Pathfinder General /pfg/
Those Fucking Madmen edition: What Gonzo class is best?
N. Jolly's vigilante book playtest: https://docs.google.com/document/d/1Hrk1hl8uXVHazaiPOCvWsFUHX3PB6fQVd13tzguJTgE/edit?usp=sharing
Unified /pfg/ link repository: http://pastebin.com/hdPm41ad
Please search for the unerrata'd content here:
http://web.archive.org/web/http://www.d20pfsrd.com/
Old Thread: >>48150820
Mystic needs crafting taken away, ravenlord harbinger and zealot need to be beaten to death with the nerfbat.
Turret Specialist Alchemist WIP
https://docs.google.com/document/d/1IEbgm_WNe733jqv8F65OVWd1C9tHqkAHLN8QdKM1WIc/edit?usp=sharing
Thoughts, Comments, Suggestions are appreciated.
I still don't know how I'm going to do turret HP.
YOU KNOW WHAT? ANON'S RIGHT, I'M NOT GONNA SURVIVE POSTING THIS ONE GODDAMN MOTHERFUCKING PAGE AT A TIME, IT'S 500 PAGES LONG, GO GODDAMN NUTS KIDS.
CLASSES (1/2) http://imgur.com/a/2oNLv
CLASSES (2/2) http://imgur.com/a/hEstZ
ARCHETYPES http://imgur.com/a/fFLcl
FEATS & ITEMS http://imgur.com/a/cDxx2
GIANT ROBOTS (NICE) http://imgur.com/a/djhYf
>>48162885
YO, TURRET GUY
>COMMENTS ARE APPRECIATED
THEN TURN THEM ON, FUCKLECHUNK!
Since the other thread actually went somewhere, what are some goods or services aquatic races like mermaids, sahuagin, or sea elves might provide to coastal surface dwellers? What might they be given in exchange? How could these change the systems land-dwellers use for coastal businesses and shipping?
Examples from last thread include
>Exports: 'Drydock' work without needing the ship to leave water, such as minor repairs, barnacle clearing, etc
>Things from shipwrecks
>Protective services as lifeguards or guides
>Imports: Forged metal objects
>Overland transportation
>Foodstuffs
>>48150386
deepsea products would be a good export. Rare fish and products from underwater creatures that are not otherwise available for surface dwellers. My PCs don't yet know that the base of the pudding so common in my setting was made from the waste excrement from sea cucumbers, but they will find out soon. Preferably after everyone has had at least one serving.
>>48150386
Pearls could be a good one. Pearl divers are already a thing in real life, but living down there would mean much easier access.
>>48152338
That and imagine what you could do in a fantasy setting. Maybe they maintain special oysters and feed them special sediment that turns into unique sorts of pearls for magic/alchemical uses.
The only reasons the humans can't do it is because the Merfolk can dive down to where they are situated at with ease and possibly have predators that will attack non merfolk.
Circular logic when
>>48149590
So what's the official nickname of this card?
Loosey Noosey?
Ropey Nopey?
Boop Noose?
>>48149665
spider bear
>>48149665
Snek
Any character art you guys need, lets try and find it!
would be awesome if someone could find me some 80's Jacket/miami vice looking dude. like really neon. would be even better if he looked like he ride cool cars from the 80's. Bonus points if he has a revolver or melee weapon.
>>48130163
Mine is so specific that I doubt anyone will have it.
I need a Christian monk (the kind that shave their heads) but as a dwarf.
I need anything and everything that has the connotation of "illusionist"
except for stage magicians.
How do you make bats interesting again?
A medieval setting where magic and supernatural elements only exist for the enemies.
Turns out they're the secret keepers of the night, but only give up information in exchange for fruit or crude entertainment. If you want to know the details of the solar cult's latest ritual, or what the Blood Moon Slasher's mask looks like without getting your face cleaved in, they're your guys.Alternatively, monstergirls.
>>48145402
Motherfuck bats are already the coolest thing ever to have existed.
I finally got around to reading my kickstarter copy of pic related. It had a lot less setting information than I was expecting. If I was looking to GM this, what book should I look at next?
Setting/system discussion welcome.
I will take the oportunity of this thread to ask: What are the differences between each edition? What edition you guys prefer?
I only really played the pic related edition but it was one of my absolute favorite games of all time.
Man, i think I should track a copy down and try to run a game
>>48128920
RuneQuest 6 is the best, by far.
>The innkeeper is one of these things
>>48117289
A drow?
>>48117289
a weeb?
>>48117294
*Drider
All campaigns should end with a wedding
>>48116321
Yes, a wedding between "Mo" and "Dakka"
My warlock is going to marry the party paladin by the end of Curse of Strahd.
Or kill him trying.
>>48116321
>Marrying a hooker with a heart of gold
>>48116519
Does the Paladin know you want him? Have you tried seducing him?
Gorkers are da best edition.
If you don't have dice you can hunt ebay or you can use a D6
Sustained Fire Die: Use a D3 except a 6 is a misfire
(1-2) = 1, (3-4) = 2, (5) = 3, (6) = Jam
Artillery Die (For Stikkbombz) use a D6 where a 6 is a misfire and 1-5 are inches scatter.
More links and house rules are at:
gorkamorka.co.uk
Pull up a chair, drink some fungus beer, da squig kebabs are almost ready.
PDFs were previously hosted by GW and released for free as their legacy specialist game support.
So enjoy.
Alternate Sources for models:
https://www.reddit.com/r/Gorkamorka/wiki/models
Dollar Store
Old model kits in your attic
Garage Sales
Thread starter question: How do you like to portray the factions outside of Sigil and outside of their "home planes," such as the Fraternity of Order in Mount Celestia, the Society of Sensation in the Gray Waste, or the Believers of the Source in Pandemonium?
Discuss Planescape and the Great Wheel here, whether the original AD&D 2e version, the 3.X version, the 4e version (traces of the Great Wheel exist in 4e, down to the baernaloths, the yugoloths, the Heart of Darkness, Maeldur et Kavurik, Tenebrous, Pelion, and the Last Word all being canon as of Dragon #417), the 5e version, or your own original blend.
I am exceedingly well-lanned on planar canon under a holistic blend of 2e, 3.X, and sporadically even 4e lore. If you have any questions at all about the setting's lore, feel free to ask, and I will give you direct quotes and citations from as many primary sources as I can, unlike afroakuma. I will note when something is open to GM interpretation, and explicitly note whenever I give merely my own personal interpretation.
If you would like to ask anything under the context of a single edition and nothing more, please mention such.
>Basic setting summary: https://en.wikipedia.org/wiki/Planescape
>Comprehensive Planescape reference index: http://www.rilmani.org/psIndex.txt
>Planewalker.com planar encyclopedia: http://mimir.planewalker.com/encyclopedia/plane
>Canonfire.com planar encyclopedia: http://canonfire.com/wiki/index.php?title=Outer_Planes
>Rilmani.org planar encyclopedia (contains unmarked fanon, so beware): http://www.rilmani.org/timaresh/Outer_Planes
>List of all the multiverse's gods (contains all gods mentioned in D&D products, but also has plenty of speculation and fanon for mythological deities and for powers with few details on them): http://mimir.planewalker.com/forum/list-dead-gods#comment-58090
Old threads with previous questions and comprehensive answers: https://docs.google.com/document/d/1EC4fQ7qW0dNveXRDD2UZsB2NXbyIpEm-jCtTjwBQH3I/edit
I'm running a Planescape game right now, the campaign being an adaptation of the Rod of Seven Parts with mostly original locations/encounters. So far the party's been to an ancient, underwater marid city, an inn devoted to making elves and other sylvan creatures at home in the grime and industry of Sigil and a layer of the Abyss named for the hurricane of blood at the center . They've pursued a thief through several portals on the streets of the Cage, a chase that culminated in a naval chase in the oceanic layer of Arborea that eventually shifted to the Astral Plane and the corpse of Iyachtu Xvim. They adventured through a weirdly distorted copy of a Prime Material City in Limbo, duelled the chief of a barbarian horde on Acheron while another cube fast approached from above to smash them all into pieces and negotiated a deal between a king of a besieged prime world and the guardinals of Belierin’s Rubicon.
>>48052520
>an inn devoted to making elves and other sylvan creatures at home in the grime and industry of Sigil
Why not build an inn in an idyllic and verdant plane such as Bytopia, Elysium, or Arborea, and then advertise a portal to it in Sigil?
Such an "off-Sigil" business model has canonical precedent, most notably in the Court of Woe of the nalfeshnee Judge Gabberslug from pages 38-41 in Uncaged: Faces of Sigil.
Elves and fairies are unlikely to be find Sigil's deity-barring nature to be a special selling point, seeing how they have multiversal pantheons (the Seldarine and the Seelie Court) watching over them.
Imperium of Mary Sues more like it. Which SF or fantasy setting has the most down to earth humans? Not complete push overs but not some special ''le we always endure xD'' snowflakes either.
>>48168689
Guardians of the Galaxy.
Traveller
>>48168689
Space Marines are the only "humans" in 40k that get any kind of positive characterization. Every other Imperium faction just exists to eat shit.
>Read the setting more than the GM
>Weigh the different character options
>Talk about the cool things in the setting
>Talk about the dumb things in the setting
>Make a thread on /tg/ asking about the game
>Mention how something doesn't seem fitting
>Not that it's bad, just that it doesn't seem fitting
>Other players tell me to stop arguing
>Don't want to play with me
>Kicked from the game for clearly not actually wanting to play
>mfw
>Different game
>GM bans a character type
>Most interesting one
>Ask about it
>"I've had experience with it and it changes the type of game"
>Curious, ask what experience
>"It makes the game different, just trust me"
>Okay, I trust you, but what happened?
>"I already told you"
>What were the actual events of the games that you have played
>"You make me want to kick you"
>mfw
>Run a game
>People say they're interested
>Don't read the book
>Don't talk to each other about characters
>Only questions are about powers
>Players don't care about their character's place in society or how much in setting knowledge they'll have
>"Anyone want to talk about the game?"
>[vague mumbling, lack of motivation]
>"Are you even interested?"
>No, no, of course
>mfw
Am I just going about this wrong? Should I just stop caring what other people are doing and make a random character without reading the setting and show up in the first session just like that? Should I stop trying to have my players know each other or the world, and set a deadline and whoever shows up gets to play? It feels like that's what everyone else wants to happen.
It feels like getting interested and engaged is somehow wrong. Meanwhile I'd love for a player to ask me questions that aren't "which power lets me socially manipulate the most people?"
Play with people who aren't assholes.
>Read the campaign setting more than the DM
*shudders* This is why I never want to run a campaign in a land the players know period. You miss one small detail of the fucking thing and they'll point out a small inconsistency OUTSIDE the game, fucking up your story.
To your overall question, you seem much more serious than anyone else that wants to play. The Pathfinder GM guide would explain you as a rules lawyer and continuity expert.
Now this isn't your fault, but you'd be better off finding a more serious group.
>>48165443
Not OP but is it that uncommon? The last group I was in the other players were doing stupid shit like skull fucking statues or spending the time they werent actually doing something texting on their phones and posting on facebook. Is it really too much to ask to have other players be invested in what's going on?
>A group of level 1 adventurers come together in an inn
What's the best way to quickly derail the entire campaign?
start a fight
>>48162770
It's the town's rowdiest, leatheriest, oiliest gay bar. The wizard has called them here on serious business because no one will think to eavesdrop in this place where the STDs are all but airborne.
>>48162770
You have a couple drinks, talk about the harvest, and go home.
We're back and - too long, didn't read.
The Hektor Heresy is a long-running collaborative writing project based on 1d4chan. The main page is at https://1d4chan.org/wiki/The_/tg/_Heresy, but the Primarch page is also a decent starting point: https://1d4chan.org/wiki/Primarchs_(Hektor_Heresy)
The project is in an odd place, development-wise. Creative problems with one of the Legions led to it being written off as a dead end, so for the first time in ages we're not actually trying to cut anything but instead can invite in a fresh idea for a Traitor Primarch.
Other than that, there's acres of creative space between the broad lines established in the HH project. We have stuff to riff off if you want to write about Mars and other Forge Worlds, established Knight characters for interactions, and a whole raft of ordinary people.
Welcome back to our usually scheduled train wreck.
For myself, I'm currently rounding out a bit of that tech-priesty goodness. After leaving it as a stub for ages, I've returned to developing the Forge World https://1d4chan.org/wiki/Massalia. There's more in mind for https://1d4chan.org/wiki/Al-Sherar and our collaboration on Mars itself is making progress - my main contribution was the madman, https://1d4chan.org/wiki/Vilyon_Luthier
>>48106514
Hey, this train wreck is completely unscheduled. There are NO STOPS.
>>48106536
You heard him people.
No stops.
No breaks...except for the last two.
https://twitter.com/MartinShkreli/status/750872008460738560
Does this spell the end of the reserved list?
He can buy up every reserved card and cause mass spikes everywhere. Player outcry will pressure wotc.
Also he's replacing Jon Jones at ufc 200.
Why is he so based?
>>48159840
Would they reverse their policy just because one guy buys all the cards that are for sale? What about owners who are not selling their collections? I don't think so Tim
>>48160125
>What about owners who are not selling their collections?
WotC employees who use RL for savings acounts would sell them all if Shkreli offers a higher price. Also if he just starts the buyout the prices will rise a fuckton already, no need to buy absolutely ALL cards.
If he buys the RL, he can sue them if they break it (and you know he fucking will).