Hey /tg/. I've been bouncing around ideas for a WW1 themed Dieselpunk campaign, and I am struck by a dilemma of aesthetics. What do you fine folks imagine to be the most appealing method of propulsion for them? Just massive arrays of propellers whose efficacy is justified by some strange flub of the universe, or some sort of weird thematically styled scifi tech? Is the thematic aesthetic worth sacrificing for some semblance of sense?
Also, dieselpunk pics.
What's a good, flexible, pick up n' play game that's got one central mechanic that covers like 99% of actions and isn't class-based?
I don't need it to be deep, but I'd like it to be broad and easily modified.
Something that'd be as easy to introduce to a group as it would be to modify.
>>48136112
To clarify I am looking for an RPG; realized I said game instead of system.
Mid-range magic levels, semi-deadly combat.
>>48136112
FATE
>>48136377
Kill yourself.
Anyone else counting down the days until Magic gets an Egyptian plane?
I'm a slut for Egyptian stuff.
>>48135121
Mirage was almost 20 years ago.
>>48135121
I'll take anything if it gives me more Sphinx tribal
>>48135472
>tfw no Sphinx planeswalker
Post cool stories, inspirational pictures, unique Paladin concepts, etc.
https://1d4chan.org/wiki/Sameo
My current character isn't a Paladin, but my next one is going to be a noblewoman who decided she could do more good following the call of Pelor than in a court of nobles.
One of my favorite characters is a paladin (well, more accurately, a warlord whom I made a paladin when I ported her to a 5e game years later).
She was loosely inspired by Don Quixote. Her scthick was that she was so caught up in being the hero that she had little to no idea what was going on around her and a terminal case of foot-mouth.
>"When we arrive at the city, I'll find a blacksmith to reforge this plate into eladrin armor and a horsesmith to reforge Alphonse here into a mighty warhorse!"
>"I...
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>>48134577
Dumping my paladin folder
>every time you lose an escort in BFGA, 25k people die
>every light cruiser is 65k dead
>guess what, every cruiser lost is 95k dead, a healthy sized city
>with every grand cruiser destroyed with all hands, that's almost 150k dead
>a crushing defeat could result in a death toll of half a million, for just one battle
I wish I didn't know this information now
>>48134562
Manpower is the most abundant resource in the Imperium.
If anything, you should be mourning all those machine spirits.
>>48134562
If RT is anything to go by just disabling a ship is a mission kill and happens far more often. Yes it may be entirely spaced but they're so reinforced and compartmentalized that sometimes the crew survive. Survive to be rescued in a year or in a hundred, perhaps.
Or maybe just to degenerate into deadly mutants.
>>48134562
The people are considered cheap compared to the ships though, so think about all of the lives lost in the construction of those ships, such as how many people are going to die just from mining the resources.
>40K is just an elaborate reference to everything cool in sci-fi in the 80s
Then what would its equivalent be for the 90s? Independence Day aliens fighting Matrix rip offs?
>>48134390
what the fuck are you talking about
>>48134390
Go look up 90's batman comics.
That is it. You have edge, gadgets and every magic device had a pseudo science brick of text attached to it.
>>48134390
There is no 90s equivalent.
Key phrase:
>everything cool
I'm not sure what got me thinking about this, but I feel like fantasy RPGs and associated fiction have a lot more really memorable villains than heroes/allies. To be fair, part of that is because on the RPG side of the equation, the expectation is that the player characters are the big damn heroes. But even in novels, background material, etc., I feel like you're a lot more likely to see interesting villains. There are plenty of cheesy villains, sure, but most of the best characters are villains.
Just off the top of my head, Lord Soth, Count Strahd, and Iggwilv...
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Reposting Jon Irenicus of BG II.
https://youtu.be/Wdy-k_qLdQg
Zoran from the JRPG "the last story" was a selfish goof motivated by greed and survival, but not unreasonable or a psychopath. He was only a minor villain though
Ulrik von Kharkov is compelling in the one short story he got, it's just that trying to actually use him in an RPG is hard.
>Hi guys I am a Black guy and I'm a vampire and actually I was a panther all along and I have self-control and self-loathing issues fuck wizards btw
Anyone else think this is a good idea?
>>48133196
best girl
>>48133196
Well, I have trouble imagining the PCs I've known refusing the call. Death and rebirth seems harder to pull off with more than one protagonist. Otherwise it seems feasible, if not exactly original.
>>48133468
i agree
but what you do you think of my idea?
I think Pathfinder is ok, but I hate vancian casting. Are there reasonable alternatives?
Playing a better game.
>>48133125
Not within Pathfinder.
>>48133125
Quick and dirty you can convert spell slots to mana points equivalent to slot level. Every spell now costs [spell-level] mana points. Done.
ITT we discuss the creation and sharing of bestiaries (I.E. a compendium of fantastical creatures).
Imagine walking through the forest with good ol' Canis when all of a sudden he finds something in the dirt: an old leather journal, bound tight and covered in dirt. You save its contents for your return home.
Carefully removing the thread, dust escapes as the beasts within take their long forgotten breath. The leather shudders in your hand like arising bone as you turn the cover. The name ______ stained in thick, black ink across the page. For hours your fingers...
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>>48131750
Please don't, it's a good thread idea, but you don't bump after 5 minutes on /tg/.
I really like the way Bravely Second handles its bestiary.
Basically, the more times you fight a monster, the more that the five main characters write about it, in five different colored inks. They reveal not only strategies to fight the monsters, but the creature's history and biographical/biological notes, as well as little jokes and asides that help illuminate the main characters.
I like the idea so much, I think I'm going to suggest doing something similar with my group, where after fighting a new monster, we pass around a notebook and each write...
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>>48131668
>Ogres
>We have decided against including what would be typical glandular secretion samples for this section, as most people, animals, spirits, and deities find the unique "perfume" of ogres revolting. So repugnant is an ogres body odor that some researchers have gone so far to suggest that ogres were the first species to develop a fear of bathing before fire.
>Ogres are large, cunning, and frightfully odorous...
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Good morning boys and girls, and welcome to another Ask A Judge thread! Sorry for nothing over the weekend; I ended up too busy to make one! But I am no longer busy, so let's get those questions rolling.
>>48124323
will the Eldrazi Deep-Friend be any good?
i think it won't be
>>48124459
Unsure. You can drop it on turn 4 by feeding it a 3 drop, but I don't know how useful tapping 4 things is if you don't have dudes to attack in.
How do deathtouch and wither/infect interact?
>Medieval knights COULD move with all that armour: Scientists find they had full range of motion and load was comparable to that carried by a modern soldier
http://www.dailymail.co.uk/sciencetech/article-3674261/Medieval-knights-armour-Scientists-range-motion-load-comparable-carried-modern-soldier.html
The debate is over. Science has made its pronouncement.
>>48123396
isn't this old knowledge? Like, the scientifically confirmed knowledge being old?
>>48123396
Wow these idiots discoverred something anyone who ever studied history already knew! Amazing!
>>48123396
it was actually usually less than a modern soldier and the dexterity of well fitted plate has been well known for centuries.
youtube.com/watch?v=NjKbi7YUNaI
Here it is clearly demonstrated in 1924. Really the idea that it wasn't was probably a film and television trope by actors in ill fitting shit armour or literally clowning around.
The other thing is stupid museum displays where they put armour on little children and say Isn't that really heavy!! Isn't those sword so big and...
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Rolled 14 (1d20)
Welcome to the thread for d20 station, a rules light Space Station 13 server.
>What is Space Station 13?
It's a 2D top down atmospherics simulator with who dun it gameplay layered on top. Each crew member aboard the station has a specific job to perform, while a select few are selected to be traitors (assassin/spy/thief).
>How do I play?
You'll need to download the BYOND client. There's games other than SS13, but enter those at your own risk.
BYOND...
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since yesterday's poll was pretty close (4 dorf vs 5 regular) I've decided to host dorf on the separate port: byond://d20station.ddns.net:28020
>>48121205
would be cool if you guys had dynamic trackers
>>48123700
>dynamic trackers
what do you mean by this? it's a pretty ambiguous term
>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/
>That sounds cool, how can I get into it?
Read the 3e core book (link below). For the basics of combat, read this tutorial. It'll get you familiar with most of the mechanics.
https://forum.rpg.net/showthread.php?769761-Exalted-3E-Combat-301.
>How do I find a group?
Roll20 and the Game...
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>>48117274
We managed to convince a deathlords to move on
>>48117861
how?
Are there any repositories of 3e NPCs for me to steal from?
Hi /tg/
I'm putting together a spacefaring setting to run with some friends. A small group of bounty hunters that would play similar to Firefly or Cowboy Bebop.
I wanted to make a system of superstitions that the spacefaring people would have, similar to sailing superstitions (like not having a woman on board, no whistling, things like that).
So this thread is for brainstorming some things that space-sailors would freak out about. I imagine some of you could use these for some of your settings as well.
So far I've come up with: always keeping...
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I'll start with some comfy space homes.
I'm feeling pretty tapped-out creatively right now, but I wanted to point you toward this series of Space Superstition threads in the hopes that you might be able to mine them for ideas:
http://suptg.thisisnotatrueending.com/archive.html?searchall=Space+Superstition
Good luck, spacefaring GM!
>>48113536
Be sure to include some "monster" sightings, whether the huge space aliens are real or not, people will always see things in the darkness.