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Archived threads in /tg/ - Traditional Games - 56. page


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Any one else hyped for this game?
12 posts and 4 images submitted.
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>>48213030
I am, but a part of me is still disappointed with the other space Hulk knock offs. Maybe it's just nostalgia for the original though.
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>>48213030
I'm hyped but Emperor knows when it will come. EC is also starting to look a little better. I really liked Space Marine and I'm glad EC dropped the MMO shtick in favor of lobby PvP. Tyranid PvE looks fun too and I'm a sucker for Horde-type modes.
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>>48213030
I hope it's like EYE

Hey fa/tg/uys, I'm in a bit of a pickle.
A couple of my friends and I are looking to start some sort of high-fantasy game and they want me to DM for 'em.

Problem is, none of them have ever played anything tabletop before, and I haven't played anything really apart from a few GURPS-based games like 6yrs ago in high school.

What are some fairly simple one-shot campaigns we could try?
I know Pathfinder has a couple which might do the trick, but they might be too complex for us, essentially being tabletop virgins.

Halp?
11 posts and 4 images submitted.
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I'd considered something based in the Elder Scrolls universe, since I'm pretty familiar with the lore and world, but I'm a special fella who couldn't find any one-shots set there.
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>but I'm a special fella who couldn't find any one-shots set there.
Adapt something.
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>>48211412
Depending on their age you could just choose a plotline from one of the earlier games and adapt it.

That said I wouldn't use a setting from a gaming series if it's their first time as they will just look at it from the video gaming point of view and you will spend all your time explaining why they can't just sneakily pick all the cases with elven swords in them while their owner watches.

Can someone explain why Dark Angels in Warhammer: 40,000 are all branded heretics? I understand that a fairly large force was actually turned to chaos, but that was during the Horus heresy, and I don't see why 10,000 years later they're still branded heretics. I can understand them wanting redemption, and them wanting to punish the unforgiven, but they're literally the most un-heretical chapter out there, apart from maybe Grey Knights. Also, general Dark Angels discussion thread
11 posts and 3 images submitted.
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>>48210848
They were never branded heretics. That's the problem. In their desire to avoid any reference to traitors, they have commited great sins, Battles have been lost because they just legged it to hunt a Fallen. This has generated more distrust during 10k years that if they had said, "ok, we lost some guys to Horus". Specially with the new HH lore where every legion had some rotten apples.
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>>48210848
Dark Angels are widely renowned for being among the purest and most spotless Chapters around. The whole "hunt the Fallen" thing is a dark secret that practically nobody knows about. The great irony is that they have committed *more* sins in their puritanical quest to extinguish all traces of half their Legion falling in with Horus.

They are the "fanatical confessor monks with a dark secret hidden in the bowels of their abbey" Chapter.
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>>48210848
>I don't see why 10,000 years later they're still branded heretics
Do you not understand 40k?

Everything is going to shit because everyone is an asshole or a traitor or incompetent (or probably several of those) and everyone else is out to kill you. They won't just forgive someone because they can't trust that it's not yet another trick.

Plus this >>48211156

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What are some good sounding villain names that actually aren't that impressive if you know the definition?

Pic related: The fearsome IRON MONGER. Which basically means he sells iron.

>Monger
>Dealer or trader
20 posts and 2 images submitted.
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>>48209961
Basically I'm working on a sideline superhero game for when the GM isn't available to run a game (Players want to run weekly, but GM is a paramedic), so I'm working on something non-intensive and entertaining rather than a deep and connected campaign, and I thought it'd be funny to have a group of poser villains who do shit like call themselves things that sound threatening, but aren't and act like Challenge of the Superfriends-style throwbacks.
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>>48209961
>Ironmonger is a villain

I could see that. "Here's the deal, you give me all your stuff, and I'll give you some iron, applied to your face."
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>>48209961
The Professor

It's just a title but it look like a bad guy could use it as a name

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Half-Boiled Vaguely-Anime Quest!

The setting of this quest is in a vaguely-animeish universe with elements of either sci-fi or fantasy, depending on your choices in character creation.

Of course, the two will merge eventually, but for the time being, we'll stick with one.

CHARACTER SELECT:

>A. You're a strong fighter, living out in the woods on you're own, you're young and inexperienced, but start out relatively strong; fantasy start

>B. You're a fledgling mage, but your little academy in the boonies just burned down, you start out relatively weak, but with a decent amount of money and utility; fantasy start

>C. You're a recently-orphaned starship brat, with some money in your pocket, and a robot by your side, you're ready to strike out in the galaxy on your own, you start weak and with few options; sci-fi start

>D. You're a former military cadet, disgraced from your academy, you have to wander the stars on your own in an outdated troopship you "appropriated"; easier sci-fi start
29 posts and 2 images submitted.
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>>48209662
>B. You're a fledgling mage, but your little academy in the boonies just burned down, you start out relatively weak, but with a decent amount of money and utility; fantasy start

Our primary objective: blackjack and hookers
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>>48209662
I'll update 15 minutes after the OP, if I have at least three votes. Don't know why muh code didn't show up in the OP, maybe I'm just retarded.
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Maybe the middle of the day wasn't the best time to start the quest.

20 posts and 8 images submitted.
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Some people seem to think so. You've got several games' worth of lore to work with, and they all talk about parallel dimensions/realms, pantheons of gods, and interdimensional tournaments to preserve the borders between those realms. It's still inherently campy as shit in the grand scheme of things, but there's probably a few things you could take from it.

Hell, there was a moderately successful quest run here on /tg/ that dives deep into the lore and tries to tie a bunch of things together.

Have some casual Mileena.

I'm a Street Fighter and King of Fighters guy myself.
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>>48209397
Yes
It's pretty much a kitchen sink setting with something for everyone
Cyborgs,Ninja,Gods,American Special Forces and Monster Men from other dimensions all beating the shit out of each other
It's campy and basically a combination of all the things the creators thought was cool at the time but there is a reason the franchise is still going
Just check out the story mode for Mortal Kombat (2011) and Mortal Kombat X to see what a MK campaign would look like
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>>48210100
>Just check out the story mode for Mortal Kombat (2011) and Mortal Kombat X to see what a MK campaign would look like
Ehhhh. I'm not sure I would hold those up as paragons of MK story. There's a reason Raiden is now known as the Blundergod.

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>Some Neanderthals buried their dead. Other Neanderthals ate them.

https://www.washingtonpost.com/news/speaking-of-science/wp/2016/07/08/grisly-evidence-of-neanderthal-cannibalism-uncovered-in-a-belgian-cave/

Can Dungeons and Dragons help us make sens of this?
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It makes perfect sense.

>It's worth noting that practicing cannibalism might make these Neanderthals more like humans, not less. Fossils found at the Klasies River Caves in South Africa suggest that Homo sapiens ate their own kind as early as 120,000 years ago. There are still incidents of cannibalism today.
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>>48208779
[neanderthal predation theory intensifies]
Stop thinking of neanderthals as our benevolent cave brothers and start thinking of them as wolves with knives. 95% of the neanderthal diet was meat. The Skhul/Qafzeh proto-humans who first encountered them were seen as meat. Humans eventually fought back and won with the invention of the bow (and the spear thrower).
Make dealings, neanderthal anthropomorphists.
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>>48208779

How else are you suppose to grok somebody?

Honored Eldar, We come with pleasing news. You greatest enemy is no more! Using the martial prowess and cooperation only found in those who fully serve the Greater Good, we have killed the warlord known as Slaanesh! Join us and serve the Greater Good, and you will never have to live in fear of such warlords again!
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I don't think that the Tau even know what a Slaanesh is.
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>>48208663
That was a great story. It was in White Dwarf, back when it was good, wasn't it?
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>>48208760

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I wana get my O P E R A T O R
on
13 posts and 3 images submitted.
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GURPS
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>>48208371
Phoenix Command for anything from WW2 to the 90's, GURPS for literally anything operator. Ops and Tactics for a more streamlined operating experience. Twilight 2000 for operating inna SHTF scenario.
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>>48208371
GURPS literally has a splat or two dedicated to nothing but operators operating in operational operations.

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Hi guys, I'm pretty new to D&D, and I bought the starter set to play with some friends.

>What are your recomendations as a DM?
>How can I make everyones first experience be fun?
>After finishing the mine of Phandelver, what expansion should we play next?

Also please share your first experiences playing D&D.
13 posts and 3 images submitted.
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>>48207884
>What are your recomendations as a DM?
Return the starter set and get something better.
>How can I make everyones first experience be fun?
You can't.
>After finishing the mine of Phandelver, what expansion should we play next?
See answer 1.

>Also please share your first experiences playing D&D.
Okay.

>be playing D&D board game with friends
>figure I'd do some research into D&D
>find core set
>read through it
>put group together
>stumble awkwardly through first few sessions
>friend takes over GMing
>makes game fun even though the rules constantly work against him
>half of group becomes irrelevant because of class choice
>group seems to fall apart
>switch to 4e
>everyone happy
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>>48208419
Shut up, you troll.

>>48207884
Just do your best the first couple of times and don't get discouraged. Don't let the rules get in the way of fun. Make things up on the spot, use your imagination. Remember, it's a game of play-pretend, not a mathematics textbook.

Don't self-insert yourself as an NPC.
Don't make your NPCs more powerful or interesting than the PCs.

Check out some of the links in the attached PDF, they can help your game by showing examples.

Have fun.
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>>48209541
Just because you disagree with me doesn't mean I'm trolling.
I would gladly give the same answers under an oath of truth. Actually, I would give the same answers in a Zone of Truth, to be exact.

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Why the fuck is Magic starting to take design cues from a dying, inferior game for children?

Pic all too relate.
22 posts and 6 images submitted.
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>>48207554
But... dat full art silver dialga.
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Which design cues are those?
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>>48207814
Two part cards. The new 'meld'

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So I posted this in the 5eg but i wanted to ask here as well. How would you make a "zombie apocalypse" in D&D 5e? I've run 3.5 before but I have played a bit of 5e and a friend owns the books. I want to spring these zombies as a surprise on the players. I was thinking of having them be slow-moving and if you get bit by one, you are doomed, and will eventually become one. The only way to stop these zombies from animating over and over is to burn their corpses. That said having a single hit be lethal would nerf melee characters so I am looking for a good middle ground; something that would make players want to stay the fuck out of melee but also be able to fight them in melee if necessary. Any ideas? Maybe grappling for a round before they bite? I want the disease to be very hard to stop and if a PC gets it they have like a 1 in 4 chance of surviving so getting bitten is a huge uh oh moment. Also I really want to ambush them with this, I want it to be a standard "lol goblins" adventure that leads to them discovering "oh shit this could be really bad" when they start finding out why the goblins are leaving their caves to raid.
24 posts and 1 images submitted.
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>>48207138
>disease
Zombie bite means con save or disease, DC 13 or so. If you get zombie disease, you have 24 hours to lesser restoration it or you become a zombie. If you want to be a huge dick, make it a curse. If they brought a cleric, they deserve to live.

>Let's play a game about heroic fantasy violence!
>Make a melee PC, put effort into backstory and roleplaying
>Surprise! I modded a common enemy type to be invincible and totally fuck you over on a single melee hit!
No.
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>>48207138
You should probably warn your players that in your game undead are extremely dangerous, otherwise they will be really mad when you fuck them over with your super-zombies. People come into a game with certain assumptions based on their experience; you should not totally flip those assumptions without discussing it with them first.

D&D is a heroic fantasy game where zombies are pretty weak. If you want a grim, lethal zombie apocalypze game, discuss it with your players beforehand.
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>>48207138
Demonstrate what happens when you get bit on an NPC.

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Have any of you ever really stopped to look at a tree and noticed just how alien and bizarre they can be?
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>>48206439
They're fucking trees, they are neither alien nor bizarre.
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>>48206648
M8, some people are afraid of spiders. SPIDERS. Come on, OP is just a pussy or maybe a person with a phobia.
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Do you want a thread about horror games involving trees?

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Crazy cosplay time


I want to turn this into a chainsword.

Idea is to dissect the motorized parts for measurements and see how far I can push for a long (mostly wood or plastic) case to run the length of the blade, and still have a rotating chain that makes a sound like it should.
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>>48206235
My suggestion just buy a hedge trimmer as that's gonna be a lot fucking easier.
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>>48206235
Can you even bring such a thing around?
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>>48206235
Alternative:
Get a toy chainsaw.
Mod that.

bought one of these along with a not-nerf double-barrel shotgun for reasons that should be immediately apparent. Noise is actually pretty good without being insanely loud.

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Up to what point a character can be wacky without being "lolsorandumb"?
17 posts and 3 images submitted.
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>>48205956
Depends on the game you are playing.
If it's a Beer and Pretzels D&D game that's 90% Dungeon Diving and Combat whacky is far more admissible then in a serious, role-playing and intrigue intensive Vampire game.

In general, i would say that whacky is not "lol random" as long as it's internally consistent, does not inhibit the flow of the game and doesn't annoy the other players and the GM.
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>>48205956
A lolsorandumb character just does things without any real rhyme or reason to it. A wacky or crazy character has consistent internal logic, no matter how warped that logic may be from a normal perspective.
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>>48206163
To add to this, as long as being wacky doesn't disrupt or derail the game pointlessly, then there shouldn't be any problem. If you're the rogue that just randomly picks the pockets of people so you can throw the coins at the moon in an attempt to appease a never before mentioned goddess, you're probably doing it wrong.

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