Hey /tg/ I'm rolling up a rogue for a friend's upcoming pathfinder game. As such I need lots of equipment to make me all kinds of useful. What gear is a must for your characters? Also I haven't decided on race yet, halfling feels like too much of a cop out for those rogue stats and racials. I'm kinda feeling the dwarf.
>>47914782
Dwarf Rogue is fun. What's your starting GP?
>>47914782
100 ft. of rope, chalk, and collapsible ten-foot pole are the old standbys
after that I keep a grappling hook, paring and deboning knives, and whatever materials my character may need for some spare-time crafting or study
>>47914817
Rolling that now. 160 GP. I thought it'd be interesting, but it drops my charisma to a flat 0. For reference I rolled 3d6 in order just to see what i'd get and I got lucky, getting a 15 in dex.
>You are one of three characters: Samson, a spoiled bard, Dyrus, an axe-wielding prince crowned by a successful rebellion, or Rene, an orphan adopted by a high-ranking Director of an declining Empire, now a prepromoted archer-lancer. POV will rotate between them on a thread-by-thread basis, with a HIGHLY unlikely chance that someone else might someday take a chapter.
>These protagonists' motivations and goals will very likely come into conflict with one another's.
>Character Death is always a possibility and sometimes an inevitability (this is Fire Emblem after all), but your actions can very easily influence who lives and who dies.
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Dyrus bemoans having to pass through the desert again. Anticipating little conflict as the rebels pass through the former Desert Region of the increasingly-defunct Empire, there's plenty of time for idle chit-chat on the sandy roads of magic. The Vautou respect the Kingdom of Noba, and the Desert Region was always more concerned with magical advancement than actual conquest, bar their late Director's hatred for the winged men. Marduk, meanwhile, helps Belle grow more comfortable around wyverns (and himself), the two of them often watching the prince and Winona's lessons. Quietly, Dyrus REALLY hope that it's what he thinks it is, because that makes his life a little simpler.
Laurise, meanwhile, is prepared only for a mundane banditslaying, albeit one expected to have mixed company of both Wolfskin and Tarvosian outlaws. None the wiser are she, her grandfather, and her beloved Felix to the fact that they're walking right into the mitts of Rene as they try to save Director Chiffon from his own noble concern for his people.
You are Samson, however, far from these familial dramas as ever, having managed to keep Adelais Dory's men in line enough not to rob the historic home of the late Director Waldrick. Hera, you reason to yourself, held the man in very high regard as a leader, and you swore to Hera as she died that your actions would leave the islands a better place. Plus, you've met his daughter, and don't intend to be pointlessly cruel. Intent on traveling by your side, Adelais bids her crew farewell to board with yours.
"How I've missed 'er," Adam reflects, looking over Alfred's old smuggling ship. "A small vessel, can only have so much of a crew, but its speed and size're what make it great."
Hal goes to talk to Adam about Alfred, having kinda-sorta known him during his time with Rene. "Real quiet guy, didn't seem at all fond of the Empire... Didn't like anyone alive but Veiz, I don't think."
>A. Talk to (specify)
>B. Skip forward a bit
>>47914632
Vote time renewed.
>>47914632
>B. Skip forward a bit
Alright /tg:, I'm searching for some way to emulate magic as used by Silfe in Berserk.
Keep in mind that I am in no way an expert of the setting and just happened to stumble on the concerned chapters. I also don't want to recreate exactly the magic described, but take the work already done to use it in a generic low fantasy setting. (But if there is already a Berserk RPG or anything that already did the work, I'd be interest to look into it).
I noted three interesting points that took my attention:
- You can pretty much summon any spell you can comprehend, but powerful spell also means you need a higher control on your emotions and a strong attache point to the material world if you do not want to be submerged by the power and lose yourself. So it's up to the spellcasters to decide what quantity of power they want to use and the risk they take (and enforce consequences of their actions on the caracters, so if a spellcaster really goes overboard he will suffer drawbacks, including loosing control and becoming dangerous, dying, ect...). You also need more time to actually make the spell work.
- As you need to tap into the spiritual world you need to abandon your control or perception on the physical world, and thus your body, leaving you in a state of transe during the incantation. You also need to have a clear mind and be in control of your emotions.
- You need a ritual circle as a focus to your powers. Physically drawing it allows for better precision and control but you can also just visualize it, allowing for less prep time. A wand or a staff are also good tools to enhance accuracy.
Anyting else I should look into? Some other ways to do magic in a low-fantasy setting as close as possible to actual medieval history? I though about Alchemy or Herboristery. Maybe giving some power to prayers? (Could be interesting to hide what bonuses they get to the playrs, or if they get bonuses at all).
Schierke a best
>that delicious backstory
>>47914249
>Schierke
So that's her name. The scans I read said "Slife". Note to self: I need to find other scans.
>>47914401
>slife
Good lord. Were they portuguese scans or something?
Who has noblest purest soul in all of your setting?
>>47913934
Isn't he implied to be evil?
>>47915626
I dont know about evil but the joke is that he's immortal.
>>47915626
Damn you Jacob!
So by recommendation from here I finally got around to reading a bunch of the black library novels. More good stuff then I expected, especially the one involving the titan legions (Titanicus). But while I enjoyed them they did kinda dig up that feeling of boredom that I was starting to feel towards the Imperium.
So I ask/plead of you /tg/, what are some worthwhile books in the selection that revolve around non-Imperium races/factions? Bonus points if it's Chaos-centric. I'll also take stuff covering the more unusual or underused elements of the Imperium, like the Adepta Sororitas or the Officio Assassinorum or Ogryn characters. Pretty much anything that isn't more marines/guard stories.
siege of castellax was pretty decent and it focused on the iron warriors vs the orks
>>47913809
One of the Horus heresy novels "Nemesis" was actually all about how the Officio assassinorum was formed and a group of assassins trying to kill Horus early on. "The Last Chancer" novels while about guardsmen are more like the dirty dozen. "storm of iron" is centered 90% on the iron warriors taking a fort built by perturbo, The "Eisenhorn" novels read like some good cloak and dagger. "Dark apostle", the "Night lords" trilogy and one I can't recall about the Blood gorgons are all very chaos-centric.
Is 26 too old to get into Magic: The Gathering?
Do you guys ever gamble cards in matches? And whoever wins gets gambled card as a prize? How do you play it?
>>47912894
ante is a rule that didn't make it past alpha, so if you're playing by that, you're 20 years behind
you're never too old to pick up a hobby, unless that hobby is surgery or gymnastics
>>47912894
No it isn't and no we don't anymore. There was an official rule that included gambling a random card from your deck.
The best way to learn is to download Magic: Duels and play there.
This game is pretty expensive if you are serious about it. People ALWAYS say they will never spend more than $5 on a card or they only use cards they get in booster packs. This is something they WILL break later.
My personal suggestion for formats (ways of playing the game, they are different either because of special rules or only allowing certain cards) is starting out with Standard and moving on to either Modern or Commander. Modern is the competitive one if that's your thing and Commander is more focused on casual play but can get kind of heated.
>>47912937
>>47912990
Thanks for the responses.
Do you ever gamble cards even though it isn't an official rule anymore?
Would alignment have caused less confusion if, instead of using "Good" and "Evil", simply used "Good Guy" and "Bad Guy"?
>>47911183
That seems even more subjective and dependent on perspective, somehow.
We find "Good" and "Bad" to be needlessly constraining, morally absolutist, and confrontational. We prefer Protagonist and Antagonist, thank you.
>>47911214
Good-aligned characters aren't necessarily protagonists.
Do dragons marry?
>>47911138
Probably not
Some might find it amusing though
>>47911138
Only the sapient ones, and even then only if they've spent their formative age too near humanity and their natural mating behaviors are compatible with the idea.
What games have rules for socializing/character interactions that are both engaging and practical?
>>47911053
>>47911301
>>47911053
>socializing/character interactions
Not sure what you mean.
The Luke Crane games have the Duel of Wits.
In Fate games it can resolve just like combat.
In The Mountain Witch you can define other PCs' backgrounds with Trust Points to get them killed.
In BRP games the balance of social skills like Intimidate, Persuade, Fast Talk, and Charm fundamentally shapes the flavor of the game.
In Paranoia the characters get their secrets and mutations issued by the GM.
So I'm currently drafting up my next campaign for my group and I want to mix it up a little, I know 5th Edition as some modern tech items and what not but i was looking for something a little more flushed out.
Then I Found Dragonstar
https://www.fantasyflightgames.com/en/products/dragonstar/
Has anyone had any experience with this RPG? but the looks of it I should be able to implement any of their maniacs right into my current world.
and by their summery it looks like it fits with most of the normal races within 5th.
Thoughts?
Shamless Bump
I think I would go for an independence day type of set up tweek it a little, normal fantasy world where a small scout ship gets a little over zealous party's kingdom brings it down, and they now struggle to secure their plants sovereignty in the galactic community.
>>47911174
>plants
.......
Planets whoops
>>47910892
>Has anyone had any experience with this RPG?
It's so fucking bad. Everything you'd imagine D&D in space to be.
What is the absolute best way to deal with trickster spirits?
>>47910810
being a trickster yourselfor touch the fluffy tail until they give up
Out-trick them.
Uh, yes. I propose we fuck them all to death. Hold them down and forcefully fornicate with them until their souls leave their bodies and the soul departs this world.
Actually, this is a thinly disguised "think of a character for me" thread, and you know it. But anyway, I'll start.
https://www.youtube.com/watch?v=x7wryLYBzZg
Pic unrelated.
I used this theme at the end of short text game named "Women out of water = fishes will have it easier" (based on polish sentence: "Baba z wozu, koniom lżej", "Women out of cart, horses will have it easier", it sound better in native language) where heroes must resolve problem of "wicked siren" in poor village ("siren" was a female skrag).
At the end of the game there was epilogue-hint about next game. And Blumenkranz was a theme of two conspiring, mysterious elves that wanted to use "siren" and that was searching for something.
This song have something majestic and calm in it, and it greatly fit with cunning but proud and powerful characters hiding in darkness.
>>47911019
Huh.
this song gives me ideas for a paladin
https://www.youtube.com/watch?v=izeDRfkyMAQ
Have you ever been in a game with a False Hydra, /tg/?
Copy-pasting from the article that 4chan won't let me link to:
>Common wisdom holds that false hydras come from the ground. They spontaneously originate as undifferentiated masses of flesh. Potatoes that sprout from no seed. Supposedly, they germinate in response to lies, and that each falsehood causes a false hydra to swell larger.
>Scholars agree, because they have no better idea. In fact, so much about these abominations boggles the mind that scholars really don't know where to begin.
>Paranoia dominates any discussion about it. Everyone wants to know: Is it here? Is it in my town? Is that long, flaccid face watching me through the window even now?
cont.
>There are false alarms. Criminals and deserters have pleaded that they were merely under the influence of the false hydra, or that they were merely trying to escape it's influence. And sometimes that was the truth.
>There are ghost towns in the Grey Waste. Victims of false hydras. People do not revisit those sites, out of fear of vengeful ghosts. And perhaps the false hydra is still there, the black rot at the center of the bone. And how would you know?
>In gentler lands you will find skeptics. These erudite scholars will stroke their chin and calmly tell you that there is no such thing as a false hydra. It is some confabulation. Villages seized by some infectious insanity, or perhaps some subtle demon.
>But they are wrong.
Infiltration
>The false hydra enters a town through a humble enough method. Fattened on worms, it has been growing upwards these last few days (weeks? years?), but has only now broken through the soil. It emerges in a basement, from behind the jars of fruit preserve. Or pushes its face up through a broken cobblestone. And then it begins to sing.
>While it sings, it is ignored. It just creates gaps in your attention and then slips through them. It is subtler than invisibility, and more reliable.
>At this point, the false hydra is only a torso--presumably about the same size as a man's--buried somewhere in the ground. The neck grows up, up until the head emerges from the ground. The head is only the size of a man's head at this point. It resembles a man's head, too, but white, hairless, and with thick deformities of the brow and lips. The eyes are wet holes.
>But of course, none of this is noticed. While it sings, the hydra exists in our blind spot.
Growth
>The hydra eats people, of course. To eat someone, it must usually stop singing, which endangers the hydra someone, since it can now be noticed. To make this task easier, the hydra usually drags the unfortunate victim a short distance underground, into a basement, sewer, or small chamber that it has excavated, and devours them there.
>A man is walking along a deserted street. Suddenly he realizes that the silence is more profound, as if a loud noise had just ceased. There is a rattle as a sewer grate slides over rough stone. In that darkness, a fleshy face, leering with undisguised hunger. It lunges forward on a thick neck that slides out of the darkness like a sheath, one foot, three feet, six feet long. And then it bites him on the arm and drags him down that narrow gap, yanking and twisting to fit the man's body through that too-small space. And when the sounds of eating have ceased, the song resumes.
>The man has family, friends who will notice his absence. But the song of the hydra massages their mind, smoothing the wrinkles on their brain. The hydra has eaten the man, who is now known to the hydra. The song erases the memories from their soft heads. They will not notice his absence, nor remember him.
>And in this way, the hydra grows. It's neck stretches long. . . longer. And with it, its influence.
Dissonance
>The false hydra's song hides the memories of the devoured victims in the same way that it hides the false hydra, but this is not a perfect system.
>Wives will wonder why there are men's clothes in her closet. People will notice that no one has lit the street lanterns these last few nights. Churches suddenly find themselves without a bell ringer.
>By and large, these gaps close themselves up. The wife will forget about the clothes as soon as she stops looking at them. Or she will conveniently remember how her brother left them there the last time he visited. Or she will, on some level, recognize the wrongness implicit in the clothes, and throw them away one moonless night. She will confabulate, powerfully and constantly.
>But part of her mind is cognizant of the disturbance. That part of her mind is distrusted, and sealed away. But that primordial cluster of neurons still fires. A syphilitic madman who has been locked in the attic by his family, but whose mutters can sometimes be heard during the lulls in the dinner party downstairs.
>This creates pressure. In the early stages, this feels like paranoia, especially the sense that someone is watching you (and the hydra is watching you, pressing its moony face up against the window and fogging up the glass). More severe symptoms develop. Reminiscing becomes a stressful and uneasy experience, and so is avoided. Distortions of memory. The confabulations pile up, identities become muddled. Friend's faces seems subtly deformed.
>Human brains were not meant to bear this weight. Mundane insanities sprout like mushrooms. Nervous disorders. Psychotic breaks.
What the hell is the purpose of this thing?
>>47910291
Some clergymen choose a tall hat to look impressive, he choose a tall chair
Walk around and give judgement
>>47910291
If you can't tell by looking it probably can't be explained.
Does your group drink alcoholic beverages during the game?
Do your PCs have favorite drinks that they always order?
Do you have a list of fun beers, meads and spirits for your game?
More than half of my characters do not drink. The communist terrorist enjoys large amounts of home brewed gin though.
>Does your group drink alcoholic beverages during the game?
Do we ever. The one highschooler in the group thinks we're alcoholics, but the truth of the matter is that we're just young white bachelors who can get away with a little heavy drinking every Friday and Saturday night.
>>47910117
Isn't gin used by the capitalist roaders to oppress the proletariat?