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Archived threads in /tg/ - Traditional Games - 185. page


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Get in, faggot.

We're going to make America great again.
18 posts and 6 images submitted.
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>>47886522
Shouldn't you be on /v/, in one of those "Fallout 4 did nothing wrong" threads?
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>>47886543
Oh, it did tons wrong.
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>>47886522
Scheisse! Amerikaner! Hans, feur frei!

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>GM or Player
>System(s)
>Time availability
>Text or Voice
>Contact Information
>Additional Information
41 posts and 3 images submitted.
>>
>GM or Player
Forever GM who really wants to be a player
>System(s)
Pathfinder is preferable.
>Time availability
Most days after 5PST except thursday.
>Text or Voice
Either
>Contact Information
>discord
slowcogs
#0333
>skype
slowcogs
>Additional Information
I am really just looking for a game with a compelling cast of characters. I have been bouncing around games with really lackluster story/design/etc. I just am really desperate for something interesting.
>>
>>47885883
It would help if you specified what you consider 'lackluster'

On my end, i want to ask:
Are you okay with D&D 5e?
Are you willing or able to be available one hour earlier than 5PM PST?
Are thursdays completely impossible for you?

I may have something for you depending on what you answer
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>>47886420
>It would help if you specified what you consider 'lackluster'
Mainly NPCs seemed to be thrown in for convenience, no thought was put into the narrative. I've only been able to find hack and slash fests.

Thursdays are not completely impossible. I can switch stuff around to be available then.

I like 5e, just prefer pathfinder.

I can do an hour earlier for the next six weeks, but then I'll be working and won't get off work till 5. I live a five minute bike ride from work though.

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Alright, so Ive got a bit of a question regarding futuristic societies for settings.

So, as we all know, medicine and treatment has increased in quality quite a bit even just over the past few decades. The obvious side affects, longer lifespan, diseases becoming less lethal, etc. are pretty obvious, but I'm kind of curious about a different effect. Namely, the "survival of the fittest" effect. Thanks to advances in medicine, people who would normally die off before reproducing are now living long enough to do so, passing along their genetic traits along the way. Now, I'm no biologist yet, but wouldnt this mean that as society advanced, you would see a sharp increase in less desirable traits over time? For example, bad eyesight, genetic disposition towards obesity, bad hearts, mental disorders, odds of getting cancer, the list goes on and on.

The question I have, is would it be possible that the breeding of flaws (survival of the weakest, if you will) will outpace the advances in modern medicine? That at a certain point, genetic flaws and disorders would be so common that they simply overwhelm our ability to treat them? Obviously we're talking hundreds of years down the road here, but I feel it would be an interesting theory to base a setting on. Given that first world countries are the most likely to have proper medicine, and be the first to explore the stars, I feel like itd be very possible, especially if some sort of "dark age" cut off colonies from the more varied genetics of earth.

Would these colonies, without the advanced resources they need to keep their genetic shitshow in check, be forced to resort to more extreme measures to survive? Say for example, genetic experimentation and manipulation, or more horrifying, abandoning the flesh to replace it with the machine? Or worse, would they be forced to live with what they were dealt, being a pale mockery of mankind used to be, twisted by maladies and madnesses beyond counting?
33 posts and 11 images submitted.
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>>47885515
Look at what socialized healthcare is doing to the US government. We've already hit the point where keeping everybody alive and healthy is combining with rampant inflation in healthcare costs to bankrupt the government of the world's largest superpower.
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>>47886451
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>>47885515
It's a neat idea, but not likely to come to pass. Gene therapy has been around since the 1990s. Still experimental, but shows a lot of promise

A plausible future society with mature gene therapy is not bloody likely to let something like a mental disorder go uncorrected in the womb. That's like deliberately handicapping someone because they can't give consent for the procedure that would un-handicap them.

Dwarves are strong, manly, conservative, and take shit from no one-- making them the opposite of a fa/tg/uy.
That said, why /tg/ loves dwarfs?
20 posts and 3 images submitted.
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>>47885315
>Dwarves are strong, manly, conservative, and take shit from no one
It's called fantasy for a reason.
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>>47886911
kek
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>>47885315
Same as everything else.

They want to fuck them.

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For all your Mutant Chronicles questions from 1st, 2nd and 3rd edition!

I was trying to find a good soundtrack for my MC games, and you know what the Christopher Nolan Batman movies are surprisingly appropriate.

https://www.youtube.com/watch?v=NBaeS8YybzI
12 posts and 4 images submitted.
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>>47885208
So I've been toying with a scenario idea.

The pcs are Freelancers on Luna and get a job to recover some pre-fall tech from abandoned catacombs near the old Robotics Factory. They run afoul of some Mutant gangers, and end up finding this old chamber that looks like it's been sealed up since the fall.

At the center is a suspended animation chamber containing a qt android girl.

What do?

Sure you could turn her over to Cybertronic, but you've heard some stories about them. About people leaving their old lives, abandoning their families to join them for no apparent reason. In a word mind control.

Not to mention what the other Corps might do to possess a pristine, Pre-Fall AI.

Of course, if the Brotherhood finds out you may find Mortificators coming to kill her AND YOU.

Whatever you do, you'd better do it fast because she's already starting to act strange......
>>
How is the modiphius game?
>>
>>47888665
I'm running a campaign of it and I'm liking it a lot so far, but I'm not all that savvy about what makes good mechanics good, so I can only offer my subjective experiences.

Having not GMed a game since 2009 I found the 2d20 system of Mutant Chronicles very easy to get the hang of as the GM, I found the mechanics were presented and explained in a clear and easy to understand manner for the most part. Though a bit of an initial stumbling block for me was the Dark Symmetry economy, momentum, and Chronicle points. Though meta currency always did throw me in other games, I read their chapters and got over it and soon found them to be quite an enjoyable addition to the game. Excellent way to put the screws to the players with summoned reenforcements, corrupted gear, and inflicted dread and the palyers having ways to augment themselves to help against such things.

The abstract economy is kind of naff though, and in the other 2d20 rpgs coming out by modiphius it shows that MC was a testbed for the system. I'll be waiting to see what infinity does with its economy system and maybe adapting that for my games but until then I'll just have to bear with it all.

Tired of being hunted for food, the animals in your setting have risen up in revolt.
22 posts and 8 images submitted.
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>>47885130
They are met with demons, Morlocs, and power-armored soldiers. They are fucked.
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>>47885279

That's what you think
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>>47885304
Fuckin' rabbits.

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Why do elves always?
14 posts and 4 images submitted.
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>>47885054
Because they're.
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>>47885054
Shit in the woods? Because that's where they live.
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Because it riles Tumblrinas to have rich handsome het heros. By having elves and doing them right and badass, you fight against socialism

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I get Khorn, Nurgle and Slaanesh, but what's the deal with Tzeench? What kind of horrors he/she/whatever brings to the table?
22 posts and 5 images submitted.
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>>47884727
Tzeentch is the "incomprehensible weird ass sorcery and generally being a dick" guy
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>>47884727
Tzeentch is what happens when you do triple the safe dosage of LSD and then watch Requiem for a Dream and Event Horizon before running through the woods ass-naked while a gigantic, lubed-up Persian man reads the Necronomicon backwards as he pursues you endlessly on a rainbow-colored moped. You eventually collapse, and the world around you throbs with color and vibrancy and shifting forms as the gigantic Persian man penetrates your skull with two eagle-faced dicks that talk and impregnates incomprehensible knowledge in your mind that is just seconds away from being understood if you could only FOCUS for five seconds on it.

Then you realize that everything you saw and experienced in your massive fugue state is real - more real than you could ever previously imagine. You've seen the face of God, and it's absolute madness beyond all understanding of sane and rational minds.

You can't go back to your old life now - and all you have to do to harness this incredible cosmic power and understand the way the REAL world works is to dive head-first into the abyss and pray you're smart enough to come out alive, let alone sane.
>>
My brother described the "Bolt of Change" spell thusly: "It changes you...to dead"

That's pretty much what you expect from Tzeentch. He's the Lord of Change, and 95% of the time, change is bad. It's for that 5% of the time you develop beneficial superpowers that people choose to worship him. So in a way, devoting yourself to Tzeentch is a lot like gambling in Vegas.

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Who would you rather play with:
>A) Grimdark edgemaster player who acts brooding all the time (only ingame) and plays some sort of a strider or guts clone. Takes the campaign plot seriously, and although he can only roleplay as a dark brooding guy, he can pull it off pretty well and can advance the plot. Not a super friendly guy irl, but isn't a dick either, just minds his own business.
>B) Happy go-lucky character who laughs about murder. Plays something very heavy hitting or something that can cast lots of magic (probably fire magic). Has something that really stands out about their character in a "funny" way (pink haired gnome barbarian, cultured and intelligent half-orc with a monocle, ect). Doesn't take the story seriously. Doesn't really drive the story forward, and in fact kind of holds it back, but is always making people laugh by doing silly things that ultimately have no impact on anything. Friendlier than the grimdark guy.
>C) Completely silent guy. Doesn't hinder the story's progress, but doesn't drive it forward either. Isn't funny, but doesn't roleplay or take anything seriously either. Just sits back and rolls the dice. Doesn't really interact with anyone and he's playing a pretty generic character.

All three players are equally skilled at combat.

Pic unrelated.
14 posts and 1 images submitted.
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>>47883985
Edgemaster. Advancing the plot, whether sandbox or full railroading, is direly underrated.

I just read the chatlog of a Roll20 game with memelords like B and my god, it was a miracle anything was accomplished. And that was a cartoony lighthearted game where they fit in quite well, not a serious campaign at all.

C is the worst.
>>
>>47883985

I'll take A. I've played with several of these type and if they can actually do it well then that's fine.

C is tolerable, and in my experience these types can be drawn out of their shells if the GM focusses a plot on them.

B is a lolsorandum timewaster.
>>
>>47883985
A. There's nothing wrong with grimdark edginess if it's played well. The biggest problem with broody loner characters is that they often don't cooperate with the party or story, but he's advancing the plot so it's fine.

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How many different outfits per campaing will your character have?
12 posts and 3 images submitted.
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>>47883644

Yes, Hazel was a great character.
>>
>>47883868

>implied to be at the very least bi.
>ends up with the fat beta cuck at the end.
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>>47884309
>I'm sad because a character isn't as gay as I think they should be
Back to Tumblr with you

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In my 3.5 game I want to make a monk 2/druid 5.

How do I fluff "man I was learning kung fu and then one day i decided to go into the woods to learn how to turn into a bear!"
14 posts and 3 images submitted.
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basically, master taught me "bear style".
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Maybe your monk saw the strength and ferocity that animals have, and decided that he could learn more from nature than he ever could at his dojo.

See pic related.
>>
>>47881959

Monk who uses Animal-themed martial arts. Crane Kick, Tiger Claw, Monkey's Palm, etc. all involve him morphing into the respective animal.

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So /tg/ I was wondering is there a system which lets players be rulers of whole kingdoms with the GM making up events that affect the players' domains.
I think I could play some nice games with such a system but frankly I've never heard of it.
34 posts and 7 images submitted.
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>>47881836
there are some books for pathfinder/dnd about making kingdoms. they have rules for making buildings and collecting taxes and stuff like that.

i forget the name fo the book tho
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>>47881836
Nope because you are imagining both rpg and strategy wrong.

check the computer game called imperia to see how this would be
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>>47881836
Isn't this literally Birthright?

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How do I run a game in a cyberprep setting?
For those who don't know, imagine a the typical cyberpunk world but its utopic instead of dystopic

Like what quests could I give to my players or what NPCs could they meet?
19 posts and 5 images submitted.
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>>47881672
Everyone's not a dick.
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>>47881672
Prostitution leading into a loving marrage with children.
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>>47881672
It would be like The Culture. You go on adventures and explore new places, meeting strange alien races and getting embroiled in intrigue and danger. Then at the end the GM reveals that everything you just did was meaningless and godlike AIs were solving all the real problems behind the scenes.

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Stats on this guy?
27 posts and 6 images submitted.
>>
Bandit
Soul Level: 99
Vitality: 48
Attunement: 12
Endurance: 66
Strength: 16
and 10 Dexterity but dont tell anyone you leveled that up you fuckin faggot
>>
>>47881716
What are you, casul?
>>
>>47881609
In Dark Heresy he'd be a techpriest who build a janky approximation of Tactical Dreadnought armor around himself and uses a chainsword.

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>Chaos
>Has organized armies and leadership
28 posts and 4 images submitted.
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If they followed your preconceived notions about what chaos should be like, that would be pretty unchaotic, wouldn't it?
>>
PSYCHED OUT AGAIN
neva know what da chaos gonna pull next
>>
>>47881589
>expecting Chaos to be uniformly chaotic

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