>>44159515
So, Wasteland is in the same set as Waste, the basic land.
That'll be easy for noobs to grasp
>>44160513
Well not really. Wasteland is in Expeditions and Wastes are in Oath of the Gatewatch
>>44159515
>implying Wasteland will ever be printed ever again, ever
That's not even the right set symbol. Come on, son!
The usual disclaimer that some of these links may not work applies.
=GURPS Resources==
If you want to learn the basic mechanics of the system, get GURPS Lite for free at www.sjgames.com/gurps/lite/
Character Templates. Think Character Classes.
http://gurps.wikia.com/wiki/Character_Templates
GURPS 4th edition Books:
https://mega.nz/#F!RcJUHApY!uVGhU1FAZaWQAURsfrOgyQ!8cgQgBpL
4th edition Character Sheet utility:
https://www.gurpscharactersheet.com
Combat Examples. Very useful for new players and GMs! Check out how different options...
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>>44159476
>are you thinking about GMing a campaign? what's the setting?
Yep, this is it. And I'm really unsure on what I'm doing. Players want 1800s dungeonpunk, a genre I have little experience with. Everything I have for experience/inspiration drags me back into high fantasy.
What do?
Screencap of a story I posted quite a while ago. Going to be running the continuation of it in the next week, hopefully.
>are you thinking about GMing a campaign? what's the setting?
I have an idea I'm working on. There'll be 4 players who will play a unit of black-ops operators who go on covert missions ala Mission Impossible/James Bond. They will have to break into government buildings like embassies or private buildings. Some missions will be in different countries. Some missions permit the use of deadly force, others don't. Some missions will only be about eliminating a target, others will be about saving a high profile hostage held...
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Let's create a kingdom, /tg/. Everything said about this kingdom is true unless it conflicts with something previously stated in the thread.
To start, it is a large island nation that has existed for centuries.
>>44159401
It is populated by birds that are spies for the king.
The inhabitants of the island try to trick the spy birds by feeding them all in a central park away from their houses and families.
>>44159422
Few people know about these birds' true purpose, and those that do are viewed as conspiracy nuts and insane.
So I'm worldbuilding for a space-opera type sci-fi setting, and I need some ideas for various species of aliums. Help bls /teeg/.
>>44159283
Alien races are the easiest kind to make. Do you have no creativity?
>>44159283
Just watch Space Dandy
>>44159283
A species native to gas giants made out of metallic hydrogen and transition metals. When leaving their preferred environment they have to wear heavy pressure suits to keep themselves from explosively decompressing.
Let's see some throwbacks to a time when MtG art was good, none of that horrible cartoony Superjace shit.
> implying there has ever been good MTG art
Nah. There's only old-ass cartoon paintings, and new 3D CGI bullcrap.
Pokemon has the best art of any CCG, Magic art can't even compare. Of course pokemon as a card game is shit, but the art is frankly objectively superior to that of any Magic card.
>>44159264
>>44159264
>pokemon has the best art of any CCG
How did you misspell Yugioh so badly?
In the campaign I'm running, one of the NPCs is an older warrior. Not a man of incredible skill or mighty strength, or even great glory, but a stalwart, taciturn fellow who has seen many things and weathered them. The PCs haven't known him for too long and haven't seen him in action too much, but they like him. He also has a magical sword of indeterminate (but apparently modest) power he always fondly describes "his loyal friend, always at his side and always trustworthy".
Last session, this NPC was grievously wronged and wounded by the BBEG's...
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>>44158782
The sword is always at the hands of its owner when they need it, literally. If they are disarmed and thrown into the dungeons, it will just be there, under some dirty blankets or a bench, or even their goddamn pantleg.
Their faithful ally, always at their side, and always trustworthy.
Have you considered something like an adaptive blade? Nothing particularly impressive. but something like it lengthens to give the fighter some distance when wounded, gets a couple of blood grooves after a couple of fights. It sharpens itself quietly while resting, it heats up on a cold night.
The blade is truly a companion, and wants to be helpful, loyally changing itself to help the fighter, no matter the odds.
>>44158836
Might be a bit abuse-prone if the sword literally appears anywhere. But I've always liked the idea of a special item that finds its way back to its owner, no matter what, possibly at the time of great danger.
Like, instead of just inexplicably being there in the darkest, grimiest, deepest prison hole, it will find its way into your hands when you stage a daring escape. Possibly carried by a guard who stumbles and falls, or just sitting on a table you run past, or otherwise within your grasp.
Maybe it'd be cool to have an item that's generally "lucky", in the sense that things always seem to go a bit more towards your way when you have it. Like, in game terms, the player can ask a number (whatever feels good) of scene-specific questions, like "Is one of the guards that attack me actually drunk off his ass" or somesuch opportunate, plausible things that could be true and could help the character.
In a campaign I played in, there was a blessed dagger that ensured that no wound caused on the character would fester or otherwise slay the person afterwards, only through direct, immediate damage. Like, no matter how badly you were bled and gutted, as long as you wouldn't outright perish from it, you would persist and get better. Bleeding and infection, mostly. I don't remember if diseases and the like were also included.
Of course, that's only useful if the game system actually has distinct wounds and complications thereof.
Alright /tg/. I wanna hear your worst stories of D&D, 40k, Shadowrun, Call of Cthulu, Dark Heresy, Rogue Trader, GURPS, Rifts, anything you play that falls under the umbrella of a TTRPG. I want the cringiest and most annoying players, worst stories, creepiest happening. I'll begin.
>Invited to play D&D
>Huge AD&D and BECMI fag
>Playing with standard group of friends
>DM is a pretty cool guy, but it's his first D&D campaignComment too long. Click here to view the full text.
>>44158524
You don't have to DM the same game, do you?
That's fucking awful.
My story is not as bad but I think it's interesting in its own right.
> be me, running 5e game for friends
> one player wants to play a tranny character
> "wahhh the book says I can!!"
> okay whatever as long as it doesn't get in the way of the game
> person playing is also a tranny wannabe, though no hormones / self-mutilation yet
>...
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>>44158761
What?
Pathfinder General /pfg/
"SoP writers are reforming their project thanks to your complaints" edition
If you are asking for build advice, please mention which third-party books are allowed. If you do not say anything, we will ask (probably about DSP).
Unified /pfg/ link repository:
http://pastebin.com/T5Yknxmz
Dreamscarred Press needs YOUR help in providing feedback for a tiny product (just six pages of rules), Psion Focused Disciplines! You can download it below and comment on it in the Google document.
https://www.sendspace.com/file/iik823
https://docs.google.com/document/d/1NjfEMcQW5jgCIGL3--3PzXiuu7ZeYUE0vTWy-F2D1bc/edit?usp=sharing
Previous...
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I'm a mid-level wizard that needs a reliable way to incapacitate two ~5th level hirelings (both rogues) simultaneously. Ideas?
Not simultaneous, but I was going with command person, get one of them to grapple and pin the other, then cast hungry pit underneath them.
Post pictures of witches and/or shamans.
>>44158221
Fireball.
http://www.d20pfsrd.com/feats/metamagic-feats/merciful-spell-metamagic
Welcome one, and I welcome you all to the tale of a world called Thespia.
Here is the odyssey of one that clings to this world with no face of their own! In a place where magic is fundamental to all of creation, all who live wear their lives upon their face, where a fire might wish to be the cooking fire of an inn!
Previously the Faceless set boundaries with a clingy Protean foxwoman, letting her know of his role's status as a widowed man. Bereft with guilt, she had begun to flee yet the faceless urged her to stay.
Feeling that the rebels could potentially...
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The weather's cleared on this new day, the once dry and dusky haze that fell over this camp is now replaced with the smells of wet earth and the warmth of full bearing down, casting an enchanted mist over the freed labor camp. You've been resting, catching up on lost sleep from traveling through the camp.
You're within the quarters of the recently departed clerk, though pacted he had proved weak. His sword rests with him now in a shallow grave beyond the palisade, a bloodstain still lingering in the masonry of the floor.
“Speak to me.” You whisper...
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>>44157835
Some of the Guisi freed gave you strange looks when you walked the previous day, you've been told that their elders would like to speak to you when you are feeling up for it.
>Eat, then...
>[Visit Mira, even if she doesn't talk much, she may appreciate you being there for her.]
>[Seek out the Elders, you can't fake your current condition much longer. Might as well speak to them.]Comment too long. Click here to view the full text.
>>44157903
>[Seek out the Elders, you can't fake your current condition much longer. Might as well speak to them.]
Time to come out.
Seems that keeping the face wasn't the greatest idea
I've been browsing through my 40k art file /tg/, and noticing all the images I have of angelic or daemonic winged astartes I began to wonder, would space marines look better if they were more or less literal angels in appearance? Not necessarily in the face, but possessing mutant bird wings for unaided flight.
>>44157781
>>44157817
I'd be heresy
You are Siris Erickson, and you are a mutant. This is hardly surprising, considering both of your parents are mutants, and you grew up surrounded by mutants. Despite being somewhat of a late bloomer with your powers, the leaders of the Xavier Institute saw incredible potential in you and your abilities. With the ability to control the wavelength and frequency of light, as well as emit light from your body, you could theoretically do incredible things, although that is currently limited to a limited control over the light in the surrounding area and the ability to concentrate...
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>>44157637
You shut your eyes, trying to drown out the loud, droning music. You really weren’t used to clubs, and it wasn’t exactly the best place to have a serious conversation. Still, your brother’s life could be on the line. It was too important for you to get distracted. What were you going to do? Kaufman was too dangerous to talk to on his own, especially considering you were just some nobody. You had no other leads, unless you could find something else... and then it hits you.
Kaufman’s daughter. She had...
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>>44157650
>> Talk to Jazz.
Hey Xfag! Hype!
>>44157650
>> Talk to Jazz.
There is no reason for an organic species to intentionally invent Von Neumann probes, especially weaponized ones, unless they just decided to destroy the universe and themselves along with it.
No matter how alien their cultural values are, they must have a self-preservation instinct. What possible use could they have for a machine that consumes resources exponentially and never builds anything but copies of itself? To prevent rival civilizations from evolving? Seems overly destructive compared to monitoring planets that might be a problem in the future and intervening as...
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>>44157295
I think the assumption for most Von Neumann swarms is that they were originally made for something else but are malfunctioning. Like you said, they're meant to be able to do more than just make more of themselves, but something broke in their programming so that's all they do now. Endlessly running the self-replication loop and disregarding any commands to build other things.
>>44157295
>but if you encounter a machine that simply self-replicates for the sake of self-replication
There's a good chance that they're not JUST Von Neumann machines but also have other functions, perhaps.
Like providing exploration data, or mining and sending back raw materials to a particular spot, or fighting against another von neumann probe swarm.
It could even be an intelligent Von Neumann swarm.
I thought the idea wasn't "they do something else" or "why invent them" but that the creators built things, like say, an ai, which then due to improper coding, hacking, magic whathaveyou, that they stopped doing what they were supposed to be doing and turned into Von Neumanns.
There's ton's of character portraits for amazing heroes and dastardly villains. Can we get some cowards up in here!
Every loves a coward.
Pic unrelated.
>>44157077
I don't know about cowards but I've got a few that don't look too heroic.
>>44157840
>>44157905
Stat me guys!
Class: Dude
Race: Weed
Alignment: LMAO
>>44156961
That's my stat block!
>>44156938
+20 Ruin (Everything)
Let's talk about it
Gee Billy, how come your mom let's you produce two anuses?
>>44156927
Mark Tedin > Mike McDigital
changing the borders with mirroden was a mistake