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Archived threads in /tg/ - Traditional Games - 1298. page


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Disney Villains Victorious is a /tg/ homebrew project based on the glorious idea of a world, not entirely unlike our own, in which (almost) all the villains from (almost) all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.

It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords and the might of Atlantis. It is a world where the grasslands, the jungles and the forests are prowled not only by fearsome primal beasts like Shere Khan and Scar, but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between sorcerous queens like Maleficent, inquisitorial clergymen like Frollo, and dark gods like Hades and Chernabog.

It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the Player Characters and their allies plot, plan, fight, strive and win their own victories against the villains that would rule them. The time to fight and to be free is now.
DVV Google Doc Folder (READ CORE BOOK FIRST):
https://drive.google.com/folderview?id=0B8z4Cy1zaGU1R0ZMSlhlUnBobFk&usp=drive_web
Our new forum:http://s15.zetaboards.com/Villains_Victorious/index/
35 posts and 6 images submitted.
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>>44252334
1d4chan: http://1d4chan.org/wiki/Disney_Villains_Victorious
The Adventurer's Almanac, Fluff Catalogue, Song Catalogue, and Rumour Mill are hosted on the new doc.
Villain Immortality: http://pastebin.com/kA1wsUzV
National Anthems: http://pastebin.com/Gd9rETxb
DTP in the West Story Archive: https://docs.google.com/document/d/1ONQ38zlRwgmM90MMkENcmSZhsIhN4r1O0KqxdQn3GKs/edit
DVV Art Gallery: http://imgur.com/a/1zdua
DTP Art Gallery: http://imgur.com/a/iawzw
DVV: Gridlock Art Gallery: http://imgur.com/a/s1g3b

SAMPLE TRAITS: http://pastebin.com/DsdEgCcc
SAMPLE POWERS:http://pastebin.com/pQDDqisU
Beasts and Chimera rules are in the core book.
Google doc for character creation:
https://docs.google.com/document/d/1m8XSm73Ea4ECdDdP9V4IVJCEBji6HPw43LRPyUCDmx4/edit?usp=sharing

First Playtest: http://pastebin.com/Vy1E0sHB
Second playtest:http://pastebin.com/qE1kW0YY
Third playtest: http://pastebin.com/sWj8Y87v
Fourth Playtest: http://pastebin.com/SHieN5zL
Fifth Playtest: http://pastebin.com/TGctR8VA
Sixth Playtest: http://pastebin.com/8wUw2Leg
Seventh Playtest: http://pastebin.com/ygcRPBzf

First Campaign Session: http://pastebin.com/Ne7SpFMJ
Second Campaign Session: http://pastebin.com/2hbsDP74
Third and Fourh Campaign Sessions: http://pastebin.com/cY8TLN0z
Fifth Campaign Session: http://pastebin.com/v2s3s1vi
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>>44252341
EXPANSION GUIDE

Gridlocked: Modern/Future Disney, unique setting

DVV Space: Outer space, incorporated into Gridlocked

Dreamworks/Don Bluth: Incorporated it into DVV Core

Setting Sun: Ghibli films, incorporated into DVV Core

Cruel Network: Cartoon Network, unique setting

Saturday Mourning: Saturday morning cartoons, unique setting

Vidya Villains Victorious: Video games, unique setting.
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Reddit thread: https://www.reddit.com/r/gametales/comments/3xep12/disney_villains_victorious/

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>How do I get started!?!?!?
Just suggest two actions at the end of the IMMEDIATE CHECKUP. All choices' success will be determined by a 1d20 roll that I will do on my desk and tell you guys. (Rolled 15,2)
134 posts and 11 images submitted.
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>>44252296
Shit Messed this up
>>
Improving the flesh bags edition

Hello everyone and welcome to ShitterNormie's Machine Civ part 5!
>What's happening in the civ Shitter?
Excellent question anon! We are the head AI of a group of drones and multi-purpose machines. Remember anon...if the main AI is destroyed the civ is lost!
>Where are we Shitter?
We are located in the side of a volcano. Our base (which can be given a new name) was built by our old masters: The gnomes. They're dead now because of orcs. But here we are! We are a large super computer that is position in the center of the main room of the volcano-side base. So far the current rooms we have are 1 door leading to the outside world, 1 drone building facility, 1 machine building facility, 1 steel mine, 1 generator room, 1 Machine of Burden building facility, 1 Copybot building facility and 1 locked room. We only have one current ally at the moment: the gnolls.
>Did anything happen last time?
When has nothing ever happened? Something always happens anon. We managed to wipe out the trolls and took no losses other than some worthless flesh bags, the gnolls accepted us as their allies and we can trade with them now, we unlocked the copybot and are currently working on creating gnoll bots, #6 got slapped with troll liver, and we have a favorite! #11! He's just too cute.
>How do I get started!?!?!?
Just suggest two actions at the end of the IMMEDIATE CHECKUP. All choices' success will be determined by a 1d20 roll that I will do on my desk and tell you guys. (Rolled 15,2)
>>
IMMEDIATE CHECKUP ENGAGED
>Power supply: decent
>Drones:19 advanced grabber drones, 6 gunner drones, 3 maintenance drones, 1 eye drone, 1 #6, 14 inferno drones
>Machines of Burden: 2 regular Machines of Burden (Trade caravan MoB research 70%)
> Humanoid Machines: 4 multi-purpose machines (these can be changed with upgrades and research)
>Copybots: 0 Copybots (gnoll natural research 70%) (The Copybots require natural research and technological research)
>Turrets: 1 Heavy Machine Gun Turret
>Special characters: Drone #6, Inferno drone #11
>Moral: All are happy and amused (#6 is jealous about #11 receiving all the praise)
>Allies: Gnolls (We are honorary gnolls)
>Building facilities: 1 steel mine, 1 machine builder, 1 drone builder, 1 generator room (barely average), 1 machine of burden builder, 1 copybot builder
>Memory files: Pretty good (memory files research 10%) (this can be fixed with dedicated research which will unlock lore and blueprints)
>Locations unlocked: Home base (wellhidden), Outside world, Gnoll village, Troll lair (cleared), Trading outpost
>Locations that we have heard about: The elves to the eastern forest, The Orcs to the northern plains, The Crabmen to the south that apparently live in some fortified, seaside fortress
>Inventory: 3 spears, 2 shields, 125 steel, 45 copper, 1 dissected dead troll, troll organs
What would you like to accomplish now (2 actions)?

I am working on a map for you guys so the first update post will be slower than normal.

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So what is the Hero's Journey, and can I use it with my roleplaying party?
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>>44252238
Be warned OP, the Monomyth is so prevalent that if you adopt it for your campaign, your players WILL see every single twist coming. Hell, if they're shitheads they'll even complain.
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I have this. It's pretty good.
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>Disney version
1. The Ordinary World,
2. The Call to Adventure,
3. Refusal of the Call,
4. Meeting with the Mentor,
5. Crossing the Threshold to the "special world",
6. Tests, Allies and Enemies,
7. Approach to the Innermost Cave,
8. The Ordeal,
9. Reward,
10. The Road Back,
11. The Resurrection,
12. Return with the Elixir.

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Behold! It is us, the worst legion!
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>>44251688
I hope they have a special unit which is a marine halfway into becoming a spawn.
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Who?
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>>44251715
The thousand sons

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I like it.
25 posts and 2 images submitted.
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>MWAHAHAHAHA, I BRING THE END ONE DAY CLOSER BY... DRAWING A CARD!
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Well that's gonna see play if control ever gets its balls back.
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>>44251631
Does modern tron possibly want this?

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Hey guys I'm hopefully running a short 2-3 hour one shot of Dungeon World tomorrow just using the basic rules and classes, would you be able to help me with some fun ideas I could grab for a quick plot for some one shot action?
17 posts and 3 images submitted.
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Doesn't the game already kind of do something like that? Going around the table, getting bits of a scenario, and forming them together?

Have the party check out some spooky happenings in a graveyard, find the miners who were buried there can't rest their spirits, and when they go check out a mine they find a super scary enemy to fight.
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Look in the back of the book page 384 or so, the game calls it making fronts and the SRD does a much better job of explaning it than the book :http://book.dwgazetteer.com/fronts.html
In priciple, it is not magic or hard word, just logiacally linking creative elemets in a way that helps adventure and having fun.

Just think of some interesting group, faction or race,( maybe the merfolk civlization off the shore of the Grayocean, the centaur hordes, the pack of wervolves prowling the woods for victims, The mysterious gaunt peole of the lost civilization who emerged from the caves) or monster doing something interesting and go from there, Who are they? What do they want to accomplish? Wo do they serve?, How are they going about it? Who are their enemmies.?How do they impact the land and the kingdom around them? (Have they scared away the traders bring unrest and famine? Ore haw they become the object of worship for the cult that´s been gaining power?

Also, have a read through the gude, it will help you a ton when running the game.

I will also take the ooprtunity to ask a question that doesn´ t deserve a seperate thread:
How does the option "…and someone interferes with you, add its instinct to their roll" for the ranger move Command work? I get what it is for, your companion causing trouble for you at inopportune moments (l ike you dog getting startled, whimpering and giving you away whe you´re trying to be stealthy, or the pony squatting down and trying to roll overwhile you´re riding it) But do what roll do you add it, when enemies don´t make move rolls. To damege rolls?But every interfepence inconvinience like that can´t fictionally cause damage can it. Whai is that trying to to? Also for my own use, I modfied it to say " or take the [disadvantage stat] as a penalty to your own roll, as appropriate" to account for enemies not making move rolls. Does that make sense? Toughts?
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>>44253256
Also, excuse my typos, please. It is too freaking late for me to be mentally able to proofread posts

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Welcome to The Lost Island Quest. Last thread our hero, Alan Rodain, dealt with some shady fellows who were following him, warned a person to not do something they will regret and poked Quissonce until she could cast magic naturally. Now, Alan ponders on the scope of his power.

http://pastebin.com/W5vqnRBU (Character Sheet)
http://pastebin.com/3LPDLd9u (NPCs)

http://suptg.thisisnotatrueending.com/archive.html?tags=lost+island
144 posts and 15 images submitted.
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>>44251557
>poked Quissonce until she could cast magic naturally
Best way to describe it.
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“Alan made you a sorcerer?!” Eve shouts.

Quissonce's eyes go wide and she quickly glances around the room before running over and putting her hand over Eve's mouth. “Shhhhhhhh. Not so loud. You don't know who might be listening.” Who? Ed? When Eve gives a thumbs up that she'll stop talking Quissonce lets go. “And no, Alan didn't make me a sorcerer. He gave me some insight into how the two of you manage to cast so efficiently. And I've adapted it as best I can.”

You speak up. “But still. You were able to master that in less than an hour from a touch?”

Quissonce thinks about it for a second. “Well, two touches technically. It provided a very stable baseline for me to make my discovery from.”

Huh, you didn't know what your new power would do when you tapped into it. So with a touch you can make a person . . . learn how to cast magic without bat guano and sticks of butter? Great for all the wizards in the Circle, if you even want to give them a leg up like that, but it seems very specific and not too useful. No, there's got to be more to it than that.

>Test out your power some more
>Theory craft about it with Quissonce and Eve
>Investigate the magical helm
>Finish The Eight Schools of Arcane Magic by Azdor
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>>44251557
Hey one of my favorite quests is running, awesome!

>Year 2027
>Dice and other implements of chance are made illegal under penalty of death
>True gamers continue to roll dice in secret while their duplicitous counterparts inform on rolling activity for a pat on the head and an extra bread ration

Which camp would you be in?
39 posts and 7 images submitted.
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>>44251487
Both, of course. I work as a spy for the government revealing dirty die droppers for the reward, and in secret I drop the die myself with a select few of the worthy. In this way, we can weed out those we don't like or who aren't worthy, sustaining a pure bred faction to worship our dice, and benefit from ration handouts regularly.

Life is good.
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Viva la Dice Rolling.
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>>44251487
I would be in the camp that uses the statistical data on executions as a pseudo-random number generator, thereby making executing me for possessing an implement of chance itself a possession of an implement of chance. It won't stop them from killing me, of course, but at least I'll get a laugh out of it.

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What's your favourite basic dice rolling system? For checks in general, I mean

A single dice, two-three of the same minor die, a dice pool to signify stats?

Tell me about that basic system that you'd want to take with you and use it everywhere
52 posts and 5 images submitted.
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>>44251457
I personally adore Die Pools but my players don't, which is a damn shame.
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I live and die by the One Roll Engine. It's the fastest, most intuitive system I think I've ever come across.

Basically you roll a pool of d10s, usually made from Stat + Skill, and you look for a match, like 4,4 or 6,6,6. The number of dice in the matched set is called the Width, and the number on the dice is called Height, so 6,6,6 has a Width of 3 and a Height of 6, and is expressed s 3x6.

This tells you a whole lot. It tells how fast the action is (an action with greater Width is faster than one with lower Width), how good the performance is (based on Height). Most importantly for combat, it resolves initiative, damage and hit location all at once (Width tells you your speed and how much damage you did, Height gives you the location).

Once you play a few games with it, it becomes effortless to boil down any action or number of actions into a single roll. It's beautiful.
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>>44252182
Hit location works in such a way that the head is not any harder to hit than the other body parts, but it's nearly impossible to defend from attacks targeted at the head. Doing things quick doesn't let you take more turns no matter how high your width is.

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Orcs who practice a heretical religion have been immigrating en masse into the more civilized kingdoms of the elves and the humans, under the pretense of a dark cult conquering the orcish wastelands.

Many orcish infiltrators of the dark cult have already snuck in with the teeming hordes of refugees. Some have wreaked havoc and terror in the civilized kingdoms with mass murders, while others lie in wait to do the same thing.

Worse, the dark cult's propaganda has been ensnaring the hearts and minds of the "civilized" orcs who were already living in the elven and human kingdoms. Many orcish youths have been pledging their dark hearts to the cult.

What will your party do to stop this crisis?
19 posts and 4 images submitted.
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>>44251404
no.
>>/pol/
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>>44251404
Accuse the GM of not having a plot planned for that week so he just went with something topical and easy.
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Dominate the local administration and churches to open designated churches of the new orc cult. Absorb their religion, ten the party goes out and kills their weakened gods.

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Which are the worst books in the Horus Heresy series? Would like to know which ones I should skip.
15 posts and 2 images submitted.
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>>44250639
All of them
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>>44250914
beat me to it.

OP, the heresy is far better when it's vague myth and legends. The books only succeed in making everyone look like autists and retards.
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>>44250639
Some how they all manage to be the worst book. Its quite an accomplishment, just not a good one.

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what's the next thing GW will drop?
34 posts and 4 images submitted.
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>>44250616
SoB or....AoS as a whole...

Though I'll admit the second is just wishful dreaming
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With any luck, the Tau will go the way of the dodo.
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>>44250616
The ball, as per usual.

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>Wanna help me make a couple first level characters for Dungeon Crawl Classics?

After braving their first dungeon and slaying the Serpentlord Saurog the Demonsnake, the players get to choose a class and become full fledged adventurers!

The players have already chosen what class they would like to join, but they actually went through the dungeon with a handful of peasants following them. I was wondering if any of you would like to help me roll up their stats and choose their classes. I could do it myself, but I figured doing it with you guys might be kind of fun.

The two peasants that I'd like to "Level up" are Paul and Rodrigo. I'll give you a brief rundown of what went down in the dungeon, so we can have a little bit of background.
>Before the adventure, the party convinces a bunch of peasants to go with them. (Not letting them know that they're essentially fodder.)
>All of the peasants died in terrible traps and battles, except these two.
>Paul managed to escape the dungeon with only a single hit point. He was hit with multiple traps and even got attacked by a warrior golem, and somehow survived. (He is now wearing leather armor and carrying a spear. He owns nothing else.)
> Rodrigo was slightly smarter, and stayed alert when the players sent him to do various tasks. In the final battle with Saurog, Rodrigo fought valiantly and actually dodge blows, before dealing a heavy blow to the demon serpent.

The first thing we need to do is roll ability scores. DCC uses Strength, Agility, Stamina, Personality, Intelligence, and luck, and they must be recorded in the order they are rolled (3d6), without adjusting them or relocating them.

Want to roll? We'll start with Paul.
55 posts and 1 images submitted.
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>>44249964
Alright, I'll roll 3d6.
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>>44250003
M'kay. Roll 3d6, six times and tell us the results.
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Rolled 2, 4, 4 = 10 (3d6)

>>44250003
Or forget to.

What do you do when you catch someone syphoning your luck?
34 posts and 2 images submitted.
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Tie a bunch of black cats to yourself, then arm yourself with a mirror shield and ladder club.

Then beat that shit head to death.
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>>44249926
Stab them in the back.
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>>44250050
>Stab them in the back.

And if they're actually a luck demon?

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Resources
FAQ thread where you can ask to Joseph A. McCullough, Frostgrave designer (forum handle joe5mc)
http://www.lead-adventure.de/index.php?topic=80477.0

Online warband creator
http://www.battletortoise.com/frostgrave/roster.html

Rulebook:
https://mega.co.nz/#!CVF3GTIS!i0V9IaACpjj1s1Bq2wqvZII5T5ad8UULZYWW3mpefc0

Warhammer Townscapes: old school Warhammer Fantasy print buildings
https://mega.co.nz/#F!OgpwzAKS!a5eVE6pOagTTOWEr5tEaEQ

Official Miniatures
20x Soldiers and a lot of bits
http://www.northstarfigures.com/prod.php?prod=7467

Wizard sheet
https://drive.google.com/file/d/0Bwx8Os21jzeXdkRYZlM5TjhRSDA/view?usp=sharing
spell cards
https://drive.google.com/file/d/0Bwx8Os21jzeXV3psZ0hOT1AwMEE/view?usp=sharing

Don't forget - you can use any miniatures from any manufacturer, regardless of their race - just make them obvious what they are.

"Required" scenery
>6x6 mausoleum
>6 special treasure token - 3 per player
>Various spooky skeletons
>A Genie
>10 inch+ high tower and enough broken wall sections to make a 12x12 ruined building
>Zone mortalis kind of board + 4 doorways
>6x statues
>1x giant worm (Human-sized, since they're not 'Large')
>6 small buildings without roof
>6 wraiths
>a well
>4x 2" diameter discs
>6 columns or ruined columns (or re-use the statues)
13 posts and 7 images submitted.
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>>44249665
Yay!
Commencing celebratory posting of Wizards in winter gear.
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>>44249801
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>>44249828

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