Why do some people think that min-maxing is a problem with the system, rather than a problem with the player?
I mean, many systems allow for ridiculous amounts of optimization, and the type of player who is inclined to break one system is just as likely to break any other, right?
It just seems like a bizarre argument.
Because if people were rational about things they wouldn't get to start big stupid fights on the internet.
>>44225443
Min-maxing is a problem for systems if the system is *particularly easy* to break, or if some options are significantly better than others; this can make players have significantly greater or less impact on the game as a whole.
This leads to two problems;
First, the GM will find it difficult to judge what level of challenges to throw against the players as three players could be super-fantastic and stomp all over the opposition, or all three could be bullshit weak and die in one hit. Or any mix inbetween,...
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>>44225443
>>44225744
I admire Mutants & Masterminds because the book openly admits that the game is blindingly easy to break if you looked at it hard enough, and it trusts you, as players to not do it. It's a game that trusts you will build for the narrative than for the power; build the character you want, not the character you need.
What exactly does the "shadow" in Shadows Over Innistrad refer to? I've heard two main theories, and I'd love to hear others.
>Theory 1: Emrakul
>Evidence for
1. Name similarity to Lovecraft's story, "The Shadow over Innsmouth"
2. Emrakul hasn't been seen in months (in-universe time) and seems to have left Zendikar.
3. Innistrad had Halloween monsters, then undead hordes, then tons of demons. The next step up is cosmic horror.
>Evidence...
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We won't know till we get there. I personally think it might be Bolas, cause fuck you that's why?
Could also be some kind of internal issues. Some corruption of the heavenly host due to Avacyn's presence within the hell vault that she used to lock up scores of demons, vampires or ghoul callers discovering something to give them an upper hand over humanity, or an unforseen consequence of the Cursemute.
>>44224870
Black/White corrupted Avacyn when?
...
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Advice to new STs:
Always have a cheatsheet and/or Storyteller screen ready.
>>44217095
Already on that.
>>44217139
>>44217095
Not what I meant to link.
...
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First for lizards aren't bullshit
Mathbowl is stupid
And elves are waifu tier
>>44213954
My nigga!
Is there any difference between the CRP and LRB6?
I think CRP has better writing/language
Welcome to /bgg/! Stick around for an eternity. FAQ answered with a link:
http://pastebin.com/V9c2a6wU
>What's on you're holiday wishlist?
>What's you're favorite game at the moment? of 2015?
>Are you looking forward to any release?
>What's on you're holiday wishlist?
Yggdrassil
Hobbit Tales: From the Green Dragon Inn
Mice & Mystics
Sherriff of Nottingham
Clue: D&D
>What's you're favorite game at the moment? of 2015?
Just discovered Tsuro this year, so for board games probably that.
>>44208363
>What's on you're holiday wishlist?
Summoner Wars, maybe some new metal coins for assorted games.
A pile of money to throw at the latest Heroes of Normandie Kickscammer would be nice.
>What's you're favorite game at the moment? of 2015?
Favorite full stop right now is still Twilight Imperium, been making up some modified components with extras FFG sent me.
Favorite of 2015 has to be Chaosmos, just for being the...
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>>44208363
>What's on you're holiday wishlist?
Nothing, although I'm planning on getting 1-2 card games in January. Nothing concrete yet I want something 1v1 and something that works well with more people.
>What's you're favorite game at the moment? of 2015?
At the moment? Kemet I think.
>Are you looking forward to any release?
Nothing comes to mind. Maybe Scythe, but...
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What's your opinion on halflings?
I'll halfta tell ya later, I'm a little short on time.
both the greatest thing ever and worst than Hitler. It depends on the setting.
>>44199465
I always wanted to play a perpetually pissed-off halfling, but I'd probably come off as That Guy.
>"Everyone asks where the other half is. It's in the dagger I put between your ribs, smartass."
What are people messing with in the down season?
I am working on Apex and Deepspace decks since I don't have another event for 3 months.
//Snippet
>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y [Embed]
>Android Netrunner Official FFG News & Spoilers:
http://www.fantasyflightgames.com/edge_news.asp?etyn=1&ecan=197&epn=0
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers
>Floor rules
https://www.fantasyflightgames.com/en/news/2015/9/24/install-new-security-measures/Comment too long. Click here to view the full text.
Right now I'm just throwing shit against a wall and seeing why is works and doesn't.
On a related note, The motorcycle is a pretty cool card.
I am not sure how I feel about this...
>>44170960
Hello everyone! I'm pretty fresh to GM'ing (Only been doing so for 3 months) And I have a question.
Have hosted 3 different campaigns, one of which is ended, one which is weekly, one which is biweekly, and I have a reoccuring problem.
My players are really interested in sandbox-styled campaigns, as am I. However, there's been a really large issue with character-to-character relations. My players (understandably so) wish to do different things from each-other, like, vastly different. I understand this is an obvious side-effect of a campaign without...
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>>44242824
What you could do is present a few hooks for overarching goals and see if there's anything they all leap at. I'm sure you can think of a few breadcrumb trails for them to look into.
Anything involving large-scale war should interest the druid. Forests are a great source of wood for siege weaponry. It should likewise interest the mercenary fighter for obvious reasons. Or, maybe they'll just find some of the plot hooks interesting as players.
If you ever figure it out let me know. I found it best to let them know that too much soloing on game night isn't allowed and to get their sandbox stuff out of the way 1 on 1 with me on Skype during the non game sessions.
>>44243069
That's what I had been attempting, and like I've stated, it's left the game in far better condition. However it doesn't seem to stick.
Since this game is a true sandbox, with me coming up with hooks as the players show interest, or sometimes forcing hooks into existence, I've also allowed any morality, as it has potential for excellent plot depth. However, I feel like this is beginning to hurt the party. We have one neutral-evil and one neutral-good, and they've fought on 3 occasions,...
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If you're not go full old school roll 3d6 down the line. How do handle character death in your games? Especially just inserting 'bill's lost twin brother will' doesn't feel right for the story.
I was think of having a sliver age super hero game where in a player's each get a low level kid sidekick to take over in the event their man super hero dies.
After at least 3 sessions of playing say Fallout boy they can decided to either bring the old hero back or continue with the hopeful now developed replacement character.
The last pathfinder game I played, we were all members of a mercenary group and the GM had us roll up 3 characters a piece. The "missions" we were hired to do were usually done in teams of 3 since there were three of us, but the band itself was much larger, so if one of our characters died (or we simply wanted a change of pace) we could switch to another, or even make up and add characters mid-game.
Loot and Exp was gained among all characters equally, under the assumption the ones we wern't using at the time were off doing their own missions.
>>44242392
I make a new character.
The GM can deal with it.
>>44242392
>I was think of having a sliver age super hero game where in a player's each get a low level kid sidekick to take over in the event their man super hero dies.
>
>After at least 3 sessions of playing say Fallout boy they can decided to either bring the old hero back or continue with the hopeful now developed replacement character.
Doing it right. I'd happily play in a game like this. You on Roll20?
'sup /tg/ newbie GM here.
Trying to prep a simple treasure hunt adventure, where the PC's are trying to find the tomb of an old king and loot it for riches (Twist: tomb is actually prison for a wraith, said king's lingering soul).
What I'm trying to do is use the Three Clue rule/Node Based Adventure design to make finding the location of the tomb an adventure of its own. However, I find it hard to seed enough clues (in a way that makes sense) so that my players can derive the tombs location on their own, short of just handing them a map with a big...
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>>44242336
Maybe, a few ruined buildings that lead the way to the place? Or a ruined road that's half overgrown so they lose it along the way?
>>44242336
Give them legends of great wealth, stories of adventurers going missing, maybe a drunk old man remembering his greatest regret.
This is really simple, actually. You just need to answer some basic questions to help you figure out where your tomb is hiding:
>Who built it, and why?
>Where is it relative to the player's starting location?
>How much is known about it?
>How much do the players start the game knowing?
>How obscure would information about it be?
If your players are starting completely dry and only learning "You...
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Sup /tg/, I come to you with a story, the story of my finally finished campaign. This is the story of how a group of dumb, shy beginners got from 3rd level to 20th and defeated a demon lord, and learned a bit about roleplaying.
The party received some addition by a couple NPCs, and eventually accepted an extra player in their midst, one of my closest friends and a talented roleplayer.
Now I must admit a few things before starting: I had been lurking /tg/ for quite some time before getting my hands on this newbie party and I had no one else to play with to experiment...
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>>44241640
First of all, the party.
-The Good Guy (we'll call him GG) - a kind, beta dude that presented the other players to me. Likes surfing weird shit and memes but remains a good-hearted fellow.
Decided to play Odric of Hoberia, a human paladin of the goddess Azah, a poor orphan taken in by the Church-State of Hoberia and, not knowing any better, trained as a soldier of the holy order of the Hospitaliers. Despite not knowing, he was always the heart of the group he hanged out with, and so it became the same...
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>>44241662
-The TryHard (we'll call him TH) - a fit dude that plays lots of vidya, enjoys The Walking Dead and always tries too, too hard. Like, really too hard. Everytime someone said anything in or out of the game, he had to come up with a retort, a pun, anything to look cool. It was rarely funny, and even more rarely cool.
All he wanted was to make an expy of Geralt of Rivia, namely Garrett of Etorian, and he always struggled with all the rules not going the way he had imagined by playing vidya. I tried to arrange...
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>>44241709
-The Nerd Girl (we'll call her NG) - an actual nerd, not really charming or quirky like many attention whores I had at the gaming table. Actually it was quite the opposite, as she had trouble doing anything during the first sessions and whenever her character spoke, it sounded like he was reciting the grocery list. This problem eventually disappeared as her more emotional side kicked in.
Since she was a big fan of the Silmarillion and could actually remember every fucking name in it, she decided to make a male elven fighter named Aegnor, but after rolling a fuckton of good rolls in physical stats, she changed her mind and made him a silent, gruff, STRONK human, a woodcutter enlisted in a war between nearby counties and soon MIA.
She eventually leveled up as barbarian and ranger to get the right mix of brutality for what her character would eventually turn into.
-The Outsider (we'll call him OP2, since I'm obviously the faggot who opens threads, and he was, sort of, my good companion in this adventure) - this dude was a friend of mine, who had started playing rpgs only a year before, showing amazing natural skills in roleplaying, and, as we went ahead, a mind for powerplaying.
He was at first just a spectator and a counselor, but after some time it was clear that he was craving a place at the table with the others, and so I allowed him to have it... but not immediately. I had told him the ways I was going to shape the campaign and the plot hooks I had in mind, so first I let him be a half-NPC and, as we reached the end of the story, a full-fledged character.
If you are wondering which one of the characters in the picture he was, I'll tell you he wasn't there. I drew all illustrations of the campaign as we proceeded, and sometimes even before we got there, but he wasn't on the team yet, just an interference in their story. The goblin near the paladin and the elf in the background are DMPCs that I added by my choice and sometimes by theirs. We'll get there.
Any anime bros here? What would be the best way to roll Parn from Record Of Lodoss War?
Parn was a fighter. Pretty blatant that. You could possibly multiclass him to Paladin later, but he doestell a goddess to go fuck herself
You use the system the writer of Lodoss used.
>>44240933
Depends on the system, but I'd generally say "not well."
If we're looking at D&D, which is going to be Lodoss' closest equivalent, he's pretty much a straight fighter, is the thing. So if there's a "fighter" or "warrior" class, that's him. Sadly, fighters tend to suck quite badly in the most popular editions. You might do okay with 4e, though.
I'm not sure why you'd want to roll Parn, though. He's pretty unremarkable...
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Monster art thread muthafuggas
>>44240861
>>44240870
to clarify, this is a thread meant as a resource for GM's to use as enemy/whatever art, it doesnt have to specifically be big beasties
>>44240883
Hey /tg/, I made my own shitty RPG that only uses d6s, and is therefore based on units of six and whatsuch. Anyway, we have five races: Tree people, fish people, bird people, lizard people, and humans. I was wondering if there was an artfag around here willing to do some quick doodles of what they look like, upon request from my pal who's gonna play it with me. Can anyone help me out?
>>44240019
I want to run a game where everyone is a waitress in a Chinese Restaurant and you have to use all your skills to not fuck it up and make the restaurant a success.
Like, you could have different paths to get people to come in. You could use sex appeal and just hypnotits and flirty, you could be talky and just cute and friendly, you could do tricks. It'd be fun.
Challenges would be like a party, or not having the right ingredients, or too many people, or bloody fucking yelpers. You've either...
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I was going to help, but your picture offends me.
>>44240019
>>44240075
Now hear me out... MAID. The system works wonderfully well for those sorts of challenges, and I'm presuming you aren't planning to take things too seriously anyway, which is kind of the point. (Also, it's D6's only, so that's something else)
This is the story of how a few highschool students in a paranormal club managed to destroy their entire school and indirectly kill thousands. And we were the good guys.
This is the system we used, and here are the absolute highlights
https://1d4chan.org/wiki/Highschool_RPG_%28a_maid_RPG_modification%29
>Cheerleading
>Cooking Contest
>The Maid Cafe
>The Shibuya Trip
>Karaoke Onsen
>Not!ComiketComment too long. Click here to view the full text.
>>44239151
The cast consists of (left to right):
>Mayumi
A slut (whores do it for money, sluts do it for the love of the game) virgin who was highly educated on the occult. She was basically the foil for every other character.
>Akina
A turbo edgelord who dressed like a male delinquent. Almost murdered Mayumi "by accident." Secretly ayaoi artist.
>Yuudai
A big dude who tended to take offense...
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>>44239151
What the fuck, man.
>>44239157
Setting wise, the campaign took place in 2019 after the economy of Japan crashed. Y'know, something that could actually happen. The entire school is recorded and broadcast around the world to raise money through merch sales.
The first proper adventure we went on after doing introductions and the like was cheerleading. The baseball team needed cheerleaders and implied that we were the only club that was willing to do it (that wasn't mostly traps). We volunteered because Yuuri always wanted to be a...
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