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>Come one, come all, 'tis time for the council of elders to lead yet another civilization from it's cradle to it's greatness.
>Now brothers and sisters, let us decide upon the race we shall guide! Let us decide on the location they shall best!

Hi mates, rules are as follows, i roll for you guys, so no need to roll.
First three to agree upon an answer or first two after 30 mins.

If you feel like it, you can give suggestions about races/locations that you have come up with.

Now, let us begin!
26 replies and 2 images submitted. Click here to view.
>>
>>181535
>Insects
>Subterranean
>>
>>181535
Undead Elves / Haunted Forest
>>
>>181547
i fucking love it

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The year is 130 AD. The Romans have pulled back their border due to increasing hostility from the barbaric Franci tribes. Your frontier post has been cut off from the heart of civilization, and it won't be long until the barbarians realize that you only have thirty men. Will you separate yourself from a floundering empire and create your own dynasty to last for ages to come, or fall to a barbaric axe?

You are Spurius Larcius Varro, commander of a small frontier outpost far east of Colonia (Cologne). Your messenger has told you the news....
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>>
>>177792
explore the forest for resourses
>>
>>177800
This and also build a trench around the outpost
>>
>>177792
Set most of our men to digging a moat.

Send a few men to do >>177800

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who is up for another risk game? i fking love risk
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>>
bump

im still here
>>
>>177981
>pink
>south pakistan
>sikh republic
>>
>>177981
>orange
>Mamluks
>Egypt

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Far on the edges of the Empire of Man, sits the frontier of the west where the wild things live and thrive as others slowly move through seeking their wealth and ancient ruins of forgotten kingdoms long since fallen.

Giants rule the ancient canyons, Tribes of Orcs and Goblins roam the plains, and other beasts wander the lands between. Though the most terrifying creatures who make their homes in the mountains, forests, and swamps are the Dragons.

Waking from your great rest, after finding this your home you transferred your small hoard and thought yourself in due...
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>>
Black.
>>
B: A Black Drake
>>
>>174923
Red Wyrm
>Inb4 edgy faggot

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Only Rule:

Play as a real historic New World civilization.
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>>
I think I just made a critical error by posting this without realizing there was another Risk game already going on...
>>
>>173469
What is a Historic New World Civilization? Do you mean a colonial nation? A nation in America?
>>
>>173516

Native Americans, but I think I'll just kill this thread unless there's a mass protest otherwise.

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Three days notice, standard issue fifty levels of nondisclosures and vetting interviews something new. You worked for The Organization for a little over two decades and not once were you granted a meeting with The Board. if the dark room where the supposed board members using voice modulators could be called a meeting. they wanted everything to be kept in house and very hush hush and had decided you were the man for the job.

The Organization has long had a shadowy reputation. For the most part being viewed as a PMC or security analysts, but they had their fingers in...
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>>175494
>Resource Management (You kept lists, lists of many things)
>Janna
>F
>>
>>175494
>Name
Andy McShay
>Gender
M
>Previous Position within The Organization
Human Resources (A place for everyone, and you put them there, whether they wanted to or not)
>>
You exit the blacked out chopper on the helipad noting that the Facility is located in a temperate region, just beyond the perimeter fence is an unbroken wall of pine trees. Your assistant, whom you had just met for the first time on the flight in, went over the basics of the Facilities assets and personnel and its primary function.

You have a small security contingent living on site, 12 guards in total running 3 man shifts (Perimeter, Security Room, and Front Desk) supplied by an armor stocked with 9mm handguns and light body armor.

You have a garage with a...
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The sun rises on your third day of life. In the past two days you have grown exponentially and now weigh 700 chitinous pounds. Your spike claws are serrated and the size of scimitars, and you have grown a large third lung to help you hold you breath under water.
You have used vines to craft a necklace out of the asteroid that created you, which has granted you speech and much increased intellect. You gained you first worshiper, who is now busy trying to recruit others to worship you and is sowing rebellion among the other penal workers to try and get them to turn on the kings...
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>>173906
>Try to find a new home to house your size
>>
>>173915
You look into the cave that birthed you, and know for certain that without either digging it out or shrinking somehow, you will never fit inside again. You decide that you might as well go have a look and do some window shopping. Roll me 1d100 for your search, and a 1d100 for random event
>>
Rolled 48, 51 = 99 (2d100)

>>173940

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"It's okay Aya." You tell her with a smile. "I'll be back for sure tomorrow." You tell your childhood friend.

"You better!" She snaps at you. "It's... It's a bit scary here..." Even though Aya had a reputation of being mature in school, she was surprisingly childish. "It's scary in the hospital..." Aya shudders at the thought of ghosts lurking around the halls. Unfortunately for Aya she got into an accident. It was a horrible accident. It was a miracle she even survived that car crash.

"Eh?...
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>>171101
>tell the truth.
And
"Its really not that important that we finish together. What matters is that you graduate at all."
>>
>>171101
[]everything will be okay aya
>>
>>171101
Also how old are we? OP?

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The rain lightly brushes up against your skin as you stand under the flickering lamp post, tapping your foot impatiently. You grip the brown hat sitting atop your head as your eyes glance down at the gold wrist watch strapped to your wrist. The time on it read out to roughly 7:45 PM, about an hour after you were supposed to meet your uncle's "friend". You click your tongue as you stare at the dull light shining above you, sticking your hand back into your jacket pocket.

Your name is Antonio Romano, a young man around the age of 19. Most of your life you...
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>>
>>182373
>[] Complain about her lateness
Then
>[] ask her name
>>
>>182373
>[X] Complain about her lateness
>[X] ask her name
>>
>>182390
>>182411
"The hell took ya' so long, it's about to start rainin' cats and dogs out here. Rather be out of that shit storm before it hits." as you rest your hand on the frame of the door, bending down to get a better look of her. She looks slightly older than you, if you had do guess around 26-29, but she could very well be in her mid thirties. Having that said, you find her to be quite attractive, her attire certainly helps.

The woman...
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Welcome to Sunday Night Loser Fight Tonight we're in for a treat!

For the first time ever, by popular demand, two Human representatives will be participating in the slaughter!

Isn't that just super!

Last time we decided on the first human, this time we'll be picking the second. Just like last time, we're leaving the selection up to you the viewer!

Here are the categories! Remember, submit your votes via galactic communicator!

>Please...
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>>171246
Who was the last fighter?
>>
>>171246
>HAIRLESS GELDLING
>People fiding out he has no genitalia
>fast guy
>He spends his day delivering messages
>He BELIEVES
>He listens to american primitivism
>Finnigan Van Laren
>>
>>171246
Also
>SOMEWHAT LESS HAIRY LIFE BEARER
>GENITALIA
>FAST
>PRAISE THE LORD
>ALL OF THEM
>Screaming
>Laura

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You are Subject 108, a.k.a. Whirlpool. You are a 'futanari' who suffers occasional lapses in memory and judgement from shifting hormonal imbalances. You are equipped with state-of-the-art technologies from a reclusive civilization that has mastered spatial distortion. You have been sent to the feral planet known as Cymbio IV for a simple task: fetching water, but everything has its details.

Recap: >>138145
After dispelling a tense situation, you agreed to be treated like a lost tourist and was escorted to the reception...
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>>151541
>Complete the task and then use the card to buy what are obviously drugs from this "chef"
You arrive at the reception area, intent on buying narcotics from the assumption that the client is actually a drug smuggler. Things look as barren as ever but someone new walks out of the elevator. It's the chef, an actual one. You stick out your arms and hope he'll take it...

...only for him to walk right past you and pick up a different package over there.

Wait, if this...
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>>
Your art is getting better each time!
>>
>>170494
It's a box full of LSD.

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I will start now a Risk games.But this is quite different ffrom the usual ones.There wiil be a bunch of dynamic rules events,and different stuff that hopefully will make the game more dinamic.Plot:
You will star with a nation in the old world in year 1200.Pick any reasonable historical nation, choose colour,name, and place to start.

Rules and tips:
>there will be random events,some are good some are really bad
>all nations in Europe start as christian, all nations in Africa are either pagan or muslim(you decide)
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>>
I'll play as Scotland
>>
>>181252
color is dark blue sorry
>>
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>>181241
>Empire of Trebizond
>Blue
>Trebizond

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Pick a color and pick a country from 1200 or EARLIER
No silly meme countries, please

The goal is to reform the Roman Empire by doing what the Romans did:
Conquer shit.

You know the rules, but this is a bit different.
Provinces bordered in yellow are REQUIRED to reform Rome. I will be playing as Roman Remnants to add some challenge.

Extra Rules: You may not start in a country with a golden province
(Exceptions: France, British Isles, and Spain)

>Sadly no nukes, but they are replaced...
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>>
ill play if >>177981 goes nowhere
>>
>>178685
>Orange
>Carthage
>North africa
>>
>>178728
I'll assume you mean Libya?

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The summer skies lighten up. A boy with a dream of adventure soars from his bed for the first time since school let out. Who is this young man? Why he's you! You've forgotten a lot, haven't you? Do you remember your name?
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>>
>>178367
>Millet
>>
Averiahs Johnson Smith
>>
>>178367
Averiahs? At least you remember that.

You quickly throw on some clothes and mark your calendar. Today is the day you're finally gonna venture out from your city home. You've had your backpack, freshly emptied of school supplies, ready with maps and water from the night before. You then checked your map of where you wanted to go.

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There is but one goal.. Amass a fortune to build a universe

Welcome to a world of neverending darkness. Surrounding you is a sea of "Sleepers" - Beings such as yourself who have not yet woken. You are completely naked. You have no tools. There are no structures. There is only darkness above, darkness below, and darkness as far as the eye can see.

Death has no power here and thus life holds no meaning. If ever you are attacked, you may die, but can return at any time to exact revenge.

Roll using dice+1d10 in options box

-Player Characters-
================
Awoken - Blessed by A Distant Star with a singular ability. The Awoken can conjure up to two equips (one for each hand) from memory. They are able to use items but their natural abilities never improve. Extremely gear dependant. Begin with one <3. Limitless inventory. Killing an awoken awards the killer with a Tealight Token. Loses all additional <3s upon death. Only the awoken may pray to A Distant Star, and if they roll an 8 they may be blessed with a response.

Fire Eye+0 - Eyes of a great dimensional beast trying to tear its way into this realm. Their natural prowess in offense grows with every two kills (2nd kill increases hit parameter from 1-3 to 1-4, 4th kill increases parameter from 1-4 to 1-4 + 8's). They are unable to use items or gear but can use successful dodge rolls to disengage and close up at any time, rendering themselves untargettable and unable to target until reopening. They begin with two <3s, and gain another <3 every 3 kills. No inventory. Max rank +6. At rank 6 they can shed a Lava Tear and be reborn as a Fire Imp+3.

Fire Imp+0 - Offspring of Fire Eyes. Their natural prowess in both offense and defense grow evenly with every kill (hit parameter increases from 1-3 to 1-4 on first kill, dodge parameter henceforth includes 1s on second kill). They are unable to use gear, but are able to steal gear with a successful roll (Success = 2/4/6/8, Fail = 1/3/5/7/9/0 - Failures count as a fumble). They begin with one <3, and gain another @ 3 kills. Can use items. Limitless inventory. Max Rank +3

Shadow Person+0 - Offspring of the Hat Men. Their natural prowess in defense grows with every two kills (2nd kill henceforth allows 1's to contribute to dodge rolls, 4th kill henceforth allows 9's to contribute to dodge rolls). They are unable to use items but can use one piece of gear. All other items they acquire must be discarded or left behind, rendering them free for the taking. They begin with one <3 and gain another every two kills. Max rank +4. Can use two pieces of gear at rank 4.

Ranks are acquired through kills. One kill = one rank up.

Please report your acquired stats/items/gear from previous threads at the beginning of every new thread for the sake of simplicity.
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-Combat-
========
Initial Strikes - The first attack in a bout or the attack used to strike an opponent who has fumbled. The standard hit parameter are digits 1-3, with 4-9 & 0 equalling a miss. If you hit, your opponent must dodge roll. If you miss, you have fumbled and can disengage but cannot attack again until your opponent has done so. Hits are only valid if posted with three complete sentences.

Disengage - Disengage posts must be four complete sentences detailing your getaway AND must be posted before the defending anon strikes back. Odd #'s &...
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- Currently Conjured Items & Equips -
=================================
Tealight Tokens // Used to summon NPCs, these do not disappear upon death
Bottled Flame // Reconjure unconjurable items (1 use) cannot reconjure explosives, does not disappear upon death
1Claw // Initial strike roll parameters increased to 1-4 + 6's
2Claws // If initial Strike roll is 8 = Instakill, initial strike roll parameters increased to 1-4 + 6's
All Shields // Dodge rerolls, reroll 0 = auto disengage
Firearms // hit parameter from 1-3 to 0-3, 0 no longer counts as...
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-Summons & Drops-
=============
The following creatures can be summoned via Tealight Tokens. Once summoned, the necessary amount of tokens are removed from the inventory and each Summon follows standard combat rules. Every Summon comes with a set amount of <3s and the summoner must roll for himself as well as the Summon. If the summoner dies or disengages against a Summon they are unsummoned.

Ex - A Distant Star summons a Skeleton and rolls a 4. This counts as a fumble. A Distant Star then posts the attack roll of the NPC and reacts accordingly (either with...
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