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Archived threads in /qst/ - Quests - 45. page
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You are humble student of "University Of Magic and Stuff" You were challenged to a magic duel. But this duel turns out not how you expect it to be.

Rules:
>be sure to reply to the correct post
>first post aka "get" with last number 3, 6 or 9 get to decide what happen next
>wait 3 minutes to reroll
>only first dice roll matters.
Previous thread here:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=T%26A

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>>
>>245970

Man, wizards can be pretty petty about their grudges
>>
>>246045
Silly, ain't it? Can turn humans into weird animals but can't magic vomit out of a bathrobe.
>>
>>245970
Fucking dark mages.

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@haremhorn

...did I miss anything?
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Old+Leader+Quest

Influence points, a voting system we'l be testing out!
http://pastebin.com/E6anfvag

Write-ins are permanent now!

For lore details:
http://manga.clone-army.org/wiki.php?entry=index

And for all your very specific himehorn related questions:
http://ask.fm/himehorn

This quest moves very slowly!
>>
Why did the Southern Witch Apostle chose you?
What happened between her and Enna?
Why didn’t the witch know how to deal with us?
What’s with her?
What happened to the guards during the outbreak?
Who are “they”?
Why do “they” want us gone?
What does that templar want? Why the name?
What are we going to do?

The questions come without rest from behind an open book held by two pale hands on the other side of the table, horns rising from behind it.

You are not the Leaderhorn. You don’t have a plan, but you are about to. Of all the himehorns that left the caves along you only remain five hornmothers, eleven haremhorns, seven musclehorns, thirty-seven smallhorns and a Leaderhorn; you don’t count yourself among the hornmothers since you stopped laying eggs a while ago.

And you all are in alien territory now. A nohorn city; the domain of the Witch Enna, perhaps the only place in the big egg safe from Algis, the White Witch of templars set on turning your whole race into fertilizer and boiled eggs.

You wonder if the broken horn Leader has sight issues, since she’s holding the books so close to her face.

“We are no short in affair to tackle on to” the book says, “so let’s get started.”

You nod at the book. She seemed glad you didn’t told your newfound allies, Trash and Snacks, about the lie you told to your himehorns. That you are a Leaderhorn. That there is a chance for everything to be alright. Because even if that was to be true it was still going to be very hard for them to believe in, like chewing rotten meat without salt or sauce.

You spent a lot of time talking with Umo recently, so now you think you know almost all the basics of nohorn behavior, like how chocolate is made. She also supported Trash and Snacks idea of setting up a restaurant with the help of the Witch, but she also explained some of the other possibilites. So this is how it goes, mostly:

Haremhorns are very good at any kind of manual labor, and won’t most likely have much of an issue learning new things.

Musclehorns are very strong, and will do anything the haremhorns say. VERY strong.

And hornmothers talk and smoke and drink and argue and nap and eat each others food… but are the only ones prone to do the talking, and even if the rest still can they hardly ever do it, and aren’t too fond of it.

As explained by Umo, Enna will help the himehorns with all the resources you ask of her, as long as you can justify your request in a reasonable manner. And as stated by the broken horn Leader as you rise your eyebrows at her, you could lie to the Witch to make the best out of this for the good of the herd. You remind her the Witch could be hearing the both of you.
>>
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“I am aware” she says, her face and tone neutral as usual. She has two modes you are aware of so far; serious neutral mode, where she hardly ever moves her face, and wicked smile mode, where she adds some irony and rashness to the mix. You wonder if she has a “happy cute mode” where she hugs everyone and speaks in a high pitched voice. You giggle to yourself slightly, and try to muffle it. “I take this is a worthy gamble. If she is to hear me then I’m certain she’d understand, if she doesn’t then we were already done to begin with, and if she’s not hearing then we might have it easier if we put our wits in the right place. For now, we plan ahead.”

You and the himehorns are currently occupying a big theater. It seems it was still working shortly before your arrival and the owners intend to keep it that way, so you might not be able to stay here... but who knows?

And as for today, the plan is simple; think of a convincing business for your herd to run, convince the witch to fund it. If this goes well, you will have to learn how to deal with it and protect it from your hidden enemy.

And if nothings goes awfully wrong... well, who knows.

The broken horn Leader leaves the book on the table and looks at you in the eye; you feel no enmity coming from them, it's more like the black eyes with golden irises were painted on her face.

"We have to offer the nohorns something they could want."

And that's the issue. You don't know what they want. You don't have a clue about what they could want; but at least everyone eats. And since that's true, then there should be a lot of other restaurants around. Which means that, unless nohorns are very hungry, they are going to choose between your place or the others.
Either way, it feels like a leap of faith.

>"We go with the restaurant."
>"I had an idea."

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You are Kraton Reed, Jedi Lord of Telos IV

At a time when the Republic was merely a shadow of its former self and the Sith terrorized much of the Galaxy, you chose to strike back. Breaking from protocol, you gathered together a small group of likeminded Jedi Knights and raised your own army. You launched a crusade against the Sith Empire and managed to liberate the Outer Rim world of Telos IV. The people of this world now look upon you as their Lord and their protector in these dark times…


It’s been a week since the Second Battle for Telos IV. You and your...
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>>249535
Welcome back to those who've followed the last few threads.

Those who are new, here's an archive to the last thread from about a week ago

>>209593

And here's a newly made pastebin with details on Kraton Reed, his armies and resources, and various NPC's he has interacted with.

http://pastebin.com/GkDtPsxD
>>
>>249535
>Visit the Force Initiates at your Jedi Temple?
>>
>>249535
>>Visit the Force Initiates at your Jedi Temple?
The younglings are the future.

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It's a poor day for you, lads. A great wave of mud slid down the hill, wiped out your mound, put out your ancestral fires, it's still pissing down rain, and everyone is damn near sober.

>Examine resources
>Examine environment
>Start a fight
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>>247545
>>Examine environment
>>
>>247637
The moor extends for many days' travel in all directions. If the storm clouds broke, you might be able to see the mountains to the north, where the closest Feegle tribe to you resides- those bastards. The river to the east is too broad to cross, but it pours into a pond where young Feegle occasionally have fun headbutting frogs.
>>
>>247695
Go to the pond and see if you tame them.

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After an unfortunate delay, welcome back to Three Bastards Quest.

In this quest, you are a wandering vagrant who, two months ago, saved the life of a desert elf. The elf invited you to the far ends of this kingdom, providing money and instructions along the way. Upon your arrival, you discover that by accepting his invitation you have entered the service of his king - and your first job starts right now.

Read the first thread here:
https://yuki.la/qst/199942
---

You wake up to the first rays of light, peeking through the room's heavy curtains. Rousing yourself from sleep, you peek outside - the sun hasn't risen yet, which means you've still got time to eat something before your meeting with Avi. You repeat last night’s routine in reverse – putting on your clothes, strapping on your knife, sabre, and pistols, donning your overcoat and throwing the cloak over it. You wrap your scarf around your head, and your disguise is complete. Grabbing your bag, you leave your room and head down to the inn’s first floor.

The fires are lit and a few early risers are eating their breakfasts. A new elf stands at the reception; she smiles at you as you enter the room.

You smile back beneath your scarf, then turn to find a table; but you are soon made keenly aware of someone else giving you a wry grin.

Avi is sitting at a table in the corner, waving you over. He’s wearing the same robes he was wearing yesterday – plain white with a golden sun. You recall he told you to meet him at the Sandworm station, yet here he is, now, with a carefree smile and a bowl of porridge on his table.
What should you do?

>Join Avi
>Ignore him and go to the train station
>Write in
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>>
>>251073
>>Join Avi
Welcome back at last!
>>
>train station
It's a fucking worm's station, goddamnit.
---
>>251605
You acknowledge Avi with a glance, then join him at the table. Similar to your conversation yesterday, he waves a waiter over, says a few quick words in the elven language, then sends him away.

"Zdravte, Varish," he says, then takes a spoonful of porridge. "What a coincidence, to meet you here."

"I'm sure it is," you say, rolling your eyes. "How'd you know where I stayed the night?"

"Jay, I am a humble servant of the King of all Ai'Madah. It would be very poor for me, if I was not aware of such things."

You decide to set aside the fact that he didn't answer your question.

"I thought we were supposed to meet at the worm station?"

"The situation has changed," Avi says, then pauses as the waiter returns carrying a bowl of porridge and a drink for you. "I come to bring you a warning - be mindful on your way."

You take a look around the inn, then scoot over so your back is turned to the majority of the customers. You pull down your scarf just enough to be able to take a bit of the porridge. It's warm, and slightly sweet. The drink, on the other hand, is some kind of tea, though it has a twinge of ale in it as well.

"Why's that?" You ask.

"The details aren't important. You are a perceptive fellow, yes?"

"Not particularly."

"Oh," Avi says, seeming confused. "Well then, do your best. If you notice anything odd, Pyzoha, tell me."

Avi lifts his bowl up to his lips and finishes his breakfast.

"Also," he says, setting the bowl down. "You do not need to worry so much, with all... this." He gestures towards your cloak and scarf.

"Avi," you say. "As a humble servant of the king of etcetera, you know your kingdom and Eovna are at war."

"Ah ah ah!" He says, waving a finger. "Not Eovna. Only a part of it, yes? The invaders come not from the Empire whole, but just a part."

"So?" You ask, "Do you think the average elf here will care enough to know the difference between a trader from Sevina and a Crusader from Mostyn?"

"Jay, apologies for rudeness, but you do not have the look of a Crusader. And though you Chielo may be foolish enough to apply such sweeping thoughts, you, Varish, may have surprise of the views of the elves."

Avi gets up and brushes himself off.

"See you soon," he says, and walks out of the inn.
>>
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>>251911
You scootch over once more, sitting closer to Avi's side of the table, which is yet still further away from the rest of the patrons. You ponder Avi's words as you eat the rest of your breakfast: You're going to have to be more careful than usual on your way to the worm station. That being said, you know of at least three paths you can take to the station:

>The standard route. Walk along the most direct main streets to the station. It's a bit more crowded as people are exiting their homes to start their days.
>Take a shortcut. By using side alleys, you can avoid the crowds and get to the station a bit faster.
>Take the long way around. By backtracking a bit and taking a less-efficient route, you avoid the crowds, but you might ultimately arrive a bit later.

You also give some thought as to Avi's parting words: perhaps it might be wise to drop your "disguise?"

>Keep your scarf on
>Take it off

What should you do?

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>Twitter: https://twitter.com/op_yob
>Char. info: http://pastebin.com/P5hbpB17
>Previous chapter pt.1: http://suptg.thisisnotatrueending.com/qstarchive/223411/
>Previous chapter pt.2: http://suptg.thisisnotatrueending.com/qstarchive/235724/

Your eyes shoot open as the bell rings. The morning sunlight stings your eyes. Sitting up in bed, you scan your monstrous body. Yep, still a freak. You get dressed in your uniform quickly, and walk to the...
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>>247398
As you descend the stairs, you see the creature that is evidently Serena waiting for you. She has mottled, greenish-blue skin that glistens like a frog's. Her mouth is a bit wide, and her eyes are completely black. Instead of ears, she has spiny fins. Her tangled, wet, black hair reaches her waist. In her webbed hands, she holds a laminated sheet of paper and a large water bottle. She quickly notices you.

"Hey new guy!" she says in a wet, warbled voice. "I'm Serena. They usually send...
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>>247585
>"What are we getting?"
>"Where are we going?"
>>
>>247585
>"What are we getting?"
>"Will the dog know how to get there?"
>"Where are we going?"

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You are a supreme being on a young and fresh world. You are undetectable, yet you possess a specific set of powers: You can add mutations to the creatures that inhabit it.

The world itself is a simple one, a rock globe covered in a shallow sea, with the deepest point being twenty meters (60ft) under water, and the shallowest half a meter (1-2 ft). Due to geological disasters, about 15% of the world has become permanently emerged form the water, and other, more temporary, islands and banks emerge, move and dissapear in the seas. Many creatures inhabit this world, yet you will only change these four, and their offspring. Will you make them thrive? Or will you make them shrivel? It is all up to you, and your friends.

Welcome to the Shallow Waters Evo game, Chapter 2!
Rules/How to play:
>Take the art of a creature already existing, be it a basic one, or one already modified by another user. How many times it has been modified already does not matter, but make sure you are not the last person who modified it.
>Open MS Paint, or any other drawing program
>Add a small, semi-realistic mutation to the creature. That means, a thicker shell, spikes, functionless and small appendages, etc.
>Post it in the thread, with a small description of what changes you made.
>To work to something greater, like functional wings, multiple steps need to be made (eg. Minor appendage -> Big appendage -> Feathers for gliding -> Functioning wing)
>Once every while, an extinction event will take place. Any affected creature that does not adapt before it takes place, will go extinct. Extinct creatures can no longer evolve.

DO's and DON'T's
>Do participate, no matter how bad your art is. Most people are shit at MS Paint here, so never be ashamed
>Do completely change the art of a creature, if you're okay/good at art and stuff, and if you feel a creature needs it, because it's getting too full or something.
>Do work on other branches, and the creatures of others
>Do be a nice guy

>Don't complain when your OC Waifu and its entire branch goes extinct
>Don't add mutations that are too complex (eg. fully functioning eyes, incredible wings etc). Realism of the mutations themselves doesn't really matter, as long as it can be semi-scientifically explained, and again, are not too complex at once. (DO : Fire breathing because gas from the creature's gas bags are released and ignited by a small spark in the creature's throat. DONT : This creature conjures fire when breathing)
>Don't add a mutation to a creature whose last addition was also by you. This can be forgiven when no one within ~2-3 hours / 50 posts has mutated them, or they are about to go extinct.
>Don't devolve mutations made to your own creature because you dislike them or have other plans with the creature.

I will make a regularly updated evolution tree, in which all mutations/species are listed, and if they're extinct or not.
Posting separate art of the organisms for editing after this post.
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Chloros
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>>246558
Delex
>>
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>>246565
Larodd

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Alright, the last thing we did was simply to deliver some wood to a carpenter and furniture workshop, abusing our mech's flight ability to transport luxury materials across the country.

After that, a few days have passed, and we're hard at work guiging the 'growth' of our new home.

While sci fi may have made it seem as if nanomachines = magic, the truth is that they are still technology, and regardless of how convenient they are, they're still quite limited.

In this case, by the programming skill of their programmer, and Lazard was...
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After making the base structure of the building, he then spends time tending to small touches.
>>
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test.
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>>244610
"Lazard, what are you doing?" -says Lyann as she wipes the sweat off her forehead as she approaches from inside her house.

She has been welding a disk to try and improve her radio antennae, so she's shining with sweat, a pair of dark welding goggles on top of her head, her working overalls' upper part falling down now that she's taking a break.

Her figure looks quite amazing with her short shirt sticks to her. Uhmm... of course it's not cotton, but when we tried examining...
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(Starting earlier because I have to go to a grad party at 2:00 PM west coast time.)

Twitter: @QuestingQM

Character Sheet
https://docs.google.com/document/d/1jI0aGxA_2h3SAcPYri-1fdgskbK3IbtfEzSLJ7VY9gU/edit

Last time on Dragon Quest, we send a spy to China to investigate if a dragon is there, we ate a diplomat to get new one (and convinced his wife to bang him, because we're bro-tier), "invaded" France and vassalized them, and we took Reuviere de Bonaparte as our ward, and mutated him, we also accepted a Princess...
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>>250271
>Spend some time with your children, to make sure they develop fine, you don't want to have anti-social psychopaths, now do you?
hopefully nothing burns down while we watch our kids.
>>
>>250278
>>250278
Figuratively, or literally?
>>
I'm going to wait 25 minutes for this, because it's really early in the morning.
(Also, the terrorist attack might be drawing anons away)

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You are a up and coming warlord in a period of strife and battle. You will make
your mark on the world through cunning tactics and decisive victories, or you
will die in disgrace trying.

Battles are played on a hexmap with a maximum of 6 units on each side.
The warlord gives orders every turn, the units execute those orders to the best
of their ability. Troops are carried over from battle to battle. The focus is
on communication, tactics and terrain.

Full rules are here: http://pastebin.com/Npt2F5tY

But its not necessary to read it to play,...
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>>244380
>Name
Aethelwulf of Stergowt

>Stats
Leadership: 2
Logistics: 1
Wealth: 1
Martial Prowess: 0
Charisma: 1
>>
Leadership: 1
Logistics: 1
Wealth: 2
Martial Prowess: 1
Charisma: 0
Name : Xanfried Milfort
>>
>>244380
only two players right?

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Welcome to Banished Quest!
You take the role of a young mage labeled a criminal by his people and cast out into the wider world. In the last thread you went shopping for artifacts and met with a feline friend to discuss services rendered.

It is currently the 3rd of Yuddha, in the year 936 NH.

Character Sheet:
http://pastebin.com/8wLGz3HQ
Inventory:
http://pastebin.com/9mxDQn7N
Companions:
http://pastebin.com/tWc3Zjje
Spellbook:
http://pastebin.com/Tu1sVEnQ
Runic Library:
http://pastebin.com/7zQt9XLy
Current Missions:
http://pastebin.com/rzD5PPsU

Dice:
http://pastebin.com/nhswziq6
Magic:
http://pastebin.com/aYPzn0aU
http://pastebin.com/2iHKTQTS...
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When Chryssa moves her thumb to rest on the glowing collection of runes inlaid upon the grip of her bow, it's as if she ceases to exist. You can still see her. Consciously you're aware that she hasn't vanished. Yet, to some sixth sense you weren't fully aware she resides within a blind spot. An impenetrable hole in your perception, from which nothing enters or leaves. Your mind rebels against the very idea that anything could be contained within. It's almost hard to look at her directly, as though you're seeing something which you know should not...
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Admittedly, Zahak is a little hard to find artifacts for. It's not like they make suits of armor for dragons, and as he already pointed out if said armor weighed too much it might interfere with his ability to fly. He could probably just attach some layered metal plates to the underside of his saddle, that would serve as sufficient protection for his torso, but you're not sure about his wings. Perhaps small metal plates sewn onto a leather backing draped over his shoulders would offer protection of a sort, but you're hardly an expert when it comes to armor.

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>>
first post for zahak

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We still need the "Sugarcane" in order to rescue the princess. We made a new waif.... I mean friend in our journey. Now we need to climb down a waterfall.
Rules:
>be sure you are replying to the correct post
>"get" numbers are 8, 9 and 0.
>first get decides what happen next
>gets which blatantly ignores previous statements will be ignored or changed.
>wait 10 minutes to reroll if you don't get...
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>>243462
Are we still on the ship?
>>
>>243462
i thought we were a girl?
>>
>>243475
yep

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You are a Slig,
you dont have a name (yet) and maybe you will never have one,
you just graduated Slaughter school and are ready
to enter the oddworld

With only your visor and mechanical pants as your belonging,
as well as cruel sadism and a a gambling addiction, what will be your
first step to greatness?
33 replies and 4 images submitted. Click here to view.
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>>253996
Upgrade your vision. ( like predator)
>>
>>253998
After a shouting mach and several slig sounds thrown back and forth,
you get kicked out of your local Slig barrack's mechanical shop,
having no moolah to your name (yet) prohibits you from getting any new gear or upgrades

Armed with this new knowledge of the worth of moolah, how do you proceed?
>>
Ask around if anyone knows where to find some magic creatures.

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You float in the black. You dont remember much, but you know its dark. Then, you see a star, your first star. And then dozens, no hundreds, no thousands flicker into existence, and dark begins to fall away.....


[roll 1d10, figure out if you're a boy or a girl, give yourself a name, and finally choose the first star you gaze upon. By that I mean think of something a powerful Greek God would have domain over, and take it for yourself]
107 replies and 3 images submitted. Click here to view.
>>
Rolled 10 (1d10)

Boy

Menno

Neth
>>
>>243656
Well then. You get an extra star to choose, and three random ones

And whats a Neth? I need a noun here. Like Fate, War, Lightning, Death etc.
>>
>>243663

Oh! I didn't know you meant power by stars.

Farming and Wisdom please.

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08:49 PGT
Port Moresby, Papua New Guinea

The Capital City erupts in gunfire as soldiers run across the streets, knocking on everyone's doors and forcing people on the ground, soldiers storm the capitol building and starts killing all the government personnel, the president and his family are taken away and locked up in a prison.

you have just assumed power and are now the leader of the country, whats the first thing you do?
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>>254041
Ban gay marriage and other faiths, we are now catholic theocracy. Start build churches.
>>
Make sure to capture or kill any political opposition. Then start a heavy propaganda campaign to deceive the people.
>>
>>254041
Sign edict about banning contraception and abortion.

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