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Archived threads in /vp/ - Pokemon - 1733. page


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champion leak
19 posts and 6 images submitted.
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Oy vey!
It's like another Unova!
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>>25514598
I would love another horse pokemon, they are my favorite
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Eel was already debunked.

I see a lot of people that just want pokemon to be "harder" by "adding more pokemon to trainer teams" or "making the AI smarter", and I honestly think that just isn't enough.

First lets talk about what a level curve is. It's making sure that the player is the right level (not too high, not too low) for every fight they come across. This is so that the player won't feel the fight is too easy or that they feel they'll have to grind their pokemon to proceed. And in GF's point of view, they have to be sure "the player will be around this level when they reach this fight" to maintain a good level curve. What also helps them determine this is helping the trainers keep their party level balanced.

Let's take a look at Gen V's EXP system and how it contributes to "controlling" what level the player will be at when they reach each point.
>If you defeat a pokemon with a higher leveled pokemon, they get LESS EXP
>And if you defeat a pokemon with a lower leveled pokemon, they get MORE EXP
>When you switch in pokemon, the EXP that gets distributed is split up and each pokemon that was in battle gets a cut of that EXP
>EXP Share gives a cut of the EXP earned as if the pokemon holding it was in battle

This will ensure that the pokemon the player uses will always be up to par with the pokemon they face against. This also serves as a nice reward for using lower leveled pokemon in battle. (Cont~)
50 posts and 4 images submitted.
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>>25514570
Now I said GF needed to make sure what level the player was at to determine how they should balance each trainer, basically having to "control" what level the player was at. But sadly, it seems that thought process was thrown out the window with the introduction to the Gen VI's EXP system. Let's list the problems:
>They removed the "get more EXP for using lower leveled pokemon and vice-versa" therefore discouraging the use of lower level pokemon and not discouraging using higher level pokemon
>Each pokemon that was in battle receive 100% of the exp as if it defeated the pokemon alone
>EXP share gives 100% of the EXP to every pokemon in battle and 50% to each pokemon that weren't in battle

Why is this a problem? There are too many ways the player can come up with EXP out of nothing. And there is no sense of reward for using an underdog pokemon. And to top it off, it's harder to keep your party level balanced. So GF basically stopped caring about creating a good level curve in Gen VI. It's not as simple as turning off EXP share and in the first place, the player shouldn't have to think EXP Share is a sort of "Easy Mode". But I understand that there are players that like to breeze through pokemon and GF assumed that everyone is like that in Gen VI. So what's the solution? (Cont~)
>>
just TURN EXP SHARE OFF
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>>25514583
Not only should they bring back Gen V's EXP system and EXP Share, but they should do it in only two of three difficulty modes.

Normal Mode
>Less pokemon per trainers
>Dumb AI
>Gen VI's EXP system
>Basically Gen VI

Why name it Normal? Because GF is now assuming most players like to breeze through pokemon. They don't want the player to feel 'stupid' for picking a mode called "Easy" and most casual players tend to go straight for Normal Mode.

Veteran Mode
>More pokemon per trainers
>Smarter AI
>Gen V's EXP System
>Basically a little bit more difficult than Platnium with Gen V's EXP system

Champion Mode
>Much more pokemon per trainers
>Way smarter AI
>Gen V's EXP System
>Basically for people who enjoy competitive and want a challenge

If you like breezing through pokemon without a care, Normal mode is for you. If you like playing pokemon and losing occasionally, and actually use your brain, Veteran is for you. If you like having to think your way through every battle otherwise you get wrecked, Champion Mode is for you. The key thing about Veteran and Champion modes is that you should still never have to grind.

As for EXP Share, they should add both and rename Gen VI's to EXP All. EXP All should only be available in Normal mode during the campaign, and accessible in Veteran and Champion during post-game.

Wow I wrote a shit ton. Feel free to tell me what you think.

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Who remembers?
20 posts and 6 images submitted.
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I do... if only...
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>>

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Corocoro any minute now...
23 posts and 9 images submitted.
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>nothing but box art
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>>25514250
>not liking seeing the box legendaries
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>>25514250
But box art would mean we get legendaries...

WHY
22 posts and 5 images submitted.
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>>25514099

How fucking new are you? That's a placeholder
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Amazon always lists games with TBA release dates as December 31st, retard.
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>>25514099
I think the real question is, why aren't you going with the superior version

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thoughts?
21 posts and 1 images submitted.
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Why is a Ditto behind the wheel?
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It's a Furfrou and Wobbuffet.
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Furffrou and Wobuffet?

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Ok lets turn this lewd shit into something amusing

Explain what goes horribly wrong with trying bonestorming the pokemon in the post above yours and then post a different one.

For example: If you try to bang a lady sycther, it will let you but it will try to chop your fucking head off after and during.

Noivern.
50 posts and 8 images submitted.
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Can you say that again in english?
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>>25513909
If you bang a Noivern its moans will be so loud that you'll end up deaf.

Hippowdon
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>>25513972
You know how real hippos spred their shit around by shaking their tails? Now take away the water.

Mama ursaring

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Did anyone find the originals yet so we can for certain that they're disproved?
19 posts and 3 images submitted.
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>>25513820
>>
>>25513820
I hope they are debunked
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they dont even look like pokemon

Its happening boys, everyone get in here!
22 posts and 4 images submitted.
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HOLY !#$*(#$$($ O_O
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I wish you guys would put a little more effort into this.
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DIGIMON DIGITAL MONSTERS

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If I use certain pokemon in OU, that still counts as usage even if I don't always win, right?
36 posts and 4 images submitted.
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Sure, yeah.
Feel free to fill up 1000s usage stats with Magikarp, for fun!
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>>25513186
Yes.
I could be wrong here, but I think tier suspecting is based on usage of players above a certain rank. The usage stats available are grouped by that, and it would stop trolls being able to abuse the system.
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>>25513186
some trolls got Metang to become RU last gen

http://www.smogon.com/dex/bw/pokemon/metang/ru/

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Wtf is this shit?
I play Yellow in English for the first time, and the rival call you....."pal"?
Why is this nigger so friendly?
I remember in the French version he ended his sentences with "minable" (sucker), not "pal".
36 posts and 4 images submitted.
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I'm guessing you can't detect sarcasm, OP?
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>>25513199
There's no sarcasm at all
He call you that all the time like he would say "dude" or "m8"
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He's not actually calling you his pal, it's ironic

smug assholes tend to do that

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>tfw casual fucks act as if Nuzlocke runs are hard

Seriously the easiest way to beat a nuzlocke run is to just use your starter all the way to the end. You will beat the game no problem. I don't get how the so called limitations of a nuzlocke run makes it harder.
21 posts and 3 images submitted.
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>>25513033

you do know the point of nuzlockes are to have fun and not to be autistic right op?
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>>25513058
Isnt the point of the runs to make the game challenging?

Like fuck Nuzlockes are barely a little more difficult but not by much. Specially when you are like me where you can beat the games with a single Starter. Maybe the random pokemon Nuzlocke runs are harder but vanilla is no problem.
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>>25513033
Try nuzlocking without level grinding its pure torture as you will lose one good 21 pokemon by the end of the game assuming you dont fucking die anyway.

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Can we all agree that Kanto is the most boring region?
24 posts and 3 images submitted.
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>>25512814
I agree. It had a large number of the best Pokemon but the region itself has a lot of boring stuff. I liked Johto the best but going back to Kanto was still cool.
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You mean Unova OP
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>>25513115
>Unova
>Boring
Definitely not.

We always talk about new, original mechanics, but know what? Playing gen I is making me appreciate the little things.

So this thread is in honor of that stuff that makes our pokélives easier. Like:

>the pokéball next to the name that tells you if you already caught that mon
>running
>the experience bar during the fight
>caught mons automatically going to the next box if the current one is full
26 posts and 2 images submitted.
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>Key Item Select
>Breeding
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>being able to carry more than 15 items
>name of the move is visible instead of "TM01"
>>
>the boss has a unique battle theme other than the grunt battle theme

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Do you think next generations, maybe not Sun & moon but further, will let us have a permanent Mega Evolution?
19 posts and 4 images submitted.
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>>25512521
No.
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>>25512521
Mega Evolution concept emerged from their desire to make a "fourth stage evolution" but without making it overpowered (like, having 6 of these fourth evolution pokémon in your party).

So never.
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>>25512521
I sure hope not.

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