ITT: Enemies that gave you nightmares
The factory seems alot safer after that desert area.
visceroids
>>321986534
Posts like this just make think about the people who post them. Obviously the person is underage, that's a given. But what makes someone post cancer like this.
They can't actually think that's funny. Not even a 10 year old would find shit like that funny.
Maybe they post it as bait for responses like this. But even then, what for. Do they read the response back and laugh to themselves?
I hope the poster reads this and has a look at where their life is right now. I hope you think long and hard about the decisions you're making with life and I hope it keeps you awake at night.
What would you add to make this combination of tags even worse?
Undertale-like.
Procedurally generated
>>321986075
Free-to-Play
Anime
Steam sale recommendation thread.
Post your lists, share some hidden gems, and complain about how you already own everything worth buying already.
>>321985076
Posting again because I'm still mad
>Daily and flash sales are gone
>This is supposedly so no one misses a sale
>Ubisoft used this to literally put some games on sale for one day when they were a "featured" deal
Rogue was $12, I put it on my wishlist and was considering buying it, and then next thing I know it's fucking $40 again
ORIGIN sales > Steam sales
>>321985527
/thread
Share tips and tricks for what is probably my GOTY. I even unlocked the secret ending!
I've only ever gotten to level six! This game was legit dope. Reason enough to get a PS4.
Fucking gaming journalists shilling another crappy indie title.
Is this post-ironic shilling
it's a bomb
You accidentally awakened a evil wizard and now you gotta beat his ass on the moon.
your seek your infant son but your son is actually older than you and leads an evil organization
>VGTG
so play it, it's still pretty fun even if it got gimped
there was a sort of rework for classes and you'l generally always find atleast one of the official servers full of people
>>321983121
/v/ has turned into reddit.
>>321983654
Yes, I can tell. When did it happen? Last time I was on /v/ was in early 2012.
Diablo 3 Season 5 Thread
What class you rolling? why?
I'm not making another seasonal hero. Thanks to the removal of exclusive seasonal legendaries (or rather making them not exclusive anymore), I don't have to spread the grind over several characters and can focus on my main one, without being left out.
does pc have controller support yet?
everyone knows that d3 is a console game
>>321982820
Class set mastery? doing them gets pretty unique rewards and the wings you get from the mastery are pretty dank. Also the 5 extra stash space is 100% tied to seasonal only, meaning you have to unlock it by doing season journey.
>Beautiful
>Strong
>Courageous
What other words describe Lightning?
>>321982389
Assless
Flat
Serah is better
What unpopular/obscure indie games have you guys been playing lately? No popular indies like Braid, Cave Story, and Undertale allowed.
Undertale.
>>321982202
Victor Vran
>>321982276
What's that about?
>getting achievements less than 1% of the players have
>caring about trophies at all
why is it that the least amount of realism there is in doujins, the more arousing it is.
>>321981690
>game is soooo shitty that none of the players bother to get achievements
So this Dark Souls 2 analysis video by Joseph Anderson got posted about a week ago and I was curious what some people thought about it.
https://www.youtube.com/watch?v=b9jrShSwjPU
The tl;dw is that the core gameplay of Dark Souls 1 consists of exploration, combat, and resource management. These three things basically functioned as "You start at a bonfire (or checkpoint), and with limited estus flasks (or resources), you traversed through a level, killing enemies in largely 1 on 1 encounters, exploring the level layout, collecting items, and gitting gud enough to take as little damage as possible and go through as little estus as possible. With whatever estus you have left, you challenge the boss of the area, and with enough skill and enough estus, you may win the fight and proceed on". Estus largely functions as boosting your health pool, because estus is finite, and only recharges by respawning enemies.
His video then proceeds to talk about the changes made to Dark Souls 2. Skipping over his discussion about the connectedness of levels and warping, he talks about how Dark Souls 2 handles combat, and particularly the criticisms that Dark Souls 2 handles combat poorly by increasing difficulty by throwing more enemies at you, rather than making well designed and interesting enemies.
He mentions in the DS1 analysis that the reason why the enemies were so well designed is that they visibly telegraphed their attacks, and then proceeded to give you three ways to handle dealing with the attack (that is, blocking, dodging, or parrying). In contrast, Dark Souls 2 throws a lot of enemies at you, and in some cases, a lot of unavoidable damage. Again, one of the big criticisms about the design of Dark Souls 2 is that it doesn't make combat interesting to throw numerous enemies and unavoidable damage at the player and tell them to "deal with it".
PT 1
(Also trying to provide a tl;dw so I'm not accused of shilling, and so we can skip a 30 minute video and go to discussion)
>>321981475
PT 2
Dark Souls 2 instead approaches combat by offering you a nearly limitless amount of lifegems. Lifegems restore health slowly, but once again, they're infinite. They're designed to be the response to the slight damage you might take during combat with multiple enemies. Now, if you're challenged by a group of foes, and you're rolling around, looking to weave in attacks, you're not punished for the rest of the level by accidentally being clipped by an enemy who, say, attacks through his ally, or has an unsynchronized attack pattern with the other enemies that prevents you from finding an opening among all the enemies to attack back.
The tl;dr is that lifegems allow you to deal with minor punishments easier, while saving your limited estus flasks for major encounters, and punishing you for getting into situations where you have to use estus flask early on, instead of during boss fights that produce higher amounts of damage.
Furthermore, tracking, another criticism people made about DS2, was an essential introduction because experienced DS1 players could simply walk circles around humanoid enemies in DS1 and fish for backstabs that trivialized fights due to its high damage and guaranteed immunity frames, plus the guarantee that in a 1v1, you would regain your energy by kicking down your opponent.
Anyways, I realize this is a wall of text that might go unread, but I just want to know if anyone has any refutes on this style of combat versus DS1's. It's my personal opinion that DS1 is still superior, but I think that this was a fair analysis on the system of regen and enemy design.
tl;dr
Nice shilling faggot
Boring video shit voice
What was your first console?
>>321980994
NES
NES then N64 then Gamecube then ps2 then xbox360 then wii u
>>321980994
GBA
>be me
>For Glory Bowser,Luigi,and Mario main
>literally all I see in For Glory is Cloud,Ryu,Roy,and Falcon.
Literally why?.... Anyone got tips for fighting against these characters/pay2win bullshit?
___________________________________________________ ___________ ____________________ ________ _____________ _____________ __________________________ __________________ _________________ __________________ ________ __________ _______ _______git gud
Are we playing the same game? All I ever see is Zamus, Sheik, the occasional space furry. A few Clouds because he's still new.
>>321980065
Not what I see at all in 1v1 For Glory. I did see a Bowser earlier this morning though. He was fun to fight.
Did you guys prefer order?
No, I prefer chaos
>>321979320
I preordered on ebay. Am I fugged?
>>321979681
Depends on if you can read Japanese or not
2015 is almost over.
Let's post our predictions for next year. I'll make a collage and this time next year we'll see how much we got right.
/v/ will manage to be even more of a shithole. Anything else is of no consequence to anything.
>tfw 2015 was a year ago
moot will return to us at some point in 2016