What roleplaying game would you say has fairly difficult combat?
I mean, legitimately difficult combat; not just unfavorable dice probabilities.
I'm also not looking for needlessly complicated or obfuscatory rules, especially not ones that use complexity to mask a lack of actual decision-making; I'm not looking for a poorly edited series of random tables.
I mean, what roleplaying game features deep combat with broad decision branching and meaningful consequences?
>>48247004
From another time, another land
>>48247004
GURPS
>>48247213
So the fundamental challenge of GURPS combat is risk vs. reward.
You take penalties to attacks (increasing your risk of missing) in order to deal more damage or disable your target.
And you have to risk turning your back on enemies in order to go after more desirable targets.
>unironically being outsmarted by Orks
>unironically accepting ''cultural exchange'' from Dark Eldar
for a promising young race they are very unpromising and daft
Every picture of a Tau defeat warms my heart.
>>48246555
More like inexperienced.
You don't know that the Dark Eldar are relentless assholes the very first time you meet them. They don't often get a chance to prank the shit out of someone who hasn't heard of them before, so they tend to be on their best behavior at first just so they can twist the knife. Thats when you learn they can't be trusted and are rape-o-holics.
As for the Ork thing, ironically that happened because they had gotten so used to fighting orks that they took for...
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>>48247322
If Tau were too dumb to realise guys who look like THIS might not be trustworthy then there truly is no hope for them.
So tomorrow I'm running a game of Everyone is John for some friends (or multiple games, I don't know how long they last). We're fairly experienced with tabletop and I've GM'd before, but none of us have played this game yet. Does anyone have tips for GMing?
Also general Everyone is John thread or something I guess.
Prepare for multiple ones, a game is very quick.
I don't have much to say along the lines of GM tips, it's a simple game and not very serious so it's pretty easy to just improvise yourself through.
General fun stuff, good improv on your part is a must.
Last session I did lasted 2-ish hours with 2 players with relatively simple obsessions. They won by completing all goals without me killing them, even after a very blatant nuke attempt.
You may or may not have a player that ONLY 6s the entire game.
>>48245866
It is a competitive game. Make sure the players understand that from the beginning.
Anything that is further than 10 minutes away will never be visited. Plan your locations accordingly.
Don't take your end to be the end. If you have nothing prepared, improvise. John fell off a building? What happens on the way down? John drowned? Maybe he's saved by mermaids. Shift genres as you wish if the players make you. Play the afterlife and try to fight John's way out of Hades. Only end the game...
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Who epic here?
>best tank coming trough
>>48229103
>The road is your friend
Manticores should be fired off asap.
Consider them one shot weapons since your opponent rarely will let you fire a second salvo.
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>Character Listing
>http://pastebin.com/quEvqdRy
>Terminology
>http://pastebin.com/KZhsJX1G
>Factions
>http://pastebin.com/dFqnSs45
>Archive
>http://suptg.thisisnotatrueending.com/archive.html?tags=Wulin+Hero+QuestComment too long. Click here to view the full text.
>>48244041
Wulin Hero Quest? Awesome!
The river crushes the life out of you like a duckling thrown into the rapids, and soon the pain becomes such a universal part of your body that it's almost a relief, a constant ache you can more easily ignore. It seems fair that there should be LESS pain as you die, not more of it.
Suddenly your torment ends as you cough and sputter into the air, too delirious and injured to even work out if it's day or night, only that there's sand on the ground.
Someone stands above you; he's younger then you are, but he holds himself with an unmistakable aura...
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>YOU ARE NOW PLAYING AS SKY
So there you are minding your own business catching fish for lunch by the river when a dead guy washes up right freaking next to you and babbles out for you to avenge him and scratches the dirt with his fingers before kicking the bucket.
"Oh," you say dryly. "Super."
Like you don't have ENOUGH problems already.
Yanking back the long line on your bamboo fishing rod and winding the line around it (not going to catch any fish NOW) with a single swift tug that you put your...
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How would you change the Tau to make them more properly grimdark without forfeiting what makes Tau Tau, what makes them attractive to their fans?
How would you bend them to fit better without causing a newcrons kerfuffle?
>>48242794
Elaborate on the sick shit they do to the races that join the greater good. Make it a fact that working together is all lies, humans aad Kroot are used as cannon fodder, their worlds slowly sterilized and so on.
Make it official that Eatherals are actually working for their own goals and the Greater Good is just a slogan they use to mindwash other Tau.
Basically make them space best Korea turned to 11, as befits W40k.
I wouldn't.
Half the fucking problem with 40k, are the fans who don't think "X race is grimderp enuff". Whether it's Tau, Ork, Eldar, Guard, what the fuck ever. Yeah we get it. You hate whatever fucking army. But for all your autismal whining, all it does is drive potential sane players away.
The other half of 40k's problem is the shit rules and complete disregard for game balance.
>>48242794
Emphasize that it's not just new races that get absorbed getting shafted. Everyone involved, from the Ethereals to the Vespids are getting eugenics and having their rights forfeited. Everything is for the Greater Good, to an extent no human being would be comfortable with. It's a conspiracy to create the perfect society, but the people at the top are just as involved as the people at the bottom.
Basically just Brave New World turned to eleven.
I'm going to get BTFO aren't I?
Opening
I guess it's working out
>>48259748
What client is that?
>PCs walk into the town tavern
>there is a group of loud thugs drinking there
>they harass the barmaid and start a brawl
>players must stop them!
>>48257219
>Random encounters.
>the villan is a magic caster
>first encounter are goblins
>there's an adventure with an antagonist, combats and danger
How fucking predictable can one get?
>group of Mages living together
>everything goes horribly wrong
My DM is running scenarios from Dragon Age Origins thinking no one else has played the games. I'm torn between being That Guy and fucking up the story lines or just suffering in silence because the other players are really enjoying themselves.
How useful would a guy with a machine gun be in a generic sword and sorcery setting?
>>48256286
That depends largely on whether or not he could get more bullets.
>>48256286
Depends on the writer.
One end of the scale:
>Muh guns beat everything all the time! I kill the king and his entire royal guard instantly!
Other end:
>Haha, an automatic weapon doesn't save you from an arrow from an ambusher and can't get through a magical barrier~
Then there's how the author treats it's effectiveness against mythical creatures...
>>48256305
Small scale replication possible with magic or an exceptionally talented artificer, but it's tough. You won't be able to make more than a handful of rounds a day even if you can find someone with the skill to do it.
What d6 success count system would you recommend?
Burning Wheel, Mouse Guard, and Torchbearer.
Older versions of Shadowrun can be fun too, even if they can be incredibly cumbersome.
>>48255808
I like 2d6+bonus against target difficulty number.
>>48255808
>>48255914
Degenisis too is quite good.
There have been a plethora of great character art threads over the last week, so it's time for something different. Time for the other side of the fence, for the things with claws and fangs and exorbitant XP values. Post whatever monsters you like, but please try and keep the dragons to a minimum. While they're one of the most iconic of beasts, and lots of great art exists of them, they tend to dominate threads like these and hedge out other cool stuff you can use.
>>48254912
>>48254917
>>48254922
What do you get when you mix a Gunslinger, a Ranger, and an Archer together? What the fuck do you call that?
>>48251211
Range specialist?
>>48251211
Texas Ranger
An Adventurer.
How would you run a Tom Clancy's The Division(c) ttrpg? Yes, the vg game is absolute trash. But I know quite a few people who liked the concept and would enjoy having the freedom ttrpgs give in the setting. Discuss.
Also, mention some other settings you'd like to give a crack at running. Maybe some helpful anon can give an idea of how they'd go about it.
>>48250880
I liked some of the concepts presented in infamous. I.E. city locked down and subject to plague, people developing super powers. Government trying to keep the city quarantined if not due to the disease than due to the outbreak of super humans.
Wasn't very fond of the way the series ended (either with the protagonist killing all the other super types in the world and sacrificing himself or leading an uprising of super powered types to genocide normal humans)
could be neat to present people trying...
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>>48250956
Yeah, and some secret government organization given the power to murder the disenfranchised people left behind in the wake of a large scale bio-terror attack after Black Friday. Manhattan is locked down, the middle of the city is pretty much a lawless hell hole full of contaminated corpses, gangs, and all the best loot with your fellow government agents looking to kill you for your shinys.
Lastest DLC added instanced dungeons and the next one focuses on the winter in NYC taking a turn for the worst, with supply...
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>>48250880
GURPS could do The Division pretty well.
You could do sort of a parody setting with it if you wanted, with PC's having 500 HP or so and enemies having 30,000 HP and attacks that deal 120 HP damage.
In plague filled New York, the greatest enemy is falling asleep before the boss runs out of HP.
Got two twelve hour flights coming up next week, and I wanna pick up some MTG Novels for it. I know that the Brothers War is one of the best, along with the rest of the Artifacts Cycle, but what else is there? Are there planeswalker novels like Purifying Fire any good? Which ones are bad, and which ones are hilariously awful?
>>48250400
The block novels that used to come with fat packs are pretty decent I hear. The only one that I can think of that was "hillariously awful" would be Zendikar, especially with the Nissa-Sorin interactions, mostly due to how Nissa somehow never realizes he's a vampire until near the end.
>>48250451
From what I read on MTG Salvation, Mirrodin cycle, Quest for Karn, and the Alara book were all pretty bad, but given how serious they are over there, there might be stupid fun in those books like in Zendikar.
>>48250400
Kamigawa was a pretty sweet story, Toshi was a very loveable rogue and there was plenty of backstabbing, avarice and bitchy treachery abound. Hidetsugu was a BEAST. Kyodai wincest. Onslaught block is... Acceptable but not very good. Brothers War was a real drag in the middle when the war got really drawn out but otherwise opening and ending were pretty solid.
Just don't read Mirrodin.
You watch the swamps through the keen eyes of gargoyles, the small Reconstructed perched and hidden in the dark trees that bled a white sap. The rains continued leaving everything it touched with an oily sheen and touch. A tall tripodal creature stalked through the brackish water underneath a gargoyle, spearing a wriggling organism their with harpoon like tongue that disappears into a blunt beak. It continued on its way only to run afoul of a juvenile of the same creature you faced the day before leaps out of the water snapping its beak at its legs.
The gargoyle watched...
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>>48249956
I'm betting whoever's inside won't help us out without some high impact convincing.
Woah dude, where have you been.
Or have I just been missing threads this whole time?
>>48249956
Wait, we're running tuesdays now? Not that I'm complaining, this is like a surprise sweet thread.