>Playing a bard
>Find our asses a genie
>One wish each for the entire group
>Decide to test out just how far the DM will let me take this
>Get a magic brush that brings anything I paint into reality
>Beat the campaign
>Return to the characters for a second one a few games later, in game time having passed
>My character the new villain
>I flip my shit shit when the DM revile I had become Bob Ross, destroyer of worlds
>>43654322
Is this the good kind of flipping your shit or the bad kind?
>>43654342
The excited kind
>>43654322
>>43654342
Yeah, this is really ambiguous. Is it
>Fuck you, you totally ruined my character, he'd never do that, is this just a big 'fuck you' for asking for too OP of a wish?
Or a
>Oh fuck yes, this is absolutely badass and completely unexpected, you're a genius
This is your Dragon. He can not expel fire out of his mouth like most dragons.
From his anus?
Most dragons breathe acid, lightning, cold, or gas. Get your fire dragon stereotype out of here!
>>43654104
Correct.
So, during my play group previous session we got a huge boon from a royal sponsor. Each of party's five members got 10 000 g that we need to spend on equipment for our expedition. Limitation are that this money must be used ONLY on equipment, and no more than 50% of all money can be used on single item.
I am horrible at 3.5 meta game (being recently new to tabletop rpg in general) and I have no idea what to get for my lv 5 chaoric good Sorceress. What would you recommend for trickster character?
>>43653479
Well I'm just going to point out that it's spelled chaotic good, and not offer any meaningful advice at all, because this is 4chan.But really I'm just doing it to bump your thread so someone who plays 3.5 will jump in and suggest some items. That way, you get help, and I can lurk while learning interesting things about 3.5
>>43653564
Yeah, I noticed that I made some typos and grammatical mistakes. I probably did too much exposition for why I made this tread. It would probably be a safer bet to just put something like
>"You are lv 5 unoptimized Chaotic Good Sorceress. How would you spend 10 000G on Gear?"
I am probably being too honest.
Cloak of Charisma +6, 36,000 gp.
Hat of disguise, 1500?
Masterwork shortspear.
Your name is Casimir, and you are a Chosen of Luna: a king of beasts, a shapeshifter par-excellence, defined by your own wilful choices and nothing else. Your form, your world, and your very destiny are yours to shape… with a complication.
You seem bound on some fundamental level to another Exalted, who calls herself Ashen-Tome Scholar. You feel conflicted around her, protective impulse warring with predatory desire; for the time being, you’ve acted as her protector and custodian, seeing her safely through the Northern wilds to the great Silver River, sailing south. Along the way, you’ve acquired a companion, of sorts: a Raksha noble calling herself Astrid Nahaka. And as you travel, you find yourself struggling, for looking within, you find only instinct but no memories with which to channel them.
The path ahead is as shrouded as the path behind. Just recently, you destroyed a coven of necromancers who tried to ambush you under the guise of the Morticians' Order of Sijan. Now, as you leave the Northern wilds behind and enter the rapids of the Northeast, you wonder if more dangers loom.
Let’s change Creation tonight.
——————
> QM’s twitter: https://twitter.com/DelacroixQm
> Past threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Guardian%20Beast%20Quest
> System mechanics: http://pastebin.com/py3t5P53
> Character sheet: http://pastebin.com/k1ZyxaDe
>>43652791
Good evening, dela.
I'm still reading the last thread, but I'll be sure to participate for a while yet.
Are you still writing, or is this the part where we submit write-ins?
>>43652822
Hey!
I'm still writing the intro for you guys to respond to; please wait warmly
[The moon is CHANGING. +1 to social- and stealth-related rolls]
As the sluggish, icy currents of the North give way to the rapids of the Northeast, the idyll of your earlier journey quickly gives way to white-knuckled excitement. For the girls, at least —Ashe grips the tiller as though it's a lifeline, and Astrid whoops, planting her spear in the deck and riding the rapids for all she's worth. You, with nothing to fear from a little water, spend much of your time in various shapes in the water, steadying the tiny boat with the bulk of borrowed forms.
And then the rapids empty out into a great lake-basin, and all of you catch your breath at the sight that extends before you.
A great city emerges from the trees, the giant redwoods and white stillness of the North giving way to deciduous trees and meadowland. Its buildings are of wood and mounded earth, their humble materials belying the exactness of the planning and design that went into each structure, and the city proper.
"First Age planning," Ashe notes approvingly, as she steers your little ship closer, to where the docks seethe with activity. You notice that the majority of the craft aren't sailed, like yours, but rather rowed: stout canoes that skim across the water on dozens of wooden oar-legs. "This must be Rubylak."
"The Linowan are no great lovers of the Fair Folk," Astrid mentions nonchalantly, assuming her guise of a mortal warrior. "Time for me to learn a new role."
"No great lovers of the Exalted, either," Ashe adds, pulling up her hood. "They're nominal tributaries of the Realm —" a name you've come to associate with Wyld Hunts and a danger to your mate that makes your hackles rise " —and thus have a technical obligation to exterminate Anathema. Like us."
You shrug. "I suppose it is time I learnt some civility."
She rolls her eyes. "You speak like a Dynast from the Blessed Isle anyway. Best you keep silent. I doubt either of you speak passable Forest-tongue."
[1/2]
We always have threads about That Guy and terrible players. Have you ever had a moment where you've been proud of your players?
>>43652367
Last session. A player of mine was cursed with the Winter Queen's harp and had a month to research as much as he could before throwing a ball in her honor...
...a ball to celebrate his trial and appointment as her Knight.
The group did beautifully, finding the perfect beer, food, and facts to keep him on the material. Got lucky and did everything they could, including a paintoff, deadly rubix cube, and dance of blades.
>PTU
>I roll to seduce the BBEG with my skill of 3d6
>You sure? you need an 18 to succeed
>DO IT
>nat 18
>BBEG's face when she succeeds
I was never so happy about being derailed
>>43652367
>first enemy of campaign
>crazy guy on an island full of cultists
>they capture him to learn more about him and the cultists instead of killing him
How do D&D/Pathfinder's sizes and spaces make any sense at all?
>Small size: 2 to 4 feet tall or long, occupies 5x5 foot space
>Medium size: 4 to 8 feet tall or long, occupies 5x5 foot space
>Large size: 8 to 16 feet tall or long, occupies 10x10 foot space
>Huge size: 16 to 32 feet tall or long, occupies 15x15 foot space
>Gargantuan size: 32 to 64 feet tall or long, occupies 20x20 foot space
>Colossal size: 64 to 128 feet tall or long, occupies 30x30 foot space
For instance, if a 6 foot tall creature takes up a 5x5 foot space, then why does a 48 foot tall creature take up only a 20x20 foot space? It should logically take up a 40x40 foot space, right?
How is this represented in official miniatures?
>DnD/Pathfinder
>Logical Sense
Pick one.
The space is less about physical dimensions, but the space they require to fight comfortably.
All in all, it's an abstraction used for convenience, and you shouldn't worry too much about it.
>>43652306
'Space' specifically refers to the area that the creature can attack within and can reach to attack, not the space the entire creature occupies. Meagolocentipedes, colossal worms and dragons, etc. take up much larger areas than the spaces they are given to attack in.
You would know this if you actually bothered reading the shit you complain about, like the Entries Descriptions of the Bestiary.
Attributes tend to work poorly in class-based systems since a given class typically has only a few decent attribute spreads. A Fighter is going to want Strength and a Wizard is going to want Intelligence. Attributes only offer a false choice. Is there a way to make them play nice with a class-based system, offering meaningful choice?
There are very few ways to do that well. It either requires the attributes to be class agnostic, doing such things that EVERY class needs to an extent. Or, make every class able to use every attribute in a meaningful fashion.
>has only a few decent attribute spreads
Is that more than one? Congrats. That means there's choices involved.
>Attributes tend to work poorly in class-based systems
Except they've worked fine since... oh... the foundation of this entire genre of gaming.
>>43652012
You forgot your :^) friend
Rolled 4, 1, 2, 2, 3, 5, 6, 6, 4, 1, 1, 2, 2, 6, 2, 6, 3, 4 = 60 (18d6)
Ok, it's late at night, really late. We're gonna have some fun. I'm going to have an entire mercenary company named the Horned Toads, and need to have each member of it stated with a quick blurb about them.
I thought this could be done in a rather fun way.
Everyone, roll 3d6 down the line. Name your guy, his class & race (would be appreciated if races were kept to human, halfelf, elf, orc, & half orc), and state what does he do in the mercenary company.
I'll start.
>>43651903
Str: 7
Dex: 10 (12 after race mod)
Con: 16 (14 after race mod)
Int: 4 (6 after race mod)
Wis: 10
Cha: 13
Vellis Moors, a young and, by his pier's standards, absolutely retarded elf. Ended up joining up after his father passed away and he couldn't find proper work to support his ailing mother. He now works in the Horned Toad's baggage train, sending hard earned silver pennies back home and drinking himself into a stupor each evening.
Rolled 5, 4, 5, 3, 2, 4, 6, 5, 1, 4, 3, 4, 5, 2, 1, 5, 6, 1 = 66 (18d6)
Sure why not.
Rolled 2, 4, 5, 6, 6, 5, 3, 3, 6, 2, 3, 5, 6, 2, 2, 4, 6, 1 = 71 (18d6)
>>43651903
Gonna make a second as the thread starts up.
I love world-building, and one of the parts of world-building that I really, really enjoy are seeing ads and flyers for fictional in-universe companies or merchants. So I'm posting a few, most of them sci-fi because I don't know where my fantasy ones are right now.
If anyone has similar things, let's post em.
>>43651767
For context, Bowa Co. makes all the Federation's beam weapons in the Mobile Suit Gundam Universal Century setting.
This one is an ad for Nova Scotia, a music publisher in the same setting.
A random fast food chain from Gundam.
This is just a vintage poster for RIBS IN A CAN dating to about 1960, I think.
You think you just heard somebody knock on your door.
There's definitely someone at the door.
You are tired and you don't like guests. You decide to just scry outside your house and see who's there before you answer.
It's a bunch of peasants. They probably want you to do something stupid.
>>43649871
Tell them to go away
ITT: Post your favorite monster.
>>43648543
Humanity.
>>43648543
Pink dragon, unexpected and much more powerful than first thought. Blindfighting anyone?
drinkwithoutcoaster.jpg
So I haven't played a lot of D&D, and have recently asked my friends to join their game, they told me that they have 2 spots open..I can be the DM or I can be a support/buffer/healer/not directly fighting type character
I chose the former. Since I dont know everything about D&D, such as lore, or specific monsters...how they interact..where they would be. Am I fucked?
So far this is my plan:
1.players are a new group of adventurers seeking fame, fortune, etc. etc.
2. they said they just want to explore, so I let them pick a direction and chose north..
3. They will be going north fighting barbarians, bears, wolves, pissed off dwarves and whatnot.
4. I hope this next part doesn't sound too....bad (they come across a dwarf vs barbarian war, in the middle is a large castle, manned by many different races defending a relic.
5. the Dwarves want the land beneath the relic, rich with ores and metals
6. The barbarians want the relic of their lost king, and are willing to destroy anything to "save it"
7. relic cant be moved because its stopping some ancient evil from escaping, otherwise its a very powerful greatsword.
8. in the event its removed, everything goes to shit, armies of the dead roam the frozen north, dwarves and barbarians hate each other etc.
I assume the players wouldn't let the evil out and protect it by picking a side and helping to destroy the other. now I don't know how many sessions we got, but I assume I could fill in sessions with questing for levels, exploring and tackling the war in the north when they are around level 10?
I just want them to have fun really, and not be pissed off the whole time.
>>43648493
You fucked up. You could have played a Wizard.
>>43648493
>play a cleric
>still out-damage all the other players
>>43648493
>I dont know everything about D&D, such as lore, or specific monsters...how they interact
Dude. Who the fuck cares. Make whatever you want in your world.
Your plan is fine except your should figure out what to due if they don't want to head north. Unless they already told you "north".
You should keep in mind: What if your PCs aren't willing to help either side and are just out for them selves. Other then that just roll with the punches.
Gearing up to play a Fallout campaign using GURPS (or maybe Savage worlds, its still up in the air) with some internet friends over Roll20.
Maps and tiles are pretty slim pickings in the marketplace, and scrounging it getting tedious. Anybody have the Battle Maps Apocalypse pdfs, or just some good post-apoc tiles or maps?
here's a bump, this is relevant to my autism and i too would like these
the single picture i have
>>43651367
>>43651382
*salesman walks onto stage in front of a billion orks, being broadcasted to every ork*
>Orks and other bigger orks
>are you tired of being shot, stabbed, or otherwise beaten by weak non ork squishies?
>tired of being zapped by weird clanky robots?
>well not anymore, Introducing My brand new armor for you
>Supa Ard boyz armor
>for only the toughest, strongest, meanest fastest orks
>its bulletproof, even the parts that dont cover anything
>its special because it reflects energies that go zap or pew killing that weak ranged ninny
>some crazy guy has a power weapon? nope no effect whatsoever
>this extremely powerful armor is all yours...but is it?
>due to high demand I only have 1 billion more units to sell, so every ork here gets a full set FREE, simply attach the armor by pulling down over your head, and then go crazy, its like being in super power armor.
*salesman stops talking, gazing out over the crowds of a billion orks*
>you there, big boss, can you volunteer a weak grot?
*grot comes on stage, salesman puts the armor on him*
>weak, cowardly *pulls out bolt pistol* AND DEAD
>Shoots grot in the head at point blank, grit cries and cowers but suffers no damage at all
*orks sit in stunned silence*
>"grot...dat git iz da tuffest"
*salesman pulls out a huge powerfist*
>and even, THIS *punches grot with full might*
>grot tumbles over, but suffers no damage
*salesman sells all of the armors, leaves the planet happy*
Orks go into battle convinced their surplus imperial guard armor will protect them, suddenly become bulletproof super orks that cant die
>salesman is sent to death for selling the most surplus
>the whole time the salesman had used dud bullets, and a paper mache powerfist
>his volunteer ork was his partner, the grot was just stupid as hell.
dear Emperor, what have you done OP?
>Supa Ard Boy Armor gets circulated
>new and improved orks meet Imperial Guard
>wez gonna krump dem humies
>WAAAGH!
>wait uh min-it
>deyz wearin are armer!
>deyz invi-dincible too!
パソコンとスマホで使用メモリーの差で話すレベルが違うオルクにも劣る民族って意味だ
Wouldn't Lovecraftian stories be starrier if people literally couldn't see the monsters, until they did something .... noticeable, understandable, human.
Like murder.
>>43647970
I think so. Specially as a counter to bad behavior.
Uh, yes? That's kind of the point. Lovecraftian horror is someone realizing that the universe is actually way more fucked up than they would even dare fathom. And now that the veil has been lifted, they can't just close it again.
Lovecraftian horror isn't actually about monsters being so terrifying that they make you lose your mind. It's about the fact that you suddenly realize that those monsters even exist, and that implies everything you know and take for granted in life is actually nothing but a comforting lie you've been living. It's about realizing some horrible truth, and then knowing you can't actually do anything about it, but now you can't ignore it either.
>>43647970
Read the dunwich horror you shit