Do you like chivalrous characters /tg/.
>>43743207
Sometimes i do sometimes i don't
>>43743207
They're alright.
>>43743207
It's the only way.
Scion thread! Share your stories, rules to nerf Epic Dex, God-level plots and more. But really, do share weird stories.
>Run campaign
>Group has to investigate Scions disappearing in China
>Cliché Mountain-Monastery with secretly evil guy
>Monastery gets attacked by Chaos Dogs
>Have them thrash the group for a bit because its their first Demigod-Adventure so I decide to give them a taste of how difficult things are going to become
>Loki-Scion runs away and hides
>Occasionally ask him if he wants to do something besides watching his group getting torn up by giant yellow dogs
>"Is there a lance somewhere?"
>"Uh.. yeah, there are a few."
>Loki-Scion grabs one of the lances and throws it at one of the dogs
>"Fetch, boy! Fetch!"
>Have him roll Manip+Animal Ken, foolishly saying the (extremly high) treshold out loud
>Manages to get it. No reroll, no duty, no legendary deed, nothing
>He made a Titanspawn play Fetch with him for about 20 minutes
>He is the God of Mischief now.
Would it not be better to merge the Exalted thread with scion? Are very similar.
>>43742806
I don't have time to tell more specific stories now, but our best game started with this pitch:
Players would develop characters from the Hero level to the Demigod level in Chicago during the time period between WWI and WWII. This period would be split into five different stories, each about five sessions, and each separated by a 4-5 year time-jump. During each time-jump, the characters would automatically increase by one Legend rating and their player could describe at least one major event that occured in the interim to explain their rising noteriety. There was also some amount of XP each story to be awarded for character advancement. In total, the 25 sessions would comprise a campaign of about six months, assuming one game a week for 25 weeks.
The reasoning behind the time-jumps was that without modern media, Legend would spread/increase at a significantly lower rate than the original setting assumes. Really though, the entire idea was spawned from the desire to eventually see our Loa player in the 1970's, rocking some god-fueled pimp attire. The rest was just an extension of what I feel is the untapped natural strength of Scion: exploring the influence of the gods and god-blooded on what we thought we knew of as modern history.
>>43742918
The rough-draft timeline for inspiration looked something like this:
1918 - WWI ends
1920 - Essence 1 - Game starts in Chicago, Illinois, USA.
1920's - Harlem Renaissance
1920 - Prohibition begins
1920 - Mexican Revolution ends
1920 - Women gain the right to vote
1922 - A 20-ton meteorite lands near Blackstone, Virginia
1922 - Irish Civil War
1922 - Discovery of King Tut's tomb
1924 - Immigration Act
1925 - Essence 2
1925 - Scopes Trial
1925 - Invention of Television
1927 - Chinese Civil War
1928 - Eliot Ness begins to lead the prohibition unit in Chicago.
1929 - Essence 3
1929 - Valentine's Day Massacre
1929 - "Black Tuesday" Stock Market crashes, beginning the Great Depression
1930 - Clyde Tombaugh confirms the existence of Pluto
1931 - Al Capone is sentenced to 11 years in jail for tax evasion
1932 - Winter Olympics in New York; Summer Olympics in LA
1933 - Prohibition is repealed
1935 - Essence 4
1935 - Hitler announces German re-armament
1935 - Dust Bowl
1935 - Alcoholics Anonymous is founded
1939 - Essence 5: Demigod
1939 - WWII begins (Ragnarok)
Anyone know a good method for generating alternate/parallel/pocket dimensions?
http://orteil.dashnet.org/nested
The classic.
>>43742734
Supposedly there are methods involving black holes and magnetic monopoles, but I never really understood the physics of it myself.
>>43742759
This is amazing.
>>It's a casters world, baby. Martials just live in it.
>Welcome to fucking Ralph Waldo Emerson's D&D campaign.
>>43742657
>you had a good game, but we both know you could never beat me
From the lips of a 400lbs hambeast while he played a 10 year old kid in a game of go fish while waiting for the kids dad and the beasts friend to finish a game of 40k.
>By the rules, the railgun on my Hammerhead is able to shoot down your drop pods
>Diplomacy/Persuasion/Negotiation/etc. are skills
How does this make sense? Tying knots, playing an instrument, and picking locks are skills. They determine what a character can do or give some bonus. But any non-mute character in a role-playing game can talk (since it's a human being playing a role), so why are these "skills" with associated "skill checks" in so many systems?
>>43742087
By the same line of reasoning, every non-maimed character can move his hands, so tying knots, playing an instrument, and picking locks shouldn't be skills either.
By OP's totally-not-a-bait-thread logic, since I am capable of lifting my arms, I must be capable of lifting a minivan over my head.
Even after the long walk through the eastern forests, the time taken walking the last few miles to the manor helping along Lucus' damaged golem feel frustratingly long. Plenty of people stop to stare, or at least give a sideways glance as they hury by, curiosity overcoming decorum as they see the Raziel helping along another half-broken old golem, stooping to support the slightly smaller artifice. I would like to hope it looks dignified, but I have my doubts.
Soon, the walls of the manor stand before us, and I help Ose in through the gate first before Raziel passes through, the entranceway not really designed to allow two golems to pass through side by side. By the time I've helped Lucus' golem over to rest on the grass next to the hanger, we seem to have attracted a small crowd of staff.
Lucus powers down what flickering life remains in the golem as Raziel kneels, both cockpits opening, though Lucus' requiring a few sharp kicks from within to make the dented, rusting steel react to his commands.
“Lord Sief, welcome home,” a familiar voice calls, Loren beaming up at me from the ground as I climb down Raziel's kneeling form.
“It's good to be back, Loren,” I smile, glancing around.
Looks like there's a few other servants loitering respectfully, either out of curiosity or because they're expecting to be given something to do, while Virgil and his few remaining assistants emerge from the hanger to take a closer look at the two golems, the artificer blanching as he starts to recognize the full extent of the damage that he's going to be expected to fix.
(cont)
>>43741787
“It looks like you've had quite an eventful trip. Shall we prepare a bath and meal, and a room for your guest?” Loren continues, stepping forward, looking from me to Lucus and back, a catlike grin passing across her features for a moment as her gaze lingers on me. I suppose I should be thankful that there's a crowd, or I might be being subjected to a rather more aggressive welcome.
“Yes, thank you Loren,” I nod, keeping an eye on Lucus as he stares at the manor, the servants, everything, muttering to himself a little, though for the most part looking far more calm than he has been up until this point.
There's plenty of things to deal with now that I'm back, though most of the longer term things can wait until after I've had a day to settle back into the place. While I'm waiting for that meal however...
>talk to my father
>talk to Sir Paxton
>stick with Lucus for now
>nothing that can't wait until after that bath
>>43741805
>Archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=golem+knight
>Twitter:
https://twitter.com/BrightTegu
>Ask:
http://ask.fm/BrightTegu
>Character List
http://pastebin.com/GmA7UNt4
>>43741805
>>talk to Sir Paxton
Let's let Lucus calm down a bit and get some advice from Paxton.
Welcome to Academy City. The time is late night, the weather is frosty, and the date is January 28.
You are Kyril Torikov, Level 3 telekinetic ‘business owner’, and you were working late. It wasn’t like you couldn’t put it off for tomorrow. Though with Lupin slated to act tomorrow, and your commitment to stopping her, you certainly didn’t want to leave things unfinished if you could help it. Your number’s man had class the very next day so you had told him to retire early for the night. The same could be said of your girlfriend. As for your right hand man, well he certainly had his own affairs to attend to. Besides, you had to know how your little ‘business’ in School District 10 was functioning. It was as you were finishing up for the night that you were aware of someone trying to sneak in to your top floor office.
The climb couldn’t have been easy, if it was a climb at all, and you had already dealt with one attempt at your life. This could very well be another. Thankfully you didn’t keep your gun on your desk so drawing and shooting would be the best course of action. Not only would you seize the initiative but also alert your henchmen in the building. That said, the intruder had yet to make a move. Other than slinking in to your office through the window, they looked like they were waiting for something. It could mean that they were here to talk, though the potential topics of discussion escaped you. That would allow you to finish up whatever you were doing. Or you could just greet them and get it over with. As sneaky as they were, they were not Tadakuni, or even Sagara.
>Greet the intruder, diplomacy first
>Give no fucks, finish your work
>Shoot first, ask questions later
Info: http://pastebin.com/x6GsFVTj
>>43741765
>Greet the intruder, diplomacy first
be a polite host
>>43741765
Immobilize them completely with TK and then talk
They weren’t being subtle, so you weren’t going to be either. That said, you had to take some precautions. Slipping off the limiter, you raised your head and spoke,
“What can I do for you?”
The intruder stiffened. It wasn’t because of fright, nervousness, or even an anticipation of an attack. They were simply struggling as you tried to pin them down with your Ability. It was partially successful seeing as you didn’t want to hurt them too much. On the other hand they were still capable of moving which could only be explained either by another Ability or superhuman strength. You gave a good look at the intruder in your office. It was Grímsdóttir.
“To talk,” she squeezed out.
You didn’t let her leave your telekinetic grip though you relaxed it around her head.
“I’d like to offer you a seat,” you gestured to one of the gouges in the wall, “Someone’s already tried to kill me once so I hope you don’t take offence.”
“None taken,” she made a show of looking around, “I know Taylor told you to get out of the game but.”
“Just get to the point, do you need me to pass on something to VERDICT or?”
She caught on to your annoyance quickly enough.
“No, nothing like that, just wanted you to know that I have my eyes on you.”
“As opposed to the drug dealers or pimps two blocks down?”
“I keep an eye on all the big players,” she spoke casually, “consider this a courtesy call.”
“Not very courteous are you,” your tone was dry, “breaking in to my office like this.”
“Well I’m also investigating something.”
It was a weak excuse.
“What do I have to do with it?”
“The girls who used to work here,” she enunciated slowly, “They’re dead.”
Even if you did know anything about it wasn’t like you were going to simply hand it over to her for free. You remembered who owned the place but beyond that you would have to ask Sagara to dig deeper.
>Offer her what you knew as an olive branch
>Tell her to find her own information broker
>Disavow all knowledge and interest
Old grognard wants to try this new fangled game you kids play. What's the best way to start?
>>43741514
Take fifty bucks and set it on fire.
Repeat until you win a tournament.
The best way to start is don't.
Magic players are dicks and treat new players like shit.
>>43741514
As a guy who is not into Magic but has seen a friend sink hundreds of hours and dollars into the hobby then suddenly quit after recent releases, I'd recommend that you not.
But, if you're that interested, check one the Generals. There's, like, three.
PREVIOUSLY: http://suptg.thisisnotatrueending.com/archive.html?searchall=Star+Wars%3A+Fortune+Hunter
“Uh, Listen, Erma. Maybe we could talk about this.” Last time you escaped from the Vode An, you ended up destroying their hangar bay and completely wrecking most of their Starfighter complement. You imagine Erma and her cadre of Mandalorian battle sisters are not exactly to arrest you peacefully. Your R-22 slowly pulls in below your Barloz as the Vode An steers towards the two of you. “Look, maybe I broke your heart and betrayed your little gang of pirates and stole something incredibly venerable to the Vizsla household, but that doesn’t excuse holding a grudge.”
The response is a very swift Ion pulse to the Barloz’s thrusters. “We have lost power to engines,” states Lev. “We are currently drifting.” … okay, it seems like they’re not willing to talk.
“No time for talk now,” says Erma. “You’re going to face justice for what you did to House Vizsla, and to the Furies, and to all of Mandalore.” Slowly, you can see the Barloz be pulled away from you as you try to dock.
“Rhys!” Misri yells to you over the comms. “They got us caught in a tractor beam!” Oh, they finally fixed that? You were wondering why they didn’t use that on you back on Nar Shaddaa. Guess that sabotage even before you met them again paid off up until now. “We can’t move!”
“No, no, you’re moving,” you say, trying to calm her down. “Just… into their ship.”
“What!?” screams Misri.
[1/2]
>>43741478
[2/2]
“Okay, that’s not-“ You stop yourself. No, you’re going to make things worse. “Look, just stay where you are, they ain’t going to hurt you. Just uh…” You check your systems. You’re still below the Barloz, which means their Tractor beam can’t touch you. And with Erma, Lima, and Uggla still flying closely around you, you might be able to pull off a miracle of some sort. But it most likely will involve leaving the Barloz behind. You quickly check your subsystems. Shields are recharging, minor damage to power capacitors… Hyperdrive is functioning.
> Make a run for it. You can always save the Barloz and Misri later.
> Allow yourself to be taken in. You’d probably make yourself out as a coward anyway.
> Other
>>43741481
>Allow yourself to be taken in. You’d probably make yourself out as a coward anyway.
>>43741481
>> Make a run for it. You can always save the Barloz and Misri later.
Rescue attempts only work from outside the prison.
This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QMs.
Please do not shitpost, and please report any shit posters attempting to derail discussion or cause strife. In addition, try to keep tripfag drama to a minimum.
Useful links: http://pastebin.com/pV7sdNnv
This link contains numerous writing guides, as well as the addresses of quest related IRC channels.
https://twitter.com/Eisenstern/lists/quest-runner-directory
This is a directory containing the tweets of most current QMs. While a twitter is by no means mandatory, it is a useful tool for both you and your players. If you aren't on the list, post your twitter here and someone will make sure it gets added eventually.
>QM Question:
How much time do you set aside for pre-thread writing and brainstorming?
>Player Question:
Have you ever felt inspired to write your own quest due to a favorite quest disappearing?
>Bonus Question:
How much canon should be put into a fanfic quest?
>>43741406
>QM Question:
Depends, sometimes is days, sometimes its just nothing and I go with the ol good improv
>Bonus Question:
Depends on how loose that canon is. Still, the answer is always the same, as long as it doesn't completely fucks up the storyline or continuity and sends the most autistic fans into a tard rage youre good to go.
>>43741406
>QM Question: I usually spend about an hour procrastinating and then the last ten minutes actually working on pre-thread writing and brainstorming. It somehow doesn't turn out too awful.
>Bonus Question:
I think it depends on both the player base and the QM. Generally, it sh
So, are there any new quests that started recently that are worth following?
You wake up with a loud grunt, and to a white light blinding your sight for a couple of seconds. You can hear the distinct sound of explosions and blaster fire far away, yet still nearby. You rise up from the bed you awoke on, taking in the familiar room you're in. It looks like a hospital room, but not a Republic one that you're used to. It's small, with a messy bed, a chair, a reinforced mirror, and a steel door occupying it. A quick look in the mirror reveals a stranger to you. You're wearing white medical clothes and your armor and equipment is nowhere to be found. You have grown a beard and the bolt in your jaw has been removed, leaving a scar behind. Bits and pieces are slowly coming back to your now drug-free mind; you and Joker were captured, brought to an unknown location and since then you've endured countless tests and torture. Evidently you don't remember everything because you're still surprised when you look down to find your lower left arm missing and a red cybernetic replacement there in its stead. Holding it up to face-level, you move each mechanical finger individually and then you close it to a fist. What have they done to you? What happened to your fellow brother? The sound of blaster fire, skirmishes and explosions are finally reaching you once more as you get a grip on your situation. Your senses have been dulled by drugs for too long. It's time to leave this place.
[1/2]
>>43741395
[2/2]
Your legs feel like jelly when you slowly make your way towards the door. "It's locked." You mutter out loud to yourself. The panel to the left of the door is offline. Had it been online, you could have possibly done a poor-man's slicing job, but this is the time for drastic measures. With what strength you have in your arm, you smash your new cybernetic arm straight into the panel. You pull out the coloured cords from its insides and rip them off. The metal door opens slightly ajar, and eventually you successfully open the door with sheer arm strength. Strength is slowly starting to return to your legs as well when you take a few steps into the corridor. The screams, blaster fire, and explosions are louder out here and the distinct smell of smoke and fire is in the air. To the left you spot a blastzone filled with corpses wearing GAR's designated clone trooper equipment, but whether or not they are real clones or the androids looking like your brothers, you can't tell. At the end of the corridor a clone is sitting hunched over against a wall. He's still moving somewhat. You throw a glance to your right and at the end of the hallway you spot a skirmish between two squads of clone troopers firing at each other.
What is happening? Where is Joker?!
>Run to the Skirmish
>Approach the alone clone/android
---
Last Thread - http://suptg.thisisnotatrueending.com/archive/42220891/
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Character Sheet - http://pastebin.com/htFccFCs
Character Bios - http://pastebin.com/skEDQJbn
Twitter - twitter.com/WhiskeyQM
Rules - http://pastebin.com/hGQgM90k
Have any questions? (Quest-related or something else) - ask.fm/WhiskeyQM
>>43741410
>Approach the alone clone/android
>>43741395
CAN IT BE??!!!??!
IT'S ALIVE!!!!!!!
The angry knot between your shoulderblades tightens again. You whirl away from the empty archway, lip curled. “Enough of these -games-,” you growl. “What do you -want-?”
There is a moment's silence. A dark blot appears in the air above you, a spreading stain in the fabric of the air. It is followed by another, then another, until a swirling mass of black sphere twists together in a chaotic mess. The jumble finally resolves itself in a flash of gold and black, sweeping up to you nearly quicker than your eyes can track it.
“This is precisely the problem I mean,” the thing says. “You and your master are the same plague. You ignore law and tradition for what is expedient and convenient.”
It sweeps away in a blur of feathered robes, dodging the instinctive sword-swipe. As the mothpowder settles to the floor the figure shudders in the air violently, empty robes fluttering in an unfelt breeze. The light behind its mask glows bright.
“You alter what you find inconvenient, and ignore that which you cannot be bothered to alter.”
It jerks to one side, then drops to the ground. Skimming along the surface of the carpeted floor, it weaves in and out of the pillars around you.
“In doing so, you endanger yourself and all those who have come before you. You are a -menace-.”
You bite back the scathing reply boiling in the back of your throat, watching the thing dart to and fro. It moves without rhyme or reason, tangling itself in the hanging curtains, sweeping along the ceiling in weaving patterns.
It finally slows to a halt, floating before you to gaze at you sidelong. The glowing moon-like horn atop its mask (head?) gleams in the hazy light.
“You are not worthy to bear the title of Totemist. I cannot cast you out, for your pact has been made, but you are not welcome here. You are a base hunter, tearing trophies from your grisly work without appreciation for the delicate infrastructure that makes such things possible.”
“And who—what are you, to make such a sweeping judgment?” Quinn demands behind you. “You kidnapped me to, what, act as bait so you could belittle my friend?”
“I took you as a warning,” the spirit rumbles. “All things can be taken away from one so unwary and poorly defended. You hurl yourself unblinking into the void and you are surprised when you attract unwelcome attention. I am far from the most malevolent entity you could have garnered notice from. Consider yourself exceedingly -lucky-.”
You repeat Quinn's question: “Who are you?”
The spirit draws itself up to its full height, robes of feathered darkness bristling. The air looms with sudden gravity, and the room goes absolutely quiet save for the chiming of the spirit's voice.
“I am the Guardian of this place, keeper of the Holy Vault and Link to the World Without.”
The air in the room goes thin, and mist—numbing gray mist—spills from beneath the spirit's robes. You can see spiritual power leaking from it with your naked eye, an incandescent aura of gold that forms arcane sigils in the air.
“I am Hesheza Zahn, signatory and seal of the Totemist's Pact.”
It fixes you with its piercing white gaze, boring into your very core.
“Who are you?”
You take an involuntary step back. The sheer pressure that radiates from Zahn like light from a star is enough to make your head spin.
> I am Osyki. Totemist. You had no right to kidnap innocents over a matter of ignorance and wounded pride.
> I am an apprentice thrust into a world I have barely had time to comprehend.
> One who would learn, if you have the ability to teach.
> [Attack Hesheza Zahn]
> Write-in
You are Osyki, journeyman Totemist and first line of defense for your village against the rabid Behemoths wandering the land. Your master, the previous Totemist, fell in a battle against a terrible Behemoth, leaving the duty of defending your settlement to you. You have returned home to Grisoch after a lengthy trip abroad. Some experimentation by your apprentices has weakened the veil between your Workshop and whatever lies beyond. They have been taken from you. You intend to reclaim them from Hesheza Zahn, the spirit of the first Totemist.
[[Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=totem
Plot Summary: http://pastebin.com/dqBSNUTM
The Cast Thus Far / Binder's Log: http://pastebin.com/VsJpEUx3
Ask: ask.fm/DiarcaEXE
Wiki in progess: http://totemistquest.pbworks.com
Quest Twitter: @TotemistQuest]]
>>43741179
oh fug its here im awake even huzzah
>> I am an apprentice thrust into a world I have barely had time to comprehend.
Oyski is completely unprepared for this guy, as am i
>The zip fastener on your plate armour has jammed
Just rub it with a pencil.
Jeez, I thought you knights were supposed to have high Intelligence scores.Oh sorry HURR HURR REDDIT /B/ HUMOR NOT MUH TEEGEE
There's only one way to solve this.get my WD40, Simba
>>43741039
>Just rub it with a pencil.
Other than that being a physically painful post, what?
Does this do something? Rub it how?
Halo Mythic Preview 21.5
http://www.mediafire.com/download/anwpoq6sqwi9f76/Halo+Mythic+Preview+21.5-opt.pdf
Realistically what sort of transit systems a massive space ship have? Probably mag rail tram?
>>43740991
How big is "massive" in this case?
The Infinity is only 6 km long.
>>43740991
Infinity has small train carts on tracks for transit
Covenant probably have teleportation.
>>43740991
Probably some kind of train.
You had a happy smile all day that morning. Not only was it the weekend and you had no classes at your university, today was also a day you promised to go out with Ruri. She was a long time childhood friend of yours. For as long as you can remember you have been together. "I wonder if Ruri made lunch today..." You thought to yourself as you get ready that morning.
Although the two of you promised to go to the same university, an unfortunate accident happened and she had to stay behind a year in high school. "She'll be joining me next year, our promise will be complete then." You thought to yourself. After you take a shower and change into nicer clothes, you head over to her house. She lived about 20 minutes away from you. It wasn't too far, but it was far enough that you had to catch the bus.
"Ah! The bus should be coming pretty soon!" You whisper to yourself as you rush out of your apartment taking a piece of toast with you.
As you leave the door, you noticed something interesting. The apartment right next to you was finally getting a tenant. "Hmm I wonder what kind of tenant my neighbour would be..." At that time however you had no time to help or introduce yourself. "Ah I should get going! Ruri is probably waiting for me already..." As you were going down the stairs however, you notice someone at the bottom of them.
You've never seen her before so it was safe to assume she was your new neighbour. "Ah... How am I going to move now? I can't believe the movers cancelled on me..." Around her were a ton of heavy looking boxes.
[ ] Introduce yourself. Help her out.
[ ] You had no time to help.
>[]Introduce and help
>>43740877
>seek help since you keep creating the fucking same weebshit quests
>>43740877
>[ ] You had no time to help.