I've DM'd a few campaigns with the same group. We started 5th together and got through the starter set and a homebrewed/scaled Tyranny of Dragons.
I fucking hate them.
The group is predominantly min/maxers which you would expect isn't that big of a deal in 5th, but it also means that they don't want to RP for shit. One of them's off playing Hearthstone, the other is reading builds for Diablo 3, and another one has the monster manual open and a pdf of the DMG and is trying to power game.
There's a couple people who actively participate...
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>>43764283
I would start off by making fights rougher, and I hate to say it, more 'puzzle-like". Set it up so that if they just run and punch, they'll get beaten up. Don't kill them, not at first, but signal to them that they need to adjust tactics.
Have NPCs suggest ideas, and good ones. It might pay to be a bit obvious if they're minmaxing munchkins. But keep it in the realm of tactics at first, but you want to build the association in their minds that listening to NPCs is something important...
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>>43764283
Here OP pic related for you. In the end you only need to remember one thing you're the DM you don't need to stick with a group you don't like.
>>43764283
Use the most dickest villan ever!!
So I've been considering cannibalizing the Legend of the Wulin system to run a Nasuverse game (and make a PDF to share) but I'm curious how to implement magic in the system considering that it's not really a thing, as far as like using healing magic and fire balls.
Got any ideas?
>>43764219
Off the top of my head, so it could be shit:
>knowing magic requires buying into a loresheet
>the type of magic known is given when buying that loresheet
>casting a spell is an action using wu wei or equivalent, and requires spending a certain amount of chi
>elemental associations apply, so fire chi would count double for casting fireball
Some guy storytime'd about running Nanoha using that system, so it can be done. Don't remember how and I'm not at all familiar with LotW in the first place.
>>43764219
Honestly, I would just have magic be a way to fluff internal style techniques.
You also could fluff them as non-magical if magical uses don't fit your character concept (and maybe stay away from the elemental internals while you are doing so) and everything works out fine with minimal editing.
But that's my lazy approach to it.
>DM begins to describe a sumptuous feast prepared by the villagers
I had to stop him midway through his description, because if there's one thing I can't stand, it's rampant anachronisms.
I had to explain to him that medieval villagers wouldn't have access to salt, pepper, tomatoes, potatoes, leeks, apples, pears, pork, pineapples, salmon, scorpions, artichokes, turnips, chicken, carrots, or just about everything else that he described.
At best, a medieval peasant ate a porridge made of boiled and mashed...
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>>43764215
Was it actually a medieval setting, or was it a medieval fantasy setting, where you'd be wrong and anachronistic NOT to have magic influence how the world works, down to what peasants could and couldn't have access to?
>>43764215
I've always been curious, OP, what's it like to not know what fun is? Additionally, what's it like being an enormous sperg?
>>43764215
Going to be MCing a fallout style game for my friends soon. Any tips some more experienced MCs can give?
>>43764004
Read the rules twice over.
I had a problem with gangs and vehicles last time I MC'd it because I didn't know how those worked.
>>43764004
Remember that Fallout 4 has a different tone than the other Fallouts, and Apocalypse World has a different tone than Fallouts in general. Decide in advance whether you're going to twist Apocalypse World to suit the Fallout tone, or whether you're going to run it in a Fallout-like setting but still in the Apocalypse World, deferring to the latter's theme.
It's not a huge gap -- to a certain extent, a postapocalypse is a postapocalypse, even with their differences -- but it's an...
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>>43764004
Read the rules, but /most importantly/, read the MC Section, especially 'The 1st Session'. The biggest things for me were having a solid grasp on Fronts and what they do (tl;dr, they create interesting problems), and having and giving the players a /really solid/ grip on the world they're in.
Past that, always tell the players /as much as you can get away with/. That doesn't mean never make someone Read A Sitch/Person, but if an NPC is shouting mad, and a PC /might/ have a guess as to why,...
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>>43763463
Continued from the last thread.
Another PC (a knight of the Black Dagger Brotherhood, a Templar conspiracy to kill the antichrist with the Daggers of Meggido) rescued this girl of the Quintet, a group of songstresses who could evoke miracles through, well, songs.
The thing was that each girl had a minor blessing of her own, and one of them could walk on air whenever she was happy. She had very little control of this power, and often used it unconsciously. But around that particular...
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I've read you posting about your game/the Quintet a long time ago. They seemed fairly neat.
>>43764207
Yeah, I'll admit: As a DM, character-heavy stories are the most fun ones, really. But generally, to make it easier for me to run, I don't have more than one PC's love interest show up at the same time, so to speak. So everyone gets a 'spotlight episode' that is peripheral to the main plot.
>>43764270
I'd love to GM more character heavy stories but I feel like my characters are terrible and not up to par with what they should/could be.The "always walking on air around that particular PC" thing is gloriously cheesy/silly and I love it.
You live as though swimming in an ocean. The noise of people and cars, of dreams being realized and breaking to pieces, honking horns and howling wind all fades into a low thrum - the heartbeat of the city. Your shades are drawn shut, and your eyes open for a moment to look at your apartment's whirling ceiling fan before closing again. You can't seem to sleep.
You shift the towel you draped over your clock - it's 11:59 on a Saturday night, then 12:00 on a Sunday morning. It's now your birthday, September 7th. How old are you?
>13...
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>>43763771
>>17 years old.
>>43763771
>13 years old.
Also, OP, give yourself a name.
This is the official thread for all discussion pertaining to the modern format of Magic the Gathering
First some questions just to get discussion going
>Do you think any cards will be added or removed from the ban list? Do any cards need to be banned or are there any cards you would like to be unbanned?
>What's your personal favorite sideboard card?
>What's the deck you find most interesting in the format?
>>43763659
>What's your personal favorite sideboard card?
Scavenging Ooze
Reminder that WotC is waiting for Amulet Bloom to spike a GP so it can ban Summer Bloom.
If you don't already own the deck then don't bother buying it.
>>43763815
>WotC will ban Amulet Bloom
Why do people keep saying this? The deck isn't even that good. Splinter Twin is the best combo deck there is and nothing out of there is banned.
So in your experience, how do Cat People work out in your games?
>>43763641
>gloves with fingernails
ew
>>43763641
In their own homes, mostly; felines, being the introverts they are, aren't very fond of the gym.
>>43763641
I prefer them to be vaguely sociopathic and extremely smug, lazy and apathetic. Mostly occupying roles with less scruples, such as assassins or spies.
>Low level campaign
>BBEG is a pacifist who uses other people for fights
>He moves slowly, protected by the bulk of his schemes already in operation
>Sacrifices his pawns against the party because he doesn't care about them
>Party manages to flip his number 2
>Convinces him to kill BBEG and take control
>Should be childswork to kill a pacifist who never...
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How would it be railroading?
What was your reasoning for thinking him weak? Just because he "seemed" be to be pacifist.
>>43763492
>How would it be railroading?
>Players act on knowledge given to them
>Formulate a plan that isn't BUST IN FULL ATTACK
>RP it out and build contingencies
>DM "changes" the BBEG to "beat" their plan
>muh player agency
>>43763559
Yeah, acting on the information you have an realizing you don't have all the information isn't railroading. It just means people don't have all the information. People in real life make incorrect assumptions all the time.
If they had a piece of information that directly contradicted the idea he was a strong combatant then I'd be on his side. Being a pacifist doesn't automatically make you a weakling.
Your burgeoning party of adventurers has achieved a notable victory in clearing out a den of bandits. As such, you have received an upgrade in personal protection from crude leather and padded cloth. You have each received from a local mayor a set of metal armor from far off parts. It looks a bit strange and it does not cover as much as the armor you're more familiar with but it's solid and sturdy.
>>43763309
ask why it has bullet dents?
>>43766592
>Rostam, we need more breastplates
>Now you tell this, I'm out of metal! Whose bright idea was it to make a hundred metal bucklers?
>Why not use the bucklers?
Twitter: https://twitter.com/DishKingQuests
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Dish+Washing+Quest
Ruleset and Other References: http://pastebin.com/QwnkfP2d
Character Sheet: http://pastebin.com/c8PFHvHv
Product Catalog (Equipment can’t be purchased until the end of the session.): http://pastebin.com/Tc2gUUF8
You are John Bayliff, a Dishwasher at Mackleroy’s, a Brewpub in the Midwest.
Sunday's shift was a success, you did significantly better than what’d you’d usually do, there was a couple hiccups...
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>>43763265
Drop pants and take an enormous shit in the fryer.
>>43763265
>I wouldn’t dream of it
An invasive thought enters your mind but quickly shake it off. “I wouldn’t dream of it!” You exclaim. “I’ll try to stay out of you way, is there a way you’d like me to stack the plates? You ask, silently reasoning her height would make the high plates hard to reach.
“... I’d like them on the counter” Kim pauses. “I can’t really reach plates and bowls otherwise.” almost seems hard for her to admit she’s short.
“Alright sounds good, see you in a couple minutes.” You say, Kim nods and goes back to her cooking, sliding a basket of wings...
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“ALL PASSENGERS, LISTEN UP! TIME TO GET ON THE SHIP. LEAVE YOUR BELONGINGS ON THE DOCK WITH YOUR TICKET. THE SAILORS WILL CARRY THEM TO YOUR QUARTERS. ALL PASSENGERS MUST PRESENT THEIR SEALS TO ME BEFORE BEING LET ON BOARD.”
The ship captain sits back down at his wooden table, flanked by a swarthy looking orc and a darker-skinned human wearing full plate mail. The various people waiting on the waterfront begin to stir and collect their things. Your companion, Sir Renault, turns to you and hands you a blue, velvet bag and a letter. The letter has the seal of The Republic on it and the bag rustles with the sound of clinking coins.
“There's 200 gold coins in that bag. Keep it close and the letter closer. Don't open it and don't let anybody touch it after the Captain inspects it. The only person who should open this letter is Blackburn. He'll meet you when you get off the ship. The trip will take about three weeks. I'll handle your equipment.”
He stoops to pick up your luggage and brings it over to where the rest of the passengers are putting their things. You shove the bag into your pocket and move into the line of people going past the Captain's table. In a few moments it's your turn and The Captain sticks his hand out. You give him the letter and he stares at the seal for a moment, his brown eyes inspecting it meticulously before softening as he hands the letter back to you.
“So you're one of Renault's hopefuls are ya? That makes you number seven then.” He looks you up and down. “So what's so special about you?”
>Magical Potential
>Martial Potential
>Mysterious Potential
>>43763263
>>Mysterious Potential
Tg's always choose the mystery box.
Writing
“Sir Renault told me he believes I possess some latent ability to . . .” You trail off. Renault told you this was very confidential information. You don't know what you should say out loud in the open around so many people. The Captain picks up on your hesitation.
“Don't worry, all my boys and girls here have been vetted personally by the best spooks and inquisitors Ceril has. Don't know if the same can be said about the passengers, but Renault generally knows how to pick 'em. Can't say I have a good sense of your skills, but you look a...
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Lizardfolk/Lizardman/Reptilian Miniatures, I need them! Where Can I get those types of minis/what kind are there out there that aren't the Warhammer fantasy kind? I guess Reptilian-humanoid thread.
>>43763195
>>43763200
I like kinda dinosaur looking lizardmen personally. Kinda like the Saurus from WHFB
Welcome one, and I welcome you all to the tale of a world called Thespia.
Here is the odyssey of one that clings to this world with no face of their own! In a place where magic is fundamental to all of creation, all who live wear their lives upon their face, where a fire might wish to be the cooking fire of an inn!
Previously the Faceless set boundaries with a clingy Protean foxwoman, letting her know of his role's status as a widowed man. Bereft with guilt, she had begun to flee yet the faceless urged her to stay.
Feeling that the rebels could potentially...
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Sol's light fades upon the labor camp as your people prepare for the attack. There are many that want to be part of the forward group, yet you hand select only a few. The ones advancing are: Yourself, Mira for her capability as a contractor, Cornel for his contract being your way in, and Odette for her fury and weapon pact.
Before leaving, you all stand together, forms darkening as horns are collectively let loose. You stand before them and look upon each of their faces. You've alredy given them the rousing speech tht made them trudge all the way back to this...
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>>43763159
How noisy is Odette's shooting again?
Also an hour delay, I almost wondered who replaced you
>>43763159
>[Have Odette kill the sentry.]
1 hour too late.
Nice to see everything as usual
>A new Magic format in which all Legacy-legal cards are permitted, but decks may only contain cards from any one block.
Is this a good idea?
Nope. It means I won't be able to use any of my old cards.
>>43762786
Not really, some blocks have power level that's far and away better than others
>>43762786
They already have that and it sucks.