I was reading some old WDs, and this one hit me.
There are guides for building and playing with dangerous plants for death worlds.
This was 40k once.
To create stuff and have fun with stories and scenarios, not just to buy and win.
I wanted to share them with you, some of you may enjoy the spirit like i do.
Do you think are still usable?
>Also, nostalgia thread.
>>44186865
>>44186872
>>44186879
What's Guild Ball?
Short answer: The best game you haven't played
Slightly longer answer: Medieval mob ball crossed with gladiator combat from the coliseum.
Long Answer: Guild Ball is a table top skirmish game for a fantasy sport. You win by reaching a set amount of points before your opponent, which are gained by taking out his
team, scoring goals, or a mix of the two. Playing Football or focusing entirely on combat are equally viable ways to win.
Teams represent one of the various trade guilds, currently there are 8 playable guilds with more being released next year. Guild ball is simple to pick up but hard to master.
Teams are composed of six models, fielding a team for a full sized game costs <$100 USD.
Rules and templates for proxy models are available for free http://guildball.com/#downloads
Abridged Lore:
> Stupid humans are stupid humans and start fighting amongst themselves. Conflicts continue and escalate, strings of wars break out across the entire continent that become
known as the Century War
> Century War is fucking ruining everything. The various trade guilds realise this is ultimately going to do nothing but bankrupt them and leave all their customers dead.
> Guilds unite behind the political scenes and simultaneously lean on all the weakened countries to eventually broker a peace.
> Realising that humans are fucking stupid ass animals, if they don't give them something to channel their aggression and nationalistic pride into the peace will be shortlived
and the wars will resume.
> Guilds nationalise mob football, a popular peasant game in every country, as Guild Ball. Guild Ball essentially becomes Europe's The Premier League + Roman Gladiator
fighting.
> Guild ball is keeping the peace but also making the guilds a fuckload of money.a
Learn to play Guild Ball: https://www.youtube.com/watch?v=p7G-sTFpQto&list=PLWFbeAG_fgZMTCFPNHVgkoRh-KpbIb_Kj&index=13
In our last thread Anon was being raped by the Fishermen's Guild.
Despite being a disgusting Mortician's player he requires assistance. Please lend him your advice for dealing with the speedy rapist sailors.
Remember first hearing about this on Meeples and Miniatures. Glad to see it's survived this long, and reading over the most recent rules it seems they've got a cool thing going on. I just hope constant expansion and/or attracting WAAC faggotry doesn't hurt the game eventually.
>>44186823
If you're kicking, accept the fact that Fishers are going to score on you early in turn 2 at the absolute latest, and use it as an opportunity to get easy kills.
If you're receiving, FOR THE LOVE OF FUCK kick the ball backwards as soon as you touch it, don't leave it near midfield for your ball carrier to get Lured/Seduced/Harpooned/Chain Grabbed/Shark'd
/tg/ let's talk about Perception, and why it's bothersome. In most tabletop rpgs, characters tend to have the option to put skill ranks/dots/experience/what-have-you into a "Perception" skill. Or listen/spot/search, or whatever.
Why is this a thing?
Try as I might, I genuinely cannot find a good enough abstraction or reason to justify how a character can "get better at spotting or finding things" through leveling up and experience gain.
Perception, as a whole, is based off of a character's senses, typically eyesight, but hearing and smell too. How does your senses get better through character advancement? If I don't have points in perception does that mean I'm nearsighted and need glasses? If I do put points into it, does my vision just magically clear up to the point where I don't need glasses?
Perception is usually presented as a skill alongside things like climbing, crafting, survival, etc. All things that can reasonably improve. You spend time and effort climbing or making items, then in due time, you'll get better and better at it, right? But your eyes are, well, your eyes. How do you train that? How do you "get better" at spotting things like ambushes, hidden caches, etc.?
Let's discuss, /tg/.
>>44186724
It's one thing to see or hear something, another entirely to notice something.
Whenever I go hunting with my dad, he notices things far easier than I do. Whether it's something moving, animal tracks, or whatever else. He's spent more time hunting and being out in the woods than I have, so he's significantly better at noticing that kind of thing.
>>44186724
Okay anon, here's a personal anecdote.
I remember thinking I was top shit and could take any fucker just because I was a gym junkie and could bench/dead/OHP/squat good numbers. I decided to take up a martial arts and by the end of the first week I realised just how outclassed I was. Not just in fighting, but noticing and understanding cues. It's one thing to watch and see, it's another to notice and understand. This became even more obvious with my job as a safety site advisor. Between martial...
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Stat me /tg/.
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate...
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>>44186664
as much as i hate you for that up the int and charisma and its probably about right.
-10 HP
>Standard D&D setting
>Evil Dragon God enters the Realm
>Chromatic Dragons get buffed to silly levels, Dragon cultists get insane powers and every evil-, chromatic-worshipping dragonkin is oozing and dripping with draconic might
How does this change the setting within, say, 10 years? What is reign of evil dragons like?
>How does this change the setting
It becomes a clusterfuck of evil dragons vying for power
So /tg/, this is a topic that always ends in shitposting and arguments, and the threads are usually bait, but I honestly want to have a little discussion about what mechanical and mostly-fair differences you can give male and female adventurers.
>Simple method
Males get bonus to strength and/or females get negatives to strength and bonus to charisma
While lazy, I feel this method is balanced enough.
>Fedora method
>Women have negatives in all stats but charismaComment too long. Click here to view the full text.
Women getting bonuses to charisma doesn't make any sense whatsoever. What is that based on?
>wimenz arr purdy tho
>>44186215
it does though. Men don't give a shit about you. Men do give a shit about women.
All told, the sexual dimorphism in humans isn't as extreme as it is in some other species.
Any kind of sexual dimorphism system in a game, assuming it's balanced, will effectively turn race selection into race->subrace selection. And when you're there, why stop at +4 STR? Why not give completely unique abilities to female in return for losing STR? Maybe they are the only ones who can cast healing magic for whatever reason makes sense. Maybe female orcs are more powerful than male orcs because females need to protect the young and the males don't...
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Hey /tg/
Recently my PC's bought a tavern, because why not. I wanted to implement a simple system for "property management". Based around investing a certain amount of gold, resulting in profit or loss based on circumstances. Business prosperity would be a multiplier.
Investment gold x Business Prosperity= Ending gold at the end of 2 weeks.
Example
50 investment gold x .5 business prosperity due to looting of lands etc.= 25 gold returned
100 investment gold x 1.5 business prosperity due to flourishing business= 150 gold returned.
. 25=...
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For a strictly gaming perspective it's barely worth it. I'm not sure I would take it as a player.
It's a simple bet system with odds slightly in the favor of players (only if they get the booming result) ; unless the players action influence the result.
The main problem I have with it is that it's a linear investment system, where you just have to shower money at your tavern to gain more money. No business strategy, no reflexion.
Also, how do you intend to determine business prosperity ?
I'd rather have fixed investment and income, and...
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I don't think anything short of massive conglomerates can fluctuate that much in value.
A small business in a medieval society would only really change that much after big events happen. Such as a sponsored voyage returning with lots of treasure or bandits taking out multiple caravans.
2 weeks just isn't enough time for big changes to happen, especially on a regular basis. Unless the party is the group trying to make the business prosper.
Might as well go to a casino for faster returns and losses.
>>44185799
Increase the scale. Your low end is good but the high end increases in too small increments such that there is little if any purpose to doing as such.
Like if the only gain I get from investing 100 gold is 50 gold net return, and thats assuming that I try and make sure the land is safe for the business and so forth, Im just not going to bother to be quite honest.
On the other hand, if it offers the chance to just steadily gain profit without consistent investment needs (that is you need to pay to improve...
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Duane is a Lich who knows Kung Fu from oriental adventures as far as i can tell, Sette is a thief-acrobat from Unearthed Arcana with a few levels in Ninja.
Or alternately Sette is a Bard/Ninja who chose 'trash talking' as her specialized musical instrument.
>>44185471
I thought Duane's soul had been shoved back into his rotting corpse? Not exactly Lich material...
>>44185471
But sette's "music" has never helped the party. In fact it seems to buff enemies quite often. Also is there a way to represent her pseudo-immortality?
>>44185576
That would make him a Lich without a phylactery, stuck in his own body. Exactly like his current situation. Besides the phylactery Sette wears on her neck.
>>44185586
I would like to point out that everyone who has pissed off Sette is either dead, part of her gang or assumed dead. Go ahead with opposing her, see how long that gets you. If you compete with Sette in trash talking you will die simple as that.
So I was sitting here pondering concepts around a lawful, robotic version of a barbarian for Pathfinder, /tg/, and this came to mind.
I call it an Analytic Beast.
What it basically amounts to is a being driven by their programming and determination. Instincts are laws. Biology is full of laws. When you get down even beneath the veneer of Rage, the most primitive forces of thought are simply data trees, programming and purpose. Function. Form. All to achieve what the organism or construct was meant to do.
With that in mind, I wanted to invent an Analytic...
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They don't gain a -2 AC penalty; instead, they gain a reduction to their DR while raging, as their bodies turbo charge and make them more erratic, or the heat makes them softer. If they have no DR, they'll simply take 2 extra damage from anything that does at least 1. They will also take 1 point of energy damage per 4 class levels per turn while raging, be it electricity or fire (player's choice at character creation) and anything within 5 feet will, too, as the poor machine overheats and sparks fly all over the place.
They don't gain a specific bonus...
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I like it.
The idea behind the energy damage is that they're quite literally overclocking themselves. They're pumping up their ability to function so much that it's actually causing them physical harm. Which is why it's nearly negligible at lower levels, but ticks away once per point of rage they've used in a round.
Mitigating this through feats or items will also reduce the amount they're throwing off energy damage, as they're no longer suffering the effects of being on fire or throwing arcs of electricity anywhere, thus it's not escaping...
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Hey /tg/! Stat me!If I hear the words "large magical beast" you're getting a Master Spark to the face!
The owlbear copypasta exists because these threads are even more shit than quest threads. You managed to compound this by being a weeaboo. Nice job friend. KYS
largemagicalbeast
>>44184994
Size/Type:Small Magical Beast
Hit Dice: 5d10 (27 hp)
Initiative: +3
Speed: 20 ft. (4 squares), fly 60 ft. (poor)
Armor Class: 14 (+1 size, +3 Dex), touch 14, flat-footed 11
Base Attack/Grapple: +5/–1
Attack: Bite +9 melee (1d4–2 plus petrification)
Full Attack: Bite +9 melee (1d4–2 plus petrification)
Space/Reach: 5 ft./5 ft.
Special Attacks: Petrification
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +4, Ref +7, Will +2
Abilities: Str 6, Dex...
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All he wanted was the truth
So fucking handsome tho.
>>44184349
No, he wanted an idol to worship.
>>44184349
When the truth was hidden in his beautifully chiseled face.
Replaying System Shocks 1 and 2 for god knows which time now (SS1 is EE though!) Felt like wanting to check out something in the /tg/ world that's like System Shock's "cyberpunk with more advanced sci fi tech" and Transhuman Space caught my eye.
Getting 4th edition GURPS stuff including this at the moment. How is it? Does its rules work well with GURPS seeing as every other Cyberpunk system has at least one glaring flaw?
I dont know about transhuman space, but Gurps is pretty meaty. Youll probably have to do a lot of sifting through rules but dont worry, life sucks.
>>44184301
What glaring flaw?
>>44184301
Well, THS was written for GURPS, naturally it works well with GURPS. As for cyberpunk - it works well with GURPS as long as you can't buy a whole new cool body for cash only, because it fucks up with GUPRS principle: "Character points for character abilities, money for equipment".
Remember when Dungeons and Dragons was evil and was teaching kids to summon up satan?
I do. To be fair, in my super religious area, it is still considered satanic to a good deal of folks. Not everyone, plenty view it as a nerd hobby, but some view it with extreme disgust and a pathway into legit devil worship. The exceptionally stupid are convinced it will grant you magical powers and control over the forces of hell. (I have been playing it wrong apparently).
So, let's have a thread about the old fears and, in some cases, current fears of the D&D and other...
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>>44183999
>999
Nice try, upside-down Satan!
You won't convince me D&D is not evil. Good Christians play GURPS!
>Pulling described D&D as "a fantasy role-playing game which uses demonology, witchcraft, voodoo, murder, rape, blasphemy, suicide, assassination, insanity, sex perversion, homosexuality, prostitution, satanic type rituals, gambling, barbarism, cannibalism, sadism, desecration, demon summoning, necromantics, divination and other teachings".
Apart from ERP, these would totally make for an awesome game
So what really happened to the two Lost Legions?
>>44183668
Doomguy & Samus Aran
/thread
We don't talk about them for a reason OP.
They're supposed to be available as a possible primarch/chapter for players to make up on their own.
>it's a race that has been "subverted" and changed from its usual characteristics for the sole sake of subverting it
>>44183385
>it's a frogpost with a single line of greentext
ITS AN ALASKAN BULL WORM!
>>44183385
Why must you frogpost. Recycling old threads just to post your frog? It's weird. Like you have whacked-out poo brains weird.