Right, so my players want me to run a one-shot where they are terrorists trying to launch a major attack in the West. Seeing as how I've never run a game set in a non-fantasy/superhero setting, I don't know what system to use.
People usually suggest GURPS, but does anyone have any other ideas? Suggestions?
>>44282935
For one like Four Lions? Fiasco, maybe.
>>44282935
All Flesh Must be Eaten (minus the zombies).
The corebook has military operative mooks in one of the deadworlds and you can use the Survivor character archetypes as boss-level NPCs.
Welcome everybody. I was previously the QM of Fate/Maimed Reality and I will be hosting today a one-shot quest. I've drawn a map that will help you understand the world we're in a little bit better.
This is to be considered a prologue of a much longer quest which is in the planning. As of now, it's important for me to learn how to give more options to the players, so this game will be entirely free-roaming.
I am also studying how other QMs use their twitter accounts
==================
How to read the map:
Green Borders : Hakamichi Territories
Purple Borders: Amber Plains
Blue Borders: Satou Territories
Red Borders: Former capital Area
Black Borders/Long Wall: Protectorate Territory
Sorry if the pic is too small to read, I will try to make it larger next time
And now we begin!
>>44282894
“What a regrettable predicament”, you find yourself thinking.
Knee-dep in the mud of the trench, your fellow brothers in arm seem not to be as worried as you are. Have they come to terms with their own death? Or do they cling on the hope of eventually surviving?
A nearby soldier produces a phone from his pockets, and proceeds to show around the picture on the screen. It’s his family, an old-looking couple, a guy that must be in his late twenties, and a younger girl, although you’re not sure if the latter is the guy’s sister or his partner.
As you stare in the picture, you start recalling that day not long after your graduation.
A friend of your father had approached you with a rather alluring job offer in his company, member of the same keiretsu that employed your whole family.
“There is one condition, though”, he said. “One year of mandatory military training”
“Military training? But I am an engineer”
“The army needs military engineers, not only to design new weapons, but also on the battlefield”.
Weapon design wasn’t exactly your dream job, but there was no doubt that a lot of funds were diverted from civil to military engineering and, as a result, breakthroughs in military engineering often ended up benefitting the populace as well. Specifically, you were looking forward for the opportunity to design the first deepwater vessel.
After all, a year spent as frontline soldier in training could have only been beneficial for your curriculum given your aspirations, so you accepted.
“Why the condition, if I might inquire?”
You father friend took you by the arm and forced you to turn your back on the crowd, with the air of someone who is sharing confidential details.
(1/2)
>>44282913
(2/2)
“My company as well as your father are part of a proud association of innovative businesses all united in their loyalties to the Hakamichi Zaibatsu. Now, there’s no mystery the Hakamichi have territorial ambitions over the Amber Plains, an area largely mutation-free even after the events of the Day of Infamy. It seems that after the pacificatory marriage the Satou might be incline to grant the annexation of that land to the Hakamichi. For this reason, Jigoro, the pater familias, has decided to offer special grants and privileges to single enterprises and entire keiretsu who provide a certain percentage of battle-ready employees. Most surely you will never see a battlefield in your life, but we get to offer you an higher starting salary. Sounds good, doesn’t it?”
It sounded good alright, but there was a catch. And the catch was you standing there in that muddy spot, attempting to defend the Hakamichi frontline on the Amber Creek.
Your first day at the training camp was nothing special. You remember it as consisting mostly of a long speech by an high-ranking officer and the attempts to mingle with your soon to be comrades. They were mostly dull and uneducated. Apparently they were in the process of organizing a wild night of partying, right on their first day at the camp, right before the attitudinal test.
>write in
>>44282934
Let's go through our inventory.
What do we have with us?
I've been thinking about this for a while but I want a new perspective.
There are a lot of tools for generating villages and castles and various medieval things, but I need a way to generate a city. An endless, seedy, dangerous city. I've been thinking of various ways to do this:
1.Tiles: Similar to the dungeon dice thing. Generate a large number of tiles to chose from at random to build the general landscape, then use subgenerators to choose the types of buildings, their names (if they have signs), inhabitants, that sort of thing. Positive is that you have a concrete map that can be shown off. Negative is that inevitably you're gonna get repetition, and unless you have a hell of a lot of pieces, it's gonna be obvious quickly. Not to mention that the pieces have to follow some degree of tessellation so they can connect, but which also forces each tile to be rather samey in some ways.
2.Pure text: Generation depending on pure text, something akin to "On this street there are (Variable) buildings, The first is a (variable) named (variable). It's major features are (variable), (variable), (variable)." and so forth. It has the benefit of allowing greater diversity since it's up to me to make it make sense, and doesn't require everything to be modular. Downside is that it is fairly abstract unless I sit down and draw out a map to match it.
3.Generation based on Map Data: This one is a bit different. Because I'm attempting to generate something that already exists, I can just look at existing examples and pull material from them. What this would probably take the form of is me sitting down, finding 20-30 cities and collecting streets in the denser urban and industrial areas. Then, create a generator to select two crossroads from a random city, and supply a bit more info like how many buildings to take from the street or whatever. Then, just use these to build up the area around the players.
Which do you think I should go for?
it does sound interesting. Issue is that while a village in a medieval setting is pretty default, cities all wildly differ. I would be intrigued though, especially with no. 3.
>>44282919
In the setting I have in mind, a bit of nonsense mashups of things wouldn't be too out of place.
Basically trying to do an Urban Dungeon Crawl in a Kowloon like megacity with a hallucinatory 80's vibe and modern fantasy style. Sort of like IVAN crossed with Hotline Miami.
>>44282880
bump
A great danger looms under our feet, it is waiting, it is sleeping. Ready to wake up at any time now.
Old circuits start, electrons running across their electronic veins. They have awakened now.
Whole city blocks now house the ashes of mankind. Look on, there's not much left to see.
When all the humans start to die... When all that don't shall go insane...
As they look up at blackened sky, THE NECRONS RISE AGAIN!
>First dice roll:
Original Side in the Necrontyr Secession Wars [1d10]
>>44282729
tell me of the necrons, what year did they reappear? 35k?
>>44282745
Depends, some awakened sooner than others. There are even a few Dynasties that haven't been truly awakened. The Silent King is the complete opposite, he never went to sleep and has spent millions of years roaming the void between galaxies.
>>44282766
what should I read if I want to know more about the necron?
Pathfinder General /pfg/
Spirits for the Season Edition
If you are asking for build advice, please mention which third-party books are allowed. If you do not say anything, we will ask (probably about DSP).
Unified /pfg/ link repository: http://pastebin.com/sYFe4hcd
Previous Thread: >>44274363
>>44282268
Gestalting a spellcaster with another spellcaster's usually a really bad idea; for all your spells and magical potential, you still only have one round of actions, and your chassis isn't made any better.
Don't play an active class alongside an active class, however tempting it is. They'll be competing for your actions and your feats, when in Gestalt it's almost always better for one side to be a "feeder" into the actual active class.
>>44282332
What are some good "feeder" classes then.
Aside from Aegis, I think everyone knows Aegis is the best passive class.
What are some classes/archetypes that don't really gel well in gestalt anyway?
Reminder about the new playtest of DSP archetypes of the occult adventure classes:
http://www.giantitp.com/forums/showthread.php?472513-Dreamscarred-Press-Psionics-Augmented-Occult
Most modern fantasy is heavily influenced by European folklore and mythology. What are some aspects of Euro folklore and mythology that still don't appear in many games?
>>44282288
All the rape.
>>44282288
All the rape, the torture, the genociding.
>>44282288
invisible flying wyrms of disease that infect you by shooting tiny plague arrows at you.
>the captain of the guard is a commoner who has risen to his position through skill of arms
>he refuses to allow your party an audience with the king as you are not of noble rank
>>44282141
So? The nigga is just doing his job. The fact that he's common-born doesn't play into it.
The Captain of the Guard doesn't make policy, the King does.
>>44282141
Kill him, take his armor/uniform and impersonate him and get your party an audience. Then lay out his murdered body in a carefully staged scene that will implicate an enemy or faction opposing your party. Fucking easy.
Anyone remember heroes of might and magic 3? Great, this game is a bit like that!
How to play:
>Each turn you decide an action for the village first (research, building, whatever). Most votes wins (loosely), roll 1d100 for success.
>Then you decide an action for the away team.
>Whenever something new is built/invented/upgraded/recruited/… YOU post an image of the thing and I shop it onto our village
>images cannot include: magical realm, lame memes, stuff that reminds me of /b/ or /pol/, stuff from established settings.
>any suggestions welcome
It’s been a few weeks since we've settled here.
Only a few elders remember the days before our tribe became nomads. They were very young at that time, and they can’t remember much of the terror that chased them away, but they tell tales of brutes with demonic strength.
The sea is calm here, the mountains guard us from the wind.
This is our village, our home.
>Inhabitants: Humans (few, primitive)
>Buildings: Houses (few, primitive)
>Tech: hunting and gathering
Before anything else, we need a name for this village
>>44282102
Hey guy, you might wanna name for this tho.
The village name... well I kinda like Og? a lot
We should send some scouts around, see what we can find to feed ourselves
>>44282102
>Before anything else, we need a name for this village
We shall name it Vanaheimr (I was going for Butterpuss at first)
>>44282208
or this for the name. although Butterpuss is hilarious
ITT we argue about the many fallacies commonly believed about 3.5, the big one being: caster supremacy
>it's true, but not nearly to the degree people make it out to be
>>44281471
How do you figure? Casters got something cool out of pretty much every new book because everyone wanted new spells, whereas the new feats usually sucked ass. Add to that new full-caster PrCs that didn't really require any sacrifice on the part of the wizard, and you can see how each splatbook increases the power of the wizard without doing much or even anything for anyone else. That might not be a core 3.5 issue, but iirc (and it's been awhile for me so I admit I may be wrong here! My apologies in advance) a lot of the splats that really ramped up caster power came out after 3.5 did. The best way to reduce caster power to merely 'unreasonable' levels is to brutally cut down on supplements available to casters, or pre-vet everything casters can use and be liberal with the use of the word 'no'.
But on topic! How about this one? "3.5 was an improvement over 3e!" A bunch of concepts got fucked over, including primarily martial concepts, and the stuff that really made casters over the top got left untouched. Some skills that nobody used went away and nobody really cared because nobody, player or DM, used them. In a lot of ways the ruleset became worse because the wording on the rules was sloppier and more open to abuse.
>>44281646
>How do you figure? Casters got something cool out of pretty much every new book because everyone wanted new spells, whereas the new feats usually sucked ass. Add to that new full-caster PrCs that didn't really require any sacrifice on the part of the wizard, and you can see how each splatbook increases the power of the wizard without doing much or even anything for anyone else. That might not be a core 3.5 issue, but iirc (and it's been awhile for me so I admit I may be wrong here! My apologies in advance) a lot of the splats that really ramped up caster power came out after 3.5 did. The best way to reduce caster power to merely 'unreasonable' levels is to brutally cut down on supplements available to casters, or pre-vet everything casters can use and be liberal with the use of the word 'no'.
the thread title says "Core 3.5"
>A bunch of concepts got fucked over, including primarily martial concepts
Oh? Do tell.
>>44281471
Even if you're only going with core, the most important thing that will determine how overpowered people think casters are, is how they look at levels.
If they look at the majority of their own play experience, which is usually mainly between levels 1 and 10, wizards or sorcerers start out as glass cannons that can usually take out their fair share of enemies with the Sleep spell, and then by level 10 they're actually strangely tough due to buff spells, and arguably the greatest contributor to combat success in the party - AND by far the greatest contributor to out-of-combat success due to the usefulness of spells - to the point where if the party wants to maximize success at that point, they have to plan around getting the caster his good night's sleep as much as possible (which is arguably an interesting risk-reward puzzle sometimes.)
However, it so happens that there are 10 more levels in the game.
I AM CAPTAIN TITUS AND I AM CANON
>>44281469
God damn, its been a long time since we've had one of theses threads.
>>44281469
Alright, Captain titus is canon for the following reasons the statements made by the staff member on the THQ website were that of someone who wasn't connected to space marine project and was simply a person doing moderation for their site.
Secondly THQ was working with Games workshop meaning that it is canon but less canon than other things.
as all things are canon just some things are more canon than others.
>>44281469
Merry Christmas Titus poster.
Have any of you ever used WoD for a game not set in the traditional World of Darkness? Any of the Mirrors stuff or alternate options in the Chronicler's Guides. Or just thought of something new yourself.
Do you think Chronicles (and maybe Dark Eras) will make that easier? I've always wanted to do fantasy, and after watching Star Wars, a gritty space opera where you fight back against the God-Machine's machinations across planets, fighting with laser swords, would be cool.
---------------------------------------------------------
>Changeling: The Dreaming 20th Anniversary Edition Kickstarter
https://www.kickstarter.com/projects/200664283/deluxe-changeling-the-dreaming-20th-anniversary-ed
>The Onyx Path Official Website
http://theonyxpath.com/
>Drive-Thru RPG, for all your legally-obtained book needs
http://www.drivethrurpg.com/
>A Mega bin, for your less legally-obtained book needs
https://mega.nz/#F!wpB0ib4a!EsAU0AE4ihrNlDWzp3-MIw
>The Chronicles of Darkness Core Book(Which isn't in the Mega link)
https://drive.google.com/file/d/0B_Abn1a6PgUCa19KbjdNcmNMWms/view?pli=1MWms/view?pli=1
Always considered it, but never went through with it. I get a lot out of the regular setting already. I might someday.
>>44281462
I once had a game of Requiem in which the vast majority of the game was set in a few years in roughly the present day. Once the main story was concluded, I did an extended epilogue, which took the form of the PCs now being Ancillae in a Bleeding Edge setting.
Relinking this. It's my entries into the 12 Days of Onyx thing. I felt like sharing them here where more people are likely to see it. Plus I can pretty it up.
>>44281533
I just feel like most of the rules would really fit well with something more fantastical, especially the mortal stuff that they can get up to with Spirits and Ghosts. Dread Powers especially add to monster creation capabilities, making things straight out of D&D.
I've mentioned before, but I want to run a heavily modified Woundgate portal fantasy, where the players are modern day folks who get pulled into a fantasy World of Darkness where the realms are all stitched together and there's no masquerade. Although I do ultimately feel that you could run a really good game using WoD without using any of the templates or gamelines besides core (and Hunter).
Welcome rudebois and rudegyals to the latest edition of Star Wars A New Quest,
Last time on STANQ; An unnaturally large amount of Al shenanigans, was literally the whole thread, toning it down today.
You developed the tenets of your religion and trained 6 days into hyperspace, then on sunday day of fun and rest, you won a space twister, which lead to Al trying it, you recanting your nightmare of a time with Ranlis, falling to force rage choking both Al and KJ, crying like a little bitch for several hours, going out in your car across the desert seeking justice, brutally murdering a gamerorrean aswell as the local crime lord and some of his bounty hunters in an edgy rage, met with Al and KJ, kissed the girl for apology, but could smell the strong cinnamon smell of a drug that fucks with your emotions, so you took her back to the ship and berated her, but you were diamonds and she needed release, so you had light lewds due to not wanting to repeat Ranlis or hurting her.
Al shenanigans ended there, at this point we time skipped (but with enough votes i can retcon it back as precognition/a force dream) 3 and a 1/2 years, having taken over Randall the Hutt's empire, turning it much more moral and much more profitable, going full trump transforming your portion of twatooine into swagooine, schools, hospitals, skyscrapers, a fledgling tourist scene, the works, aswell as your Academy of Fun and Good Times. You completed the classes on the last day of the week, met with KJ, won a race against him without even breaking a sweat, talked about your plans for Al's brithday tomorrow, and your plans for two days when You meet Ranlis for the first time in a long time, and that's where we finished due to sleepy times.
>Twitter: @WynautQM
>Archive: suptg.thisisnotatrueending.com/archive.html?tags=Star%20Wars%20Murderhobo%20Edition%20Quest
(cont)
You and KJ walk through the streets of your sprawling areas, contractors around the galazy looking to snap up some of your land, and you rent it out nice.
Your financials are truly fantastic right now.
Your force academy, your dream, has just started and is going great.
you two get gryos and go your separate ways, KJ having privateer business to get on with.
>What do now?
>write in
>kys
>watch tv
>go get more gyro
Obligatory "This a sandbox quest with write ins either mandatory or encouraged, do what you wantm the galazy's your oyster set in Tor era" post
youngling bump
Which dragonborn do you like better fluff wise and why?
Apples and oranges.
4.0 Dragonborn
>>44281156
4e. They had wings. That was cool.
what is literally the most barebones system out there?
and what's literally the most complex chemical-engineering degree level difficulty system out there?
>>44281094
>what is literally the most barebones system out there?
Probably some homebrew or these quickstart games with 5 stats and no skills. I've seen games go on with no rolls or stats at all, just people keeping track of what they're good at and what they own.
>and wha
>>44281094
GURPS Lite
GURPS
>>44281094
Playing Make Believe with friends.
Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Devil%20Summoner%20London%20Quest
Character sheet: http://pastebin.com/4keHKgX4
Twitter: https://twitter.com/MolochQM
Last night, Petra had washed your back, cleaning out countless scratches – the tricky kind, the ones that you couldn't reach without help. This morning, she brought you food while you were sleeping, leaving it without disturbing you. You only wish you could call up those pleasant memories once more without thinking, instead, of the sight of Petra being carried off, plummeting into an uncertain fate within Raphael's grasp.
Neither can you recall her voice – husky, with that curiously exotic accent – without hearing that piercing scream, cut off too quickly to signal any pleasant fate. Even now that the pair of Archangels have taken flight – in the most literal sense – you find it hard, impossible even, to consider this a victory. Too much has been sacrificed for that, and the dismal silence that has descended across the shattered street is testimony to that. Only now, with the kind of weariness that leaves you feeling more dead than alive, can you rise to your feet.
Elliot, a scant few feet away, stares at the ruined building you recently fled, finally unable to come up with an appropriate witticism. If anything, his face is set in a pallid mask of uncertain horror.
Your name is Mia Vespucci, and you know how he feels.
>>44280880
“We should...” Elliot says after a long and bleak pause. Those two words are the only ones he can manage to form, though, and soon he lapses back into silence. His glib tongue has failed him, leaving the eccentric young man at a total lose.
Taking a few unsteady steps forwards, your eye catches a glint upon the ground. Petra's sword, the blade streaked with blood, lies in a pool of half-melted snow. Even that blade, thrust through Raphael's hollow torso, had not been enough to still his wrath. It's only then, as you stoop to retrieve the weapon that you hear it – a soft sound, coming from the basement that you had been prepared to call Petra's tomb. A scraping, a sound of something being dragged – or dragging itself across the ground.
Hope blossoms in your chest, tempered with the horror of what you might find down there, as you hurry into the building, scrabbling down the destroyed staircase. Your eyes take a moment to adjust to the darkness, even with the weak light seeping down from the hole left in the wake of Uriel's hasty retreat. The first thing you see is the Archangel's severed arm, lying discarded in the rubble. Then you see the splattered gore, and the trail leading off into the shadows. Holding yourself perfectly still and silence, you hear ragged breathing coming from that same pool of darkness.
Swallowing down a sudden surge of nerves, you fumble out your phone and, guiding yourself by the light from its screen, step into the darkness. When you spot Petra, slumped heavily against one wall, your hand darts to your mouth, covering up a desperate gasp. It's bad – very bad. One of her hands is clamped to the side of her face, hiding some gruesome wound from your sight. The other hand lies, shattered and limp, by her side.
She needs help. Badly.
>Get her out of here as soon as possible
>You've come this far. You won't leave without Joseph
>Other
>>44280885
>>Other
Have Hua Po and then Moh do what they can. While they are doing that call Joseph and tell him to get his ass here. He must have heard the commotion.
>>44280885
this is the part where the hero takes the sword and leaves everything else behind to get the job done.
Mia is not a hero.
>Call Hua Po and Moh Shuvuu, then call Joseph. WE need HIS help.
the ball's in his court now.