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Archived threads in /m/ - Mecha - 615. page


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Post girly mecha. Just giant robots, no androids/cyborgs/mecha musume.
206 posts and 151 images submitted.
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Unfortunately there's a badly drawn Sayaka in the way here.
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>>11710058

I demand more Aphrodite A
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FUCK YEAH, Lady... Fuck Yeah.
44 posts and 11 images submitted.
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hopefully afterward she'll come back with an amazing 00 raiser near the end.
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>>11744850
>still no voice cast
>still no screen time

Suffering.
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>>11744863
Considered she join with a a red gundam, it would not be a better an Astraea Type F (or even better a white Astraea custom with Trans-arm).

Of course, a RED QuanT, would be gold.

MSGO is a 51v51 Gundam game blah blah blah, check the archive.

Everything you need to know:
https://sites.google.com/site/msgoenglish/

CHANGES FOR 0083:

Part 1
1) They added a new weapon. A support search grenade. This weapon makes everyone hit with it appear on the mini-map for a period.

General

Jump height and boost consumption at time of jumping changes to corespond with the jump button. Likely nerfed heavily.
Switching to scope mode with a weapon has a delay now. No quick scope
Mortars have a scope mode now. You access it by pressing F since their
Wince threshold of units that can't fall is doubled
When you're on the ground, they're increasing the knockdown threshold dramatically.
Reduction of lock on range
Something about "Reduction of correction of shoot recoil when locked on"
Rate of Fire drops on weapons when you're moving
Bases endurance rises as does repair pod by bases endurance

Weapons

Minimum Guaranteed Damage of the CBZ is increased.
All CBZ gain increased speed with charge
The Heat Rod!! Now automatically destroys shields on contact
Repair Pods now remove abnormal status
They changed the landing time and display screen for long range mortars
When you use stealth mode and Gogg's gel, you can switch to another weapon and have it still be active
Dash power is now 3x Attack power instead of 2x attack power
Melee attacks with 2 hits are still only double damage for each hit though.
Melee attacks with 2 hits combine their damage for the sake of knockdown
69 posts and 12 images submitted.
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Machinegun: Machine gun is upgraded by 300 points across the board in terms of damage. Ammo increased across the board as well. t last it becomes viable and I become god. SOLOMON I RETURN AT LAST.

Beam Rifle: Just as large of a buff. BR see a big buff across the board of +400-500 damage. Average BR N damage is 1700 per hit for Assault and 1900 for Heavy Weapons. Even Mega particles like ACguy see this buff.

Grenade: Switching time shortened across the board.

Repairgun: +50 HP restore per hit across the board

Mortar?!?!: Damage is increaseed across the board. F2 sees +500 damage, while N type is +2000! General increase of power and effect range on all weapons for artillery

Sniper: Increase of damage on all weapons by about +500. This includes even the charge sniper for some reason.

That's really about it. We don't see anything huge like Zaku I tackle becoming charge melee.

Just those changes applied to each unit and then every unit listed

The last one is statistics, which this person mentioned. Especially Heavy units, Artillery Units, and Fat units like the Dom and Hygogg have all seen fairly substantial buffs to HP. There are other changes though. Several weapons gain the ability to be fired while their shield is up and active; Shield vulcan, and Gyan's two weapons. Basically, when firing hyde and needle missiles, it's considered to have its shield up as well. Other minor changes to suits that needed it across the board as well. High Mobility Dom finally gets its well deserved 10K Bazooka. Certain melee weapons have boost consumption down. Certain personal weapons are given a general buff.

Keep in mind that they've promised to start doing regular updates in the future, so this could be Step 1. And they have further Steps and modifications after these settle and they know the basics are sorted out. Like introducing things like Charge Melee and other new attacks to older units
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THE BAD NEWS BEFORE NEUTRAL NEWS

They increased the projectile speed of Alex's BZ and its AoE. But not Kaempfer. For some reason, only Alex got this high speed BZ. This is likely because you're going to be really hard to knock down when standing, I assume. And if they made squatting faster, than I assume you're supposed to be able to react squat. But I don't understand why Alex alone got a BZ BUFF of all things. All these changes won't mean much if Alex is the same.
Some new things for Dec 3 besides the major rebalancing to take your mind off Alex.


JUMP BUTTON:
They're implementing a jump button. When you're out of boost or don't want to use it, you can perform a small hop for getting around.

They're implementing a button that allows you to ditch your aircraft when you're dying and no one is around to repair to get to the change mobile suit screen faster.

Repair gun can now remove the box that marks you when hit by thef camera gun.

They added a screen effect when you get hit.

Changed the timings on both MS resortie times in general and commander options.

Victory bonus to score of 10% when you win. So if you get 400 points, if you win you get 440.

Strengthening up campaign is next week. Flat 7%

Gold chest appears as combat reward and double play tickets for two weeks

"Interlude_U.C.0083" event Gajah Con play period start no further info yet

Torrington base comes out

Profieciency system (Level up MS by using them to increase their upgrade chance % for stregthening)

Rental aircraft now have multiple layout types so you can test out different combos

If you accumulate 200,000 points 5 times in Co-op, it's counted the same as 1 million for people who can't score good.

OH! Some MS can't jump. The ones you'd expect, like Guntank. But Dom can still jump!
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>>11740304
Also to take into consideration, the already good Johnny Ridden Gelgoog Cannon is getting buffed up the fucking ass. Save your tickets, kiddos.

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Anyone got a list of every getter robo?
93 posts and 55 images submitted.
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>>11741336

Getter Robo
Getter Robo G
Getter Robo Go
Shin Getter Robo
Shin Getter Robo G (Shin Dragon)
Black Getter
Neo Getter Robo
Getter Robo Zan
Getter Robo Hien
Getter Emperor
DinoGetter
Gekiganger 3
Gepp'y-X
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>>11741511
Zambot 3
SRX
God Sigma
Daiohja
Sun Vulcan Robo
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>>11741511

Getter Robo
- Getter 1
- Getter 2
- Getter 3
Getter Robo G
- Getter Dragon
- Getter Liger
- Getter Poseidon
Getter Robo Go
- Getter Go
- Getter Sho
- Getter Gai
...
Eh, just go to the Getter Robo Wiki. I'm tired.

http://getterrobo.wikia.com/wiki/Getter_Robo_Wiki

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When they talk about reviving UC era technology, what are they talking about? Reproducing suits or developing new ones based on older ones? I am confused.
26 posts and 9 images submitted.
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Nuclear power for one thing. These batteries are shit. Not to mention minovsky drives and motorcycles.
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>>11742371
Yeah but where does the mobiru suit development come from? A blue print or a series of reverse engineering based on blueprints?
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>>11742381
Well they showed preserved suits in episode one. The tech isn't completely lost just taboo'd by the space Pope.

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>Leave Zanscare to me
86 posts and 19 images submitted.
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He'd better not die.
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>>11726711
this is hasegawa here. Seabook will probably die. i know he recently killed off the last Death Gale member. I hope not too
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>>11726711
'fraid I've got some BAD NEWS anon.

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The question you should be asking now is

>Besides Gundam Amazing Red Warrior how many other kits associated with the 3rd Meijin Kawaguchi are going to be unveiled at GunPla Expo?

At least 1 MG for sure =)
66 posts and 9 images submitted.
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>>11701965
Derringer, break it to me gently. Are we going to be rid of the SD scourge, or are we stuck with it for the long haul?

All I want from this expo is a Catsith HG, really.
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Oh hey, is your NDA up yet?
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Something from S1? Probably a P-Bandai kit that's a reuse of existing molds.

Any reason I'm not seeing this on the front page?
101 posts and 28 images submitted.
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why should i care its not Zero Shiki.
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MG Double X
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HGUC V2 Assault Buster and V-Dash

Anyone else read "Blame!"? It was interesting even though sometimes it felt like it lost focus in some areas. Any other manga similar, besides KOS?
31 posts and 10 images submitted.
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>>11698737
everyone who liked Blame killed themselves after Sidonia got popular. If you're a fan of Nihei's works read Biomega and Abara or his oneshot of Blame characters being students in school with the moe gun. It's pretty great.
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Blame! was all kinds of Awesome. The landscapes, the style, the dialogue. I kept at it chapter after chapter for hours with no end.

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Any (good) mecha games for mobile/smartphone?
13 posts and 8 images submitted.
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>>11711957

those are some tig ol bitties and I wish to be between them
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>>11711957
>Any (good) ... games for mobile/smartphone?
Unless you emulate something, no.
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>>11711957
MetalBuster was fun for a while, until I decided to upgrade my mech to SS Rank, at which point it all went to shit and I couldn't pass the last fucking stage.

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>First official Star Wars novel is released since the old ones were declared non-canon.
>It's a Star Wars: Rebels prequel.
>"Oh boy, get ready for kiddie hijinks."
>Kanan is drunk the whole time, spending his days roaming from planet to planet fucking women and murdering other drunks in brawls.
>Takes a stab at conspiracy theorists and SJWs (one of the main characters is an ex Clone Wars vet who has PTSD and has a wall full of notes and diagrams detailing how all the big companies in the galaxy GOT TOGETHER AND DID 9/11... I mean the Clone Wars.
>Kanan discounts him as a lunatic like all the university girls he's fucked who tried to "force their cause of the week onto him."
>Patriot Act allegories everywhere, with one of the main characters working at a surveillance center which has expanded and illegally spies on everyone everywhere for their own good and to root out un-patriotic speech since the Empire took over.
>SEXUALISED DIALOGUE

Is... this supposed to appeal to the kids who watch Star Wars Rebels...?
14 posts and 5 images submitted.
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>>11711932
>>"Oh boy, get ready for kiddie hijinks."

didn't we also say the same about the show itself? and that show has a shit ton of dead stormies.

really it's a far cry from the days of TMNT and the foot robots.

Rebels of murder
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>>11711932
>one of the main characters is an ex Clone Wars vet who has PTSD and has a wall full of notes and diagrams detailing how all the big companies in the galaxy GOT TOGETHER AND DID 9/11... I mean the Clone Wars

But they did.

It just so happened that those big companies were being manipulated by Space Wizard Satan.
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>>11711941
maybe it's extra companies beyond the Trade Federation?

I'm a few weeks behind, but between the Kenner toys, the space devils, the back of the bus jokes, and all the other crazy shit I'm mostly convinced Rebels is some brilliant postmodern comedy mocking the stupid crap that Star Wars has done through the years.

This description of the book does nothing to change that idea.

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Are these any good? And is this the one to start with?
14 posts and 2 images submitted.
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I once picked up the hydrogen sonata to see what it was about.

It was literally like a mix of perl and C++.

so I checked it out on wikipedia.

something about ppl transending by saying "i sublime, I sublime"

at that point I kind of dropped all interest in that author
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>>11697466
>something about ppl transending by saying "i sublime, I sublime"
>implying you don't
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Apparently "The Player of games" is really good.

I couldn't get through "Consider Phlebas" because of how scattershot it was.
It seemed like a collection of little vignettes each one detailing how much LIFE SUCKS in a different way.

I did like the idea of a shape-shifting protagonist though.

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Why do upgrades always look like over-designed pieces of shit compared to the original? Why even have upgrades? Fuck them! If the original is good enough, it shouldn't need more shit tacked on
132 posts and 31 images submitted.
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Retard
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Shin Getter isn't an upgrade though.
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>>11694132
Then how come it replaces the old Getter?

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Is the Monster of the Week format outdated? Should it be discarded in the name of new, different approaches to storytelling? Or should it remain?
59 posts and 5 images submitted.
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Its the execution that matters, not the format.
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>ep 1 encounter monster, flees shortly after
>ep 2 plot moves on

There's no suspense, it's predictable, and boring as fuck. Which is exactly what Drive feels like.
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>>11693395
So far it seems Drive is taking a spin on the format in Kabuto.
>ep 1 encounter monsters, kill one of them
>ep 2 Kill main boss

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H-game/Visual Novel mecha
62 posts and 34 images submitted.
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Old but gold.
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Sunrider
new but QUALITY

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