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Archived threads in /ic/ - Artwork/Critique - 16. page


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Honestly I feel that this topic is not talked about enough here. It's all good and well to focus on gitting gud but I would like to delve into how a digital artist can truly become successful.

1.) How successful can a digital artist really be? We know there's some infamous outliers like the lady on Patreon, but can the profession offer the lucky few 100k+? 200k+? 300k+?

2.) How would you go about attaining that kind of success? What's the most viable blueprint to at least try?

3.) Where is most of the money? Freelance fantasy? Studio fantasy? Film advertising? Comics? etc.

A lot of people here have no idea about the business aspects of the art industry, but I'm hoping there's a few that can educate.
23 posts and 4 images submitted.
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>>2589217

You seem to be treating digital art as if it's not very obviously much bigger and more lucrative (in a general sense) than all other mediums. This makes it seem like you've either been living under a rock for the last two decades (and should just do some googling to get you acquainted with the modern world), or you're otherwise not intelligent enough to warrant giving answers to.

Here are some things for you to google:
"How much money does an illustrator artist make"
"How much money does a concept artist make"
"How much money do comic book artists make"
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>>2589217
"digital art" is not a profession, it's simply the medium that most clients require you to work in.
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You've got to understand that digital art will always be shit on by traditional artists because of the lineage and culture that comes with it.

Reducing all of your artistic tools to a computer and a tablet is pretty weak and even if what you do looks good, you'll still be seen as some nerdy art fuck rathet than a true artist that has a gallery (not a fucking deviant art).

But now digital art is what's the hot shit in the business. It's easier and faster so it's better for the industry.


But deep within if you truly want to be an Artist of the soul and not of the paycheck, you're not gonna make it with just digital art.
I know I'm gonna get shit on because you guys are heavily digital oriented but this is what I've seen as someone who's spent two years in French Art Schools.

I want to learn how to sketch cleanly but loosely. Like the guy in this video. https://www.youtube.com/watch?v=fIaTjqTbK2U

I studied product design and while my presentation drawings and renderings end up looking nice and clean, I am ashamed of my exploration sketches because I have poor line control and they end up looking like doodles instead of professional work. I want to enter a very competitive field and everything should look as good as it could, so...

>How can I practise ideation/thumbnail sketching for product design so I can make tens of iterations that look clean and presentable? Any online resources or books that you recommend?
6 posts and 1 images submitted.
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>>2594113

The answer is in the video you posted. Draw more.
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>>2594139

With that kind of insightful and amazing advice that you are providing for free, why aren't you teaching at Art Center, RISD or Parsons? Seriously, I would have paid for someone to tell me that a few years ago.
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>>2594153

Making cleaner drawings and correcting the problem of "poor line control... looking like doodles" is a matter of drawing more.

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can u be good at drawing even if you have an average/bad minds eye???
2 posts and 1 images submitted.
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yes, but how good depends on what kind of drawing. minds eye can also be developed, like anything else.

what are the "artist" version of cd markers?

I need a spectrum of colors with this fine point and that "lucid indeleble" (have to draw on plastic)
4 posts and 2 images submitted.
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>>2593909

Why can't you just use the cd markers in OP pic? It doesn't need to say "for le pro artists" on it to draw with.
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Uni Posca
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>>2594224

mfhfmf yes.

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When I was younger I used to draw all day everyday. It was all I wanted to do and all that made me happy. But recently I've lost my passion for art. I never feel like drawing and I literally have to sit down and fucking force myself to do it. And when I do I get frustrated/bored after like an hour or so. I haven't made a complete work since God knows when. Should I just give up on art?
14 posts and 1 images submitted.
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>>2593671
Not only should you give up art but you should also give up your boy pusspuss, catch aids, and die for shitting up my board.
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>>2593671
Just draw

And join LAS >>2593281
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>>2593674
>And join LAS >>2593281 →

has this worked for you?

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Anyone ever use Spectrum Noir markers? How do they stack up to Copics or Prismacolors?

You can get a six pack of these for 7.94 at Joann Fabrics (but with a 50% off coupon that seems to be in the ad literally every week), so 1.32 a piece which seems like a good deal.
9 posts and 2 images submitted.
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Worst case scenario is they aren't as good as copics. If you feel its worth a shot, go for it.
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>>2593323
Yo where do you get the coupons
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Never tried your brand OP, but don't they have those samples on display?

Usually what would make the difference for me is the brushpen which seems to not be equally as interesting on those you mentioned.

The closest thing to a Copic I've come across for cheaper is the Touch by Shin Han art which has a similar brush pen but still, ink quality is not as spectacular as Copic. For experiments/practice however, they're perfect, and about a third of the price.

>2593351

I see those 40 to 50% coupons all the time at my local Michael's here in Canada personally, maybe try their website/flyer?

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does any know what program Doxy uses to draw with?

Also what program do you guys use to draw/paint digitally
21 posts and 5 images submitted.
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Doxy uses Sai
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>>2589454
wow, sai can do all those tweaks he does. Even tilting selected parts
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>>2589451
Really like his art.
Does he still make any marty comics or does he just posted in patreon?

How come people who finally git gud don't do anything worth while with their skill (imo atleast)? I look at online artists like sinix or people like feng and, while they're skilled, they don't really do anything, they don't really produce any content or tell stories or make people feel emotions. They don't create stuff aside from samey landscapes or cute girls. They've obviously worked hard to git gud but it seems to me like a lot of people just git gud to git gud and don't really want to do anything with the skill they've worked so hard to acquire. I see a kinda similar attitude on /ic/ where people just want to get furry commissions or draw cute anime girls. Idk maybe I just have different goals and don't understand their viewpoint.

Do you think I'm being an unfair retard? What do you guys plan to do once you git gud?
19 posts and 2 images submitted.
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>>2589262
maybe because all their work goes into commercial projects, and most of that is internal work
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concept art and fanart are dead-ends
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>>2589262
NDA look it up.

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Norling edition

Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.

AVOID asking unrelated questions, there is a question thread for that.

RESIZE YOUR IMAGES TO ~1000x1000 PIXELS:

#1)
>screenshot the image and post that instead

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new sticky in town! You can see it at:

https://docs.google.com/document/d/1VfDTpLLVl5bWUGWguswKpPFml533luI8-NBd1EGYHnA/edit


>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

Old thread: >>2587956
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Sooo... a friend of mine showed my work to someone he met at a convention who is trying to pitch a cartoon show to a big cartoon channel like CN or Nick.

The guy contacted me saying he liked my work and asked if I'd be interested in doing the storyboarding.

He said if I'm interested we can setup a Skype call to fill in the details.

I'm interested but I'm not sure how to respond or what the proper etiquette is to do here because I'm a socially awkward potato.
Do I ask right off the bat how much they're willing to pay?

Do I set up a contract with them or should they be sending me a contract for hire? If I do create a contract, what details should that entail?

How do I into business?
31 posts and 2 images submitted.
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>>2590230
Basically, what questions should I be asking and when is the right time to ask and do things?
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>Do I ask right off the bat how much they're willing to pay?

Yes.

"What's your budget?"

https://www.youtube.com/watch?v=oWXYoD7wfOs
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>>2590257
Thanks for the video, however I already know I would never draw for free. The question is not asking whether or not I should get paid, the question is more about the timing. Do I ask what their budget is right off the bat? Should I wait until we do a Skype call?

And if he does intend to pay me, do I made a contract/agreement? If I make a contract, should it be in written form or is verbal agreement enough?

If I make a contract, what details should it entail??

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In a life drawing class, would it be inappropriate to ask the model for feedback on your work? I would imagine they have a pretty good idea of what a good rendering of them looks like.
36 posts and 8 images submitted.
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>>2587770
sounds awkward
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>I would imagine they have a pretty good idea of what a good rendering of them looks like.

Why would you think this?
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absolutely, i would also suggest simply laying in the general shape and then focus all remaining effort on various erogenous zones before asking them their opinion

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Trying to find the name of an artist. One of his paintings depicted the people pulling down the statue of a dictator, only to pull up another statue of another dictator. Anyone familiar?
3 posts and 1 images submitted.
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I still have Googe Google skillz.
Pawel Kuczynski.
Nevermind.
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>>2593845
>government is bad
>capitalism is bad
>dude social media is destroying us
>pollution is bad
>war is bad
>you're totally not think about the poor and how much they suffer right now, you monster
>dude ur bould by chains, open up your eyes lmao

Do these guys ever say anything new?

Let's get some cool, simple T Shirt designs going
5 posts and 1 images submitted.
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>>2593818
Designs on t-shirts are usually tacky as fuck
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>>2593818
>Design
>/ic/
pick one
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>>2593818
Is that twenty one pilots I see?

Mine, thoughts?
5 posts and 2 images submitted.
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>>2592416
It is kind of a pop art experiment
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>>2592416
It reminds me of a guy i knew in high school who had these projects that were basically "photoshop IRL" because he made scenes by gluing pictures from magazines to canvas and the put cat heads over characters. He had things like lord of the rings, but everyone had a cat head. He had other spoofs of famous paintings but again with cat heads. Things like this.

In short, it just lazy. like your thing here. It looks like you were trying to say something about how science fiction is just since now but the message , if there, isn't communicated clearly.

Look up the artist who did the album covers for The Dead Kennedy's it might inspire you.
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>>2592432
Thanks, I tried harder.
The idea is that imagination can lead you to great places. Actually this is the first time that I finish a project. I feel good about it.

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non weebs: draw a cute anime girl
45 posts and 17 images submitted.
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>>2589324
From that square butter face uggo?

No.
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>>2589324
I think I will after at least 10 submissions. I like anime so I am a week. However I fell for the realism meme and my stylizing needs work. I'm not drawing that ugly bitch though.
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>>2589354
No I want to see those who have never drawn weebshit before.

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