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Archived threads in /ic/ - Artwork/Critique - 139. page


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Recently, I suffered a shoulder injury due to too much drawing. However, I'm lead to believe it may have been due to drawing with a poor setup.

I was aware of carpal tunnel, so I did my carpal tunnel exercises, my wrist is fine. Was aware of posture, so no back problems (even got a great chair). However, my elbow was always floating with no rest, thus crating some major damage to my shoulder for drawing on hours on end.

So I'm wondering, what is the ultimate setup (desk, chair, etc) to have to make sure your body can draw for hours and hours. And what are other health tips to prevent injury in the future? Also, if anyone can post other artists setups or perhaps videos of other artist drawing (sure their entire body or arm to see how they draw comfy), that'd be great!
24 posts and 3 images submitted.
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>>2479504
Just out of own interest, traditional or digital?
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>>2479507
Traditional.
Speaking of which, since I'm drawing on some kind of note pad or a clip board, was wondering ways how to draw the corners without bumping the paper. I know it's best to rest your hand on whatever your drawing, but when you reach the corner you're kind of force to have your hand floating.
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>>2479511
Masking?

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Previous thread: >>2474699

Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
349 posts and 109 images submitted.
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some studies
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Todays' work. Any crits?
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workin'

>>2481101

looks good, but my concern is how apart from the background your figure is, seems like he was just plopped on top - at least his upper torso gives me that vibe

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Which tablet would /ic/ recommend?

Correct me if I'm wrong on this, but

>iPad Pro: Great for sketching, lineart, hobbyist art
>Cintiq: Use on PC, access to all necessary programs and tools like Photoshop
>Microsoft Surface: ? (Microsoft Ink supposedly to compete with Apple Pencil?)
>Wacom Intuos: Ranges from decent to complete garbage
19 posts and 3 images submitted.
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If you have the money, get a Cintiq 22" HD or a competitor.

If you don't have the money, get an Intuos or competitor.

Don't waste money on a tablet for just drawing. It's functionality is very limited compared to a desktop/laptop PC.
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>>2480872
paper and crayons
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>>2481319
>crayons

Why were these ever invented? It's meaningless to learn coloring with them, nobody past puberty uses them. Might as well use color pencils.

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I believe what people refer to as "talent" isn't neccessarily what we think when we hear the word. Let's face it, art seems to come easier to some people than others, but they aren't born with a talent, just an ability to learn quicker.

I think part of the problem is that people learn differently. Some are visual, some are auditory, and some are mechanical meaning some have to see it b done to learn or read about it, some have to hear an explanation and others have to try it themselves to understand.

But unless you're in art school (and even then sometimes not) you likely aren't beginning or ven continuing your art education with your learning stye in mind.

I learn from listening to others explain (whihc is often a bit visual since, yknow, art) but with art a lot of the study is mechanical application.


So I suggest to you to help me test this out. Figure out what your learning style is based upon how you learned best in other subjects, then try applying that style to your studies.

So if you're visual, read, study som photos and figures (even without drawing gestures), and watch how others do their process.

If you're auditory, listen to some lectures and people who narrate their work

If you're mechanical, then you probably don't have any trouble doing studies.


I'm genuinely curious if determining learning style could help those of us who improve slowly to improve more rapidly. A lot of us who don't learn mechanically find doing studies to be tiring and draining and may even take the fun out of drawing while others aren't bothered and don't have to force themselves at all.

So let's give i a shot.

The only rule: You still have to study fundamentals no matter what there's really no getting out of it, but see if hearing an explanation of a study helps you more than reading it or seeing it or any other combo.
9 posts and 2 images submitted.
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tl;dr sum it up plz.
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>>2483560
There's different styles of learning, so what if people who seemingly have "talent" just happen to have mechanical learning styles, meaning doing studies comes easier to them, thus they improve faster than those of us who dawdle because studies aren't always fun.
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>>2483564
Furthemore, what if we adjusted how we learn art to our normal learning style, would we improve faster?

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Can you guys rate my fan art piece here? Give me constructive criticism please
20 posts and 5 images submitted.
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Well you should have uploaded it instead of the DBS image.
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>>2481714
You have to work on your foreshortening anon, it also wouldn't hurt to read some loomis.
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It´s just an inbetween image for animation, anon, and not even a key image.

It´s not supposed to look great.

What do you guys think of Alexis' work? Is it a style worth pursuing?
13 posts and 7 images submitted.
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>>2483126
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>>2483129
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>>2483131

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While many great and successful artists have attended art school, the fact is many have not. Census data shows that in the U.S. only 16% of working artists have arts-related degrees, and 40% of working artists have no degrees whatsoever.

If you're European, free school earned through a lifetime of paying a 25% VAT on everything you buy besides bread and water means that you may as well attend whatever ambiguous institution is at hand, but if you're American things get more complicated.

We all know that a genuinely good art school would hypothetically be a great thing for a sincere artist's development, but the financial burden many of these schools place on their students is criminal.

Did you go to school or know anybody who has? Are you currently enrolled? Discuss your personal experiences relating to art school success, failure and debt in this ITT.
75 posts and 21 images submitted.
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This doesn't just apply to art school. This is a common conclusion to most upper education in general. BTW this entire post is about the United States, so if you live in a country where post high school education is free, you should absolutely continue your education.

The problem in the US is that a college education costs ridiculous amounts of money. Unless you are going into a field that requires board, state, or federal licensing there is really not reason for you to go to college. Going to a university for a bachelors or masters has become less about academic studies and more about getting advance preliminary job training to do X task. The cost is a problem because we live in a time of infinite information. Anything you want to learn you can learn online, you buy the exact same textbooks that they use in colleges, that you in fact have to buy yourself for said classes, and can get help and any questions answered online for free from people actually working in said fields. In areas such as art, or skill based professions where doing X task is needed or services provided, more and more employers are finding that education level matters little if the person they are hiring can get the job done and more importantly can show proof of them doing said task with previous employers. It's a bubble that is soon to burst for sure although soon is subjective.
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>>2476522
>This doesn't just apply to art school. This is a common conclusion to most upper education in general.

I don't know if that's true, though. Many solid jobs you actually do have to have a degree to be taken seriously, don't you? I don't know how common it is to get employed as an engineer without having the credentials of one.
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>>2476522
Art education in most of Europe is fucking awful though and it's a complete waste of time for most. Just because it's free, doesn't mean you have to take it, actually that's the main reason you shouldn't do it. Good things are never free.

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What are your thoughts on these
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This ones about a train trip I took on the way to Brussels when they raised the terror alert to maximum.
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Pretentious comes to mind.
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kinda gay

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This girl and I follow each other on instagram. We both like each other's work (in the literal "clicking the like button" sense). I asked if she would be down to do a collaboration and she said yes.

This will be my first time doing a collab with a stranger. So my question is: how do I even start it off? Also, do you have any hints or tips in general on doing a collaboration?
17 posts and 2 images submitted.
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I'm sure you are perfectly capable of figuring this out yourself.
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>>2482477
Send her a private pic of your dick and then ask for hers.
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>>2482481
also post her dick pics in this thread

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Will beginners actually get anything out of Loomis if they haven't grasped drawing in 3D yet? Why does every meme this guy if people aren't ready for him?
35 posts and 6 images submitted.
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If you'd actually opened Fun with a Pencil you'd notice it basically starts with exercises trying to cram this concept down your throat by drawing contours around spheres and shit.
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>>2481671
>Fun with a pencil

Gas yourself
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>>2481707

Sorry I'm right. He explains it right at the start of the fucking book, you not liking it doesn't make it not true.

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What do you think of this video I made? I did everything, including; modeling, rigging, n-cloth, animation, lighting, rendering, texturing as well as the sound effects and editing.
https://www.youtube.com/watch?v=eVDVxSv-Ky8
19 posts and 1 images submitted.
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>>2475612
It's boring as fuck.
Like almost anything made in 3d
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hahahaha sure it is.
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>>2475631

What do you have against 3D?

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ITT: Bogus reasons why you are a better artist than everyone else

- have my gf call me 'Ruanjia' during sex
18 posts and 3 images submitted.
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>>2478120

>sex
>3d

lmao never going to make it. You do realize each time you realize sperm you become less creative for hours afterward?
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>>2478126

is this true? source? peer reviewed article?
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God, /ic/ I hate you so much.
Photobashing is bad they said, mah real artists don't use photobash they said. For years I was trying to improve my brushstrokes struggling through learning basics (basics are important though). You hated every artist who used a little part of photo in his pictures or an overpainted 3D even if the final product was good. You hated concept art saying it's a fucking cheating. I was so blind. Now while working a little in gamedev I opened my eyes. EVERYONE ARE PHOTOBASHING IN GAMEDEV (and using 3D) in their 2D pictures, same with movie production. Because it's a production and you use every method to make your illustration or concept or whatever fast and high-quality. You can render the skin of your character for weeks or you can make 2-3 colored finished illustrations with full pack of complex forms, machinery, creatures and whole worlds. Geez, you can do the army of moving robots in one day using 3D coat and Marmoset. And make them still 2D by bashing textures and overpainting. You are learning so much techniques in process including composition, light and shadows, tone difference and achieving epic result. But nooo you wanted me to use my brush and lines. I should admit you nearly crashed me. You made me feel like shit so I grind my studies and still life just to get more hatred and harsh critique and it was useful, but goddamn you made me believe what you want.
So if anyone want to be part of interesting projects, games or movies RUN RUN from here like hell.

inb4 /ic/ isn't one person
inb4 show your art

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how do i learn to sculpt anime figures?
36 posts and 3 images submitted.
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>>2472888
Learn anatomy and then practice sculpting them, sounds pretty simple
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books?
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>>2472915
is it just anatomy

>>2473006
what books

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How am I doing so far?
12 posts and 1 images submitted.
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You don't have the spark
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>>2482531
Interesting experience, you truly mastered playfully deconstructing atelier figure drawing - 8/10.
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>>2482531
You're about as good as me if this was from imagination. That hair is awful, though.

Thought it was a girl sitting on a shrouded stool from the thumbnail. Probably because there's way too much fabric there to have been previously covering her jumblies.

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I am anger fury and retribution
7 posts and 2 images submitted.
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>>2482335
I am the scales of justice! Conductor of the choir of death!
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£500 what the fuck
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oh fucjing bolloxcks

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