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Archived threads in /ic/ - Artwork/Critique - 111. page


File: halftone04[1].jpg (51KB, 500x200px) Image search: [Google] [Yandex] [Bing]
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does anyone have tips for doing a halftone gradient by hand? Like I typed into Google "how to do halftone gradient by hand" and all the results came up with instructions for Illustrator or Corel.
6 posts and 1 images submitted.
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You use screentone pages, link related.
>https://www.youtube.com/watch?v=CUJECugBb-4
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>>2507554
That looks awesome and I'm bookmarking that for a future project, but what I need for this project is a much larger scale and I'm wanting to just do it by hand with a pen.
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>>2507544
but, why?

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Why are there nearly no images of Andrew Loomis himself?

Is pic related the only image we have of him?

How can one of the greatest american art instructors and illustrators have only 1 image of himself?
21 posts and 5 images submitted.
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>>2506539
I heard he fought in the second World War
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>>2506539
Need more Loomis
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He's not a person. He's an idea.

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On a scale of GoAnimate to hand drawn animation, what does /ic/ think of this program?
10 posts and 3 images submitted.
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depends on how you use it.
https://k-eke.tumblr.com/
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>>2507298
This subject matter is very strange
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>>2507294
No rules just tools :^)

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How many hours a week do you spend on art?
82 posts and 9 images submitted.
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Including shitposting on /ic/?
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>>2496386
Mon-Fri a total of 20 hours between work/sleep. Sat/Sun probably 20 hours total depending on family/friends.

Going to increase Mon-Fri to 30 hours by getting up 2 hours early.
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>>2496386

Why is that doge cosplaying as a uncut, feminine penis?

Hello /ic/ I draw a weird comic about naked fairies, been doing it for about two years now, but it hasn't gotten much attention, so I decided to post it here to see if anyone's interested in giving any comments and whatnot. I'm hoping this is the appropriate place to post such a thing.
11 posts and 5 images submitted.
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All I really have time for right now, will post more after I get off work if anyone is interested to see more.

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Guys help me out, I'm a messy artist.

how do you keep your work space clean?
How do you store your materials?
How do you keep organized and neat

Can we have a thread about shit like that?
9 posts and 1 images submitted.
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>>2505515
>how do you keep your work space clean?
>How do you store your materials?
>How do you keep organized and neat
easy
im a digital artist. all i need is tablet and PC :^)
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>>2505571
>digital "artist"

>>2505515
Use all of your space in a smart way. Glue jars/cans to your walls and store one specific kind of tool in them, keep all of your same pens/brushes together, etc. Also socks help a lot for that, the elastic keeps the whole thing together. Also keep in mind that you'll have to tidy up your shits regularly or else it's gonna be hell to find back anything in there.
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>>2505576
>digital "artist"
god i love ic

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Does anyone have any ideas on how I could extend the bottom of this image? I want it to keep getting darker but I am a novice in photoshop. I can make a layer of about 1" of the bottom of the buildings so it looks like they are taller but then there is a stripped pattern because of the light color being below the darkness.

I do not know if this is the right board to ask this.
4 posts and 2 images submitted.
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>>2504383
use content aware fill

Choose Edit>Fill and from the Use menu, choose Content-Aware. Click OK and Photoshop fills the selection with surrounding pixels and blends them.
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>>2504414
I fucking love this shit http://youtu.be/6NcIJXTlugc

I get off on this video every time I see someone talk about content aware fill. We had to implement the algorithm as a homework assignment based on the original paper back in 2009 before it was officially released in PS. I thought it was the coolest shit since sliced bread.
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>>2504421

i came a little

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Found a website called design doll and
im having a trouble deciding if I should buy it since people might not like it.

Well, my plan is to only use it as a reference kinda like a little icon at the side so im not gonna trace it like a cunt but is it still considered cheating, if it isn't is it worth the money?
13 posts and 1 images submitted.
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>>2506885
>people might not like it.
so you want to use its as a mannequin whats the problem?seems super useful but why buy it when you can just use a 3d model and pose it in something like blender for free?
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>>2506885
>is it still considered cheating
it isn't cheating as long as you don't get caught
>if it isn't is it worth the money

That's up for you to decide. It's always just faster to draw something first then find a photo to ref what you lack knowledge in. If you're a bitch slave to the software because you're a hobbyist trash looking for shortcuts then buy it. If you're going to end up using it for every pose you draw you really should consider learning how to draw.
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>>2506885
>>2506885
Shit now im confused any third opinion here?

>"There was a time when the artist withdrew to a bare attic to live in seclusion for an ideal. For subject, a plate of apples sufficed. Today, however, art has become an integral part of our lives, and the successful artist cannot set himself apart. He must do a certain job, in a definite manner, to a definite purpose, and with a specified date of delivery."

>"live in seclusion for an ideal"

What does Loomis mean by this? An ideal what? Study environment? Is Loomis implying that if it weren't for the need to live in society, the creative atmosphere of an artist would be greatly improved? Does solitude really help art students grow?

Really considering building a log cabin in Alaska right about now
5 posts and 1 images submitted.
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This doesn't sound true, to be honest. Artists have always had to deal with requirements and deadlines. Thought it might have been a goal (and still is for some), it's not like renaissance painters painted for the sole sake of "enlightenment" and survived on fumes and thin air. Artists were for the most part commissioned by powerful people who wanted to see neat stuff.

It's pretty much been a constant throughout history that art has been produced for "entertainment", however you want to define that. Even religious art during the Middle Ages was commissioned, not simply done because artists were particularly religious or inspired (look up the history of patronage if you're curious, it's always been a big deal for art to be commissioned by nobles, the wealthy, and religious institutions).

The one thing that has changed in the past century is that art is a lot more accessible to the common folk, but that doesn't mean the way it's made has radically changed. The timelines are different, the demands are different, yes. People who work for the entertainment industry will spend a day to a few weeks on a piece, instead of years (though keep in mind the "final" products, films and games, still make years to make)

What hasn't changed is the "purpose" of art and the relationship people have to it. Are you less likely to reach enlightenment through your work because you're making a videogame or an ad campaign instead of a single painting? Debatable, especially if you look at the impact that the works of certain artists have had on the entertainment industry. Were people who commissioned artists before looking specifically for "enlightened" art? If you consider the subject matter of most artworks pre-dating the modern era, fuck, probably not.

Saying the focus of today's art has changed is like saying today's music has gotten shitty compared to what it was in the 70s/60s/1700s/whatever.. Greater or more fondly remembered works tend to endure, while trash falls into obscurity.
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As for what ends up making "great" artists, it's a complete crapshoot. The one constant I can see throughout the ages is that more successful artists than not have benefited from a formal art education, but besides that it's whatever gets you inspired and makes you produce results.

Seeing as some people thrive on constant stress and activity I can't see seclusion as being the ideal environment for "the artist". It might be ideal for you, but that's relative to every person.
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>>2505341
i had always like this quote from xenakis

Imitation is an existential mistake. So, to escape from the trivial cycle of relationships in music, the musician, the artist, must be absolutely independent, which means absolutely alone.

File: jepat.png (29KB, 419x347px) Image search: [Google] [Yandex] [Bing]
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I've been trying for so long to try to make something original and this is as far as I have gotten. I have no idea how I am going to make anything definitive or interesting that doesn't look like a cheap copy of a prexisting artist/style.

I need to be able to make something consistent and streamlined with what I have established with my doodle here.
9 posts and 2 images submitted.
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>>2504234
I don't know if you're a beginner but if you are then beware of the danger that exists if you create your style so early. When you don't know the basics and you're trying to make a style, it will pretty much lock you. You won't be able to draw in any other style. You have to learn the boring shit first then you'll have plenty of inspiration to create your own unique way of drawing.

Here's what you need to do:

-Learn the basics
-Use reference
-Learn how to draw realistically
-Never compare your work to others

After you do this, your style will naturally pop out.
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File: art.png (26KB, 1151x687px) Image search: [Google] [Yandex] [Bing]
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>>2504725
What do you do if you've been drawing for years on end and have overstylized works? do you just start anew and keep your stylized doodles on the side as you do fundamentals, or are you screwed?
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You should be focusing on learning to draw and familiarizing yourself with the fundamentals FIRST, before trying to come up with your own 'style.' That will come with time.

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I just couldn't let go of this masterpiece of a book without it being rated.
5 posts and 2 images submitted.
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the band and the tutorial doesn't look too bad (who am i kidding it does) but DAMN, that head gives me 6th grade art class flashbacks
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>>2506148
You can even draw your very own vehicles
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good

If you can't see a picture in your mind's eye, you can't become good at drawing from imagination.
Do you agree?

P.s. don't misunderstand the difference between vizualization and imagination.
31 posts and 2 images submitted.
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>>2504632
You just need to be able to see one step ahead. You don't need to see the end product perfectly from the start. Most artists just have a vague idea of the end result, then they are able to just consistently build slowly upon what they already have on the canvas towards the general direction they want.
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>>2504643

Which means you have to visualize. 1 step ahead, 5 steps a head or 100 steps ahead.
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>>2504667
Uh, yeah, you do need to visualize at least a bit. No shit. Either you draw from reference in which case you draw what you see, or you draw without reference and you need to be able to draw what you think of. It's pretty obvious.

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Was Van Gogh bad at constructing and perspective or did he knowingly break the rules?
37 posts and 12 images submitted.
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both?
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knowingly. Look at the angle of those paintings on the wall. He could have easily made them straight up and down, lining up with the corner of that wall, but he decided not to.

I think van gogh paintings look like shit but it's pretty obvious his style is intentional.
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>>2499911
No, paintings used to commonly be mounted to the wall at an angle.

File: hammerman.jpg (3MB, 2740x4262px) Image search: [Google] [Yandex] [Bing]
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What do you guys think of my painting, any crits welcome
47 posts and 13 images submitted.
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>>2506016
you can put more filters on the metal thing
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1) It sucks
2) It's gay
3) You suck
4) You're gay
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>>2506026
Which kinds?

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First time here. What took me so long???
Thoughts welcome (try and be nice. It's nice to be nice).
12 posts and 3 images submitted.
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wow that's awesome OP
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>>2506203
>>2506230
(you)
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*happy gurning grin*

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