Archive: http://suptg.thisisnotatrueending.com/archive.html?searchall=digimang
>Last time, on Digimang Quest.
Dash and Daisy convinced Edgy McDarkness to give them a ride to Eva’s army after some deliberation.
Eva was on a war path, thinking Dash was dead, she almost killed him as an imposter, before they teamed up to drive out the Angewomon occupying Coded Village.
After some blood, sweat and tears, Devimon digivolved into a dominatrix thing, saved the day, and Eva tapped into the power of love, like a nerd.
With...
Comment too long. Click here to view the full text.
You lock the door to your room behind you, Daisy hurriedly unsealing the oversized gloves she’d been wearing, letting Elecmon and Demi loose, as she sags onto the bed. “I don’t like this outfit…’ She complains cinching the belts looser. “It’s so… tight.”
It sure is…
You smack yourself a little, breaking your attention back to the situation. Sun’s set by now, and the wedding’s in the morning. Your room is decently sized, small window pointing out over the cliff side, the stunning view of the ocean, salty air rolling in… and craning your...
Comment too long. Click here to view the full text.
>>46585808
>>Climb up, see if you can talk to Jeff about the plan
>>46585808
>Climb up, see if you can talk to Jeff about the plan
Can't pass up the opportunity to climb in through the princess' window the night before her forced marriage to the evil prince, that's some storybook stuff right there.I mean, minus the princess being a dude.
How do you handle currency in your setting? Do you use some sort of base 10 division system, or is it just x amount of single currency type? Or is it something else altogether? I'm trying to come up with a currency type, but can't decide what it should be/be called
Tempted to make some sort of exponential wealth indicator similar to Rogue Trader's profit factor for my homebrew setting.
My new setting has a new system. From my notes:
>The currency of the realm goes as follows:
>10 copper pennies = 1 tin dime
>10 tin dimes = 1 silver dollar
>10 silver dollars = 1 gold sovereign
>10 gold sovereigns = 1 platinum bullion coin
>All costs given in “gp” in the SRD and other standard literature are now to be read as “$”, with tin dimes replacing silver pieces and gold...
Comment too long. Click here to view the full text.
I've been thinking about making a Space Feudalism setting, based on Dune for the most part, where the currency is precious metal coins, but it's still a fiat currency. The precious metals are just part of the anti-forgery system, like hidden watermarks.
Rate your group, out of ten.
What do you think about them? Do you like them? Do you dislike them?Do they ever cause you grief?
5/10
The DM second guesses everything I say and literally doesn't give a shit about how many rules his bro-y friend playing with us breaks.
I swear to god.
2/10. Game started out great, cool concept, cool players, cool plot, but then the GM got lazy and it devolved into his magical realm.
>>46663858
That's quite a leap in quality. What happened? Are you sure he's inserting his fetishes in the game?
Do low infant mortality rates kill your immersion in pre-modern settings?
>>46663426
No more than potatoes.
>>46663426
Who cares, I'm not running an ERP so the players in my game aren't spending a whole lot of time being pregnant or worrying about that sort of thing.
>>46663426
usually clerics are a thing.
Unless you're playing a realistic pre-modern setting with no fantasy, in which case surely the dm would have done his homework?
What would be the best system to play Power Rangers? It would need to cover mechanics for martial arts, magic/superpowers, giant robots, morphing, etc.
>>46661593
>martial arts
>magic/superpowers
>giant robots
>morphing
Exalted.
Alright bozos, let's make a Sentai/Power Rangers team.
Bird themed. Megazord will be called Sky Shine.
What's their motiffs?
>Red
>Blue
>Black
>Pink
>Yellow
>>46661689
>Bird themed.
>Megazord will be called Sky Shine.
I didn't sign up for this.
You yourself aren't entirely sure of your reasons for coming this far, but when you heard about the strange door rising out of the Niben you knew you had to see it.
You were scared as you stepped through, the warnings of the Guard and cries of the tormented squatting around the portal echoed in your mind as you were engulfed in light.
as the light begins to fade you find yourself in a small room where a tired looking man sits at a desk.
He begs you to take a seat then takes a book and pen out to begin putting your records into place.
As he does...
Comment too long. Click here to view the full text.
He gives you a blank stare
You timidly say
>Bump
Rolled 19 (1d20)
>>46661510
>Altmer
>Witchhunter
>Lylien Camwatch
>>46661982
Unless someone want's to try for a 20 lets go with this
I have one question to ask you /tg/Whatcan changethe nature of a man?
>>46660008
Death.
>>46660008
Rules.Of nature!
>>46660008
NOTHING
I need some good ideas for a ideas for a new campaign ideas. Like unique town and dungeon ideas. Also my friend named faggot convinced me to make a thread. So thank faggot for dis
>>46659095
Dumb fuck you need to specify what we are playing. It's DnD 5e
Also, I may put some nice DnD stories, they're pretty entertaining.
The tree is in bloom, its been fifty years since this last happened.
And it signifies the start of the grand tournament. Great warriors who are chosen by the mystical tree gather from across the world to do battle in a battle royale for the privilege of being chosen to enter the grove and meet God.
Hello /tg/
I have minimal experience in tabletop RPGs and I kinda want to go somewhere beyond just DMing DnD 5e.
So therefore I ask the entire community:
What is your all-time favorite tabletop game?
(Other forms of tabletops accepted besides RPGs as well such as miniatures and cards)
chinese checkers
>>46659034
Does that mean someone fucked an aliens throat so hard it was rendered unconscious and pregnant?
Well, I guess if the baby manages to burst out of its chest the father must have been likewise totally fucking absurd.
>>46659034
I can't pick favorites, but I think I can help at least.
If I'd have to pick one favorite, I'd say maybe Apocalypse World and the related Powered by the Apocalypse Games. They're focused on character dynamics and doing fast paced games with little to zero prep time. It takes a very specific kind of GM style to make it work, and it's rather newbie friendly (most of what you need is just straight on the character sheets).And as a result /tg/ thinks it is the devilThe original...
Comment too long. Click here to view the full text.
Title says it all.
Just had a new rule introduced after an incident at a game; No fucking swords allowed.
>Some friends and I went to a convention the day before a game
>Bought a bunch of stuff, had fun, etc
>Let inner weeaboo out and bought a katana
>We all showed off our shit at the game
>Only one whom bought a real sword so one guy had an idea to cut bottles up with it
>There's...
Comment too long. Click here to view the full text.
>>46584590
The dude should have more common sense than to do what he did
Also, secure your shit.
you're all to blame for doing this stupid shit honestly, but at least you've got a story to tell /tg/ about I guess..
>>46584590
>playing with swords
You all should have had more sense
Okay /tg/, how does one go about fighting necromancers and their undead army?
Obviously with a mostly human army you're at a serious disadvantage at night when your men needs to rest. To counteract this advantage I imagine the living side would always build camp with fairly elaborate defence towards the end of the day and hold up in camp and only move and attack in the open during the day. Perhaps creatures more suitable for night fighting could be conscripted into the army for guarding the camps.
Aside from this what other special precaution does one need to take when fighting the undead?
Burn the bodies of the fallen, from both sides, to ash wherever possible. Make sure that they can't be raised or reanimated endlessly.
Holy warriors. Solved.
>>46658802
>Aside from this what other special precaution does one need to take when fighting the undead?
-Crossbows and arrows are shit because of the lack of vitals and more often than not, just leave them as walking pin cushions.
-Some undead can spread disease, so fire can be useful to destroy flesh/clean the ground (be careful using it as a weapon because they can still move for a long time before succumbing and fire hurts you too)
-Priests and clerics should spend most of their...
Comment too long. Click here to view the full text.
How many of you guys remember this game?
Not the corny-ass board game but the cool as hell collectible miniatures game?
Any of you still holding on to any figurines?
>>46658781
I still have a decent size collection of 2.0 miniatures.
I remember playing a lot of draconum. Good times, it's shame it didn't sell well.
It's so sad this game isn't played more. I loved the minis in middle school.
>>46658929
I still have all my old solonavi figs. They were just started to become viable when Nexus arrived.
Why did it die out again?
Good evening, /tg/.
I'm doing some worldbuilding for a campaign that I'd like to run for some friends, but I've had some trouble thinking up some gods to fill out the setting's pantheon. I really like the idea of having nine gods, with eight of them having 'reflections' and orbiting a central 'king' deity.
So, the five gods that I've thought up so far are Life/Death, Peace/War, and Knowledge, with the God of Knowledge being the central deity -- a sort of self-sacrificing 'All-Father' figure.
The God...
Comment too long. Click here to view the full text.
Bump.
I'm really drawing a blank here, guys.
The King Deity is in a coma but that is kept hidden.some of the gods are actively working to keep him that way so they can grow more powerful.
>>46658573
Sacrifice/Avarice
God of Sacrifice is concerned with the noble ideal, that people should always be willing to give to others and concern not with themselves. Favored by heroics and paupers, although others are concerned about being taken advantage of or having nothing left for themselves.
God of Avarice is concerned with it's own benefit, passionately working towards doing what it can for greater reward. In a positive light they seem focused and willing to work hard to gain what they can. In a...
Comment too long. Click here to view the full text.
have you ever messed with the 4th wall in a table top game, be it creepy meta fiction or a silly gag
pic unrelated
>>46658399
My Weird boy once suffered a nasty case of Perils, So I acted out a moment where me the player and him switched placed for a few seconds
>>46658399
I was running a long campaign divided in smaller arcs where I made my players make their initial characters for the first arc, but then I forced them to switch to other premade characters that were related to the plot in some other way.
Playing neutral at first, they switched to the "bad guys", then to the good guys, etc... But I always forced the switches when the "plot gets good", giving the players more questions than answers.
While playing one of the middle arcs, one of the players...
Comment too long. Click here to view the full text.
Would Rorschach, or more to the point, a character based on him with his same unbending moral absolutist philosophy, be considered Lawful Good or Lawful Neutral?
Lawful neutral. Rorschach is not good.
>>46658137
Lawful Neutral. A good man would act outside of his own philosophies if he found himself in conflict, in a manner that was best given the situation. A good man can find compromise in the face of Armageddon.
Rorschach exists as a kind of Hyper Lawful alignment where greater good and lesser evil are irrelevant, so long as he is acting according to his own specific rules, without compromise.
>>46658137
Chaotic Neutral. He ignores society's laws and follows his own sense of justice -- wherever it leads.