>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ
>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck [Embed]
>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ
>Previous Thread
>>47051735
Piracy Edition
Players - have you ever played a pirate?Did he/she find the treasure?
DMs - What are pirates like in your setting? Caribbean buckaneers? Barbary corsairs? Ching Shih's pirate empire?
>>47070574
>How does the inexorable march of progress affect and react to the default level of magic?
Wrong order, really. Magic progresses just like everything else.
I tend to like settings where all the default assumptions of D&D are in place, but *changing*.
- Humans continue to ascend and advance.
- Powerful spellcasters are starting to take control of nations for one reason or another
- Small principalities and city-states are starting to band together into true nation-states
- Dwarves have reclaimed most of their ancient delves by now and are adapting human and gnomish technological advancements. They're entering a golden age.
- Elves have more-or-less finished their withdrawal from the main world into their forest/island kingdoms, but this has resulted in a concentration of magical power and ancient knowledge that basically turns them into superpowers.
- Gnomes are tinkering like crazy and developing new devices like gunpowder and the printing press
- Halflings...are still halflings, actually, wandering vagabonds, basically gypsies.
- Drow society has finally grown beyond Lolth's ability to control it, and is collapsing
- Orcs, goblinoids, and gnolls have been pushed as far as they can go into hinterlands; they have reached a point where they must either civilize or die out.
- Dragons are realizing that as isolated individuals they're strong but vulnerable and are starting to form councils.
- Mind Flayers have learned that their promised afterlife with the Elder Brains is a lie and have gone into a full civil war mode.
- The pantheon has undergone a major shakeup (Time of Troubles style), resulting in a number of new gods ascending, and the demise or depowerment of several established gods (in order to introduce a shake-up similar to the Protestant Reformation).
- A New World has been discovered.
>>47072583
No pirates to speak of in my current setting, just lizardmen brigands.
I'm running a game based on the Golden Age of Piracy in the Caribbean, influenced by both Warhammer Fantasy and MGS V.
I took Mordheim's Warp Stones and transplanted them in the Caribbean.
Dragons are good.
Dragonslayers are evil.
That's a fact.
>>47068514
Only if you're a dragon.
>>47068531
or among their favored
What if you are a dragon that slays other dragons?
Was this any good, /tg/?
The original was better
>>47067764
kek
>>47067764
But it didn't have dryads, satyrs, fauns and talking badgers. Only talking bushes on fire, pretty lame if you ask me familia. Pink nosed kitty God > creepy rings with eyes and wings.
A long time ago a giant forged me a sword out of nostalgia. It's much better than the weapons they are making now.
>>47066681
A long time ago I had a giant forge me a sword out of dreams, but I've lost it at some point.
>>47066695
A long time ago I had a giant forge me a sword out of uniqueness. Not a single blade like it, you know.
I received from a giant a sword made from blind optimism.
It will be useful any day now.
How might we subvert the plate armour trope?
>>47063708
Attack Deflection purely through the power of Faith, acting like literal personal shields from a sci-fi setting.
>>47063731
Someone give this man a medal.
>>47063708
Extreme magnetic fields render ferrous weapons and armor useless, thus all warfare is done with stone and bronze.
Quest No More edition.
>>47062660
Has /tg/ grown faster since the creation of /qst/? Has interest in GURPS died down pending the next Pyramid?
Don't we argue enough?
Is the GURPS community on /tg/ simply not a cancerous enough to sustain a general?
>>47064596
Could be finals time hobeslize. I'm too old to follow what the kiddies are doing these days
>tfw almost 30
>>47064596
Sorry, your thread was obviously cancerous quest baiting, and was thus ignored.
It's not actually that popular on /tg/ to make metathreads to bitch about people who play different types of games than you.
>Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know.
I hate how this single quote sums up 40k's "muh grimdeeeerr" shit. It's just a tryhard version of a LotR quote
>Go not to the Elves for counsel, for they will say both no and yes
What are some other cringey bits of 40k fluff?
The entire fluff of 40k is cringey if you take it seriously. It's a hodgepodge trashheap of 70s and 80s fiction and british culture. You are supposed to look and laugh at the stunning stupidity and the insane to-the-point-of-being-funny grimness of the setting.
The tag line is IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR for fuck's sake.
>>47061770
Is that still the case though? A lot of the people here into 40k fluff seem to take it very seriously
>>47061937
Its pretty easy to tell, just ask their opinion on Orks.
My favorite goofy part of 40k lore is the Dark Angels "dark secret". Ostensibly that part of their chapter rebelled during the heresy. But given their Primarch's name, jokingly implied that they are closet sodomites.
>fairies are always harmful regardless of the situation, and all those folk tales involving helpful house fairies or curmudgeon-punishing fairies are nonexistent
>angels are always eldritch abominations who rip apart mortal minds with their appearances, and absolutely never have lesser versions who look close enough to humans to be mistaken for them
>demons really are evil, except for succubi, the demons who dindu nuffin and are guaranteed to be redeemable with tender love
>elves are snooty arrogant pricks, but don't worry, because we made them Nazis/Aztecs/Venetians/Russians in this setting and that makes them so much more original!
>dwarves are fookin' awesome, and that's why they're basically the exact same thing in every setting except for the occasional Jewish dwarves
Why is /tg/'s "understanding" of mythological/fantasy creatures so horrible?
>>47053734
Its a sign you need to leave 4chan for a while and hang around people who don't conform to the terrible "culture" of a single website.
>>47053734
>not having everything be eldritch abominations in your setting
be a summoner is a bitch
>>47053734
Jewish dwarves are the only good dwarves, unless you count dwemer.
>the improbably tall female fighter you've been adventuring with is actually a juvenile giantess that wondered away from her village while playing 'Forts & Knights' with her friends
Can you allow, what basically is, a child to serve as the parties beat stick / meat shield? Isn't that a "not good" act putting a kid in danger?
What do you do when her much taller parents show up?
Was it emotionally painful when the big girl removed her helmet in shame?
>>47047983
Change objective as soon as possible, you must now locate the village and return your friend to her parents. As to the morality of the situation, I'd say it depends. If you knew she was a kid from the start, then yeah you're a piece of crap, if you didn't, the fact is that her parents are probably worried sick and you should really get her home. This will either be a great chance to retire the character or simply have a bit of character development during the sidequest before the parents give their approval. (Perhaps giants typically go wandering when they come of age and her parents won't mind as long as they get a letter now and then.)
>>47048309
Iduot
Fuck you Legion Edition
Warmachine/Hordes Books, No Quarter, & IKRPG
textuploader <dot> com / 5wm4h
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
https://www.youtube.com/user/PrivateerPressPrime
List building at
https://www.forwardkommander.com
http://schlaf.github.io/whac_online/whac.html
Latest Errata
http://privateerpress.com/files/WM%20MKII%20Rules%20Errata%20Jan%202016.pdf
Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments
The Giant List of Podcasts and Blogs
http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums
Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues
Abridged Lore
gargantuans abridged:http://pastebin.com/XPKMKYUc
Exigence abridged: http://pastebin.com/6D1fwSgv
devastation abridged: http://pastebin.com/KxkzfnXj
Lexicanum Iron Kingdoms Lore wiki:
http://warmachine.lexicanum.com/wiki/Main_Page
Insider is up, Legion got some nasty hits, but some neat stuff as well.
http://privateerpress.com/community/privateer-insider/insider-05-02-2016
http://privateerpress.com/community/privateer-insider/insider-05-02-2016
lol get fucked legionbabbies
>>47046572
>removed the ability for Eyeless Sight to ignore forests when determining LOS. However, the ability to ignore concealment and cloud effects remain. In addition, Eyeless Sight now makes models that have it immune to Blind.
>Bethaynes feat now reads: Symbiosis: While in Bethaynes control range, friendly Faction warrior models gan Flank [friendly Faction warbeast].
>Lylyth, Shadow of Everblight was also tweaked to better support a more infantry-centric approach to ranged combat as her feat now grants all friendly Faction models Gunfighter, rather than Snipe
>Lylyth 2 also picked up Soothing Song
>the point cost of Legion infantry was redressed and in many cases reduced
>Blighted Nyss Archers, for example, dropped to a low cost of 8/13
>Blighted Ogrun also saw a drop in overall cost and picked up Tough (though like many medium-based infantry, they had their damage boxes reduced from 8 to 5
> Nephilim Protector picked up Guard Dog, better emphasizing its bodyguard role, while the Nephilim Solider gained Precision Strike
>The Scythean became an absolute infantry murder machine thanks to the Murderous ability—which grants it an additional die on attack rolls against warrior models—and replacing Chain Attack: Bloodbath with Thresher
>proteus is 11/18 and MAT 7
>Tentacles have range 2 pow 14 as well as chain strike and pull
>talons are range 1 pow 16
>30 boxes of health
>His bond with Abby gives him grevious wounds
>has snacking and unyielding by default
>>47046572
Is spd 5 now going to be the norm for Legion heavy's?
A new Tyrandi fleet has entered this subsector. Let's find out what type of hive fleet it is.
https://1d4chan.org/wiki/Tyranid_Hive_Fleet_Creation_Tables
What is the Hive Fleet's progenitor? (d100)
Hopefully this time
>>47045605
>>47045629
Git gud Anon
Rolled 88 (1d100)
Updating edition!
Previous threads: >>46996010 and >>46916178
Since the update is a bit too big and is still in the works to be changed, you can find it here:https://docs.google.com/document/d/11lm29OHBNuwXdegZZWV2xraf7SDsGut4wHCu2bwypQQ/edit?usp=sharing
The previous run has been ended given that this new version will require a bit of testing before it should be used as a stable platform for play. As of this moment, Grid-Lock is back in testing mode.
Characters from the previous game version can be carried over, albeit they will be modified to fit the current standard. Please post old character sheets to get your new character sheet.
>>47017743
[BOOP?] :\
[G] Robutt Level 3
=Status=
Speed [4] Health [6/6] Armor [1] Shield [2] [+S]
Dance Battler (+Speed, Skill: Kick)
Equipment
Wielded: Lv 3 Stella Fundati [1 Dmg Shield1 +Prone +Line3 +Water]
Modification: None
Apparel: None
[Heavy Strike] A Strike that deals 3 Damage and Pushes the target back a number of spaces equal to damage dealt.
[Kick] 2 Damage
Inventory: 13z
-Life Potion
-Greatblade
-
-
Class/Race Skills:
[Assault Mode] (Furious Assault), [Overclock], [Eject]
Equipment Skills: [Kick]
Monster Skills: None
Weapon Skills: [Grand-Riser]
>>47017759
[G1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [3] Health [6/6] Armor [0+1] Shield [0+1+1]
Wielded: Lv 3 Stella Fundati [Shield; 1 Dmg, +Line 3, +Prone, +Water]
=Equipment=
Head:
Shoulders: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
Arms:
Torso: Lv 1 Heavy Plate [Heavy; +1 Armor +1 Shield]
Apparel:
Hands:
Legs: Lv 1 Heavy Greaves [Heavy; +1 Strike Dmg]
Feet:
Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock
Rolling a leng
I guess i just build a new one?
Uranium is used to make modern projectiles heavier, but are there any low-tech weapons that could benefit from the increased density?
Yes, higher sectional density is always good.
In fact people suspect gold initially acquired its desirability partly because of its lustre and partly because people noticed that the little yellow rocks were really good at killing other people when you lob them with a sling.
>>47076038
So, just projectile weapons? Sling bullets, crossbow bolts and catapult rocks? Nothing like uranium lucerne hammers?
>>47076043
Melee weapons don't care that much about sectional density. Sure if you have a heavier hammerhead it will do more damage when you swing it, but it's also harder to swing.
Your regular steel is plenty heavy for bludgeoning weapon so there's no point.
>bad gm
>blame the system
>can't find people to play the game you want to play
>blame the games they do want to play
>no one wants to play with you
>it's their fault
The GM is important, but a GM can only do so much.
The quality of the system isn't the only factor in determining how much you'll enjoy a game, but that doesn't mean it isn't important. A good system will support your experience and make it easier, while a bad system will make it harder. However, a lot of that burden goes on the GMs shoulders, hence why people might have rose tinted views of certain systems because they've never had to run them.
The other side, of course, is GMs who invest so much in becoming able to run a bad system that they start to buy into the sunk cost fallacy, defending that system against all comers to try and justify the amount of time and effort they spent, rather than being able to mindfully acknowledge its flaws while still having fun with it.
You can enjoy bad systems, and you can have fun games with them. But it's still worth being aware of a systems flaws and not letting personal bias compromise you on that front.
>>47072657
>The GM is important, but a GM can only do so much.
Not really. They can literally flip the system on its head and take only the parts they want, and that's not some cosmic crime. There is literally no limit to what a GM can do.
And, if the GM uses the system as the core of the heavily-modified game he runs, he's free to defend that system as much as he wants, especially if he's defending it against whiners who like to exaggerate what flaws it might have.
>>47072844
https://1d4chan.org/wiki/Oberoni_Fallacy
So we had an Infernal Tiefling Ranger who just had a blood lust for killing orphans after witnessing my retarded half orc kill an urchin child. I tried to give an urchin child a coin but our DM asked for a strength check, I rolled a 21. The coin was embedded in the kids skull.
Later on we entered a town and kinda started a massive brawl, so he went to find the closest orphan and just destroyed him. Our ranger later died in that town so we decided to open an orphanage as a front for other deeds and were naming it after him.
Discuss similar stories
jesus christ, whats next, burning down the town?
>>47070237
Thats what the dragons for
That was actually coming next, a dragon was coming to burn it down.