What game design/system mechanics do you hate the most?
Worst for me:
>Single die resolution (e.g. roll over TN on 1d20, roll under TN on 1d100)
>Luck mechanics that force you to take the re-roll
>Different subsystems for everything (magic, physical combat, virtual combat, etc.)
>>47278910
True Line of Sight.
>>47278910
>roll 2d6 for any check, plus useless bonuses
>6- is an arbritrary "fail forward" failure, 7 to 11 you kinda got what you but you get screwed, 12+ you get what you want for true but no one roll a 12 ever
Is this a game for people who likes to get fucked over by the gm and don't want to admit it?
>>47278910
>Single die resolution (e.g. roll over TN on 1d20, roll under TN on 1d100)
What, you prefer "roll until you fail"?
Title
>>47277901
The same way you create humor in anything else.
>subvert expectations
>point out the absurdity in mundane things
>breech taboo subjects in a nonchalant manner
etc.
>>47278307
>create increasingly abstract pattern of occurrences
>>47277901
You don't. It's explicitly forbidden in the rules and you should die in a fire if you ever doubt that.
How do you feel about the fact GW are actually making (some) nicely priced sets now?
>>47277021
Standard 1500 points games are still prohibitively expensive for many, but the starters at least provide a more significant cost-savings.
Were this a game where a vehicle, HQ choice, and single squad of Troops composed a good amount of your forces and forces that could compete fairly against each other, this would be much more significant. However, the tabletop is now infested with unbalanced monstrosities and terrible rules. Cost savings aside you're still buying into a much greater expense of a hobby.
>>47277021
This is definitely them taking steps to mend their reputation, and I recognize that. They still have a long way to go, though. Death to the tyrant Kirby, long live the new CEO
>>47278302
An insider investor has noted that Roundtree seems more interested in his retirement than Games Workshop, but even that is an improvement. While Kirby is still on as a kind of an honorary member and thus is allowed to show up and throw some weight around in meetings, he also likes to travel around whenever, and Roundtree conveniently schedules the higherup staff meetings on days when Kirby isn't going to be there.
All in all, seems like they're going in a progressive direction as opposed to the...
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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn (embed)
>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last...
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Someone make a real thread.
Forgot the Edition Edition
>>47276989
No, it's this new troll we have who likes to fuck up parts of the OP and omit the edition to shitpost.
Hey /tg/ I want to run a campaign based entirely around having the party surviving in an exotic wilderness and fighting off and hunting mystical creatures Monster Hunter or Pikmin style. Any recomendations for ideas, systems, or plotlines that could work?
Also dump images of exotic locales and creatures I could use if you could?
can't help you too much with mechanics, but here's a weird elephant and a website with a bunch of wayne barlowe paintings https://waynebarlowe.wordpress.com/
it's kind of hard to do a story for that kind of thing without making it super video game-y. it'd be helpful to know a little more about what kind of tone you want. hunting down giant monsters could be anywhere from really goofy and cutesy to bleak and miserable. there isn't a huge difference between pikmin and shadow of the colossus or dark souls other than tone, really.
>>47276415
Get Mouse Guard.
It was made just for you.
My advice: remember that fighting giant monsters can be so much more than just introducing a monster with "huge" in his title.
I did a Dragon's Dogma game in Mouse Guard and It worked.
Big monsters should be like big questlines. Divided into stages. So the first one could be about circling around the beast, dodging It's attacks. You prepare some stage hazards, perhaps a whole table for them and once in a while, you just throw them at the players.
Not only they need to somehow avoid the stone walls of X, sometimes they can use them for their advantage.
That's plain forest vanilla. You can prepare whole scenarios, hunting the same monster can be completely different close to the cliff's edge, a lake, a bog or some ruins.
>>47276415
Ive been working on a campaign with a similar setting, its was inspired by the eldritch horror in nature thread that happened about a month ago on here.
The idea is that basically mankind has been industrializing and nature is striking back with strange creatures and nature spirits that are spiteful to man, i've been looking at the shadows over Esteren books as what i might run it on but its been slow reading having to separate mechanics from the fluff.
Need help winning an argument with my nerd-wife, and I know you guys will support my argument.
What alignment are minions (from the kids movies)?
lawful good
>>47276282
This is not starting out well for me
>>47276267
Incompetent lawful evil.
>Player writes a ten page, rambling backstory
>Chides the other players about their lack of backstories
>Keeps his secret, IC never explains his past
>Runs around solo adventuring whenever things go sandboxy
>Texts the DM shit about the game while at the table so no one else knows
Literally worse than Hitler
>>47276111
Did he bring Cheetos to the table?
>>47276111
You know what to do.
You know it's name /tg
Depends on the setting
>>47275650
Answer in the form of a question please Anon
>>47275622
>you know it is name
Thread died Edition
Often times, in Monster Manuals and Bestiaries, I'll be reading a description of a Monster, and I'll come across this line:
"This Monster preffers intelligent prey to animals."
Why exactly is that? What quality do intelligent creatures have to animals, as far as consumption goes? Is this just a hook to use the animal as an enemy in a quest? Also, in real life, when you hear about a person getting eaten by a wild animal, they always say something like, "They have tasted human blood, so now we have to kill them". I always thought this...
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>>47274847
I'm pretty sure intelligent prey have tastier brains.
>>47274847
In monster manuals i guess its just a hook to use it against players
In real life as far as know. By tasting human flesh/blood an animal learns that a human is edible and tasty. Therefore it can be hunted/attacked just like any other prey. So the next time it is hungry and sees a human it will try to eat it. I guess thats why they kill it. Because you cant make them forget the taste of human. You might be able to suppress their instinct but not totally get rid of it so the chance of that animal attacking you...
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>>47274882
Well, I was thinking about that too. Would human flesh have less of a "Gamey" flavor?
>The only authentic criterion for judging a traditional game is this: what kind of people play it?
>>47273933
Counterpoint: No.
>>47274201
Rebuttal: Maybe
>>47273933
Works better for smaller games. Big ones like DnD and Pathfinder have way too much variance in the playerbase.
Hey guys, I'm doing a graphic project related to the Underdark soon, and I'm hunting for images I can use for it.
I need pictures of Underdark terrain, particularly any with lots of stalactite/stalagmite formations or mushrooms, like this.
Google Images has shit all to offer, so I'm soliciting you guys for any and all Underdark/Drow-related terrain and scenery artwork.
Have some of mine, agnome.
>Cursed ring of unwavering eye-contact
How bad would this be?
>>47272487
Just need a cursed bracelet of strong handshake and I'll conquer all job interviews.
>>47272487
Not bad at all
>>be me at a concert
>>the electric violinist plays this amazing set solo
>>i literally start crying because he's putting so much passion and energy into it, everyone else is just sort of jamming out
>>he's alone on stage until the front man comes out and stops him to do start a song with more "pop"
>>i realize that there's some inter-band tension between these two
>>meet...
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Anyone done a good campaign where giant insects are the main adversary?
They're a pretty big deal in our shadowrun campaign.
>>47272082
Would you like to know more?
Had a Worm That Walks that was a gestalted Vermin-Lord druid and Wizard with a focus in Necromancy. One of the most intimidating opponents I've seen in Tabletop.
What's the highest power level you've played a game in?
I had a 4e game reach into the late 20's.
3e always seemed to fall apart in the teens.
I vaguely remember some higher level shenanigans in 2e but was a long time ago.
>>47275063
Yeah 3e/Pathfinder starts to fall apart in the teens because of how ridiculous shit gets.