>You are one of three characters: Samson, a spoiled bard, Dyrus, an axe-wielding rebel's son, or Rene, an orphan adopted by a high-ranking Director of an ominous empire, now a prepromoted archer-lancer. POV will rotate between them on a thread-by-thread basis, with an off-chance that someone else might occasionally take a chapter.
>These protagonists' motivations and goals will very likely come into conflict with one another's.
>Character Death is always a possibility...
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Samson finds himself quite appreciating the calming effects of a nice cup of tea as he mulls over his recent life decisions. 'What am I doing,' he thinks to himself as he sails to Nevasa Island. 'I'm not some... Grand military leader, or anyone qualified to slay a sea mob. I'm a bard who studied some magic in college!' His anxiety grows, despite the tea's best efforts, as he continues to get lost in his anxiety towards the position he's been thrust into. Attempting to put his responsibility into perspective beyond his own doubts, he thinks...
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>>47239709
>B. Patrol the area around the fort
>>47239955
Ah, yes, of course. You're riled for a fight, so you're the first one to volunteer to patrol the area around Fort Reptor just in case fight breaks out. Accompanying you for this stretch, Doran.
"You ain't gonna sing again, are you?" He asks, less than pleased you were paired together. "I'd... Really rather not deal with it."
"Relax," you assure him, "that's me and Via's thing! You don't even look like you'd have a good singing...
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Whats every day life like for your average guy on Holy Terra? Sharing 1 square mile with over 1 billion other people who live above, below and neighbour you? Do they live in squalor? Fight for food? Crime? Pollution? Is joining the IG and dealing with the Hells they witness really a step up from living and the only way to escape Terra?
Bumpu
>>47238981
If you're counting above and below, surely it's a cubic mile.
>>47238981
it'd explain why some Imperial Guard aren't so bothered about the hostile environments they find themselves in.
I've been thinking about trying a quest similar to pic related for my gaming group sometime. Either where they have to defend some NPC by looking at facts and finding inconsistencies in someone's abili or having them be more like a detective. What do you think? What would be a good way to run this?
>>47238020
Well, I can tell you it'd take considerable planning and writing on your part. Coming up with a good murder mystery is no small feat, and coming up with one involving over-the-top characters like in Ace Attorney is an even bigger one.
That said, if you did it right, I could see it being pretty fun. You wouldn't need much in the way of stats or anything, so long as it was all based on logic and dialogue like the games. So long as everyone has a well-defined character, and you provide them with...
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>>47238020
Just play Sea Dracula.
>>47238233
>>47238020
>Coming up with a good murder mystery is no small feat,
Which is why you use one which is already created. Thats what they did with the big Lebowski. I'd use one of the Humphry Bogart ones, or maybe the ones from a foreign program, like Montalbano.
GMs, have you ever pulled the plug on one of your campaigns mid-session? I'm not just talking about That Guy stories or "rocks fall, everybody dies" situations, have you ever had a moment where you realized that you or the players are dissatisfied enough with how the campaign is going that it caused you to make the call and say "fuck this, the campaign is over, we need to figure something else out"?
Pic sort of related
>>47237989
Nope, because I'm the best GM. I only GM quality. People pay me to play in my games because it's better than sex.
A friend was DMing Deathwatch when we realised that it was very much "Do mission, succeed, next mission." with very little difficulty, so we canned it.
I was a few years ago doing Star Wars d20, enjoying it but we had little combat. It was my first DMing so I stopped as I was enjoying the story but there wasn't much combat which worried me. Was I wrong to stop if there was more plot than playability? We all enjoyed it but I think the group were expecting more action.
>>47238490
In situations like that, combat it's relatively easy to insert to create action. Political assassinations, bounty hunters, shady business and crime lords all create tension for itchy trigger fingers.
Stat me, /tg/
>>47236906
Symbol of Justice: 10
Might: All
One: For All
Con: 1
Make a good Zada deck
>>47236663
protip: you can't
That one wolfir guy.
>>47236663
Question: if I have tokens, and use a spell that says "target nontoken creature" will it duplicate to each other creature?
I want to run a Pathfinder campaign with a sort of Arthurian setting. What are some good sourcebooks to consult? I've already seen Relics and Rituals: Excalibur. Are there any others? I cannot into geography, so anything that has a good map of Arthurian England would be helpful.
Hopeful bump.
>>47236422
GURPS has a good Arthurian sourcebook.
>>47236748
Link:
http://www.sjgames.com/gurps/books/camelot/
Hello, /tg/
I am GMing my first GURPS campaign tomorrow. I've never played the system, and I know absolutely nothing about it other than it's "like" the original Fallout games.
I am currently acquiring the books.
I'd just like to ask you how character creation generally works, and how combat is run.... Is it percentile based or based on the D20 system, or D6's?
Picture unrelated.
Just stick to D&D. Its way better.
>>47236147
I'm tired of D&D.
>>47236080
What about actually opening the book?
>>47236147
>you just can't be serious
Hello, fellow fa/tg/uys, want to open some dead CCG sealed product?
I've decided to go all in on the WoW TCG and also begin playing Middle Earth CCG (a LOTR CCG from the 90s). Both games are solo playable. I like to have a solo game board game of some sort set up on my gaming table to play a few rounds throughout the day, or over the course of a few days. I'm a bit burned out on Mage Knight, so I'm hoping that these fill that role.
And most of my friends think that CCGs are a waste of money, and never want to play them with me. They might not be wrong!
The WoW TCG becomes solo playable via dungeon decks, and self-running raid decks that act as a 'house'. Not all WoW raid decks are self-running though. The older ones all required a dedicated DM who ran the dungeon and controlled all the enemies. At the end of it's life, the WoW TCG moved to all raid decks being self running. These are two of them. All dungeon decks are self-running.
To solo play, you build 2-3 decks of different classes & heroes and take on the encounter. So it's solo in the sense that you are ghosting a few other players. It doesn't take away from the game play experience IMO as it is a cooperative experience to begin with, and a player's hand is public knowledge to all at the table.
But let's start with Middle Earth CCG!
This is the set I am most excited to get up and running. Gameplay is deep and complex, and the artwork is great! It's all painted art, but before the LOTR movies, so the characters aren't based on the movie actors. A description of the game copied from BGG:
ICE's now-out-of-print CCG launched in 1995 (they lost their license to produce Middle-Earth products in 1999). Players take the role of the Istari, or Wizards - most familiarly Gandalf, Saruman, and Radagast, but also Pallando and Alatar - in the struggle...
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The game also features a map that you have to move around on. Each region has different types of cards that are playable at them. I'll admit I don't fully understand the game yet and the rules are pretty daunting.
Also it's a bit difficult to find reasonably priced cards for this game! It doesn't look like a lot of it is around anymore.
So my DM has us create new spells every so often as we advance through the ranks of the local wizard college. My wizard is a conjurist and I've run out of ideas as to what a 2nd level spell of that school might consist of. Backstory of being a minter and banker. Help a guy out.
>>47235959
I'm going to guess this is some flavor of D&D you're talking about, but which one specifically?
It's Pathfinder, that's my fault.
>>47235959
I have the same problem. Homebrew setting Pyro-mage here, with the ability to summon, control, quench or cast fire.
Until then I only have 3 powers, and I can't think of more for my next lvl up :
>Flame control/Fireball/Firestream
>Flame Teleport (can teleport myself in a fire and come out unscathed, great to panic-dodge any incoming blow if I set anything on fire before)
>Summon a Fire Horse....
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Are there any good space opera systems besides Traveler?
>>47235498
It really seems like you get more replies with the HOW PROGRESSIVE comic than you do with this image.
Just something to think about for the next time you make this thread.
>>47235498
I was thinking of making this exact same thread earlier today. Bump for interest, Anon
>>47235498
Diaspora for slightly harder sci-fi than Traveller.
Orbitals for "You weren't properly shielded during your EVA. Roll to see if you now have leukemia" levels of hard sci-fi.
I could swear I saw a homebrew ruleset for a Transformers RPG on /tg/ yet no amount of archive trawling has yielded it. Do you guys know if it exists or if I'm just dreaming?
If I hallucinated it, what system would be good for doing some TF themed RPG?
There have been a couple. There was also a parody 24-hour RPG about robots that transformed into office furniture.
>>47235260
I've seen at least 4, but i can't find/link to them at work.
They seem fine though a bit cumbersome. Each system was custom. I don't think any existing mainstream scifi/fantasy system - like GURPS or D&D - can properly represent giant transforming robots with personalities and multiple vehicle modes, and narrative systems like FATE or AW are not crunchy enough to represent all the facets of TF robots.
>>47235260
https://1d4chan.org/wiki/Transformers
Scroll down to "See Also"
>Chickens are descents of phoenixes
How does this affect your setting, /tg/?
evidently, phoenixes are pretty stupid
>>47234626
Chickens become a sign of nobility, and as such are only available to people of class. They also make great lifelong pets as they tend to rebirth themselves.
>>47234626
>descents
We invest more into the education of the kingdom's subjects.
/tg/!
You have just been commissioned to write that home brew you've been promising to yourself for the past 10 years.
Where would you begin in introducing your setting and make it stand out from all the other 3.5e home brews?
For one it doesn't use 3.5. Uses a homebrew classless dicepool BP system I have created. First made it generic and use it for all my homebrews under the name PiPs.
Second I could choose any of the following, I'll explain which one fa/tg/uys like the most:
>Blorg's Ultimate Survival Climax
>The Practitioner's Handbook
>Benjamin Moore's Field Guide to Primitives
>Beneath the Wall
>>47234520
Benjamin Moore's Field Guide to Primitives
sounds interesting.
>>47234444
I once wrote this advice in a world building thread. Make what you will of it.
>Most campaigns that I've read recently try so hard to avoid being like LotR, that they miss the point of fantasy all together. Do not be afraid to settle in what's familiar, and build upon what your players know.
Only you might know it /tg/ !
I read some times ago a little story about a wizard and a warrior , and warrior asked to the wizard how could he be happy without a family ( or some love stuff ) and the wizard said something about magic was it's own reward and that why he dedicated all his time to magic ... fast forward, the mage dies but the warrior lives on then decide to learn magic and he does , but when he then thinks about getting a family he realizes that he doesnt want it anymore cause he knows that a family will cut his time doing magic and so the wizard was...
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4th page? really ? I didn't even have time to see it on the 1rst page !
bump
>>47234380
Yeah, I remember it. Good luck OP.