Does this card have Legacy potential?
>4 mana not blue Planeswalker that isn't Jace
What do you think?
>>47451458
yeah it's good in miracles.
>>47451458
People have been using it, so yes.
The Hingescape
There are many ways to construct a planet, notably earth-like geoids in space, infinite planes, limited planes within cosmologies, but the Hingescape is a different approach that allows interplanetary travel at varying degrees and connects the universe into a web, not unlike sci-fi warp points.
The Hingescape is so named because of the Hinges of the World, areas with high natural or artificial magical residue/potential. Naturally occurring hinges are present in every planet in extreme natural locations - think Natural Wonders of the World. Hinges are gateways to other planets, but instead of acting like a stargate they are more subtle. Take, for example, the Grand Canyon. A Natural Wonder no doubt in the Hingescape one could descend into the Grand Canyon from one side and leave planet X, while ascending the other side enter planet Y. All Hinges lead to different planets, and the connections are determined by extremely fickle 'ley lines' which are doubly dependent on the alignments of the asters and their satellites as well as events on the planets where the Hinges are located.
1/?
The ease of travel in between planets is dependent on how dangerous Hinges are. If high danger Hinges will usually only be accessible to potent spellcasters, often travelers across planet that dwell little where they walk. Usually they are on a religious pilgrimage to the center of the universe, where it is believed the God(s) that have created the Hingescape reside. Consequences for not being careful with powerful magic like this would be going insane, or perhaps being ripped into your consecutive bits and cast into space. Low danger hinges allow for migrations of entire communities across them, and crossing them would be so easy as to not even notice. Note that while in the previous example crossing the Grand Canyon would transport you to another planet, simply going around it would keep you in the planet where you were.
Hinges of the world can also occur at sites where powerful magic has been wielded, such as battlefields of battles during Age of Heroes analogues, locations of the death of important figures such as legendary beasts or lichs, etc. Naturally occurring Hinges as well as artificial ones ensure a healthy amount of individual connected planets, making the Hingescape a truly complex web of planets spanning the whole breadth of the Universe. Note that planets as orbiting geoids still exists, and space travel would theoretical be possible. The Hingescape is more of a magical superhighway.
I personally like lower danger Hinges because it allows planets around the campaign setting, or around other planets in general, to serve as 'reserve' planets for great combats. Take, for example, the classical great human kingdom assaulted on all sides by necromancers and undead. They are the last shining light of humanity, and must face this great evil on this own. However now imagine this scenario in the Hingescape, where the human kingdom can draw manpower and supplies from surrounding lands accessible through a Hinge (with low danger). The communities around this kingdom are by response more agricultural, prospering off trade for food and in turn profiting from the protection of a strong kingdom aided by the levies drawn up from their own prosperous lands. The kingdom might in turn be fighting a multi-planetary undead horde, that has already consumed entire planets and fights multiple front wars. However even the largest of conflicts are small when you consider the vastness of the universe. The Warhammer 40k universe and all its planets would be a blip zooming out on the Hingescape, which would be the size of the universe itself.
The cultural exchange over planets is also interesting, where you can end up with multiple types of the same race in a planet, and lends itself easily to questions of provenance and 'otherness' like those of Orcs from WoW.
Thought I'd write this up at last since it's what I'd used on an old worldbuilding project that's now defunct. Tell me what you think!
>pic is what I imagine the Hingescape looks like
>>47451448
interesting idea. Having there be various realms of existance with earth (or what have you) being a hub realm is cool. the north pole has a hinge to the elemental plane of ice. Mount Everest to the plane of air. Auschwitz has hinge to the plane of death or something like that.
Instead of having a multitude of threads asking what system would be best for playing in such and such show, videogame, etc... why not just have a general thread where its all centralized?
I'll start, what's the best system for WWI campaigns?
>>47451363
I've always been on the lookout for a system where combat is essentially characters using a list of known techniques, similar to DnD 4e or Strike!. However, as you level up, you can choose to upgrade your combat maneuvers for additional effects or more damage or opt to learn new maneuvers. Something like
Power Attack rank E
Cleave rank C
Feinting Attack rank B
Quick Attack rank A
Super Duper Special Attack rank B
Theme wise it'd be some flavor of fantasy but I'm not picky. If anyone passing through the thread happens to know of something like this I'd love to hear about it
>>47451400
That's an interesting idea, I don't know of any system that really does it, GURPS could replicate something like it, but it would less be a part of choosing upgrading powers or buying new powers, and more just using points to have a solar effect.
for starters, i love the idea of a "What system general" this should become a thing.
Second off, what would you suggest for a game run in pic related? players being infected of course.
Anyone have that greentext series of retarded dragon girls where it's described as a D&D campaign?
>>47451042
Shouldn't have bullied scorpionbro
>>47451126
Thanks mi familia
Hope this is the right spot to throw this out there. Whatever.
I'm an amateur chess player. My dad taught me how to play, but he didn't have formal training, and I don't have formal training either, but I have the rules. If I had my elo rated though, it would probably be in the double digits. And that's totally for a lack of trying.
I want to learn chess a bit more formally, but chess tutors are making a fucking racket and anyways that's more of a kids things. I've always been good at self-teaching, anyways, so is it possible for one to self-teach themselves formal chess, and what resources are available to me that are at least relatively cheap?
>>47450623
Go to ANY used bookstore and ask for their chess section. It might be in with their board games.
There have been THOUSANDS of books written that will do exactly what you want.
>>47450639
I suppose I should have mentioned, I live in a place where I don't speak the language right now. I'm moving but that takes time.
>>47450687
Many of the books will have diagrams. And most used bookstores have books in all kinds of languages. I used to work at one.
Other then that, cheap Amazon books.
Thread starter question: Do you disapprove of item- and damage type-dependent builds like "frostcheese," the "radiant mafia," the Mark of Storm, and the Firewind Blade?
If you are GMing, remember...
1. To strongly consider giving out at least one free "tax feat," like Expertise and pre-errata Melee Training.
2. To use Monster Manual 3/Monster Vault/Monster Vault: Nentir Vale/Dark Sun Creature Catalog math. Avoid or manually update anything with Monster Manual 1 or 2 math.
3. That skill challenges have always been scene-framing devices for the GM, that players should never be overtly told that they are in a skill challenge, and that the Rules Compendium has the most up-to-date skill DCs and skill challenge rules.
If you would like assistance with character optimization, remember to tell us what the what the rest of the players are playing, what books are allowed, your starting level, the highest level you expect to reach, what free feats you receive, if anything is banned, whether or not themes are allowed, your starting equipment, and how much you dislike item-dependent builds.
If you wish to talk about settings, 4e's settings are Points of Light (the planes and the natural world's past empires are heavily detailed in various sourcebooks and magazines), 4e Forgotten Realms, 4e Eberron, 4e Dark Sun, and whatever setting you would like to bring into 4e.
Nentir Vale locations: http://web.archive.org/web/20130520012550/http://community.wizards.com/nentir_vale/wiki/Nentir_Vale_Locations
Points of Light timeline (ignore everything else on this mostly-fanon wiki): http://nentirvale.wikidot.com/world
D&D 4e Compendium (for those who still have Insider subscriptions): http://www.wizards.com/dndinsider/compendium/database.aspx
PDFs for 4e books: Search thepiratebay for "Dungeonsand_Dragons_4th_Edition_books_update__1[Nov_2012]"
Previous thread: >>47433477
>>47450561
>>47450561
can you explain this?
>1. To strongly consider giving out at least one free "tax feat," like Expertise and pre-errata Melee Training.
my group us level 7, and doing the H3 module
the PCs seem to never really get into trouble
I have yet to drop a PC
>>47452059
Handing out free tax feats is less related to difficulty, and more of a matter of giving the players the feats the system's math expects them to have. These feats are necessary to match up PCs' attack bonuses with monster' defenses, PCs' non-AC defenses with monsters' attack bonuses, and PCs' melee basic attack and damage bonuses with those of Strength-based PCs (because frontliners like battleminds, monks, and swordmages having to spend a feat to have a viable melee basic attack is exceedingly stupid).
Such feats are so effective that nearly every character will want to pick them up sooner or later, and indeed, the game assumes you will have them. With that in mind, why not hand them out for free and give players room for customization?
For some unfathomable reason, WotC never saw it fit to integrate these into PCs' math via errata, despite the game's March 2012 errata document being 136 pages long. This is presumably because they were attempting to sweep the fiasco under the metaphorical rug.
However, throughout 4e's run, there was a certain designer and editor for the game named Greg Bilsland. He was in charge of combing over books, resolving balance issues, and writing up errata. Greg Bilsland used house rules to patch up the game's math with tax feats:
https://web.archive.org/web/20101226194257/http://gregbilsland.wordpress.com/house-rules/
Think about that. If 4e's official errata-writer thought it was a good idea to hand out free tax feats, then it is probably a good idea.
>my group us level 7, and doing the H3 module
Also, modules H1-3, P1-3, and E1 are all written under Monster Manual 1 math, which means enemies inflict laughable amounts of damage yet have the aggravating tendency to have high defenses, inflict brutal conditions, and, in the case of solo monsters, have far too much HP. Overall, such monsters are significantly weaker than their Monster Manual 3 math counterparts, which would explain why the party is having little trouble.
>>47450561
>Thread starter question: Do you disapprove of item- and damage type-dependent builds like "frostcheese," the "radiant mafia," the Mark of Storm, and the Firewind Blade?
I dislike it because damage types are the biggest limit to refluffing, and all those rely on cheesing out elements/vulnerabilities/etc.
You can't just tell your blackguard "sure, replace all necrotic with radiant", cause then suddenly that's a huge buff, because damage types were not created equal.
My recent game has left me with a quandary /tg/ so I thought I'd ask you guys.
What the fuck does a druid buy when he suddenly stumbles upon a stash of hundred of thousands of gold?
Land rights. All the land rights.
Split it with the party.
MAGIC ITEMS! MAGIC ITEMS EVERYWHERE!
A big plot of land, get yourself a commune going.
>>47450171
A whole fuckton of food for his animal companions.
As a cheap skate trying to get into war gaming, I plan on using cheap green army men type things to use as proxies for another war game to get some friends into the medium.
Any idea what game would be easy to play given limited resources? Ideally it'd be more skirmishy than army based, Warmachine and Hordes caught my eye but I don't really know the scene too well.
>>47449733
a couple.
two off the top of my head are A Song of Blades and Heros and it's varients, which just needs 8 reaper minis for both side to play.
Or Angry miniatures, one that only need 3 dude to play for both side, but requires poker dice.
Mobile Frame Zero: Rapid Attack.
Uses Legos.
>>47449733
Me and my friends use W40k rules and army men.
>Hello adventurer. Mind to take us a long in your next adventure?
A long what?
Of course, this is pretty much why I became thrallherd in the first place.
>>47449332
Why? Your party is already full.
Your balance is shit though.
Maybe ask a rogue?
>tabletop game about dinosaurs
>where you play as dinosaurs instead of humans
Why hasn't this been done yet?
>>47449263
I am now imagining land before time table top...
it is a good thought.
>>47449263
Because dinosaurs make good monsters, not so much protagonists. They're big dumb scalie things, the dragon to be slain, not the hero of the story
>>47449263
I mean I guess you could just do like Ironclaw and have anthro/furry dinosaur people. Different species giving different stats, maybe do a "herbivores good, carnivores bad" thing depending on how corny you want it to be.
>a ditzy cupid angel wants the party to do her job for the day and gives them the equipment to do so
>>47449223
Will she agree to giving us a quiver of her magic arrows as reward?Do the arrows work on her?
>>47449223
>The Ranger gets far too into it, runs out of magical love arrows, starts using his own, and gets the Angel suspended for how her own negligence lead to several deaths and many more serious woundings. She falls from grace out of rage, and becomes an enemy of the party.
Nat 20 hits, rolling effect: Critical failure, you have invented furries in your setting.
ITT: post and talk about bugs and creepy crawlies, both mundane and fantastic, real and imagined.
>>47448775
here is a much larger bug facing off against a human.
Are metal bugs allowed ?
How big are newborn baby giants?
>>47447846
How much did that figure cost?
1/8 of adult's size
>>47447846
They can range from the size of horse to the size of the carriage.but really depends on the setting.
>In this world every human is a beastmaster or minion maker
>The god of man is also the god of all things monstrous and abnormal
>Humans are under his divine protection to be utterly superior to monsters
>He is fervently worshipped throughout the land
>Other gods are jealous of his power and have their own races with their own abilities
>Humans either bond to one to five powerful monster or to many many weaker ones
>The most powerful people in the world are either bonded to some seriously powerful monsters or to ALOT of semi-powerful monsters
>Humans are experts on monster nature, it comes natural to them
>Kingdoms stretch back millenia due to kings and queens living for a very long time thanks to monster bonds
>All monsters are either legitamate monsters or monstrous humanoids
>Other races have their own special traits and magic, but only humans are monster tamers
>Meanwhile Dwarves have mastery over stones and metals, letting them make powerful items bonded to those things
>Elves live in forest made of living crystals, and have complete control over gems
How does this sound so far as a setting?
>>47447508
Fucking furfaggot.
Sounds like pokemon 2.0 desu senpai.
>>47447508
I can imagine just how many people would be making special snowflakes that can bond to a powerful monster and lots of semi-powerful monsters
¿Is there a good d100 fantasy game?
¿Is anyone obsessed in finding the perfect system to the point you want to create one, just to end playing dnd again?
If I struggle to understand GURPS is there another system that can be adapted or is ideal for modern gaming?
>>47447498
if you struggle to GURPS
>go to the GURPS general, ask for assistance
>roll back a step to the basic set
>if that's too hard still, start at GURPS LITE
>>47447611
Fank u teegee.