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Archived threads in /tg/ - Traditional Games - 27. page


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>Ïa! Ïa! /ysg/!

>Lovecraft Edition

This thread is meant to inspire Lovecraftian /tg/ (like Delta Green and CoC) and discuss Lovecraft's works for inspiration along with anything else that fits into this genre or takes place in the Yog-Sothothery.
>Previous Thread:
?

>The Texts of Lore that Men were not meant to know:
http://www.eldritchdark.com
http://www.hplovecraft.com/writings/texts/

>PDF Archive

>Self Explanatory
https://www.mediafire.com/folder/h9qjka0i4e75t/Call_Of_Cthulhu

>Atchung! Cthulhu
https://mega.nz/#F!ywcHkIAA!ycphEhCOkbnjOvAQ4t7TBg

__________________
>Flash Gordon's Space Opera
https://docs.google.com/document/d/1LJ_beiUVa7mpeKJGPBvH2yQCMDVWXLGawz4K39Rea8Q

>Recommend things to put in the next OP

>

>Cthulhu lies fapping

>Please create a new thread when the Bump Limit has been reached and we are in the Lower Pages or if the old thread dies.
>If you don't Nyarlathotep will shitpost in other threads.
304 posts and 64 images submitted.
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Get your Lovecrafts, free Lovecrafts!
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>/ysg/ is back
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I finally watched AM1200 yesterday, and I loved it. Well, maybe loathed is the better word, but in a positive sense. Definitely a good piece with Lovecraftian elements. Pretty easy to turn into a CoC 'adventure' too.

LAST TIME ON SONG OF SWORDS
Zell hate
Still no Sharpefecht
Randomized guns
Pic related happened

Song of Swords is a realistic fantasy tabletop RPG that draws inspiration from historical fechtbuchs, weapons and armor. Its combat system is fast and it can be used for both fantasy and historical/mundane settings.

Call of the Void is a pulpy sci-fi tabletop RPG about fighting space-nazis and hunting giant whales with harpoons made out of the moon. Its combat system is more modern, based in the early 20th century, but can probably handle combat up to the present day.

Here's a .zip archive with the newest version of the rules as well as all related current working documents. At this time the latest version is v1.9.9:
http://tempsend.com/CE7AAED497/677A/Song_of_Swords.zip

Here's a walkthrough on creating a character
http://paste2.org/aKfOBmWJ

Here's a walkthrough on weapon schools for SoS 1.9.9 with examples
http://paste2.org/6OyOsFM3

Here's Ballad of the Laser Whales' latest version: http://www.mediafire.com/download/lp4ajap6ydldx7g/CoTV+Ballad+of+the+Laser+Whales+Alpha+1.4.pdf

Here's a wiki detailing SoS's fantasy setting, getting filled up bit by bit as Jimmy reveals more details:
http://tattered-realms.wikia.com/wiki/Tattered_Realms_Wiki

There's also a roll20 room where new players are encouraged to try the rules, test new rules, and find game breaking issues: https://app.roll20.net/join/346755/hRKd4w
The room might be empty, but the people who teach the game still browse the thread frequently. If you're looking to learn, post here in the thread. We also play Guy Windsor's card game Audatia in the room.

Now, y'all know it, we've all said it. The legend continues, ya hear?
321 posts and 53 images submitted.
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>>48122286
>Many of the forts in the northern regions of Vosca were built to seem useless during the summer months, but to rapidly become essential once winter hits. This way, a rapidly advancing enemy might ignore them, only to find themselves trapped by the elements once winter strikes and their supplies dwindle. Valak, a small kingdom north of Osterbija, has many such forts, and it is often said that the King of Valak is only king during the winter as a result.

Is Valak still a thing?
>>
>>48171889
I doubt it, but in my own personal canon there are major powers that are split from the major kingdoms and diverge from them quite a bit. Small duchies and princedoms along borders where feudalism gets messy, and places that act like Burgundy. Technically a part of the big Kingdom, but essentially it's own place.
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>>48172065
I'm pretty sure that's official canon for at least Gallia and the Kaselreich.

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Monstergirls in power armour edition.

>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

> Space 0Din's glorious work
https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20[Space%20Odin](2016).pdf?dl=0
357 posts and 45 images submitted.
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>>48283425
Why doesn't GW force designers to actually work on codices that need work, a la a video game design studio? Because the current "They work on whatever they like" thing doesn't seem to be working.
>>
>>48283466
Because GW thinks it's valve?
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>>48283510
Valve has actual talent though. They can afford to work on minor bullshit + hats.
And I highly doubt GW even knows what Valve is.

If a dungeon opened up in the modern world, just sprung out of the ground in a vacant lot somewhere, what would you bring in to help in your adventuring?

Assume no cell reception inside, but that you have access to military equipment within reason. Anything that you can carry on your person; no harrier jets.
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>no cell reception
>no wifi
Why would anyone care?
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>>48276260
This should clear out most rooms inhabited by heavy monsters quite nicely.

For the basics:

https://www.mec.ca/en/ideal-for/climbing/products/gear/c/gear
>>
>>48276345
Large amounts of money generally works.

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Welcome my brothers, to the tales of the Pathetic Marines, the Emperors Least Favored Sons! Hours ago on a thread much like this one, the Emperor called his weakest and most Pathetic sons to go on a crusade against the vile Archtraitor Horus! But as of now, we need more to be defined as truly Pathetic Marines!

(We need to establish more characters and organization to our band of misfit badasses.)

Relevant posts for those uninitiated:

>>48261306

>>48261603

>>48261886

>>48262129

>>48262411

>>48262759

Now come my brothers, take up your gift and follow us to Pathetic Glory!

http://www.miniwargaming.com/deathwatch_itemgenerator
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Captain of the Blindwing Scout Company reporting for duty!
>>
I friend of the chapter sent me this depiction of myself. Only now I understand what was that heavy thing that I've been carrying in my left hand for many years.
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>>48275901
LO Brothers! behold! For i have found a wrench!

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1st for WORDSWORDSWORDS.
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>>48274946
Possibly the first time the Thogs may make less sex jokes than the actual strip
>>
>>48274946
>Doing it on a mountain of platinum coins
That sounds like a great way to get bruises and coins stuck where they shouldn't ever get stuck.

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In your opinion, which rpg I could read that has the most interesting lore?
51 posts and 7 images submitted.
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>>48273381
Unknown Armies
>>
>>48273381
Talislanta.

Books are available for download on www.talislanta.com.
>>
>>48273381

Planescape.

For House & Dominion: Civil War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

https://twitter.com/ThatSlowTypingG


You are Sonia Reynard, Viscount of Rioja and its surrounding trade lanes, and protector of the Smuggler's Run. You control the fates of a dozen worlds in the so called Smuggler's Run. With your new position you are quickly becoming one of the most influential people in your House.

Your power isn't without limits. Barons Winifred and Archivald still command the South Reach and Home fleets respectively. While you doubt they could match the firepower your fleets can now bring to bear, there is a substantial population gap.
For now you still answer to Count Gernot Sigurd Jerik, and the more senior Barons when operating in their theaters.

From Rioja and the other House worlds in the Run you've built up your fleets and armies this past year. Both have seen their share of action with anti-piracy work, an invasion of Bonrah's local territory and raids into the next Nav Relay.

It is 4033 and as the Dominion slips deeper into civil war you and those under your command are taking stock after one of the largest battles seen in the DRH 1 navigation Relay in centuries. While a decisive victory for your ambushing forces your reserves are now depleted and it will take days at best to finish resupply and repairs.
326 posts and 16 images submitted.
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Knight Captain Katherine Drake is your fleet's Wing Commander. She is busy commanding your more mobile assets. Along with Mike they're chasing down cloaked ships with a special detection array while also trying to combat enemy raiding units and harass their few fixed positions. They're stretched too thin but won't have to be for long you hope.

Knight Captain Kim Yu Chung led the minelayer units in the recent battle. They've exhausted most of their stockpiles and will need time to rebuild them. For now he plans to re-equip his cloaked battleships to carry their heavy torpedo launchers.

Uyi Rna is the General of your Army.

Wiremu Tama is the admiral of your Fleet.

Fadila Saqqaf is your leading diplomatic adviser.

C.F. Vanderwal is a former House Erid noble now serving with your intelligence division as part of his parole.

Chide Dlam'ard, the Governor of Rioja has been preparing Rioja for a potential siege.
>>
>>48244459
For house and dominion
>>
For House and Dominion!

Finished catching up on about two years worth of threads last night, my thoughts: Viola Davis plays Winifred in the movie adaptation. Foss is a better husbando than Darrow. You guys got played real hard when you recalled the raiding fleet a few weeks back. Considering slagging the two disabled Megas to show them we mean business.

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>resources
pastebin.com/LPEdZcTi

Order Dominant edition

>Point system pdf for matched game
>Thx, Based Leaker!
sendspace.com/file/n3nkx2
mega.nz/#!7lZ2yDYI!ANWwfQHiJjr5ZbH6sfyruGRPGgWiDjso2uSGyJem1lg

>Cheer for your faction!
https://seasonofwar.games-workshop.com/

Old thread
>>48272113
372 posts and 45 images submitted.
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I don't even play, but the smugness of order can be seen from here
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>>48280002
I'm actually kinda surprised Death managed to come back so strong in the battle for the Living City. For a time it looked like they were BTFO, but now they're fairly strong.
>>
I can't belive that 40k is a worse game.

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I'm working on a megadungeon crawl in vein of Castlevanias, other old NES games (like Kick Master) and Warhammer. I figured I'll run it in SW if only to see if it's fun. Since I have no previous experience with the system I'm pretty sure that most of it will be either a cakewalk or murdermachine for my players, but they're okay with it, and we're both ready to do some adjustements and try again.

I'm worried about another thing, though - XP. SW advises to grant 1-3 points per session, which is pretty unsuitable for a megadungeon romp if characters get powerups at every five XP. So I was thinking about alternate means of advancement - would you say that awarding 2 XP for every defeated Figure and 3 XP for every defeated location overboss is alright? There's going to be plenty of bosses and sub-bosses in game, and I wish to emulate the steady and noticable advancement of NES games.

Also, Savage Worlds general, I guess.

PDFs:
https://www.mediafire.com/folder/g4jbcg5w649m8/Savage_worlds
78 posts and 18 images submitted.
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I attempted a short dungeon crawl campaign using Savage Worlds a few months ago. I quickly ran into an unforeseen problem - Dungeon crawls are heavily reliant on killing monsters for XP, getting treasure (sometimes for XP), and obtaining gear upgrades. Savage World's system is shitty for all of the above. Individual monster kills don't give XP, so my players ended up avoiding all conflicts when possible. Gold and gear upgrades mean jack shit to Savage Worlds characters as there is very little difference between damage and gear stats. The die mechanics (exploding die, wild die) allow someone with a dagger to potentially one-shot a dragon, so really the only way to improve a character is by ranks.

Maybe you'll have a different experience, but I just found it didn't work well for dungeon crawling. It might work better for your game though, if you really push the horror aspect. I was just running a pre-written OSR D&D adventure.
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>>48274547

Thank you for your thoughts.

> Individual monster kills don't give XP

Yeah, that's why I figure I'll grant them XP as they progress through important stuff, killing bosses and subbosses.

> my players ended up avoiding all conflicts when possible.

That's... actually something I like. I wouldn't like to encourage killing everything in sight anyways; the parts of castle inhabited by sentient-ish creatures have an "alarm meter" that rises as the players boink around and causes unpleasant side-effects when it gets too high. Players' best hope should be to sneakily get to bosses, come down on them hard and reach the Bad Guy's tower ASAP.

> Gold and gear upgrades mean jack shit to Savage Worlds

They won't have too many chances to spend the gold anyway, and most of the items are supposed to protect players from certain opponents' powers or open more areas of the castle/ make them easier to explore.

> The die mechanics (exploding die, wild die) allow someone with a dagger to potentially one-shot a dragon

Now, I admin that that worries me. Have you had bad experiences with dice funkiness? Any ideas on how to mitigate it?
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Don't do it OP. Savage Worlds is a shit system that tries too hard to reinvent the wheel. The exploding die and raise mechanics make any form of encounter balance/planning impossible. A rank 1 novice can one-shot a dragon with lucky die rolls using his fist. The system boasts that bennies are used for "cool things" like players changing narrative or pulling off impossible stunts, but players just horde them for use as extra hit points. The chase system (any iteration of it) is an absolute shit storm of retardation. The 3-wound limit is just plain bad game design. The community is full of sad 40-something-year-old zealots who foam at the mouth at any notion of house ruling the assy mechanics.

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What are witches like in your setting? What covens exist? What influence do they have?

Also, post character art. Bonus points for sexy sorceresses with a gothic motif like pic related.
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>>48266781
>>
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>>48266908
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>>48266961

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previous thread: >>>48153739

The Camels continue to systematically dismantle the enemy defence.

>standby for NPC Phase.
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>>48238231

Warlord: "You people shouldn't underestimate my boys, especially when... hmm?... what do you mean 2/3s of the tanks are gone? and my cobras? Dammit Carl how can you miss a shot like that!?"
>>
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>>48238252
Warlord: "You know what? Fuck you guys! I am not gonna be hauled to some smug IF tribunal then tossed in a cell to rot. Me and my armored mega-goats will take at least some of you to hell with me! BULLET HELL!"

Declare your actions, you have until tomorrow 9am GMT +8
>>
>>48238278
Wait, him and his armored what-was-that? Boats? Moats? Goats? Shoats?

Malign murderous mountain mayhem, someone get me a visual on this enemy armored mega float.

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Okay, I'm running a (mostly) solo game for a girl, who decided to start as a lone wandered, who's currently travelling through the steppes. I'm racking my brain trying to come up with anything interesting about them, but I just can't.

Any help here? Pic mostly unrelated.
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Long, flat and wide valleys with smooth terrain and uniform geology under it? Perfect for horse-mounted warriors and lightening fast raids from all angles.

Sounds like a perfect place for going unnaground. The exact opposite of the Mongol stye lightening raid.
>>
>>48278005
Pic VERY related. You makes steppes more interesting by adding hot steppe princesses to them.
>>
Think "The Revenant"

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Hey /tg/,

I've been away from 4chan for several years now. Recently started lurking again (as in the past two days) as I'm about to move back to my native state for work.

I've been considering finding a tabletop group when I get settled in; I've always loved RPing but haven't done it in earnest in many years.

I started on 3.0 in middle school and then switched to 3.5 in HS. 4e happened while I was in college; looked over the rules and couldn't stop shitting myself for a couple days afterwards. Never found a good Pathfinder group where I live.

So what does /tg/ think of 5e? Did some reading, sounds better than 4e, but that's not of much help.
274 posts and 13 images submitted.
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>>48272754
Since you seem to be allergic to good design, you are safe.
>>
It's a bit more rules lite, but I really like it. It combines the best bits of 3e and 4e. It goes back to its much more RP/DM-fiat roots and the goal is to make things easy to resolve and that everything is dangerous at every level - i.e. you wont just roll your eyes at a goblin at 20th level, it can still fuck you up if there are enough of them. If you liked the munchkinning/optimisation of 3.5e then there's still lots of room for that.

I like it a lot.
>>
Firstly, in case it actually needs clarifying, /tg/ is not a hive mind and there's lots of different opinions on here.
Secondly, one upside to 5e is that it's so comparatively easy to pick up and learn that it requires almost no real effort so if you decide you don't like it then almost no time is wasted at all.
It's much lighter in rules and the "deck-building" style of character creation where you look for the optimal combination of feats and skills is nonexistent however, so if that's what you liked most about 3e you might find it not to your linking.

It feels mechanically like a cross between 3e's unified mechanics and 2e's simplicity and emphasis on modularity in terms of "this could go into the game IF YOU WANT" rather then lots and lots and lots of hard rules covering absolutely everything.

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https://www.youtube.com/watch?v=UHNJUgat2i8

In the first episode of this brand new show about Deranged Inquisitorial Nonsense...everyone gets thoroughly hammered.
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>That "Yay!" when the Ordo Xenos said they were gonna kill genestealers.
>>
>Lion for life, dogfucker
>That gasp
>>
>That copypasta rage from Russ
I just want that in webm form.

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