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Archived threads in /tg/ - Traditional Games - 1486. page


ITT goat board games
32 posts and 11 images submitted.
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>>43799835
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>>43799835
That seems like a lot of setup for a game of fucking clue.
>>

Fantasy Craft General: Two-Headed Fire Elder Sorcerer Edition

LINKS
Download links:
https://www.mediafire.com/folder/nzs6xsnzbid4t/Fantasy_Craft
https://www.dropbox.com/sh/5dkzgw3cn842eyw/AACivEvWTEODXQgsjBPsHv8wa?dl=0
>Fantasy Craft Torrent [Includes Adventure Companion/Call to Arms/Homebrew (No Core Rulebook)] - Please seed!
http://www.mediafire.com/download/rscnai437ptu23k/FantasyCraft.torrent

And here's a few other links of note:
>Web NPC builder
http://www.meadicus.plus.com/craftygames/npc-builder/NPCBuilder.html

>General downloads for Fantasy Craft
http://www.crafty-games.com/node/851

>New Player Character Creation Guide
http://www.crafty-games.com/files/File/Fantasy_Craft-PC_Creation_Guide.pdf

Question of the day: Weirdest character you can feasibly build from other media? I just realized Cho'gall is literally playable from FIRST LEVEL.
26 posts and 2 images submitted.
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Got bored, dug up my old XCOM Aliens statblocks

If you want to fuck with your players (>implying players)

Sectoid (Small Folk Walker — 30 XP): Str 8, Dex 10, Con 8, Int 10, Wis 10, Cha 8; SZ S (1×1, Reach 1); Spd 30 ft. ground; Init IV; Atk IV; Def III; Resilience III; Health I; Comp II; Skills: Notice III, Sneak V; Qualities: cagey I, darkvision I, meek, mook, telepathic.
Attacks/Weapons: Plasma Pistol (damage II: ray 40ft. range; damage type: fire)

Chrysalid (Medium Animal Horror Walker — 74 XP): Str 14, Dex 10, Con 12, Int 4, Wis 4, Cha 4; SZ M (1×1, Reach 1); Spd 50 ft. ground; Init IV; Atk IV; Def II; Resilience III; Health IV; Comp None; Skills: Acrobatics IV, Athletics VI, Tactics II; Qualities: charge attack, conversion (killing), monsterous defense II, superior jumper III.
Attacks/Weapons: Bite III (venomous: necrotic; armour piercing 2), Claw I × 2 (trip)

Thin Man (Medium Folk Walker — 68 XP): Str 10, Dex 12, Con 10, Int 10, Wis 8, Cha 10; SZ M (1×1, Reach 1); Spd 50 ft. ground; Init IV; Atk IV; Def III; Resilience III; Health II; Comp III; Skills: Disguise V, Tactics IV; Qualities: cold-blooded, death throes (acid), feat (Ambush Basics), monsterous attack II, repulsive I, superior jumper III, treacherous.
Attacks/Weapons: Light Plasma Rifle (damage II: ray 60ft. range; damage type: fire; armour piercing 2), Acid Spit (wounding II: cone 10ft range)
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>>43799895
Muton Berserker (Medium Folk Walker — 96 XP): Str 16, Dex 10, Con 14, Int 8, Wis 6, Cha 10; SZ M (1×1, Reach 1); Spd 30 ft. ground; Init III; Atk V; Def III; Resilience II; Health V; Comp II; Skills: Athletics V, Intimidate V, Resolve III; Qualities: charge attack, fearless II, fearsome, feat (Rage Basics, Rage Mastery), ferocity, frenzy III, improved stability, tough II.
Attacks/Weapons: Claw II × 2 (armour piercing 4), Slam I

Muton (Medium Folk Walker — 71 XP): Str 12, Dex 10, Con 12, Int 8, Wis 6, Cha 10; SZ M (1×1, Reach 1); Spd 30 ft. ground; Init III; Atk IV; Def III; Resilience II; Health IV; Comp II; Skills: Athletics V, Intimidate IV, Resolve III, Tactics IV; Qualities: class ability (Captain: battle planning II), fearless I, improved stability, tough II.
Attacks/Weapons: Plasma Rifle (damage III: ray 60ft. range; damage type: fire; armour piercing 2), Slam I

Seeker (Large Construct Flyer — 65 XP): Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 6; SZ L (1×3, Reach 1); Spd 40 ft. flight; Init III; Atk III; Def III; Resilience III; Health II; Comp II; Skills: Athletics IV, Blend IV, Sneak III; Qualities: grappler, invisibility.
Attacks/Weapons: Tentacle slap I × 4 (damage type: subdual; grab), Squeeze II, Plasma Pistol (damage I: ray 40ft. range; damage type: fire)

Cyberdisc (Large Construct Flyer — 70 XP): Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10; SZ L (2×2, Reach 1); Spd 50 ft. flight; Init II; Atk IV; Def IV; Resilience III; Health IV; Comp II; Qualities: death throes (explosive), fearless II, monsterous defense II, tough I.
Attacks/Weapons: Cyberdisc Cannon (damage III: ray 60ft. range; damage type: fire; armour piercing 2), Death Blossom (damage III: aura 10ft. radius)
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>>43799914
Drone (Diminuative Construct Flyer — 22 XP): Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10; SZ D (1×1, Reach 1); Spd 30 ft. flight; Init IV; Atk I; Def IV; Resilience I; Health I; Comp I; Skills: Crafting IV; Qualities: banned action (All Crafting except in place of Medicine), mook, natural spell (Cure Wounds II 2).
Attacks/Weapons: Drone Beam (damage I: ray 20ft. range)

For extra fun, you can make almost any of these Alphas (aside from the Mooks since that would increase their health grade)

Still need to finish the Ethereals. You could substitute in a mind flayer/'brain fiend' to similar effect, though.

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The Story So Far: http://suptg.thisisnotatrueending.com/archive.html?tags=hellborn
1-50 Thread Summary: http://pastebin.com/DYy8w24r
51-100 Thread Summary: http://pastebin.com/wx3HtRT5

You are Sierra Beckhoff, and you are the Imperiate – the one true tyrant of the thousand hells. That is, if you can survive long enough to reclaim your inheritance.

In order to ensure you’re kickass enough to take your varied enemies head on, you’ve decided to rush forward with operation mad gains. Tonight, you and a motely crew of your selection will telezap into Canada. There you’ll go tripping over to the shores of Lake Superior to claim the anchor node of an elemental spirit, and master its power as your own.

Borislav Zerevskii, Muir Woods’ resident druid, had ordered you to chill the hell out before your showdown with the ancient elemental. But in order to achieve ultimate inner peace of mind, you must confront disconcerting relationship developments that have... you know. Developed. Between you and Wolfgang. So yeah.

--

You glance over at the happy people chilling out over in the leafy depths of the park, and spot a few couples picnicking out in the sun, engaging in food eating and normal people boring stuff. You suddenly feel a vague, unsettling impression.

You tear your attention back to your phone, and reply to Wolf as to where he’s supposed to meet up with you. “Im on orders to take it ez come by my house,” you text.

Immediately after sending the text, your discomfort increases, and you pocket your phone away so you don’t have to look at his reply. You quickly mount your motorcycle again, and power back off into traffic to escape the nebulous uncertainty in your stomach.

--

You come into the house, helmet and coat under arm. The faint scent of sizzling hamburger hangs in the air, and you find Cassandra and Harvey chatting away in the kitchen.

“Where’s the meat?” you ask, your body remembering its lack of eating anything today.
95 posts and 2 images submitted.
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>>43799509

Harvey gives one of the pans on the stove a shake, shuffling about the cut onions within. “You were up early,” he comments, setting down the pan and beginning to turn around to look at you.

“Harv!” Cass grabs his shoulder with a hand, stopping him just short of knocking all the cookery aside with his wings.

Your sort-of brother recognizes the narrowly averted catastrophe with a look of shock, but he quickly hides his embarrassment behind a pro-level poker face.

“I can literally feel you freaking out inside,” you tell Harvey to his nonchalant face. “Joke’s on you.”

Cassandra smiles. “You’re just in time for lunch,” she says. “Dad’s out in the back working on the hamburgers.”

You suck down the spit already pooling in your mouth. Food’s probably an important component of not stressing out tonight.

But then there’s the whole thing about having to tell Isaac and Cass about your bold, and possibly reckless plans. Not to mention you didn’t think everybody’d be here just yet, with Wolfgang coming over. You didn’t want this to be a whole thing, you wanted quiet.
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>>43799514

Not to mention, you’ve mostly kept Wolf to yourself for the duration of your relationship, because it’s kind of weird being around the snake-tongued guy you want to make out with, while simultaneously being around your family people. Also your dad person scares the crap out of him, so Wolf’s kind of on the same page as you? (+3 Stress: 35)

Words draw you out of your brain space.

“What’s up kiddo?” Cassandra asks you, wiping her hands off on a towel. “You look like you’re freaking out about something.”

Stupid Cassandra and her stupid angel telepathy.

Of course, there’s a lot worth freaking out over, you could throw one of those excuses under the bus easy. Like the fact the Yellow King served you an eviction notice. Or that some Nazi lady who knew your dad might be working with him. Or that it’s not just Sulkrasph, but a sparsely described Cadwynn guy who wants you dead.

Or you could just throw Wolf under the bus instead. But that kind of feels like throwing yourself under the bus too.

> Chill, Cass. You’re the one always freaking out about whether or not I’m freaking out.
>Nothing much. Just the fact a million people want to kill me right now.
>Blame the Nazi woman.
>Do we have enough stuff for one more person? Cause I got somebody coming over.
>I’m just really really busy today. Plans and whatever. Probably going to eat and run, if that’s okay.
>Well you see, the thing is, like, I’m kind of doing this thing tonight, but Borya’s going to help, so it’s not going to be that bad.
>Other (?)
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>>43799529
>Do we have enough stuff for one more person? Cause I got somebody coming over.
>Well you see, the thing is, like, I’m kind of doing this thing tonight, but Borya’s going to help, so it’s not going to be that bad.
>Other (?) Thinking about how all your kids have wings now.

Good to have you back, Languid, love this quest.

Is the difficulty check (DC) system copyrighted?
I'm using it in my system and wanted to know - if anyone here knows I'd appreciate it.
15 posts and 2 images submitted.
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Game rules can't be copyrighted.
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>>43799380
This >>43799413

Doubly so for something as simple as 'roll a dice, compare to number'.
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>>43799413
The full explanation is as follows.

http://www.copyright.gov/fls/fl108.html

Basically, art and exact text may be copywritten, but the rules can be paraphrased and used freely.

And, considering that the DC system was part of the Open Game License, you're free to use the exact text involved in describing it.

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>You find a beautiful pouch containing 409 finely wrought lock-picks
35 posts and 6 images submitted.
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>>43799103
I shove them all up my ass, one by one.
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>>43799103

I destroy them for being unlawful tools of a heathen god. Re-purpose the metal into holy symbols. Offer the prfits as a donation to the local orphanage in order to gain access. detect evil and smite any offenders to the goddess. take back donation as "protection tax". thank godess of law for making this all perfectly legal
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>>43799159
Itt locksmiths are evil
Stay locked out of anything you lost the key to, paladipshits

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So my main pnp group is going to get into 40k. My friend that knows a shit ton about the game is going to run a deathwatch squad to teach us the core mechanics. I need advice on what chapter/ chapters /tg/ thinks would be best for us newbies.
Our group consists of the following
>our gm is a no mercy fluff lover
>a guy that's just happy to be there
>edgy power gamer spergbasket
>a trouble making wildcard
> a well rounded ttrpg player that enjoys every aspect.

Who do we play as /tg/
12 posts and 1 images submitted.
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>>43798849
>>a guy that's just happy to be there

Ultramarines, as long as nobody is a Minotaur or Space Wolf. Blood Angels, Salamanders, otherwise.

>edgy power gamer spergbasket

Carcharodons, Raptors, Flesh Tearers, Iron Hands

>a trouble making wildcard

Space Wolves, Black Templars, Dark Angels, Flesh Tearers, Novamarines (if you plan on encountering xenos outside of combat), Blood Ravens, Carcharodons.

> a well rounded ttrpg player that enjoys every aspect.

Ultramarines

Look up each chapter's "flaw" table and see what they are like. For example, Novamarines are typical lawful good paladins, but their racism and prejudice grows with their flaw, eventually becoming unable to contain their anger when facing hated alien enemies, so they will charge an alien diplomat and drag the party into a combat they could have avoided. Carcharodons are silent, bloody shark-like killers who often do nothing outside of combat, like a shark does. Their flaw is they eventually become unable to talk at all. Blood Angels are angelic, golden Adonises but risk succumbing to a bloodthirst that turns them insane, etc.
>>
A little more information:
We all usually play dnd,
>happy to be there usually plays monks or fighters
>sperg usually plays rangers /rogues
>wildcard usually plays monks or easily exploited classes
>well rounded, good at everything, most accustomed to anti-paladin/ healbot
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>>43798849
I'm the group gm, I am perfectly cool with blackshield origins tg if you think its appropriate. So go wild.

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I have a bunch. I pulled it out and man the shit looks cool. Played about 5 years ago last I remember. What happened?
22 posts and 2 images submitted.
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>>43798602
I have no idea what that pic is but it looks cool
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>>43799136
Its humanity after they won science.
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>>43798602

It was cool. And fun. But it came from a company in the final throes of death, and was thus also 1) expensive and 2) sloppy in execution.

The rules are free if you can find em online. The miniatures are still around on eBay and miniatures market.

Currently my Karmans play in Stargrunt II, and I'm trying to figure out how to make them work in 40k (counts as tau?)

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Lets build a dungeon one room at a time.
First to 3 votes is added
A)20x30
B)25x25
C)30x20
D)Your choise
13 posts and 2 images submitted.
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>>43798582
D) 10×30
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>>43798617
>>43798582

D) 10×30
>>
call me old-fashioned, but wouldnt it be more effective to work out what the purpose and role of a dungeon is, before randomly slapping rooms into a grid?

How would you work with time travel in your campaigns, if at all? Something akin to "The Time Machine" where the future is next to impossible to change? Or maybe like "A Sound of Thunder", where a simple change in the past completely alters the future?
21 posts and 1 images submitted.
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Time Travel gets complicated. Fast. Really fast.
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>>43797912
Make it up as you go along. Throw in time zombies, unknowable gods that see backwards and forwards in time and general fuckery to make it sure to the players that they don't know it works, have no hope of finding out how it works and their characters should be glad they have no idea how it works.
Then when they point out that two time travel events happened when they contradict each other, stroke your DM (neck)beard and go "Yes.. that is interesting, isn't it?"
Then try to work it into the plot later on somehow so they feel smart for noticing your "hint". My advice? Shapeshifters.
>>
Time travel works. Don't think about, in fact it probably only works because people don't think about it.
By following that rule it allows me to include all the "fun" bits of time travel without getting super bogged down in the "how".

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Like realy why?
Its so crazy.
11 posts and 3 images submitted.
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>>43797659
Shortstack thread is on /aco/ anon.
>>
>>43797659
They're not though, shortstacks a shit
Only good one I've seen is Midna
>>
>>43797659

Because they live in volcanoes, duh.

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What do y'all think MTG is gonna be like in 20XX? I really hope hanger back walker is gonna go down to 1,500 (without thinkin' bout inflation)
Y'all?
23 posts and 2 images submitted.
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>>43797599

>mfw I bought evolutionary leap instead of walker, because I was sure it wouldn't spike that fast.
>>
>Implying we'll have time to play Magic when we're fighting off Acid-Roaches the size of Dogs
>>
One of these days I will have a rigger assemble a contraption.

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What if all the mist in pic related's setting suddenly stopped working with no way to fix or replace it?
11 posts and 2 images submitted.
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>>43797572
pre or post books?

because if pre, while alot of things happen, post books would have the world go to hell and a hand basket
>>
So if I remember right, only certain metals (Or just godly materials? I remember something about a giant stabbing a serpent with a tree or something) are able to harm monsters, and even then those materials are really rare.

So I imagine a lot of panic from the normies as all these "ghost monsters" appear from nowhere being all immune to bullets and cricket bats, while the monsters just do whatever since they're literally unstoppable.
>>
>>43797710
Couldn't they already do that anyway? Mist only affects humies if I remember right.

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Let's get a thread going!

Links to sites:

Official - https://paniniamericadbz.wordpress.com/

DBZTopTier - http://dbztoptier.com/index.php/index.html

Reddit- https://www.reddit.com/r/dbzccg/

DBZ TCG (collection and more) http://www.dbztcg.com/the-collection/checklist/
20 posts and 7 images submitted.
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worlds predictions anyone?
>>
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bumping with pics
>>
>>43797575
I personally feel it will be something not seen as far as tech and card choices go, but I also feel it will Piccolo.

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>QM Twitter: https://twitter.com/SmileytheQM
>Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Blood%20Moon
>Thread #48

>Champion info: http://pastebin.com/bNditXfG

You all sit around the table by the bar in Jessica's warehouse.

You ate dinner a few hours ago, and had cake after that. The cake was absolutely delicious. You'd be tempted to ask Abigail what her secret was if she hadn't already told you...

Beyond that, it's been nothing but idle chatter. You get the feeling that everyone is reluctant to get down to business, you included.

At the end of the table is The Scholar, who hasn't said much a he's spent most of his time staring at your watch.

Jessica, The Smith, Kyla, and Boss have been talking amongst themselves. You and Abigail have been content to stay quiet, leaning on each other and relaxing in each other's company.

You check your wrist, somehow forgetting that the Scholar has your watch.

"Damn..." You say.
Abigail giggles, and pulls her phone out of her purse. "It's quarter to ten" She says.
"Thanks" You say, giving her shoulder a squeeze.

This has been a nice break, but now it's time to-

>Ask the Scholar if he's got anything on your watch

>Talk about the night's plan

>Go get some training in

>Other
84 posts and 5 images submitted.
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>>43797397
>>Ask the Scholar if he's got anything on your watch

Then Plans n' Training in that order.
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>>43797397
>Ask the Scholar if he's got anything on your watch
>>
>>43797397
>Ask the Scholar if he's got anything on your watch

Horus Heresy/Great Crusade/30k General

Rulebooks link:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS

why arent you running ultramarine lists anon?
327 posts and 24 images submitted.
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Megaarachnid army list when?
>>
Because Iron Warriors have cooler fluff
i just wish we had castellum rhinos in game
>>
>>43797354
>Ultras r g8

Yep, pretty fucking gay.

Whats a good escort for Sigismund?

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