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Archived threads in /tg/ - Traditional Games - 139. page


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Remember all those threads talking about a setting where a gun metal grey setting is invaded by eldritch abominations? In case you weren't around for those threads, what made the setting unique was that conventional weapons don't work because negative energy, but they used toys to fight them off because of the positive energy inside of said toys. Anyway I'm doing a campaign based off of it. My players have given me the following characters.
>Loli character who can transform into a set of power armor with chaingun arms and carries a very big gun. Pic related.
>Cowboy that uses a stick horse to ride at the speed of a motorcycle and has a popcap revolver as his weapon.
>Rockstar type character that uses sound based attacks by playing a Guitar Hero controller and does bonus damage based on how "metal" his target is.
Trips decide what the bbeg is.
19 posts and 3 images submitted.
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>>47960148
Ancient God of stagnation
Boredom is his domain, fun is his enemy
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>>47960188
Posting to help this guy, but only if the god looks and sounds like pic relatted
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>>47960295
I suggest Barney the Dinosaur instead
In stark albino white

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Ever played with your big sister?
Did she enjoy it?
12 posts and 2 images submitted.
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>>47960135
No, but I did play with my younger brother. We had fun. And my best friends dad is our GM typically. Nothing better than being able to play with a very knowledgeable and creative older player that doesnt be all "I'm older, back in my day, etc."
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>>47960135
They don't look like they're related
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>>47961088
They're not, she's just a magical girl that showed up to cheer him up one day

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Galactic Federations/Republics or Galactic Empires: which do you personally prefer?
42 posts and 8 images submitted.
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Large numbers of self-sufficient planets that lack the infrastructure to interact with each-other in any meaningful way.
Alongside powerful and independent Merchant-Princes who act as go-betweens for the rich and powerful.
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>>47960051
To live in? Republics because, on some level, the government is meant to listen to the people.

To rule? Empire because absolute authority kicks ass.


However i'd prefer a true meritocracy ruled by a council of the best of every field because then, at the very least, I can be sure that the government is competent.
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I'm a sucker for The Republic/The Alliance/The Federation.

I was always rooting for the Old Republic/New Republic/etc in Star Wars even though they're forever doomed to be civilization-wide 'backdrop good guys who lose so the real heroes can rise up and save us'. I mean, at least all the Empires /get/ a golden period of winning and being strong.

Similarly, in LOGH, I was firmly on the Alliance's side even given all their issues. I sympathized with all of said problems, as an American and holy shit wow that hurts bad and hits REALLY close to home, plus >modern style, plus >democracy, >berets, etc.

LOGH also helped me get over my Empire-phobia a bit, but I'll always support Freedom and Democracy in the end. Republics in particular sound cool to me.

This is how I Call of Cthulhu
16 posts and 2 images submitted.
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>>47959989
A hot pile of shit?
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>>47961136
cloverfield was a good movie faggot
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Eldritch.

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Sup /tg/, I have this idea of a setting that's basically Red Storm Rising in generic fantasy setting. I was having some trouble coming up with equipment to roughly correspond to Cold War military hardware

Here's some of what I've come up with, and I was hoping that you could help me flesh it out more.

Tanks=War Golems
Modern Small Arms=Muskets
Artillery=Magic-enhanced siege engines
Submarines=Trained sea monsters
Anti-ship missiles=bound demons released from their servitude when they kamikaze enemy ships

Thoughts?
15 posts and 4 images submitted.
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What do you need equivalents for?
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>>47959650
I think the naval side more or less works out

SAMs = magic ballista
AShMs = see above
Submarines = see above

However, I'm not really satisfied with the ground side of things. I don't consider small arms super important, but things like tanks and artillery are. I just think there should be a tactical paradigm focusing on fairly dispersed forces and grand maneuver.

tl;dr - I need help working out the ground combat side
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Tanks could be any sort of war elephant-esque creature not just golumns.

The problem with your whole idea here is that muskets are not employed like modern small arms and require blocks of men in formations squaring off against one another at relatively close range. Then finishing the job with bayonets.

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What is everybody's favorite roleplaying podcast? I like The Adventure Zone for its humor but I'm looking for something a little more inventive and am open to suggestions.
11 posts and 3 images submitted.
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Cthulhu and Friends, hands down

Only podcast I've ever seen to do horror right
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Does that use the Call of Cthulhu ruleset, I imagine?
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There was one that I used to listen to with Chris Perkins as the DM, too. The game mastering was really good in it

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This guy is nuts in Modern Dredge
35 posts and 4 images submitted.
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>>47958887
Plainswalkers are shite
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>>47961163
You wanna fight?
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>>47958887
nice ant picture you got there

God dammit /tg/.

I told myself I would never give in to any of this newfangled monstergirl nonsense.

Now I'm crafting a race of cow-demons with spider girl matriarchs who act like a weird mix of Orks and Dwarf Fortress dwarves.

Thanks /tg/.
16 posts and 1 images submitted.
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>>47958776
Stare too long into the abyss and those hunting monsters and all that.

Now shut up and give us more weird shit.
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>>47958776
Tell us what they're like.
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Fuck off with your stupid false-bragging fetish thread. Cunt.

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Hows that pre release going ?
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Is it worth learning Alice Cluster and converting my mono-green beast deck to Alice Cluster for the TCGplayer championship thing?
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>>47960639
>monogreen beast
How is that even possible without Alice Cluster? Anyways there are only a handful of decks that can do well in a tournament right now (beasts isn't one of those) and Alice Cluster is the current Cluster so I don't know how you would expect to play without knowing it.
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>>47958775
Loving some of the variety of builds people are coming up with. Though I wish the new rulers were better. Most likely it is going to remain Dark Alice, RR, and Shion dominating until Lapis cluster.

Right now I'm tooling around with two decks. One is with Melgis' 2.0. Unfortunately he is an incredibly one-dimensional ruler, and once someone sees you are playing red and flip his stone they know more or less exactly what they are up against. His flip design leaves little room for creativity in his deck.

The other deck I'm messing with is a just-for-fun god tank Queen's Envoy deck. Slap a protection of the seraph on her, then the new +200/+600 shield addition, and crash her against something strong and awaken Kaguya's Premonition and you end up with this unkillable tank. Muse support and Titania for turning your offense. It's fun, but susceptible to non-targetted removal (dark Alice) and more vulnerable to bad draws/Mulligans than most. Hilarious when you lock down the battlefield though.

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I've seen a good number of RPG systems and I feel like none of them does a good job when it comes to skills.

The problem I have with skill systems is that you're usually left with some points to spend and cooking costs the same as demonslaying, there are no skill tiers that would let and encourage you to invest into fluff skills while also leveling your general skills. I always try to enrich my characters through their skillsets and end up being worst in various situations due to the fact that I wanted more fluff on my character instead of minmaxing. The other thing is that skills are either too vague like Combat or too specific like Repair (Bike), Repair (Car), Repair (Fridge), Repair (Spaceship Warpdrive).

tl;dr: are there systems with skills handled in a way that you really like? I'm looking for some inspirations. System mechanics being good in general are a plus.
22 posts and 2 images submitted.
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I like the way Legends of the Wulin does its skill system. As a game about Wuxia action, 'stats' are purely based on combat, with things like Might and Finesse (physical strength and dexterity) appearing on the skill list instead. Its skills are all equal cost, but the rules allow for all of them to be used in combat, and while some skills have specific utility attached it's perfectly possible to grab a selection of flavour skills like Perform and still have it be a useful addition to your character.

I do think prioritization is very important when it comes to skill lists, figuring out how important something is in the context of the game. Too many RPGs just list loads of skills without really considering whether some are more important than others.
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>>47958768
The problem is, that having skills with differing costs, in practice, often annoying to use.
It also opens up the question how Skills should be tiered. For example: The skill Medicine should be one of the most expensive skills in the game, because a proper medical education takes years. Basic First Aid, however, is really easy and quick to learn, but also vastly more useful than Medicine in the context context of an RPG. So you eather have First Aid be part of Medicine and be extremely expensive, be part of Medicine and price different skills levels differently, leading to even more complications and unintuitive use, or you have it as a separate, but more useful and cheaper skill.
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>>47958920

Pricing by IRL rarity/complexity is generally a bad idea, IMO. Pricing by their relevance to the premise of the game is a much better idea.

If you're in a military themed game, for example, being a medic is useful, so medic training is reasonably priced. Actually being a doctor, while significantly more complex, isn't a huge boost in context, so medical training might just be a spec or advantage taken which enhances uses of the basic medic skillset.

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One thread stop for sharing encounters/experiences with cheaters, confronting them, calling them out, or even confessing if you've done so. Could also ask /tg/ if your suspicions on someone cheating are valid or not.
44 posts and 5 images submitted.
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>>47958251

I'm a professional stage magician.

I play magic the gathering.

make up your own stories, Ive likely done it.
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>>47958331
How much harder is it to do sleight of hand with sleeves? I remember Humphries got banned for 4 years for his "bottom-stacking" tricks and a lot of magicians saying how impressive a feat it was given the cards are all sleeved.
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>>47958433

It takes practice, like all magic.

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Is there a good example of a base building RPG?
Pic related, run around collecting crew and doing things.
Part of my problem is I'm running it for a store, so can't guarantee the same people show up every week, and still want it to be accessible. In a world where Exalted 3e doesn't have 100 starting decisions, I'd use that but tone it down. Exalted does not make for a good drop in/out game though. Neither does Ars Magicka, which has similar things going on. So something like B/X or 5e as far as simplicity. I'm looking for ways to build stuff, and things that would require the party to build stuff. I want them to get excited about finding reagents and other things.

Also: any kind of campaign material suggestions to take a look at appreciated.
18 posts and 3 images submitted.
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I'd also be interested in something like this. My friends enjoy tribe building type games but we've never had a system really, we just go kind of free form with some dice rolls to keep things interesting.
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>>47957534

Blades in the Dark has some of that, with acquiring and improving your gang's territory and holdings.

I can't think of any others at the moment, though. It seems like an underserved market.
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>>47957534
>So something like B/X or 5e as far as simplicity.
>I'm looking for ways to build stuff, and things that would require the party to build stuff.

> B/X
There's your answer!
Every edition of TSR has base building as a class feature at 9th level. Except Magic-Users, they get it at 11th level.

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I used to think clerics were dumb. If you're playing a big damn hero, why make your main defining MO just to be the lackey of someone bigger than you?

But it occurs to me now that Allison is basically a cleric of the Crown, and that's a way to play the archetype that I could get down with.
13 posts and 1 images submitted.
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I'm disappointed that this means she used the power of the king to outdrink the devil, rather than just the power of her sorority.
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>>47956857
>he lackey of someone bigger than you
You could look at it like that, sure. I am fairly certain that this is a very valid way to play a paladin/cleric

But you could also be someone who isn't simply serving some outworlder, but serving and spreading a set of principles that he truly believes just, and a bigger entity also happens to do that, while helping you out as a sing of approval.

You aren't fighting against/for crime because you get spells for it, you do it because you firmly believe that is the right way of things.
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>>47957496
Even so, it's someone else's right way. If you end up disagreeing with that someone else, you're fucked.

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What is the deadliest non-magical organism in your setting?
19 posts and 10 images submitted.
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Probably venomous snakes or something. Everything big and smart enough to be a threat can use a little magic, even if they don't mean to.
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>>47956738
Terror birds. There's just something about a twelve foot tall flightless raptor that appeals to me.
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>>47956738
The moment I heard about these, I had to add them to my campaign. The characters in my game are now terrified of rabbit-shaped creatures.

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Oy ya gits, da boss wants to know if we'z going to be brutally cunnin' or cunningly brutal for da next Waaagh!

So 'oo will it be?

Gork or Mork?
27 posts and 3 images submitted.
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>>47956560
Oim votin' for cunnin'ly brutal, me.
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>>47956623
Brutal kunnin' is betta ya git!
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I fink we best be brutally cunnin', cap'n

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