Superior card game coming through
I remember thinking it was dull as hell, even as a kid. Wasn't it basically just MtG without tapping lands?
Man, all my nostalgia comes from the cards rather than actually playing. When I was a kid everyone in my school had all the damn cards- Pokemon, YuGiOh, Digimon and eventually Harry Potter (Hell at the height of the cardgame obsession, my grandmother bought me a box of Mythos trading cards cause they were cheap, just what a growing boy needs?), but we never actually played the games, just collected them.
>>44056830
I still wondered why MtG still didn't develop some mechanic like adventures
40K thread (pic related)
Whats so good about pink horrors and the hole tzeentch thing? Why is everyone playing Tzeentch Daemons now? (Ok everyone plays Eldar/Necrons, but after thats its Tzeentch)
Why are they so strong? Should I get them as allys for my CSM? What are the benefits
>>44056673
Can't pink horrors spawn more pink horrors?
>>44056709
Can`t say... Only have the CSM Codex.
Also saw a lot of people playing Kairos Fateweaver and four other Tzeentch Lords ( dont know the model name)
>>44056673
Summoning is a thing and when you have basic troops that summon more units (Bloodthirsters, Flesh hounds, Heralds etc) it's a very effective way of replacing models that have died. This is also made worse by the fact that most of the other troops are mediocre at best, pink horrors are just a good choice in any daemon army. As far as tzeentch goes, it's basically a couple of things, one of those is the ability to "re-roll saving throws of 1" which makes 2++ or 3++ re-rollable deathstars not that hard to make. The second important part about tzeentch is that with a tzeentch daemon army you can pretty much dominate the psychic phase completely. There aren't many armies that can stand up to daemons in the psychic phase. Hopefully this helps.
Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Devil%20Summoner%20London%20Quest
Character sheet: http://pastebin.com/4keHKgX4
Twitter: https://twitter.com/MolochQM
The last thing you have a chance to think as the ground crumbles and collapses beneath you is that perhaps this wasn't a stroke of luck after all. True, it that half-seen worm hadn't shattered the earth around you when it did you might have faced a gruesome death at the hands of a ghoulish horde, but then you found yourself plunged into the tunnels beneath. You had time to scream, as well, but there wasn't much thought going on when that happened.
For the second time in what seems like a single day, you find yourself groggily rousing yourself from a state of unconsciousness. The first time had been like waking from an almost pleasant sleep – waking warm and safe within the fairy kingdom. This time, however, is far different. It's cold and damp, for one thing, and your entire body aches like a single livid bruise. There might even be broken bones lurking in there somewhere, just waiting to send daggers of pain running through your entire body.
Your name is Mia Vespucci, and you're willing to consider this a bit of bad luck. On the other hand, things can't really get that much worse. Then you open your eyes, forcing them open, and realise that things just got a whole lot worse.
>>44056617
Standing before you, a scant few paces away, is one of the most hideous demons you've ever seen. Its face is pulled into a horrible grin, glistening teeth visible and glinting in the sparse light. Tall, with a loathsome kind of oiliness to it, its chest is dominated by the image of a heart, several iron stakes plunged violently into it. You've seen this before – once, for a brief moment – and you know what it is. This is the demon Amelia sent to do her dirty work, in those blissful days when it obeyed her orders. Now, it's free to do whatever the hell it feels like.
And so it vanishes, disappearing into thin air before your very eyes.
Of course, you realise a moment later, Amelia's “rule” prevented it from harming you directly. One small piece of comfort, shortly followed by a crushing fear as you pat yourself down and learn that your equipment – your phone, Midnight and even that black mask Scathach created – is all gone, taken from you. You are totally defenceless.
No, not totally. A few paces from where that terrible demon had been standing is a wall, a tarnished metal knife buried in the crumbling stone. A note is pinned there as well, flapping lightly in the breeze that runs through the tunnels. Limping over – nothing inside you seems to be broken, at least – you take a look at the note. The words are... burned onto the paper, not written. They read, quite simply, “Keep me amused”. At the very bottom is an arrow, pointing left down the next branching path. Helpful directions, or guiding you straight into a trap?
As you scowl at the note, a sound reaches your ears. The howling of ghouls, you realise, and it's getting closer with each passing second. You need to make a move – and quickly.
>Follow the arrow left
>Take the right path
>Take a moment to check your surroundings carefully
>Other
>>44056624
>Try to calm down and listen.
We're looking for any of two things: Petra's(or any human's) breathing, or wind. Allies, or a way out.
If it ends up being LOL, WIND DEMON....oh well, new recruit.
>>44056721
and if there's no wind, follow the arrow left
Did this in a drawing class and got an A.
Rate it /tg/
Pauldrons are too small.
>>44056590
Not too shabby.
Keep practising and you'll do even better.
>>44056590
I'd give it an A too.
A for abomination.
What are your thoughts on this game?
>>44056559
Ive been interested in it for a while, but im afraid that it'll be too railroady for an TTRPG. From what I've read at least (which isn't a whole lot mind you, only like a few pages at the start and some character gen stuff) it seems like theres one ending you always work towards.
>>44057561
Railroady isn't a problem I've had with it, care to elaborate?
>>44057600
Idk i just felt from what i read which if u read from my earlier post was like a few pages of story and character gen that the ending of every story would be the same. Like you find the mystical place and then your done. I didn't go into the gm section since i would want to be a player if i ever played the game.
You are Ur'shal, Chieftain of the Stonetusk Clan and Warlord of the Wastes. Secure though you are as lord and master of a domain of rocks, dust, and some more rocks, the time has come to push outwards, which means that certain obstacles must be swept aside. Plans have been put in motion for two of these annoyances, your orcs scouting out the old dwarven trade network under the wastes, preparing a route for a surprise ambush on the Shifter camp to the south, while a group of slaves picked out by Za'ria are heading north to infiltrate Slaagyr's human followers.
You aren't convinced that the second plan will work, but who knows, perhaps the humans will surprise you, and if not, it's no great loss, you've got more slaves than you know what to do with anyway. Your lieutenants are still hard at work integrating the newest additions into your clan, splitting them up into smaller mixed packs in an attempt to prevent their former clan loyalties from remaining too strong an influence on them. With that and preparations for the attack on the Shifters, the camp is a hive of activity, which is a good thing in your opinion, when orcs get bored, they start causing trouble, and while you can't blame them for that, it's an irritation you could do without.
(cont)
>>44056530
Despite all the preparations around you however, you yourself have little to do other than issue the occasional order to one of your lieutenants, and walking the camp occasionally to crack some disobedient heads together to remind your warriors why you're still in charge. Right this moment though, you're dealing with your newest slave, the centaur Cyl...something, you think you'll just stick with Cyl, who seems concerned for the fate of the rest of her adventuring party.
“Jada can go to a single master, it'd be a waste of a strong female like that to leave her in the communal pens anyway,” you grunt, folding your arms.
The centaur's face lights up, her front hoof tapping on the ground.
“-but, I'm not going to pull her away from any orcs who're still having fun with her right now, so it can wait until Za'ria shuts her away at the end of the day,” you continue.
Cyl's smile falters a little, but she nods all the same. “I- I see, please make sure she goes to a kind master.”
You snort, since Juk'ruk's tragic and completely unforeseen hunting accident, you're not sure you've got any orcs amongst your commanders who treat their slaves with any particular brutality, though who knows what these other races consider to be kindness, they get emotional about the dumbest things.
“As for the rest of your party. I promise nothing, but provided they behave they'll be treated no worse than the rest of the male slaves. It's not like anyone's looking for revenge, since you didn't manage to kill a single member of my clan,” you smirk, the centaur's brow knotting at the amusement in your voice.
“I suppose that's the most I can ask for... thank you, master,” Cyl bows her human half, brow still creased with concern, or frustration, or something.
>Well, since she said she'd do what she was told now, have some fun with her
>Good, you're done here for now
>>44056532
Links:
>Character Bios: https://docs.google.com/document/d/1R9snecj2CMMLcA_gFlvUnqPKKrFJDhMUGmWYcCc0qjk/edit?usp=sharing
>Character Sheets: https://docs.google.com/document/d/16HQFIGCToR2Vv5N2jg_Za9oWs1OMByzQ5ReJSiZFdME/edit?pli=1
>Setting Info: http://pastebin.com/aRt0MR72
>Twitter: https://twitter.com/BrightTegu
>Ask: http://ask.fm/BrightTegu
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Orc%20Warlord
>>44056532
>Good, you're done here for now
Men, much as it pains me to admit it, your day off is over and back to war we must go. We'll be heading up to the moon to engage some Orks, so make sure your armour is checked and grab a Flamer or Melta if you can.
I'll be in the Command Center if you need me before departure.
>Wakes up with the worst hangover in human history.
I... had the weirdest... dream...
>Notices she's in the bunk.
>It was not a dream.
>Screams internally.Reminder that we have a steam group and a 1d4chan page now. If any wants to join the steam group give your profile name to gary when he shows up and he'll add you to the group after a friend invite.
>>44056492
>Alice is already up, taking a break from working on her leg armour to toss an injector at Lix.
Hm? Was it the dream where everybody actually gets along? I have that dream sometimes.
I-I...
>Blushing.
More like the dream of hangoverland...
W-was there any word from Amelia...?
A few weeks back in Arling, and things have settled into something of a rhythm. With the lapine threat apparently dealt with, Mr Johnson pushes me back into my studies.
Shockingly, no genuine cases come through for three whole weeks, just drunken louts calling us out in the middle of the night, claiming they’re dogs are possessed by demons, or women who’re jealous of others getting the attention they believe they deserve.
With little work to do, I instead follow my lessons more closely, moving on from the basics of witches to beginning notes of boggarts, a much more threatening, but rarer danger around these parts according to the spook. With four different ‘breeds’ they don’t share many similarities, other than a penchant for inconveniencing humans, and a taste for blood.
Kara, for her part, was given the task of cleaning and maintaining the house and new vegetable garden, as the spook himself turns to his enormous library, trying to figure out the portal spell that Letuh had used, the one that allegedly would have taken Kara and himself home.
As far as today goes however, I have another swimming lesson in town, Kara declining to come this time, I hurry down to the river to meet Alison. She says I’m making good progress, but need to keep practicing for a while, to make sure I move as easily in water as on land.
After a few hours of flailing in the water at a new technique, of cycling my arms to move forward, rather than my legs, she hauls me up out of the river again, patting me on the back as I cough some of the water up again.
“Better out than in, they always say.” She laughs, thumping me between the shoulders and shunting me for a step.
She’s got her eyepatch back on today, along with her drawn on scar, picking up her wooden cutlass and swiping at the air as I lay out to dry.
I watch her slash back and forth for a few minutes, the other villagers that walk by rolling their eyes and ignoring her as she yells to them, before she suddenly twirls, pointing the blunted tip in my face. “Say, boyo, you ever actually had any proper fighting with that stick of yours?” She asks, nodding to your staff.
Come to think of it, the only advice the spook gave me really was, ‘smash them with the heavy end’. Then again, all it really needs to do is hit most enemies I’d be fighting and it’d hurt them pretty badly. I glance up at the sun, the afternoon is wearing on, and the spook had asked me to buy groceries while I was in town.
>Wanna spar?
>I’ll pass, got things to do.
>Write in
>>44056359
>Wanna spar?
Just a quick one, then we go get those groceries. Wouldn't hurt to get a little practice.
>>44056359
>Wanna spar?
First to land 3 hits? That shouldn't be too long.
Stat Bloodborne's final boss /tg/
>>44056023
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 5 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
>>44056023
Gehrman isn't the final boss though.
>>44056023
Not the final boss though
Does anyone know a game that has a good/decent mechanic for overland travel and wilderness exploration? I'm trying to set up something between hex crawl and navgation-by-landmarks, and I'd like to take a look at how others approached this.
Take movement speed, divide it by a certain number to come up with hex-distance moveable each "turn"?
Come up with an amount of food or supplies the party consumes each "turn"?
Fill the map with areas the party can harvest for these resources, either once or repeatedly?
???
PROFIT?
Try... Traveller? Which I actually misread your title and how I got here. Massive world-generation rules in various editions, with city, continental, and world map creation aids and rules. There is a 'bootstrap' type supplement for TNE that talks about guiding fledgling colonies into profitable, surviving places, too.
>>44055825
This is a big trope in OSR games, so dig through the Trove in the OSR general and see how some different systems come at it.
Labyrinth Lord, Adventurer Conquerer King, Swords and Wizardry, and plenty of others have rules for this, ranging from fairly simple and straightforward to somewhat complex.
Have some resources, too.
>"I search for secret doors"
>(Successful roll, whether in secret or not)
>"You find nothing" (because there are no secret doors here)
Players love to look for secret doors, and obviously often there are plenty to be found, but the above scenario is - at least for me - common as all hell. And it gets boring really fast.
Instead of any nonexistent secret doors, what else could a player character find? What else is hidden behind the dungeon cobwebs, the ancient bookshelves, and the many bones of creatures that died long ago?
>>44055333
You find an ancient dwarven gold coin behind a bookcase!
Unfortunately the mint that made this coin was incredibly prolific and it's worth around only one and half gold, due to how common they are among numismatists. Someone probably just dropped it and it rolled there.
>>44055333
Lubricant and gay porn.
>>44055333
You find an old wine bottle, empty and long abandoned. However, on the hand written label is some absent minded writing about magic. It might be worth something to a magician.
What would /tg/ feel about a fantasy setting (for a game) in which all magic is based purely on illusion? Rather, to the point where, by DEFINITION, magic cannot truly affect any physical change. It is synonymous with the craft of illusion, and only ever influences people's perception.
I would find it incredibly refreshing and interesting.
>>44055218
Holograms or Hallucination?
If you can make someone hallucinate sight, sound and smell you can make them think that something is solid.
Oh, and a neat idea. Let's casters do interesting stuff but with hard limitations. Can't unlock doors, fly, teleport and stop time. Can distract, turn invisible, terrify and manipulate.
>>44055218
Sounds like a decent idea.
What do you guys think about 1p40k and their other games?
>>44055057
Most of them are more or less the same and even though i did not play any yet, the all seem like they would become stale after a few games.
Except Grimdark Racing, i was grinning like stupid reading this and someday I'll manage to get my local group to play a round.
>>44055057
>21 pages
>>44055057
utter shite. removes the interesting fluff part of the same,is way oversimplified. only played by deficients
What's your guys opinion on it?
I'm not liking the board wipe options control has. Seems a bit undercosted for what they have access to.
>>44055030
Right now control as we know it does not exist in standard. Everything is either a slow aggro deck such as Jeskai, or a midrange deck such as Abzan. That is unless you include the absolute abortion that is "Atarka Red", also known as "Pile it all on one guy and hope they don't have removal". Sure some decks splash a 4th colour, but that doesn't change the core. The last 2 years of standard can be summed up by Siege Rhino for a reason.
>>44055328
>Right now control as we know it does not exist in standard
I was wondering why Standard seems to be fun right now which is weird because I've never ever thought this before. Guess that's a reason.
>>44056730
The problem with control is that it is fundamentally about telling the other player that they don't get to play the game. Cycles where control is 'viable' from our perspective really means cycles where control wrecks your shit. There isn't a lot of wiggle room for control decks being effective, you either lock down the game and win or you don't and you lose.
A cycle where control is viable almost always means a cycle where control is the ONLY deck that is viable, because the non-control decks will get BTFO by control unless they control harder back.
For the vast majority of players, its much more fun to have a game go 'we both play creatures with different powers and effects, and then have them fight to see who wins' then 'I play a creature on my turn and leave two mana up. On your turn I counterspell that thing you wanted to do, GG so back to my turn now right?'
Many DMs and players have strong ideas on what level a campaign should begin on. But what level should it end on? I don't imagine most players would want to work all the way to level 20.
I don't really see 20 as the ultimate end goal. Seeing it as such is a very gamist mentality. Levels, while important to games like D&D, do not represent the narrative's advancement. This is true in any game where on can not simply rely on where they are in the character advancement to judge how "complete" they are as a character.
>>44054239
This post
>>44054253
speaks the Lord's words. The campaign dictates the ballpark ending level.
>>44054253
This is true.
The older the get, and the more experience I have gaming, the less important "levels" (and classes for that matter) seem.