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Archived threads in /ic/ - Artwork/Critique - 289. page
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ok, since gd is dead as fuck, I want to ask here.

how complex is graphic design?
how long would it take to learn and master?

I'm downloading a bunch of dvds and books from cgpeers but I wonder how long would it take to learn graphic design at some competent level.

I'm sure it would be easier than learning to draw and paint because most of the time is basic abstract works (lines, rectangles, circles) that is basically coded using a basic baby tier language and most of the time you end up using photos and stock images.

For all the shit...
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>>2362101
well /gd/ may have better answers for you

First of all, it isn't art.
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>>2362125
>abstract art isn't art
kek tard
>>
>>2362101
>most of the stuff is very similar to painting (stuff that I already know).
what makes you say that

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are there any /ic/ skype groups for beginner critique and improvement?
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>>2360645
>for beginner critique and improvement?
>critique and improvement?
>critique
>and
>improvement

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

I'm so depressed; Omg u like steven's universe too?; So yesterday I got laid and blahblahblah blah; Hey, c-can you guys check out my ar-; WHO IS THIS...
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>>2360671
>I'm so depressed; Omg u like steven's universe too?; So yesterday I got laid and blahblahblah blah; Hey, c-can you guys check out my ar-; WHO IS THIS FAGGOT? Anyway, as I was saying; leeel pls be in london; Tfw no gf; CATBIB TEHMEH CATBIB TEHMEH CATBIB TEHMEH CATBIB TEHMEH CATBIB TEHMEH CATBIB TEHMEH CATBIB TEHMEH CATBIB TEHMEH ; U guys wanna play LoL?;
>No.

Fucking hell. /ic/ confirmed for secondary r9k of the artworld.
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>>2360678
every single attempt at a community in 4chan turns into this, just check any random general in other boards

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Didn't see one in the catalog.

I've been wanting to buy a Cintiq Companion 2 for a while now, and the hefty price tag (as well as the lack of a payment plan) has prevented me from splurging on it from the getgo.

So, now that I have the cash, I'm ready to buy a new tablet.

Anyway, I just before pulling the trigger, I've watched a lot of reviews on the Companion 2, and a lot of the cons seem like real dealbreakers for me, things like battery issues, driver failures, etc... Especially at that price point.

I've heard a lot of things about the Surface Pro 4, and it's much cheaper than the Companion 2. However, watching people draw on it, and the performance, it doesn't seem like it's the same as drawing on a Wacom tablet.

Thought's /ic/?

Surface Pro 4 vs. Cintiq Companion 2, which is the better device? I don't mind spending larger ammounts of money for a device that WORKS. I don't wanna spend $1000+ on a device that will leave me disappointed. Any other alternatives?


My most commonly used programs are Photoshop CS6, Correl Painter, and Manga Studio.
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Just bought a Surface Pro 4 after doing a lot of research.


Surface Pro 4 i7 6650U graphics = Intel Iris 540
Surface Pro 4 i5 6300U graphics = Intel Iris 510

Wacom Companion 2 i7-4558U graphics = Intel Iris 5100

JUST THE GRAPHICS:
SP4 i7 > Companion 2 > SP4 i5
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>>2358641
How does it perform though?

I mostly care about what it feels like to draw on it.

Something I really liked about the Intuos is that it really does feel like you're drawing on paper (barring the hand-eye coordination), and always wanted to try drawing on an on-screen tablet like the Cintiqs. Plus, I'm always on the go, so a portable tablet is a must these days.

How does it compare to the Surface as far as how it runs, and how it feels to draw on it? Does it hold up to wacom tech?
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>>2358635
>>2358643
Brah, I feel you. I went through the exact same dilemmas, and currently own an i5 SP4. Like you, I found the flaws of the CC2 to be deal-breakers, namely that it supposedly has a horrible failure rate, and I am currently abroad, not wanting do be dealing with Wacom customer service and sending my device away multiple times.

As a tablet, the SP4 is superior to the CC2 in virtually every area except one; the pen, which is arguably the most important area right? That's what makes this decision complicated. So the question is; is the 'inferior' Surface Pen still good enough?

So far, my answer would be 'I think so', but I do need to spend more time with it. Firstly, when I draw/paint, I am doing lots of short quick strokes, so the jitter issue is not encountered here.
The other issue with N-Trig is activation force, where you have to press a bit harder than you would with a Wacom pen to register that first light stroke.

I think if you can deal with those flaws, you'll like it. The pressure sensitivity beyond the activation force is good. Latency is negligible enough to be a non-issue for me.
You also get the benefits of less parallax, better edge accuracy, and a screen with better colour accuracy.
The form factor is also great to draw with, like a real sketchbook that you can easily flip from portrait to landscape, and the 3:2 aspect ratio is nice for portrait mode. Battery life is good and fans have never come on when using Manga Studio, unless plugged in and charging.
I don't mean to come across as a Surface shill however. I will be keeping an eye on what Wacom does, because if they ever release a CC3 that fixes the problems of the 2, then I might be tempted to upgrade. I guess my dream device would be a Surface Pro 4 with Wacom digitiser, but since that doesn't exist yet, I'm making do and just getting on with actually painting.

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What are your thoughts on my concept of a high-rise?
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>>2358624

Not in my neighbourhood buddy
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>>2358624
it's pretty weird to have the habitation between business and hotel. business in the middle would made more sense. and what supposed to be on the top of the building?
>>
>privat

One thing I've noticed over 3 years of studying architecture is how many typos there are on presentation drawings. Photoshop really needs a spell check feature.

It's interesting I suppose. I feel like the shape of it will starve some interior office areas of natural light on the lower floors. Also I find labeling as East/West etc is better than Front/Right; it gives more information

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Post your practice.

What method do you generally use to improve your figure drawing skill?

Personally I find that tracing photos and then trying to replicate your line work freehand tends to work pretty well, in terms of building muscle memory and noticing how certain parts of the body are built.
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>>2364303
>tracing photos and then trying to replicate your line work freehand
Huh, that's a good idea, I should probably print some pics out (or get a tablet, which would probably be more expensive short term but better in the long term)
>>
>>2364320
Not OP there.

I should try that some time. I usually freehand them. Tracing is usually a good practice if its not used to sell your art or lying to your customers.

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Just started doing digital art with references please feel free to comment a feedback
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i honestly can't tell if this is trolling anymore

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Hey guys. So I do a small podcast show with a couple of guys. One guy who sometimes joins us, asked me if I can draw a logo for a fighting game tournament he hosts every year.

Should I charge him for doing this logo or just do it as a favor since we're both hosts for this podcast? I work a full-time job as my main source of income so I'm not too worried about the money, but I also don't like doing artwork for someone else for free unless it's a close friend or family member that I want to do art for.

What would you do? Again its just for a tournament...
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>>2364357

>feel awkward asking the guy to pay for it
>friends with the guy
>art not main source of income

Kind of answered your own question here. This is clearly something you enjoy as well and doing this will benefit yourself as well as your friends + it won't even take that long compared to a fully rendered environment with character concept etc. Just do it, maybe he'll understand you invested your free time...
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If the logo is going to take any considerable amount of time just tell him you'd rather be compensated for your time, if you want to be nice about it just give him a reasonably cheap rate.

Nobody should just expect someone to devote hours of their time to doing something for free just because they asked, friend or not. If you were an accountant and your friend asked you to do his taxes you'd probably tell him to fuck off.
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>>2364377
> buy you some beers

To be fair I never met the guy in person. We just kinda do our show over Skype. He's like a friend of the main host/creator of the show who I've met in person.

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So lots of artists do character design.
How 'bout posting some of those designs, and letting others critique 'em?
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>>2364179
Are there any must read material for character design and design in general, I got a new computer and want to start filling up my hardrive with some shit.
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>>2364179
really fucking old but its the only thing I've made that would be original
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>>2364250
Shit mate, sorry I kinda suck, but I don't have many resources, HOWEVER, I found this http://www.creativebloq.com/colour/tools-colour-schemes-12121430 shit if you wanna slap
down some bookmarks.
(Honestly, I'd dive at the chance for some good reading on character design, but I can never fucking find any
Most of it is stuff like; You should know anatomy!!! or Make your character unique!!
which isn't really helpful bECAUSE EVERYONE KNOWS THAT)

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Training/routine tips and suggestions.

So I was thinking to dedicate the next few months to extensive practice and I was wondering on an optimal way of doing it.

Any more dedicated artists here have good routines? Share pls.
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Yeah. Draw a lot.
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here's dave rapozza'z routine
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>>2364284
why do people think drawing is some mechanical skill lmao, drawing a lot is so fucking stupid.. Just make sure you're always retaining new knowledge aka putting it on paper

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Hey /ic/

I'm starting art school soon and need to makea portfolio between 5-12 pieces as part of the application prcess. I'm not here to ask what I should draw or anything though, but I'm kinda stuck at four pieces soo...

Show me your portfolios? If you don't have a proper one, make a quick collage of your top three if you had to make one out of your existing pieces.

It inspires me to no end to see other peoples' work but there's a difference between what someone might normally post here and their best work and Im really interested...
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>>2363391
I would not use that they'll think you're a loser stoner, like you probably are.
Art schools have no standards anymore so they probably wont care about your lack of drawing skills. If they do turn you down it will be because of your horrible taste, your aesthetic choices scream immaturity.
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>>2363425
Pretty much what they said. You also need to figure out what the school is looking for, and if they're reputable. Especially if they're reputable. If you're looking at schools in the US, you're gonna be fucked by debt and shitty, uncredited, do-whatever-you-want schools aren't gonna help you.
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>>2363425
I live in a legal state, everyone here is a stoner.
They also don't judge portfolios to accept you or not, they do it to see where you are and where to place you.

>>2363441
It's RMCAD

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talk about it
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Meliodas?
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>>2362549
even at that angle i can tell your mouth is off
your hair lacks form the arm is long and disconnected
head is huge and torso is tiny
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>>2362557
>turn the picutre
now i see even more
cranium is missing
eyes are not in the same plane
your hands are huge with tiny limp arms
omg i can go on

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be honest
what does it need
and please be mature
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>>2364099
is that an airship or something? Fix your hairy lines, Loomis
>>
>hairly lines
>perspective is retarded
>whole thing is retarded

You need to learn to draw and also how to take photos famila
>>
it's a Halo 3 EOD and it posted it upside down

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Currently practicing facial feature, how they work and how light interacts with them. Thought it might be a good opportunity to make a thread about this, to help everyone who is currently struggling with this (including myself).

Face references and images with a focus on a specific feature of the face are appreciated equally. Little tips on drawing the face and small details that might be overlooked are also a plus.
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>>2363707
this is way too niche to every work you retard

Your picture is shit.
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>>2363766
you make me sad
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>>2363707
>>2363766
blog?

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Can someone fill me in on the "Californian plein air" movement and how it has influenced the art in the entertainment industry? Pic related, plein air painting by Disney art director and Art Center instructor Bill Perkins.
It seems like a lot of the top guys doing production art have a similar style, emphasizing warm tones and vivid hues in the reflected light.
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Just read color and light by gurney, it literally teaches you to paint like that
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>>2363217

You literally didn't read my post
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>art center

there's your answer

the two main avenues for the west coast entertainment industry have traditionally been calarts & artcenter. calarts was literally created by disney as a feeder school.
they've all been learning from the same people for the same jobs.

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anyone has those instances where the color of your art just kinda gets warmer when viewed on mobile? Idk if my laptop has a problem


Photo aint related bleh
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>>2363180
>just kinda gets warmer
You need to calibrate your screen brah...or your mobile display is shit.
Generally that happens all the time on all sorts of screens.
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>>2363180

color reproduction on digital devices is a really really big fucking problem.

ideally drop 3k$ and buy a thunderbird apple screen. that's what every AD ever hiring you will use to check out your work anyway.

other than that, every monitor below a 3k$ price tag, every laptop, every mobile device (except maybe last gen apple devices) will have a screen that distorts color within some spectrum to some degree. it's really fucking annoying.
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>>2363228
Or just get a Spyder calibration device. They're like $75 or so.

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