>go to https://dreamscopeapp.com/editor
>upload video game screenshot or any video reaction image
>post results
pic related
>>320563062
thanks pally
It was supposed to be awoo
I'll try it with some different settings and see if it turns out better
that shit sure takes time.
It's time.
We will now go through mission 4 of metal slug 3 together. It's a pretty tricky mission that's not the last mission so pay close attention.
This time around we'll be playing as Fio.
Prev thread: >>320542136
The camel slug is cool and very effective. The only downside is the extra elevation but you'll get used to it eventually I'm sure.
For this part I recommend taking down the helicopters first and foremost.
Feel free to use plenty of grenades to get the job done, it's not like you'll be using them on the boss or anything.
There's a bit of a slope here. The farther left you go the higher you'll be.
Use this to your advantage! The extra height will save you from this rifleman's bullets.
You'll notice that soldiers keep spawning from the right even after you've destroyed the truck. This is why you should focus on the helicopters first.
If Final Fantasy got a second rep who would it be? Who's #2?
>>320563276Lightning
>>320563276
Girl cloud
>>320563276
Fighter from the original game.
Thoroughly explain to me all your qualms with Naughty Dog as a developer and their games.
It baffle me when all of you hate their game because they're cinematic of dudebro. YES they are cinematic, but they are far from dudebro. The narratives in the Uncharted series and The Last of Us are a thoughtful pastiche of modern and classic Hollywood. There is a methodical craftsmanship that they put into their games that separates them lightyears from other copycats. If anything, Halo, Gears, and Tomb Raider are quintessential dudebro cinematic games since the handholdy, linear, and ludonarrative dissonant qualities cinematic games are criticized for are more so blatantly present there than from the likes of Naughty Dog. With Naughty Dog, their level design, writing, and characterization is what shines best. The common waist-high wall trope is at least cleverly masked in a majority of the environments and locales from Naughty Dog's games as mot of the time, there' a sensible environmental reasoning for a structure to be conveniently placed like that. Also on the writing side, Naughty Dog gives heft, nuance, and depth to their narratives and characters as opposed to the opposition that constantly break standard conventions of writing like tonal and character inconsistencies. As for gameplay, this is another area they excel in which as they have blended game and cinema beautifully. The level design is mostly open-ended with their approach wherein there are multiple and unique angles of attack that make sense contextually and environmentally (if you see the uncharted 4 campaign demos, you can see they've taken this tothe next level).
Also, big showstopping moments that would be left or relegated to a simple QTE are instead FULLY controlled such as the train sequence in 2, the horse and jeep sequences, and the collapsing building sequences from 2 and 3. And as I can see most of you detractors will say "but, but, the games are piss-easy and these controllable moments are handholdy with little interaction," NO. You people are wrong. You are given your full arsenal of controls and with the difficulty cranked up high, there is a sense of urgency and challenge to it all. Also, enemies are not turned into bullet sponges with the difficulty increased, the a.i. is just heightened and your health realistically shortened. Me, peronally, with Uncharted I place myself on Hard becaue I feel with that tone of a game, you want to still have challenge but not too much similar to Indiana Jones wherein you're not invincible but if you pay attention and not do some shit, you can successfully counter all situations while still maintaining weight and tension and you don't have to interrupt the pacing by constantly dying. With the Last of Us, I played on Grounded the 1st run because it was a survival action game and I wanted to feel the intensity of the situation the whole way through, so I didn't run into as many criticisms about the difficulty being piss-easy or a.i. being unforgivably retarded.
I just dont like their dlc weapons and skills in tlou. Gameplay changing things should be free.
I can understand hats being paid and can even tolerate dlc maps but weapons and skills are too much
So this is the power of pc gaming?
ye
not without a shemale getting fucked by a dragon somewhere in the background it isn't
>>320560709
that looks like shit
"end-game"
>>320559603
What? Why?
you lost me
>>320559603
what the fuck
Which was the best reveal?
cloud is best, everyone else is alright besides ryu who is a shit character.
Mega Man and Snake. No one saw em coming, and the payoff was nice.
Pac-Man would've been tops too if they revealed him at the tournament, but they kinda spoiled him early on and released the trailer later.
Snake
Who /comfy/ here?
kill yourself memelord
who's /fuck1984bill/ here?
(202) 224-3121
(go to house.gov site for your state house representative email, don't template spam!)
New Lisa thread
since the last one was too good for this board
bamp
Abou El topo, this is one pic from the movie
>>320553950
Papyrus is a better character than anything in Lisa
http://www.sonicstadium.org/2015/12/tomy-reveals-25th-anniversary-toyline-for-july-2016/
>“Ok Detective TSS! Are there any clues as to the next Sonic game?” Well F4F saying that their 25th anniversary statue must be classic, press material from various licensing and toy fairs saying classic. Interviews also saying classic. And now Tomy are releasing a classic themed toy line with the 25th anniversary logo all over it…
>It’s hard not to jump to conclusions, it’s really hard, so many signs indicate that next year will be a classic themed one, why would there not be a game to support that, anyway…
>Found in Tomy’s catalogue for 2016 are a bunch of classic Sonic toys complete with a new version of the 25th anniversary logo. Sonic, Tails, Knuckles and Eggman are set to get a plush toy release and Sonic, Tails and Knuckles are also going to get a figure release with a collectable coin.
>Now these are clearly just mockup images as they use the Boom figures as place holder images and official art as place holders for the plush line.
>In just over a months time there is both London and New York Toy Fair which would be the most likely place for them to make their first appearance.
>Items are set for release July 2016.
>>320555024
it's weird, blue arms don't really work on this design but they look fine on boom sonic
the proportions and neckerchief make a big difference to the color balance
>>320555024
At least he doesn't have green eyes. ;)
>Upgraded Haunt easier than Monstro
>Upgraded Polycephalus is awful
>Progressively more frustrating to use items like Marked
>Still no musical cues for bosses and special rooms
>Greed Mode hyped up, play until you unlock Keeper, then never again
>Framing story stopped going anywhere ages ago
>Focuses more on gimmicky ARG than on the game itself
>Hires popular community modder, sets him to sprite co-op babies
What happened?
I love how every new updates nerfs pills and angel rooms. You know, since they were so good before.
>>320553319
The steak needs less seasoning ya know.
This is the future we could have had.
https://www.youtube.com/watch?v=JmQHYbIEi-s
who do you pick?
Rapture
>not picking laserface
>>320539517
The powercreep is this game is real
Why is Legate Lanius protrayed throughout the whole of New Vegas as nothing more than a brutal deranged man with nothing but thoughts of victory and slaughter, when in fact he is one of the most rational? He is only one of the 3 main factions willing to admit Hoover Dam is "but a place" and leave it to the enemy, and makes the most salient point in the game: it wasn't democracy, autocracy or the riches of the old world that awakened you and caused your rise, it was violence, the two bullets Benny put in your head.
>Spend years and have thousands of you troops die to reach objective
>Give up on objective when you're directly in front of it
With writing so bad, it's no wonder NV isnt canon.
>>320538896
It's OK when Obsidian does it!
>>320538896
The Legion can't hold the West with its current stregnth, not without losing the East anyway. The fact they it took so many troops and years is proof of that fact and its the argument you make. Lanius chooses the smart option and quits while he's ahead, and in doing so doesn't make the same mistake the real Romans made.
OH MY FUUUUUUUUUUCKING GOOOOOOOD GUYS! CHAPTER 3 IS HEEEEEEEEEEEEEEERE! GEEEEET HYPE!
>500mb
Confirmed for garbage.
>chapter 3
I doubt that. But, what is it though? MG:O data?
>>320537352
>Confirmed
tell me the secrets
>yfw it's actually good
is it? because that character design is the worst shit i've ever seen
It's not though. Oatmeal apologists pls go.
>>320537190
Have you played it? Or did you watch 30 seconds of a review on YouTube and let them decide for you?
The multiplayer is really good. The story is crazy and fun.
The really only major issue is the frame rate, which is pretty shit.