>Foods like Pizza or doughnuts heal you
>>320576780
why wouldn't they?
>>320576903
They are bad for your health
>vidya mechanics/cliches thread
>spongebob picture
I liked Disgaea 1 and 2 on PS2 (prefered 2), and Disgaea 1 and 2 remakes on the PSP (preferred 2, again. I like my healers getting experience from healing)
Now there's, what? 4 more games? Disgaea 3, 4, D2 and 5?
Which one next?
>>320576747
i played 1/2 twice and just now ordered a ps3 to play 3/4
kinda fucked that 5 is a ps4 exclusive and NIS said they didn't have plans to port it to vita at least.
i'm pretty sure d2 takes place right after the first
>>320576747
Go with 3 since it'll be hard to go back to it if you do 4 firs. Also if its the vita version you are playing you can get some new characters in 4 if you have 3's save data on your card.
Get the one with female Laharl the titty demon.
FFXII has been one of my favorite games ever since I played it back in like, 2008-2009. I thought the plot was super interesting and easy to follow.
Now I'm finishing my last year of college with a History degree. I've realized that part of why I liked the game so much is it was exactly up the political intrigue/historical story-archetype that my brain is good at understanding.
gameplay, art , and characters set aside for the moment, of course.
Have you ever gone back and looked at a game you loved, and realized why you loved it? Or how it impacted your life?
usually i know why i like a game while im fucking playing it
cant say im surprised a person who likes jrpgs is actually stupid enough to so stupid it took them 7 years to figure out why they liked a game tho
>>320576931
it's one of my favorite games, I love playing it, I know why I like it. I'm talking looking back on the way you enjoyed something and re-evaluating it as an adult. Are you too stupid or immature to understand what I mean by that?
>>320577130
>likes weeb shit
>thinks he can call someone else immature
lol
>2015
>Playing Lizardmen
If you play Lizardmen you are a tryhard faggot who should fuck off.
>>320576130
What race do you play then, faggot.
>>320576171
>Playing anything other than glorious Skaven master race
Plebian
>>320576362
Congratulations on playing even more of a meme team.
>Gutter runners
Can we get some examples of artificial difficulty? And actual difficulty?
It sounds to me one is one you like and the other you don't.
there's no such thing as artificial difficulty. there is just different type of difficulty (skill based, timing based, luck, grind-based, etc)
Artifical difficulty isn't real and is always spouted by casuals that are denial about how shit they are.
>>320575915
Artificial difficulty is playing with 15fps because shit optimization. Its such a stupid term.
Serious question out of genuine interest. Have there been any games that have Australian Aboriginals in them?
>>320575728
Probably not.
>>320575728
>Update
The Guru from Sly 3 is the only one that comes to mind
Yeah, Tak and the power of Juju
What the hell is this?
>>320575532
Seems to be a 48 hour hacked Twilight Princess charity Stream.
an advertisement
Yearly charity event.
> Be warned - this might be a crazy theory, but I think it makes sense from a storytelling perspective.
> Player versus game:
Only just now did it become clear to me that there is a very strong 'Player versus Game' theme going on here. Or should I say - Player versus Asriel & Sans[2] in Neutral/Pacifist and Genocide playthroughs respectively. Because those are the two characters who are directly aware that they're in a game, repeatedly breaking the fourth wall.
During the credits of a neutral run, Flowey (containing Asriel) prolongs the game by suggesting the player either resets the game to try a different path or if the neutral run has been pacifist up to that point, try for the True ending. Asriel in the true ending is fully aware that you're mutually playing a game with each other - and he doesn't want it to end. He wants the player to let him win, because it keeps the game going. Having played with you for a while, he feels that he's gotten to know you (who came from the outside world - outside the barrier) and considers you meaningful - a friend, even. A sentiment possibly mirrored by the player, feeling they've gotten to know the other characters. In that sense, there's a sort of Status Quo where both parties reset, load, and save to keep the game going.
> The Barrier: the interface between two worlds
I realize the 'Barrier' can be seen as a symbol for the player's computer and monitor - the interface between inside and outside the underground - or inside and outside the game, monsters being trapped on the inside, the player on the outside. After the final battle against Asriel, he shatters the barrier drawing a sharp line across the screen, as if the barrier is the screen. And this unites the two worlds - game and reality, ending the play time with Asriel...
Asriel:
...he doesn't want it to end. He doesn't want to let go even if he knows it's the only way the story will ever be resolved. His sacrifice frees the monsters, but breaks contact with the player - because after all, the player might not want to keep resetting the game after achieving the true ending.
During the credits, he pops back up again, with the line 'Did you really think this was over? We haven't even done the special thanks yet', giving you infinite health and one last round of playing with him. It also demonstrates that the character knows full and well that he's in a game and he's playing with you while you're playing with him... his best friend, even?
Now, Asriel ascending in the final battle, revealing his true form through the power of being filled with every soul of every monster (equivalent to the power of one human soul - one human to one game world) is somehow able to maintain the form of Asriel Dreemurr, goatbro, even after the souls dissipate, and all the way into the credits - whose soul is invested in him then? The player's obviously. He knows he'll turn back into a flower as soon as the game is over, because the player is no longer pouring their soul into the game, and by extension, him.
Sans on the other hand: is the guardian of the game for the instance that the player absolutely refuses to play with Asriel (eventually murdering him in the form of flowey in a genocide run). His only job in the game is to prevent the player from completing a genocide run. Anything else and he won't care much, because he knows the player will most likely end their playthroughs in a reset until reaching the 'true' ending...
Both of the characters in the game that are aware that they're in a game, communicating not with the protagonist, but with the player, are essential for the game to continue. Killing both of them therefore literally kills the game world, as they're the characters upholding the place and the story. It can be brought back by selling your soul - but it's no longer their game world - you forced it back into existence, so it belongs to Chara - the player's self - now. Meaning no more happy endings. The characters become mere puppets that the player can choose to play with...
> In the end, what does that make Undertale?
For starters, the player is told brillant story about the characters, as the characters engage in an equivalent story with the player. As I wrote in the other post, there's a general theme of whether the player is playing the game or the game is playing the player... It seems intentional to me, though I might be stretching it - Undertale it's meant to be a portal between worlds - the fictional world and the player's.
> Think about /v/ and /vg/ - we're continuously telling the stories of the game world, bringing it back to life even after the story ends. Don't we have anything better to do? Sure, but as long as we, the players give our souls to their world, they will keep on living through the stories we tell. It's the neverending story all over again.
Asriel going back to being a flower as the only inhabitant of the game world, so they can greet us again after a True Ending? The purpose that serves is leaving him as the guardian of the game world, after everyone leaves. A guardian against the player.
> You really want to save goatbro, don't you?
What if I told you he's not needed as a guardian of his world as long as you remember him and keep telling his story onward? All you have to do is give a fictional character a tiny bit of your soul, and they'll instantly come to life. Stories telling stories... how crazy is that?
its
JUST
LIKE
A
MOVIE
>>320575452
wow advertisements for things during events where there's likely to be a lot of people! FUCKING CRAZY!
I'd rather have seen that the terrible Warcraft trailer.
This series is my guilty pleasure
Let's try this again.
https://dreamscopeapp.com/editor
put up your best vidya pics anons
>>320582343
Dhoom is a big fucking faggot
>>320582343
This dragon used to be red
Why was he so fucking angry?
he's the fury
Because he's angry ben.
http://www.neogaf.com/forum/showthread.php?t=1159151
RIP
>>320575374
>HTC account service
Now we know why they call them PCUcks
>>320575374
>always online DRM
FUUUUUUUUUCK THAT
I'm really, really, really high right now and I love Rin Tezuka.
Ask me Anything.
>>320575205
why haven't you killed yourself yet you degenerate scum?
>>320575205
Why do you 420blaze1t if you're suposedly older than 15?
>>320575205
She's mine, asshole.
>waiting on someone to buy one of your items off of the market so you can buy Max Payne 3 on Steam because you're too fucking lazy to go through the install process that your physical copy requires
>>320574884
Did your physical copy come with a steam code?
>>320575109
Nope.
The physical copies are registerable to the Rockstar service only, which doesn't have a download/install service.
Also, the patching thing that Rockstar uses for MP3 on PC is fucking atrociously shit and buggy.
>>320574884
Wtf is that pic?
Who is this guy again?
>>320574881
the krippsta
5 dollar pedro
Frustrated Fernando