Can we please talk about this?
>Gravity Rush 2 Gameplay Showcase
https://www.youtube.com/watch?v=7vUBWimTKFE
>“A lot of people were asking me about the trailer after the PlayStation E3 Press Conference,” says Creative Director Keiichiro Toyama. “So I felt a bit like Kat does in the game — happy that people wanted to support me and the team, just like the characters in the game support her!”
From Kitten to Kat
While the first Gravity Rush was all about the discovery of identity, the themes which envelop Kat this time are a little different.
“You’re going to see a lot of personal growth and the emotional fallout from her journey,” explains Toyama-san. “We gave you a taste in the first game but it’ll be fully explored in this one.
“Gravity Rush 2 is really about development and maturity –Kat is mischievous, but she’s also a great person and we wanted to go into that more and find out who she actually is.”
A Whole New World
Gravity Rush was one of the first stand-out games on PS Vita, but the development team really wanted to take advantage of the increased power PS4 afforded for the sequel. So a staggering amount of detail was put into creating this new environment for Kat to explore. “We wanted to do everything bigger and better — more volume and space,” explains Toyama-san.
“We did a lot of location research in places like Mexico and all across Asia, so there’s a lot of real-world inspiration on how the city looks. The map is two-and-a-half to three times bigger than the first game, so increasing that scale in every respect was something we fought for — along with more options in combat with her Lunar and Jupiter gravity styles, while also keeping the accessibility that made Gravity Rush so easy to get into.”
>>342690507
It’s the Little Things…
The focus wasn’t just on the larger elements of the game, however. Toyama-san and his team were keen to make sure there are a ton of details to catch your eye, too.
“Making the world seem extremely alive was hugely important for us, especially as the series was coming to PS4. We wanted dense cities and environments, with vibrancy about them.
“Every location you visit in the game is an independent floating island, so we wanted to make sure they were all floating correctly and moving independently — this was difficult but we were really focused on getting it right.”
The wide range of bystanders in Kat’s adventure aren’t left out in the cold, either.
“There are several different interactions you can have — you can walk by them and they’ll react to you in different ways, they can get caught up in your gravity field and get shocked or surprised,” says Toyama-san. “There are lots of animals to look at as well.”
Feeling Super
Maintaining influences from classic comic book tales such as Mœbius and Alejandro Jodorowsky’s The Incal, Gravity Rush 2 also features some of Toyama-san’s favorite manga and anime.
“I really like Kamen Rider,” laughs Toyama-san, referring to the brilliantly odd-looking Japanese super hero. “So you’ll see even more elements of that in the game. You can also see the Sailor Moon influences, especially when the characters in the game are doing their finishing moves and dynamic poses.
“I’d really recommend having Kat pose with other people and props in the new camera mode in the game. There are a lot of goofy possibilities!”
Keeping Things Light
Speaking of goofy — even though Kat may find herself in peril and situations may take an occasionally serious turn, Toyama-san is all about keeping things fun.
“We wanted to make a positive, upbeat game, but that naturally manifested itself from the concept of controlling gravity,” explains Toyama-san.
“It may have been a bit too strange having the story go too dark from that idea, so making it vibrant was something that just gelled.
“There are more than 50 side stories that have nice comedic moments that bring personality to Gravity Rush 2. For example, one mission has Kat becoming an action star for a movie, which is filmed in-game. It’s all very light hearted, as you would expect.”
Name one (1) game that has a nicer aesthetic on ANY platform...
So I heard you're keeping the inferior old Skyrim instead of the new and improved Skyrim Remastered.
Explain yourself anon.
>>342778695
I dont even have the original
I all ready have the original Skyrim and I can mod the fuck out of it anyway. Mods might not even work with the new version.
What is different in the remastered version?
>>342778695
not my fault you stopped selling legendary edition on steam
Last video game you played?
>>342690480
none today due to frustration and depression
but mainly frustration
get used to your cinematic experiences
>>342690359
>muh arcade fun
Go back to your indie kikestarter pixel shit if you want 'arcade fun', or, as the rest of us call it, no-effort derivative pap that some hipster nu-male shat out in Game Maker. You might not be able to appreciate this, but mature gamers prefer the more nuanced gameplay and emotional depth that polished AAA titles can provide.
>>342690664
>Go back to your indie kikestarter pixel shit if you want 'arcade fun'
They are just as bad as the cinematic experiences sony is providing us
>>342690664
>mature gamers
Go back to r.eddit
>HOW DARE A MEDIUM TO EVOLVE
>I WANT TO PEW PEW LASERS
>MOOOOM WHERES TENDIES
HIDEO KOJIMA'S ABOUT TO MAKE YOU HIS BITCH.
Suck It Down.
I have only played Twin Snakes but that was enough for me. I can't stand the pseudo-intellecual mumbo jumbo he tries to pass off as dialogue.
>>342690460
Japanese philosophy is too deep for you huh?
>>342690749
More likes he's tired of middle aged nerds with shitty jobs that write fictions in their spare time even though they never studied anything about it.
Kojima is still safe from that, but generally otaku philosophy is so cringy only my edgy 15yo myself liked it.
>reduced skillsets, even in the latter two games after Super Star's expanded complexity in terms of moves and mechanics in comparison to Dream Land and Adventure foreshadowed Sakurai's future game design in Melee
>buddy characters no one gives a fuck about (gooey looks like the living embodiment of ahegao and who cares about that painter bitch, rick the hamster, or that pink blob that's apparently kirby's gf)
>generally slower paced
>"hurrr you have to be able to break every fucking block in the game to fight the actual final boss" (Return to Dream Land pulled the collectible thing off way better)
Super Star shits all over Dream Land 2, Dream Land 3, and Crystal Shards. Also, Dream Land 3 looks and feels like it was made for literal toddlers (discounting Zero and 02, of course), whereas Super Star often at least felt like an action cartoon for 8-12 year olds at times (especially in Revenge of Meta Knight and Milky Way Wishes)
>>342778665
quick question op. maybe you just suck at the game? did you know you can dash and kill enemies with kirby's head?
>>342778665
Kirby IS literally for toddlers, OP
>>342778665
>who cares about that painter bitch
hey fuck you faggot
/v/ rate my setup. Its flawless
>>342690132
1/10 you cannabis junkie
Any one?
>>342689634
wut
>>342689634
need help jailbreaking my ps4
sent ;)
What's his name again?
>>342689480
vincent vega
>>342689480
JOHN SPACE MARINE
HUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Freddie Prinze Jr.
>mfw I got PotG as Mercy
3 player revive on attack Route 66, tells you how exciting the rest of the match was.
Any other Mercybros get a PotG just via reviving?
>the PotG is someone killing all the people Mercy just revived
Literally got PotG by dying as Torb, PotG showing my cam watching widowmaker from right underneath her ass while my turret gets 3 kills. PotG ended as I respawned. Everybody laughed, got 7 votes, was a good game.
>>342689072
Enemy Mercy 5 man revives on last point overtime. D.Va ults.
TEAM KILL!
Why is he so based?
One time during one of his Ninja Gaiden 2 livestreams, I posted "10 INCHES" into the chat, and Mike read the chat and said, "This is true, [my name]."
I laughed.
>>342688483
He's a nice guy.
Wish I could have a friend like Mike.
>Mike will never fuck your ass with his thick 10" cock after beating Ninja Gaiden 2
just end me
Will these two ever come back?
HA! ha-hAAA!!
>>342688000
Orbot and Cubot replaced them.
I miss these two buckets ofchicken
Are you for it or against it?
>>342687952
tits are overrated anyways.
>>342689879
Yea, I'm also gay.
>>342687952
>342687952
fantastic
>Game Codes
Main Lobby:
--Mario Kart 8 ALL tracks with all new DLC and 200cc!:
4584-9410-2777 (lobby name is /v/eekend 3.0)
--Frantic Lobby (higher freq of powerful items):
6415-1175-2608
--Mirror Lobby
8033-6549-7779
--Teams Lobby
9950-7090-1141
Other games:
--Mario Kart 7 (ask in thread) : 07-0695-1617-1935
--Mario Golf: World Tour (turns): 58-1023-1832-5422
>How do I play with you guys!?!
--First time racers:
Go to "online - one player", go to "tournaments", go to "search by code", enter our main lobby code "4584-9410-2777", hit "join". If you keep getting put in empty lobbies, the current one is full. Keep hitting "join" periodically and eventually someone will leave & you'll get in
--Returning racers:
Go to "friends" from the online menu & view "recent players" list to find and join someone who is currently racing. You can't join somebody in a new lobby if you haven't first searched for the lobby code
Roy
Fine then
U:h huh, anyway...
You guys Think Mario Kart Wii is dead? THINK AGAIN!
this here is Mario Kart Wii CTGP ( Custom Track Grand Prix )
http://wiki.tockdom.de/index.php?title=CTGP_Revolution
Check it, its Got:
-over 200 tracks
-a functioning Battle Mode that puts Kart 8's to shame
-lots of retro tracks some not even in mk8, which includes:
Waluigi Pinball -GOT IT
Wario Coliseum- GOT IT
EVERY Rainbow Road from every mario kart EVER MADE?!- yep, Got those too!
-and many, many more.
and best thing bout it? All can be played Online! yep they've had their own servers ever since Nintendo shutdown the Wi-fi!
So go get this thing and get it running on your Wii or Wii U and we can get some FUN races going!
Download instructions: http://chadsoft.co.uk
2/12
>/a/ made Katawa Shoujo (www.katawa-shoujo.com) and Keit-Ai (https://www.youtube.com/watch?v=JLUjMWRCzic) [Embed]
>/mu/ has made an album
>/fit/ has made an extensive master's thesis on 4chan culture
>/sp/ has made a full tripfag stalker folder
>/tv/ launched an official, Brazzers-funded 4chan porno
>/co/ created Bronies
What exactly has /v/ created?
Anything at all? Is Gamergate a creation you're proud of?
>>342687649
Stop crossposting from that shitty board you mongoloid
Leave any time.
>>342687649
/v/ created Broquest (release date to be announced)
Risk of Rain