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Archived threads in /tg/ - Traditional Games - 741. page


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58 posts and 6 images submitted.
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>>46439604
Ok, so what needs to be added further to the sector?
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>>46439604
Posting this here so Anons can make more worlds for the sector
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>>46439702

More Gue'vesa, and Pivole recommended one more civillised confederate world to round them off.

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http://www.tracking-board.com/exclusive-goosebumps-director-rob-letterman-ready-to-play-dungeons-dragons-at-warner-bros/

>directed by Rob Letterman (Goosebumps, Monsters vs. Aliens, Shark Tale)
>scripted by David Leslie Johnson (Wrath of the Titans)
>produced by Rob Lee (The Lego Movie, How To Train Your Dragon)

>"This new Dungeons & Dragons will be a Guardians of the Galaxy-tone movie in a Tolkien-like universe. Because when you think of all the Hobbit movies and The Lord of the Rings, they have an earnestness to them, and to see something fun, a Raiders romp inside that world, I feel is something the audience has not seen before."

Is there ANY chance this will be good, /tg/?
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>>46457208
If it bombs, it'll be because of the writing.
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Only if we get scenes with the players too
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>>46457510
Probably.

>>46457533
>producer of The Lego Movie

We can only hope.

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How do other GM's on /tg/ handle moral choices in games? Do you like presenting players with two morally questionable options and asking them to choose, or do you avoid moral dilemma's like the plague?

For instance, last full campaign I GM'd, presented players with two people vying for throne of a kingdom.
>Rightful king. Iron-fisted dictator, but highly intelligent and rules as an efficient bureaucrat that establishes trade and makes alliances.
>King's half-sister who has started rebellion in response to poor treatment by brother. Popular and lenient leader, but also a vainglorious warlord that would sacrifice thousands of lives for 'glory in battle' as well as making deals with the undead in return for skeleton armies and vampire cavalry.
68 posts and 6 images submitted.
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>>46454618
>moral choice
Don't make present them as such, and, for the love of god, don't make them binary.

Just describe a situation and see how your players/characters deal with it.
Don't call them out on their murderhobo antics OOC, and just incorporate the consequences in-game.
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>>46454649
Pretty much. Don't make them choices, make them fields.
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Only issue with moral choices is the risk of disruptive party infighting.
That can be avoided with a reasonable amount of backstory at creation and giving the characters bonds so they have reasons to stay together.

Otherwise, what >>46454649 said.

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create a setting based on this kind of dress-up.
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>>46452962
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>>46452966
Well with that you've made it pretty much impossible. Why wear such covering coat and no clothes underneath?
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>>46452962
That looks comfy as fuck

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>Play MTG at Locals
>Players shake hands, generally talk about the game and other stuff, friendly competition
>Announce what they are playing, reveal cards when added to the hand, declare steps - good game practices.
>Other than >That Guy, most players are friendly towards new comers

>See people play Yugioh and Weeb Shorts at Locals
>Players do not talk, dead silent the most you get out of them is "Do you want a game?" "[Answer]" "Ok."
>Play cards like their opponents exactly what their deck does, get aggresive when ask to look at cards, takes steps (phases or whatever the fuck they are called) like they are optional to the game, shit talk about anyone that doesn't play a good deck.
>Seems like they have Superiority complexes, rejecting play with new comers.

Seriously the amount of converts from YGO to Mtg because they're assholes, is astounding.

Not an argument about the games, they both have pros and cons sure, and they both have >That Guy(s)

- but the key difference (IMO at least) is the players.

Why the hell do those guys even play if you're going to be this way?

It seems like an anti-community of players.

Picture semi-relevant.
40 posts and 8 images submitted.
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>>46452229
Yugioh fans are descended from children, so its logical that the only players for it are manchildren.

Magic on the other hand was mostly marketed towards teenagers and young adults and is a bit more mature in general. Though I find egotistical players are more common in MTG, especially in FLG aristocracy that is friends with the owners.

Its like a real life example of forum post wanking with your opinion shot down because the owner gives them a discount on the food.
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>>46452271

Tried to dance around it a bit, but yeah.

The more I look at Yugioh and realise how many people over the age of 25 play it scares me.

It's normally the teens that are aggressive, but I've seen the odd ~40 year old dude lose his shit because someone beat him.
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>>46452299
You are on /tg/, you don't need to dance around shit. I am pretty sure yugioh players know they are manchildren as well. Same is extended towards Pokemon. Nothing wrong with it, it just means you stay away from the store on Wednesdays because its 'Yugioh' day.

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/tg/, I have an issue. My players want to play as the Empire. Again. Sith/inquisitors/knights of Ren may or may not be involved. The trouble is, I just can't think of a compelling plot for the Empire.

The heroes are usually underdogs. Imperials have odds stacked severely in their favour at basically every given moment of the story, and trashing underequipped, small rebel cells just doesn't seem interesting to me.

What do I do?
39 posts and 4 images submitted.
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>>46452064
Internal corruption plots could be workable. Have them be forced to deal with corrupt officers, administrators, bureaucrats, etc.

You could polish it up that whoever this person/group is, that they're going after the sector's Moff, Admiral, or even the Emperor in some grand power play.

Instead of being underdogs in the same way rebels or smugglers would be, they're just forced to deal with the calamity of being in the right place at the wrong time. Plus it could give you all sorts of opportunities to cameo important figures (including rebels), and could then even segue to a "do we or don't we" situation if they find the Empire is just too corrupt for them to continue serving.

Anyway, that's just my 2 cents at too early an hour.
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Stop being unoriginal. If anything it seems like the perfect set up.

Starts with the enemies basically being pisses civilians who are rebelling and the PCs start from a position of relative safety and power. As the campaign progresses, they get more organized, better trained and equipped.

They get their own heroes and pose a legitimate threat, and the PCs need to contend with these rebel heroes while ensuring they aren't losing planets and the Empire starts to erode around them.
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>>46452064
The transport gets shot down in enemy territory and they have to defend it for 26 hours as rebels forces lay siege to their position.
They have to deal with internal politics, make them watch as an otherwise good man is thrown to the wolves because it would help the moff slightly.
A bro tier co is a rebel spy trying to flip the PCs.

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How can you persuade a GM to be more consistent with handling rules? I am not talking about rules-heavy systems like anything d20-based, but much lighter and compact systems whose rules are few but tightly written.

Sometimes, the GM of a campaign is simply incapable of handling rules consistently, even under a light and simple system. A mechanic might work this way in one scene, and then a completely different way the following scene, and then yet another different way the next. This makes it so that the players are incapable of discerning what their characters can actually do, how to perform those things, how to manage their resources, and how to weigh risk and reward.

Sometimes, scenes are too hard because something on a character's sheet is arbitrarily abrogated. At other times, scenes are trivial just because some characters' abilities are interpreted too generously.

No matter how I try to speak to such a GM on this topic and no matter when (during the game, just after the session, between sessions), I am inevitably met with shallow rhetoric like "I am the GM and I make the rules" or "We are all here to have fun," or get called a "munchkin," a "powergamer," or a "rules lawyer." I cannot fathom how it can be such a sin to want a more consistent experience.

Surely there is a way to turn around a campaign under mechanically laissez-faire policies into something fairer and more consistent?

One obstacle when trying to discuss matters with such GMs is that they inevitably buy into a false dichotomy of "rules vs. story," as if one cannot have both one consistent mechanics and a good narrative.

Is there a good way to explain why it is a false dichotomy?
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>>46444897
>How can you persuade a GM to be more consistent with handling rules?

By fucking him.
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>>46444897
Please give examples.
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>>46444923

Perhaps the most noticeable example of inconsistency with handling rules is combat.

Sometimes, such GMs, even when running rules-lite systems, try to adhere to the combat rules and maintain a semblance of a turn order and anticipatable outcomes. At other times, they discard the combat rules entirely, and everything devolves into a process where everyone "does something cool" whenever they feel like it (even the enemies), and the PCs win when the GM thinks they have rolled high numbers a sufficient number of times.

There is little rhyme or reason short of the GM's whims.

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Congratulations are to be given, men, we've recovered inquisitor Jackson, albeit the fact that to do it made us fight other inquisitors has given me doubts if we did the right thing... this regiment is attached to the Ordo Xenos, not Hereticus...
------------------------------------------------------------
1d4Chan: https://1d4chan.org/wiki/Campaign:Penal_regiment_designation_/tg/

Steam Group: http://steamcommunity.com/groups/40k_penal_regiment.

FAQ:
>What the fuck is this?
Somewhat a campaign of crack-infused free-form roleplay in the grim darkness of the far future.

>When do you guys make these threads?
Usually mondays at 2PM GMT, but they sometimes extend to Tuesdays if we got caught in the middle of something when the thread died and it was too late to make another one the same day.

>Can I join in?
Sure, just think of a character and have fun, you can find most info in 1d4chan albeit it's ussually a little bit out of date in comparison to where the threads are.

>Is there any requirement in character creation.
Not really, we've had Xeno infiltrators, Chaos infiltrators, Villains, Heroes, Normal Guardsmen, Crazed Guardsmen, Assassins, Psykers, Space Marines, Inquisitors, Squats... just think whathever and join the fun.

>Is it allowed to have more than a single character?
Yes as long as you don't use it to powerplay.

>So how you guys do the playan'?
We tend to use spoilers for OOC chat, but nothing is set in stone.
We tend to use greentexts for describing a character's actions, but again nothing is set in stone.
Use d20s for combat checks and d100s for other things you want to roll, higher Is better.
It's important to know that the regiment is now in the employ of a radical Ordo Xenos Inquisitor, with influence from an Ordo Malleus Inquisitor and under the watch of an Ordo Hereticus Inquisitor. Yes we've been through a lot of shit.
488 posts and 6 images submitted.
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>>46454476
So it is ok only when the Minoaturs do it? Bullshit!
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>>46454483
No that's not what I meant, sir! It's just...
>Shutting up.exe
>>
>lights blip.
>the machine that goes "ping" pings.
>a slow and steady ticking sound ticks away.
>The hulking figure breathes heavily in the near empty ward.

I've been running a long term D&D group that has been exceedingly great at RPing. Then a new player joined with a magical device that ruined everything. Anyway, after she joined the group has gone completely down hill in terms of RPing and has become completely centered around flattery towards the new player. Now, every member of the group that used to care about the story or plot just care about getting any sort of reaction from the girl.

Case in point, people are discussing what to do next and she suggests something completely stupid and completely off the plot rails with no reasoning behind it. Everyone rallies and fellates her non existent dick forcing the story in a completely stupid direction.

Not only this but idle chit chat and other off-topic chatter has increased massively. It used to be straight into the story but now it involves wasted minutes discussing what fucking food she ate at lunch and everyone around her trying to impress or respond to her.

I finally got fucking tired of it and killed her character off through a completely inescapable DM trap. After killing her character, I simply said she will not be able to continue in this adventure but should apply for a CHANCE to join the next game I run.

Now, the rest of the group is pretty upset for some reason but I am sure I can social engineer things to keep the group going and slowly edge the bitch out forever. Should I have handled the situation in a different manner, for instance maybe just straight up kicking her out? I feel like I executed the best plan possible and handled the social exchanges afterwards good enough to fool them.
40 posts and 4 images submitted.
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>>46449166
Killing her character off through inescapable trap. That's a dick move. But, you got to do what you got to do.
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>>46449166
Yeah that's a really bitch move, if you wanted her out you should've been upfront instead of engineering this transparent ploy
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>>46449166
Hello, thank you for contacting the /tg/ complaints department.

Have you tried talking to the person like a mature adult?

>Highly infectious magical body swapping disease
58 posts and 5 images submitted.
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Thank god we have magic healers
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>>46447128
>this disease is immune to Remove Disease xD

Don't think that the DM wouldn't go there. You know they would.


Or they'd have the Cleric swap bodies with someone first and then say "you can't cast prayers in this body, and the other guy doesn't know how to in yours! xD"
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>>46447064
>disease
The only way I can even begin to see this work is some horrifying zombie plague where certain characteristics of a person somehow imprint themselves upon the infectious agent and influence the way subsequently-infected zombies act

https://www.dandwiki.com/wiki/Demon_Hunter_%285e_Class%29
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>>46444723
I dunno about balance, having only played a small amount of 53. But sneak attack, warlock spellcasting, and extra attack at level 5. Kinda... insane? Also why blindsense.
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Not even close.
It's like if someone minmaxed 3 paths of Warlock, and then made them into their own class with their own features.
Then as a cherry on top, they added in a few features from other classes that they were jealous of.
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That shit is broken don't let them run it holy fuck

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Memes aside, is there anything that makes Rune Priests different from standard Librarians? Does the usage of Fenrisian rune shamanism do anything? Are they safer than Librarians?
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>>46441298
Well, they're space wolves, so they're probably stronger, better, safer and wolfier than other space marines.
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>>46441366
you forgot dumber-but-in-pretend
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>>46441298
They can do everything Librarians do, but they're not psykers!

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Is Chapter Master still a thing or is it dead?
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in flux

Duke stopped working on Totally Not Chapter Master but he released the source code. Some guys might have picked it up.
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>>46435683
>>46435641

I heard there was some guy rebuilding he game in a different, less awful engine. This was a while back though.
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>>46435641
>Schtroumpf
Nico Sarkozius

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How do you play a paladin without turning him/her into a Mary Sue or a self-loathing emo in the end?
28 posts and 4 images submitted.
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>>46451378
Before I answer that question, I have to ask why you think a paladin might become a self-loathing emo in the end.
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>>46451394
Oath of Vengeance, perhaps?
>>
what if your paladin seriously struggles with temptations that go against his/her faith?

How to remove players from your gaming group?
We meet in person btw.

There's a guy who I'm friends with who I though I'd like to play with. He said he can only come if his pseudo-girlfriend can come as well. I agree to this.

The girl is a nightmare. Constantly making her characters overly sexual, often times asking if she can seduce male NPCs, often times just saying things like "because I'm a girl". Her characters are complete self-inserts so she can play as herself, she has no idea what she's doing and doesn't care, and blows up when you try to help her. I have to make her character's stats for her so she can play. To make things worse, if she leaves, she's taking our friend with her. They spend all their time together and have canceled one time because she was in a bad mood and he had to comfort her.

The guy is perfectly fine, but removing him from the group is worth it if she leaves as well. What can I do to get rid of this girl? She has stopped me from looking forward to our weekly game night, and all other players aside from her pseudo-boyfriend have agreed that they want her out.

We discussed it, and our current plan is to cancel this Friday and tell her that we're not playing this week. We will then play on Saturday. The next week, we will either not invite her, or simply tell her that the current game is over, or that we will be taking a break from playing. None of these seem like good options and will only end with her having a legendary meltdown and stopping at least one of our players from continuing to come each week.
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>>46451219
Have you tried just saying "hey cut that shit out?"
If that doesn't work, then just kick her.
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>>46451237
We have said it, and she just laughs it off the first time and gets pissed the second time. The third time she fucking cries. We want to just kick her but we aren't sure how to go about do it.
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How to communicate with people? You fucking speak with them.

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