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Archived threads in /ic/ - Artwork/Critique - 73. page


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who is up for the ultimate challenge?
48 posts and 11 images submitted.
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>>2534497
This shit is retarded
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>>2534576
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>>2534576

someone is afraid to render.

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This guy is pretty based, and this vid is probably the best comparison I've seen
https://www.youtube.com/watch?v=ZLRbrjdIgzE
21 posts and 2 images submitted.
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The dude is a giant faggot. His work is shit and the fact that he cant use windows proves hes a retard.
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>>2534164
Oh /ic/, you never change
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>>2534165
You looked at his work tho? Its not even beginner level, why the fuck would you listen to anything he has to say.

ITT: What's the best sketch from the master of sketching??
26 posts and 11 images submitted.
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that's gross
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How good do you have to be to get away with drawing shit like this?
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>>2534958
this one is my favorite

If so whats you opinion on tony oursler?

https://www.youtube.com/watch?v=5HjR1X0a4e4
4 posts and 1 images submitted.
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>>2537995

>tony oursler

are you trying to make a new meme?
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>>2537995
great, now we even have digital fine artists, why didn't I foresee this?
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https://www.youtube.com/watch?v=VufMgHvaoG0

do you have a backup plan?

bonus:

what is a good option for someone who has the chance to go to university for 3 years, and also want's to make a living with art? should i go into studying an art related field or build another career and have art on the side until it picks up?

Pic related: saw on reddit today, got me rethinking my life decisions
128 posts and 12 images submitted.
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It's okay to take it as a minor I guess. The general rule seems to be that you're probably going to make it if you were meant to. Going to school or not isn't going to be the end all be all of your improvement-most of the kids who 'make it' out of school were probably pretty damn good even before they filed their admission forms.
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>>2527272
If you're going into it with a backup plan then you're already preparing to fail. The image you posted is of a shit level artist. You need to bust your ass for years to get to a level of what companies are hiring for. Granted there are levels of paying work but it's pretty easy to see quality artists who get decent work are at.....and that's not even close.

I understand that logically it's good to have a plan b but the very idea of becoming a pro in art is not very logical to begin with. A lot of people who've made it did it because they didn't have another option or they didn't really think about "what if", they just went for it. Having a plan B is fine just be aware that actually "make it" takes an insane amount of dedication and if you're already planning a way out that might not light a fire under your ass.

If you get to a high enough skill level you're going to find work eventually and there are enough people out there who are doing it and making a decent living to prove it's possible.

Also keep in mind the amount of time you spend in school for a "plan b" is time you could have been using to study and take on low level commissions to get your feet wet. 2 - 4 years (especially on the 4 year end) is enough time to go from nothing to getting low level RPG work and starting to make a name for your self. If you do something else in school that takes up a lot of your free time to work on art you might just be forcing yourself into that plan b since you'll need steady work to pay those school loans back when you get out.
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>>2527272
Are you... serious? That post is typical reddit tier, absolute trash and if that is your goal, you can achieve it in a few months. It won't get you any income though, so you'll need to aim much higher.

I personally don't have a backup plan because I'd rather kill myself than have a shitty job I hate doing and spending 3 years of my life studying useless shit I don't care about instead of getting good.

>>2527277
I agree with this guy

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What you think?
6 posts and 2 images submitted.
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>>2538055
>>2538056
I don't know what this is
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>>2538353
Clearly a master of yoga.

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I need a bit of advice, /ic/. I wanted to join a VN/game project for fun, however the project leader wants to go commercial. I don't care about being paid and would honestly do it for free (I just want to make something of my own), but I thought I'd be fine if we went the paid route as well. It just means getting money to do something I was gonna do anyway, right?

However, our leader has started looking for sprite artists to complement our project (and work along with me, it's only been me and him until this point and he's the writer). And looking at the applications that have been sent in, it's clear to me that I'm vastly outmatched.

Pic related is a concept painting I made a few days ago for the project. I'm still learning, and hoping to get better at painting eventually, but I realistically don't think I'll get much better than that in the timeframe this project is going to exist. The offers that have been sent in by other artists are much better than this.

What should I do? I feel like there is no way in hell I'm going to be able to keep up with somebody who is significantly more skilled than me, but asking somebody (including my team lead) to downgrade their expectations or the quality of their work so that I have a chance to match them seems outright insulting for everyone involved.
36 posts and 4 images submitted.
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Pic related is a quick demo of one of our characters an applicant has sent. She also offers good rates and seems to understand the project's atmosphere well.

The only real reason why she would not be picked is if someone even better somehow came along, so I know I can't expect things "not to work out" or for this level of quality to be out of the project's league.
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>>2538106

Your painting doesn't say much about your drawing ability, which might be more impotant, so it's hard to say.

Regarding you being outmatched or not depends mostly on your leaders budget. Even a small game would need a lot of art, and a somewhat professional artist doing this fulltime would at least demand 20+ USD/hr.

If your leader made an request, without informing about pay, and then he really just got 1000 buck budget, you might get many applicants that would turn you down once they hear the rates.

But still, a game, small or big, needs many kinds of designs at many levels of difficulty.

A big developer would use their top guys for the main chars and such, and then juniors or even freelancers get everything in between, from designing UI to mundane objects in the game etc. Regardless of your potential partners level, you could still do some "lesser important" parts.
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That's not bad for a concept piece. The thumbnail looks really nice and I highly doubt those applicants are going to work without pay. A lot of people apply to every job they can without really reading the description, so make sure first they're not expecting tons of money.

Secondly, 2 people are making a 3D game? That is just not going to work, mate. Nowadays everyone thinks making games is so easy, but the truth is that the vast majority of projects fail quite early. I've been part of a few unpaid projects at the beginning of my career and they all seemed promising in the beginning, but very soon they died due to incompetence, laziness and lack of people.
If you just want to make a portfolio, you don't need to work on real projects. Do personal art and make sure it's good. Maybe do some series of things that look like it's been part of a project. Then apply to real, paid jobs.

Learn to photobash as well.

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What do you think about modern art?
15 posts and 6 images submitted.
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I think people who hate art only ever talk about what shouldn't be counted art, and you can use this as a personality test to decide who's worth talking to.
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>>2536498
Better than shilling on /ic/
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>>2536498
I think it's fantastic, and I love how much it bothers some people.
A good chunk of it takes either legitimate technical skill or enough knowledge to stir up shit with art nerds.
It's a pure form of art IMO.

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Art and human expression are more valuable than tax payers dollars.

To think otherwise you have to be a weaboo how draws badly done manga and can't into art.

Pic related, it's keith haring.. loved and celebrated by the art world for "wasting tax payers money".
7 posts and 1 images submitted.
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>>2535289

How many threads are you going to make you autist?
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>>2535289
Keith Haring rightfully died of AIDS
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>>2535513
You will never get good at drawing manga.

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https://www.youtube.com/watch?v=Ak3Y-RhSVYw

Everything in this video can be taught and practiced. Why do so many art schools refuse to teach the fundamental principles of light, color, and anatomy?
127 posts and 19 images submitted.
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>>2531956
Cuz it's more profitable to be a young adult kindergarten for trust fund darlings.
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>>2531956
They do, you just haven't been to art school.
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>>2531972
touche

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that feeling when you barely draw like 4 hours a day and your wrists starts hurting?!?!
27 posts and 5 images submitted.
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Stop tensing up your hand and arm, stop the death grip, draw loosely and comfortably. Don't 'force' accuracy. Accuracy comes with practice. If you try to draw comfortably and your lines become wobbly, you have to practice drawing like that. Don't hold the pencil so lightly it's going to fall out of your hand, but don't force your arm to do things it's not comfortable doing. This will make the tension intuitive and habitual, something you don't want.

Don't draw too small for long periods of time. Ideal studying is done on a large 18x24 or so pad on a board angled in front of you, with your hand resting on paper to relieve the weight from your shoulder. The majority of drawing uses the entire arm and the wrist is only needed for the odd detail from time to time, instead of the entire drawing.

In music you are taught to practice slowly and comfortably, so that when you are familiar enough to play a piece fast, it has the appearance of being effortless. The same should be true in art. You want to learn to draw in a way that when you progress you are both comfortable and precise.

Do the Peter Han exercises as a warm up before you do serious work, and focus exclusively on proper form. Make sure this is consistent and daily.
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>>2536217
Not op, but thank you for taking your time to write this, especially the part about accuracy. I'll keep this in mind when I draw.
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Stretch, you dumb cunt.

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Just got my special edition of Overwatch in the mail. Looking forward to the art book more than the game itself.

Anyone care to see the art?
173 posts and 41 images submitted.
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Oh shit, I hope mine comes today but I doubt it

>tfw they made a statue out of fucking "Soldier 76" instead of literally any of the other far more iconic characters like the Buddhist robot or the girls with cute butts

What the shit, man.
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>>2533470
To be fair, he was the leader of the Overwatch team and Tracer already has a statue I think.
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Hey, what paper and pencil achieves this type of look and line quality? I always see it on concept art forums and certain artstations..

I just don't get the look with my experience using prismacolors in normal sketchbooks
31 posts and 3 images submitted.
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>>2532611
It's done in a Moleskine sketchbook
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>>2532611
Are you sure it's not mixed pencil + charcoal? Those thick dark lines look charcoalish to me.
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>>2532611
Try and draw it on computer paper with a number 2 pencil. Superficial artists masturbating over art supplies. If you suck, a nice peice of paper and pencil won't help.

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I really can't believe I've never seen this here, it must be unsuccessful. It's still worth a shot.

In FlockDraw you join a "server" and draw with others. I'm not exactly sure how to set it up, but here is the url:
http://flockdraw.com/e7vqk3
If that doesn't work you might be able to search my name.
4 posts and 2 images submitted.
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>>2537537
>flockdraw
>share a board with a bunch of trolls and benchwarmers that just watch and don't even draw
Ill pass and go to pixivchat or something where people actually want to draw
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>>2537537
Your flockdraw room is dead.
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What is your definition of art?
28 posts and 3 images submitted.
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Spoiler alert: You will get 2 types of reponses:

>Everything is art and everyone is a special snowflake

>Art requires skill, effort and creativity


Honestly, who cares. Take a good look at any modern art museum, it doesn't really matter anymore and it really doesn't mean anything to be an 'artist' or create 'artwork' anymore. It's fine though, because hard work still pays off.

The first thing that comes to my mind when I hear 'art' is just people talking about art and trying to be really philosophical, useless mumbo jumbo like my post. We hear so many discussion about art itself or complicated art concepts, political and social issues in art, but no one is talking about practice, growth as an artist, mentorship, mastery and technique. Yeah I know, 'muh style, muh creativity, muh messsage' and the people putting in work are just 'mindless machines who don't get it'.

tl;dr: Art is vanity. Everyone loves to talk about it and pretend to be interested in it just to look smart. Anyone trying to clearly define it will trigger bunch of people claiming it's the opposite.
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>>2535457
worthless self-entertainment
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>>2535490
So is talent real or did those faggots just work way harder than I did?

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