Should I learn from the sticky or from drawabox as a complete beginner?
>>2407360
avoid both and start a iterative drawing regimen
>>2407363
That seems like a terrible idea.
>>2407360
Doesnt really matter. Drawabox should be put in the sticky if it's not already there anyway.
Is he saying that it's hard to draw bad on purpose once you draw good?
>>2406927
no, his saying it's hard to have that absolute no give a shit creative based on absolutely nothing but the mind artistic freedom a child has. Kids don't care about how shitty their life is how what art critics think. They just shit out whatever is in their brain without a care in the world.
but no anon, be an absolute fucking retard and take picasso as literal as you can.
jesus fucking christ why are people so fucking retarded?
"When I was a child, I spoke as achild, I understood as a child, I thought as achild; but when I became a man, I put away childish things."
There's a time when you become an adult and forget what is like to be a child.
I can only imagine trying to be one again.
>>2406927
probably a misqotation. this is a real one:
>It takes a very long time to become young.
>Attributed to Pablo Ruiz Picasso in "The Hand of a Stranger (Journal D'un Inconnu)." Cocteau, Jean. Horizon Press. 1959
Right now on /ic/ there is a popular acceptance of this idea that learning to draw well is brutally hard. That there are no real shortcuts. That you must practice for hours a day for years and it will be a miserable grind. I have seen many threads where people looking for "better" advice have been met with ridicule. This is because to some people it looked like they wanted a magic spoonfed answer to get them good that didn't exist.
This thread is my gift to you /ic/. I will shed light to you on the matter of improvement.
The first book. The Inner Game of Tennis. Turned my life around. This book is just as important as the best books our tutorial has to offer. What it does, is it goes over the common almost automatic mental mistakes that happen when people try to learn or improve or perform a skill. Then it shows you how to get around those. This book has been quoted as heavily influential by people who are extremely skilled from various backgrounds. Within the first 20 pages it was addressing nearly every problem I personally identified with in the skills i've been trying to get good at.
There are various videos and books on the subject of improving quickly and learning fast. Supplement your training with the knowledge of these books. There is even a book out from the owner of a brain health center in NY on creating optimal brain health from brain health diets etc. That will greatly boost your learning speed.
Finally, your health. You will improve faster if your health is better. If you smoke or do drugs in general, stop. Go to /fit/ and read their sticky and get dead serious about exercise.
"Lmao just read this self help book and be healthy" thanks for the advice op, i'm going to be kim jung gi level soon!
Yeah, OP.
I know that most of the advice here is actually like going to /fit/. But that is because it's been proven by amateurs and pros as well that learning to draw is a matter of boring repetitive exercises, as well as getting ripped.
I see grinding the fundamentals as working out. You do not need "motivation" to actually grab a piece of paper and draw. You need the motivation to not get discouraged because it is painful.
>Hurr durr squats are painful and I don't like pain.
>Hurr durr I'm a failure I will never get fit.
>hurr durr I only work out when I feel motivated.
>Hurr durr where is magic trick to git gudt? hepl me /ic/.
Where to download?
How do I go back drawing again
Basically I've rerun the basic beginner books so many times I'm sick of it and don't want to do anything associated with them. But I feel like seppukuing if I completely let go of my hobby- and also I want to be good.
What the fuck all I wanted to do was to masturbate to my own drawings, why is art making my life even more depressing.
git gud
Need discipline
>>2405782
trick yourself into thinking you can make it, and then set yourself to a schedule.
Title says all
>>2404111
his daughter is HOT
>>2404148
wonder how she is right now
*ehm ehm* slightly OT
>>2404148
loomis has a way with drawing hot babes
Reading up the 1 year to draw PDF, it has a section about character design. Aside from Schoolism, what are some really great places to learn character design?
Life.
>>2371116
I get a lot of inspiration from runway shows, specially for stuff like techwear which is what the gaming industry's all about.
if character design was cooking, there's only few ingridients to use, theory is way simpler than actually cooking
everything is about contrasts and communication
there's sizes/proportions of the parts, with themselves and with other characters, for example mario, luigi, wario and waluigi are the same thing with different proportions (also color and minor details)
there's shape languaje, with itself and wth other characters, you can compare the shapes of Monsters S.A. MC with the evil one
or shrek, how to make a funny friendly character? round shapes
then there's the influence, motifs and so on, you might want to take a look in historical references to use or to mix cultures and make something new but beilable
then the personality, it must be obvious or it would be bland
then the context, form must follow function to a minimum
but at the end of the day, to actually do it yourself you must git gud first :^)
Thread
Like this?
As a child I was extremely fascinated with Yu-Gi-Oh card art (example attached), and it became my main focus when I've bought a cintiq and actually started doing digital art.
It has been a year now, and my biggest struggle is to find an audience. Naturally, what I do won't and shouldn't appeal to just anyone (Yu-Gi-Oh card art), so I can't just advertise myself randomly.
What can I do to gather an audience?
>>2407056
First step is to git gud
>>2407058
And then..? >>2407058
And then...?
I mean, I've worked on this step for so long, and obviously still am. However finding audience is just beyond me.
Do you do art because you enjoy it or because you want an audience? If it's the latter you'll probably end up disappointed. No one can choose to have an audience, the audience chooses who they follow, and there's no magic bullet to get one. Who would have predicted Undertale would get the fanbase it did?
If you can help it leave ego at the door and make things you enjoy, hopefully an audience will develop on its own from the passion you put in your work.
Some people say art is really just communication and expressing thoughts and ideas, do you actually want to make art or do you really just want an audience to communicate with?
How can I fight with procrastination?
>inb4 force myself
Something else?
>inb4 force myself
you already know the answer anon
stop procrastinating
making this thread was just a symptom of your laziness
just do it
DO IT
DOOOOO ITTTTT
>>2406421
changing up mediums inspires me. Also making my own sketchbooks excites me and gets drawing.
Dunno why the other guy got rid of his thoughts, they werent bad.
I cant say that deleting my games would help me though. The main issue with me is that I am a beginner and I dont quite know what to do. It may sound stupid, but it overwhelms me and I feel like I dont know where to start at all.
I've been thinking of commissioning an art piece but have no real idea how to go about finding a fitting artist or the whole process of it really so I figure I may as well ask here
The idea I've had is having someone draw an animation loop in the style (and quality) of the gif I've posted with another character I rep myself with
Be a very cool piece to showcase on my steam and etc profiles and stuff
Since it's animation with pretty fancy shading and shadowing (dat oldschool anime where'd you go), I figure it might be pretty costly to get done - but has anyone a decent idea of what roughly I should expect that to cost me? Assume hiring someone to draw that exact gif from scratch with light reference basically
Would I have to seek out a specific professional animator to do this for me, or would it suffice just posting a generic request message on tumblr or something and hope someone of appropriate skill is out looking for work? As I'm aware I'm setting the standards kinda high, I might not have many options to choose from
I'm clueless desu oniifam
That's a cool idea, dude. Let's see. It's 15 frames, mercifully with most of the actual motion being limited to the hair and clothes it should be doable "relatively" inexpensively, but the lighting is pretty complex, even with a reference it would be take quite some time to emulate. I think somewhere around the $200 mark might be expected, if not a bit more. Hopefully someone else chimes in because that's as close a guess as I'm capable of.
>>2401935
Figure I clip a few pieces of the character I'd want it done with too
Spider Jerusalem, of Transmetropolitan
Someone else might be a fan too idk
Been using his faces from the first issues of it as avatars for long ages, mostly because the resemblance is uncanny I swear
Anyway the potential for a wicked cool fusion should be immediately visible, and if I got an estimate of $200 from someone doing this kinda art - might even begin getting myself warmed up to the idea of blowing that much on becoming a patron of the arts
They'll probably charge extra for beard physics
>>2401976
>They'll probably charge extra for beard physics
I know you're kind of joking but that would doubtlessly increase the hypothetical price by quite a bit, dude. Most of the actual animation in the real .gif apart from the lighting (which is nonetheless very complex by itself) is "just off screen". Add a beard into the mix and shit gets real wacky, real quick. They will no longer be able to use the .gif as much of a reference and will have to estimate similar lighting on a flailing, prominently displayed beard.
Last Thread >>2392312
This thread is meant for artists who might want to try to make anime work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.
Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun!
>Fresh off the boat? Get back on the boat and read THIS:
http://www.squidoo.com/how-to-draw-learn
https://sites.google.com/site/ourwici/
>Proko
http://www.proko.com/videos/
>Ctrl+Paint
http://ctrlpaint.com/
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Taiwanese Anime Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/
>Pose Practice
http://www.eggazyoutatsu.net/eng/atarichan.html
Remember the words of our good friend Glen Vilppu: “No rules, just tools.”
/ic/: "Daily reminder that one Artist can now make up to 25k biweekly"
I'm here for the jkdot autism
Using vertical text should be a sin. The choice of pic was already bad enough.
>>2398385
Next time I'll use diagonal text just 4 you.
Do you know any artists who shared their life to the public(how did they get here and there)?
Here is an example of what I am looking for
https://www.youtube.com/watch?v=OlQ5Z-xwsP8
I don't think it's a biography but there is a BBC doc about Frank Quitely. Actually i think it's part of a series What do Artists do all day?.
>>2406948
I saw an episode of that.
It was interesting and the artist looked so bored all the time. Kinda felt bad.
>>2406951
>the artist looked so bored all the time
that's what we do
I have decided to take advice I have received from /ic/ and I am making more strides with my grasp on 3D spaces. I decided to look up some various images of women and human form. I took all of my entire Sunday to dedicate to studying and practicing. I took some elements from a class where I had to draw simple building blueprints and put them into work on Evie. I feel like I can get a better grasp on my perspective as I reintroduce some concepts I got from a building class.
>>2399125
kill yourself my dude
>>2399125
>I took all of my entire Sunday to dedicate to studying and practicing.
Come back to us with a before and after you take an entire year of studying.
So Andrew Loomis's figure drawing book just wasn't doing it for me as I need more anatomy reference in the book so is this one any good?
check out scott eaton
>>2395037
It's an ongoing meme that Loomis is some sort of demigod when it comes to drawing.
He isnt, he is mediocre at best and you should look for other books.
>>2395043
NAY! YOU WONT GET ME THAT EASILY FOPDOODLES
What makes this painting so powerful? I can't just stop being mesmerized by it every time I look at it.
>>2403823
composition
body & facial expressions
implied suicide
tragedy
shadows
reds and various yellow and orange hues
details
personal taste
?
>>2403834
suicide/murder*
>>2403823
It's the carpet.