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Vasenica Sector
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You are currently reading a thread in /tg/ - Traditional Games

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The sector is considerably more fleshed out now, with an overarching sector narrative established, screenshots of which I'll put in the following posts.

So far as I'm aware the next points of consideration are the Tau-aligned human worlds now trapped in the territory of the Ra'thekt dynasty, and pollock is also to continue with his excellent fluffing of Phorcys, the sector capital.
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>>46348758
>>46348772
So uh...how canon is this? Or is this still up for debate?
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>>46348803

Pivole accepted it, at any rate.
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So, when will we get our 1d4chan page?
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>>46348815
I thought we Voted AA as thread wrangler? Or is Pivole Threadking?
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>>46349047

Pivole is Threadking, AA is his second in command.
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>>46348803

If there are disputes then lets clear them up.
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Fluff for Belion:

Belion is a hot, damp world with a thick and unbreathable carbon dioxide atmosphere, and a labour force of several hundred million, at constant toil in the fungal forests that envelop the majority of its surface. They work swaddled in rebreathers and protective gear, to prevent the deadly fungal and parasitic infections so endemic to the world.

The fungal matter harvested by these field workers is sterilised to kill off spores and parasites, and then ground into a nutritious gruel in vast processing plants. This gruel is laced with hormones and antibiotics, dried and compressed into ration-blocks, and shipped off-world to planets and warzones across the sector.

The world’s planetary capital and largest city is Daugobelion, a network of vast sealed domes containing breathable atmospheres and innumerable hydroponics batteries, so that the planetary elite can eat real food.

Belion fungal-rations smell and taste so foul that despite the most thorough efforts of the commissariat, rumours persist on the Grimsnag front that the rations are made from orkflesh. In truth, orkflesh tastes considerably better.
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Fluff for Loqar's World:

A scorched and barren planet with no natural resources, this desert world would be entirely worthless were it not for the voracious swarms of genetically-engineered insects cultivated by its scattered inhabitants.

The Loqari locust, as it is known, was developed to consume almost anything. It sifts minerals from the sand, devours rubber and plastic, and the planet’s own highly poisonous plant-life. Through these creatures the waste of the sub-sector and the useless resources of the world itself are re-purposed.

Every year, once the swarms swell to a certain size and the insects have spawned the larvae of the next generation, they are harvested en masse, funnelled in their billions into storehouses where they are ground up into a pulpy, gelatinous mass, ready for shipping.

When the Imperium withdrew from the sector the population of Loqar’s World were left utterly helpless, numbering just over two million souls and utterly lacking in defences or industry. Indeed their PDF forces consisted of only a few thousand local enforcers armed with autoguns.

It was only the coming of Heraclius the Liberator - or the Angel of the Emperor’s Mercy, as he is known on their world - that saved them from the ork invaders. The people of Loqar’s World are the most devoted of all the Heraclian Confederacy's worlds, for they are the most reliant on it for protection. In turn valued by the Confederacy as the primary supplier of food to Hoàku.
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>>46349086
We probably need to grab some of the stuff posted towards the end of the last thread.
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Rolled 8, 1, 9, 9, 5, 10, 9, 8, 10, 9 = 78 (10d10)

Rolling up a planet for this sector (Let's see where we can place it after i've seen the results)
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>>46350634
Paradise world

Desert (This might need to change)

Safe

Borderline heretical or unorthodox (Maybe slaneesh-ish hedonism?)

It sends troops to nearby warzones

No cults

Adeptus astarties on world or close by

Eldar incursion

Traditional enemy: Tau

The planet has 10 different wheater seasons
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>>46350677
Do we have an icon for a paradise world?
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>>46350209
I still have the Wardens stuff and I can copy paste anything else, still got the page open if we need it.
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>>46350677
Desert is fine, run it as a mashup of all the Middle Eastern opulence of antiquity
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>>46350756
Take a quick look-see for anything missed; there was also a thread
>>46344820
about an Eldar Craftworld.

We're also on the third thread so a 1d4chan page could go up as well.
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Created a 1d4chan page

https://1d4chan.org/wiki/Vasenica_sector
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>>46350917
Posting fluff for a crusade regiment.

Ouroff is an industrial world in the nearby Asharom sector, trapped in a permanent state of mild winter. It is known for its production of heavy munitions and explosives.
The explosive mills are spread across Ouroff's surface and are infamous for the low life expectancy of their workers, by chemical poisoning and cases of such things as "spontaneous mass evaporation", "pyrotechnic ascension", and "unpermitted bodily dispersal". Many of the towns and cities are as grimly named as the accidents.
On Ouroff, it is highly likely that on any one day several families will suffer bereavement due to industrial mishap in the explosives mills. Due to the randomised nature of work assignments, the Ourovi believe that bereavement is divine punishment for their sins. As a result of this, the bereaved Ourovi are frequently inclined to sign their lives to service in the Imperial Guard, as a form of penance. Ourovi regiments are dour and devout, often willing to hold ground in terrifying odds to redeem their presumed sins, and redoubling their efforts should they have to make up for a defeat.
Ourovi regiments have two things in abundance: Faith, and explosives. The 357th Widowers are most accustomed to advancing upon the enemy to engage in close range firefights, from whence they can make greatest use of their seemingly limitless supply of grenades and demolition charges.
Whilst fanatical and unyielding, the Ourovi see no sense in a pointless death, and do not fight carelessly. Their advances are measured, cautious, and make good use of cover, that they may survive to attack the enemy with their explosives, rather than dying before a shot can be fired in response. In some cases, the regiments prefer a somewhat overzealously-trapped ambush.
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>>46351665
Being bereft by mill explosions, the Widowers are almost all urban folk from the mill towns, and are most at home in dense mazes of rockcrete.

Widower regiments' battle plans most often revolve around close range firefights, supported by indirect mortar barrages, and manipulation of the environment by liberal application of their world's primary export.

Each soldier in a Widower regiment carries a personal, short-range grenade launcher, much like a flare gun, into which their grenades may be loaded. Ourovi grenades may also function as hand grenades in case of launcher malfunction.

In close-range ambushes or assaults, sections will often be preceded by a full section volley of grenades, lovingly known as an "Ourovi hailstorm"

Against hard targets, Widowers have a variety of options. Against lighter targets, each man carries a krak grenade fitted for his launcher. Against harder targets such as armour or emplacements, a platoon will attempt to supress or blind it with a mortar barrage of smoke or frag bombs, whilst the demolitions section or a bomb-equipped member of the infantry section approach to affix demolition charges to the target, before hurrying away as it detonates.

Right, think that's all worth mentioning, I'll post the wardens chapter again when I get home.

I'll also post the Grey Knights brotherhood and the Stormtrooper regiment I rolled.
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>>46349086
>>46349072
>>46348741
>>46348758
>>46348772

The Hercules Confederacy needs less space and the Traitor space needs the Gue’Vesa, Chaos, and Independent systems. The Ebil Ultra wank is getting ridiculous

Besides the chaos systems and independent worlds stresses the passing of the Warpstorms
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>>46351944
Also I think the Imperium needs less space as well. Maybe more space to the Tyranids

As it looks now the Imperium should just ROLFstomp the sector and the Tyranids aren't even a threat
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>>46351248
Neat!
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>>46351944
>>46351988

Except the Ultra isn't evil, just a separatist and hardly gets much wank. The Imperium is doing quite well in general, controlling roughly a third of the sector and contesting another fifth. Most of the aliens are new to the conflict but their expansionism is directly impacting the Imperium's attempt to assert control over the sector. The Tyranids aren't a huge threat now, but will be as neither side is able to devote the necessary resources to stopping them early.
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>>46350634
Rollan
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Rolled 2, 7, 6, 5, 4, 8, 9, 7, 7, 3 = 58 (10d10)

>>46352607
forgot the dices
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>>46352622
>Cardinal world
>Ocean
>Safe for widespread habitation
>Adhearant
>It sends troops to conflicts
>Petty cults active
>Adeptus astarties, change it to this instead: Large amounts of guard regiments (maybe this is another rallypoint for the crusade?)
>Dark Eldar raids
>Chaos is the traditional enemy
>It is a low gravity world

Ok im going to fluff this out in a bit Cardinal world is like a shrine world isn't it?
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>>46352721
A Cardinal world is directly controlled by the Ministorum, a Shrine World is a pilgrimage destination. Shrine Worlds are also controlled by the Ministorum but usually have an additional designation like being a Hive World or Agri-world.
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>>46351944
>>46351988

Would this version address these concerns?
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>>46352721
The cardinal ocean world of Wheshan wasn't always an ocean world. It said that a long time ago, some speculate this was during the Age of Strife, the planet had tall, lush forests, green fields and clear blue skies. But at some point in history one of Wheshan's smaller moons came crashing down of unknown reasons. "Luckily" the moon was almost completely made out of ice. So it was only a matter of time before the sea levels started to rise.

As the sea rose at an alarming rate people that could, fled the planet but the ones that where left had only one option, build higher. When the sea has stopped rising, giant hives had been built all aroudn the planet. And much like an anthill the structures you see on the surface is nothing compared to what is built under surface of the water.

The reason why this became a cardinal world was mainly due to an old legend that the Emperor himself came to this planet at a point in time. The legend goes that the Emperor used his might and power to split the ocean in order to retrieve an ancient artifact the was on the ocean floor. The legend has spawned many minor Emperor cults who try to split the ocean themselves, but to no avail...yet.

And recently the planet has been working as a staging ground for a part of the crusade forces in order to make a push into the contested zone in order to reach Cordesancti and Koltyr so that they too can work as a "safe" haven for the Imperial crusade.
But recent dark Eldar raids have made organizing the troops and the fleets difficult.

What do you guys think? And I think Wheshan should be placed near Krusevac somewhere, since Krusevac cannot be used as a stating point due to an ongoing war? Am I right?
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>>46353146
We're getting to a state of perfection. I would take some space from the Tyranids, Representative of them being a new threat, I would keep the size of the free subsector but indicate which worlds are part of the Herculian Confederacy, which worlds are the cut of Tau and Gue’Vesa, which words are Chaotic and which worlds are truly independent, that's what I meant by that. I would also have the Tau leaning towards the separatists and traitors, touching the Necron, indicating that the Ra'Thekt awoke in the middle of their space.
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>>46353146
Carelia could be closer to the southern border since their main threat are the Tau.
How many more worlds do we need? We've got quite a few loyalists already, but almost no Tau or Confederate ones.
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>>46353776
Or chaos for that matter. Chaos is supposed to be an important thing here.

Throne and Dalal should be up there, Throne in the contested zone no doubt.
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>>46353807
What were the write ups for Throne and Dalal?
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>>46353584

It's clearly indicated which worlds are part of the Heraclian Confederacy, but I'll put a dotted boundary like for the hrud to indicate which worlds are Gue'vesa.

The reason I haven't outlined chaos space is because chaos is not an unified faction in this sector. There's a chaos cult behind the uprising and anarchy on Schwarz Convictus, for example but there isn't an overarching interplanetary hierarchy for chaos.

>>46353776

I'll move Carelia. We've got three Confederate worlds, so thats good for now. You're right we need Tau ones though.

>>46353876

Yes I cant remember Throne and Dalal
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Rolled 2, 1, 3, 1, 8, 4, 4, 7, 2, 6 = 38 (10d10)

Rolling up a planet for the Tau area (Im going to skip out on some of the tables when I do the result)
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>>46353987
>Desert world
>Death world
>fanatic population (this can be Tau, human or any other species)
>Mostly peaceful
>Active genestealer cults
>Dark Eldar raids
>Orks are the traditional enemy
>The planet has a ring

Can we make something out of this?
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>>46353876
Dalal is an Indian desert Oasis with heavy Dark Mechanicus presence. Homeworld of the Angels Apostate.

Throne is Warhammer Fantasy Battles world, with the Empire being loyalist, lizardmen replaced with Greater Good Kroot and Tarellians, Ogryn Kingdoms worshiping a giant Tyranid Vanguard organism, and the Bolts of Hammerwatch laughing at all these plebs throwing shit at eachother.

>>46353940
See if thought that large conglomerate was the free space and it was erroneously declared the Confederacy. I would return all that space but keep the current size of the Confederacy.

Also we can have chaos be a unified force. They don't really have a choice now that they don't have the cover of Warpstorms
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Grey Knights coming through.


>The Brotherhood was formed a time after the Grey Knight's inception, as growing needs for it were confirmed. There is no founding Heresey era Astartes.
>They are known to the Chapter as well as the Ordo Malleus. They are as secret as other Brotherhoods, but they're members are rarely selected to help the Inquisition.
>A versatile good mix, but largely average aged and experienced Grey Knights.
>Gran Master personality Extroverted. Goes by his gut feeling on things. Lead's by example and combat. The extravagant knight.
>Personal creed Fealty above all - "I shall make my penance on the battlefield."
>Figure of legend Brotherhood champion
>The Grey Knight demolished a huge amalgamation of Daemon and Metal and sent it back to the warp with it's servant daemons reeling from the repercussions.
>Fleet Size A couple, or a few cruisers. They also have a good amount of supporting strike craft.
>2 Terminator Squads (Needs reinforcing)
>4 Interceptor Squads (Medium)
>5 Purgation Squads (Above Average)
>6 Strike Squads (High)
>3 Dreadnoughts (Above Average)
>Strategy Rapid Insertion - Teleportation and multi-assaults are the hallmark of the brotherhood. They prefer surprise, and catching the enemy off guard with pinpoint attacks
>Prefered enemies (got lucky with a 10) Chaos Undivided - The Hatred for all Chaos Gods is equal. The Brotherhood has either never been assailed horribly enough by one God, or has simply fought them all equally.
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>>46354281
Can we PLEASE not have GK?
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>>46354281
nope.avi. Unless we have a daemonworld I do not see a reason to have GK
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>>46354358

I agree. There are enough spess men as it is.
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>>46354358
>>46354388
>>46354463
How about Guardsmen?


Imperial Storm trooper regiment.
>Grenadiers: Elite troops taken from veterans of a planet's existing regiments.
>Ocean World
>Airborne specialists
>Trench warfare (Dig those trenches boys, I want this beach defense to make even Dorn proud.)
>They have a Special Vehicle
>Company leadership of Guard officers
>Regiment size is massive 800-1000 men.
>Regiment reknown: Well known
>Company demeanour:Strong willed, they shrug off psychic shenaningans
>Company friends scholastica psykana
>Company enemies:Dark eldar

Or Dark Eldar


>Age: Remnants of a Noble House (more than 5,000 years old)
>Ruler is a Usurping Drachon
>He is a Calculating and Curious Archon, newly risen he must proceed with caution in this new place he finds him self in.
> Curious The Archon is driven by curiosity about the universe more than anything else.
>Calculating The Archon's ability to out-plan everybody else rivals that of Vect himself.
>Origin of Pirates
>Demeanour Purity Above All - A particular hatred of psykers, for the attention from She Who Thirsts that they bring.
>Flaw Eye to Eye - The Kabal finds pleasure only in the slaughter of hand-to-hand combat.
>They opperate out of some average slums of Commoragh
>Tactics Performance art-Agony
>Resource-Incubus shrine
>Signature weapon- Slave hunting focus
>Currently not betraying an Haemonculus Coven
>Goal is to have a fearsome reputation

>Select all the grass
>Captcha is nothing but feet
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>>46354578

we dont have any dark eldar kabals so they'd be welcome
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>>46354607
Well, I don't know shit about the DE other than they're Druchii in space, want to help fluff em out?
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What about knight worlds?
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>>46354627

I can try yeah. Given that neither eldar nor deldar actually hold worlds or territory in the sector, the important thing with them is to integrate them into the broader sector narrative.

With the eldar whats going on is they've lured the orks right into the sector by stealing Boss Grimsnag's pain engine, in attempt to get them to wipe out the rising necrons.

For the deldar, their primary motive is - from what you've rolled - taking slaves and gaining prestige in Commoragh. And general anarchy and disorder makes slave-taking easier.

Perhaps they could be deliberately spreading the Hrud infestation throughout the sector?
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>>46354627

Perhaps, given the general anarchy of the contested zone, we could have a fallen imperial world which now openly worships the dark eldar, providing them with a regular tribute of captives.
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Though a civilised and developed world, high levels of ambient radiation mean that life has always been comparatively short on Kex. Yet as is said by the planet’s clergy - with half their years their faith burns twice as bright.

When Cordesancti died and the Imperium abandoned the sector, and in their bewilderment and fear neighbouring worlds turned one by one to the so-called Heraclian Confederation - the people of Kex stayed faithful. They honoured their ancient covenant with the God-Emperor, and swore to protect their world no matter the cost.

The cost has been high indeed. The orks of Waaagh Grimsnag and the heretics of the Confederacy have both invaded Kex, and the conflict destroyed most of the planet's cities and agriculture. Those who have survived ork massacres and indiscriminate Confederate bombardment now face starvation in ill-supplied Confederate refugee camps.

Kex Primus - the world’s major landmass - is predominantly mountainous however, and so a nightmare for the occupying forces of the Confederacy to control. Kexan guerrilla resistance groups infest the vast mining networks that riddle the mountains, launching continual raids on Confederate depots and making off with arms, ammunition and most importantly rations with which to feed the surviving loyalist population. They hold out in hope that the crusade shall come soon, and liberate them from their unending war.
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>>46355184
This is awesome. Moar please
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>>46354578
Yeah, let's go with Dark Eldar. They're the primary enemies of the Death Consuls, the Siberis Penal Korps, and the Siberis Amazon Korps.

Seriously, we rolled DEldar for the two if them, and our writefag made fluff that makes then enemies of the Chapter, it'd be perfect, honestly.
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Fill this up with what we have

>>Space Marine Chapters
>Sanguine Shields
>Thunder Devils
>Golden Spectres
>Death Consuls
>Sunken Angels

>>Imperial Guard/Imperial Navy/Knight House/Sororitas Order/Skitarii/Other Imperial Force
>Hua Yuanese Regiment/Regiments
>9

>>Chaos Space Marine Warband/Legion
>Angels Apostate
>4

>>Chaos/Renegade/Traitor/Heretic Factions (Chaos Cult, Genestealer Cult, Tau Gue’Vesa, Dark Mechanicus, Separatists, etc)
>Bolts Of Hammerwatch
>9

>>Tau Cadre (2 slots)+Minor Xenos forces (4 slots)

>>Eldar (Dark Eldar Cabal/Exodite/Craftworld/Harlequin Troupe)
>5

>>Ork Klan
>4

>>Necron Dynasty
>Ra'thekt Dynasty
>Hakomire Dynasty

>>Tyranid Hive Fleet
>1
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Can this be of any use for this sector creation?
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>>46355184
How did you make the map?
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>>46355435
Guessing we have enough Marines then?

If not I'd like to throw my special snowflake chapter in.

Also what do the numbers mean Maso-Anon?
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>>46355435
I would ask for the Siberis Amazon korps and Siberis penal legion to be included in the imperial forces tab.

Also dark eldar because they need their buttholes reamed.

And the eldar that seem to have a loose truce with the DCs
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>>46355435
For guardsmen, we have the Siberis Penal Korps.

I'll make a thread for a Knight House at 4:00 Pacific, or around there.

I'd love for there to be a Skitarii Cohort table on the wiki, but we have none, and I doubt I could make one.
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>>46355548
and the amazon korps. Remember, we talked about this.
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>>46351248
guys, maybe we should start adding stuff to our 1d4chan page? I would if I knew how.
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>>46355467

https://www.dropbox.com/s/wyf5q8cfmdi4n6y/ContinentGenv2.jar?dl=1

This rather crude random generator with a filter thrown over it to blur out the rough edges, made slightly transparent over an old paper texture.

The generator isn't great to be honest. This permutation just happened to turn out passable.
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>>46355564
Of course, I forgot to list them. I had written them in, but my page reloaded and it reset the message.
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>>46355680

yeah. Proposing a new heretical idea on the DC page. check there
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>>46355623
Yeah, I've not been active much, but I was going to start compiling these two and a half threads into some kind of article. Of course, this will require me to learn wiki formatting.
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>>46355720
How about we just add what we got; the backstory, a map, the various planets and they fluff that they have?
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>>46348741
What's left to fluff out?
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>>46355761
Sounds like a plan. If someone can set up a basic sort of synopsis, full background, and then a section for each overall faction, then it should be easier to fill in as stuff gets developed.
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>>46355827
To clarify, that was a request to set up the page format, not actually write it all yourself.
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>>46355479
Slots left. We have enough Muhreens right now.

>>46355532
I'd hate to be THAT guy, but I really want to limit you to one. We already have three Regiments, and I want to see what folks do with a Titan Legion or Sister order.
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>>46356355
Wait, How many guardsmen are we having in this crusade? I'd be willing to fluff and roll a regiment or two on my own if you guys don't mind. Regiments that can play sideline rolls to the rest.
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>>46356355
well the slots are empty
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>>46355827

I put the overview at the top of the thread. I'll dump some fluff screenshots.
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>>46356393
They also state that they can be for any Imperial force.

>>46356390
I'd like to to see at least one Sororitas force, one Titan Legion, one Skitarii force, and maybe one other esoteric Imperial fighting or support force
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>>46355761
Want some paste bins for Accha and Phorcys?
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>> 46356460

part two of that
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>>46356355
That's perfectly fine. Limiting it to just the Penal Legion is fine with me.

I'll make a thread for a Titan Legion in about an hour.
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>>46356468
>>46356355
>>46355435
A Sororitas Order was made last thread:

>>46332197
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>>46356494
are you going to carry on with your fluffing of phorcys?
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Alright, made a Titan Legion thread.

>>46357618
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My biggest problem with this Herculean Confederacy is A) It takes up 100% of the independent space, space that could go to xenos (Tau and their allies, Exodites, Genestealer cults etc) or Chaos. I don't like the idea of fully independent systems because everyone is an opinionated bastard in 40k. And B) I have a hard time believing that a fucking Ultra, which is either kept young via Warpstorm time fuckery or an old bastard like that old dude from Space Marine, is going to get pissy about his battle buddies accidentally ditching him when the Warpstorms roll in. It would be more believable if he was either corrupted somehow or if he was the head of the Imperial hold outs alongside the stranded Sororitas and Arbites, holding the fucking line until the cavalry arrives. I'm not even a Smurffag (Sons of Vulkan 5ever) but I can't see an Ultra of such apparent charisma and power bitching out like that without chaos in his ass or something
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>>46357707
You make much sense.

Iron Hands or Steel Confessors for me, if we count sucessor chapters. They're the closest to an AdMech chapter, and the Steel Confessors actually are an AdMech chapter, if illegally founded.
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>>46357707
>I don't like the idea of fully independent systems because everyone is an opinionated bastard in 40k
Some systems are forgotten, and try to to band together to keep out the darkness of the galaxy. As for the Ultramarine deal there was one marine who went off the deep end and did something like the Smurf, but this is before he turned to Chaos.
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>>46357707

They don't take up 100% of independent space at all. They were shrunk massively with the last map update. There can be as many independent factions in the contested zone as you want.

You're probably right it shouldn't be an ultramarine though.
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>>46357936
Okay, perhaps I should clarify my statements in regard to what I shall refer to hereinafter as "Free Space" I.e. the subsector in which the Herculean Confederacy is currently occurring.

I must first admit that I had liked Arbites map a lot, and I think we all found helpful elements in his stuff as we usually do, but my favorite element was the chunk of space that the Tau, Orks, and Tyranids all touched. I didn't link that it was cut off from the contested zone completely but the implication was that this entire subsector was home to Chaos systems once shrouded by the Warpstorms, worlds completely overrun with Genestealer Cults because the Warpstorms cut them off from the encroaching fleet, Tau worlds and independent worlds etc.

The Confederacy could exist in its current size in there, but personally I think Chaos would be larger unified faction in that subsector as they realize that the gig is up and they are beset by enemies on all sides, with only empty void at their backs.
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>>46357707
>I'm not even a Smurffag (Sons of Vulkan 5ever) but I can't see an Ultra of such apparent charisma and power bitching out like that without chaos in his ass or something

Why not? He's only human. He feels betrayed by the Imperium on a personal level, it doesn't matter if it was the objectively correct choice. He could even be well aware of that fact. The issue is that he was the one left behind, he was the one told to sit in the foxhole and hold the line and got to watch everyone leave. No heroic last stand, no holding out for reinforcements, just another corpse in the pile. His, all things considered rather successful, efforts to save as many systems as he can is based as much on his wounded pride as it is his genuine belief that he will save as many people as he can and give them a better life than what the Imperium will offer.

>>46358279
Chaos doesn't need to be behind everything. If any thing Chaos should highly fractured, with numerous cults, petty empires, and planetary dictators at each other's throats after a hundred years of isolation from each other making them believe that they're the ones who should be in charge.
>>
>>46359719
>He's only human
>An Astartes

Dude...just no, okay? You've already set your argument up for failure. Ultramarines are the paragon of superhuman soldiers. They are recruited from nobility that are rigorously trained inside Scholas before receiving the Geneseed and undergoing indoctrination. They are not only natural born leaders and soldiers, they're hand tooled to Imperium Secundus at the drop of a hat. This guy isn't going to throw down his rattle and bib and fucking throw a subsector wide tantrum. Hes going to nod, out back on his helmet, read his favorite part of the Codex, and get to fixing everyone's shit so he can secure another seal on his chest like the slightly vain faggot he is. UNLESS he is the shittiest Ultrasmurf since Cunto Shitarius and is a giant selfish piece of shit and not the Totally Justified, Did Nothing Wrong rebel with a cause he's being made out to be.

>Chaos doesn't need to be behind everything.

I uh, think you're seriously misunderstanding my argument. It's not that Chaos is behind anything. Quite the opposite, the passing of the Warpstorms fucked up everything for them. One century they're chilling on their Daemon worlds eating babies and shooting hoops when suddenly the walls of their Spooper Sekret clubhouse falls down and they are quite literally surrounded by the enemy. And since the warp storms are gone they can't really just peace out without loosing a shit load of investment and power. They may have fucking hated eachother beforehand, but they have one thing in common; Chaos. They might not have the backing of the Black Legion or an Abbadon to pull them all together but at this point it's Unite or Die.

My ONLY arguments are A) Having Hercules be an Ultra is in poor taste, at least how things are being fluffed currently. B) Remember how big the Confederacy was? Okay, keep that block of space, put the current Confederacy in there and designate Chaos, Xenos, and Independent systems of the Subsector.
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>>46357055
yeah, tonight or tommarow. I'm working on it on the sidelines.
>>
>>46360189
Your argument would work better if it wasn't full of things that aren't true and didn't contain a good argument of why he'd take power and why he'd be unwilling to relinquish it.

He is the Imperium Secundus. He is the angel of the Emperor's Fury that kept these worlds safe in the Warp-racked night. He's not going to just turn everything over to the people who let the sector collapse and ran away as fast as they could. They can't even secure a penal colony, there is no way they can protect against Chaos and Xenos. They're not warriors, they're nobles and bureaucrats more concerned about tithe levels and reclaiming the family manor than the enemies at the gate.

However, since we seem to be the only people arguing about this, we could have Hercules be dead. Like a couple of decades dead. It doesn't matter why he did what he did or what he wanted to happen, he's gone and all that's left is a confederacy of governments bearing his name.

As for Chaos, it can't be too powerful. That's why I suggested a large group of independent Chaos forces rather than a unified group. However I could see a coalition of Chaos forces loosely grouped around a handful of the more powerful ones in a stable entente.

We note on the maps that solid lines demarcate absolute and uncontested control. Dotted lines in the Contested Zone note where the factions are contesting territory. We really need more planets in general, even if they're just one sentence blubs
>>
Fluff for a Crusader Regiments:
Thorian Rangers:

Thoria is a civilized world that has been untouched by war in recent memory. During he start of the Vascenian Crusade Thoria provided many regiments to retake the Vascenia sector for the Glory of the Emperor. The initial campaign of the crusade were not kind to the Thorians with many regiments being reduced to ineffective strength or being wiped out entirely by the Tau and Heraclian Confederates. Colonel Merrill Rogers cobbled together the remnants of 3 cut-off Thorian Regiments on the war world Drarth and fought his way back to Imperial lines utilizing raids and lightning attacks to keep his troops supplied. Sent to regroup on Phorcys Col. Rogers built a new regiment around the remaining troops of his grenadier regiment, as an officer cadre, and rebuilt the Thorians as a light infantry force clad in grenadier carapace and carrying hellguns. Col. Rogers utilized the strong Imperial navy presence on Phorcys to train his small force on Valkyrie insertions. Utilizing the reputation built on their escape back to Imperial Lines the newly designated Thorian Rangers have made a name for themselves as elite drop troops, able to apply weight to offensives with their few numbers in the right place thanks to their heavy armor and weapons.
>>
>>46361831
Due to the excessive casualties that created them Thorian Rangers have Officers of much higher rank hold posistions normally held by lower grade officers in other regiments.

Col. Rogers has sent his second in command Maj. Vanic Darbe back to Thoria to recruit new regiments for the crusade. These new regiments are extremely well trained and equipped with only the best of Thoria selected to undergo Ranger Assessment and Selection in the. Maj. Darbe rigorous selection criteria and training timeline ensure that the high ranking and small numbers of the original Regiment are continued.
>>
I feel like we've neglected the Ra'thekt dynasty. All we have is that they like fire and maybe live on super-mustafaar.
>>
Rolled 3, 9, 7, 9, 5, 5, 4, 6, 8, 8 = 64 (10d10)

Rolling Up a Imperial planet
>>
>>46360245
>>46361187
>Your argument would work better if it wasn't full of things that aren't true
Sauce.

>and didn't contain a good argument of why he'd take power and why he'd be unwilling to relinquish it.

Sweet deflection bro. That's not the issue at hand and you know it.

>He is the Imperium Secundus. He is the angel of the Emperor's Fury that kept these worlds safe in the Warp-racked night
No, he's a whiney baby and a Traitor. Besides how can one go "I AM THE ANGEL OF THE EMPEROR" whilst simultaneously say "But fuck the Imperium, follow me instead." It makes sense to us because we can separate the two entities, but in Universe it doesn't make a whole lot of sense. But again. That's not my point of contention, and either there's been a lack of understanding or you're an heroing the argument for the sake of your ideas.

>However, since we seem to be the only people arguing about this
True, but I'm not alone in thinking that the idea is okay, just having an Ultra is a poor choice.

>As for Chaos, it can't be too powerful.
That's not what I'm asking. If anything it seems like the Orks and the Imperium are the heavy hitters, everyone else is either after game breaking archeotech or Vasenica Clay.

>We note on the maps that solid lines demarcate absolute and uncontested control.
Riight. Which is why I say we have a dotted line were the original size of the Herculian Confederacy was and have these free agents on the inside of that, the largest no doubt either being Chaos or the cut off Tau. The Warpstorms would probably limit how many systems the Confederacy could amass.

>>46362067
And they are propa oldcrons.

That's all that's necessary.
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>>46362001
>>46361831
That's like a quater of the Imperial forces...maybe one more regiment then let's not make any more
>>
>>46362277
well, there's a thread for some here >>46358440
>>
>>46362194
> Civilized Workd
> Mixed Biome World
> Safe for Widespread Habitation
> Borderline Heretical, pr extremely unorthodox
> Planet regularly sends troops to close by conflicts
> Petty Cults Active
> Competent PDF
> Threat: Chaos Incursion
> Enemy: Chaos
> Unique Property: Weak Magnetic Field
>>
>>46362322

And here.

>>46357618
>>
>>46362249
>Your argument would work better if it wasn't full of things that aren't true
>Sauce.

Codex: Space Marines details the recruitment of Aspirants and neither that nor any of the BL books is it claimed that Ultramarines are recruited from nobility or are trained inside the Schola.

As for why he'd take power and not give it up, the Ultramarine attitude towards civilians is spelled out pretty well in the Ultramarine series from BL.

I'm beginning to think you just don't want an Ultra as the guy in charge because of fanboyism.


>Besides how can one go "I AM THE ANGEL OF THE EMPEROR" whilst simultaneously say "But fuck the Imperium, follow me instead."

Ask Sebastian Thor.

>>46362249
>hich is why I say we have a dotted line were the original size of the Herculian Confederacy was and have these free agents on the inside of that, the largest no doubt either being Chaos or the cut off Tau.

I'd say that Chaos and any cut-off Tau would have their own little dotted line areas rather than being within the Heraclian Confederacy's line. The lines overlap at the primary conflict zones. We'd need to give everyone a distinct color for their lines though.
>>
>>46362796
I meant "schola". I double checked my facts. Their training of Aspirants is more extensive and reminiscent of an actual military than a warrior monastic order of bioengineered posthuman marines.

>I'm beginning to think you just don't want an Ultra as the guy in charge because of fanboyism.
Sweet ad hominem broh. I'm beginning to suspect that you want an Ultra for that very reason.

Nid player btw. I really don't give a shit about marines, I just know an out of character/shitty character when I see one.

>Ask Sebastian Thor
So a shitty heretic? Cool, thanks for proving my point broh.

>I'd say that Chaos and any cut-off Tau would have their own little dotted line areas rather than being within the Heraclian Confederacy's line. The lines overlap at the primary conflict zones. We'd need to give everyone a distinct color for their lines though.

The failure to understand continues. I'll lower my argument to the most basic of communication methods; visual representation. Give a few moments.
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>>46362374

The Civilized World of Cotis has recently been retaken from Heraclian forces near the Schwarz Salient.

A world of mountain ranges, lush forests, deserts, and savannah's the world's muliple habitats are very welcoming to human life.

After a short campaign Imperial forces quickly retook the planet and left only minor damage, comparatively, to the cities and infrastructure of the planet. Imperial rule has been quickly restored and Imperial Guard Regiments have begun to be tithed in support of the Vasenican Crusade.

There is still strong resistance to Imperial Rule and many of the customs of the Heraclian Confederacy are still present on the planet. Including a few Resistance Cells.

The planets proximity to the warfare of the Crusade has left Cotis with a competent PDF force that has been able to repulse a number of Tau and Pirate raids on the planet, seeking to take advantage of the chaos near the contested zone.

Unfortunately one of the recent Pirate Raids unfortunately was in possession of nuclear weapons that they spitefully launched into the Cotis's Star. This event has caused periodic waves on intense solar activity that have reduced the magnetic field of the planet and solar winds buffet the planet a few times a year.
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Oh boy, part 2!
Now with formatting!

>"Sergeant Allenwald, the navigator has found a way out of the Warp!"
The blue-clad Marine turned to face his battle-brother. All the while a skirmish between others of his chapter and several daemons was ongoing, but it was put to the back of Allenwald's mind.
>"'Bout time when do we shift back," the sergeant breathed in relief.
>"Within the hour sir," came the reply.
He motioned down the corridor, away from the battle,
>"To the bridge we go."
The pair reached the command deck just as the final prayers and preparations were being finished for the transition back to reality. The commander, a tall, gaunt man, gave the orders,
>"Commence return to realspace. Get us out of here and to a real sun."
The cogitators all started scrolling with their relevant readouts and a vox calmly started a countdown. A scribe was chittering away recording current Warp conditions.
Ten.
Nine.
Allenwald felt the invisible tingle of the pressure of the Warp disappear from his skin.
Eight.
Seven.
A quartet of klaxons began to blare. The Gellar Field generator had chosen this point in time to try and fail.
Six.
Five.
Tech Adepts screamed litanies in binary and high gothic as they mashed buttons and quick-read cogitators and gauges.
Four.
Three.
His insides felt like they were ballooning up.
Two.
The Gellar Field pressing in on him started to fade, his body adjusting to the new state quickly.
One, the dull downward hum-and-thump of a successful transition to realspace echoed through the ship. Seconds later a high pitched whine sounded over the normal sounds of the ship and an explosion wracked the ship.

>1/?
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>>46363307
>>46362796
This is what I've been trying to communicate.

Key

>HC- Herculean Confederacy
>IL- Imperial Loyalists
>DG- DIGGANOBZ
>Free- Miscellaneous
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>>46363642
>"Open those shutters! Find out where we are," shouted the commander as he hoisted himself off the deck with the help of a railing.
Alldenwald grabbed a bulkhead to steady himself as the decompression of multiple decks shook the entire ship. The blast shields retreated from the massive viewing port and bathed the command deck in the epileptic flashing of a heated void battle.

>2/?
>>
>>46364529
The two sides both continued to fire at each other. Around them gigantic hunks of armor, glowing conduit and lifeless bodies floated on random trajectories. Amidst the ever-growing junkyard, fighters zipped and twirled around chasing each other and jockeying for better attacks on the larger ships while ordinance and energy attacks charged through the field with impunity. To the commanding crew of the Imperial Naval ships, the sudden appearance of a ship out of the Warp, especially one that was a fused, melted husk of an old class of destroyer, merited destruction. To the xeno's, it was enemy reinforcements. Without hesitation, an alien ship scorched the new with electricity, capacitors on the underbelly of the frigate throwing out thousand kilometer long bolts of lightning. It quickly disappeared, shadowed by a massive strike-cruiser as it burned toward a lone xeno frigate. The smaller ship was boxed in by the expanding debris field of its sister ship. The command crew could only watch as the xeno vessel shattered in two on the prow of Imperial cruiser. Their void shields began to wobble and twitch as the remains started to collide with the old ship. The commander ordered the ship to turn and head to friendly lines, out of the middle of the fray. Then they would find out just where they had jumped. It was not to be. Just as they were broadside, a pair of blinding beams of light zoomed out and struck the ship. The void shields flared and popped out. The lances pierced through, disabling the poor ship. Explosions rippled through her; the keel flexed and protested, trying to keep her in one piece. Broken and disabled the ship could no longer resist the gravity field of the nearby planet and began to fall toward it.

>3/?
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>>46364567
Alldenwald threw aside a crumpled bulkhead as he stepped into the light of the world they'd crashed on. The few Marines that had survived followed behind. On most of the horizon smoke rose in billowing spires. A large hive was burning to their north while smaller pillars and forest of smoke indicated recent battles and lesser settlements. Alldenwald turned to the others,
>"We're headed to that hive, to give help."
The battle-brothers nodded in agreement. With a heave, the sergeant hopped down to the ground. Loose dirt and debris flew up as the rest slammed down behind him; he'd already started off toward the next fight.

>4/5
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>>46364609
The appearance of half a dozen Space Marines can be the difference between winning and losing. Whilst absolute monsters in combat themselves, their true strength was their knowledge of tactics and ability to command. Within a week, the xeno invaders had been eradicated.

Alldenwald leaned against a cracked pillar of a cupola,
>"Before you ask, we will not be leaving this system to return to the chapter. Like or not, our few months in the Warp spit us out four millenia into the future."
His men looked at him expectantly, waiting for such a decision to be justified.
>"The chapter has long since mourned and filled our positions. Besides, this world needs us. The few men still alive who held positions of power before the invasion have asked me to resume command. At least until the rebuilding is complete and the system settles down."
The other Ultramarines grumbled but acknowledged the decision. Alldenwald stood, reached out to one of his men and pulled them up,
>"If we don't get to it, Gulliman himself is going to beat us to it."


>5/5
>>
Can someone post a summary of all the planets and thier fluff?
>>
>>46367553
>>46352856
>>46353052

Also it may or maynot of xenos of the snow elf variety
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>46367553
Most have very little fluff, here's what I remember:
Accha: paradise-hive world. A marvel of the Dark Age of Technology where the Mechanicum has a lot of power. One of the key planets of the sector.
Angantyre: a Forge World. Main manufactorum of the sector.
Belion: agri-world. Its atmosphere is unbreathable, and it exports rations made from fungal matter.
Brachyura: alien homeworld. No other info.
Carelia: civilized world. Home to a cult that praises the superiority of non-augmented humans. At odds with the Mechanicum.
Cordesancti: once a densely populated hive world and former sector capital. Now infested by the Hrud.
Emperor's Garden: sparsely populated cemetary world invaded by the Tyranids.
Hoaku: ocean world with underwater hives. Confederate capital and home to a hidden Necron dynasty.
Kebrade: mining world. Raises good Guard regiments.
Kex: mountainous civilized world. Contested between the orks and the Confederates, with Imperial resistance going full mujahdeen in the mountains.
Krusevac: fortress world, lynchpin of the Imperial reclamation effort.
Loraq's World: desert agri-world, exports processed locusts. Staunch Confederates.
P-33: a newly established Munitorum depot.
Pascal's Haven: death world exposed to violent radiation. Orks bogged down fighting the wildlife.
Phorcys: new sector capital, a series of large orbital docks housing most of the crusading fleet and a host of adepts.
Schwarz Convictus: penal world fallen to Chaos, put under quarantine by the Navy.
Siberis: ice penal world, homeworld of the Death Consuls.
Telos II: civilized ocean world. Strongly pro-Confederate, small imperial resistance.
Voider's Mourn: space station. A hive of scum, villainy and Radical inquisitors.
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>>46362249

This would certainly be a problem if it was a whole company of ultramarines deciding to fuck the Imperium, but its not.

It's one individual, whose been cut off from the chapter and the Imperium for 100 years, longer than a human lifetime. Space marines aren't all perfect. Even if they all start out as fanatical brainwashed warrior monks, over centuries of service individuals can develop doubts and harbour secret ambitions.

The ultramarines for example have a culture and history of governance. Perhaps Heraclius has come to believe that space marines are wasted in war, and that their purpose should be not to defend mankind, but to rule it. Think about it. He's seen Ultramar, perhaps the most prosperous and successful part of the Imperium, ruled directly from Maccragge. And then he's seen the collapsing, corrupt shitholes everywhere else. Slavery. Greed. Pride. Pettiness.

Perhaps he's come to the conclusion that humans are too weak-minded to rule in the Emperor' name, and only his true descendants, the space marines, can take up his mantle.

And there are examples of space marines trying to carve out their own realms within the Imperium before:

http://wh40k.lexicanum.com/wiki/Merir_Astelan#Tharsis

http://wh40k.lexicanum.com/wiki/Constantinus
>>
bumperino!
>>
>>46368307

Not to mention the massive empire of the Ashen Claws.
>>
>>46363895

The problem with isolating one little area and labelling it CHAOS is that chaos activity is occurs all over the place.

We have Schwarz Convictus, an entire planet overrun by a chaos cult, and its on the opposite side of the sector from where you want me to put the chaos region.

Gue'vesa worlds, fair enough, I'm just trying to figure out how to fit them into the map now.
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>>46363563

Hmm we already have stellar radiation in Kex's fluff. Perhaps reroll for something a little different?
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>>46369075
I agree, while there might be local areas ruled over by chaos-aligned factions, they are just that. Petty (to borrow a fitting set of terminology) dukes, kings and chieftains who run their own little fiefdoms rather then a grand unified alliance. This is what you get when you have five (major) entirely opposing ideologies and countless minor ones, most of which demand the destruction of one another as proof of superiority
>>
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Vordyria IX:

A blasted, dry and rocky world suffocated by a thick oxygen atmosphere. Only at the highest altitudes is its air breathable, and agriculture outside of sealed hydroponics facilities is simply impossible.

A civilised world before the collapse of the sector, it’s reliance on hydroponics and imported food meant that, when the warpstorms hit and the planet collapsed into anarchy, massive famine ensued.

Over the course of the century before the crusade’s arrival, the scattered survivors of the Vordyrian famine lapsed into feral savagery, looting and cannibalism. Both the Tau and the Heraclian Confederacy regarded the world as a lost cause, and so neither brought it under their protection.

Left defenceless and isolated, Vordyria IX became nothing more than a plaything for recurrent dark eldar raids. The horrific xenos struck with such terrible and inevitable regularity, that soon the Vordyrian survivors lost the will to resist - indeed vain attempts to fight back only seemed to exhilarate the sadistic reavers, driving them to ever greater acts of cruelty.

Instead, when the raiders came, the Vordyrians would set aside all weapons, strip themselves bare and prostrate themselves before the aliens. There would be no more pointless struggle. No more howling and wailing. They would offer themselves up in tribute, and the aliens would take whom they pleased.

When crusade forces reached Vordyria IX, they would discover a world of psychotic pain cults which not only served but worshipped their xenos tormentors. The dark eldar had granted the cult elders some crude understanding of the purpose behind their torments - of the eternal struggle to slake the desire of She Who Thirsts - and the primitives had come to believe that if their world’s tributes to the xenos ever stopped, then Slaanesh would rise and consume Vordyria. In their eyes, the return of the Imperium brought only doom for all.
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Koltyr fluff (1/2)

A small world far from the light of it’s dying sun, Koltyr has always been cold and bleak and lifeless, inhabited solely for the vast mineral wealth under it’s frozen crust. The great majority of its population consists of servitors, who toil in its endless mines without thought or feeling until their cogitators burn out or their circuits die. Even most of Koltyr’s Overseers have converted themselves into servitors, quite willingly, to escape the crushing monotony and loneliness of their lives.

In fact Koltyr’s entire un-lobotomised population can fit inside the small chapel of the Port Arbus Control Tower, where indeed they spend most of their time praying to the Emperor to be reincarnated somewhere, anywhere else upon their suicide.
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Koltyr fluff (2/2)

Historically used as a dumping ground for excess population from Cordesancti, before that world’s catastrophic fall, the transport ships brought with them Cordesancti’s virulent hrud infestation. The dark mines of Koltyr proved the perfect habitat for these vile nocturnal xenos, and the fact that the planet was populated almost entirely by automatons meant that they could never be properly rooted out.

When the sector fell and anarchy reigned throughout, the mindless slaves of Koltyr kept on digging, piling up their hauls of ore in vast stockpiles that would never be collected by the tithe-fleets. They kept on digging, even as they were whittled away by the predations of the multiplying hrud, even as the aliens' entropic properties caused the tunnels to cave in and their augmented bodies to rust and decay.

Now the crusade has arrived to reclaim the sector, and on Koltyr there isn’t much to reclaim. Most of the slave-miners are dead, and most of the mines have collapsed in on themselves or become foul warrens for the hrud. But in Port Arbus, the world’s capital, where a few thousand servitors still drone about their long-meaningless duties and fifteen un-lobotomised overseers pray for the Emperor’s mercy, the vast stockpiles of ore and gas harvested over the preceding century still sit.

It is a vast motherlode of resources vital to the Imperial war effort, and should the secessionists of the Heraclian Confederacy, or the damnable Tau-sworn traitor worlds claim it, the crusade may face far stronger foes.
>>
Maybe we should have waited for the other threads to be done before we started the sector? I've been hoping around the Spectres, shields, and consuls without really being able to work on the big picture here
>>
Should we have a sector fleet? You know, since this part of space is going to become a clusterfuck.
>>
>>46370879

Sector fleet is based on the stations around Phorcys, led by, if I remember this right, Lord Admiral Johannes Orebus
>>
>>46370949

So Whatcha gonna call it?

I propose either
Battlefleet Lampetia
or Battlefleet Enyo
or Battlefleet Areios
>>
>>46371049

well I thought the battlefleet always took the name of the sector - as in Battlefleet Gothic.

So surely it just has to be Battlefleet Vasenica?
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>>46371097
Ayup
>>
The (current) Imperial planets has been added to the 1d4chan page, so that's something. Otherwise it's quite barren

https://1d4chan.org/wiki/Vasenica_sector
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>>46371523
There's at least Sanguine Shields, Golden Spectres, and Death Consuls for space marine chapter
>>
>>46371558
Sunken Angels and the Thunder Devils as well
>>
>>46371558
>Golden Spectres
I'm voting them of the island
>>
>>46371411
>>46371097

Fleet composition?
>>
Rolled 18 (1d20)

>>46371612
I say we roll for how many battleships we have (escort ships can vary depending on the plot)
>>
>>46371599
I'm voting they stay. They're tg after all
>>
>>46371582
>Sunken Angels and the Thunder Devils
Forever dead chapters. Could make a thread for them and see how it goes
>>
>>46371627
We have a table for Fleet composition?
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>>46355435
Add Kebrade Heavies to the guard section
>>
Rolled 9, 10, 3, 1, 9, 3, 6, 7, 5, 1, 5, 7, 10, 4, 6, 3, 8, 5 = 102 (18d10)

I've dumped a vast amount of stuff into the wiki, could probably use some clearing up though.

>>46371627
I assume you mean capital rather than Battleships? 18 is a good number, though. I'd propose that the biggest ship that they bothered sending to this backwater should be a battlecruiser at most, and we can roll to decide the rest from Battlefleet Bakka. 3 battlecruiser marks, 7 cruiser marks, wonderful.
>>
>>46372734
Honestly, the Imperium values Battlecruisers more then they do Grand cruisers. Remember, one is the very expensive cutting edge of Admech technology while the Grands are mothballed relics of a bygone age, and not in a good way.
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>>46372734
>2 Dominion BC
>3 Armageddon BC
>2 Dominator CC
>3 Tyrant CC
>2 Lunar CC
>2 Gothic CC
>1 Endeavour CL
>2 Endurance CL
>2 Siluria CL

Personally I think we should swap out some battlecruisers for light cruisers, but I don't suppose it really matters.
>>
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The latest iteration of the map.
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>>46372848
That does seem quite high end/Heavy for a smaller reclamation fleet bound for bumfuck nowhere. Perhaps, using that as a basis:

1 Avenger GC (Admiral pulled some strings to get one re-commissioned for his flagship)
2 Dominion BC
3 Tyrants
2 Lunars
2 Gothics
3 Endevour
2 Endurance
2 Siluria
2 Defiance (as they seem to have quite a few voss lights)

Removed the Armageddons and Dominators because one shouldnt have more battlecruisers then lights by a long shot, and Nova cannons are always in 'very' high demand from the admirality. Oppinions?
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>>46373062
That's pretty much exactly what I was thinking, and it's always nice to have a grand cruiser around.

>>46373019
I'm a fan of the Gue'Vesa space, myself; Tyranids should be a minor thing just approaching. And it was one of the initial thoughts, that there should be some alien-aligned humans.
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>>46373062
Seems reasonable to me. I assume the list includes the "native" ship pressed into service?
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>>46373176
It really is, and I have a soft spot for the Avenger.


>>46373188
I'll assume that most native ships would be either: escorts, the odd light cruiser and civilian transportships...or simply System Defence Monitors (heavy escorts without a warp drive) so...probably
>>
>>46373255
In that case, would you like to propose a name for our flagship?
>>
>>46370879
>>46373062
I wrote a bit for the fleet on the wiki. Probably should have posted here first, but if it's bad, it can be deleted.

++++++++++++++++++++++++++++++++++

Battlefleet Vasenica, under the command of Lord-Admiral Johannes Ourebus, consists of the crusade battlegroup and what little remains of the old sector Battlefleet.
The flagship is the Grand Cruiser +++DATA MISSING+++, a venerable Avenger-class from the Segmentum reserve fleets.

The Battlefleet is hardly in a good state, being but a small crusade force combined with the battered remnants of a second-priority sector. Its pride comprises a pair of Dominion-class battlecruisers almost fresh from the shipyards of Bakka. The main body of the fleet is a paltry seven cruisers, being only three Tyrant, two Lunar, and two Gothic-class cruisers. In terms of light cruisers, the crusade fleet has contributed three Endeavour and two Endurance-class light cruisers, themselves redirected from a successful front in the Tyrannic Wars. The remaining ships consist of the two ancient Siluria-class light cruisers of Krusevac Force, a patrol based around that planet, and two Mechanicus Defiance-class light cruisers, sailing out of Agantyre, as an unwilling, but necessary gift from the Archmagos of the world.
>>
>>46373440
>>46373676
Oh it is absolutely horrible and you should delete it straight away.

And naming an Imperial ship, hm. Hows about The "Sovereign Beacon", named as such for being a very large ship set to guide the sector back home, so to speak.
>>
>>46373807
Can we make that 'The Sovereign Light? Rolls off the tongue a little better.
>>
>>46373837
Sure thing.
>>
>>46373837
>>46373807
Do we want to High Gothic it?
Something along the lines of Lucem Supremus, if we do.
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>>46374032
Ofcourse we want to high gothic it!
All in favour of the Lucem Supremus say Aye, and the rest of you report to the Arbites for execution and trial
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>>46374081
In that order.
>>
but of course
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>>46373019
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>>46374081
>>46374093

On the subject of righteousness, I wanted to expand the fluff of the sector's religious situation, and Wheshan in particular.

FAITH IN VASENICA: (1/2)

'Mortify the flesh, for the flesh is forfeit on the day we are born. We live and die as but vessels of His immortal will’ - the forty-first stricture of the Wheshanite Canticles

Across Vasenica there are two dominant variants of the Imperial Cult. The first of these sects, known as the 'Carelian Orthodoxy', derives its theology from the ancient teachings of Cardinal Balthazar ‘the Blessed’ of Carelia. He venerated the sanctity of the holy human form, and shunned augments or modifications of any kind as corrupting the inherent purity of man’s natural state.

The clergy of Wheshan zealously reject this doctrine. They propagate the second sect of Vasenica, the so-called ’Sainted Congregation’, whose followers base their faith upon the thousand and one strictures of the Wheshanite Canticles, a hymnal text written in M36 by Saint Loqar the Unfailing.

The Canticles glory in self-augmentation and mutilation. For it’s adherents the path to holiness is through refashioning and repurposing the body to better serve the Emperor’s will. The most faithful will augment their entire bodies to revolve around a single task, and the more extensive their mutilation and the more specific the task, the greater their spiritual purification.

On Congregant worlds, hundreds will integrate their bodies together to form living pedestals for statues of the Emperor, their skeletons fused and reinforced with ceramite. These fanatics live and die immobile on a single spot, and they consider themselves blessed to have served the Ecclesiarchy so.

Others will replace their arms with multi-jointed racks of electro-quills, and their legs with racks of blessed parchment. They spend their entire lives copying out the Wheshanite Canticles word for word a hundred thousand times.
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>>46374495

FAITH IN VASENICA: (2/2)

Others will allow themselves to be fused into the vaulted ceilings of Cathedrals, their arms conjoined into censers or lamps, providing incense and illumination to the unpurified masses below. Truly there are innumerable ways for a disciple of the Sainted Congregation to follow the Canticles.

Some heretical malcontents dare to claim that the blessed Canticles were never intended to be intepreted literally, and that they were in fact a work of devotional poetry. Such deviant opinions tend to resurface every few years amongst the administratum divisions tasked with compiling and maintaining the sub-sector’s historical records, and those who dare express them are zealously purged on Congregant worlds. Tensions often arise between them and the Carelian Orthodoxy, when the clergy of Orthodox worlds take in and harbour such dissidents, keeping them from the pyres of rightful Wheshanite justice.
>>
What's the situation on the Tau, here. All done, or is there room to add?
>>
>>46375651

Virtually nothing's been done on the Tau.
>>
Rolled 7, 9, 5, 1, 1, 2, 8, 2, 5, 4 = 44 (10d10)

>>46376320
let's roll up a world for them then?
>>
>>46373019
The Necron should be cutting off the Tau from the tau, not in the middle "Gue’Vesa" Space.
>>
>>46374567
>>46374495
Love it. I can totally see pious folk literally wanting to become one with the Emperor and His cathedrals. Here's a longer write up for Carelia:
(1/2)
Despite being settled millennia ago and its pivotal role in sector politics, Carelia is only sparsely populated, with a population numbering slightly over two billions souls. Most live across its main continent, either in small agricultural towns or in larger cities like Liev and Utercht, the two capitals. All settlements are connected by a dense and efficient rail network, managed not by the Red Priests of Mars, but by engineers specially trained by the Administratum, who take over most the duties the techpriests have on other worlds. Social mobility is rare, but far from impossible. Carelian custom favors that the first and second born follow the trade of their parents, with the others joining one of the various Crafts and Trades schools, the small merchant fleet or the PDF. Carelia's agriculture is mainly for self-sustenance, and it exports little foodstuff. The few manufactorum are mostly geared towards the production of military equipment for the Guard and the PDF, as weapons created on Forge Worlds are believed to be inferior. They also produce typing machines used by all business in place of electro-quills, tractors, spare parts for the trains, and other necessities. It would not be wrong to say that Carelia's importance is due to a single man: Balthazar the Blessed.
>>
we need to fill in the tau sectors and the ork sectors.
>>
>>46376320
Okey, nice. I'll fuck around with it if it's cool
>>
hey guys, yesterday there was a CWE thread that had snow NightElves from Warcraft in it, here.
>>46344820

Can we fluff it out further and use it?

Also I updated the Death Consuls wiki a little
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(2/2)

Born in one of the first settlements on the planet, Balthazar was the third son of a chartist merchant, and was sent to study religious law on Wheshan, where his piousness and diligence made him rise quickly through the ranks of the Ecclesiarchy, eventually becoming deacon. The young man, while stunned by the majesty of the Cardinal World, was appealed by the faithful who decided to replace their perfectly pure and efficient limbs for clunky and clearly inferior bionic copies, often costing them fortunes that could have been spent to build new statues in His Glory or to fund religious institutions. Almost as strong was his indignation about the clergymen who prolonged their lives to unnatural lengths by using Juvenat and similar drugs instead of accepting the ephemeral nature of Human Life and letting their immortal souls join the God-Emperor. For him, willing modifications to the holy human form, both chemical or bionic, were to be avoided, and non-bionic prosthetics were to be preferred to compensate for missing limbs.

His thoughts put him clearly at odds with the established clergy, who "promoted" him to the rank of Cardinal and reassigned him to the backwater that was his home subsector. Their attempt to limit Balthazar's influence backfired spectacularly: the Sector Governor on Cordesancti was intrigued by the young man's meteoric ascension, who made him part of his council. Balthazar's teachings, now called "Carelian Orthodoxy", could now reach untold billions and became one of the most important minor cults of the sector. Balthazar died on the planet's main space station, which is now named Balthazar's Rest and a site of pilgrimage for many faithful.

As the God-Emperor's armies return to the sector, Carelia is ready to follow them and return it to the Emperor's light. Governor Else Crassus has raised many new regiments to counter the Tau menace, but most men wish to be sent on the Grimsnag front to fight the orks, their old enemies.
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>>46376627
Here is something for the ork area:

>Grognukk's warworld

The world of Ublathan was a typical feral world in the Vasenica sector untill the Ork waaagh came into this sector. The native human population didn't stand a chance against the Ork onslaught. And the minor warboss that invaded the planet, called Grognukk declaired it to be his warworld where his boyz and nobz could fight the now enslaved ferals in crude arenas.

It's not much, but it is something
>>
>>46376747
anyone?
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>>46377192

We should definitely use them. The eldar are key players in the system, manipulating Grimsnag into fighting the necrons.
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>>46376844

It's nice. Any sort of flavour for ork-held worlds is welcome.
>>
>>46377259
so can someone make a new thread for fluffing the snow elf amazons out?
I will contribute with writefaggotry.
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>>46377290

When you say warcraft snow elves, it's still keeping serious, right? We've tried to keep more of a straight face with this sector than previously.
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>>46377348
yes. We rolled it organically.

Check the thread. They also may or may not have a truce/ceasefire with the dark consuls.
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>>46376479

I can fix that.
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>>46377364
Nice
>>
Can we remove Telos II's designation as an ocean world? It's just there's no particular reason for it be one other than that that was how it was rolled, and I think we have one too many ocean worlds in the sector.
>>
>>46376580
>>46376769

Nice. This is the sort of stuff I love, political and religious interplay developing between the worlds of the sector.

We should figure out which planets are Orthodox and which follow the Canticles.

I imagine the older, more hierarchical and conservative regimes will be all for the fanatical single-mindedness of Wheshan, but more liberal worlds will be more inclined towards orthodoxy, with the inherent value it accords human life and dignity.
>>
Where is everyone?
>>
they all ded
>>
RIP
>>
So which Eldar craftworld is involved here?
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>>46385328
>>46377192
this one. I really want to fluff them out.
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>>46385351
Take your pick:
Saim-hann
Dorhai
Kaelor
Lugganath
Mymeara
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>>46385567
cmon man, We created a unique craftworld that came out exactly like the Warcraft 3 night elves but in an icy biome. I really want to fluff this world because it pairs well with Siberis.
>>
>>46385608
Ok then name it
I propose
Saia-koev'a
(A shortened term for Snezhnaya koroleva, which means Snow Queen)
>>
Is anyone in charge of Orkz? Can I start up with some ded killy fluff or is that someone else's baby?
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>>46385715

I would personally go with more celtic influences.

Now I don't do much russian, but could you call it, something like Goddess of the Dreaming Snow?
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>>46355435
I'll try to work something with the sororitas, I've always had a soft spot for them.
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>>46385764

For Gaelic,
Ban-dia Na Aisling

For Russian,
it would be Mechtyr

Icelandic,
there is a phrase, 'glataður í draumi' or 'lost in a dream'.

See what you can do with that
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>>46385890
Ban'dia-Draumi

too corny?
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>>46385936

Yes, try not to make it so blatantly obvious.
Maybe pull some wordplay? Shorten it, make your own abherrations?
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>>46385972
>Ban'Draumi
>Dan'Mechtyr
>glat'aislin

better?
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>>46386001
Getting warmer but make it more Eldar
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>>46386034
my to go eldar list is picking apart welsh words and recombining them.

Mech'aslyn
>>
How about

Tyr'Aslyn?
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>>46386174
Or Bel'Aslyn
seriously either one is fine
>>
>>46386189

Imma let the write fag pick
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>>46386246
but anon,
>>46366336
>>
>>46386288

Fine then Bel'Aslyn
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>>46386358
well Do we make a new thread for them? or do we keep filling their lore up here?
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>>46386384

If you want to insert more fluff, color schemes etc, then by all means create a new thread
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>>46386470
wanna help?
>>46386675
>>
>>46386470
psst anon, help
>>
So what's the etiquette for this stuff? I want to do some writing, do we write in this thread, or make our own?
>>
Working on fluff about a single Loyalist world holding out in Tau space.

Also happens to be the throne of the Ra'Thekt Dynasty.

Spoopy Flame Astartes Versus Spoopy Flame Terminators ensues set to Arsonists Lullaby by Hozier.
>>
>>46387831
write it.
>>
Also working on the piece of writefaggotry that was the only reason I suggested this shit in the first place.

A Tzeentchian Daemon kidnapping one member of each faction at random and placing them in an arena/dungeon/labyrinth and telling them they get to leave when only one remains then fills it with Nids and Daemons.

Hunger games but with even more unsteady alliances.

The central characters where going to be an Exterminator, A Sanguine Shield, an Exodite Ranger and his mount, a Tau fire warrior and a Ygmarl stealer hunting them.

Might expand the cast to a Thunder Devil for banter between him and the Guard and a Sunken Angel for the voice of reason and the one that wants to send a bolt through everything's head.
>>
>>46387857
I'll likely get started up on it tomorrow, or sometime this weekend. I'll just do it in the thread going on then.
>>
Guys it's a minor point, but can we remove Telos II's designation as an oceanic world? There's no particular reason for it be one, and I think we have one too many ocean worlds in the sector.
>>
>>46388975
oceans make for great places to drown the dark eldar

speaking of which, can someone help me fluff out the craftworld?
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>>46389054

I dont know much eldar fluff, but I think we've at least figured out in these threads how they're going to interact with the rest of the sector, manipulating the orks into destroying the necrons. Try making another thread for them I guess.

What fluff have we got for them already? I remember looking at the thread and seeing some ideas about the paths of dreaming and awakening, most of the craftworld hibernating and all that. Sounded interesting.

As for the ocean worlds, we have Hoàku, and we have Wheshan. Have a third and they'll all rather lose their uniqueness in the sector.
>>
>>46389178
well I made a second thread for them here.
>>46386675

They also seem to have orks as their primary enemy. Their basic characteristics are like those of the night elves from WC3 Primarily female warriors on jetbikes focused on shock and awe.
>>
>>46389200
Just read the first thread, and it looks pretty great, can't wait to see how this goes.

I'm going to have a look at making a guard thread to make an Heraclian or Gue'Vesa regiment.
>>
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Oh hey this didn't die.

Final writeup for those Eldar we did 2 days ago

CRAFTWORLD RAEG'NARK

The Craftworlds of the Eldar originated from among those few last sane individuals who foresaw the coming end of their people, and fled their homes aboard great ships known as Craftworlds. And though it was plain to any with eyes to see that the end was coming, none could have forseen the birth of Slaanesh or the death of the entire Eldar civilization in one cataclysmic explosion of excess and death.

Craftworld Raeg'nark was composed of Eldar who saw the end coming early on, their dreams disturbed by prophetic visions of great calamity just as their waking hours were disturbed by the distressing insanity of their debauched kin. It was decided then that they would depart from Eldar space, and ride out the coming cataclysm - hopefully short lived! - in the cold comfort of deep chronofrost slumber, dreaming in torpor of the shining days of their Empire, blissfully unaware of the goings on of the greater universe as they lived in a simulation of their societies highest days, before the decline. With a select group of iron willed volunteers known as the Wakeful assigned to watch over the sleepers, the Craftworld would speed off into the emptiness of space, seeking refuge to wait out the fall in silence.

None of them realized their long sleep would stretch for hundreds of thousands of years.

Cut off from their people and horrified by the fall and the birth of Slaanesh, the Wakeful did all they could to psychically shield the sleeping Dreamers, who remained unaware of the horrors that befell the universe as they slept in stasis. Kept in this state, the Dreamers could theoretically live forever, safe from the existential angst of their own races demise, as well as the depredation of Slaanesh.
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>>46390134
whup, disregard, hadn't seen that people had taken up the torch in my absence
>>
>>46390134
wait, when was this writeup?
Hold up.
>>
>>46390134
its alright clara, how about you pop over to the craftworld thread and help me fluff it out
>>46386675
>>
>>46390149
I had no idea people were still working on the CW, I've been off for 2 days
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>>46390224
yeah. And all those people were me.
>>
What the fuck is this what has happened to 4chan. Tell me it will go away.
>>
>>46390751
Check todays date m8
>>
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FLUFF EXPANSION FOR WHESHAN: (part1)

From space Wheshan appears a gothic archipelago of vast temples and spires, rising from its world-encompassing polluted grey sea. Yet unlike other oceanic worlds of the Vasenica sector, such as Hoàku, Wheshan was not always so.

Millenia ago, before even the age of the Imperium itself, Wheshan suffered a catastrophic impact from one of its ice moons. The planet was ravaged by earthquakes and tsunamis of incomparable magnitude that submerged almost the entirety of it’s surface.

This cataclysmic event has long since been forgotten, buts it’s legacy remains in the form of a religious legend, a story that accords the world its sacred value. By this ancient tradition the Emperor is held to have physically manifested on Wheshan and split the seabed himself with His immeasurable power. The planetary clergy preach that he did so to purify the world of its sin, drowning all heresy and unrighteousness, and that ever since Wheshan has been the holiest and purest world of the sector.

As such, it is the seat of the established clergy of Vasenica, for simply to breath the planet's air is said to cleanse the taint of doubt and reason. So pure and holy is its blessed air in fact, that by Wheshanite law any man outside the clergy who takes so much as a single breath of it, is held to be henceforth a sworn slave and servant of the Ecclesiarchy. The millions of pilgrims who have spent lifetimes travelling to Wheshan know this full well, and to them it is an honour to come to the Ecclesiarchy’s service. Those visitors to the world not prepared to so commit themselves must wear rebreathers to avoid inhaling Wheshanite oxygen, or else their independence is forfeit.
>>
FLUFF EXPANSION FOR WHESHAN: (part2)

There are opposing variants and interpretations of the Imperial faith throughout Vasenica, such as the Carelian Orthodoxy, but Wheshan is the spiritual heart of the Sainted Congregation, the sector's most ancient and widespread ecclesiastical sect, and also its most zealous and terrible (>>46374495) (>>46374567).Their doctrine is based upon the thousand and one strictures of the Wheshanite Canticles, an ancient hymnal text glorifying self-augmentation and mutilation. For followers of the Canticles (known as Congregants) the path to holiness is through refashioning and repurposing the body to better serve the Emperor’s will, and the most faithful will augment their entire bodies to revolve around a single task. The more extensive their mutilation and the more specific the task, the greater their spiritual purification.

In the Palace of Voices, the grand heart of the Ecclesiarchy on Wheshan and the vastest structure in it’s planetary capital of Laudem, tens of thousands of Wheshanites and Congregant pilgrims are fused into the immense walls and vaulted ceilings. In their faith they have offered themselves up to become one with the holy structure. Little of their original bodies remain but their brains, lungs and throats, so that they might sing the praises of the Emperor for all their lives. Their hymns and litanies resonate through the Palace halls, and are broadcast all throughout Wheshan on devotional vox channels so that all might hear them chant the Canticles.
>>
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FLUFF EXPANSION FOR WHESHAN: (part3)

The bridges that lead from the spires of Laudem to the Palace of Voices are lined with living statues, Congregant faithful who have allowed themselves to be paralysed and encased in stone, their bones fused to their plinths. The living statues are cast in the likenesses of the many saints, and those most honoured wear the face of Saint Loqar the Unfailing, he who wrote the blessed Canticles himself.

The thousand and one most favoured ecclesiastical servants on all Wheshan - one for each of the strictures of the Canticles - are allowed the supreme honour of integration into the great living pedestal of the Palace's most ancient statue of the Emperor. The men and women that make up this pedestal have had their skeletons reinforced with ceramite and their flesh filled with plasteel, so that they might withstand the crushing weight. Their bones are fused and conjoined into each others', forming a single living lattice to distribute the pressure amongst them all. Life as part of the great pedestal is short and agonising, but there is always a ready stream of supplicants willing to replace those whose lungs are crushed or whose hearts give out.

It is not for nothing that the followers of the Carelian Orthodoxy - the preeminent rival sect to the Sainted Congregation - have their own name for the Palace of Voices. They call it the Palace of Screaming Walls.
>>
bamp!
>>
Can someone update the map?
>>
Where is everyone? The thread is so quiet
>>
Is there room for another minor Chaos faction? I'm just finding out about this project.

>>46394611
I'd chalk it up to the horrific April Fool's day state of 4chan.
>>
>>46394692
We only have two...sooo..

Go ahead bruh. Make em AZN tho
>>
>>46394717
Why Asian?
>>
>>46394717
How about we add a chaos agri world in the contested zone? Maybe they can be followers of Nurgle?
>>
>>46395067

sounds interesting. Exporting plague-contaminated food to desperate planets in need of supplies.
>>
>>46379514
I also really enjoy exploring sector politics. I think Kex could potentially be Orthodox, with their whole "living without augments on a radioactive planet" thing. Accha is close to the Mechanicum, so they're probably Congregant. Siberis is a Space Marine homeworld, and they probably hold the chapter's creed. Phorcys is mostly new comers. I don't know about the rest.
>>
>>46395155
I thought Belion and Loraq's World filled the quota for the awful rations in the subsector.

But yeah, it could work.
>>
>>46395333
Shall we fluff our chaos agri world out then?
>>
>>46395664
Maggot farms the size of lakes.
>>
>>46395688
and that's just the byproduct
>>
>>46395300
Arbites is going for Asiatic themes in some of the native factions. I like this idea but so far were getting generic euroshit.
>>
Started a Gue'Vesa thread at >>46395902

Agri world sounds fun...
>>
What shall we call the chaos agri world? And how did it fall/turn to chaos?
>>
>>46395829

This is just about their religious leanings.
>>
>>46396353

Dhatri?

After the Hindu god of health?
>>
>>46396475
Hmm, what about Dhatri backwards?

>Irtahd
Just brainstorming here...
>>
The agri world _____ was once one of the "better" agri worlds in the Vasenica sector. Mainly due to that thier products acually tasted something better than grox dung.

The planet before the "fall" was a temperate world that growed a type of fruit on giant trees that were processed and turned into a jelly (much like jell-O i imagine). This jelly, even though it had extra chamicals ands neutrient put into it still kept some of it's sweet flavour. A few lucky guardsmen might even have chunks of the fruit still in their food.

This is all I got for now. I have to go now. So if someone can write up the reason for why thier planet fell to chaos and Nurgle (if we are going with that)
>>
>>46398720
>>
>>46369083
>>46363563
The Civilized World of Cotis has recently been retaken from Heraclian forces near the Schwarz Salient.

A world of mountain ranges, lush forests, deserts, and savannah's the world's muliple habitats are very welcoming to human life.

After a short campaign Imperial forces quickly retook the planet and left only minor damage, comparatively, to the cities and infrastructure of the planet. Imperial rule has been quickly restored and Imperial Guard Regiments have begun to be tithed in support of the Vasenican Crusade.

There is still strong resistance to Imperial Rule and many of the customs of the Heraclian Confederacy are still present on the planet. Including a few Resistance Cells.

The planets proximity to the warfare of the Crusade has left Cotis with a competent PDF force that has been able to repulse a number of Tau and Pirate raids on the planet, seeking to take advantage of the chaos near the contested zone.

Cotis hosts five habitable moons that are used as luxury resorts for the rich and wealthy of Cotis's cities.
>>
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>>46395067
>>46396353
>>46396912


The fall of Dhatri: (part1)
Flickering lamplight gave glimpses of gaunt faces pale with terror. Of Skeletal figures swaddled in rags, huddled together for warmth in the dank corners. Sputtered prayers from dying lips. Weeping children. Whimpering mothers’ empty consolations.

For forty days and forty nights the farmers of Amon’s Reach had been holed up in the old tunnels underneath the settlement, hoping to wait the alien raiders out. Yet the gunfire and the screaming hadn’t stopped. They could hear the raucous laughter of the green-skinned beasts, as they toyed with the stragglers who’d been left behind. Butchered the brave fools who’d barricaded themselves in their homesteads rather than abandon their land.

There was no bravery. No more food. Or water. Or hope. That had died with preacher Ormond, when sickness took him. And sickness had taken many others now. There was nothing they could do to stop its spread in the close confines of the shelter. It’s victims lay groaning and writhing in their filth.

The others prayed and prayed, still they prayed, but Lazrus Maut tore off his aquila pendant and flung it in the dirt with the last vestige of strength his starved limbs still had. His sons had been hacked apart by orks. His daughter lay dying in his arms. And this was what the God-Emperor had given him, after forty years of toil on the plantations. Forty years of prayers, sacrifices and supplications. Of hardship and endurance. And this was his reward. Torment and ruin. And a slow death.
>>
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Slumping against the wall, he looked up from where the pendant lay, and saw - he could hardly recognise him - it was Grenter. Not from Amon’s Reach, he’d only met him once or twice before. Why was he here? How'd he gotten here? Lazrus couldn't remember him being with them when they fled for the tunnels.

But that was not what had transfixed his gaze. Grenter had the pox. The worst of all of them. The worst he’d ever seen. His face ran with bilious filth, streaming from rotten sores festering across his pallid skin. Yet even as the pestilence ate away at his flesh - and the others with the pox wailed and moaned in agony - he lay still, with a look of utter serenity upon his disfigured face.

“Y-you bastard” Lazrus managed a hoarse whimper, “how can you smile? H-how?”

Grenter’s smile grew wider. His gums were blacker than the mud.

“Because our prayers have been answered”

“No. They lied. All lies…t-there is no Emperor. No Terra. No throne”

“No. There is not” he spoke as though pleased. "...But it is not Him I speak of. It is not Him who has heard our prayers”

Grenter reached out and clasped his arm. Lazrus stared in sudden horror as a pall of rot seeped into his skin. At first he tried to pull his arm back - he opened his mouth to scream - then he realised it didn't hurt. That nothing hurt. At Grenter’s touch the pain, the hunger the weariness, it all subsided as though it were a figment of a passing dream.

“There is a true power”, he whispered, turning his yellow eyes to his shivering daughter. “What’s her name, brother?”

“M-merria. My Merria”

“So young”, Grenter grinned, congealed pus leaking from cracked lips. “Do you want save her, brother?”
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>>46401954
The fall of Dhatri: (part2)
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A while ago there was a thread for a Titan Legion for the sector. While little came of it in the thread, I thought about it for a while and wrote this up. Do with it as you will.

---

Title: The Legio Cacifector Ordo Titanicus

Militaris Grade: Secundus

Patent: Crusades of the Fringe, Martian Mechanicum

Warden Domain: Agantyre

Cognomen: Giantslayers

Allied War Houses:

Founded to expunge the shame of distant years, the Legio Cacifector were hunter-slayers tasked with destroying those God-Engines that had turned from the light of the Omnissiah. For centuries they hunted down and destroyed those enclaves of traitor Titans that existed on the fringes of the Imperium, slowly grinding themselves down in the process. After several millennia of service, the much reduced Legion was assigned to the Vasenica sector to rest and rearm, though there they would meet a foe they were not prepared for and suffer a humiliating defeat the Lords of the legion even now hunger to avenge.

During the time of waning, raids by traitor legion forces supported by Titans of the Dark Mechanicum began to rise on the fringes of the Imperium. The Lords of Mars saw this as an affront to the Omnissiah, a mark of their shame during the Great Heresy and upon consultation, arithmetic auguries of the great Technotheologians showed that it was the Omnissiah's will that a new Titan legion be founded to hunt down and slay these traitors, reduce their blasphemous engines to scrap and so expunge the sins of the past.
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>>46404269

It took over a hundred years and the bulk of the output of three Forge Worlds including sacred Mars itself to create enough engines to outfit the new Legion. It would be almost entirely Reavers and Warhounds, and use pack tactics to bring down engines of bigger size such as Warlords or Imperators. The cream of the crop of prospective Titan Princeps and Moderatii were pulled into this new Legion, heavily indoctrinated as to their sacred task. The Omnissiah had ordered their creation, the Omnissiah would be with them as they destroyed those of his creations that had been turned from their sacred task and corrupted by the powers of darkness.

The Legion departed Mars numbering just on three hundred Engines, nearly two-thirds of them Reavers. Their first deployment was to Mnarita, where a detachment of the Legio Fureans, the Tiger Eyes of Incaladion were backing up a sizeable garrison of Night Lords that had been ravaging the surrounding sectors. Leading the Titans was one which was above them all, an unholy fusion of Daemon and Titan named ‘The Avatar of Slaughter’.

The Avatar of Slaughter brought down three Titans on its own, but it was led off and surrounded by Reavers which proceeded to hammer it into ruin with sustained Volcano Cannon Fire. The pack tactics of the Legion, Warhounds luring enemy Titans into being surrounded by Reavers would become a hallmark of the Legion as it honed its anti-Titan skills to a razor’s edge. Dozens of traitor Titans would fall before them, as well as scores of Ork Stompas and Eldar Titans. But always the traitor Titans of the Dark Mechanicum would be the chief foes of the Legio.
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>>46404334

With their emphasis on Titan-Killing, the Legion found itself at a disadvantage against hordes of properly equipped infantry and armour, and they became infamous for withdrawing from the battlefield in the face of overwhelming numbers of enemy infantry or armour, leaving their allies to their fate. This coupled with their staunch devotion to the ideals of Mars and their refutation of the combined nature of the God-Emperor and Omnissiah left them with very few allies among their fellow warriors.

By the time the 41st Millennium rolled around the Giantslayers had been in near-constant conflict for two millennia. Though additional Titans had sporadically come to the Legion from Mars, Lucius and Incaladion the Legion had been reduced to just on a third by casualties and could no longer engage enemy Titan Battlegroups as they were intended. The Lords of Mars chose to ground the Legion for a time, and chose the Forge World of Agantyre to be the new home of the Legion, at least until it had returned to full strength. A period of five hundred years was set for the Legion to remain on Agantyre to repair and act as a defence force for the Forge there.

The Legion would not be entirely out of the fight though, as Vasenica was a sector lit up by the flames of war, and a Titan legion would be a priceless ally in the endless series of conflicts brewing there. And only a few years after the legion’s arrival it would be deployed to the world of Emperor's Garden, there to face a foe unlike anything the legion had ever faced. Precision Titan-killing weapons were of little use against the endless swarms of the Tyranids, and a dozen Titans would be lost before the Legion was evacuated. This left a bitter mark upon the Legio, even now still understrength from their long crusade. The High princeps swore revenge upon the Tyranids, and even now is trying to retrain his Legion to be better equipped to face massed swarms as opposed to singular War Engines.
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>>46406134
Second
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How up to date is the 1d4chan page? How extensive and fleshed out are we aiming for? Hua yuan levels?
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>>46409111
I think it is mostly accurate. But a few planets and factions etc are still missing from the page
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>>46409111
I wrote a blurb on siberis but it is not there.
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>>46409342
and now I have put it there.
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