Watcha huntin' today, /v/?
doing random quest because the Akantor one doesn't show up
Working on village quest cleanout
finishing off hr 5 quests
So I noticed that /v/ was not meeting it's quota of at least 3 zarya threads at all times, so made another.
However, since everyone keeps saying the same thing, I'll cover all the main responses.
>Pander harder to tumblr
>go back to /pol/
>I actually like the character
>she's better with blonde hair
>blondehairzarya.jpg
>her pink hair doesn't work with her character
>that is a man
>futa
>futa faggots ruin everything
anything i missed?
ur a faget
you missed the actually attractive musclegirl dumping.
>blizzard
Literally who cares
>Square Enix held a “Behind the Game Designs of Final Fantasy XV” panel featuring lead game designers Wan Hazmer and Prasert “Sun” Prasertvithyakarn at PAX East in Boston today.
>Sun and Hazmer are lead designers in different areas of the game. Here are brief outlines of what each designer does:
Prasert “Sun” Prasertvithyakarn - The lead gamer designer for the Buddy team, which is in charge of the AI characters and how they behave with the player—how they battle, how they walk, how they talk, etc. Sun says that many people take these AI characters for granted, because in most games they’re just there for the sake of the story, but in Final Fantasy XV, they play a significant role, and they’re trying to create a “revolution” in terms of what these AI characters can do.
Wan Hazmer - The lead game designer for the Culture team, which is in charge of creating cultures for the world of Final Fantasy XV. This includes building civilizations, food, and the stories behind the towns surrounding the game’s world map. Hazmer says that they don’t just want to make a town to be a rest stop, they want it to be rich with culture.
>Tabata wasn’t able to make the panel, unfortunately, as he’s in Japan attending his daughter’s graduation.
http://gematsu.com/2015/03/final-fantasy-xv-pax-east-new-episode-duscae-area-buddies-detailed
The Next Final Fantasy
The goal for the next Final Fantasy is always to “create the best Final Fantasy in the series,” as well as “retain the charm of [the series] and package it into a new experience. That charm is “fantasy with believably.”
Sun explains that there are lots of games where the hero travels alone, but not in the Final Fantasy series, and especially not in XV. The follow you, not behind you, but alongside.
“Final Fantasy XV is a game about a road trip with your best buddies in a fantastical yet believable world,” a slide proceeds to read.
Episode Duscae
The Final Fantasy XV: Episode Duscae demo included with early copies of Final Fantasy Type-0 HD is named after the region Duscae, which features a lot of vast greenland and natural land formations. The part you’ll be able to explore in Episode Duscae is only part of the region, which itself is part of a bigger world more than 10 times bigger than the Duscae region itself.
There is a reason you’re stuck in the Duscae region in the demo. Your car is broken, because one certain blonde guy (ahem, Prompto) broke your car. So for the mechanic Cindy to fix your car, you’ll need to get money, which is the objective of the demo. You can figure out how to get the money yourself, but the demo’s main quest is to defeat the Behemoth, a creature wanted for a huge sum of money. If you take on the Behemoth quest, the first thing you’ll need to do is look for it by spotting footprints and such. But you’ll also get many other quests.
When it’s nighttime, many dangerous creatures will come out. So you can choose to camp (which auto-saves the game) in order to avoid them. When you camp, Ignis will cook for you and give you buffs. Buffs in Episode Duscae include:
Fresh – Slightly increases attack, defense, and EXP gained.
Prime – Greatly increases attack, defense, and EXP gained.
Sharp – Increases critical hit rate.
Immune – Negates status ailments.
>I have a lot of thoughts. The short version: Final Fantasy XV is full of smart ideas, and although the tropes are all there—phoenix downs, gysahl greens, peppy victory music—it feels totally different than any Final Fantasy before it, more akin to Skyrim or Far Cry than any JRPG we've seen to date. But can Square Enix's tech live up to their vision? The demo I played was janky, peppered with distracting jaggies, and full of framerate drops that made exploring FFXV's open world feel like more of a chore than it ever should have been. At least they have time to fix it.
you can stop your shilling nigger
>Here is the official fact sheet outline of Episode Duscae, via Square Enix:
Backstory
When you’ve spent your entire life looking out at the serrated city skyline, it’s easy to lose yourself in the sprawling Duscaen landscape. The prince and his retinue were halfway to Cauthess when their daydreams came to a sudden, screeching halt—the Regalia’s last gasp before giving out to the unpaved backroads.
Now they were truly lost in the landscape: broken down by the side of the road with the Disc well out of walking distance. The Archaean, Titan, would have to wait. He’d been dormant for ages anyway. The first order of business was getting back on four wheels.
Key Features
A New Generation of Final Fantasy: The latest platform technology brings Duscae to life, rendering fast-paced action against breathtaking backdrops under a sky that changes in real time.
Open World Exploration: Guide Noctis and his entourage over the plains, through the woods, into the dungeons and around the outposts of Duscae as players roam freely about the expansive region.
Action-Packed Combat: Final Fantasy XV is the first Final Fantasy flagship title to give players direct control over combat in real-time, resulting in an exhilarating action RPG experience.
Summoning: Uncover the astral power that will enable Noctis to call larger-than-life vengeance down from the heavens.
Engaging Quests: Adventures great and small await in Duscae.
English and Japanese Voice-Over: Enjoy English or Japanese audio with English, French, German, Italian, Japanese or Spanish text.
>early 00's
>figthing games are in a state of decline
>the two greatest rival companies of the past decade decide to make a game together
>it's sequel becomes the best game of the genre
Why can't more companies do this?
This game is so fucking good, no other game after comes even close,it's amazing how they managed balance with such a ridiculous ammount of characters and grooves.
Wh can't western developers end their differences and join to make great games too?
>inb4 mvc2 is better
>inb4 capcom did all the work
>inb4 snk vs camcom series sucks dick
>inb4 this is true love we makin
$
horrible fanbases
newer gaming generation
TvC is better
also fuck you the best
https://www.youtube.com/watch?v=y6ao66DG5Vg
>>286025349
I support this. Wish it would have stayed japan onry.
This literally looks like a PS360 game in 1080p
PC getting bullied by consoles, yet again.
This is what happens when you let consoles anywhere near the game during the initial development, instead of porting over to them well after release.
Need to cut corners and lower the bar everywhere to get it running on those shitboxes.
>>286032134
You're out of your mind and should get your eyes checked
This is the same kind of underage talking when they complained about games looking LITERALLY like PS2 titles during last gen.
March 13th – Code Name STEAM
March 17th – Final Fantasy Type-0
March 20th – Mario Party 10
March 24th – Bloodborne
March 31st – Story of Seasons
April 7th – Etrian Mystery Dungeon
April 7th - Dark Souls 2: Scholars of the First Sin
April 10th – Xenoblade Chronicles 3D
April 14th – Mortal Kombat X
May5th – Devil Survivor: Record Breaker
May 19th - The Witcher 3
May 26th – Lord of Magna: Maiden Heaven
May ? - Splatoon
How many of these upcoming releases are you getting?
What do you do for the vidya money?
>>286011372
None of them.
Not because I think they're bad or anything, just haven't had any interest in most of these games for a while now. Witcher 3 I'll probably watch on Youtube. I don't have a WiiU yet so can't get too hyped for Splatoon, though I hope it does well.
>>286011372
Hotline Miami 2
GTA 5 (PC)
Witcher 3
>>286011372
Meh, maybe a few vita, Ps4 games and 3ds games since I just bought Monster Hunter 4U.
Definitely bloodborned and that game coming out for the vita.
I am a registered nurse.
dont have enough time to play vidya though, so I moved on to visual novels and short burst games
He'd rather have
A CUCKALO
PUT ITS BIG BLACK COCK INTO HIS WIFE'S REAR
HE'D RATHER EAT
>100 days until E3
I'm excited.
>>286005478
Time to brush up on those E3 buzzwords, and what they actually mean.
>Suspenseful = Jumpscares
>Cinematic = By-the-numbers drivel
>Innovative = Mundane
>Competetive = We want the E-sports crowd
>Inspired By = Borderline copyright infringing upon
>$59.99 = Worth $20 tops
>Deluxe Edition = One additional skin
>Pre-Order Now! = Recouping costs before reviews hit
>Diversity = We want the tumblr crowd
>Exclusive = Multiplat / GOTY edition in 6 months
>Game of the Year = All devs label their releases as their GOTY.
>10/10 = I'm so funny and original in my scores!
>Story-driven = Filled with cutscenes, see "Cinematic"
>Compelling = See "Cinematic"
>Bring Your Friends! = Our single-player portion is garbage, or nonexistent.
>Sexy = PG-13 innuendo
>Dynamic = Glitchy, buggy AI and lots of crashes, no QA
>Procedurally Generated = We substitute content with randomization algorithms
>8-bit = 16/32-bit graphics with chiptunes
>Early Access = Money grab with no intent of release
>Lifetime Subscription = It'll tank and go F2P within six months
>Controversial = Trying too hard
>Wider audience = Dumbed down
>Progressive = See Diversity
>Free to Play = Unplayable until you fork over $20
>DLC = B-Team / C-Team afterthought garbage
>Expansions = Dead outside of MMOs. MMOs mean 10 more levels of the same shit.
>Rich History = 2 sentences of lore.
>New IP = Proof of concept that won't be fully realized until the sequel, and driven into the ground from 3 onward.
>Sequel = Cash grab
>Prequel = Hanging off the coat-tails of an established franchise, not associated with the original team and only vaguely familiar with the franchise
>Season pass = Get about 50% of the DLC for 150% the price
>Exciting new features = Gimmicks
>Fun = Simple
>Complex = 2 whole choices
>Hilarious / Funny = Full of memes
>Thought-provoking = Pretentious hipster garbage
HYPE
Hands up!
You're under arrest for being a filthy lolicon!
Y-you too
I don't understand, Momiji is 21.
But Marie Rose is 18
Mechs can do things that tanks and infantry can't. Fite me.
>>286024750
yeah they can be
-more expensive than both
-less effective than both
-cant exist as of now due to tech limitations and are useless because of nukes
-will not trump the reaction times and intelligence of a human in a combat situation
like fall over and not be able to get up
So let's talk quadrupedal mechs instead of the Gundam kind. What bonuses does one offer over a tank?
ITT: Casual filters
the Sound Options puzzle
fucking Nazi cunts
Are you my Master?
I don't. know, are you going to bitch at me after i kill MOTHERFUCKING HERCULES and tell me I have shitty magic?
IT'S A DISASTER
>>286017267
Yes now bend over
I had to edit the picture to censor freedom of speech.
Do you think game develop Tim Schafer will be able to recover from mocking video game consumers?
>Ben Garrison
DoubleFine made a good profit off the Grim Fandango remastered release, so yeah probably.
>>286015519
Easily, video game consumers are the dumbest people on the planet.
What does /v/ think about pixel art?
depends entirely on how it's done. saying that you hate pixel art is like saying that you hate guitars in music.
its cool but 3d can be good too if its styled right
3d is cheaper so i dont mind if games use it, if it means they will produce more content
>>285989694
essentially this
Which one is the better weapon of war?
>>285992740
Tank.
Mechs are fucking retarded.
But this is games so whichever is more fun.
The tank because they're real.
You couldn't say mech because how good it is depends on the mechanics of its game universe.