>I dig the art direction, a lot. At first it felt a bit too sci-fi and less satanical (even if the sci-fi was surely fascinating with its emphasis on heavy machinery and industrial settings, with some elements that reminded me of both Halo 4 and Warhammer 40k), but once you get to Hell... woah, you will not be disappointed. The character designs is equally great, I personally adore the designs of the various demons: they look menacing and grotesque, and it's super fun to tear them apart. And also, something that is a big plus in my book: the game is not afraid to use colors. Of course the palette will be mainly red and brownish, but the tones are super saturated, and here and there you will see some inspiring and jaw-dropping panoramas of damnation.
>The music is ACE. It's not always there, as when you are exploring it's mostly ambient effects and noises in the background, but when you start fighting and the soundtrack kicks in, it's fucking BADASS. Seriously, it's empowering as fuck, and it's another element that pushes you to be even more aggressive, more brutal and more lethal. Mick Gordon is really a beast (not that I had any doubt after the awesomeness heard in Killer Instinct!), and expect something beyond the crazy good industrial tunes. Gregorian chants in hell anyone?
>There is a lot of exploration: the levels are frankly pretty huge, elaborate and absolutely full of secrets. Lots of collectibles, data and power ups to find, and once per mission even some vey well hidden sections taken straight from the original Doom, with the graphics suddenly changing and becoming like the dream section seen in Wolfenstein TNO, to give you that sweet retro feeling (even if the enemy models will stay the same).
>>337064413
>To my surprise, there is quite some plot. Nothing that really gets in the way of the action, but I wasn't even expecting so many dialogues, little cutscenes and that amount of info regarding the lore. It's no The Last of Us of course (the main character is really just a dull shell, pretty much), but it's still entertaining... and it reminded me of Dead Space a couple of times (the tone is similar, and also some of the events, with basically hell unleashed on the surface of Mars)
>The RPG like progression of the main character is another element that took me by surprise: you are expected to explore the levels and fight with style (I'll get to that...) in order to become more powerful. By doing so, you will improve your personal abilities - i.e. more grenades, quicker weapon swap, better defense but also your weapons (each of them has two secondary fire modes activated with LT, plus some other abilities like quicker cooldowns, more shells etc etc). It's nothing mindblowing, but it's a nice touch that adds depth to the experience (also because to fully max out a weapon you need to complete final special task like "kill 5 Mancubi with a Charged Rifle Shots" or stuff like that).
>>337064443
>The pacing and the way combat happens is honestly a bit weird, and I think that not everyone will enjoy this: you basically explore areas that are/feel more or less empty, then you get to certain points and... BAM! you fight like hell. Basically, enemies start spawning around you almost in waves, and you have to survive and kill them all to move on. Mind that you are not constrained in a small area (like a single room), yet the fight happens in a particular (and usually not so small) place, so you will definitely experience a bit of an arena-like feel. In that sense, the E3 demo with the Hell setting is really representative of the whole experience: the level is there at your disposal, and you have to be smart to use it at your advantage: some of the creatures will chase you, other will wait for you, others will keep jumping here and there... And you will have to simply bring mayhem all around, traversing the level at full speed, double jumping all over, hiding for just a couple of seconds inside a grotto, finding power ups and shells that are there to assist you in your massacre. The soundtrack will pump straight through your veins, adrenaline will rush, you will have to act smart and sometimes even improvise, judging what to do in a split second (which will result in either a beautiful victory or a shameful game over!) and there will definitely be blood. Like A LOT of it.
>Once you've killed everyone, the enemies will stop spawning, so you will be completely safe and you won't encounter any more monsters in that area (which kinds of removes the tension IMO, but that's clearly the way they designed the game).
>>337064524
>Let's get real: as it was evident since the E3 presentation, there is a ton of emphasis on finishers. It's not just a matter of being spectacular per se (also because they kinda become the norm at the 27th Glory Kill agains an Imp), but it's also something that's deeply rooted in the game design itself. And, of course, that won't please everyone. Let me explain a bit how it works: when a demon is hurt enough, he will glow blue - with a very distinctive and honestly kinda annoying visual signal. That means you can perform a Glory Kill on him: if you are close enough by pressing R3 you will fuck him up for good with a quick and super gory finisher à la Mortal Kombat (the animation depends on the enemy type and on your position, and they are of course nasty and gruesome). A Glory Kill not only means that your opponent will instantly go down: it will also mean more rewards for you, like more health, other bullets and... more style points. Yes, because the game features - surprisingly, at least for me - a system that rewards you for killing your foes with style. Imagine something not too different from the one seen in Bulletstorm, even if a bit simpler: you can get up to 5 UAC shields per mission, and each one of them is used to improve your weapons as discussed before. So, willing or not, if you want to play well and become more powerful, you need to (ab)use the Glory Kills as much as possible. How much will you enjoy this, will depend solely on you: it's certainly a particular mechanic that pretty much defines this new chapter of Doom. Consider this: at times I found myself attacking purposely from a distance, in order not to hurt a demon too much, just to get the change to trigger the Glory Kill... Which is kind of a paradox, but still.
in what game can I shoot robots until they stop working
Blizzard has commisioned you to make the next hero to appear in Overwatch
What will they look like?
How will the play?
Bonus points for lore background
>Dante must die mode
Draw your character
>>337064293
It will be a really obnoxious faggot with neckbeard and cheeto-fingers who can't read or use catalogs and his name is OP.
>>337064806
Pathetic attempt. Do it again
>>337064806
That could work. Be a enemy to D.Va. Make him a basement dweller who can sabotage electronic heroes like spys sap item
Quick, name your #1 game currently.
Bloodborne.
robobot
Undertale
why is the korean one the tallest?
>>337064252
Because whoever brought the model over to SFM can't into height.
>nobody in their country ever deviates from the average height of their country
>>337064252
Tracer is a womanlet.
Anyone playing Paragon tomorrow?
>>337064047
isn't that the game that 100% committed suicide by going windows 10 only?
no, nobody is playing it.
Played 5 hours so far on PS4. Could be promising when released.
>another MOBA
No.
>ITT games you would ALWAYS find in the bargain bin
Gun was a surprisingly good game.
>>337065987
Yeah that game was godlike. I never got to finish it since my copy was scratched or something and kept crashing.
>>337065987
I enjoyed it as well, also i wish game developers would make more western games i've pretty much played most of them.
This is funand why is it so pleasing to beat the crap out of Japanese men? Have I become a Korean?
also yakuza theread
Have fun, OP. My 1st playthrough took me 104 hours as there's a lot of shit to do.
>>337064316
I'm having fun. And there are tons of contents and none of them are paid DLCs. This is a bliss.
>why is it so pleasing to beat the crap out of Japanese men?
Pearl Harbor.
what is a game were i can have a horse
take a look at the picture, it is something of more of my thogts of horse game
GUN or Red Dead. Oblivion and Skyrim. Dragon Age Insquisiton actually had a lot of horses and even reindeer but no horse combat. Witcher.
>>337063484
Metal Gear V
>>337063685
>>337063758
yes
thank
LEAKED Captain America OST IN KINGDOM HEARTS!!!!
https://www.youtube.com/watch?v=jqx3v7N0QcQ
>>337063390
so this is the power of SFM
>Take a song from Winter Soldier's OST
>Put KH3's logo on the video
HOLY SHIT IT'S HAPPENING
>>337063390
https://www.youtube.com/watch?v=8TcA9xbbB0k
Muh streamer, im so special entertaining 12 year olds, blizzard
lets change legacy servers before we even get them because muh streamsniping, 60s shouldnt kill lvl 30s please blizzard help me im a cunt lul.
if u want that people stream ur game blizzard you should protect streamers, blizzard 10 streamers are
more important than 250k players, cmon blizzard
>>337063342
>streamer shit
>wow shit
>social media shit
WHO
CARES
NOT VIDEO GAMES
So your complaint is you can't beat up people who are half your level? Or what? Im missing the point of the thread.
>>337063342
>watching streamer in the top 50 twitch streams
>watching twitch streamers
Not baiting or memeing here, but seriously, does anyone else think Modern Warfare 2 was absolutely fantastic? Honestly, I would've looked more forward towards a Modern Warfare 2 remaster rather than the MW1. Then again, I didn't play MW1 that much.
I was thinking about picking it up, but apparently it's pretty dead on PC and I can't be bothered to hook up my dust-collecting PS3.
Does/did /v/ also like this game?
>>337062994
I loved both solo and multi. and who do not remember of intervention.
But you'll find in /v/irgins saying mw1 was the best cod. no mw2 is the acheviement of mw1
Yeah, I was pretty excited when I heard about MW cause it probably meant a MW2 remaster at some point as well. On PS3 it's about impossible to not play in a hacked lobby. I've been meaning to boot it up for my Xbox for a while now.
it could have been a great game if they didn't kill the series by putting too much emphasis on killstreaks. i don't understand their thought process, going from a perfectly well balanced killstreak system to...THAT. i guess it makes sense from a business standpoint to get casuals more interested in the series.
Anyone else excited for Uncharted™ 4: A Thief's End on their Sony Playstation™4?
Truly, it is going to be one of the greatest games ever made and #4theplayers
>>337062478
>#4theplayers
Now I can't say why, but that slogan feels smug as fuck and make me irrationally pissed.
>his hands dont cast a shadow in the game, but they do in the cell phone
Y'know....it was actually pretty good.
It had a lot of good games, but there was a loooot of shovelware as well. I guess that's to be expected given how popular the console was. I give it a 7/10 on the patent-pending Shitty Subjective Ranking Scale
>>337062361
I miss the 7th gen.
All of it was great, besides X360 which was still nice with Halo and shit.
8th gen is absolute trash. PS4 and 3DS are the only saving grace and both are miles away from PS3 and NDS
>>337062361
I liked it. It didn't try to be a "power" machine. Just had fun games.
What games let me play as a miko?
Doesnt matter if it's just an optional outfit as long as it's miko
>>337062262
Senran Kagura has miko outfits.
every touhou and god knows how many of it's fangames
Touhou
Senran Kagura
MOTHER FUCKING POCKY AND ROCKY