>The space country is an empire or a republic
This is boring. What are government types besides empires and democracies?
>>48306739
Technocracy
>>48306739
>>48306739
>Corporate Conglomerates
>Religious Collectives
>Mercantile States
>Theocracy
>Space Communist
>Tribalism
>>48306739
Check out Heavy Gear. You have your theocracies, your communist states, your feudal systems, your confederacies, your plutocracies, your aristocracies, your orwellian utopias...
Basic Lands Edition
>RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
>CARD SEARCHING
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface
http://www.magiccards.info
>>48326734
Kickoff survey
>what is your favorite basic land?
>what percentage of your multicolor landbase is basics?
>favorite nonbasic hate?
>>48326923
Screw basic lands. I play 3 color with no basics
>>48326923
Picture related is my favorite island. I checked on my naya deck and the land base is right at 50% basics with 16 out of 33 being basic. Shivan Harvest is my favorite nonbasic hate.
>Urban fantasy
>Players play shamans who can walk the Noosphere; the realm of ideas; the collective subconscious
>Powers are divided among 4 groups, each group based on one sort of primal emotions/thoughts
And here's where I'm stumped. What should I make said groups?
Could go for Plutchik's wheel - basic emotions are joy, trust, fear, and surprise, and their opposites.
>>48325688
That seems like a nice basis, though Surprise/Anticipation is kind of thematically weak.
>>48326017
It's honestly not that weak. It could be the quick and easy route for magic users. It's insanely easy to cause surprise/anticipation but it's also very fleeting.
A thread dedicated to discussion and feedback of games and homebrews made by /tg/ regarding anything from minor elements to entire systems, as well as inviting people to playtest your games online. While the thread's main focus is mechanics, you're always welcome to share tidbits about your setting.
Try to keep discussion as civilized as possible, avoid non-constructive criticism, and try not to drop your entire PDF unless you're asking for specifics, it's near completion or you're asked to.
Useful Links:
>/tg/ and /gdg/ specific
http://1d4chan.org/
https://imgur.com/a/7D6TT
>Project List:
https://docs.google.com/spreadsheets/d/134UgMoKE9c9RrHL5hqicB5tEfNwbav5kUvzlXFLz1HI/edit?usp=sharing
>Online Play:
https://roll20.net/
https://www.obsidianportal.com/
>RPG Stuff:
http://www.darkshire.net/~jhkim/rpg/freerpgs/fulllist.html
http://www.darkshire.net/~jhkim/rpg/theory/
http://www.therpgsite.com/showthread.php?t=21479
https://docs.google.com/document/d/1FXquCh4NZ74xGS_AmWzyItjuvtvDEwIcyqqOy6rvGE0/edit
https://mega.nz/#!xUsyVKJD!xkH3kJT7sT5zX7WGGgDF_7Ds2hw2hHe94jaFU8cHXr0
http://www.gamesprecipice.com/category/dimensions/
>Dice Rollers
http://anydice.com/
http://www.anwu.org/games/dice_calc.html?N=2&X=6&c=-7
http://topps.diku.dk/torbenm/troll.msp
http://www.fnordistan.com/smallroller.html
>Tools and Resources:
http://www.gozzys.com/
http://donjon.bin.sh/
http://www.seventhsanctum.com/
http://ebon.pyorre.net/
http://www.henry-davis.com/MAPS/carto.html
http://topps.diku.dk/torbenm/maps.msp
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/demo.html
https://mega.nz/#!ZUMAhQ4A!IETzo0d47KrCf-AdYMrld6H6AOh0KRijx2NHpvv0qNg
**NEW** - http://alumnus.caltech.edu/~leif/FRP/index.html
>Design and Layout
http://erebaltor.se/rickard/typography/
https://drive.google.com/folderview?id=0B4qCWY8UnLrcVVVNWG5qUTUySjg&usp=sharing
http://davesmapper.com
At what size is a game considered more than squad/skirmish sized? What is a platoon sized game? In my opinion it goes
>Infinity - Squad/Skirmish
>Warmachine - Platoon
>Warhammer 40k - Company
Thanks for making this thread
The last three threads
http://archive.is/bdA4r
http://archive.is/m4F3g
http://archive.is/c5gOj
Here's something I found yesterday from an ancient tg thread.
Okay, some general advice:
-Examples never, ever hurt. Explain how someone grapples, or knocks someone down, or does their skill points, or whatever. This makes learning a new system MUCH easier. I would advise making a generic character step-by-step in little side boxes or something in the chargen section.
-DON'T put in trap options. DO make some rules/guidelines for custom options.
-DON'T use vague language. That's fine in cinematic descriptions, but it makes shit hard to decipher. DO use precise words and descriptions on stuff like spell effects.
-Don't go all whacky with dice. Either use dice people already have (standard D&D set) or ones that are easy to get (like d6's). It's really frustrating when a game wants you to go out and buy like 20 d8's or something weird that you'll never use again.
-PLAYTEST, PLAYTEST, PLAYTEST. With a GOOD group, and with a group TRYING to be shitty. See how the system runs.
How do you create or roll your characters
>read core rulebook
>follow instructions given
>>48322942
Some rpgs propose more than one rule.
>>48322916
It depends entirely on the system.
If it's a system with a lot of freedom in the character creation I'll start by thinking up a cool consept that I want to explore and then start working towards that when statting up the character. Sometimes I'll change my mind or add new things as I'm filling out the character sheet, especially if it's a system with lots of features I've yet to try out.
If it's a system with a lot of random elements as part of the character creation I'll fill out the character sheet first and then create a personality that matches the character I'm stuck with.
MEGA Guy is hereby taking over as OP again, because reasons
For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.
Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg
There is a new Homebrew Megafolder option in above MEGA directory containing several things formerly listed individually on this post.
40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/
40k RPG Combined Armory (v6.45.160417), containing every piece of gear in all five lines. Now containing some of the DH2 content up to the first supplement.
http://www.mediafire.com/folder/i3akv9qx9q05z
Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), /tg/ made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things. Now found in the Homebrew Megafolder.
Additional Resources:
Now found in the Homebrew Megafolder.
Old Thread:
>>48168691
Best Alpha Legion fuckery stories?
well then, guess I'll shill for the discord here
https://discord.gg/FpVfNKp
I want to run an RPG set in the Dark City.
Would it be more fun to play as Dark Eldar?
Or escaped humans trying to survive and avoid the terrifying horrors and maybe get home?
Go.
Looking for art of derelict structures and outright ruins, preferably but not necessarily old and not modern or futuristic architecture. It's mainly for inspiration, so anything goes.
Will be dumping random scenery art in the meantime. Post your own requests or just imagedump.
What kind of rumors, propaganda, disinformation, and/or false flagging can be spread to sabotage the worship of a triune of minor goddesses?
There is an out-of-the-way cluster of worlds. In those worlds, nearly everyone worships three minor goddesses. The deities live in another plane and can only manifest as avatars in the worlds.
They are:
A god of plant-born food, nobility, and royalty
A god of animal-born food, subjugation, and slavery
A god of water-born sustenance, decadence, and hedonismAll of the people in these worlds and the goddesses themselves are also fairies of different varieties.
The player character, an up-and-comingdaemonic foxgodling themselves, has already gained a foothold of worship in this cluster of worlds. She has presented herself as a goddess of magically created food, magic, and cunning.
The people of the worlds have accepted her, but they have not abandoned their faith in the other gods, because they can always harvest food from multifarious sources. The player character wants to take this a step further and undermine those worlds' faith in their original three goddesses.
What can she do to accomplish this?I am the GM. The player is using their character's ability of extreme cunning to help devise a plan. They cannot think of a plan, and I cannot think of a plan, so we are crowdsourcing this scheme.
Needa show that natural food is unreliable and prone to natural fails.
>Sneak poison in fertiliser so that soil won't give birth to crops.
>Spread disease (like rabies) among animals.
>Or upgrade the existing one. Many farm animals already have tapeworm eggs in their meat, they die when meat is fried/boiled well, guess what happens if these fuckers become heat resistant.
>Cause draught or flood somehow
>Put addictive but harmless drug in magic food.
>>48323333
As a DM I would certainly be okay with PCs sowing poison and disease to discredit a minor/demi-deity. They should however be aware of the fact that the first investigator on the site to cast detect magic, detect poison, or a similar spell would cause their attempts to backfire.
Because in a world where magic and gods are real things even a very small religious following will have at least one Inquisitor.
>>48323333
>>48323468
Complication: The worlds are, themselves, made of food. The spherical planets are fruits, the rivers are juice, the trees are chocolate, the clouds are cotton candy.
How should the plan be adapted?
ATTENTION CITIZEN. YOU HAVE BEEN ACCUSED OF TREASON.
HOW DO YOU PLEAD.
>>48320936
Oh damnit. You got me.
Only Commie Mutant Traitors plead, I trust Friend Computer, Friend Computer is my friend and Friend Computer would never be friends with a Traitor, so therefore the accuser must be a Traitor!
>>48320979
>Syntax error
>Computer explodes
what was your frist MTG card? (pic related)
This dumb jackass.
This cheeky fucker. Managed to ping an opponent for 15 with it once.
Neeeiiigh
Which rpg has the deepest gameplay while utilizing the least amount of random number generation?
>>48319103
De Profundis.
>>48319103
That thing outside they call "real life"
>>48319538
>real life has no RNG
>but we use real life RNG methods to play games
>hence the games we play don't actually have RNG
Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related
Previous Thread: >>48281767
Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB
Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk
Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ
Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin
All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ
Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media
The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>http://pastebin.com/cJY5FK9T
Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
>>48314853
First for blueberry babes.
Thrawn hype
>>48314908
>not-surrounded-by-art/10
>Game manual is riddled with errors
>Errata book costs 14.95€ + VAT
>>48314394
Don't give GW any ideas.
>>48314394
Argh me matey, there be ways of acquirin' a book without paying!
>>48314418
>gw
>ideas
The guys who charge for their fucking WD brochures and literally marketed a Fuckup Removal Kit for their shit-tier "improved" main product line? Charging for books means they have to be made in the first place - at company expense - and that expense is no longer needed since GW is no longer a game company ...
Let's have a Humanity Fuck Yeah thread
Humanity Fuck You's are also welcome
>>48308724
http://subterraneanpress.com/magazine/summer_2008/fiction_seven_views_of_olduvai_gorge_by_mike_resnick
Beautyful
Thank you anon
Time for cake
Unique Races Edition
Previous thread: >>48214768
On designing cultures:
http://www.frathwiki.com/Dr._Zahir%27s_Ethnographical_Questionnaire
Random name/terrain/stat generators:
http://donjon.bin.sh/
Mapmaking tutorials:
http://www.cartographersguild.com/forumdisplay.php?f=48
Free HTML5-based mapmaking toolset:
www.inkarnate.com
Random Magic Resources/Possible Inspiration:
http://www.darkshire.net/jhkim/rpg/magic/antiscience.html
http://www.buddhas-online.com/mudras.html
http://sacred-texts.com/index.htm
Conlanging:
http://www.zompist.com/resources/
Random (but useful) Links:
http://futurewarstories.blogspot.ca/
http://www.projectrho.com/public_html/rocket/
http://military-sf.com/
http://fantasynamegenerators.com/
http://donjon.bin.sh/
http://www.eyewitnesstohistory.com/index.html
http://kennethjorgensen.com/worldbuilding/resources
Describe one of your original races in just a paragraph or two. You should be able to describe their culture and appearance this quickly, even if they have a rich ethnography.
If your setting just has humans, describe their unique culture in a single paragraph.
>>48303964
All humans
>Merchant republic surrounded by nomads turned agrarians, fighting for influence
>Nomad tribes on demographic decline
>Forest dwelling raiders who hate central authority
>Feudal kingdoms who like chivalry, lineage and fight among themselves over past insults
>Colony of a fallen empire with delusion of grandeur taking insane measures to control occupied territory with terror
>Peaceful pig farmers who are so unimportant I haven't even started fleshing them out
>Xenophobic isolationist contry to far East, filled with mystery, spices, literacy, bureaucracy and secret police
>Earth magic master race
Ok, if we're talking about races: How many is too many? How many is too few? What's the sweet spot to get people interested? How many should be playable VS not (excluding monsters)?