This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's.
Useful links: http://pastebin.com/x6BqaJ7r
This link contains numerous writing guides, general advice, and various quest tools and communities.
https://twitter.com/Eisenstern/lists/quest-runner-directory
This is a directory containing the tweets of most current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. If you are a QM, simply post your Twitter here to have it added to the directory. Spamming your quest twitter with non-quest related tweets may result in its removal from the directory.
IRC Channels (half-dead):
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)
Discord server (going well so far):
https://discord.gg/0zE5SDpEB4RQRNyY
>QM question:
What do you most fear the players will do in your quest?
>Player question:
What is your quest-related guilty pleasure?
If this is a blue board, does that mean we have no chance for a choose your own adventure smut game, or are lewd words acceptable around here?
>>73236
Hey, currently running the cancer that is Greentext Quest >>65577
Plenty of lewd shit going on there. As far as I understand, blue boards are a no to lewd images, not lewd text.
>QM Question
It'll devolve into only funposting. That shit's fun every now and then to mix things up, but even in shitty quests like mine some consistent plot is nice.
Has the feedback thread been legit deleted?
It was unstickied the last time I checked and couldn't have dropped off the board this soon because the old /qtg/ (and quite a lot of other stuff) has been lingering a lot longer.
>>73362
Nah. It's in the archive.
>>73389
Huh.
>>73362
/qtg/ hit autosage after the feedback thread and the board has been slowing down. Half a week ago thread death was in 8 hours, now it's in 29.
And here we go folks, side story oneshot is up and active: >>73746
>>73236
By word of Mod frequent lewd text is not allowed, so no smut quests, but you might get away with a lewd scene or two in a non-smut quest.
>>73959
where's da proofs
>>73986
Look through the feedback thread and the original announcement post, both archived on suptg.
>Stumble upon the quest archive a few days ago
>Decide to look for this quest I ran a year or so ago
>Read the description
>"Patricide and incest, oh my!"
I can't believe I ran this horrible shit, and now I realize why I'm afraid to run new quests.
>>74730
Its never too late to give up on your dreams
QM's having a Patreon.
Is it frowned upon? Does it depend on the QM? How do players typically react to a QM getting him/herself a Patreon?
All these new drawquests look TERRIBLE, why are they so bad? Did any planning go into it at all?
>>74920
No.
>>74920
None whatsoever. I'm just making shit up as I go.
Shadowrun QUest is back ! Now with 100% more skinwalker waifus !!
>>74914
>Is it frowned upon?
There are too few to definitely tell, but mostly, no. Many people (QMs themselves as well, interestingly enough) frown at the idea itself because there is a strawman idea that creating a patreon will somehow immediately make you a whore-writer ready to please any of your patrons' demands just so they continue to give you money.
Which is nonsense. As long as you behave like normal, simply give the people willing to support you a way to do so, and do not change your ways for their sake, it should be completely alright.
>>74914
>Is it frowned upon?
The topic is a massive shitstorm-inducer.
We've had a lot of flaming about it back when it was recent.
I only know of two QM patreons. Are there more?
https://www.patreon.com/Protoculture
https://www.patreon.com/StorytellerQM
>>74914
if you can, try using something that's not exactly parteon
for me the name will forever be tainted by that scamming whore
oh, and don't do a tartarus (even as a joke)
[he ran a quest and put lewd scenes under a patreaon ransom]
>>75081
lol, not exactly a high standard to shoot for
>>75110
>for me the name will forever be tainted by that scamming whore
This looks like a foolish bias. You disregard a whole platform and way of support because of one individual who (in your opinion) has misused it.
Not a very good way of thinking.
>>75131
You mean the amount of money received or the quality of quests these people produce? Also, where did anyone say about shooting for them?
>>74914
You mean funding a QM to do QMing?
Well, I wouldn't personally. In general, I think the quality of their quests would have to be really high - pastebins, beautiful poetic language, possibly drawfagging, original worldbuilding, capable improvisation, intriguing plot etc.
That would be the minimum difference between amateur and professional QMing.
>>75081
Decu has his patreon for his art more than his QMing
Starting a new session of Lemontree City Quest, the quest with the drunkest MC.
>>58736
Looks like /qst/ was mentioned on Funnyjunk by the Admin...
He even posted the entire first thread of a quest.
>>75773
Why?
>>75773
What Quest?
>>75773
You use Funnyjunk?
>>73236
Just put the smut into a pastebin.
>>73200
>QM question
That they'll screw up and get the MC killed.
>>74920
I'm trying to make a story. Just taking it slowly without a strict schedule. In case anybody wants to weigh in before I start drawing again:
>>68329
>>74920
Beacuse these drawfags come from the dead mspa forums and never actually read a goddamn quest.
>>73200
>What do you most fear the players will do in your quest?
Nothing. That is what I fear.
I start my thread like usual after a several hours advanced tweet.But nobody came.
>>74920
Nope
can someone give me a quick rundown of bladebound retainer please just knight shit or?
>>76814
Read the first 3 Story posts of the first thread. It is unashamedly that.
>>76946
I tried I couldn't handle the prose for some reason not for me I guess
>>76973
suit youself, I don't exactly know what you're looking for.
Poorly made gif quest also known as GROWFORM QUEST is back up.
>>77070
A happy merchant quest
Y/N?
>>77583
Will probably quickly devolve into kike posting.
>>77634
>implying that would stop kike posting
>>77634
What's the plan in regards to player agency and meaningful choice prompts?
>>77640
then it will be entitled a merchant's quest simply. It might change to a simple farmer/hunter/alchemist but the concept is still the same.
>>77655
nothing too stressful. Players will choose some sort of goods to buy/sell. As a merchant, you will have to deal with some nuisances (like petty Thievery, taxes....etc).
Your main goal is to provide the best there is for your small family. There will be some heavy focus on your family. That's it. I guess. No combat, no epic adventures. Just a mundane simple life in the middle of nowhere.
May think about running on sunday, deciding between literal police officer paladin on patrol or paladin swat team. Whatcha think?
>>77816
I think Hot fuzz paladin squad
alternatively, White dynamite, the paladin version of Black dynamite
>>77702
pointless ahead
>>77634
>Kaleun will never run Recettar (or anything) again
What's /qtg/'s stance on Fanfiction Quests?
Some recomendations of drawing programs for android?
>>78063
we'll bitch about them but honestly you'll get a fuckton of players if you do it
>>77702
It might be a fun read but I don't know if it'd be a good play. Your execution might surprise me but right now it sounds like most of the decision making wouldn't have any significance.
Might need an additional hook like husbandos, or an impending buyout of the town plots by a big business merchant, or husbandos.
>>78063
You'll get a lot more players, and that might not be a good thing if you don't know how to handle IP that isn't yours.
You will constantly need to assess whether you were better off filing off the serial numbers.
It's good experience, and sometimes a measure for people to give your OC setting a shot. This can backfire.
>>74920
Kill yourself. Quests started out as silly, fun things without a grandiose epic narrative planned out. I, for one, welcome them.Also drawquests are inherently better than text questsin my completely subjective personal opinion that holds no greater weight than anyone else's
>>78424
Porque no los dos?
>>78454
Both is fine too.
huh, average quality of quests is rising faster than I expected.
Then again, I wasn't expecting much.
>>78424
Since I can't into art at all, good-quality drawquests give me a lot of incentive to step my writing game up, so it's a win-win.
>>78424
I like drawn threads over text too, though I have to hide 90% of them. The "silly" MS Paint ones are too low-effort for me to take seriously.
Why does this have to be a blue board?
how should we go about with fetish quests?
>>79402
Just stay on anonkun
>>79402
>how should we go about with fetish quests?
No smut is allowed, or at least that's what they've said, but the mods have bent and broken their own set rules for this board, so who knows what goes?
If the "No Smut" rule still applies and stays, most fetish/smut quests will have to go elsewhere and whenever one wants to include a smut scene, no matter how softcore it is, they have to, and I quote, "fade to black".
>>79402
just put the lewd scenes into pastebin
>>79467
yeah but why
half the quest threads that annoyed /tg/ tended to be fetish quests. I mean what was their thoughts when making it into a blue board?
>>79542
yeah I guess (though they wouldn't be furry since the "no furry" general rule is still there).
oh well maybe I can try to resurrect a quest that I made previously.
>>79570
>(though they wouldn't be furry since the "no furry" general rule is still there)
Some people on 4chan like to push the boundaries they're given, and then complain when they don't fall over. If /qst/ was red, I'm sure we'd get furshit and people complaining that their particular brand of yiffs aren't technically furry and then getting into arguments over where the line is drawn between furshit and not furshit.
I mean, look at some of the shit on /aco/, or how people strain against "no NSFW content" on /tg/.
>oh well maybe I can try to resurrect a quest that I made previously.
Ganbatte, anon-kun.
>>79570
Go for it; there's literally no downsides to trying. Unless you like your free time and get popular.
>>79467
>No smut is allowed, or at least that's what they've said
IIRC, they just said being mostly smut isn't allowed.
Speaking of gay furries, A Conspiracy of Wasps is pretty fucking bizarre as of thread #4.
It suffers from a lot of the same problems as Book of Worms, but the expository vomit has been trimmed so far and the characters are a little more interesting. It's also a lot less focused, bordering on aimless.
Both of these quests are testaments to some of the challenges of meshing quests with spook, though. It's difficult to maintain that kind of atmosphere when players approach every situation with a gameist mentality instead of placing themselves or the characters in the situation.
>>80282
I distinctively remember that the mod said no smut. Eventually we'll find out.
>>80373
You heard the man, someone take one for the team and run a smut quest.
>>80373
The closest thing I can think of to that would be telling EF that frequent fade to black is fine in response to EF asking specifically if frequent fade to black was fine.
Why does this thread exist
What part of "no meta threads" do you people not understand?
>>80448
Wait, which EF?
>>80529
The part where you aren't sucking my dick anon.
>>80529
We had a /wqdt/ and a previous /qtg/. Seems the mods don't give no shits.
>>80529
That would require mods actually giving a single fuck about /qst/
>>80529
A single general is fine. They'd only give a shit if people started making a bunch of meta-threads to the point they interfered with actual questing.
>source: prior general thread reached bump limit without issue
>this one still exists too
>>80603
>just shitpost in completely unrelated threads, that'll fix it :^)
Go be a worthless complainer somewhere else.
>>80603
Anon, look at the OP. There's a whole bunch of resources and directories for readers and aspiring QMs. This is also where we discuss ideas, announce running quests, and generally air our grievances.
And so far it surprisingly hasn't devolved into the /qtg/ of the past yet.
>Space Colony Administrater Civ!
>Build cozy domes and industrial facilities and other Astro infra
>Shape and customize a burgeoning society of scientists, truckers, hippies and other degenerates as players see fit
>Attract penniless refugees and on the run technical specialists to bolster your numbers. Or not.
>Form planet wide alliances, become the primary space port and edge out other competitors via military force, become a den of gene splicers and VR addicts, whatever people want
>defy the AI God slowly slurping up the sun or believe it's promises of material and sensual rewards if you manage to stop everybody's attempts to destroy it
Anything else y'all think people would like?
>>80603
Oh, I'm sorry. I didn't realize you were yet another clueless anti-quest fag. Welcome to the /qst/ YOU always wanted. :^)
>>80603
>>80603
>anti-questfag is salty! Waaaaaaah!
Goddammit I hate IDs. Can't shitpost and announce a new thread with the same IP. Now. This is the worst.
>>81120
And I can't dish out several quest pitches per thread without looking like an indecisive bitch.
>>81135
I'm not that desperate.
Does anyone have the Reviewanon pastebin handy?
>>81180
>everyone respects him
Respect is a strong word.
>>80529
>hey guys stop making a questing advice and discussion thread on the questing board!
U wot.
Without this kind of thread, the board would be even more hilariously retarded than it already is.
Hellfire, this one-shot is taking longer than I thought it was going to. I'll wrap 'er up tomorrow evening and be back with my impressions on the board, since /someone/ unstickied the damn feedback thread.
I, ah, I may also have questions about quest mechanics and the creation & role of side stories as part of a larger quest at that time.
>boss support does 11 damage to a DD
>every ship his to taiha except Akizuki
Lovely. Fuck E-5.
>>81233
Wrong board man
>>80902
A quest about a mercenary working for Russia in an alt-universe WW2 where everyone ismonstergirls
Let's say the hypothetical MC in question is trying to achieve a certain goal that involves a certain way of life, but there's a person that wants to remove this way of life for a noble cause, effectively also endangering the MC's goal.
Based on this, would you say this "antagonist" is a Rival to the MC or an Enemy?
>>81301
Depends on how deadly/intrusive the removal of that way of life would be to the MC and if the MC sees those people as worthy opponents or just pests.
>>81301
Enemy.
Rival would be someone also trying to achieve the goal.
>>81305
>Depends on how deadly/intrusive the removal of that way of life would be to the MC
It would change the entire world the MC lives in. Literally and figuratively.
>if the MC sees those people as worthy opponents or just pests.
Said person/antagonist is not only stronger than the hypothetical MC, but also has more influence, so yes, the MC would see them as a worthy opponent.
>>81308
Fair enough.
>>81313
>Said person/antagonist is not only stronger than the hypothetical MC, but also has more influence, so yes, the MC would see them as a worthy opponent.
That alone doesn't make a worthy opponent.
The oppressive regime of full-on torture is also more powerful than you are. Yet you don't seem them positively.
>>81316
>That alone doesn't make a worthy opponent.
Then give your 2 cents on what makes someone a 'worthy opponent'.
The worthy opponent/pest angle really doesn't have anything to do with the rival/enemy side of things.
Whether someone is a rival or enemy is about them, their actions, and their goals, whereas someone being a pest or a worthy foe is about what you think of them.
Ok. So. New would be QM here (as soon as I grow a pair) here. Asking from a technical point of view what is best in quests? And if your answer is a quip line from Arnold you can take a cookie on the way out.
I have some heavy material that has been on the workings for a long time now, both on /tg/and oekaki. So begets the question: would a 40k quest with minimal drawfaggotry even be well received? (pic unrelated) Worst of all I do have an original idea in the brewery but it'd be harder to reinvent the universe for that pie when I can do a grimdark cake from tested and true receipts.
To answer the question by OP: to fail. In writing, in drawing and in delivering.
>>81358
Your post is so low on information that it sounds like you are trying to do a quest in a way that wouldn't suit a quest.
>>81295
OP of that thread here, wasn't really thinking it'd be monster girls.. but yep, WW2 monstergirls...trying my best to not make it lewd but might slip in something here and there. come and join in on the fun!
>>81358
what are you even bringing to the table?
>>81184
http://pastebin.com/u/QuestReviews
>>80642
For it to do that there would have to be at least twice the traffic.
>>81358
See Heretical Love and that other 40k drawquest I can't remember.
>>81358
>what is best in quests?
Crush your players. See them driven before you. Hear the lamentations of their waifus.
>>81127
If you worry about tossing out pitches, you shouldn't be QMing at all.
Creativity is generally a good quality for a QM.
>>81511
>you shouldn't be QMing at all.
That is, of course, only your opinion.
>want to run a quest
>can't draw for shit
>>81588
Then don't run a drawquest. Run something else.
>>81511
>If you worry about tossing out pitches, you shouldn't be QMing at all.
Looks like I won't be doing Fate/THE Grand Order this weekend; real life has well and truly got in the way. Apologies to anyone looking forward to it. Hopefully next weekend won't be such a shitshow.
>>81588
>Can't draw for shit
>not running a drawquest
>running a fanfic quest instead
>currently plotting an intricate mystery to be solved by the players
Believe in yourself, Anon. Have Hope.
And know, that with a little bit of effort and a little bit of passion, you can make a few anons' days (and your day) just that more entertaining.
Good luck, and enjoy.
>>81609
>>81511
>>81127
Let me explain it another way.
QMing is getting up on a stage and painting a big, bright target on yourself and saying "HIT ME!" to the players. If you're embarrassed about pitching a few quest ideas, what happens when you inevitably fuck something up? And you WILL fuck something up during your quest - it might be minor and easily fixed, or it may be part of the quest that pisses off a few, or a bunch of players - because everyone does at least once.
How will you cope then if you can't cope with the embarrassment of pitching a quest or three to see who is interested?
>>81653
>How will you cope then if you can't cope with the embarrassment of pitching a quest or three to see who is interested?
You're missing the point. Good job.
>>81656
That IS the point. Finding out what people want to play is important.
>>81676
>That IS the point.
Repeating that won't make it right. You missed the point, anon. C'mon now.
>>81694
So looking at earlier parts starting with >>81127 the green guy dislikes the reason that the purple guy hates IDs.
Now, I've looked at this for like 5 goddamn minutes and I still don't get why the purple guy hates IDs, wht the green guy is so adamant about this, and what the point is that has been missed.
Someone, please explain this to me.
>>81676
I'm not sure that /qtg/ pitches are a very good barometer of what people want to play.
>>81705
He hates IDs because he doesn't want to look like an indecisive bitch.
If he's that embarrassed by such a minor thing, he really needs to not QM.
>>81709
Of course not, this thread is frequented (or perhaps its only audience) by other people who wants to run quests and not necessarily participate in others.
The best thing is to just run your first session as a trial. If you get a dozen participants and a couple of more readers you've struck gold. If not, try again.
>>81736
>If he's that embarrassed by such a minor thing
Still missing the point.
>>81736
>if you aren't a shameless cunt with no social awareness, then you shouldn't QM
wew lad
>>81750
Anon, please. If not for the other guy, then for me.
I'm begging you here. What is the point?
>>81120
I honestly dont think people care enough to look up what other shit you've posted, so as the announcement and shitpost arent next to eachother you should be good
Why does tgchan have to be so furry all the time?
What would you guys want in a quest? what qualities, things, features?
>>81778
Well I'm a sucker for management systems, I guess. Write-Ins too, though that's from a personal bias.
I also think a Quest is at it's best when the OP is enjoying themselves.
>>81764
The point was that I can't post several pitches without coming off as an indecisive bitch. Let's say I post a pitch and it gets a couple of replies with the general message behind them being "Yeah, good idea, I'd play it". Great, but then I feel like posting other ideas and then it just comes off like I'm either indecisive or looking for an idea that gets the most replies. It's easier if there's no ID in this regard because then the pitches can be treated as individual ideas.
That was the point I tried to make. Whether or not it's right/wrong or probably just over-thinking it is irrelevant since the other anon decided to take it upon himself to determine what my point was.
>>81791
Couldn't you just specify that you want to throw out as many pitches as possible since you have so many ideas that come to you?
Just give it a disclaimer like that and it's fine.
Plus I wouldn't think that about someone posting multiple pitches in the first place.
>>81801
>Plus I wouldn't think that about someone posting multiple pitches in the first place.
Evidently I'm more paranoid and mistrusting than you.
>>81791
Not that anon you're replying to, but personally I don't mind if you do that.
Although you could probably cheat the system by running different browsers, does that wor?
I think people need to realize this board isn't a fast board, so trying to do low-roll chance quests is really not the way to go.
Most low-roll quests die fairly frequently because nothing happens.
If you want a quest to go anywhere:
don't use anything less than 3 numbers from digit IDs or rolls.
Preferably use 4-6 chances per per post to actually have any momentum.
You could do stuff like Odds / Evens, for example.
Using stuff like dubs, you could use that to do something special, or enhance a roll, or give you an item. Something like that.
Better yet, try to lower the amount of chance-rolls and combine requests in to one post if the quest setup allows it.
This might add a little time to image-creation if the quest has imagery, but it is worth it to keep the thread going.
Rolling for the sake of rolling is never good. It needs to have some significance behind it or it just hinders gameplay.
If the thread does gain any momentum, you could even lower the chance later on if you wish.
So instead of 1,3,5,7,9/10, you'd remove the 9.
For certain huge decisions, you could even then limit it to lower chances, like 1,3/10
It saddens me to see promising quests die because the OP added a really low chance to do anything in the quest. Defeated, never to return.
>>81791
You're really overthinking this.
I'd be surprised if 5% of the board even cared that much.
You're probably 4% of that.
Being creative typically requires a lot of experimentation and eventual failure.
It's like they say with art, "truly good art is an iteration of mistakes until you are happy."
Perfection-art is usually pretty boring.
WHERE THE HELL IS GOOGLE MAP QUEST 3 ???
>>81752
>missing the point
>>81867
>missing the point
>>81867
>>81891
I smell a new, spicy hot meme.
What a time to be alive!
>>81867
>>81891
>m e m e s
>>81820
Or you can do what many /tg/ quests do and give people a number of premade choices and a write-in option, then tally up what was posted after x minutes and write from there.
>>81791
I admit that this was one criteria I actually looked at in the last general: if they pitched another idea further up on the general even after getting feedback.
But that would determine whether I would bother replying to the CURRENT pitch. If you nut up and actually ran EITHER of these pitches, yeah I'd check it out.
>>81966
Yeah, the tally-choice system works well too.
I totally forgot about that because I was focused on the rolls victims.
This would work especially when on free-form sandbox-like quests so you can limit absolutely silly things. (like "become GOD")
Too often these sorts of adventure quests end up in doom because of silly requests just dispiriting the OP.
Even worse if you have to try draw really abstract things, then when they get ignored, people get mad, etc.
>>81820
I'm waiting for all of these sorts of quests to blow over. It'll make parsing through the catalog a lot easier.
>>80686
Any feedback?
>>82022
it's all in the execution. It's not a bad premise, but there's nothing to comment on because there is no indication that it'll just fall flat after post 2. Is there anything you can volunteer to describe how you're going to do any of that?
>>82033
*won't just fall flat
I honestly cant get over the tribe quests popularity
Im really enjoying them im just surprised that they get so much discussion considering the lack of updates
>>82140
CULTURAL EVOLUTION THREAD
Basically start a trend of tribe civ games on this board that have been extremely successful
Like its been through 2 threads with only a handful of updates due to the very active userbase
Any good shitstorms lately?
>>82165
Gave it a browse, and it seems that it's because the OP is pretty much the first "started in qst" to have a solid handle at juggling very many different stats, portraying those stats in an orderly manner, and most importantly getting into really nitty gritty shit about tech and culture.
So it's really nice when you can sperge about culture and micromanage actions and see that discussion actually go somewhere.
How to sidekick quest with player agency?
>>82182
Not yet, we don't really have the population density just yet.
Yurifags and pedos have started moving here though, it's just a matter of time
The Snappening was my favourite shitstorm recently
>>82211
>recently
>>82227
Perhaps anon, just a little, you're missing the point.
>>79402
>how should we go about with fetish quests?
>>>/trash/
>>82257
>visit /trash/ out of curiosity
>it's all furry shit or other bizarre sexual fetishes
Why do we dislike Hiromoot again?l
>>81778
I want literature-level prose that takes full advantage of the board's features.
>>81301
What quest is this from?
>>82283
The picture or the hypothetical scenario?
>>82278
Hiromoot is truly god's gift to 4chan.
>Forces the questfags to finally fuck off from /tg/
>Forces the furfags and other shit fetishfags to fuck off
>>82280
>literature-level prose
You do realize that no book you've read was the first draft (made under time constraints) of that book, right?
>>82298
Why are you even here for fuck's sake?
>>82310
For you. :^)
>>81778
I suppose I should say this at least once on qst:
Characters. I don't want blank slates, I don't want self-inserts, I want characters. People who are living in the setting, and feel ALIVE. That I can sympathize with, and ones that I CAN'T sympathize with, but can still accept as core aspects of who they are. They don't necessarily have to be realistic, larger than life characters are welcome, but they have to BE what they are all the stronger because of it.
You give me that, and I'll swallow a whole lot of bitter pills to read the quest.
>>82315
If the MC has a strong preexisting personality and motivations and everything that makes a character, how do you justify player control?
>>82318
You give them several options that the MC would do in the given situation for reasons related to his character and let the players decide what he/she/it actually does.
>>82318
When every choice is framed as something they would do, or variations that could define parts of them that are unknown. Diverging points where their character can change, but still feel as if there was a continuous flow from character a to character A.
Or DON'T change the character, do it purely as a choice for what aspect of the character the narrative should shift focus to, what people want to explore using the character as a backdrop.
>>82315
This right here. This is exactly what I look for as a player. If I don't care about the characters, I'm going to find it real hard to care about the Quest.
It's what I strive hard to accomplish in my own Quests, with varying degrees of success.
>>82318
Just have all the choices that affect the quest be different gradual steps in directions to take their character.
So what do you guys think is the general age demographic of quest players here?
>>82360
Just guessing, but I'd say around mid-teens-college age. Somewhere in that ballpark.
>>82369
Witcher had a pretty well defined character, did that not count as WRPG?
>>82387
True, and it's actually a really interesting point how they went about that for a WRPG.
But you get what I mean.
>>82304
What does that have to do with my post?
>>82395
He's saying it's impossible to achieve the quality-level of published literature in the time constraints of a quest.
Because quite frankly it isn't.
>>82395
A novel goes through a first draft, a second draft, proabably a third and a fourth, with at least two of those overseen by an editor or a team of editors. Short stories are more of a general writing-rewriting process because of how important their rhythm and ending is.
Compare that to quests.
>>82395
I believe his point, which you missed desufam, was that most literature-level prose usually goes through multiple readings by different people with dozens of revisions between what was the idea in the first place before becoming what the author felt would be better after having already written it 20-50,000 times before and receiving feedback from being paid to say "that there, that shit, take it out", and that quests often neither have the time nor resources to achieve that.
>>82373
>To run a shonen quest or to not run a shonen quest.
>That is the question.
>>82484What Shonen?
>>82484
>college age
>shonen questit pains me that people my age eat that shit up like it's the only type of anime that exists
>>82493Fresh OC
>>82498
Yeah, that's usually the case, isn't it?
>>82506
Ah anime OC quests are risky business
Definitely a ton more failures than not
>>82506
If you run it, players will come.My crappy anime quest is already the most popular thing I've ever done.
>>82511
>>82528
Well I didn't read a 5 page long article on how to write Shonen for nothing, so I might just give it a go.
>>82528
Whats the quest?
>>82563Dark Gate Academy
>>82587
Oh that one's been fun. Keep it up.
>>82580
and I think it was a very organic transition, good fuel for speculating about the MC.
....it's just not a very practical format for keeping momentum going to actually get to a point where we find out more about the MC.
Weigh the benefits and maluses of the time it takes to draw stuff. You seem to draw pretty damn fast AND write reasonable amounts per drawing, so you've got that going for you.
Have you read the pastebin? The one in the OP?
>>82298
>kills the martial arts board with a flood of ironic shitposting by WWE faggots
>>82318
Filter every choice through the MC's lense.
Give internal monologues that justify the MC's actions from their point of view.
Occasionally let the MC make observations internally that flesh him out.
>>82613
We have a martial arts board?
>>81778
I want a good and charismatic female protagonist.
>>82622
/asp/ was the home of everything that didn't fit /sp/, which is more about collective sports like soccer, handegg, handball, etc.
>>82622
/asp/ was mostly martial arts with a bit of skateboarding, paintball and shit.
>>82536
Link?
>>82626
Sierra?
>>82639
Who?
>>82643
MC of Hellborn Quest.
Currently running a quest, with accompanied art. The art is admittedly terrible though, most just for fun. I'm worried though maybe it's detracting from the quest itself? Maybe it's better to just focus on keeping it text-based, and whatever quality spent on the art should be diverted to making it better for text?
dice+2d6
testing dice pls no ban
>>82716
Test failed. Looks like it's time for a ban.
>>82716
>>82752
RIP
Rolled 6, 4 = 10 (2d6)
>>82671
Well.. If the art helps the suspension of disbelief or is utility as in inventory or maps or something along the lines of that then it's probably fine. If I was you I'd go google some pictures and add them to your thread instead of trying to make art yourself.
But if it takes too much time then don't. I do when making my story though because it has a more polished feel to it and doesn't make it seem amateurish.
>>82716
>>82764
Alright now delete the post man.
Rolled 2, 4 = 6 (2d6)
>>82773
>>81364
Sorry. I promise I do words good when I am not trying to be funny at 5am and worrying if that was my trip or not.
I don't know what to say really. Been a DM for a long time now, never done a quest and been reading up on it for a while. Would an intro/character creation/test thread be acceptable?
>>81421
I have nooo idea. _Medic
To be serious, this is gonna be a trial by fire for me.
>>81458
Here's your cookie sir, thank you for playing.
(How do you even draw on this thing without sensitivity detection???)
>>82602
>Have you read the pastebin?
No.
>>83126
Let this smug Vietnamese moving figure represent what I'm doing right now.
>>83126
Yeah, most really good authors like Dan Brown or Tom Clancy could easily write quests and not have any drop in quality at all.
>>83340
>Dan Brown
>Good
Entertaining maybe, but good?
>>83126
Eh, I guess I can explain a little more so you know what the heart of the matter is.
The industry standard is that nothing with less than two pairs of eyes on it gets published. To clarify, self-publishing isn't looked on very highly and it's a crapshoot to begin with.
Successful authors usually stick to one to two editors that'll have been recommended through their agent, which are considered based on the work they're going and what those editors usually handle. That's the minimum amount of complication. Usually, it's not that easy. IE: people are not "already successful authors." And any author, yet published, is a shit author as far as any publisher is considered because they go through so many screening of manuscripts given by agents that if it's not something their internal people feel will sell then it's not getting published. Stories of where writer's/agents go through 15+ different publishers to get something out there are the norm for unpublished writers, because there's generally no incentive, previously well-sold books that is, to balance out the risk for the publisher. It's picky, regulated, and literature-level prose is up to the opinions of everyone else in the industry but your own. You have no say in that unless you're already successful. Keep in mind, of course, that plenty of best sellers aren't what you'd call the height of literary prose. But they sell, so they are successful, that's what the publisher cares about. There are exceptions for specialized publishers that look for recognition from specific organizations, but that's a meaty discussion for another time.
Then let's compare this process to QMing.
Questing is improvised/short term planned(usually less than two years worth of prep) writing for a very niche audience and only has one person's judgement on it until players feel like giving feedback. QM's sometimes improve as they run and get used to it, and you can see that by comparing the writing between early threads and late threads of long running quests.
In conclusion your expectations don't match the medium of entertainment you're seeking. At least now you know why.
>>83340
>>83355
These are excellent examples of successful authors, for instance, that are well-published names recognized for what they write. Their prose? Not god-tier, surprisingly. But it's also not what you said you wanted in the first place, so that's that.
>>83355
Dan Brown is one of the best writers of our generation. His narrative is gripping, his books are real page turners! He's right up there with Steven King.
>>83406
And my point, which you missed desufam, is that most QM's are the definition of amateur writers.
If you want more you'll have to go elsewhere.
>>83416
My point, which you missed, is that I'm not looking for amateur writing.
>>83381
Dan Brown. SteVEN King (its stephen, btw).
Not Neil Gaiman. George R. Martin. Or Alan Moore. Or Noah Gordon. Or Ken Follet. No. Dan Brown and STEEEEEEVEN King.
>>83432
And I'm telling you that you won't get it here, this isn't hardcore mathematics. What you want is not here. Literature-level prose that takes full advantage of the boards features is not here, it's not what we have, that's it.
>>83458
No idea why you are trying.
He is like one of those people that question 0.999... = 1.
Expecting top-tier story-telling on 4chan is hilarious. More so, in real-time.
>>83447
Neil Gaiman's a hack who can't write endings unless he's using an actually good author to prop him up, like Pratchett. George R. R. Martin's writes shit. Literally. You've seen the pasta. Alan Moore's an edgy *comic book* '''''writer'''' with mediocre politics, and I haven't even heard of the other two.
Sounds like you just have shit taste senpai.
>>81180
I'd become a shitposter too, if I was a QM and my playerbase was that cancerous.
>>83484
I barely read his posts :^)
I just came in and saw a huge argument, and I agreed with the other guy I quoted.
The usual 4chan replying skills.
>>83484
A joke is supposed to be funny. Not necessarily 'die from laughter' funny, but at least eliciting the beginning of the sketch of a smile funny. There was none here.
>>83484
I thought maybe they were just shitposting at first, but the initial posts were borderline between full-retard and naively uninformed so I tried to make the most of it.
If it was the first two were the former then I'd have ignored him, at this point I guess I should have anyways.
>tfw no spook
>>83490
Some of his short stories are really good, though, like How to Talk to Girls at Parties.