You awake to the sound of frantic barking and shattered windows. You bolt up. Light streams out from a hole where the window used to be. Your dog is still barking. A slime covered arm reaches through the window, a soft moaning follows.
You curse, jump out of the bed and:
>Grab your trusty sword
>Grab your trusty (magic) staff
>Grab your trusty bow
>Grab your trusty spear
(roll 1d12, highest wins)
>>68117
>Grab your trusty bow
Rolled 2 (1d12)
>>68117
>Grab your trusty spear
Keep things away from our body.
Rolled 1 (1d12)
>>68130
Rolled 6 (1d12)
>>68117
>spear
Rolled 6 (1d12)
>>68117
Grab your staff
Rolled 12 (1d12)
>>68117
>Grab your trusty (magic) staff
>>68362
Dam I hoped spear would of won or had the tie make a magic spear.
Rolled 9 (1d12)
>>68117
>Grab your trusty (magic) staff
>>68117
>Grab your trusty sword
>>68117
>>Grab your trusty spear
>>68362
You grab your trusty staff. The wood warps in your grip and a wooden mouth emerges from the oak.
"Nigga what the fuck? Can't yo' ass stay outta trouble fo' five fucking minutes?" says the staff.
You regret ever raiding that stupid mages citadel.
You point the staff at the window, where a slimy head now accompanies the slimy arm. "Of fucking course. Gotta bail you out AGAIN. Fucking pussy ass, bitch ass, weak ass NIGGA" says the staff, then it emits a bolt of lighting, melting the zombie and setting the entire wall on fire. You stare down at the staff.
Mages. Not even once.
The structural integrity of this "house" was already questionable. Now it could collapse at any moment and you need to get out.
"This place heatin' up bitch. We getting out o' what? Wood burns, in case your stupid ass fo'got" You have a tremendous urge to throw this staff into the fire, but knowing mages, it'll probably just explode and make everything worse.
You slam yourself against the door and it is smashed to pieces. Your dog sprints out into the cool air. You are about to follow him when you realize all of your belongings are still in the house. You don't have enough time to only grab one thing.
Will you get:
>A bag full of rations and a canteen of water
>A map of the surrounding area you were working on last night
>A Bottle of Teleportation Pills (suppositories)
>A canteen of really really, like ridiculously good, aged-to-perfection, wine.
(roll 1d12, highest wins)
>>68815
*you have enough time to only grab one thing
Rolled 11 (1d12)
>>68815
Get the rations and water so you don't starve to death or have to eat the dog.
Rolled 4 (1d12)
>>68815
>>A bag full of rations and a canteen of water
Teleport pills
>>68844
You grab the bag with food and the canteen of water. "Nigga did you seriously just run INTO a burning building?" Says the staff. You ignore it.
The house collapses behind you and zombies emerge from the woods, attracted by the sound.
Unfortunately you don't have your map and this place looks a lot different in the moonlight.
Will you:
>Fight through the zombies and run into the woods
>Run away from the zombies and head toward the road
>Other (write in)
Roll 1d12, highest wins
>>71126
Run away
Rolled 5 (1d12)
>>71126
Road it is then.
>>71126
>Run away from the zombies and head toward the road
>>72342
You strap the staff to your back and make a beeline for the road. It doesn't take long before you've lost the zombies and gotten lost yourself. The moon is high in the sky and it is quite cold. But you have made it to the road. The road is sandwiched between two stretches of abandoned farmland. You can see some buildings, farmhouses, barns and the like, in the distance. The road extends into another forest, and beyond that, the Sundered Peaks.
Will you:
>Head along the road
>Stop where you are and try to start a fire (roll an additional 2d6)
>Head for one of the buildings in the farmland
>Other (write-in)
>Status
Your torso feels very cold.
>Inventory
Rations
Water
Magic Staff
>Equipment
Thin Tunic - A thin full-body robe which barely protects against the elements.
Wool Hat - A thick wool hat. Itchy but keeps your head moderately warm.
Leather Boots - Thick leather boots. Waterproof and cold proof.
Roll 1d12, highest is chosen
Rolled 3 (1d12)
>>72615
>Head for one of the buildings in the farmland
Rolled 10 (1d12)
>>72615
We need a shelter above all else, so head to the farm. Also ask the staff if it can cast a fire spell it'll be useful against the zombies as well as be able to warm us.
>>72615
OP are you still alive?
Op come back, OHHHH op come back
>>72615
Head to the farms and steal some warmer clothes or a map.
Rolled 9 (1d12)
>>73424
>>73465
roll I am so sorry
>>73477
for a d12 you would put "dice+1d12" in the email field
In class right now update in a few hours
>>73519
b-but op your id is different, is it IP based?
>>73544
No, it isn't.
>>73544
I'm posting from my phone, that's prob the reason
>>72709
You head off the road, toward the farms. The night wind picks up and chills you to your bone. You continue on. You find a barn. You enter the barn. It is dark. Shafts of light enter through the barn's high windows. There are bales of hay in neat stacks, but no cattle. You are shivering now.
You gather some of the hay and wield your staff. The oak again assumes a mouth-shape. "Can't a nigga sleep? Fuck man - every five fucking seconds with you."
You will it to ignite the hay. "Nigga are you stupid? You know I can't do shit when I'm thirsty. Gimme sum water bitch."
Will you:
>Feed your staff water (this will remove water from your inventory)
>Try to start the fire yourself (roll 2d6)
>Put handfuls of hay down your tunic to try and stay warm
>Other (write in)
>Status
Your torso is freezing
>Inventory
Rations
Water
Magic Staff
>Equipment
Thin Tunic - A thin full-body robe which barely protects against the elements.
Wool Hat - A thick wool hat. Itchy but keeps your head moderately warm.
Leather Boots - Thick leather boots. Waterproof and cold proof.
Roll 1d12, highest is chosen
Rolled 7 (1d12)
>>75465
Insulate the tunic, and then look for a weapon like a pitchfork or scythe.
Rolled 4 (1d12)
>>75465
star a fire ourselfs but also give staff a little water so we can use him if necessary
>>75465
OP I forgot to ask, but is this a modern fantasy? Are there any large cities with skyscrapers or is this D&D style?
>>75658
I'm purposely leaving it ambiguous for now, though I'm leaning toward DnD style. Which would you guys prefer?
wait if this a farm house there must be some water near by we should look for it in the morning for our staff to drink
>>75698
i think high fantasy like DnD
>>75698
I'm down for D&D
Rolled 4 (1d12)
>>75465
Bury the staff. Head in the dirt.
Then try to light the fire by yourself.
Rolled 3 (1d12)
>>75733
Dubs obviously allows one to reroll
Rolled 4 (1d12)
>>75744
Fuck.
Well at least I earned another one.
>>75698
I like the D&D style.
>>75752
Fuck off your rolls are shit, and you aren't allowed a reroll.
>>75771
Ups, hehehe
>>75810
still why the staff
>>75825
Because if we domesticate it from the beggining it might not be such a pain in the ass afterwards.
Rolled 11 (1d12)
>>75465
>>Feed your staff water
>>75856
It's obviously a staff of proud African heritage. We need to bury it headfirst in a cotton field.
>>75882
We can't just rely on the nigger staff. We need another weapon, a pitchfork, dagger, or really anything that we don't have to feed.
>>75856
we are going to breed it for generations until its completely relent on people? that would make it our bitch
>>75906
the nigger staff is the real hero
>>75906
agreed but it is still powerful. if this is a farm house there should be a trough or a lake near by where we can let it drink
Use hay to insulate thin tunic, attempt to light a fire yourself.
>>75934
Can't roll for shit using a mobile, back to lurking it is
Rolled 9 (1d12)
>>75947
here is a roll for you
i will keep doing this so you can participate
>>75927
Then wait until morning, and let it drink from somewhere else. Our water is purified and we might get a parasite from another source.
>>75992
that is why i said just a little bit just in case. he is super powerful
Also op can we have a full list of spells for the staff
>>76023
In addition can we name it? I think trayvon would be fitting.
>>76050
it may already have a name
if not is should also be some kind of wood pun
OP does our staff of nigerism have a name?
>>75882
You take out your water canteen and reluctantly bring it to the mouth of the staff. The water dribbles down the wood and inside the mouth. It is quickly absorbed, by the staff.
"Good shit nigga, good shit. Aight, stand back." You stand up and point the staff at the pile of hay. A soft jet of flame erupts from the tip of the staff and gently ignites the hay.
Your dog bounds toward the fire, spinning around it several times before lying down next to your feet. The heat from your dog and the flames quell your shivering. You fall asleep on your dog.
Your dog is a:
>Shiba Inu
>Sighthound
>Pitbull
>Other (write-in)
>>76023
You don't know what the staff is fully capable of. You just tell it to do something, and if it can do it, it does. It has refused to tell you of its capabilities, stating you aren't "a real nigga". But so far, it hasn't let you down.
Your staff is named:
>Travyon
>Musa
>Ebony
>Nia Isis Gabriel Gabrielle Elijah Reshaunda
>Thomas Sowell
>Other (write-in)
>Status
Your torso is freezing
>Inventory
Rations
Magic Staff
>Equipment
Thin Tunic - A thin full-body robe which barely protects against the elements.
Wool Hat - A thick wool hat. Itchy but keeps your head moderately warm.
Leather Boots - Thick leather boots. Waterproof and cold proof.
Roll 1d12, highest is chosen
>>76129
*
>Status
You are a little parched
Rolled 8 (1d12)
>>76129
I like Ebony so let's go with that, our doggo is Shiba because meme dog, and we still need another weapon so we should get on that.
Rolled 3 (1d12)
>>76129
>Shiba Inu
>Ebony
Search the barn fully and find the farmhouse associated with it
Rolled 10 (1d12)
>>76129
doge is a malamu
also ask if if staff can freeze/create ice
Rolled 4 (1d12)
>>76129
The dog is a Shiba Inu
The staff is named Aspine.
>>76304
I'm not OP, but i don't see why not.
>>76314
thats good
is op kill?
>>76487
He might be eating or some other shit. He was in class a few hours ago so it seems pretty likely.
>>76499
>eating
does he want to be fat
>>76512
I think he just wants to stave off starvation. Maybe being fat is his fetish though.
>>76535
and thats how people get fat
>>76281
Your Shiba Inu makes a good pillow and a better companion.
In the morning you rummage through the barn, finding little more than dessicated cattle droppings and more bales of hay. You also find a rusted pitchfork buried amid the bales.
You breakfast. But have no water. You ask Ebony if it can create ice. "Nigga you know I don't mess with dat black magic shit. Fuck nigga, why you always coming incorrect at real niggas? Asking silly questions and shit? And get me some mo' water bitch."
You could use some water yourself. You strap Ebony to your body and begin looking around the farm. Your dog is still sleeping, so you leave it in the barn. There are three buildings: the barn, a house and some chicken coops.
There is also a well between the house and the barn. You head for the well.
Strange. The bucket is full. You dunk Ebony into the bucket. The water disappears. "Whoo-wee. Damn nigga! Thas what I'm talkin' bout. Whoo!" You slowly lower the bucket back into the well. You hear a slow click behind you. You turn.
"Bup-bup-bup. Drop the staff. Nice and slow." You drop Ebony. "Good. Good."
A girl of 10 years stands before you. She reminds you of your daughter. Expect she isn't dead. Or a zombie. And she's holding a crossbow to your crotch.
She comes forward to grab the staff, straining to keep the crossbow pointed at you. She kneels for the staff.
You:
>Whistle for your dog
>Brutally kick the girl in the stomach (roll 2d6)
>Wrestle for the crossbow (roll 2d6)
>Other (write-in)
>Status
You are a thirsty
>Inventory
Rations
Magic Staff
>Equipment
Thin Tunic - A thin full-body robe which barely protects against the elements.
Wool Hat - A thick wool hat. Itchy but keeps your head moderately warm.
Leather Boots - Thick leather boots. Waterproof and cold proof.
Roll 1d12, highest is chosen
>>76487
>>76499
>>76512Had to take a shit
Rolled 3 (1d12)
>>76663
Kick the crossbow away and suplex that loli. I assume this is a roll 2 D6 thing so I'll do that.
>>76663
can staff act w/o us holding it
Rolled 4, 4 = 8 (2d6)
>>76697
Fuck, I don't know if there's really a point to doing it, but roll
>>76697
thats a 1 d12
Rolled 6, 6 = 12 (2d6)
>>76663
>Wrestle for the crossbow (roll 2d6)
>>76713
loli is reckt
>>76710
Don't you do both?
>>76713
kek
You get to conserve your crotch, your staff, you earn a badass crossbow and a stress relief toy.
Double win.
>>76744
I did both, the other is in a second post.
Rolled 8 + 2 (1d12 + 2)
>>76749
I think you can do more, but i mistyped it. Let me try again.
Rolled 1 (1d12)
>>76713
Here's my initiative roll
>>76749
i like the 2d6
>>76749
Personally I don't like the initiative roll as well, just seems to arbitrarily add more dice to it
>>76778
or even a d100 (if they have it)
>>76749 You could also roll for enemy defense like French OP did in Goblin's Quest. That was a pretty fun system.
>>76825
i like iniitive
Rolled 12 (1d20)
>>76825
I'll reroll for that suplex with a d20 then
>>76859
but that was such a good roll
Rolled 6 (1d20)
>>76825
For kicking the crossbow away
>>76874
We're using a D20 now aren't we? It wouldn't be fair if I was allowed to use the other system while other anons used the new one.
>>76697
>>76709
You kick the girl's hand. She drops her crossbow and it fires. A crossbow bolt buries itself in your thigh. You scream out in pain. The girl tries to run. You grab her hair, shove her head into your armpit and then suplex her. She goes unconscious from the blow.
You:
>Throw the girl in the well (killing her)
>Pull out the bolt from your thigh
>Drag yourself to the farmhouse to look for something to take care of your wound
>Other (write-in)
>Status
There is a crossbow bolt stuck in your thigh. Your leg is bleeding. You are in a lot of pain. You have trouble walking. You are thirsty.
>Inventory
Rations
Magic Staff
>Equipment
Thin Tunic - A thin full-body robe which barely protects against the elements.
Wool Hat - A thick wool hat. Itchy but keeps your head moderately warm.
Leather Boots - Thick leather boots. Waterproof and cold proof.
Roll 1d20, highest is chosen
Rolled 10 (1d20)
>>76956
Try to use the staff for a healing spell and tie the girl up with some article of her clothing, after looting her of course,
Rolled 7 (1d20)
ask ebony to see if he can heal us/ bind her
Rolled 15 (1d20)
>>76981
this
>>76981
You grip Ebony.
"Damn nigga, the fuck happen to you? Did this lil bitch do this? Nigga did you get yo' ass beat by lil girl? A lil girl nigga?"
Somehow you almost prefer the pain. Nevertheless, you will the staff to heal your leg. A faint red light washes over you. The bolt is teased out of its wound. The wound then closes immediately. The pain shuts off like a switch.
"You welcome nigga. You welcome."
You grab the crossbow and the single bolt. Then you bind the little girls hands. She has nothing of value. Her skin is pale and her breathing shallow. You can feel her ribs through her dress. You know she has not eaten in days.
You:
>Bring the girl to the farmhouse, then feed her when she wakes (this will use up your food)
>Put her out of her misery (kill her)
>Leave her by the well while you go to loot the farmhouse
>Other (write in)
>Status
You are thirsty.
>Inventory
Rations
Magic Staff
Crossbow (1 Bolt)
>Equipment
Thin Tunic - A thin full-body robe which barely protects against the elements.
Wool Hat - A thick wool hat. Itchy but keeps your head moderately warm.
Leather Boots - Thick leather boots. Waterproof and cold proof.
Roll 1d20, highest is chosen
Rolled 7 (1d20)
>>77164
Get water from the well and drink it, feed the girl, and go hunting for some deer with our new crossbow.
Rolled 11 (1d20)
>>77164
ask ebony he he can conjure food and also heal the little girl a bit( but not to much) then have him drink water
guys im not rolling for this but just putting it out there we could eat her
also ask how to become a (real nigger)
>>77341
No, we need the loli companion! Asking is a really good idea. I also think we should look for a knife or something, to whittle bird hunting bolts, in the farmhouse.
>>77376
or we could use "black" magic
>>77439
We don't want our food to be melted.
>>77471
who might have some miner dangerous spells like magic arrow
>>77511
Safer not to chance it. Ebony is a very powerful staff and we can't predict what he'll do.
>>77530
who knows if we can aim
>>77547
Bird bolts are blunt and will not take much damage. We can practice as much as we want.
>>77568
but now e have 3 mouths to feed if we keep loli
>>77587
She can get her own food.
>>77730
she has so far seemed to do a bad job of it
>>77830
If she dies then she dies, but extra protection never hurts.
>>77921
but she may try to kill us again
also is op kill?
>>78033
If she tries anything we can just melt her with Ebony. Yeah OP where you at?
>>78067
we got lucky this time. (nice 12). i don;t think we should kill her. If we keep her around we have to make her like us. there is no better way then food/protection.
>>77255
"Nigga how many times do I have to tell you not come at me with that black magic shit?" You ignore him and heal the little girl. She bolts up. Looks at you. Realizes she's bound, then begins to softly cry. You pull up the bucket and dunk Ebony into it, then put it away before it starts another tirade.
The girl is still crying.
Will you:
>Leave her bound
>Release her, then go loot the farmhouse, leaving the girl to as she pleases
>Release her and give her your rations
>Other (write-in)
>Status
You are thirsty.
>Inventory
Rations
Magic Staff
Crossbow (1 Bolt)
>Equipment
Thin Tunic - A thin full-body robe which barely protects against the elements.
Wool Hat - A thick wool hat. Itchy but keeps your head moderately warm.
Leather Boots - Thick leather boots. Waterproof and cold proof.
Roll 1d20, highest is chosen
>>78245
hey little one. why did you try and kill me ( as nice and poetically as possible)
>>78245
IS cleansing water black magic?
Rolled 3 (1d20)
>>78284
>>78300
No.
Rolled 3 (1d20)
>>78245
Unbind her and tell her to accompany us to the farmhouse or else she'll lose her crossbow. If she doesn't try anything give her the crossbow and our rations. Then offer to travel with her.
Rolled 11 (1d20)
>>78245
Do we re-roll for a draw or do you pick?
Rolling incase we re-roll.
Rolled 16 (1d20)
>>78372
ill fight you with the heart of the DICE
>>78445
Oh fuck! Nice roll! To be fair yours does seem like the better option, even though it's a little creepy.
>>78479
yeah, we need to talk to her b4 we just let her go. also are we the only two playing out this story
>>78531
I don't mind that. If OP hurrys the fuck up more will join.
>>78547
in a way its kinda fun just the two of us
>>78284
"I just wanted some food. I'm so hungry... Daddy went into the woods for food...but-but-but he never came baaaack" She wails. Snot dribbles down her nose.
Your chest tightens. She really is like your daughter. You wipe the snot from her nose, purify the water, then let her drink some of it. You drink some of it as well. She is surprised by this gesture. She stops crying.
Will you:
>Leave her bound
>Release her, then go loot the farmhouse, leaving the girl to do as she pleases
>Release her and give her your rations
>Other (write-in)
>Status
You are healthy.
>Inventory
Rations
Magic Staff
Crossbow (1 Bolt)
>Equipment
Thin Tunic - A thin full-body robe which barely protects against the elements.
Wool Hat - A thick wool hat. Itchy but keeps your head moderately warm.
Leather Boots - Thick leather boots. Waterproof and cold proof.
Roll 1d20, highest is chosen
Rolled 17 (1d20)
>>78613
i think we should split our rations with her/
Rolled 16 (1d20)
>>78641
This and search the house.
>>78653
rations first though
>>78696
Agreed. OP chop-chop hurry it up.
>>78641
You release her bindings and give her your rations. Then you make your way to the farmhouse. She follows you.
The farmhouse has two floors. You make your way to the dining room. The girl follows you. She sits down at the table and begins eating. You join her. You eat slowly and she watches you eat.
You search the house. The girl grabs your hand and drags you upstairs. There is a neat pile of assorted stuff at the top of the stairs. You rifle through it while she watches. You find the following items:
674 silver pieces, Elk antlers, a pair of well-worn hide gloves, several rotten Giant teeth, a skinning knife,
"Is daddy dead?"
You:
>Tell her that he is dead
>Tell her he's gone to a better place
>Tell her nothing
>Change the subject/ask a question (write-in)
>Status
You are healthy.
>Inventory
Rations
Magic Staff
Crossbow (1 Bolt)
>Equipment
Thin Tunic - A thin full-body robe which barely protects against the elements.
Wool Hat - A thick wool hat. Itchy but keeps your head moderately warm.
Leather Boots - Thick leather boots. Waterproof and cold proof.
Roll 1d20, highest is chosen
>>78786
*>Inventory
Magic Staff
Crossbow (1 Bolt)
Rolled 17 (1d20)
>>78786
Tell her he's gone, but if he's alive he'll go to the nearest safe place to look for her. Ask where that would be and if she would accompany us.
Take the knife, gloves, and antlers
>>78786
He honest... "probably, If he hasn't come back by now something's either happened to him...Or he can't return for some reason. but you'll never find out if you stay here and starve."
>>78866
Ayy a new guy.
>>78866
Also you forgot to roll.
It's dice+1d20 in the options field if you don't know.
>>78833
"Daddy told me to stay here. But there's no more food. I think...I think daddy isn't coming back." She starts to cry again. You hear barking coming from below. You put the knife and antlers in your bag and put on the gloves. They fit well.
You go downstairs to meet your dog. The girl follows you. The dog sniffs and licks her hand. She stops crying. She plays with the dog and giggles. You daughter picked that dog.
But this girl is not your daughter.
Still, she wants to go with you, and you allow her. The rest of the house is empty, except for a wood stove which is filled with firewood.
Will you:
>Spend some time crafting some wooden bolts
>Head back on the road and walk till nightfall
>Try to hunt something in the woods with Ebony
>Other (write-in)
>Status
You are healthy.
>Inventory
Magic Staff
Crossbow (1 Bolt)
Skinning Knife
Elk Antlers
>Equipment
Thin Tunic - A thin full-body robe which barely protects against the elements.
Wool Hat - A thick wool hat. Itchy but keeps your head moderately warm.
Leather Boots - Thick leather boots. Waterproof and cold proof.
Roll 1d20, highest is chosen
>Equipment
Thin Tunic - A thin full-body robe which barely protects against the elements.
Wool Hat - A thick wool hat. Itchy but keeps your head moderately warm.
Leather Boots - Thick leather boots. Waterproof and cold proof.
Hide Gloves - Gloves made from elk hide. Soft and very warm.
(P.S Gotta go eat. Be back in a few)
Rolled 13 (1d20)
>>78979
We need to prioritize food. Let's go hunting.
>>79009
OP will you be continuing this thread when it dies?
>>79367
Back. And yes, I will. I'm gonna hold off posting till tomorrow since its getting quiet late here.
Hope you guys are enjoying it so far.
>>79440
I definitely am. The smaller number of posters allows for greater individual freedom. I'm think we should ask Ebony if he can project a map. Any objections?
ayy im back and hello new friend
and no objections also i think we should hunt
(also how well trained is doge?
i also think we need to take the trolls teeth( or giants whatever stange creature it is) b/c in most zombie things the smell you well if we smell like rot( even just a little bit) it may give us more time to get away/make us less likely to be found
>>79848
and turn them into a neckless
Rolled 3 (1d20)
>>78979
>Spend some time crafting wooden bolts, ALSO use the elk antlers to carve pointed arrowheads. You can use some string from your tunic to attach them if you can't find any anywhere.
While you are doing this, think about what caused this apocalypse.
I gotta know if we should be prepared for zombies or not.
>>79848
The may be more than zombies though. We don't know what cause this. Some mage could have unleashed a full demon invasion, but your idea is still a fairly good one, so I agree.
>>79868
Oh wait I forgot zombies were already confirmed.
Ah well, a little outbreak flashbacks never hurt anyone.
>>79868
a new friend hello and welcome
>>79893
I've been in the thread since yesterday I just haven't rolled until now.
Rolled 12 (1d20)
ask the staff about the outbreak and see what it knows
>>79868
We'll need the antlers to make more important things, like tools we can use to work leather from any animals we kill.
>>79902
well then thanks for deciding to jump in
op can w have some back story for chars and how it started out /early memories from the begging of the outbreak
>>79939
OP is asleep, but this would be good for the next thread/post.
>>79939
I actually kinda like this slow reveal. I don't want too much at once.
Also, explaining it as we go along lets OP write things more in the flow of the story while still being flexible.
>>79949
>Eating
>sleeping
What is he american
>>79975
Yeah it'd be cool to tell us something, but definately not everything at once.
>>79950
true
I think we should try to find a village, a small one, and raid a blacksmith or armorer.
i want to know more about our staff of nigerism
>>80028
There's a rusty pitchfork in the barn and we've got a crossbow as well as an OP magic staff.
We're good on weapons. Civilization is a bad idea in a zombie apocalypse, we'll get swarmed.
We need to secure some food and if possible find out what kind of zombies these are.
Do they rot? Can they hear? Can they see? How do they hunt? How fast are they? If they're the kind that can just sense humans, we shouldn't stay in one place, but since the little girl's been here for a while I don't think that's the case luckily.
How contagious is it? Should we be careful not to get their blood/fluids in our wounds, or do we only have to worry about bites? Is it humans only or do we have to worry about zombie animals?
>>80080
or zombie giants trolls centars minotars ect
>>80093
I'm more worried about zombie birds than zombie dragons.
i wonder if staff can heal zombieism. if it can early or late stages
>>80080
I don't want weapons. I want armor with some insulation so we don't freeze our ass off, also loli needs a more fitting weapon like a short sword or dagger.
>>80080
We can leave loli and dog away from the town and do a quick run into it.
>>80133
Good point, but we could hunt for those things. We have a skinning knife, and antlers or bones could make a good dagger.
Honestly it'd be better if we could get her another ranged weapon (slingshot, bow). She doesn't have the arm strength or the height to kill a zombie with a dagger.
>>80106
undead plague from the sky would be scary but a undead giant or hell-hound would also be terrorfing
>>80152
What we really need to know is how long it's been since outbreak.
If it's been a couple years the chances of us finding anything useful become slim.
>>80162
You can run from an undead dragon or undead hellhound. You cannot run from 20 undead songbirds. Well, you could stay inside until you starved.
i still believe our most important thing is food
>>80179
Yes, but we could engulf them with a huge fireball from our staff.
>>80187
Yeah of course. I just hope we have an opportunity to learn these other things while we're getting food.
>>80194
That is true, I'm not used to factoring in magic.
>>80179
run from a hellhound would be nigh impossible those fuckers run fast
>>68117
Grab your trust (magic) staff
>>80206
They can't climb trees though.
>>80205
hellhounds are demonic so fire would not work well (and if we are going by dnd rules a high magic resist anyways)
>>80252
Staff might be able to teleport us or give us flight.
>>80242
oh shit
this man's right
what if OP is rusing us and it's something completely differentgod fucking damn I love /qst/
>>80242
O.O
shit you may be right. we could just be one of he villagers as we wait for the PCs to come in and save us
>>80266
We raided that citadel, right? Maybe some of the apprentices were tempted by demons or cultists. Fuck, We don't even know what our class is. We could be anything from a bard to a ranger.
So many questions.
im hype for the marrow.
>>80301
i think we may be just a lucky villager whos managed to survive untill now
>>80332
We have too many valuable items to be a villager. Maybe an ex-hero in retirement?
>>80345
This seems very likely, we did raid a citadel.
>>80354
what if we were one of the apprentices? mabey thats how we got in and can use the staff.
>>80376
We might have some more magical knowledge then. We might be able to craft some runes of protection our of the antlers or some wood.
>>80376
I get the feeling that the staff keeps refusing to do things it can't do because we keep asking it for things that aren't within the laws of magic- which would imply that we don't know what the fuck we're doing. I doubt we're a mage.
>>80427
We still might have read some spellbooks or books on magical constructs, after all most good adventurers know defense against mages.
We've established that we're almost certainly not a mage, but we might have to potential to become one. I think after we get some food, fill our waterskin, and see if we can get a map, that we check a library for information on protective/anti-construct runes. What do you guys think?
>>80490
Checking a library would involve travelling to a city.
Damn, this is by far the most popular /qst/ I've run so far. Update imminent.
>>79021
You are going to need food soon. You grab the crossbow. You head for the woods. The girl follows. The girl refuses to stay. You leave your dog to keep her company. She stays.
Sunlight comes down between the leaves, but it is dark. You find tracks. You follow them. An hour passes, then two. The tracks take you deeper into the forest. The tracks stop at a lake.
The water is clear. Your see your reflection on the water. You touch the faded scar on your cheek...
You hear a snap! You see a doe drinking from the lake. It has seen you. It is watching you. Its muscles tense.
You:
>Give chase
>Carefully take out Ebony and try to blast it
>Line up the shot with your crossbow and fire
>Do nothing
>Other (write-in)
>Status
You are tired.
>Inventory
Magic Staff
Crossbow (1 Bolt)
Skinning Knife
Elk Antlers
>Equipment
Thin Tunic - A thin full-body robe which barely protects against the elements.
Wool Hat - A thick wool hat. Itchy but keeps your head moderately warm.
Leather Boots - Thick leather boots. Waterproof and cold proof.
Hide Gloves - Gloves made from elk hide. Soft and very warm.
>>82679
wispier very softly to ebony (hey can yo kill that doe w/o absolutely destroying the meat)?
>>82679
Also goodmorning Opie!
(I guess we'll just keep going until more people show up)
>>82728
>>82702
"Nigga do I look like you? I ain't no punk ass NIGGA, that can't even kill bambi. Aiight nigga?"
You stare the staff. The doe runs away from the noise.
"Point me at bambi nigga. Psh, askin' 'bout 'can I kill it without destroying the meat'. Fool dun lost his fuckin' mind."
You point the staff at the doe. The doe has almost disappeared in the forest. A red beam shoots out from the staff. It wraps around the doe's neck. It lifts the doe up. The doe flies toward the lake. The doe struggles. The beam forces the doe below the water. A minute passes. Then five. The doe comes back up. Drowned. Wet. But meat fully intact.
"How's that nigga? Thas how real niggas roll, ya feel me? But you wouldn' no nothing about that. Pussy ass nigga."
You give Ebony a drink. You strap Ebony to your back. The doe is too heavy to carry. You spend hours skinning the doe. You have no skill in butchery. You destroy most of the meat and pelt. You clean the meat by the lake. You clean your hands and face and clothes by the lake. Blood pools and ripples out into the clear water. You wrap the meat in the scraps of pelt.
You:
>Head back to the farmhouse before nightfall
>Try to hunt something else
>Other (write-in)
>Status
You are exhausted. You are hungry. Your torso is a little cold. Your bag is full.
>Inventory
Magic Staff
Crossbow (1 Bolt)
Skinning Knife
Elk Antlers
Scraps of Doe Meat (x3)
Scraps of Doe Pelt (x3)
Doe Offal (x2)
>Equipment
Thin Tunic - A thin full-body robe which barely protects against the elements.
Wool Hat - A thick wool hat. Itchy but keeps your head moderately warm.
Leather Boots - Thick leather boots. Waterproof and cold proof.
Hide Gloves - Gloves made from elk hide. Soft and very warm.
Roll 1d20, highest will be chosen
>>82853
Head back to farmhouse
Im in mobile some pls roll
Rolled 13 (1d20)
Head to the farmhouse and ask ebony if he can conjure a map
>>82939
Clover lets me roll on mobile android
>>82853
1 savage AF
2 dude that is brutal
and now we take all the meat back to camp. cook some up and feed doge ( and i suppose loli too)
op do we have any herbalogy skill
Rolled 4 (1d20)
>>83304
also thank the the staff for his great job
Rolled 11 (1d12)
>>82939
>>82853
>Offal
we should also cook and eat the offal first ( goes bad quicker)
>>83092
"Nigga, again wit this shit? How many times -" You put the staff away. You head back to the farmhouse.
There is something wrong. You hear collective moaning. You emerge from the woods. The barn is totaled. There are zombies crowding the farmhouse. You can hear barking and screaming.
You:
>Run away, leaving your dog and the girl to fend for themselves
>Make some noise to attract the zombies to you
>Sneak past the zombies and grab the girl and your dog from the back
>Use your staff on the zombies
>Other (write-in)
You:
>Head back to the farmhouse before nightfall
>Try to hunt something else
>Other (write-in)
>Status
You are dead tired. You are ravenous. Your torso feels cold. Your bag is full.
>Inventory
Magic Staff
Crossbow (1 Bolt)
Skinning Knife
Elk Antlers
Scraps of Doe Meat (x3)
Scraps of Doe Pelt (x3)
Doe Offal (x2)
>Equipment
Thin Tunic - A thin full-body robe which barely protects against the elements.
Wool Hat - A thick wool hat. Itchy but keeps your head moderately warm.
Leather Boots - Thick leather boots. Waterproof and cold proof.
Hide Gloves - Gloves made from elk hide. Soft and very warm.
Roll 1d20, highest will be chosen
>>83374
Oops, ignore the second set of options
(ignore this: You:
>Head back to the farmhouse before nightfall
>Try to hunt something else
>Other (write-in)
)
Rolled 9 (1d20)
>>83374
i cant stand leaving the loli to fend for herself. And i would hate myself if we abandon the dog. (mostly the doge)
so lets make a noise away from the barn to attract them zombies then o around back and get Doge and girl.
(also we need to ask her name if we get out)
>>83412
You scream at the top of your lungs. It's an animal shout, born of hate and rage.
The zombies notice you. They start shuffling toward the noise. You continue yelling. The zombies leave the farmhouse and chase you. You run to the barn. The zombies stupidly get caught in the rubble of the barn. You take this chance and run to the farmhouse.
You kick the door down. The girl screams. The dog barks and runs over to you, licking your hand. You scratch the dogs chin. The girl runs over and hugs your leg. You carry the girl in your arms.
She has your daughter's weight. Her eyes the color of oak trees -- your wife's eyes. She rests her head on your shoulder. She wraps her arms around your neck. Yes, her smell like the smell of autumn, like strawberries in spring.
But she is not your daughter.
You run to the back. The door swings open. The zombies crash through the front door of the farmhouse. You are arms are heavy and your legs like molten lead.
You:
>Run into the woods
>Run to the next farm
>Head back onto the road
>Use the staff to collapse the house on the zombies
>Other (write-in)
>Status
You are dead tired. You are ravenous. Your torso feels cold. Your bag is full. Adrenaline courses through your body.
>Inventory
Magic Staff
Crossbow (1 Bolt)
Skinning Knife
Elk Antlers
Scraps of Doe Meat (x3)
Scraps of Doe Pelt (x3)
Doe Offal (x2)
>Equipment
Thin Tunic - A thin full-body robe which barely protects against the elements.
Wool Hat - A thick wool hat. Itchy but keeps your head moderately warm.
Leather Boots - Thick leather boots. Waterproof and cold proof.
Hide Gloves - Gloves made from elk hide. Soft and very warm.
Roll 1d20, highest will be chosen
>>83571
>Use the staff to collapse the house on the zombies
guys we need to leave
i belive that we should move into the next farm
but lets also kill/disable the zeds
so ebony smash em ( i don't want a wide scale fire on my hands)
>>83628
wait no it didn't im just a dork
Rolled 13 (1d20)
>>83628
Rolled 20 (1d20)
>>83571
I'm alive again.
I say we just book it to the next farm.
>>83669
shit nigga you dun rocked that
>>83675
Why are you speaking like Ebony?
>>83692
(im trying to be a real "nigga")
>>83669
also i think if we can kill some zeds now they may not come back to bite us in the butt
>>83720
We need to find the necromancer or whatever it is that is controlling them. They obviously tracked us from either our house or the deer drowning lake.
>>83730
but it will take like 5 secs for Ebony to killl em
>>83742
But we also have to put loli down for that.
>>83747
Do we?
if we do lets run if we dont let smash'em
>>83756
It'll be pretty hard to aim with both of our arms carrying the loli. We need to ask her name when we get to a safe place.
>>83768
ok fine
>>83669
(Damn this was lucky.)
You run. The sun sets behind you and it is soon pitch black. The adrenaline leaves behind fatigue. Your knees buckle.
Your dog starts to bark. A point of light in the distance. You hear shouting. A rugged old man, stand in front of you. His right leg is missing, a wooden peg stands in its stead.
He grabs the girl from you but you hold her tight. Then he resigns her and helps you to your feet. He leads you to a cabin on the farm. You would not have seen in the dark. He lays you on a straw bed, to rest.
You are only half conscious, but you do not let go of the girl. You fall asleep.
You awake to the smell of smoke. You bolt up. Your muscles ache. The girl is not with you. You jump out of bed. The surroundings are unfamiliar. You are in a bedroom. A log cabin. The smell of smoke is coming from the outside. You can hear your dog and...yes, the girl too. You grab your staff, leaning by the bed. "Nigga is you finally up? Lazy mothafucka." You strap the staff to your back. You cannot find your bag, or the crossbow.
You head outside. The old man from last night is cooking the meat. The girl and your dog are playing in the field. The old man notices you.
"You hungry?"
You nod. Your stomach growls on cue. The old man chuckles and gestures toward a plate. You bring it to him. He gives you a slab of meat. You eat with relish.
He finishes cooking and hobbles to the table to join you. He peg leg thuds hollow in the grass.
"Hope you don't mind. The girl wanted somethin' to eat."
You don't mind. You thank the old man.
"No problem. No problem. Times like these, we gotta stick together. Right?"
You:
>Ask this man some questions (what questions?)
>Grab your stuff, your dog and the girl, then leave
>Other (write-in)
>Status
You are healthy
>Inventory
Magic Staff
Crossbow (1 Bolt)
Skinning Knife
Elk Antlers
Scraps of Doe Meat (x3)
Scraps of Doe Pelt (x3)
Doe Offal (x2)
>Equipment
Thin Tunic - A thin full-body robe which barely protects against the elements.
Wool Hat - A thick wool hat. Itchy but keeps your head moderately warm.
Leather Boots - Thick leather boots. Waterproof and cold proof.
Hide Gloves - Gloves made from elk hide. Soft and very warm.
Roll 1d20, highest will be chosen
>>83833
lets ask some q's
1 introduce yourself ( what is our name (( if we can choose i vote Leo))) and ask his name
2what happed out there and what does he know
3 very politely guide the conversation and figure out what happend to his leg
4 is there anyone else here.
5 lastly offer him some of our deer meat to make up for what we took.
Rolled 8 (1d20)
>>83900
Also guys if he asks us if the
>>83900
Actually he took the liberty of cooking your deer meat, that's why he apologized.
>>83909
the little one is ours what do we say?
>>83833
*>Inventory
Magic Staff
Crossbow (1 Bolt)
Skinning Knife
Elk Antlers
Scraps of Doe Meat (x2)
Scraps of Doe Pelt (x3)
>>83916
oh ok ( i thought he was apologizing for feeding her)
>>83900
These all seem good, but I think we should ask if he has a map we can trace. I can't think of a better name than Leo so i'm with you on that too.
>>83939
oh boy
the map is good
also should we tell him about our powerful staff ( i think not he might want to take it)
>>83954
>should we tell him about our powerful staff ( i think not he might want to take it)
He already owes us, and if he tries anything we just suplex him like we did with loli.
>>83973
eh
he did host us
( also if he gets the staff before we can use it were poo-dicked)
we most likely need to stay here for a few more days