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Kolbold Civilization Thread - Part Four
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Welcome, one and all to the great and fantastical Kolbold Civ Thread!

Last time...
>Wyvern Eggs were stolen.
>Wyvern and Kolbold hybrids were made, the Wyvaran
>Wyvern were angry, so stole some people.
>A religion was founded. A temple was constructed.
>New magic was discovered.
>LOTS of people went missing, about 700 I think the end total was.
>A Screech was heard in the trees.
>There is not long left

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 958+90 per turn (90%/10% Kolbold/Lizard-Folk)
>91 Fire Shaman

Crocksylvania
>Population: 860+90 per turn
>52 Fire Shaman

>Food: Croc Meat-Stable, Plants-Stable, Fish-Stable, Farming-Stable
>Water: River-Stable
>Resources: Stones, Wood, Leaves, Crocodiles, Iron-Stone, Anti-burn Poultice
>Technology: Iron-Stone Tools, Fire, Crocodile Herding, Tree-walking, Simple Scriptilian, Advanced Scriptilian, Classes, Saddles, Taming, Cro-canoes, Healing Medicine, Wyvaran Riding, Tank? Blueprints, Basic Maths, Buckets, Irrigation, Crude Masonry
>Weapons/Armor: Iron-Stone(Spears, Swords and Pikes), Iron-Stone Armour and Shields(Kolbold and Croc), Bows and Iron-Stone arrows, Kinda Croc Scale, Poison-coatings, Guerrilla Militia, Crossbows
>Magic: The Breathing of Red, Blue, Green and Black Dragons, Fire Blast, Magic Training, Heat Beam, Magic Fire Smother
>Buildings: Tree-huts, Decoy Camp, Quarry, Training Grounds, Home-Tree, Great Temple
>Defenses: Spear Traps, Crude Camouflage
>>
>>46314267 = First Thread
>>46336164 = Second Thread
>>46355535 = Third Thread
>>
>>46379532
Great to be doing this again thanks for putting the effort and time into this snow
> Arkaz feels he can never truly fill the place of his father in the tribe and so takes to the idea of becoming champion of his people and gods.
>>
'sup Snow, good to see the civ up again.

We probably should prepare our defenses, the wyvern are comming.
>>
Rolled 15 (1d100)

Tes-Lak paced once more in his chamber. Kib was a valuable member of the people.

Maybe he could bring him back.

"Life for life.." he muttered, as he butchered the kolbold corpse.

Placing Kibs heart in the chest of a slain crocodile, he pondered if this new body would be strong enough to sup;port Kibs spirit.

"Life for life" he said once more.

He then thrusted a blade through his chest, letting blood spill over the croc. In his last words, he prayed to the black wyvern.
>>
http://pastebin.com/f6qXaHwe
Paste for Current Techs and the religion fluff you guys came up with!
Read if you like
>>
Rolled 66 (1d100)

>>46379658

RIP in peace Tes-Lak. Oh well, lets bang some crocs for Outrider to have a regiment.
>>
Changing the rules
The first 5 actions will be used, unless there is completely no need for it AND people don't like the idea of the concept
>>
Rolled 60 (1d100)

>>46379532
>>46379634
For arkaz training to become a champion of his people
>>
Rolled 59 (1d100)

>>46379644
>>46379532
Rollin' to prepare
>>
>>46379759
How though?
>>
Rolled 18 (1d100)

>>46379634
>>46379532
>>
Rolled 9 (1d100)

Continue attempts at producing Tes-laks machine.
>>
>>46379810
?
What is this for? I mean, there was already a roll for this! >>46379722
>>
>>46379790
Place crossbowmen with a shit ton of poison arrows and shamans in strategic locations.
Have the guerilla, kobolds with pikes and spears ready on the ground for when the wyvern try to swipe them up.
>>
>>46379873
>>46379532
Arkaz will also be near ready to try and treat those and pull critically injured kobolds off the front line
>>
>>46379919

Who is Arkaz again?
>>
>>46379968
>Arkaz sarghul is the son of Kib sarghul former alchemist of the USSSR
>>
>A1 - Sacrafice - 15
Moaning is heard from Tes-Laks room. When they open the door, what looks like a zombie croc shambles towords them! It was easily put down, as it couldn't move fast, but the scene inside his room is grusome eough for people to throw up their lunch.

>A2 - More Crolbolds - 66
With the looming threat of the Wyverns, Crolbold poplation has a rise! Turns out that the Croc-Fucker had nervous sex
>+6 Crolbolds

>A3 - Arkaz - 60
>I will not let my fathers will perish!
He groans out, as he does his 100th Croc-lift
>I will not let my fathers tribe be preyed on!
He muttures, as he writes out the theory of Breath of the Inner Life out for the 100th time
>I will not surrender!
He shouts over the trees, in defience to the Wyverns!
>Arkaz trained!
>Arkaz learned Breath of the Inner Life

>A4 - Prepare - 59
A plan is devised, when the Wyverns come, Crossbow-men will arm the trees, shooting them down, and the Militia will be on the ground, fighting them off with spears!
>Plan Created!

>A5 - Tank - 9
Tes-Lak's plans, die with him, as blood found there way onto his notes, making them even more illegible then they were!
>Tank? Blueprint destroyed!

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 1048+90 per turn (90%/10% Kolbold/Lizard-Folk)
>102 Fire Shaman

Crocksylvania
>Population: 950+90 per turn
>57 Fire Shaman

>>46380072
One to many S's, my friend
>>
>>46379818

Hopefully it's just one of those "dude's head explodes". After all, we still have the blueprints.
>>
Rolled 65 (1d100)

>>46380091

Shit. Well, lets improve the armor of Outrider's regiment.
>>
>>46380086
My bad
>Arkaz goes to the walls to help shore up the defenses by putting buckets of water near the troops. And helping to build shelters for the bowmen and shaman.
>>
Rolled 73 (1d100)

With an attack around the corner, let's figure out how to give our crossbow snipers more punch.
>>
Rolled 13, 53 = 66 (2d100)

>>46380155
>>46380086
For putting the buckets on the walls and making bunkers for the ranged fighters.
>>
Rolled 11 (1d100)

>>46380086
Improving fire magic further
>>
>>46380198
>>46380213
This is going to end bad
>>
>>46380233
We will endure
>>
Are the wyverns aware of Crocsylvania? Or were they only attacking Thunder's Bane.
>>
>A1 - Outrider's Amour
With more Crolbolds, more interest is taken on protecting them, and their riders.
>Ourrider Amour Created!

>A2 - Crossbow-Snipers - 73
Instead of being, kust crossbows, the crossbows can now shoot though the thickest branches!
>Crossbow-Snipers Invented!

>A3 - Buckets - 13
>Why to we need buckets? When can make fire go out with magic?
Some random guys say, for no reason. Everyone looks at him oddly

>A4 - Bunkers - 53
The Snipers nests in the trees have been built specsificaly for the snipers!
>Snipers Nests Built!

>A5 - Fire Magic - 11
Trying to make a new magic, a shaman sets his house on fire! It spread and some people die before it can be put out!
>7 People Die!

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 1131+90 per turn (90%/10% Kolbold/Lizard-Folk)
>102 Fire Shaman

Crocksylvania
>Population: 1040+90 per turn
>57 Fire Shaman
>>
Rolled 56 (1d100)

>>46380406
>Arkaz starts dispersing the Anti-fire poultices grabbing ten lizardfolk to put out the fire before it kills and destroys more of the settlement. Then he takes a spear from a weapons rack readying himself.
>>
Rolled 77 (1d100)

>>46380406

Do I need to roll for forming the snipers into their own division?

Regardless, lets look for a skilled sharpshooter to be their leader.
>>
Rolled 99 (1d100)

>>46380406
>Try to improve ice magic.
>>
Rolled 74 (1d100)

>>46380406
Work on ice magic

Hiya Snow! Great to see you again!
>>
>>46380470
It was already put out

>>46380477
No, but nice roll

>>46380491
NICE
>>
>>46380477
Do you think we should send off the women and children to a settlement thay isn't under threat? They can use the crocodiles to travel away from here.
>>
Rolled 87 (1d100)

>>46380406
>Arkaz starts working on corrosive potions to be applied to weapons
>>
>>46380502

Only if we make sure it's worded so that bad roll consequences are minimal. What should we name our sniper division?
>>
>>46380550
The eyes of the twins? In honor of our cunning twin gods?
>>
>>46380502
Maybe children and eggs, but all kobolds that passed the ritual should fight.
>>
>>46380589
Fair point
>>
>>46380574

I was thinking SpitFire.
>>
>>46380638
Spitfire isn't bad, though I feel their name should carry weight
>>
Any more actions before I end the turn?
>>
Rolled 58 (1d100)

>>46380700
Get the uninitiated children and eggs onto a croc headed down river with supplies to last them three days.
>>
Rolled 10 (1d100)

>>46380700

Beast-focused expedition?
>>
>>46380750

Eh, explorers are expendable.
>>
>A1 - Sharpshooter - 77
One Kolbold seems to be a cut above the rest in terms of aim, and can hit a moving target at 500 Meters!
>Name and gender out new Sharpshooter

>A2 - Ice magic - 99
The Breath of the Creeping End has not been worked on, and Fimbulvetr changes this, meditating on Noth's teachings, and learns lots of new things under his gaze
>Freeze Discovered!
>Cold Snap Discovered!
>Ice Nova Invented!

>A3 - Corrosive Poisons - 87
Arkaz finds his fathers notes, and sees he was tring to make a spear that would melt whatever it hit, but couldn't stop it from melting its self. Arkaz builds a speilcal Spear head that can hold the corrizive potion of the fathes making, and shatters on impact, spreading the acid on the target.
>Melt-Spears Invented!

>A4 - Send the kids home - 58
Children are sent over to Crocksylvania, and the eggs, with one adult.
>200 Pop moved to Crocksylvania

>A5 - Explore - 10
More scouts are sent out, they never come back.

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 1014+90 per turn (90%/10% Kolbold/Lizard-Folk)
>111 Fire Shaman

Crocksylvania
>Population: 1330+90 per turn
>62 Fire Shaman

A louder screech is heard, and the camp knows they dont have long left
>One turn till something happens...
>>
Rolled 37 (1d100)

>>46380862
Name idea for the sharpshooter
>Enga Female
>Arkaz becomes furious with the screening and beings running around dispensing the melt - arrows and instructing the snipers on their purpose.
>>
>>46380862
Sharpshooter: Pinyin, female
>>
Rolled 92 (1d100)

>>46380862
Reinforce all buildings, to better withstand the attacks.
>>
Anyone else?
>>
Rolled 9 (1d100)

>>46380950

Not sure what you rolled for, but whatever.

Now that we know about acid, lets train some mages in it- preferably from neglected feral children so that they become insane Not!Pyros.
>>
>>46381145

This will be interesting...
>>
Suggestion: When we get more kobolds using ice magic, we maybe could differentiate them from the fire using ones by name

Fire = Shaman
Ice = Soothsayer
or something like that.
>>
>>46381145
To dispense the arrows quickly
>>
Rolled 51 (1d100)

With the attack imminent, i say we clear aome of the foliage surrounding both camps, so as to have better sight lines on our targets
>>
Rolled 76 (1d100)

>>46380862
R&D some big ass crossbows
>>
Rolled 76 (1d100)

With the attack imminent, i say we clear aome of the foliage surrounding both camps, so as to have better sight lines on our targets
>>
>>46381291
Don't worry, I know what happened, I'll use the first roll tho
>You couldn't see your first post, could you?
>>
>>46381291
Huh, double post
>>
>>46381316
Nope, i only posted one reply, but it double posted
>>
>A1 - Melt Arrows - 37
Arkaz can't down-size the Speical Spear head to the size of arrow, it just can't work

>A2 - Not!Pyros - 9 - Oh Boy!
A crazy maniac gets hold of some of the acid. Lots of people die, and he runs off into the trees
>23 People die, and crazy man in the jungle

>A3 - Reinforce Buildings - 92
After this, they decide to rebuild all of the houses, made with extra Wood and some Iron-Stone!
>Huts Fire Resistant!
>Huts acid Resistamt!
>Huts Sturdier!

>A4 - Clear area - 51
The trees around both camps are cleared, and an area of about 30 meters long is clear outside of both camps
>Space is made for the Battle!

>A5 - Balista - 76
One bright young Kolbold shows the Pack the idea for large Crossbows! They are large enound to fit spears in! The Melt Spears...
>Balista Built in both Camps!

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 1014+90 per turn (90%/10% Kolbold/Lizard-Folk)
>111 Fire Shaman

Crocksylvania
>Population: 1330+90 per turn
>62 Fire Shaman

One sec, writing some stuff up
>>
Large amounts of screeching is heard, and everyone gets into their battle stations. Over the tree line, and huge amount of Wyvern are seen in both camps!

What is you plan?
>132 Wyverns to kill at Thunder's Bane
>98 Wyverns to kill at Crocksylvania
>>
CP Destiny reportin in fer duty
>>
Rolled 49 (1d100)

>>46381443
Setup Balista, Kobolds and Lizardmen with good aim to operate them. Probably best to have strong Lizardmen operate cranking mechanism
>>
>>46381443

https://www.youtube.com/watch?v=So_yyk371pc

I feel as if we need to go full out assault with all divisions except the snipers, who will sneak around in the bushes. Have Outrider lead the charge.
>>
>>46381366
Would I need to make a roll to put the melt spears into the balista?
>>
>>46381526
No
>>
Rolled 9 (1d100)

>>46381524

Lets get the snipers ready to be on the move in the bush.
>>
Rolled 37 (1d100)

>>46381539
Okay I'm going to make more melt spears for the outriders
>>
>>46381568
To late for that, the Wyverns are upon you!
>>46381443
>>
>>46381601
>Then may the gods watch over my tribe
>>
>>46381443
Keep the pressure on with the ballistae and poison bolts at all times. Carefull with the melt-spears. Spears and pikes ready on the ground to kill those who land/get close/get shot down.

Tis' trult a battle
>>
Yes, Snow is back! Time to catch up on what I missed what I missed.
>>
>>46381683
Roll please, This is a test of battle!

>Also, anything else before they reach the camps? They are flying toward it, but not there yet
>>
Rolled 21 (1d100)

>>46381683
>>46381709
>>
>Horrible rolls everywhere

On that day, the kobolds knew terror as never before. Hundreads were slaughtered.
>>
Rolled 72 (1d100)

Spread word to all villagers to hide/defend themselves.
>Try to improve overall defense
>>
>>46381709
>>46381753
>>
Rolled 53 (1d100)

>>46381709
>>
The Wyverns, still about 500 meters away, get show at by the Balista, with a fair acuracy rate. They ones that get hit, are instantly taken out, because of the acid!

The snipers are seen by the Wyverns, and are flying towards them in both camps!

The Militia are ready on the ground, however, with the snipers, in the brush and not their Nests, they can't hit anything!

With this, The sniper's use the skill of Tree-Walking to get up to their nests in a flash, and get a few shots off before the winged beasts are upon them!

The wyverns are not flying around both camps, ready to attack
>They will now roll agaist your rolls
>103 Wyverns to kill at Thunder's Bane
>74 Wyverns to kill at Crocksylvania
>>
>>46381807
>Now flying around both camps
Damn I write to fast for my own good cant spell check
>>
Rolled 96 (1d100)

>>46381807
It's fine man take it slow otherwise we'll die of heart attacks and not wyverns.
Another roll right?
>>
Rolled 89 (1d100)

>>46381807
>102 fire shaman
Shoot some fire balls or something at them wyrvern
>>
>>46381881
For what?
I'll allow it, but from now one, only roll with an action, I will only ask for one without an action on special occasions
>>
>>46381881
>>46381807
Using this role for personal heroics of all named kobolds
>>
>>46381881
Do we have enough shamans skilled in Ice magic to try to freeze their wings so they'll fall to the ground where our militia can get at them?
>>
Rolled 52 (1d100)

>>46381807
>Snipe, snipe, snipe!
>>
>>46381881
>>46381920
I think he misunderstood one of your earlier posts telling someone to roll.
>>46381709
>>46381788
>>
>>46381948
Pretty sure we only have one kobold capable of ice magic
>>
Rolled 9, 53, 75 = 137 (3d100)

>>46381881
>>46381915
>>46381958
Rolling agaist
>>
>>46381967
Well the 53 was for something that I couldn't do which was make melt spears in the heat of battle.
>>
>>46382047

May this day be remembered as the one where the dub gods returned.
>>
>>46382057
Ah
>>
The best of the best rise torugh the crouds, and show expert skill.
Fimbulvetr freezes them in the air, and everyone has easy pickings.
Raun seems to jumps from Wyvern to wyvern, hacking and slashing as he goes.
Gup shows his amazing skills, butning Wyvern after Wyvern to a crisp
Arkaz cries a tear is the acid burns them to death
After this they all seems to be gone. There is only one problem.
>They are only at Thunder's Bane!

The Shaman of Crocksylvania look to the skys, and shoot streaks of flame at the green beasts, and seem to knock a lot of them out of the skies!

The Snipers shoot bolt after bolt, trying to shoot them down, but they cant seem to do much! They are to agile!

The wyverns are now attacking the camps, (Number of Wyvern forces)x2=Number of Population lost
>-0 in Thunder's Bane!
>-62 in Crocksylvania

>0 Wyverns to kill at Thunder's Bane
>31 Wyverns to kill at Crocksylvania
>>
Rolled 76 (1d100)

>>46382141
>Arkaz rallies the fighters to hop onto the crocodiles and make for Crocksylvania as fast as possible. Getting the snipers to form a moving gun line on the backs of the crocodiles and telling them to fire when they see the creatures.
>>
Rolled 10 (1d100)

>>46382141

No reference to Outsider? Disappoint.

Send the Wyvaran to assist our snipers, possibly by picking them up and giving them an aerial advantage.
>>
>>46382185
>>46382182

He mentioned the snipers first, so I guess just the Wyvaran fail that roll.
>>
>>46382185
Are the Wyvaran just gonna toss the snipers at the Wyverns?
>>
>>46382201
Well make a roll for the calvary to ride the wyvarans into combat I'm pretty sure we've made them mounts at this point.
>>
>>46382185

* Outrider (spelling)
>>
Rolled 85 (1d100)

>>46382141
More fire plox
>rolling for the shaman already in crocsylvania
>>
Rolled 78 (1d100)

>>46382141
Rollin' for the ballistae in Crocksylvania
>>
*Whisper*
Snow do not read this
I hope we left some troop in T. bane. God forbid there be second wave.
>>
With the battle over in Thunder's Bane, Arkaz gathers the snipers there, and they ride the Cro-canoes over to Crocksylvania, and mange to get some shots in before they get to a good postion to flank.

The wyvaran try to help the sniper, but just get in the way of their aim, and now can't see the Wyvens!

The Shaman, seeing how effective it was last time, try more fire. It works. The wyverns fall from the sky like ripe apples

With one Wyvern left, and Balista is armed with a normal spear, and shot straight through one of the wings, and then the other with the same sht, when it flap it wings at full height. It is finshed with another to the head.

All of the Wyverns are dead! Only 62 dead in Crocksylvania!

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 1014+90 per turn (90%/10% Kolbold/Lizard-Folk)
>111 Fire Shaman

Crocksylvania
>Population: 1268+90 per turn
>62 Fire Shaman

>>46382388
>Sorry I read it
But don't worry, I'm not evil
>>
Rolled 43 (1d100)

>>46382431

(secretly place Tes-lak's heart in one of the emptied Wyvern corpses)

Today, we have killed our own gods. Today, we are victors.
>>
Rolled 73 (1d100)

>>46382431
Memorial and mourning for the passing of so many. Party and mating in honor of their lives.
>>
>>46382431
Good job team. Only 62 ded.
Wyvern bunch of pussies. Wew
>>
Rolled 61, 94 = 155 (2d100)

>>46382431
>Arkaz congratulates every warrior that was involved telling them they're a credit to the tribe and should feel proud of their actions bravery. Arkaz then goes to administer funeral rites to the dead and tend to the wounded.
>>
Rolled 6 (1d100)

>>46382431
Wyverns are casuals!

We should send some scouts into the jungle and find out if there's more wyverns or if they left som eggs behind.
>>
Do we know approximately how many left at wyvern camp? A lot?
>Turn Skip
>>
Rolled 91 (1d100)

>>46382431
We should celebrate our victory this day!
Hold a mighty celebration honoring our brave warriors and thanking our Gods for seeing us through this day!
>>
>>46382606
At least let's do this >>46382634 then turn skip. Plus we can initiate more of children into fighting and give them better understanding of our gods through the coming of age ritual
>>
>>46382689
>6 dice rollers
Op has probably been shiteing himself lol. I'm giving him a break. 5 multiturns is enough for this round
>>
>>46382689

Umm, funny thing:

We just slaughtered our gods, who were originally attacking us.

I say we reform to make our gods more "crocodilian".
>>
>>46382740
That's true nevermind skip turn we've had a good fight
>>
>A1 - Tes-lak res - 43
Nothing Happens. You put a heart in a corpse.
*Clapping*
>Sorry I'm such a dick sometimes

>A2 - Mating Festival, 73,91
With the survival of the Tribe, everyone throws a mazive party in the web-like towns of the camps.
>And then they fucked!
>Growth + 10!
The gods favour shorly helped us this day!
>Faith in the Last Breath of the Elder Wurms increased!

>A3 - Arkaz Morale - 61
Arkaz goes to as many as he can, celebrating their skills and bravery! Everyone seems to be much happier

>A4 - Treating Wounded - 94
Arkaz, want to help people, dispite that the Breath of the Inner Life has no healing techniques. He try anyway, and spreads qarth to the bodies of the wounded, actually healing them!
>Now also anyone who can do The Breath of the Inner Life can Heal!

>A5 - Scout for more Wyverns! - 6
A troop of 30 Scouts is sent out from Crocksylvania. They never come back

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 1114+100 per turn (90%/10% Kolbold/Lizard-Folk)
>130 Fire Shaman

Crocksylvania
>Population: 1338+100 per turn
>71 Fire Shaman

>>46382740
I'm not, but it would be nice to not have to type as fast as possible for a bit. What do you propose for this Turn Skip?

>>46382757
Your gods where never Wyvern, They were Dragons
VERY different
Wyverns = Beasts
Dragons = Sentient
>>
>>46382757
>>46382689
Perhaps I should go back and read last thread more carefully. I feel I missed that point via what I skimmed
>>
>>46382795

Maybe some recovery in our infrastructure? We've had a ton of bad rolls lately.
>>
>>46382757
The Elder Wurms are Great Dragon Spirits beyond our plane, who guide us with their omniscient knowledge, you might want to speak more carefully of them from now on...

>>46382834
Read the theology stuff, they are 5 Dragon Spirits That form our Great Pantheon and are the source of our magic.
>>
>>46382834
>>46382834
Were you here for all the pantheon creating? if not read this
http://pastebin.com/f6qXaHwe
>>
>>46382867
Wurmcaller it's good to have you here once again!
>>
>>46382795
>"Turn skip"
I just meant that I was skipping my turn to roll dice. You know who's all here and I figured it would be better to state that so you didn't feel the need to wait/ etc.
>>
>>46382910
I dont, I wait till I have 5 Actions, typing up the ones I have till then, and then I post
>>
Rolled 1 (1d100)

>>46382959
>>46382857


Well then. Lets recover our ruined settlements.
>>
Rolled 32 (1d100)

>>46382795
I know im going to regret this, bit lets send out a military expidition, complete with combined arms meaning croc riders, infantry, wyvaran riders
>>
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Evil_Grin.jpg
12 KB, 530x530
>>46382993
>Clicks Neck and Hands
Lets do this

>I have no idea what to write
>>
>>46382905
It's good to be back, and good to have survived those beasts of the air! We shall pluck them out of the sky until the submit or that none remain!

>>46382993
,,,

>>46382959
I vote improve our masonry and stonework, for future fortress building
>>
>>46383001
Counts as an action, but I'll do it at the end so we can go with them on an adventure!
>>
>>46382876
Good parallels
Iseewhatyoudidthere.jpg
>>
Rolled 9 (1d100)

>>46382795
Expand!
My goal is for Crocksylvania and Thunder's Bane to merge and become one huge settlement.
>>
>>46383010

Lol, I guess we have an encounter with Acid Man.
>>
Rolled 8 (1d100)

>>46382795
fortify our towns
>>
>>46382959
Improve our farming
>>
Rolled 62 (1d100)

>>46383100
>>46382959
Rolling my bad
>>
>>46382993
>>46383048
>>46383092

We've lost Thunder's Bane, haven't we?
>>
>A1 - Rebuild - 1 - OH BOY!
>ARGH YOUR SQUISH FLESH IS MIIIIIIIIIIIIIIINE!!!!!
This is all 452 people here before the crazed man runs out of the tree line and suicide bombs them.
They will be missed
>-452 pop in Thunder's Bane

>A2 - Expidition - 32
>I will do this next post, Adventure!

>A3 + A4 - Expand and Fortify - 9, 8
Everyone is mourning the dead, and got move on

>A5 - Farming - 62
People know how to farm. And they farm well. Using the dead wyverns as fertiliser work quite well
>Growth + 10

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 772+110 per turn (90%/10% Kolbold/Lizard-Folk)
>130 Fire Shaman

Crocksylvania
>Population: 1448+100 per turn
>71 Fire Shaman

One sec, writing some stuff up
>>
>>46383215
>That suicide bomber.
I literal lol'd
>>
hand on, what was the expedition for? the wyverns?
>>
>>46383265
To find out what's out there in the woods and where have our scouts gone.
Also what does the breath of all things do, I can't seem to remember it coming up before this thread.
>>
>>46383215
>Suicide bomber gets 452 people
Holy shit
>>
>>46383297
I dont remember that one either, where did you find it?
>>
>>46383345
I believe it's the one you gave to my character. Also there was I believe a roll and comment for searching for wyvern eggs
>>
>>46383345
You gave it to me after the training roll
>>
Rolled 83 (1d100)

>>46383215
create a military training for the entirety of the people thunder's bane
>>
The small army walks out into the jungle, and starts to wonder into the direction of the Wyvern nest. When they reach it, they see much less Wyverns that 200 hundered, but something much worse.
A mountian of skeletons.
What most be hundreds on hundreds of body, striped of flesh, and flung to the side.
The Wyverns notice you, and begin to attack

What do you do?
>54 Wyverns to Kill

>>46383402
>>Arkaz learned Breath of the Inner Life
Thats the fire one
>>
>>46383442
I'll use it for next turn, don't worry.
>>
Rolled 67 (1d100)

>>46383445
They must hide and after hiding circle back to thunders bane
>>
>>46383001
>>46383445
Do we have any shaman with us? Or are they not considered militia?
>>
Rolled 57 (1d100)

>>46383445
call for the souls of crockslvania to help us charge them
>>
>>46383486
You brought a little of everything, but shaman
>>46383001
>>
Rolled 14 (1d100)

>>46383445
Pray to Besuit, hoping for him to help them hide from the enemy.
>>
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>>46383509
>>
Rolled 80 (1d100)

>>46383480
>>46383509
Backing
Rolling for escape after hiding
>>
>>46383480
>>46383509
>>46383537
I only use the first roll, however

>>46383480
>>46383496
>Conflicting rolls
Whats the action guys?
>>
>>46383265
General expedition, in the direction of wyvern he base, with the intent to eatablish both a forward operating prescense aswell as a dedicated observation post for the nest.
>>
>>46383579
>>46383445
Misread; change my vote to attack
We can take them pansies
>>
Guys? What the action?
>>46383496
>>46383480
>I'm nervous cause I'm not writing when I should be
>nnnnnnnnn

>>46383644
NEVER MIND
>>
>>46383667
I believe the current vote is
2 votes to attack (me and an impaler)
2 votes to hide (rockeater and arkaz
>>
>>46383445
Attack
Get rid of the wyverns forever.
>>
>>46383717
Kill the fookin sky prawnZ
>>
>>46383717
>>46383736
Reaks of same-fag...
Oh well, I had written it up already

>FOR THE DEAD!
Someone shouts, and they begin to charge, and the Wyvaransfly down to intercept any wyverns flying off. Most of them stay though, looking like they are trying to deffend the Bone Mountain, They take some hits, so do you

What do you do?
>46 Wyverns to Kill
>You had 128 People
>You now have 112
>>
>>46383755
Hide in the bush and attack each wyvern over the course of weeks trying to ensure our loses are minimal. If we can't kill it then we cripple a wing at the most
>>
Rolled 12 (1d100)

>>46383755
https://www.youtube.com/watch?v=zIw-2rjoLnY

KILL.THEM.ALL
>>
Rolled 15 (1d100)

>>46383755
impale the dead wyverns and demand surrender
>>
>>46383755
Amass an army from both settlements and finish them off.
>>
>>46383755
Skirmishing is our best option, we should fire at a distance and vanish into the trees.
>>
Rolled 37 (1d100)

>>46383755
TORCH THEM WITH THE
CLEANSING FIRE
>>
Rolled 26 (1d100)

BACK UP ROLL FOR THE IMPALER!
>>
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93 KB, 456x436
Rolled 37 (1d100)

>>46383755
Nah bb ;) have faith

Keep attacking?
>>
Rolled 92, 12, 71 = 175 (3d100)

>>46383796
>>46383801
>>46383826
Counter Rolls, or gt to do it last time

>>46383836
I dont allow Support Rolls, I think they're a bit cheaty
>>
>>46383863
Damn it I thought we had to agree on a plan first
>>
>>46383892
I changed the rules
>The first 5 actions will be used, unless there is completely no need for it AND people don't like the idea of the concept
For combat its much the same, but I will take the first 3, for speed
>>
>KILL THEM ALL!
Someone shouts, and something happens that know one has seen before. I slightly larger one with a big mounth walk forward.
And breath poison gas at a large crowd of them

The Wyvaran rides see this, and charge down words, ans spear lots of them, including the Gassing Wyvern, and killing alot of them.

>THROW FIRE!
Some say, forgeting that there is no shamans with them. they die thinking that there was supposed to be a fire barrage.

What do you do?
>32 Wyverns to Kill
>81 Army-man left
>>
Rolled 69 (1d100)

>>46383962
IMPALE
>>
Rolled 35 (1d100)

>>46383962
Hide in the jungle crippling and killing as man wyverns as we can in lighting fast attacks.
>>
>>46383973
let me elaborate impale does god damn wyvans
>>
Rolled 56 (1d100)

>>46383962
SHOOT, SHOOT, FOR DRAGON'S SAKE SHOOT!
>>
>>46383973
>>46383997
Laughing so hard XD
>>
Rolled 11, 75, 83 = 169 (3d100)

>>46383973
>>46383995
>>46384002
Counter Roll
>>
>69
>LUCKY NUMBER
>IMPALE!
The Leader of the Wyvaran riders shouts, and the procede to lance most of them on speeding mounts.

The Militia hide in the jungle, in an attempt to ambush when they gome in after them, but none come after them.

Once again, unless its Balista fire, The Wyverns just can't be hit

What do you do?
>9 Wyverns to Kill
>81 Army-man left
>>
Also, Name the Leader of Wyvaran Riders
>>
Rolled 10 (1d100)

>>46384084
IMPALE THE REST
>>
Rolled 20 (1d100)

>>46384084
>Strike from the skies brothers!
>>
Rolled 56 (1d100)

>>46384084
Alright ladies, now let's get in formation.

Wyvaran riders, ATTACK!
>>
Rolled 71 (1d100)

>>46384104
He shall be skirnir, of the burning spear. Also rolling for wyvarans to charge and finish the job.
>>
>>46384107
>>46384127
>>46384130
>>46384150
All 4 are the same, man
I'll take the 10, as thats first, but 2 more actions
>>
>>46384150
supporting the name
>>
Rolled 97 (1d100)

>>46384178
GROUND FORCES, GO FOR THE THROAT!
>>
Rolled 93 (1d100)

>>46384178
Fine, have the infantry rush the bone nest in an attempt to bring them closer
>>
Rolled 66 (1d100)

>>46384178
Make our way to the eggs and hold one up as baits to bait one of them to face us.
>>
Rolled 88, 29, 26 = 143 (3d100)

>>46384107
>>46384224
>>46384225
Counter rolls
>>
>>46384150
+1ing this
>>
Rolled 30 (1d100)

>>46384130
Ayy guess who is back bitches!

Since I just got here I am still at Thunders Bane

>The battle with these disgusting beasts, responsible for so many loses does not sit well with me.

>I pray for their souls and begin a 7 turn fast, and instead of eating begin praying more. I pray to Shai for guidence on how to lead the religion in these trying times (thats for this roll) on this first day
>>
>>46384314
Dude welcome back!
>>
>>46384314
Also snow don't worry about me right now, but yeah this for whenever the adventure for wyvern skulls is over.
>>
>AGAIN
The remaining Wyverns Are prepaired, and dodge out of the way and knock some of them out of the skies

Hwever, the are still pined for leaving the ground, and the Milita run from the jungles, and kill the remaining Wyverns

Allof the Wyverns are dead, and only the Mountain of Bone Remain
>0 Wyverns to Kill
>76 Army-man left

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 720+110 per turn (90%/10% Kolbold/Lizard-Folk)
>130 Fire Shaman

Crocksylvania
>Population: 1448+110 per turn
>71 Fire Shaman

>>46384314
Sorry man, but I can only be here for about 35 more mins, need my sleep! Nice to see you though! Best Fluff maker of all time
>>
>>46383442
>>46384314
Two action already made, 3 more plox
>>
Rolled 100 (1d100)

>>46384367
Burial for the literal mountain of dead.
>>
Rolled 91 (1d100)

>>46384367
settle the mountain of bone
>>
>>46384409
I have no idea what to write for thi-
>DOOOOOOOOOOOOOM
I have the best idea
>>
Rolled 73 (1d100)

>>46384444
Take the eggs of the wyvern back to thunders bane
>>
Rolled 45 (1d100)

Can we finally not having burning settlements and dead people?

* infrastructure
>>
I love how people are hating on us in dying threads despite this being the funnest civ yet.

>>46382931

Good job Snow.
>>
>>46384612
Well that's just being a dick for no real reason
>>
>A1 - Training - 83
All of Thunder's Bane is put into training, and the intire Population turns into a town-wide Militia

>A2 - Praying - 30
You hear no answer. You get the idea that fasting wont help you connect with the gods more. You're hungry

>A3 - Burial - 100 - HOLY MOLEY
After seeing this, no one can think of anything but to send to dead to the After-World. The bones are put into boat, set on fire, and sent down the river. When hey go to sleep that night they all have the same dream.
>They see all the people that went missing, talkingto 5 HUGE dragon, one Red, one Blue, one Green, one Black and one White. The Ehiteone turns to the dreamer and says.
>Thank you for this, we have not had this many beilevers in a long time. We wish to grant you something.
>She turn to the Red one, who nods.
When the dream subsides, everyone awakes at the same time, and something is found under the paints of the Wurms in the temple
>A Shining Red Spear, a Deep Blue Tome, a Stone with a Bright Green Rune in it, a Dark Black Dagger, and a Stark White Staff

>Name the Artifacts of the Great Wurms

>A4 - Settle - 91
The place of bone is on a slightly higher up part of the jungle, and easier to fly out from, as it has a clearing

>Name new settlement

>A5 - Eggs - 73
Taking the eggs is easy, as there are no Wyverns to protect them.
+100 Wyvern Eggs

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 830+110 per turn (90%/10% Kolbold/Lizard-Folk)
>130 Fire Shaman

Crocksylvania
>Population: 1558+110 per turn
>71 Fire Shaman

Got to sleep, bye guys
>>
>>46384509
>>46384694

Do you think this will do anything bad/good?
>>
It getting way to late for me, same time tomorrow as it was today, ok?

Any questions?
>>
>>46384726
JUST AS I GET BACK REEEEEEEEE

nah it's cool man, fun thread, as always
>>
>>46384726

Place of Bone sounds like a good settlement name.

Name the others how you please, but I vote for the white staff to be called The Pleasure Bone.
>>
>>46384796
You got any ideas for the new artifacts names?
>>
>>46384728
It should be fine
Now what should we name the treasures of our people?
>Burning might for the spear?
>Besuits tooth
>The rock of ages for the stone (couldn't help myself with that one)
> Wisdom's gift for the book
> Staff of the mother
>>
>>46384726
>>46384822

>Name the Artifacts of the Great Wurms
Breathspear, The Wyrmbound Grimoire, Dragontooth Stone, Shadowclaw, First Shaman's Staff
>>
>>46384786

Ya, can infrastructure grow automatically like population so that I can't mess up those rolls anymore?
>>
>>46384843
Naturally, like Population
Unless you wanted a large building, Like the Home-Tree, of course
>>
>>46384726
Settlement: Wyvaran Rise.
Red Spear: The red tail of Shai Hulud
Blue Tome: The great tome of Nosk
Green runed stone: Gukput's blessing
Black dagger: The shifting blade of Besuit
White staff: Wishale's mercy
>>
>>46384838
>>46384837
>>46384816
Alright so these are the suggested names for the artifacts list the names you like from each one for each artifact. Then we'll narrow it down
>>
>>46384926
>>46384838
>>46384837
>>46384816
Okay now updated one everybody chose one name from each for each artifact that's how we'll decide
>>
>>46384822
Red Spear - Tailspike of Shai Hulud
Green Stone - Gukput's Guile
White Staff - Unity (Just Unity, no Staff of or anything)

I do quite llike these previously mentioned ones:
Black Dagger - Besuit's Tooth
Blue Book - The Wurmbound Grimoire (I replaced the Y with a U so it fits better in our mythos)
>>
>>46384816
Sorry, also voting for Place of Bone

>>46384876
Snow, it you're still on, when's the next time you're planning on starting a new thread?
>>
>>46385049
Same time as this one started, so 23:15 BST
>>
>>46385019
I can agree on these names, but would prefer another for the staff (don't mind it too much, it fits with her whole deal).
>>
>>46385019
I'm pretty content with those names.
Anyone else like them?
>>
>>46385080
Alright, Catch you on the flipside homedog
>>
>>46385080
Sleep tight dude and thanks for running another amazing civquest
>>
>>46385095
I was never too sure on Unity either, I was just thinking it has to be simple, nothing grandiose.
>>
>>46385149
>>46385095
What about purity of life?
Or Branch of Fertility?
>>
>>46385149
>>46385189
I agree on the simple name. Maybe something like Hearthstaff
>>
>>46385189
I like the idea of just a one word name.
How about Faith?
>>
>>46385230
Hearthstaff sounds good
>>
>>46385080
Dream of dragons
>>
>>46385237
Faith does tie into how we got these great things so that's also a good one. Also is someone keeping track of the names?
>>
>>46385260
Red Spear - Tailspike of Shai Hulud
Green Stone - Gukput's Guile
Black Dagger - Besuit's Tooth
Blue Book - The Wurmbound Grimoire

And the White Staff
>>
>>46385293
Okay then
>Remaining anons or lurkers now is the time for a decisive choice should the Staff be called faith or Hearthstaff?
>>
>>46385293
Maybe we should just roll for the name of the white staff, or we could go with "The white staff" as the name.
>>
>>46385331
I don't know it just feels a little bland you know?
>>
Rolled 1 (1d2)

>>46385293
Last thing
>Faith is 1
Hearthstaff is 2
>>
Rolled 2 (1d2)

Rolling for name if you're okay with that or we could just discuss it next time.

1: Hearthstaff
2: Faith
>>
>>46385515
Faith it is then for now
>>
>>46385515
>>46385560
I guess it's faith
>>
>>46385592
Well have a goodnight rockeater
Also its like it was meant to be
>>
>>46385619
Sleep tight Arkaz.
I guess it's... fate
>>
>>46385515
>>46385560

List of the Holy Artifacts for Snow

>Red Spear - Tailspike of Shai Hulud
>Blue Book - The Wurmbound Grimoire
>Green Stone - Gukput's Guile
>Black Dagger - Besuit's Tooth
>White Staff - Faith
>>
epic story cnts
Thread replies: 244
Thread images: 4

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