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Kolbold Civilization Thread - Part Three
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Hello once again my friends! I see you enjoy the tales if the Kolbold tribe, starting their fledgling nation...

Last time
>They killed a Lizard-man tyrant
>They saved a Lizard-folk camp from tyranny
>They discovered Iron-Stone

>But most importantly...

Kr'tok is resting in his hut after a long days work, when shout for him comes for some of the lower levels of the Tree Village
He comes down to the sight of a large gathering of people and Gup looking very angrily into the center. Pushing though, Kr'tok reaches the middle to the sight of a stark Blue scales.
The Blue Kolbold walk forward and says in a very weak voice, averting its gaze
>I wish for a place to stay
>>
>>46314267 → = First Thread
>>46336164 → = Second Thread

Stats:
>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 341+30 per turn (90%/10% Kolbold/Lizard-Folk)
>31 Fire Shaman
>Food: Croc Meat, Plants-Stable, Fish-Stable
>Water: River-Stable
>Resources: Stones, Wood, Leaves, Crocodiles, Iron-Stone
>Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Simple Scriptilian, Advanced Scriptilian, Classes, Saddles, Taming
>Weapons/Armor: Iron- Stone Spears, Bows and Iron-Stone arrows, Kinda Croc Scale, Poison-coatings, Shields, Guerrilla Militia
>Magic: The Breathing of All Lives, Fire Blast, Magic Training, Heat Beam
>Buildings: Tree-huts, Decoy Camp, Quarry
>Defenses: Spear Traps, Crude Camouflage
>>
Question the little one; try and get what we can from him as to why he needs a place to stay, why his scales are blue and why Gup's pissed.
>>
>>46355535
Interrogate the freak. See where he came from, why he's here, and who he is. Also ask why the hell is he blue.

Also hi. I'm usually too late for your civs. I like what I see. Keep doing what you're doing
>>
>>46355637
>>46355639
Love the difference is wording
>>
Rolled 50 (1d100)

>>46355545

Username relevant:
>>
>>46355535
Quedtion this new kobold, but be nive, at least for now. Once we get more information we can decide what to do woth him/her.
>>
>>46355729
*question
>>
Also Snow, give us an update on our special child.
>>
>>46355545
Feed him, for he is kin and must be hungry, amd then question him gently.
>>
Rolled 95 (1d100)

>>46355545
work on our warrior's strength
>>
>Questions, questions, questions
The rather small Koldbold, compared to the red scaled ones your used to, says
>I was removed from the Mountain clans, because of my scales, not long after your Pack was. I followed your tracks here, to the paridise you created. I only wish for a place to stay, and I will work in return.
Gup looks less angry, but still not confortable with all the 'not-red-like-fire' thing.

>>46355770
The Crolbold has reach fall size for a few days now, and seems to be only slightly smaller than the other crocs. It only took it about 10 days to grow to adulthood, which is slower than Kolbold, but much faster than a croc.
>>
>>>46355857

WHY ARE YOUR DUBS SO GOOD IMPALER?!
>>
>>46355864
Hey Snow, what are we currently doing with the lizardmen?
>>
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>>46355898
>>
>>46355904
Not much, to be honest, your have already learnt their tech, and now just using them as workforce
>>
>>46355930
Do they live with us in Thunder's Bane?
Or are they still in the ruins of their old settlement?
>>
>>46355864

Does the special one hold any gifts, like strength greater than that of kolbolds? Has its smoke breath improved?
>>
reporing in
>>
>Militia Strength - 95

With the new Boot-camp set up, the Militia is now starting to be more of a actual Militia, instead of Kolbolds+Spears. A Training Ground is built, and now most of the population know at least how to swing a spear, some know advanced spear tactics, and everyone owns one.

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 341+30 per turn (90%/10% Kolbold/Lizard-Folk)
>31 Fire Shaman
>Food: Croc Meat, Plants-Stable, Fish-Stable
>Water: River-Stable
>Resources: Stones, Wood, Leaves, Crocodiles, Iron-Stone
>Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Simple Scriptilian, Advanced Scriptilian, Classes, Saddles, Taming
>Weapons/Armor: Iron- Stone Spears, Bows and Iron-Stone arrows, Kinda Croc Scale, Poison-coatings, Shields, Guerrilla Militia
>Magic: The Breathing of All Lives, Fire Blast, Magic Training, Heat Beam
>Buildings: Tree-huts, Decoy Camp, Quarry, Training Grounds
>Defenses: Spear Traps, Crude Camouflage

>>46355947
They slowly moved over from their camp to The Packs camp, because it would be easier to defend.

>>46355972
Other than being resistant to fire, breathing smoke when angry, and quick growth. nothing is different from Crolbold and Croc
>>
I vote for treating the blue one with kindness.
We're friends with lizards, a blue kobold would not be much of a stretch.
In tracking us so far and surving alone, the blue one has also proven potential for being something extra.
>>
>Population: 371+30 per turn (90%/10% Kolbold/Lizard-Folk)
Forgot to update Pop
>>
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Rolled 12 (1d100)

>>46356072

Let's see if we can give our ride-able crocodiles some battle armor, and maybe some mountable weapons as well.
>>
Rolled 80 (1d100)

>>46356072
make our troops ride crocs into battle
also treat blue kobald with respect
>>
Rolled 47 (1d100)

>>46356072
Make the blue one prove its worth, crocodile wrestling and fire eating to prove it atleast have what it takes to be a full member of the tribe!

With an expanding population we should also try to find more sources of food.
>>
>>46356121
>>46356128
>80+12=92
>92/2=46
>>
Rolled 84 (1d100)

Let's send an exploration party in search of new beasts and/or reptiles to domesticate for economic and "recreational" purposes.
>>
>>46356162

Good call and dubs, this IS a jungle after all.
>>
>Croc Armour - 12+80=92, 92/2=46
With the Iron-Stone, armour is pretty simple to make for the new mounts.
>Croc Armour created!

>Scouting for reptiles - 84
Raun is sent out for what seems to be the 100th time, to see what he kind find. He finds nothing speicial, untill, in the canopy of the trees, he spots a pair of wyverns flying! He can't seem to find the exact spot of their nest, but know the general direction
>Wyverns discovered!

The Blue One learns of your culture and seems shocked at one thing
>Fire magic?! Kolbold can't do magic...
Never-the-less, she seems to very adept at the Crocodile Wresting, but when she does the fire eating, when she shoves the torch in her mouth, it comes out with small ice crystals on it.
She seems to be the most shocked but this.

>Name the Blue One

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 371+30 per turn (90%/10% Kolbold/Lizard-Folk)
>31 Fire Shaman
>Food: Croc Meat, Plants-Stable, Fish-Stable
>Water: River-Stable
>Resources: Stones, Wood, Leaves, Crocodiles, Iron-Stone
>Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Simple Scriptilian, Advanced Scriptilian, Classes, Saddles, Taming
>Weapons/Armor: Iron- Stone Spears, Iron-Stone Armour(Kolbold and Croc),Bows and Iron-Stone arrows, Kinda Croc Scale, Poison-coatings, Shields, Guerrilla Militia,
>Magic: The Breathing of All Lives, Fire Blast, Magic Training, Heat Beam
>Buildings: Tree-huts, Decoy Camp, Quarry, Training Grounds
>Defenses: Spear Traps, Crude Camouflage
>>
>Population: 401+30 per turn (90%/10% Kolbold/Lizard-Folk)
Forgot AGAIN
>>
Rolled 37 + 0 (1d100 + 0)

>>46356349
Fimbulvetyr for name
Another attempt at croc-mating
>>
Rolled 47 (1d100)

>>46356349
blue one is frost
also increase population
>>
Rolled 75 (1d100)

>>46356349

Lets get these wyvern eggs.
>>
>>46356416
Are you going for kobold-wyvren hybrids?
>>
>1 for Frost
>1 for Fimbulvetyr
>>
Fimbulvetyr for better imagination.

I say we focus quite heavily on her abilities; in direct comparison to Gub's fire.
>>
Rolled 43 (1d100)

>>46356349
Name: Bluetail

Have her train with Gup. This is just another aspect of The Breathing of all Lives.
>>
>>46356432

Do Socialist kolbolds shit in the rain forest?
>>
>Crolbold Creation - 37
Not much interest is given in Croc Mating

>Population - 47
However, with all their new comforts they have are reminded to them by a certain blue scale, they spend more time in their houses... TOTALLY playing cards
>Growth +5

>Wyvern Eggs - 75
Raun, interested by the flying reptiles, finds and sneaks into the nest, taking some of the eggs
>4 Wyvern eggs taken!
>The Wyverns will remember that

>Fimbulvetyr training - 43
Gup is still not the friendly with her, but gives her a go. He gets fustrated abit to quickly with her though when trying get her to understand the magic is passion, when she says "It doesn't feel right".

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 436+35 per turn (90%/10% Kolbold/Lizard-Folk)
>35 Fire Shaman
>Food: Croc Meat, Plants-Stable, Fish-Stable
>Water: River-Stable
>Resources: Stones, Wood, Leaves, Crocodiles, Iron-Stone, Wyvern Eggs(3 Turns)
>Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Simple Scriptilian, Advanced Scriptilian, Classes, Saddles, Taming
>Weapons/Armor: Iron- Stone Spears, Iron-Stone Armour(Kolbold and Croc),Bows and Iron-Stone arrows, Kinda Croc Scale, Poison-coatings, Shields, Guerrilla Militia,
>Magic: The Breathing of All Lives, Fire Blast, Magic Training, Heat Beam
>Buildings: Tree-huts, Decoy Camp, Quarry, Training Grounds
>Defenses: Spear Traps, Crude Camouflage
>>
Rolled 79 (1d100)

>>46356646
Probably time improve our tools. Do we even have axes?

>Fimbulvetyr date night
Maybe she could hook up with the crocfucker. No one else would want to marry that guy.
>>
Rolled 70 (1d100)

>>46356646
when wyverns hatch incorporate them into our military
>>
>>46356646

I feel like the dub gods are trying to tell us that no more Crobolds should be made. Therefor, lets focus on improving our original special child's abilities and combat skills, so that he can become a hero and force of propaganda in our society. Since he's immune to fire, lets have him magically always ablaze, and act as a berserk unit. Also, lets name him.
>>
>>46356763
Do you even ever bad millitary rolls?
>>
>>46356763
3 Turns mate, will save this roll tho
>>
>>46356788
thanks
>>
Rolled 89 (1d100)

>>46356772

For Crobold research.
>>
>>46356772
Right now, The Crolbold has more the intelligence of a dog, where the Croc had become cows to the Pack

>>46356825
I'll what I can do though
>>
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>>46356841

May he be our Not!Hercules....
>>
Rolled 35 (1d100)

More livestock-focussed expeditions.
>>
>Tools - 79
With how well the Iron-Stone Weapons are going down, it is now appiled to tools, and now the mining opperation is expanding very fast!
>Iron-Stone Tools

>Crolbold Training - 89
One of the Shamans was Croc-sitting to Crolbold, and wanted to see what it could do. Within 3 hours, the Shaman had tamed it to the point where he could ride it, while trained it so it could turn its skin of fire!

Name our Crolbold Rider

>Livestock - 35
People seem to like the crocs right now. Cant fix what aint broke!

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 436+35 per turn (90%/10% Kolbold/Lizard-Folk)
>35 Fire Shaman
>Food: Croc Meat, Plants-Stable, Fish-Stable
>Water: River-Stable
>Resources: Stones, Wood, Leaves, Crocodiles, Iron-Stone, Wyvern Eggs(2 Turns)
>Technology: Iron-Stone Tools, Fire, Crocodile Herding, Tree-walking, Simple Scriptilian, Advanced Scriptilian, Classes, Saddles, Taming
>Weapons/Armor: Iron-Stone Spears, Iron-Stone Armour(Kolbold and Croc),Bows and Iron-Stone arrows, Kinda Croc Scale, Poison-coatings, Shields, Guerrilla Militia,
>Magic: The Breathing of All Lives, Fire Blast, Magic Training, Heat Beam
>Buildings: Tree-huts, Decoy Camp, Quarry, Training Grounds
>Defenses: Spear Traps, Crude Camouflage
>>
>Population: 471+35 per turn (90%/10% Kolbold/Lizard-Folk)
FFFFFFFFFFFFFFFFFFFFF
>>
Rolled 79 (1d100)

>>46357028
advance our weapons
>>
>>46357028
Name for rider to be Valkyr

Let's try to make a few more for riding.
>>
Rolled 34 (1d100)

Lets build a watch tower that rises above the rain forest canopy, but is made to look like a larger than usual tree.
>>
Rolled 66 (1d100)

>>46357028
The Fellrider

Explore for more civilizations
>>
Rolled 69 (1d100)

>>46357028
Name: Swiftseizer

Improve defenses
>>
>>46357028
The Outrider for name

And I vote to train crocs as living canoes, so we can use the river to transport faster, for when we build a second settlement.
>>
>>46357104
>>46357141
I would separate these, but because of the Lucky Number, I'll combine them under the 69
>>
Rolled 96 (1d100)

>>46357147
forgot to roll
>>
Rolled 89 (1d100)

Send an expedition to search specifically rivers and nearby ponds/lakes for resources and new beasts.
>>
>Loads of actions
Prepare for a long one
>>
Also, decide on the name while I write plz
>>
>>46357229

I think Outrider(s) won.
>>
>Weapons - 79
People see more uses for the Iron-Stone than they did before!
>Iron-Stone Swords Created!
>Iron-Stone Pikes Created!
>Iron-Stone Sheilds Created!

>Defences - 69 - LUCKY NUMBER
Wood and Leaves are used in creating a HUGE hollowed tree, about 15x15x50feet, for look-out purposes, and is starting to be used for housing aswell. It even looks like a tree aswell
>Home-Tree Built!

>Cro-canoes - 96
The Crocs are train some more, so now they can be used as water transport, as well as land transport, and as cattle.
>Cro-canoes Created

>Scouts - 89
With the new Cro-canoes, scouts are sent out alongthe river for new lands. Down-stream, the river widens to more than 20 feet across, with small outcropings of land, looks like a nice place for a new Settlement. Up-Stream the river tightens, and it looks like there is some form of old settlement. It seems trashed though, as there is nothing there but the hut, which are on the ground. The ground looks VERY fertile, which is surpisingly rare in the jungle.

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 471+35 per turn (90%/10% Kolbold/Lizard-Folk)
>37 Fire Shaman
>Food: Croc Meat-Stable, Plants-Stable, Fish-Stable
>Water: River-Stable
>Resources: Stones, Wood, Leaves, Crocodiles, Iron-Stone, Wyvern Eggs(1 Turns)
>Technology: Iron-Stone Tools, Fire, Crocodile Herding, Tree-walking, Simple Scriptilian, Advanced Scriptilian, Classes, Saddles, Taming, Cro-canoes
>Weapons/Armor: Iron-Stone(Spears, Swords and Pikes), Iron-Stone Armour and Shields(Kolbold and Croc),Bows and Iron-Stone arrows, Kinda Croc Scale, Poison-coatings, Guerrilla Militia,
>Magic: The Breathing of All Lives, Fire Blast, Magic Training, Heat Beam
>Buildings: Tree-huts, Decoy Camp, Quarry, Training Grounds, Home-Tree
>Defenses: Spear Traps, Crude Camouflage
>>
Rolled 89 (1d100)

>>46357595
Focus on alchemy try to make powerful medicine
>>
Rolled 100 (1d100)

>>46357595
settle the fertile land
>>
Rolled 11 (1d100)

>>46357595
Establish ownership of fertile ground, and try to start a farm of our edible plants
>>
>>46357639
Why are you so blessed?
>>
>>46357645
>>46357639
I'M SO SORRY
>>
>>46357639
WELL THEN
>>
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>>46357657
>>
>>46357639
Do you ever get bad rolls?

>>46357645
You're so lucky
>>
>>46357645
DELETE THIS
>>
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>>46357639
Food forever!
>>
Rolled 20 (1d100)

>>46357595
We should invent booze.
Also, more magic!
>>
Rolled 22 (1d100)

I typically play the zoologist in civ quests, so lets search for more war/food beasts in this new land.
>>
Rolled 14 (1d100)

More Crobolds so that Outrider can lead a regiment.
>>
Good rolls followed by crappy rolls. Tis' truly the season.
>>
Rolled 29 (1d100)

>>46357678
I'm going to climb to the top of the Tree house and jump into the river, sacrificing myself to appease the gods for my misdeeds.

>CAPCHA: choose all images with rivers

It must be done
>>
Rolled 12 (1d100)

>>46357841

Send a party to save him! He has better dubs to live for!
>>
Rolled 26 (1d100)

>>46357841
Kib sarghul to the rescue
>>
Rolled 100 (1d100)

>>46357947

I got dis.
>>
>>46357981
Name yourself for you are a hero
>>
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>>46357981
>>
>Alchemy - 89
The Shamans are try again with the alchemy, when Fimbulvetyr walks in and says in a very calm voice
>YOU'RE HEATING IT TO MUCH
She takes over the procedure, and shows them how she survived on her own, with medicine.
>Healing Medicine Created!

>New Settlement - 100 - WOW-WEE
With the learning of the lands, 100 of the Kolbolds leave Thunder's Bane by Cro-Canoe and swim up-stream to the new lands. They settle into the trees with lighting speed, and start farming like no tomorrow! It looks like here will be food for LOADS more Reptiles!
>Growth +45!

Name the settlement!

>Magic - 20
A shaman says he has a new spell for the Camp! They all gather round, and he lights himself on fire! They all start clapping, before they realize they he light the inside of himself on fire as well. They walk away.

>Crolbolds - 14
Everyone seems to be totally uninterested by the Crolbolds, and slightly disgusted

> Scout - 22
5 scouts leave the base, and never come back

>Wyverns - 70
The Wyvern eggs hatch, and are immediately tamed, and soon will be ready for military!

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 551+80 per turn (90%/10% Kolbold/Lizard-Folk)
>23 Fire Shaman

New Settlement
>Population: 100+80 per turn
>15 Fire Shaman

>Food: Croc Meat-Stable, Plants-Stable, Fish-Stable
>Water: River-Stable
>Resources: Stones, Wood, Leaves, Crocodiles, Iron-Stone, 4 Wyverns
>Technology: Iron-Stone Tools, Fire, Crocodile Herding, Tree-walking, Simple Scriptilian, Advanced Scriptilian, Classes, Saddles, Taming, Cro-canoes, Healing Medicine
>Weapons/Armor: Iron-Stone(Spears, Swords and Pikes), Iron-Stone Armour and Shields(Kolbold and Croc), Bows and Iron-Stone arrows, Kinda Croc Scale, Poison-coatings, Guerrilla Militia,
>Magic: The Breathing of All Lives, Fire Blast, Magic Training, Heat Beam
>Buildings: Tree-huts, Decoy Camp, Quarry, Training Grounds, Home-Tree
>Defenses: Spear Traps, Crude Camouflage

>>46357981
He was saved. Amen
>>
Rolled 83 (1d100)

>>46358026
the settlement will be Transylvania
also make better warriors
>>
Rolled 100, 20 = 120 (2d100)

>>46358026

Bang Wyverns.

Bang crocodiles.

Let life continue.
>>
Rolled 78 (1d100)

>>46358026
One shaman named Kib takes interest in her knowledge
>Do yo have extensive knowledge in the alchemical arts?
Also for action I'll start a course for our tribe including the lizardmen for making this medicine
>>
Rolled 76 (1d100)

>>46358026
Can we fuck the wyrvens?
>>
>>46358070
THATS THE THIRD 100 IN 20 MINUTES, THE FUCK
>>
>>46358058

What the shit dude. Like, seriously.
>>
>>46358094

Kolbolds > Tundra
>>
Rolled 74 (1d100)

>>46358026
Settlement: Crockshire

Expand the Thunder's Bane!
>>
SO MANY GOOD ROLLS TONIGHT, THE HELL
>>
Seconding transylvania
>>
>>46358058
>>46358166
How about Crocksylvania?
>>
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>>46358166
thanks comrade>>46358187
good idea
>>
>>46358187
Seconded
>>
>>46358187
This
>>
>Better Warriors - 83
The average Militia-Man is now so skilled, they are like Jungle-Rangers, jumping from tree to tree quicker then ever before.

>Bang Wyverns - 100 - WHAT THE FU-*Boom*
I'll spare you te details, but the same guy as before does his thing again, and soon the green Wyvern have red eggs in their nests. Loads of them
>Kolbold-Wyvern Eggs found! 30 of them! (3 Turns)

>Bang Crocs - 20
>To many weird eggs already, no more please
This is said by the Croc-Herders, as they see the Animal Fucker tip-toeing to the Crocs

>Lizard-Folk Alchemy - 78
>I am very skilled in alchemy, want me to teach you?
Instead of teaching Kib, she teachs some of the Lizard-Folk, and the take to it like a croc to water!
>Lizard-Achemists Discovered!

>Expand Thunder's Bane - 74
Not wanting to be bested by Crocksylvania, the Populace expand up into the trees, making a spraling town!
>Pop boost +300

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 1011+80 per turn (90%/10% Kolbold/Lizard-Folk)
>83 Fire Shaman

Crocksylvania
>Population: 180+80 per turn
>18 Fire Shaman

>Kolbold-Wyvern Eggs hatch in 3 Turns!

getting rid of the Junk at the Bottom, only Pop Stats now
>>
Rolled 6 (1d100)

>>46358414

>This world is to nice to be true, let's rise walls around our villages before we'll regret we don't have them
>>
>>46358414
Is crocksylvania up or downriver from Thunder's Bane?
>>
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>>46358484
>Evil laughter is heard in the trees
>>
Rolled 72 (1d100)

>>46358414

If only we could inflict pain to enemies and forest beasts from far distances. REALLY far distances...
>>
Rolled 17 (1d100)

>>46358414
Thunder's bane is big and have alot of kobolds and Crocksylvania looks fine. We should build anoter settlement down-stream!
>>
Rolled 92 (1d100)

>>46358414
>Kib nods joyfully yes I'd love the chance to better understand the great art.
Well I'd guess this would be my action for the turn so I'll role.
>>
>>46358520
Up-river, thats where the fertile land was

>>46358534
Not sure what to do for this, because you would not have guns yet
>>
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>>46358534

JPG tag-name relevence
>>
Rolled 15 (1d100)

>>46358414
improve our military and scout near crocksylvania
>>
Rolled 27 (1d100)

>>46358414
i want to scout nearby area
>>
>>46358414
Search around for a new some new wildlife. Preferably some kind of pet that will provide comfort and can be used as a trade resource in the future
>>
>>46358568
>>46358536
>>46358484
...
Pray to gods to divine the true nature of the Crocksylvanian land, to see if it is Cursed
>>
>>46358561

I just supplied an explanation. Sorry.

>>46358568

That's one hell of a hiccup.
>>
Rolled 52 (1d100)

>>46358603
Shiiieeeettttt
>>
Rolled 75 (1d100)

>>46358617
Forgot to roll
>>
>>46358617
Too many good rolls man, too many good rolls.
>>
>>46358561

I'll suggest catapult as long range weapon, but I'm not sure if know enough maths to calculate trajectory well enough, so maybe we should invent maths?
>>
Rolled 41 (1d100)

>>46358732
I would*

rolling
>>
Our Named/Important Kobolds
Kr'tok - Leader
Gup - Head Shaman
Fimbulvetr - Blue Kobold, head alchemist
Blackscale - Head Trainer
The Outrider - Flaming Crocadile Calvary
Raun - Chief Scout

Is that everyone?
>>
>>46358732
We're also in the jungle, so catapults wouldn't be very effective with all the trees.

Do we even hace archers yet?
>>
>>46358765
Kib sarghul alchemist /shaman
>>
>>46358765
He's not named, but the guy who keeps fucking animals should probably be mentioned.
>>
>Long-range Weapons - 72
Some of the smarter Kolbolds get a hold of the bows, and come up with a better version!
>Crossbows Created!

>New Settlement Down-stream - 17
Some settlers head down-stream, no word is heard from them

>Scouting rolls - 15 27
Loads of scouts are sent out, they do not come back

>New wildlife - 52
There is lots of wildlife, it's a Jungle after all! they do find a very cute monkey, but it runs away, like every other wildlife around.

>Praying - 75
After praying to the gods, it is found that the lands of Crocksylvania is not cursed, but the opposite, and is blessed by what ever is giving the Kolbold magic where there should be none.

>Kib Learning - 92
Fimbulvetyr cladly teachs Kib the arts of alchemy, and they(He? She?) become the newest Alchemy master!

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 1048+80 per turn (90%/10% Kolbold/Lizard-Folk)
>83 Fire Shaman

Crocksylvania
>Population: 180+80 per turn
>18 Fire Shaman

>Kolbold-Wyvern Eggs hatch in 2 Turns!

>>46358765
Might want to add Kib to that!

>>46358484
*hehe* one second!
>>
>>46358801
Eventually I'll work on gunpowder
>>
Rolled 20 (1d100)

>>46358837
sent our military to find our scouts
>>
>Population: 260+80 per turn
AGAIN! ARGHHHHHH
>>
>>46358837
Kib is a dude apologies for not mentioning earlier
>Thank you for your wisdom I say to fimbulvetyr.
My action is to start exploring the newest edition to our lands in search of an explosive element.
>>
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>>46358869
>>
Rolled 34 (1d100)

>>46358930
>>46358837
Forgot the roll and snow this is a really great civquest
>>
The People in Thunder's Bane decide that wih all the missing people around, that they should build some walls! They start on the task, 5 large winged green creatues fly out of the sky and snap up the workers! They fly off, and the baby Wyverns follow! You still have the K+W Eggs though.

>>46358869
First good, then bad, all you can do is pray to RNG-esus

>>46358958
Thanks Man!
>>
Our Named/Important Kobolds
Kr'tok - Leader
Gup - Head Shaman
Fimbulvetr - Blue Kobold, head alchemist Breath of Life -Ice
Blackscale - Head Trainer
The Outrider - Flaming Crocadile Calvary
Raun - Chief Scout
Kib Sarghul - Head Alchemist

Unnamed Croc Fucker - has moved on to wyverns
>>
>>46359039
We must avenge our people!
>kobolds shall not be a down trodden race
>>
Rolled 5 (1d100)

>>46358837
I really, really think it's time we invented buckets.
>>
>>46359103
Bucket hate this civ
>>
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>>46359103
We're never getting irrigation or buckets to poop in. Fires are going to fuck us bad..
>>
Rolled 6 (1d100)

https://www.youtube.com/watch?v=zY51bw2_YRQ

Send a scout party to rescue our captured.

IT'S WAR TIME!
>>
Rolled 71, 87, 75 = 233 (3d100)

>>46359039
Also I'll take up to making irrigation systems, buckets and fire dispelling poutices.
>>
>>46359039
Brethren! We must build a temple! The Elder Wurms have heard us, we are their Chosen, and we have not acknowledged their gifts! They are starting to grow vengeful my friends. We must honor them properly, or we will keep losing our fellows to the wicked monsters of the jungle! They have spared me from my own foolishness, so I have save you from yours, we must build the Great Work! A fabulous Temple in their hallowed Name!
>>
>>46359184

Impaler....the epic music is playing. Can you give me, if you still have what it takes, a back-up roll?
>>
>>46359184
Holy fuck
>>
Rolled 42 (1d100)

>>46359231
for crocs
>>
>>46359231
>>46359230

I will not bow to ANY SERPENT until my Turkish lord rides upon the skies and delivers us!
>>
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>>46359231
>>
Rolled 94 (1d100)

>>46359230
These misfortunes could be averted, we must just adhere to the Elder Wurms Sacred Script! I beg of you, before it is too late!
>>
>>46359311
This, I will allow
>>
>>46359039
>>46359103
>>46359184
>5, 6
JUST
>>
>>46359311
DRAGONFIRE!
>>
>>46359311

One day though...one day we will rise up and take back our throne...
>>
>>46359375
>>46359343
My Friends, the Elder Wurms do not wish to rule us, the only wish to guide us to our perfect selves! We are the chosen inheritors of their world, and with their teachings, WE WILL TAKE BACK OUR MOUNTAIN!

I believe this in my deepest heart, my friends, I ask you to call me Croc-Rider no longer, but WurmCaller, for I shall speak their word and no other!
>>
Rolled 59 (1d100)

i pray to spirts for good rolls
>>
>Find scouts - 20
More of the Militia is sent out. This time load squawking is heard with their deaths.

>Explosives - 34
Nothing is really that explosive in the area, not in their natural forms

>Buckets - 5
Someone attempts to make a caring device for liquid and other things. His head explodes trying to figure this out. Literally Explodes.

>Scouts for the Scout God - 6
Even more scouts are sent out. They never come back

>Temple to the Elder Wurms - 94
The call to greatness is heard, and the top of the tallest tree-other than the Home-tree is turned into a great hall depicting All five of the Elder Wurms, Black, Green, White, Blue and Red. After seeing this, Fimbulvetyr feels something, and suddenly, the ground around her, is covered in frost, and see now knows how to do Ice Magic!

>Name the new Religion, and what are its laws?
>If Fire Magic gets a cool name, what about Ice Magic?

>All kinds of Stuff - 71, 87, 75
Some finally gets the idea for buckets, and this spring forth into action!
>Buckets Created!
In Crocksylvania, the farmland is looking very dry, and people start to make little streams in the field, so its not
>Irrigation Invented!
Why need Poultices, when you have magic! But that as well
>Magic Fire Smother Invented!
>Anti-burn Poultice Invented!

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 1045+80 per turn (90%/10% Kolbold/Lizard-Folk)
>83 Fire Shaman

Crocksylvania
>Population: 340+80 per turn
>18 Fire Shaman

>Kolbold-Wyvern Eggs hatch in 1 Turns!
>>
Rolled 75, 52, 13, 22 = 162 (4d100)

>>46359587
>Kib takes to helping build walls on for all three settlements as well as helping to construct the temple.
>>
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Rolled 11 (1d100)

>>46359587

We have crocodile-saddling.

We have fire magic.

We have Iron-rock.

We have alchemy.

Guys, I have an idea on how we can take back our mountain, but it'll take a few rolls....
>>
>>46359587
We need a better military, i roll for more training
>>
>>46359657
Only two settlement exist, and the temples already done!
Your so lucky the first two rolls were the good ones

>>46359687
Whats this roll for
>Evil Chuckle
>>
Let us call our new faith Flametis.
>>
Rolled 3 (1d100)

>>46359587
Transport 500 of the USSR to Crocksylvania
>>
>>46359754
>Lucky numbers - 3, 27, 69
DING DING DING
>>
>>46359716
Well so long as a village still exists for those hybrids to be born into I'll take to rolling with luck only.
>>
>>46359754
second
>>
Rolled 46 (1d100)

>>46359587

One kobold sits at night at top of the tree. He counts stars. "One. Two. Many. " He stops, takes his knife and starts making lines on bark of the tree while counting. He groups them together. Soon after he runs to runs to village screaming something about multiplication table

I'm not sure how much our Maths is advanced but you get the idea. I want our tribe to invent at least trigonometry.
>>
>>46359587
Religion: The Draconic Breaths
Ice magic: The Breath of no life
>>
>>46359769
When did 3 become lucky
>>
Rolled 18 (1d100)

>>46359587
explore jungle with guerrilla troops
>>
>>46359587
For this religion's name, how about
The Last Breath of the Elder Wurms, and all magic flows from our pantheon of Transcendent Dragon Spirits that we now revere?

Fire would be the Breath of Life
Ice.... could be the breath of Death, as it is the opposite of fire
>>
>>46359826
>in quiet voice
It my lucky number...
>>
>>46359833
And each Dragon Spirit must represent a certain aspect of Kobold Culture

Red - Life, strength,
Element - Fire
Name - Shai-Hulud, who we consider the chief Wurm, due to our affinity for fire
>>
>>46359821
>>46359895
Meant to link this whoops
>>
>>46359919
But how, it feels like you're pulling it out of your ass
>>
>>46359909
Blue- death and wisdom
Element ice
Name Nosk the sage
>>
>>46359909
The fire dragon statue also is the strongest, and largest, as it represents our strength.
The Black one could be based around our affinity for stealth and trickery
Blue is obviously our Alchemy, Ice Magic, and medicine
>>
Rolled 58 (1d100)

>>46359693
Woops
>>
>>46359947
Sorry, I believe on the last thread I posted the lucky numb-
>Looks at last thread
>27, 69
NEVERMIND BAD ROLL FOR YOU
>>
>>46359974
I'm assuming then green would be our diplomacy and cunning ways
>>
>>46359973
I like Nosk The Sage, wisdom works with alchemy
>>
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>>46359754
>>46359992
>>
>>46360017
Thanks I basically just went for opposites with your original post.
>>
>>46359833
>>46359909
>>46359973
>>46359974
>>46360003
>>46360017
Can someone write this down in full? I would, but I'm writing up whats happening all the time, and I can't
>>
>Moving - 3
They move without hassle, but they never reach Crocksylvania
>500 missing

>Maths - 46
Thanks to his man, People understand it, but can't seem to come up with anything else
>Basic Maths Invented!

>Explore - 18
More people leave, More people go missing

>Military - 58
With the whole Missing People thing, Your people are trained in scouting a bit more
>+5 to Scouting for the next turn

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 618+80 per turn (90%/10% Kolbold/Lizard-Folk)
>87 Fire Shaman

Crocksylvania
>Population: 420+80 per turn
>32 Fire Shaman

The Kolbold-Wyverns hatch! What used to be green Wyverns, is now red ones!
>+30 Kolbold-Wyverns
>Species name?
>>
>>46360003
>>46359973
>>46359974

Shai-Hulud, Red - Fire, Life, strength, Patron Wurm of Kobolds

Nosk the Sage, Blue- Ice, Death, Wisdom, Alchemy

Green - Diplomacy, Cunning, Enchantment School-based magic,
Also god of animal taming

Black - Illusion magic, stealth, exploration, feel free to ad more

White- Not sure, I'm thinking of maybe a farmer-deity, for the worker kobold, maybe switch it with green

Also we need names, and feel free to suggest changes.
>>
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Rolled 92 (1d100)

>>46360182
create more troops
call the species the unbroken
>>
Rolled 13 (1d100)

>>46360182

Kolbold-Wyverns
>Wyvbolds

Rolling for sending another scouting party to find out where everyone is disappearing to.
>>
>>46360212
VLAD IS BACK
>>
>>46360113
>Shai-Hulud the great flame our Lord of fire and strength the great red Wurm
>Nosk the sage Shai-Hulud brother god focused on greater understanding rather then marital strength but also the passing of life and it's mystery
>Black dragon represents the hunter and trickster in all kobolds
> Green dragon is the diplomatic lord of the poisonous tongue and is the paragon of draconic cunning.
>>
>Kolbold-Wyverns
Also, where the Crolbolds had not genitalia, they do!
>>
>>46360246
the Gods due truly hate scouting...
>>
Rolled 92 (1d100)

>>46360212
>>46359687


A disturbed member of society, Tes-lak rocked back and forth in his chamber, drooling foam down his face in rage. His machine was the answer to all kolbold problems and pathetic failures! It would fix everything!

No more living in fear from our own mountain!

No more worshiping disgusting worms that were supposed to be our cattle!

The taming of hybrid children was a sign to him. There would be no more running. No more regrets.
>>
>>46360256
Awesome summery,
I'm thinking that white won't have any magic, as it's the paragon of the laborer,
>>
>>46360246
the fun never ends
>>
Rolled 58, 86 = 144 (2d100)

>>46360182
On this day we must accept that these jungles are far more dangerous than what we expected.
This day we should mourn and celebrate alll whom have died in a great feast!
>more pop
>magic ice missiles (firework)
>>
>>46360182
Wyvaran for their racial name
> Kib continues to work on the walls of the settlement and beings to worry about the staggering amount of missing people so in between work hours starts to work on an alchemical potion to channel the dragons might in kobolds.
>>
>>46360210
For Green- Gukput
For Black- Besuit
For White-Wishale. Goddess of fertility in all its forms. our sex god, when we fuk its to honor her.
>>
>>46360246
>>46360212
I have a plan for these
>>
>>46360294

https://www.youtube.com/watch?v=P6VocM4m3Fk

WE. ARE. THE. GODS!
>>
>>46360328
>White dragon, the reason kobolds fucking animals result in anything
>>
>>46360308
Thanks maybe the white is more a monk focused god of labor like in order to keep ones body in top shape the mind must be as sharp or something to that nature.
>>
Rolled 33, 18, 8 = 59 (3d100)

>>46360182
>>
>>46360364
>>46360328
Liking the names, and white will be of fertility, what will her breath be?
I vote enchantment for green, and illusion for black
>>
>>46360408
Actually I think it might be better if we have green use illusions as a way to be a more cunning god. While the black will use runes and enchantment traps to truly hurt it's prey.
>>
>>46360368
>>46360408
I think I like the labor kobold god more, as much as the fertility goddess explains... All of our half-species
>>
>>46360294
Is this for the Tank? mmmm

>>46360392
What are these for?
>More evil laughter

>>46360408
sorry, I kinda fucked you guys over by giving Ice to the Blue dragon, when I could have done it like D&D
>>
>>46360479
For wall building and basically the kobold equivalent of dr. Jeklly and mr. Hyde
>>
>>46360408
Cum breath.

>>46360368

No seriously maybe we can combine both fertility and labor and make white god of the Homestead.
>>
>>46360474
Well we can use a kobold that ascended to godhood by being a devoted follower to her dragon lord and maybe that's our fertility goddess?
>>
>>46360529
>>46360474
Fertility and labor is a pretty good combo.

The Breath of Serenity, perhaps?
>>
>>46360462
How about green has both illusion and enchantment? I was thinking enchantment for tricking people as well.

But black for trap making and runes is great

>>46360479
Blue and Red look better for our "Core" gods. Shai Hulud Is our Patron God, but we value Nosk nearly as much, as he is everything Nosk is not
The other three Gukput, Besuit, and Wishale(Paragon of labor, and maybe fertility) aren't minor gods, but like Ares and Apollo, are still heavily revered, but not as much as Shai Hulud or Nosk
>>
>>46360611
Okay I'm cook with that it would just be more charming enchantments.
>>
>>46360512
>dr. Jeklly and mr. Hyde
I know who they are, but explain
>>
>>46360602
White could be a good Monk/philosopher thing. The sun is white/yellow and it is often symbol of the divine, light and being high in the sky and all that. The moon is also white so you get a whole dichotomy thing going. And White is the absence of other colors good for the serenity bit,with a little play it could be viewed a balance of color. OR I'm rambling like a dumbass
>>
>>46360645
>Trying to tape into the draconic blood inherent in all kobolds Kib seeks to make a potion that will transform kobolds into miniaturized dragons
>>
When the Great Wurms thing is done, can someone put it in a table I can Copy paste into the notepad I have open?
>>
>>46360664
I like it. Like a great mother or a grossly incandescent father, or both.
>>
>>46360758
It's too bright to tell. but it's both. sun/moon thing.

Sorry for the late join, had a dinner thing after work
>>
>Festival - 58, 86
With most of the twon greiving the last, Kr'tok, decides that a festival is in order! Everyone start laughing and cheering soon and their loved ones remembered forever

>Walls - 33
People don't like how last time went, so they just stay in their tree-huts

>Drogon Potion - 18, 8
Inspired by the new religious fevore in the Town, Kib starts to make a potion to bring out the dragon in every kolbold. However, it turns into a heavly additive drug that does nothing, but reduce the size of your head. He scraps it.

>Tank - 92
Tes-lak, Haunted, writes up his ideas. They are perfect. Right now has has not the means to make it, but once he does, it can be made!
>Or so he thinks..
>Tank Blueprints Created!

>More Troops - 92
>Scout - 13
>Oh boy!
>Writing! One Sec

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 698+80 per turn (90%/10% Kolbold/Lizard-Folk)
>83 Fire Shaman

Crocksylvania
>Population: 500+80 per turn
>18 Fire Shaman

>>46360788
Don't worry about it! I still got about 2 hours still in me
>>
Rolled 64 (1d100)

>>46360849
Pray to the newfound religion for guidance in these trying times
>>
Rolled 10 (1d100)

Transport 500 of the population and three-fourths of the eggs in USSR to Crocksylvania.
>>
>>46360849
> Sigh back to the drawing board then I feel the need to inspect and teach the wyvaran.
Also one last time for the dragon potion.
>>
>>46360910
god damn it. we don't even have the pop to spare this time.
>>
Rolled 61 (1d100)

>>46360849
Push for mating boom since we seem to be having a time of leaving the village
>>
Rolled 72, 14 = 86 (2d100)

>>46360916
>>46360849
>>
Rolled 11 (1d100)

>>46360910

Kill the one who said that!

btw, where did tank came from?
>>
Loads of troops are trained in hopes of finding the menace that is plaguing the lands. A troop of 100 Men has got together, and told to go in every direction until they find something , and come back Immediately. They leave. a day passes, and they think they are all dead again, but one man comes back, screaming,
>WYVERNS!
A green-scaled beast fly's down, picks him up, and fly's of, into the sky
>-100 pop in Thunder's Bane
>>
>>46360946
Here>>46360294
>>
>>46360910
Literally no reason to do this?
>>
>>46360910
second
>>
>>46360995
It was for Crocksylvania's population.
>>
>>46359754
>>46359775
>>46360910
>>46360997
Samefag?
>>
>>46361017
To double it? Why?
>>
>>46360910
Due to the the eggs already hatched, and people not agreeing with the action, I will ignore this

>>46361020
looks like
>>
>>46361017
>>46361020
Nvm then I guess? But they seem to be doing fine in Crocksylvania
>>
>>46361037
For support in a newer territory.
>>
>>46360982

It sounds like tinkering... something? Maybe we would start with simple machinery? Like you know, lever or crane or screw.... wait, do we even know wheel?
>>
>>46361083
Don't think it has been done. With the ice and fire shamans plus the river I think we should do decent at steam power
>>
>>46361083
Incite the passage
>>46360849
>Or so he thinks...
MUAHAHHAHAH
>>
>>46361083
who needs wheels when you got crocs
who needs math when you have magic
>>
>>46361083
We didn't even know how to make fire when we started, so I doubt it.
>>
Last Breath of the Elder Wurms
ONE LAST THING TO ASK

Shai Hulud the Great Flame - Our Patron god of Strength, Life, and Fire
Magic: Fire, strength in Combat, "Breath of the Inner Life"
Revered by all kobolds as #1

Nosk the Sage - Brother God of Shai Hulud, god of Death, Wisdom, Alchemy,
Magic- Ice, alchemy "Breath of the Creeping End"
Revered by all kobolds, and especially more by Scholars, Shamans, Alchemists

Gukput the Wizened Ambassador- Cunning, diplomacy, making deals, taming animals
Magic : enchantment, illusion taming animals, "Breath of the twisted tongue"
Revered Mostly by Diplomats, administrators, Spys, the "tricksters" of kobold society

Besuit, the Shifting Shadow- hunting, stealth, scouting, exploration
Magic: illusion, magical traps and runes "Breath of the Silent Hunt"
Revered by Scouts, Hunters, Spys

Wishale, Paragon of the Homestead -
God of Labor, obeying rules, fertility, farming, construction, and civics
Magic: No actualy powers given, but the philosophy is called "Breath of Calming Serenity"

One more thing to consider, origins of the Wurms,
If people agree to this,
Genderswap Nosk to female
Shai Hulud and Nosk begot the twin brother gods of Besuit and Gukput, as they overlap a little

Wishale was born a mortal, and ascended in his origin, explaining his focus of Everyday life and lack of magic
Any thoughts?
>>
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Rolled 32 (1d100)

>>46360849
train troops
>>
>>46361129
I like it, might also put in a bit of cross species co-operation for Wishale. Play to whole balance/serenity thing, help play to the Lizardmen a bit. We don't want to create a resentful underclass
>>
Rolled 24 (1d100)

>>46361129
Can I be your disciple?

I think we need to get to working on the Last Breath Bible the Anima
>>
>>46361200
Working on final draft now
>>
>>46361233
LET IT BE WRITTEN!
>>
>>46360849
>Gukput Lord of the poisonous tongue poison breath he speaks with a sliver tongue tenets are cunning and domination through diplomacy.
>Besuit Hunter god patient and corrosive he hunts creatures with his abilities he uses enchantment and illusion to draw his prey into his great trap.
>Wakk The Breath of serenity the eldest god father to all draconic races he watches his children with a careful hand as he attends to his great fields.
Or
>Wishala goddess and mother to all draconic races she watches over us all and pushes us on eagerly to copulation and growth
>>
>>46361129
>>46361200
Agreed, but perhaps Nosk could be a bit feared to explain why blue kobolds seem unpopular.
>>
>>46361311
Well Nosk is the god related to death therefore blue kobolds share an affinity with death. And no one likes to be reminded of death
>>
>>46361129
also since Besuit and Gukput are pretty similar maybe they can be like two ends of the Diplomatic spectrum. Gukput for diplomacy and cunning cooperation and solutions. Besuit for trickery and lying to get what you want. Keep the things you have down already as well.
>>
Rolled 48 (1d100)

Begin development on the machine.
>>
If we wanna have a little egg ceremony thing: put an egg on a well balanced white stand surrounded by padded platters of red, blue, black, and green. Whichever way the egg falls says which god has the most influence in that child's development/life.

Just a thought that seemed interesting.
>>
>>46361367
I like it
>>
>>46361293
I like this, I don't remember which religion exactly but I think its Norse Paganism where Odin switches his gender sometimes.

Maybe Wakk and Wishala can be the gendered names for the same god but in different genders.
>>
>>46358837
Isn't 27 a lucky number?
>>
>>46361399
Maybe let's see what other think
>>
>>46361452
...
SHIT
>>
>>46361466
IM SCRAPING LUCKY NUMBERS
>>
>>46361492
You could just make some of them come back with some info or something
>>
>>46361399
I like the Wakk/Wishala thingbut I think I might prefer to whole buddha thing we had with him/her being an ascended Kobold
Thread replies: 255
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