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Kolbold Civilization Thread - Part Two
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Hello my friends! Come in, come in, don't be shy! Here you will learn of the tales of the outcast Kolbold tribe, finding themselves in a jungle.

Last time...
>Kr'tok took leadership
>The Breathing of All Life(Fire Magic) was discovered
>A war with the lizard-men began

What are you actions?

Population: 81+15 per turn
11 Fire Shaman
Food: Croc Meat, Plants, Fish-Stable
Water: River-Stable
Resources: Stones, Wood, Leaves, Crocodiles
Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Crude Script, Classes
Weapons/Armor: Stone Spears, Bows and Stone arrows, Kinda Croc Scale
Magic: The Breathing of All Lives, Fire Blast, Magic Training
Buildings: Less-Crude Tree-huts, Decoy Camp
Defenses: Spear Traps, Crude Camouflage
>>
Forgot to link to last Thread!

>>46314267
>>
Action: Allow for a market economy, in which specialization of labor is determined by the combination of price mechanisms, and the particular selfish needs and desires of the population
>>
Rolled 51 (1d100)

>>46336164
Good to see you again, Snow!

To start of, we should go and see if there's anyone left in the lizardman-village
Also, where did they get monkeys? We should get monkeys.
>>
>>46336242
Explain a bit further, I'm not sure how this would fit

>>46336269
Welcome back man!
>>
Anymore actions?
>>
>>46336319
Can't we let the Kobolds decide for themselves. I mean fuck, what kind of civilization is it if we, as virtual gods, just tell them exactly what to do.

Or maybe we should assign ourselves particular kobolds in the civilization
>>
Rolled 57 (1d100)

>>46336319

Establish socialism.
>>
Severe lack of scouting yesterday.
>>
Could we breed with crocodiles? I'm not trying to go into Magical Realm territory, but we ARE reptiles...

I'm curious what such a hybrid would be like.
>>
>>46336164
I missed you Snow
>>46336269
sounds good
>>
>>46336432

If we do that, our totalitarian control over the labor force will at least make sense...

We should elect Bernie Kobold as tribe-leader
>>
>>46336269
A small troop of scouts are sent out to return to the Lizard-man camp, to see what defenses there are. They are chased back by a still existing Militia, and the only reason they are here is because of the Tree-Walking technquie that was found!

>>46336432
Everyone was already sharing everything, so when someone tells everyone that they should start sharing everthing, they shrug, and carry on with their lives.

Population: 96+15 per turn
11 Fire Shaman
Food: Croc Meat, Plants, Fish-Stable
Water: River-Stable
Resources: Stones, Wood, Leaves, Crocodiles
Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Crude Script, Classes
Weapons/Armor: Stone Spears, Bows and Stone arrows, Kinda Croc Scale
Magic: The Breathing of All Lives, Fire Blast, Magic Training
Buildings: Less-Crude Tree-huts, Decoy Camp
Defenses: Spear Traps, Crude Camouflage

>>46336546
*shrug* ask the others if they are ok with something like that, and roll

>>46336571
Were you on the last Thread?
>>
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Rolled 32 (1d100)

>>46336587
>>46336546
>>
>>46336587
>Were you on the last Thread?
yes
>>
>>46336633

Someone please back-up roll this...
>>
Rolled 95 (1d100)

>>46336587
The lizards are still a threat! Perhaps not a direct one, but we must improve our millitary might and stomp them out!

I propose we look for something to make better weapons with, or perhaps find ways to improve our arsenal. Also magic.
>>
Rolled 72 (1d100)

>>46336587
backup roll inbound
>>
>>46336695
>>46336668

You are truly my savior.

Also Snow, can you wright in our stats that we have established a Socialist government?
>>
Rolled 31 (1d100)

>>46336587
Establish a Not!Nazi regime
>>
>>46336750

1. We've already done 2 actions.

2. We've already formed a much better function of society.
>>
We're sure of to a weird start with the suggestions today.
>>
>>46336750
I propose we establish an anarcho-syndicalist commune where we take it in turns to act as a sort of executive officer for the week.
>>
>>46336809
I propose an absolute monarchy.
>>
>>46336694
Seeing that the Lizard-men are still an ever-present threat, military is pushed into the front of the pipeline. The pack gets the idea of using the Jungle plants for poison of their weapons!

>>46336633
After a long night, the main Croc-herder, finds a red egg within all of the green Croc eggs. Everyone looks at him with a odd look, but just shouts
>DON'T JUDGE ME!

The red egg will hatch in 3 turns

Population: 111+15 per turn
12 Fire Shaman
Food: Croc Meat, Plants, Fish-Stable
Water: River-Stable
Resources: Stones, Wood, Leaves, Crocodiles
Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Crude Script, Classes
Weapons/Armor: Stone Spears, Bows and Stone arrows, Kinda Croc Scale, Poison-coatings
Magic: The Breathing of All Lives, Fire Blast, Magic Training
Buildings: Less-Crude Tree-huts, Decoy Camp
Defenses: Spear Traps, Crude Camouflage

>>46336829
Can't agree more XD
>>
>>46336829
>>46336936
>>DON'T JUDGE ME!
this thread so far
>>
Rolled 74 (1d100)

>>46336936
Phew, we're alot of guys now.
We should probably scout up and down the river to check things out. Maybe we can find something usefull.
>>
>>46337046
>>46336936
I agree with this. We should also watch out for good places to mine for metals. Still reading old thread, please ignore if this is not an issue.

Liking this so far, first Civ thread.
>>
Rolled 18 (1d100)

>>46336936
Not!Nazi Regime
>>
>>46337101
Again, any clarity on what you mean? I literally have no clue what you mean.
>>
>>46337138
The kobolds establish a Nazi-like regime, becoming heavily xenophobic.
>>
>>46337161
Should probably take it step by step instead of trying to implement the whole thing at once. Not that I agree that we should become nazis.
>>
>>46337161
>>46337198
Not sure what to make of this, but I agree with Rockeater, that you wouldn't make such a huge change in culture like that, that fast
>>
Any other actions?
>>
Rolled 64 (1d100)

>>46337101
Become more xenophobic, both the lizardmen and crocs have been rude.
>>
>>46337046
Raun leaves the camp once more, in search of... anything really. He combs up and down the river, and finds a particularly rocky part of the jungle, that looks like it could be a good place to expand to!

>>46337303
Anger for the Lizard-men has never been higher! However, the crocs are kinda like cows for the pack, so no anger agiast hem is made.

The red egg will hatch in 2 turns

Population: 126+15 per turn
12 Fire Shaman
Food: Croc Meat, Plants, Fish-Stable
Water: River-Stable
Resources: Stones, Wood, Leaves, Crocodiles
Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Crude Script, Classes
Weapons/Armor: Stone Spears, Bows and Stone arrows, Kinda Croc Scale, Poison-coatings
Magic: The Breathing of All Lives, Fire Blast, Magic Training
Buildings: Less-Crude Tree-huts, Decoy Camp
Defenses: Spear Traps, Crude Camouflage
>>
Rolled 18 (1d100)

>>46337382
I think it's time to improve our tools, and send perhaps 20 regular kobolds and 1 shaman to the rocky place and see if they can get some huts and stuff going.
>>
Rolled 31 (1d100)

>>46337382
Its time to launch an all scale attack on the Lizardmen, anyone who can fight, will.
>>
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>>46337434
I blame the lizardmen
>>
>>46337434
I will allow a re-roll, since you are the only last-thread player
>>
>>46337382
Send a small detachment of workers, militia, and a pair of shamans. Militia should be a small core of experienced troops and bulk newbs
>>
Rolled 26 (1d100)

>>46337459
Ancient ancestor dragons, guide my roll!
>>
Rolled 26 (1d100)

>>46337462
>>46337382
My roll, sorry didn't think to roll.
>>
>>46337449
>>46337475
>>46337480
AHHHH
>>
>>46337475
>>46337480
Duplicate roll bonus

>>46337449
>Evil laughter is heard from the trees
>>
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>>46337531
pic related: It's us
>>
>>46337434
>>46337475
>26+26=52
A small encampment is started at the rocky clearing

>>46337462
>>46337480
>26+26=52
The encampment is re-enforced with a group of people.

The red egg will hatch in 1 turns

Population: 141+15 per turn
14 Fire Shaman
Food: Croc Meat, Plants, Fish-Stable
Water: River-Stable
Resources: Stones, Wood, Leaves, Crocodiles
Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Crude Script, Classes
Weapons/Armor: Stone Spears, Bows and Stone arrows, Kinda Croc Scale, Poison-coatings
Magic: The Breathing of All Lives, Fire Blast, Magic Training
Buildings: Less-Crude Tree-huts, Decoy Camp
Defenses: Spear Traps, Crude Camouflage

>>46337449
One sec, Part 2 incoming.
>>
>>46337660
I believe we should start training our military in ambush tactics and guerilla warfare.
>>
Kr'tok, tired of the Lizard-men, bands a large group together with Gup and sets of in the direction of their camp. On the way there screeching is heard, and before anything can be done, and large force of Monkey riding Reptiles, jump from the trees, surrounding you, with Thunder-Stride leading them. This situation is not favorable.

>Combat started!
>>
>>46337707
rocking outcropping would be good for that. Lots of corners, view obstruction and going over rocks would engender 3 dimensional thinking
>>
Rolled 32 (1d100)

>>46337756
Kill them with fire!
>>
Rolled 81 (1d100)

Rolling for Lizard-Folk
>>
Rolled 77 (1d100)

>>46337756
Have our shaman attempt to perform a dazzling lights like spell.
>>
Rolled 94 (1d100)

>>46337756
>>
Rolled 24 (1d100)

>>46337756
Target acquired, strike force inbound.
>>
Rolled 67, 2 = 69 (2d100)

>>46337810
Whats the action?

Rolling for counter-actions
>>
>>46337775
With a communal "Fire!" The shaman blast flames in every direction. However, the Lizard-Folk seem to be ready for this, and have already jumped off their monkeys, and lifted sheilds just in time.

>>46337798
They were not ready for a more bright than hot flame burst for the Shaman, covering them, and blinding them.

>>46337810
What is this for? I can't say what happens with just a roll
>>
>>46337834

Form up in a defensive circle and spam fire attacks
>>
>>46337978
Now is our time to retreat they may have taken our home but we will become the stuff of their nightmares.
>>
>>46337983
Got it, writing
>>
With them blinded, Kr'tok, brings the Militia into a tight circle around the Shaman. who thentake advantage of the fact that the Reptiles can not defend anymore. Most of their force is destroyed. Their leader, Thunder-Stride is not looking happy, and seems to be charging a large attack.
>30 enemies down to 9, inculding Thunder-Stride
>>
Rolled 95 (1d100)

>>46338064
Decapitate the head of the snake! (Thunder-Stride)
>>
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>>46338095
Finally! A good roll!
>>
>>46338064
Nevermind retreating then, pull out spears and throw them at thunderstride while our more adept axe wielding kobolds attack thunderstride's men.
>>
Rolled 23 (1d100)

>>46338064
>>46338116
>>
Rolled 198, 105 = 303 (2d200)

>>46338095
>>46338139
Counter-Rolls
>>
>>46338148
Oh no..
>>
Rolled 86, 12 = 98 (2d100)

>>46338148
Whoops!
>>
>>46338095
Seeing The enemy leader charging a spell, Kr'tok steals a spear for the nearest Militia-man, and with a deft aim, throws the spear through the air, straight into Thunder-Strides chest! The spell fisiles, and he collaspes onto the ground.
>Thunder-Stride down!

>>46338116
>>46338139
Seeing their leader dead through still slightly-blinded eyes, the rest of the Lizard-Folk fall to their knees in surrender

>What do you do with them?
>>
>>46338274
Either kill them or try to make them see the light that lizardmen and kobolds are stronger together then apart. But then again we just did have a war
>>
>>46338319
Which is it?
You guys to decide
>>
>>46338274
feed them to the crocs
>>
>>46338341
>>46338319
Kill them
>>
Rolled 9 (1d100)

>>46338274
Truly, this is the time for genocide. Let the kids kill them to prove they're cool.
>>
>>46338274

Call them out as distant kinsmen, this fight need not wipe out our tribes, together we can run this shit
>>
Rolled 57 (1d100)

>>46338341
>>46338319
Try to diplomacy the fuck out of it so they join us to fight other races.
>>
>>46338381
this
>>
>>46338379
Wew
>>
Rolled 1 (1d2)

>3 votes for kill
>3 votes for Group
>Rolling
>>
>>46338472
Hey man, the first red egg is going to hatch soon.
Kid will have to be tough being different and all.
>>
Kr'tok walks over to the remaining Militia-men, and the simultaneously throw their spears into the Lizard-folk. They all slip to the floor.

>Combat Over!(Didn't count as a Turn)

You have not destroyed the village, but it looks like they have no defenses now.

The red egg will hatch in 1 turns

Population: 134+15 per turn
12 Fire Shaman
Food: Croc Meat, Plants, Fish-Stable
Water: River-Stable
Resources: Stones, Wood, Leaves, Crocodiles
Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Crude Script, Classes
Weapons/Armor: Stone Spears, Bows and Stone arrows, Kinda Croc Scale, Poison-coatings
Magic: The Breathing of All Lives, Fire Blast, Magic Training
Buildings: Less-Crude Tree-huts, Decoy Camp
Defenses: Spear Traps, Crude Camouflage
>>
>>46338551

Approach the now defenseless Lizardman village and demand tribute
>>
Rolled 30 (1d100)

>>46338551
Gather them all up and burn them down
>>
Rolled 57 (1d100)

>>46338551
Nice! We should loot the village, and try to reverse engineer some stuff. Sheild could be dope.
>>
>>46338551
Go to the lizardmen return their dead and insist that this slaughter should be avoided as we are both reptilian races. Also I'd like to start focusing on healing magic
>>
Rolled 23 (1d100)

>>46338609
supporting
>>
Rolled 95 (1d100)

>>46338637
>>46338551
Sorry about forgetting about the roll
>>
Rolled 50 (1d100)

>>46338609
Thirding.
>>
>So many conflicting rolls
Talk out you actions between you, so your actions don't conflict before you roll

>>46338711
>>46338643
I accept no Support rolls
>>
>>46338730
We're still allowed to second options but not roll for them, right?
>>
Rolled 11 (1d100)

>>46338454
Backup roll
>>
>>46338771
If there is a vote, you can, but The first roll I see for an action, I will take.
>>
I for one want all the lizards dead, they're false dragonkin and have been our enemies for a long time (since we started attacking them without a real reason).
Letting a few live on as serfs could also work I guess.
>>
We should start a vote
For Killing and Looting them, Say Kill
For Saving them as an Annexed Civ, Say Annex

>Kill - 0
>Annex - 0
>>
>>46338903

Annex
>>
>>46338903
Kill
>>
>>46338813
I just feel we should join together to dominate this world we're stronger together then apart. Plus slavery ends up with plenty of revolts at every turn we don't need that right now nor can we afford that.
>>
>>46338903
Kill
>>
>>46338903
Annex
>>
>>46338903
Annex. They can be good workers and can strengthen our forces.

I was lurking the 1st thread when it was made, now is my time to contribute
>>
>>46338903
annex
>>
>>46338903
Kill.
>>
>>46338903
Kill
>>
>>46338903
annex
>>
>>46338903
Time to Kill
>>
>>46338903
Kill Bill.
>>
>>46338954
Changing name
>>
>>46338903
Kill the weak, we shall become the master race.
>>
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>>46338903
Annex
>>
Rolled 80 (1d100)

Equal, not sure if multiples votes, but its so close anyway

1-50 = Kill
51-100 = Annex
>>
There's no reason for further bloodshed, these are villagers. By keeping them alive we can strengthen our own culture with theirs. And they'll have many sciences to teach us.
>>
This truly is a defining moment for our civilization.
I truly hope whatever we decide today is not a mistake.
>>
>>46339051
Yes!
>>
>>46338903
>
kill
>>
>>46339051
you know what, me just picking is unsatisfying, even if by roll, I have not idea what to do-
>>46338983
>>46339004
>>46339031
...
samefagging
Guess it is Annex
>>
Rolled 36 (1d100)

>>46339128
R for Annex.
>>
>>46339128
>>46338954
Changing to annex if that's worth anything
>>
Kr'tok brings the dead body of Thunder-Stride to the Lizard-folk camp, and throws it at there feet, saying,

>This is the Kolbolds Camp now! You belong too us!

After this, they subjugate very fast. What you learn is
>Thunder-Stride had pretty much become the tyrant of the town after he manifested Lightning Magic
>They were scared shitless of him
>You pretty much saved them from a tyrant

The red egg hatched! What comes out seems to be a Crocodile with bright red scales. It seems to have no genitalia.

Population: 149+15 per turn
14 Fire Shaman
Food: Croc Meat, Plants, Fish-Stable
Water: River-Stable
Resources: Stones, Wood, Leaves, Crocodiles
Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Crude Script, Classes
Weapons/Armor: Stone Spears, Bows and Stone arrows, Kinda Croc Scale, Poison-coatings
Magic: The Breathing of All Lives, Fire Blast, Magic Training
Buildings: Less-Crude Tree-huts, Decoy Camp
Defenses: Spear Traps, Crude Camouflage
>>
>>46339297
>The red egg hatched! What comes out seems to be a Crocodile with bright red scales. It seems to have no genitalia.
What has science done?!
>>
>>46339297
Well now I'd like to start focusing our efforts on alchemy. Also have the fire shamans raise the crocodile hatchling for a few years then it will be taught the art of war.
>>
Rolled 96 (1d100)

>>46339297
Vote to name red croc Crolbold Ken
>Imrpove technology, learn from our new annexed brethen
>>
Rolled 62 (1d100)

>>46339297
We should teach the lizards about our culture.
Also, see if they have anything to teach us about food.
>>
>>46339297
Get the shamans on the red croc. See what it do.
>>
Rolled 79 (1d100)

>>46339344
>>46339297
>>
Rolled 63 (1d100)

>>46339297
Work on learning lizardfolk tech. Make them feel welcome
>>
Can I get a recap on proper rolling/commandment procedure for this thread?
>>
>Alchemy - 79
Some of the Shaman get together to see what they can do with the local plants. They haven't done much with the plants yet, but have made some tools for the job!
>Morter and Petsel Created! +5 to Alchemy Rolls

>Lizard-Folk Tech - 96
Some of the more knowledgeable Kolbold go you the Liz-Camp to find out all they know. What they find is
>While the monkey have ran away since Thunder-Stride died, they still have lots of saddles left, and know-how on taming creatures for riding.
>Very well built Shields
>Much better tree-huts, one that are at least 20 feet off the ground, rather than the 5 feet the pack currently have

>Food Tech - 62
The lizards also know which plants are poisonous and which aren't.
>New stable Food! Double Pop per turn!

>Crolbold Studies
The Shamans see that the Crolbold, they are now calling the hybrid race, seems to be a smarter crocodile, with fire resistant scales. Not much else, other than it can't breed.

Population: 179+30 per turn
16 Fire Shaman
Food: Croc Meat, Plants-Stable, Fish-Stable
Water: River-Stable
Resources: Stones, Wood, Leaves, Crocodiles
Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Crude Script, Classes, Saddles
Weapons/Armor: Stone Spears, Bows and Stone arrows, Kinda Croc Scale, Poison-coatings, Shields,
Magic: The Breathing of All Lives, Fire Blast, Magic Training
Buildings: Tree-huts, Decoy Camp, Stone-Clearing Camp
Defenses: Spear Traps, Crude Camouflage

The Pack is starting to become to big to be called a pack, and are looking to Kr'tok for a name to call themselves and the settlement.
>>
>>46339604
When you make an action, roll a d100.
Depending on the roll, an outcome will happen

>1-10 Complete Failure
>11-20 Huge Failure
>21-30 Failure
>31-40 slight Failure
>40-60 Completes task kinda
>61-70 Completes Task
>71-80 Completes Task well
>81-90 Completes Task with Bonus
>91-100 Complete Success with Huge Bonus
>>
>>46339749
Ok thank you
>>
Rolled 57 (1d100)

>>46339727
The burning scales of Kr'tok
Now start having the lizards help us promptly make mounts out of the crocodiles.
>>
>>46339727
In honor of our great legacy we should call ourselves the Fire(scale) Nation.
To honor our liberation of the lizards our settlement should be call Thunder's bane.
>>
>>46339813
Nevermind going with this for name
>>
Rolled 6 (1d100)

>>46339727
We should probably set up some kind of peace-keeping force. Like a police or city guard of some sorts.
>>
>>46339813
>Thunder Bane
I like it
>Fire scale Nation
hm i dunno
>>
>Croc Mounts - 57
With the fact that previous semi-successful attempts had been made, and the help of the Lizard-Folk, Crocs have become a veritable staple mount for the camp, like horses for humans

>Police - 6
>Oh Boy!
It is decided that a type of guard is needed for the camp. One hours and a dead child later, it is decided that a type of huard is not nedde for the camp.

Thunder's Bane
Population: 208+30 per turn
16 Fire Shaman
Food: Croc Meat, Plants-Stable, Fish-Stable
Water: River-Stable
Resources: Stones, Wood, Leaves, Crocodiles
Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Crude Script, Classes, Saddles, Taming
Weapons/Armor: Stone Spears, Bows and Stone arrows, Kinda Croc Scale, Poison-coatings, Shields,
Magic: The Breathing of All Lives, Fire Blast, Magic Training
Buildings: Tree-huts, Decoy Camp, Stone-Clearing Camp
Defenses: Spear Traps, Crude Camouflage

So Thunder's Bane is being taken, but what about Firescale Nation? Right now, you're not really a nation.
>>
Rolled 41 (1d100)

>>46339727
Scout the areas around lizard camp
>>
>>46340002
>>46340008
Woops too late. Just use for this turn please
>>
Rolled 82 (1d100)

>>46340002
How about:
United Scaly Strong Reptiles?

We should improve our fire magic.
>>
Rolled 28 (1d100)

>>46340002

Improve our living areas, such a glorious tribe needs a proper settlement
>>
>>46340087
>Took me a sec to get it
>>
>>46340087
"United Scaley Skinned Race(/Reptiles?)"
>>
>Scout - 41
Raun, with a whole new area to explore, sets out once again. There is nothing of import in the area around the lizard camp. He comes back quite sad.

>Improve Magic - 82
Gup, after seeing the Lightning magic that Thunder-Stride had, became inspired. Not to make lightning, no, but to make a small beam off highly condensed heat.
>Heat Beam Discovered!

>New Houses - 28
With the current housing a bit small, people attempt at increasing the size of Thunder's Bane
Empises of 'attepmt'.
After failing the copy the Lizard Tribes Tree hunts, they go home.

Thunder's Bane
Population: 238+30 per turn
21 Fire Shaman
Food: Croc Meat, Plants-Stable, Fish-Stable
Water: River-Stable
Resources: Stones, Wood, Leaves, Crocodiles
Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Crude Script, Classes, Saddles, Taming
Weapons/Armor: Stone Spears, Bows and Stone arrows, Kinda Croc Scale, Poison-coatings, Shields,
Magic: The Breathing of All Lives, Fire Blast, Magic Training, Heat Beam
Buildings: Tree-huts, Decoy Camp, Stone-Clearing Camp
Defenses: Spear Traps, Crude Camouflage
>>
>>46340274
Would it be possible to ride our crocs over water and make them swim for faster travel across the river, or do you guys think we should invest some time into building ships/watercraft/etc. Is the river even big enough for any of that? Which way does it flow?
>>
Rolled 28 (1d100)

>>46340274
Improve militia
>>
Rolled 3 (1d100)

>>46340274
Everything seems pretty stable.
This is a pristine moment to strengthen our culture. Maybe build a place to worship dragons and the breathing of all lives.
>>
>>46340380
The river is about 8-feet wide where Thunder's Bane is, but is expand down river
>>
>>46340407
The dicegods clearly have a beef with me.
>>
>>46340407
huhhuhh
Huahahaha
HAHHAHAHHAHAHHAHAHHAHHA
>Angry Gods time (maybe)
>>
Rolled 21 (1d100)

>>46340274
Improve our written language and try to put together a small collection of historical works for later reference.
>>
I never thought I'd say this while not being a That Guy, but I vote for more croc banging.
>>
>>46340481
Hahaha was gonna vote for that earlier but there were more pressing matters at the time. However now seems like a perfectly good time.
>>
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GNOLL UP IN THIS MOTHERFUCKER
>>
Rolled 40 (1d100)

>>46340481
>>
Rolled 7 (1d100)

>>46340552

I got you senpai.
>>
>>46340593

Thanks....
>>
>Militia - 28
No one really knows how train the man of the Camp so far, and they just hand people spears and leave it at that

>Gods - 3
With eveything seeming to level out, the Shamans decide that a place of worship to the Great Dragons is in order. A simple symbol is made, but even that gets one of the Shaman very excited about this, to the point where flames burst from his body, killing most of the other Shamans!

>Language - 21
Everyone is under-shock with the whole almost-all-the-shaman-died thing, that language falls to the wayside

>Croc-ulation - 40
Again, not much thought is cast to the Crolbolds right now.

Thunder's Bane
>Population: 251+30 per turn
>4 Fire Shaman
>Food: Croc Meat, Plants-Stable, Fish-Stable
>Water: River-Stable
>Resources: Stones, Wood, Leaves, Crocodiles
>Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Crude Script, Classes, Saddles, Taming
>Weapons/Armor: Stone Spears, Bows and Stone arrows, Kinda Croc Scale, Poison-coatings, Shields,
>Magic: The Breathing of All Lives, Fire Blast, Magic Training, Heat Beam
>Buildings: Tree-huts, Decoy Camp, Stone-Clearing Camp
>Defenses: Spear Traps, Crude Camouflage

>>46340593
Again, I do not condone Support rolls, the first roll is the only roll
>>
>>46340087
>>46340256
Are we keeping these? or are we having something else?
>>
Rolled 48 (1d100)

>>46340274
We need to expand our magic abilities to include more members
>>
Rolled 21 (1d100)

>>46340616
wuup, time to train more shamans
>>
Rolled 38 (1d100)

>>46340616

Lets try and dig into the jungle soil for materials harder than our stone tools.
>>
>>46340616
Hey snow my last post was about the one previous, but I'm gonna let it ride about this one
>>
>>46340645
I like United Scaly Skinned Reptiles
>>
>>46340645
I'm in for whatever.
>>
Any updates on the development and behavior of our special child OP?
>>
>>46340747
I'm gonna throw in for Thunders From Down Unders since they are thunder and they love below us
>>
Rolled 99 (1d100)

>>46340616
Can I try again with
> improve language
op? I feel it'll make training in anything much easier
>>
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>>46340824

THE DUBS!
>>
>>46340824
we now transcend language commune via the Kalah.
>>
>>46340824
Omg yes
>>
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>>46340824
Psychic link with the crocs
>>
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>>46340887

I assure you, we are the best at language there ever was.
>>
>Train Shamans - 21
People are a little bit scared of The Breathing of All Lives right now. You'll have to win them back
>Thunder's Bane will remember that

>Dig - 38
People start to dig the rocks in the Stone-Clearing, but not much progress is made

>Language - 99
The smartest people meet, and come up with a written script. Then the average people raid the meeting and they make both a easy to read script for fast reading, but also a more complex version, for more complex subjects.
>+10 on Teaching Rolls
>Name Language

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 251+30 per turn
>4 Fire Shaman
>Food: Croc Meat, Plants-Stable, Fish-Stable
>Water: River-Stable
>Resources: Stones, Wood, Leaves, Crocodiles
>Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Simple Script, Advanced Script, Classes, Saddles, Taming
>Weapons/Armor: Stone Spears, Bows and Stone arrows, Kinda Croc Scale, Poison-coatings, Shields,
>Magic: The Breathing of All Lives, Fire Blast, Magic Training, Heat Beam
>Buildings: Tree-huts, Decoy Camp, Stone-Clearing Camp
>Defenses: Spear Traps, Crude Camouflage

>>46340769
The Crolbold seems to be growing fast like a Kolbold, and is only slightly smaller than the average croc, and while not fire, it breaths smoke when angry. They tried to expand on this, but to no avail.
>>
Rolled 92 (1d100)

>>46340959

Lets see again if we can make our tools out of something stronger than cheap jungle rocks.
>>
Rolled 50 (1d100)

>>46340959
Name of language: Scriptilian

DIG MORE!
>>
Rolled 9 (1d100)

>>46340959
We need to increase our weaponry
>>
Rolled 25 (1d100)

>>46340959
>Language name: Draconic

I think it's about time we invented containers such as baskets and bowls.
>>
Rolled 69 (1d100)

>>46340959
Rolling for the history library that was always meant to be!
>>
>>46341005
+1 for scriptilian
>>
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>>46341005
>Scriptilian
>>
>>46341083
Same for scriptillian
>>
>>46341050

At least we know what kind of literature is going to be in there...
>>
>>46341080
>>46341083
>>46341092
I HAVE BEEN WITNESSED!! I AM AWAITED!!
>>
Rolled 77 (1d100)

>>46341010
reroll
>>
>>46341114

He doesn't allow rerolls.
>>
>>46341114
Make sure to name fag up!
>>
Rolled 80 (1d100)

>>46340959
win the shamans back
>>
Very good civ game btw op I am having fun and I am sure the others are as well. Very many thanks
>>
Snow, do you have a twitter or something to announce threads?
>>
Rolled 100 (1d100)

we need to train our soilgers
>>
>>46341180
WELP
I KNOW WHAT WE'RE TAKING
>>
>>46341180
Prep yo' self for some SWEET, MASS GIVING GAINS!!!!
>>
>>46341154
Thanks man! You have no idea how happy that makes me!

>>46341156
Not really, but i will be doing this for the next few days at the same time, I'll say at the end of the Thread when I can do the next one.
>>
>>46341180

> Soil-gers

WHAT HAVE YOU DONE!?
>>
>>46341222
my English is not that good i was raised in Europe
>>
>>46341221
Cool, I also want to reiterate that I am having a BLAST! This is my first civ type quest longer than the initial thread.
Fingers crossed that goblin one from yesterday comes back!
>>
>>46341180
>Kobald the impaler
>nat 100 training soilgers

Guess we're building an empire then going on crusade.
>>
>>46341222
Were gonna learn to raise soil elementals some how
>>
>>46341250

Whelp, you just gave us warriors that are either really good at digging, or only use wads of dirt as weapons.
>>
>>46341222
Inb4 trained master farmers
>>
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>>46341264
impale the turks
>>
>>46341279
But they're going to be really talky good at it
>>
>>46341292

> Throws dirt

> Punches hole clean through enemy's skull
>>
>>46341267

Snow, make this our main weapon now:

https://www.youtube.com/watch?v=PTAXUYLbFYk
>>
>>46341364
best spies in the biz!
if by best we mean never been caught after being found out.
>>
There is a lot going on. Perhaps give snow a minute a two before rolling more.
>>
>>46341392
>>46341312

We have stealth class and assault class soil throwers.
>>
>>46341416
Stealth throws really small piles, with rocks in them at the speed of a gunshot and assault just throws giant mounds of dirt
>>
>Stronger Tools - 92
The mining of the Stony-Clearing increases, and they find a new type of stone in the quarry, something as hard as iron, that with just a simple Heat magic, bend into any shape you want!
>Iron-Stone Discovered!

>Weapon Stock - Auto-61 for the 92 for supplies(91-100 Success with Huge Bonus)
Weapons are made with this new martial, from spears to arrows! Nothing more yet though.

>Containers -25
People aren't looks to make thing to carry other thing right now, when they can just carry things

>Library - 69 - LUCKY NUMBER
Gup has taken to the new-found script like a.. Croc to water... He writes books after books, of the history of the Kolbolds, of the Great Dragons, and of The Breathing of All Lives!
>Great Library built for all the books!

>Shamans - 80
With all the new scripts of The Breathing of All Lives, people are interested in it again!
>More Shamans!

>Soldiers - 100
When the next batch of Militia are handed spears to play with, out of the trees, Black-scale, how was thought to be dead, walks to the Militia, smears lines of red dirt across his face, and says
>Welcome to boot-camp, Boys!
They scream a little
>Guerrilla Militia Created!

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 311+30 per turn
>31 Fire Shaman
>Food: Croc Meat, Plants-Stable, Fish-Stable
>Water: River-Stable
>Resources: Stones, Wood, Leaves, Crocodiles, Iron-Stone
>Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Simple Scriptilian, Advanced Scriptilian, Classes, Saddles, Taming
>Weapons/Armor: Iron- Stone Spears, Bows and Iron-Stone arrows, Kinda Croc Scale, Poison-coatings, Shields, Guerrilla Militia
>Magic: The Breathing of All Lives, Fire Blast, Magic Training, Heat Beam
>Buildings: Tree-huts, Decoy Camp, Quarry
>Defenses: Spear Traps, Crude Camouflage

Adding something
Lucky numbers - 27, 69
Why 27? Its my lucky number...
>>
>>46341457

It's not even our mages, we've established these are our normal fighters.

Everyone in our army is Gambit.
>>
Rolled 29 (1d100)

Name relevant.
>>
I can be here for about 30 more mins, then I HAVE to sleep, its 3:30 fr me right now
>>
Rolled 67 (1d100)

>>46341473
EXPAND
>>
Rolled 36 (1d100)

>>46341473
Train shamans and fire crocs together
>>
Hey guys, I'm secretly Newbie Civ Mod. Would you guys be up for episode 2 of Otter Quest, even if I could only do it for a few hours?
>>
>>46341510
Thanks for being a boss. Been lurking for the past two threads and I like your style of gming this civ thread.
>>
Rolled 72 (1d100)

>>46341473
Breath Deep, seek peace...
MINE LIKE A BALLER!
>>
Rolled 32 (1d100)

>>46341473
Final roll
>a yeti infiltration attack that either
A: destroys the entire village
B: gives a starting point for a continuation thread
(We have too much going for us ! Bout time something.. bad happens)
>>
>>46341571
yes. yes I would.
>>
>>46341571
Immediately?
Always
>>
>>46341571
Ye man, don't forget to link it in the Civ general
>>46341510
You the champ snow, great quest going here.
>>
>>46341593
I already had a plan for that... I will ignore this
>>
>>46341634

Mod to mod, this is one of my favorite civs right now.
>>
>>46341634
No problem bb
>>
Rolled 30 (1d100)

>>46341473
roll to see if we advance our tactics
>>
>Expand - 67
More Tree huts are made to accomadate the expanding populace, both up and outwards

>Shamans and Crolbolds - 36
right now there is only one Crolbold, so this leads to fighting over it.

>Mineing - 72
A full scale Quarry is made out of the Iron-Stone Quarry, expanding stocks of old resources and maybe new ones...?

>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 341+30 per turn
>31 Fire Shaman
>Food: Croc Meat, Plants-Stable, Fish-Stable
>Water: River-Stable
>Resources: Stones, Wood, Leaves, Crocodiles, Iron-Stone
>Technology: Stone Tools, Fire, Crocodile Herding, Tree-walking, Simple Scriptilian, Advanced Scriptilian, Classes, Saddles, Taming
>Weapons/Armor: Iron- Stone Spears, Bows and Iron-Stone arrows, Kinda Croc Scale, Poison-coatings, Shields, Guerrilla Militia
>Magic: The Breathing of All Lives, Fire Blast, Magic Training, Heat Beam
>Buildings: Tree-huts, Decoy Camp, Quarry
>Defenses: Spear Traps, Crude Camouflage

One sec, writing Cliffhanger for today
>>
>>46341794
>>
Kr'tok is resting in his hut after a long days work, when shout for him cames for some of the lower levels of the Tree Village

He comes down to the sight of a large gathering of people and Gup looking very angryly into the centre. Pushing though, Kr'tok reachs the middle to the sight of a stark Blue scales.
The Blue Kolbold walk forward and says in a very weak voice, averting its gaze
>I wish for a place to stay

Good night everyone! or afternoon
or morning...
All see you all at the same time tomorrow, or maybe an hour before if you like? I can do both, what would you like?

Any questions?

>>46341655
*Makes happy noises*
>>
>>46341860
I will try to be there. Godspeed op. Goodnight bro
>>
>>46341909
Night man!
>>
>>46341860
I'd prefer an hour earlier, but no biggie.
How close would you say the lizard settlement is?
Sleep tigth.
>>
>>46342017
Maybe about half a mile, and that pretty far in the jungle

Ok sleep time now, see ya!
Thread replies: 231
Thread images: 12

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