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WHFRP General, Part VIII: Boom Shakalack
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Warhammer Fantasy General, focused on the fluff and Warhammer Fantasy Roleplay. 1st and 2nd Edition, but discussion on 3rd Edition and the Tabletop is welcomed... ish.

Another thread is yet again about to fall of the board, so I'm starting yet another one. Let's try to not let this one derail.

If you see our resident autist coming back and posting meaningless shitposts even though things have been explained to him for the past five threads, hit the "▶" to the right of his post number and report him.

>Previous threads, some dead.
>>44108067
>>44147420
>>44208707
>>44256831
>>44298674
>>44322869
>>44345924
>>44404352

>I don't have the books for 2nd Ed.
http://khorne.ru/2nd/wfrp_web/

>how does career advancement actually work in 2nd edition?
http://i.imgur.com/8qoQOUl.png
http://i.imgur.com/dOOfPa2.png
http://i.imgur.com/jJN6PT9.jpg

>maps of the old world?
http://i.imgur.com/COthNjY.jpg
http://www.gitzmansgallery.com/shdmotwow.html

>good sites for extra resources?
http://www.kalevalahammer.com/p/page4.html
http://www.liberfanatica.net/
http://www.windsofchaos.com/
http://www.madalfred.com/

>WHFRP2 FAQ
http://i.imgur.com/Yvdf8pH.jpg

Outstanding questions:
>anyone starting up games for Warhammer Fantasy Roleplay 2?
>how tainted can one become on the path to wizard lordship?
>how do we make Archaon cool?

End Times and Age of Shitmar need not apply. If that's your cup of tea, there's an ongoing thread for beaten housewives with stockholm syndrome elsewhere on the board, no need to shit up this one thread, please.
>>
>>44423006
>If the thread is alive tomorrow, I'll put up the WFRP/Stargate crossover.

I demand to see this.
>>
What's your favourite province of the Empire?

I fucking love Ostermark.
>>
To jumpstart discussion:

How many careers do you consider 'appropriate' for end-of-campaign villians to have? I'm working on what I am tentatively terming 'the big three' for my campaign,and so far one is four careers, the other six, and the third is probably going to be about five.
>>
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>>44433551
Averland. Sunny, warm, lots of open fields, former home of a mad Elector Count. And it's the guardian of Black Fire Pass. It also has one of the best uniforms in the Empire.

>>44433779
That depends on what career the Party is currently on, even if it's just an average. The bbeg should always be more, at least one or two. But that's just my opinion.
>>
>>44433551
I like Stirland, mostly just because of the sheer naked ambition involved in claiming Sylvania as a part of itself.
>>
>>44433989

I'm starting them at one career, with a free advance as per standard plus 500 XP; I plan for the campaign to last into the third career or so.
>>
>>44434307
So possibly at Champion level characters. I'd stick by my suggestion, one or two above them. Not necessarily the entire career, but with some advances.
>>
>>44434367

Alright then, I suppose I'll adjust them as the PCs go up if the end up fighting them.
>>
>>44435639
Playing it by ear is a good approach. You don't want them to fight a boss battle that's too easy or too hard. It should always be challenging for their group composition and advancement.
>>
A few other links for resources:

http://www.madalfred.com/
http://forum.strike-to-stun.net/
http://www.windsofchaos.com/


Oh - and the 'Everything you should know about Warhammer' primer

http://www.snotling.org/data/_uploaded/media/WFRP_Information_Booklet.pdf
>>
>>44435739
Windsofchaos.com has the superior crit charts. I never used the one in the book after I found those charts on that site.
>>
Outstanding questions:
>WFRP crossovers - have you inserted anything into your games from other systems/settings?
>PROGRESS! - How do you balance the core setting to the advances your group inspires? What does the future of your WFRP game look like?
>AoS RPG - Could it be done?
>>
>>44435801
>>crossovers
Nothing beyond references.
>>progress
That depends on how far the group advances and what sort of things they do in game.
>>AoS RPG
No. It isn't about the setting anymore. And the target audience that GW has in mind wouldn't be interested in an RPG most of the time. Sure there may be a few kids who would want to play, but the majority wouldn't.
>>
>>44433510
My regular group has an ongoing WFRP game that we play in. It's a bit of a troupe sort of game. There are a few recurring characters, but really we're playing the setting at large. The scenarios jump from important moment to important moment, with us taking on the primary characters that drive it. As a campaign we don't really see characters develop, but we do get to see the nations grow, thrive, fail and war. It's been pretty fun.

We also play a Stargate Tactical Combat campaign game using a modified Shadow Run system.

For Christmas, our Forever-GM decided to run a one-off cross-over game.

>Be SG-17
>9 man unit, recon speciality.
>The group is playing the Lieutenant, a Heavy Weapons Specialist, our Comms guy and an Ancients Technology Expert.
>Been with the group helping resettle the Atlantis Expedition after getting the city back into the Pegasus galaxy.
>On M25-181, checking out sites for a new potential Alpha Base for Pegasus Operations.
>Turns out the place in inhabited
>Locals are a new flavour of batshit crazy
>Follow protocol, get as much info as we can and then bug out. Mark the place for First Contact teams to check out.
>Locals spot us
>Locals not happy
>Time to get the hell out of dodge
>Heading for the Stargate when something that can be best described as purple lightning zaps us and the gate.
>Some minor wounds, some of the ship systems star going screwy. Miles is wounded.
>Gate still dials out, so we're happy.
>Cruise the jumper through the gate
>SHIT
>GOES
>SOUTH
>>
>>44436629
>When we come to, we're in a smoking crater in the frozen tundra
>The puddle jumper is a fucking ruin. Half of it is just missing, the other half is fucked beyond recognition. Looks like something kicked the shit out of it.
>There are claw marks all over the outside of the jumper.
>And the inside.
>We have no memory of what happened during the trip, but we know it was longer than it should have been. Can't see shit out of the cockpit, whole thing seems painted black.
>We're banged up pretty bad, but otherwise came through alright.
>The rest of the team is missing.
>Get our shit together and go to have a looksie to see what the fuck the situation is.
>We find Miles first.
>Splayed out on the front of the ship. Arms and legs barely held together with ligaments and muscles stretched out and displayed across the cockpit window.
>Jesus Christ, he's still alive.
>He's trying to talk, but his lungs aren't connected to his vocal cords anymore.
>Our Ancients Expert can apparently lip-read.
>He's going on and on about pleasure, pain, demons and eternity.
>Comms guy shouts out. Something is coming from the nominal east.
>Pull out scopes and binoculars
>Armed horsemen trailing banners that look like they're made of feathers and wielding fucking lances.
>Low tech society, we're not a diplomatic team but we've had the training.
>Brace our pants.
>>
>>44436654
>Lieutenant decides the discretion is the better part of valour.
>Break out of the Puddle Jumper, head for cover near some frozen brush.
>Shit is cold.
>Breaking out the Cold Weather gear and camo.
>The horsemen get to the jumper.
>say something, sounds vaguely russian.
>Comms guy can't get a bead on their language. Has some similarities to old Slavic. Sounds like something from Kievan Rus, but there's not a lot of correspondance to work with. At best he can take a guess at meanings. Seems like the Not-Ruskies thing the jumper is some sort of weapon or enemy, can't really figure out what they're implying.
>Comms guy is fucking useless.
>We could have told him that.
>What with the way they put Miles out of his misery and were trying to set the jumper on fire.
>Can't let that happen, ask the comms guy if he has enough to make communication an option.
>Not even close.
>Fuck it, try anyway.
>Not-Ruskies react negatively at the sight of armed and camouflaged strangers carrying rifles and appearing as if from nowhere.
>One of them fires a reaction arrow at us.
>Flies wide, but we maintain discipline and do not fire.
>Comms guy starts babbling moon-speak.
>Big fucker with a trucker mustache looks a little stunned.
>Responds with more moon-speak.
>This goes on a while.
>Eventually Not-Russians stop pointing sharp things our way.
>They offer a few horses our way.
>Comms guy explains that they thought we were 'the enemy' but apparently he's convinced them that we're not an immediate threat. We're supposed to ride back with them to their base to find out a bit more about where we are and were the fuck the gate is.
>>
Interesting/strange NPC's anyone? I want to include a human who befriends a Skaven clanrat.
>>
Is anyone here looking to start up a group ? I cant find any , roll20 has been a shit for awhile and Im just dying to play a game of WHFRpg QQ
>>
>>44437083
>Trip to base is mostly uneventful and dull.
>Except for one weird ass encounter.
>Not-Ruskies holler something in moonspeak and turn their mounts to face the tree-line.
>Fucking things out there. Humanoid in shape. Look like goats walking around on their hind legs.
>Not-Ruskies open up. Goats start hawling ass towards us.
>Take this as our cue.
>Firing line. Like being back on the range.
>None make it closer than 100 yards.
>Not-Ruskies seem equal parts impressed and terrified.
>Trip back has a lot more talking going between Not-Ruskie Commander and Comms.
>Comms is getting a stronger grip on the language.
>The more they talk, the whiter and more scared comms is getting.
>Starts translating. Something about evil gods mutating locals, the forces of good pushing them back to the wastes around the gates, and some shit about wizards and ogres and shit.
>Evil Gods. Holding the Gates.
>That's all we need to know.

It got progressively worse from there.
>>
>>44437158
If you were talking about a local group, I'd be down. Online has never worked for me, which really sucks.
>>
>>44435801
>>PROGRESS!

We play mostly in the 2500s, but get the occasional glimpse of the future based on what we've done.

We know that if things keep going the way they are;
1. The Skaven are going to make a massive play on Naggarothe and win.
2. Marienburg gets annexed to Bretonnia.
3. The Orcs form a massive army and make a move on the Wastes, looking for the Eternal War.

>>AoS RPG
Eh, it could work. There is a lot of wiggle room in the setting. It wouldn't play like WFRP though. You'd be looking at something in more of a High Heroic Fantasy vein. Like playing Demi-god sort of levels.
>>
I can tell you what happened first session.

Our story begins with the dwarf and nipponese swordsman enjoying a drink in the local tavern. The dwarf runesmith begins a rampaging, alcohol fueled speech about how folding steel is the most idiotic, pointless, and bordering on blasphemy idea when done on any sort of blade except ones with pig shit iron. Our samurai to be begins to deflect this by ignoring it and trying to consume as much alcohol he physically can, failing his Consume Alcohol roll, and get stone cold drunk.
Meanwhile our beautiful, cold hearted Ice Witch who serves as the only real noble in the town and as the adviser to the village chief (along with the Ice Queen's will) has just received a letter from the Royal Messenger. The letter bears the Royal Seal. Upon opening it, she discovers that the secret police of Kislev have reason to believe that there's an up and coming ice warlock in the surrounding areas and that she is to investigate and kill him.
After dismissing the messenger, the Witch met with the Dwarf and then hired the Swordsman, followed by the Elf. The Elf and Dwarf exchange their insults and the party heads to the village chief. The Ice Witch who was a walking blizzard that froze everything around her, which apparently didn't stop the Dwarf from eating his frozen mead.
The village chief informs us that there's been a few missing people and a magic sighting in the forest, so the group heads off to the spot. This spot as it turned out, was where the people threw their dead bodies. Kislev, doesn't bury their dead, they just carve out the eyes and toss them into the forest. The eyes are removed to prevent them from finding their way back home. And as it turned out, the dead here were restless, along with signs of necromancy.
>>
>>44437798
The group quickly turned into attack formation, and the dwarf almost got murdered by a lucky roll. Fortunately he's a dwarf and wears lots of armor.
Investigating the summoning circle, it's clear that someone is trying to pervert Ice magic with Necromancy. So the Elf begins to track who did this and where they went. They didn't cover their tracks much, and the trail ends between two buildings in town, the blacksmith and the miller's house, both had sons that would go missing at night.
The group investigate the blacksmith first and don't find any readily available signs of magic use, nor of the ruinous powers, so the head to the miller's house. Before they even step in, they can smell rotting flesh, and the Witch feels the touch of magic in the air. Opening the door they find a pile of corpses that are in varying states of decay, some fresh while others just older than a few weeks. The miller was also in the room. Stake to the wall, moaning, clearly an undead. The group search for the son, but find a trap door to the basement. The Swordsman heads down and sees a necromancer working on an undead Giant. The beast barely fits in the basement.
>>
>>44437814
They ready themselves and attack. The Swordsman prepares to parry the thing, while the dwarf chops holes in the floor boards for the elf, before dropping down and attacking the necromancer. The Witch begins to prepare some spells, but they backlash and fail, so she opts to counter magic the necromancer's spells, tearing down his defenses. The Elf and Swordsman are barely able to injure the thing, until the Witch turns her full attention towards the monster. A burst of ice shards blast into the monster, ripping it in half, instantly dropping it dead. The necromancer, seeing the Ice Witch in her full menacing terror opts to take his own life than betray himself to torture, and casts a spell on himself, blowing his face off.
The dwarf then begins his favorite art of burning the place to the ground as the Ice Witch grabs the grimoire. The session resolves as she reads the thing the next morning, passing the willpower check with flying colors, and sends her message to the Ice Queen.

And that was the first session.

All in all, the Necromancer wasn't very bright, he was planning to teleport the monster out as he kept it in the basement to keep it hidden... even though there was dead bodies upstairs.
>>
>>44437831

You're the group that started your first game with a bonus 10,000 experience right?

Did you enjoy the game?
>>
>>44437913
The dwarf spent 30 minutes bitching about katanas and why they suck. It was absolutely hilarious. He just didn't give a single fuck about anything, it was glorious.
>>
>>44437913
He said 1500 xp. Just saiyan.
>>44437977
I'd probably cry and drop my sword if a dwarf, presumably some kind of smith, went off on a huge tangent on how my sword had the worthiness of cutting his butter.
>>
>>44437977
Well tell him he's fucking right.

Give that nip fucker a proper weapon, like a dwarfish axe and watch his mind melt as he learns to truly fuck shit up.
>>
>>44438021
>He said 1500 xp. Just saiyan.

He also said the Nipponese Sword Master had 5 attacks.
>>
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>>44438038
He has a magic sword with a dwarven rune on it. He just carries the katana since it reminds him of his homeland. Never actually draws the damn thing.
Meanwhile the dwarf is decked out in magic stuff he made himself. All the magic runes.
>>
>>44438054
It doesn't make sense unless he started in an advanced career, or in the case of attacks, he WIELDED A MAGIC SWORD.
>>
>>44438091
How long did it take for the dwarf to craft these runes?
>>
>>44438132
>>44438091

Are you...are you the same person?
>>
>>44438493
No. I was actually in the middle of posting and I realized his image fit. I went along with it because I still had something to say.
>>
>>44437476
Do you live in ottawa ? QQ
>>
>>44438953
Mississauga.
>>
>>44438975
Fuck. So close yet so far.
>>
>>44439061
Pretty much. I only have my roommate and no one else to play at the moment. I paint two different clans of Skaven, but no one to play with. Among other models, of course.
>>
>>44438482
He doesn't have master craft ones. Just the cheap ones that take a couple minutes to days to make depending on the runes. Runesmithing is really easy.
>>
>>44439316
I suppose the trappings don't require an apprentice Runesmith to have anything more than temporary runes, but it's different for every GM.
>>
>>44437814
>>44437831

1ed, 2ed or 3ed?
>>
>>44439685
I can only guess 2nd edition.
>>
>>44439830

I'm leaning towards 1ed. It had a lot more details for playing a Runesmith and all the different runes + crafting rules in the Stone and Steel supplement.
>>
>>44435776

I love those fucking crit. tables.They revolutionized my groups approach to combat.
>>
>>44440118
Word. Every once in a while they need a spin, but they are so detailed they don't need your help. And your players will always love getting a 15 on the crit chart.
>>
>>44437369
I'd like to hear the rest of the story if you got the time anon
>>
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>>44439061
Do you have any adventures you would like to play? Just to bring up and discuss ideas. If we're too far apart, we may as well discuss things here in the thread.
>>
is WFRP playable over roll20 or somesuch shit? ain't got nobody to play with nearby but may have time to play over internets after NY.
>>
>>44440814
I prefer playing with people in real life, but online isn't shit. It isn't my cup of tea, but it isn't wrong. I've seen several roll20 groups advertised in these threads.
>>
/WFRP/ - Where if we aren't bitching, we aren't posting.

>how do we make Archaon cool?

In what manner? How do your players encounter Archaon? Is he the BBEG sitting on his throne like Orcus, or is he something your guys will encounter face to face?

Because, as is - I think Archaon is a fine villain for a WRRG group.
>>
>>44441095
Archaon is fine as one of the ultimate end-game boss battles. If your players are meeting Archaon, then your PC's better be goddamn badass. Even then, they should be ready to sell their lives dearly. Expect causalities.
>>
>>44441095
>how do we make Archaon cool?
I meant in general. How do we make the character cool? Game system notwithstanding.
>>
>>44441142
Archaon as a character is fine. Once a templar, now the man who would destroy the world. He read the secrets he once vowed to defend, secrets that drove him mad. He went through hell and back to deserve the respect and gifts of all the gods, gained every item of each past Everchosen and was determined to wage eternal war on his enemies.

There isn't anything especially wrong with his character except that 2nd edition deals with the Storm of Chaos where Chaos was punked so hard that GW retconned it like an embarrassed Chaos player.
>>
>>44441187
This. Archaon is pretty cool as a character. If you wanted to add something fun about him, I'd have him convert every other Chaos follower to worshipping him and choke the life out of the Chaos Gods as a result - then have him kill all the worshippers in a single night of massive bloodshed. Ending only with him killing himself and finally putting and end to all chaos.

>>44441130
There's a story floating around somewhere of some guys Daemonslayer that he'd played for a decade coming up against Archaon and getting curbstomped.
>>
>>44441357
I wouldn't go with Archaon converting Chaos cultists to worship him. That's the Be'lakuck way of things.

Second point, I remember from a few years back that a Slayer faced down the Everchosen and someone shot him in the face. No doubt several dozen Ulric's Fury. I'm not sure if the Slayer survived.
>>
>>44441187
>There isn't anything especially wrong with his character except that 2nd edition deals with the Storm of Chaos where Chaos was punked so hard that GW retconned it like an embarrassed Chaos player.

How was he punked? He faced the reincarnation of Sigmar and his handler. After a bloody and exhausting fight he beat them down them fown both. He only was paused when he saw the comet birth mark on Valten's broken form. At this point he had a crisis of faith and then Grimgor came in to cheapshot. I am suppose to take that as negative? Even back then it was established that Sigmar was inferior to Archaon. Unless your group are made from multiple demigods (or Incarnates) you ain't gonna touch Archaon. Unless you find him in a weakened state like Grimgor did.

And speaking about Grimgor. The Orc couldn't even beat Crom a man Archaon disarmed and subdued with ease.
>>
>>44441435
>I wouldn't go with Archaon converting Chaos cultists to worship him.

The Swords of Chaos (Archaon's original crew) always worshiped Archaon. In fact, they are so devoted to him that his will overwrote their minds and they became extensions of himself.

In his novel, he directed followers away from the Chaos Gods and made himself their focus and inspiration.

He is much like his father.
>>
>>44441442
Archaon did pause when he saw Valten's birthmark. After beating the shit out of Valten and Huss. He was punked hard when Grimgor broke a lamp over his head.

The whole 'punking' thing was due to the Storm of Chaos having to due with player involvement. Chaos did so poorly that GW had to intervene and push Chaos to Middenheim.

Rules and fluff speak differently, which is why GW didn't go with player involvement during the End Times.
>>
>>44441477
>which is why GW didn't go with player involvement during the End Times.

Which was a mistake, I think.

I mean, it's not hard to paint a scenario so that all outcomes lead to the same result but still leave you feeling like your input has mattered.
>>
>>44437369
Crossovers for the crossover god.
>>
End Times was an incompetent attempt to shamelessly rid themselves of any semblance of obligation to fluff coherence they still feltowards Fantasy.

Honestly? At this point in time we'd all do better to just pick a fan-ternative and stick withit.
>>
>>44441435
>>44441357

You guys mean this one, Dargan Blackblood?

https://warosu.org/tg/thread/18762198
>>
>>44441592
Nah.

The original writer of the Storm of Chaos, Loremaster Gavin Thorpe, says the End Times was Storm of Chaos done right.
>>
>>44441592
Pitch your ideas. Don't be 'that guy' who talks about third edition, wizard weakness, or anything like that. Ask us anything.
>>
>>44441605

He wasn't talking about result, he was talking about scope.

Storm of Chaos had a very Black vs. White feel to it. You were either goods guys or you were bad guys.

End Times felt like each faction had their own agenda and focus. There was more going on and it had a depth to it that Storm of Chaos lacked.

Not that it didn't have it's flaws, but it at least tried a little harder than SoC.
>>
>>44441612
I think the simple solution is to just say thathe concept of Chaos Undivided falls apart and the crusade collapses. Subsequent counterattacks restore man to status-quo, if licking some very heavy wounds.

But that's what lots of people are alreadydoing with stuff like Endhammer. I'd rather suggest we all throw in with one of these alternatives than spout off about my own because we may actually get somewhere if we all throw behind something.

To wit, why not as an exercise say Endhammer. It's got a big ass 1d4chan page, and it doesn't write off as much of the established End Times as I would--making it more amenable to those who enjoy/d End Times but didn't wanthings to, you know. End. Also, this guy has a point: >>44441669


>>44441605
I presume he wanted to gas it in order to pay more attention to 40K and bring about the new setting which would have more intersection with it, Shitmar.
>>
>>44441669
Except SoC had Empire vs Chaos. Wood Elves vs Beastment. Orcs vs Everyone. Tomb Kings vs everyone in their way who had previous territory.
>>
>>44441669
>Storm of Chaos had a very Black vs. White feel to it. You were either goods guys or you were bad guys.
>End Times felt like each faction had their own agenda and focus. There was more going on and it had a depth to it that Storm of Chaos lacked.


I'd agree, if End Times didn't end with a big Good vs Evil battle and everyone on the side of Good got a chance to look like cliched likeable hero/antihero.
>>
So this thread is being shitted up again. See you guys in about eight hours, probably more.
>>
>>44441735

...what?

>>44441708

True, but you still got a very polarized feel to the fight.

>>44441696
>Endhammer

I love what those guys have done so far with the setting. It's got some amazing ideas to work with.

Here's a question for the group:

What would you like to see in Endhammer? What do you want to see expanded on that's already there?
>>
>>44441724
How was Nagash a likable hero/anti hero?

Malekith who began the path redemption was regressing back to being evil after the Wind of Shadow clung to his soul. He was bidding his time until the threat of Chaos was taken cared off the same as Nagash.

Only Vlad among the villains was shown to have a noble side and it was mostly towards his waifu.
>>
>>44441757
Malekith was all like "true king" yadda-yadda and then "Tyrion and my slutty wife, save yourselves", Neferata was all like "I love my younger sis and want Arkhan to bone me", Nagash was all like "I will find that at my leisure. And you, you will scream" and then crushed a few bloodthirster with his bare hands, Grimgork was all like "ME CRUSH PUNY ARTHAS", Tyrion was all like "Chill, guys, I'm not bloodthirsty evil incarnation of insensible slaughter anymore!", etc.
>>
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>>44441605
Why should we give a damn what he thinks?
>>
>>44441788
>>44441724

End Times was flawed. But at least more effort was put into it. It's why Endhammer is my favourite balance. It takes elements of both and tries to work them together into something glorious.

I'm working on a campaign that's going to play through the End Times, into Endhammer and try to incorporate AoS depending on where the players want to go and whether they want to try a reset.
>>
>>44441788
Malekith saved the Everqueen out of impulse reaction. Even he was surprised with himself for doing it. At the point the Wind of Shadow fled him so whatever small portion goodness in his heart might have forced him to save her. When he told Tyrion and the Everqueen to escape they said nope. They said he had to remain by his side to make sure that Malekith won't harness the power of the vortrex for evil, because they didn't trust him.


>Arkan and Neferata

Out of incompetence, The End Times novels and End Time books don't mesh together at certain points.

And one of them is Arkan. End Times books Arkan and Neferata were not in love. The books outright says Arkan wished for nothing but to serve Nagash forever while the novel had him growing to resent Nagash.

>Nagash

An asshole through out and beyond.

>Grimgor

Acted like a typical Orc. He had a hateboner for Chaos ever since his draw with Crom. It's the reason he went after Archaon in Storm of Chaos.

When Malekith presented him with the chance of fighting the toughest foe in the world, he did not hesitate.

>Tyrion

Fell to the Curse of Aenarion like we always knew he would. Was purified from the curse with the fires of Ulric and the death of Khaine. He returned to being his heroic self.

I say they acted exactly like characters were always written.
>>
>>44441819

Thine helmet ist a cathedral! Mine arguement ist invalid!
>>
>>44441130
Even end-level PCs, when converted to the wargame, are kinda shit against Archaon, assuming you treat the PCs as Heroes/Lords.

The only way to do it would be a 4000 point battle, with the PCs acting as unit champions and having some kickass regular Lords from WFB to lead the army.
>>
>>44441819
Is that a chastity lock on that sword?
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>>44444791
Same principle, but for stabbing. Except you must stab. Like a reverse-chastity-lock. For stabbing.
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>>44444791
Its a chain to stop it falling off his wrist if he's on horseback.

Possibly.
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>>44447006
It's funnier to think of it as a chastity belt.
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>>44445547
>>44440452
Greatswords: Is there anything they can't do?

(Note: If you want to do anything other than chop people in half, you have no place in this man's regiment.)
>>
>>44448677
Middenland btfo.
>>
Where can I get lore/fluff books centred around Skaven?
>>
>>44450271
The khorne.ru link in the OP has Children of The Horned Rat.
>>
>>44441669
>Storm of Chaos had a very Black vs. White feel to it. You were either goods guys or you were bad guys.
>End Times felt like each faction had their own agenda and focus. There was more going on and it had a depth to it that Storm of Chaos lacked.

As much as that's true, End Times was still a rushed piece of shit, and suffers from the fact that it fucked the setting completely.

Had it been more drawn-out and detailed, without the forced world-wrecking, I think it would actually have been a good story and a good event.

And the reason it was a rushed piece of shit was of course that GW wanted to nuke the setting to set up AoS, there's no doubt about that.
>>
>>44450271

Children of the Horned Rat
Skavenslayer
The Thanquol novels
The Skaven Army Books

>>44447521
That sword ain't gonna cut anything until marriage.
>>
>>44451327

True, but End Times has more opportunity to be positive and invigorating for the setting than Storm of Chaos.

Check out the Endhammer project.

They're basically re-working End Times to fix everything you've mentioned. Making it a slower, more inexorable approach, have the world survive at the end and completely fuck off AoS except for a potential 'Good guys invade the Realms of Chaos' notion.
>>
Hey all I'm looking to get into WHFRP, and 3e seems really interesting, what would you guys recommend as far as getting into the system and getting a good understanding of everything?
>>
>>44451702

First up, have a read of:

http://www.snotling.org/data/_uploaded/media/WFRP_Information_Booklet.pdf

It's got a nice primer to the basics of the Warhammer setting, as seen from the perspective of the Empire.

As far as systems go, it's a matter of preference. 1ed and 2ed have a lot more material released than 3ed, and 1/2 have the benefit of being widely available online for download if you know where to look.

3ed changed the core gameplay around, which caused a bit of a divide in the fanbase, but ultimately it depends on what you prefer. 3ed plays more like a roleplaying game in a box (like, say Kingdom Death or Descent).

For getting a good idea of the setting, Warhammer Wiki's would be the quickest way. If you have the time, I'd recommend having a look at the Trollslayer series.
>>
>>44451870
>Descent

As someone that loves Descent, I wouldn't ever call it a roleplaying game. But alright.
>>
>>44451870
> 3ed plays more like a roleplaying game in a box

I appreciate that you're trying to use non-imflammatory language, but I think that's kind of misleading. Descent and Kingdom Death are board games. WFRP 3e is a full-featured roleplaying game, published by a board game manufacturer, which was originally released in a box with board game-esque play aids like card handouts and such.

As far as >>44451702 goes I can't think of any resources for getting into the system quickly other than reading the core book and having at it - if you have some experience with RPGs you shouldn't have any problems, though it's slightly on the crunchier end.

For getting into the setting, keep in mind that it underwent 0 changes from 2nd to 3rd edition, so a lot of the older books remain great fluff resources. Some of the old BI supplements, like say the Old World Bestiary and Tome of Salvation, are fantastic reads for getting into the detail of the setting, even when the crunch was often lacklustre. The 3e material itself is fine, but mainly focused on gameable content like extra actions and careers, so more use for when you actually sit down and start to play.

There's also like 30 years of Warhammer novels and short stories out there, of wildly varying quality. I really like Brian Craig's Orfeo trilogy although the Warhammer World has changed considerably since they were written. Anything by Jack Yeovil (slightly better known as Kim Newman) is also good.

And if you want to get a game up and running with minimal GM prep, there's at least one ready-made campaign for every edition of the game. The 1st edition The Enemy Within is probably the best of these, it's a genuine classic (though maybe skip the dull Mistaken Identity opening and jump in at Shadows Over Bogenhafen or Death on the Reik). It requires a little bit of updating but it's very easy to convert adventures between editions, it doesn't take long to stat up an opponent for any edition of WFRP.
>>
>>44452348
>WFRP 3e is a full-featured roleplaying game, published by a board game manufacturer, which was originally released in a box with board game-esque play aids like card handouts and such.

This is true. WFRP 3ed is definitely not a board game, but on the sliding scale it's definitely closer to one than 1ed and 2ed were. But you are correct, it is a fully realized RPG.

--

Also, back to >>44451702

What sort of understanding are you seeking? Mechanics or setting?
>>
>>44452507
A bit of both I guess? I just want to understand as much as I can at once, I don't know a whole lot about Warhammer Fantasy so I thank you all very much for your helpful introductions. Would love some help understanding the setting cohesively as well as the basic mechanics.
>>
>>44452662

Have a read of the Tvtropes page for WFRP:

http://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/WarhammerFantasyRoleplay

As far as mechanics go, 1ed and 2ed use a percentile system, 3ed uses a dicepool mechanic.
>>
>>44452662
>>44452662
Alright well the basic premise of the Warhammer World is like this:

Take your basic late medieval/early modern western europe (default setting is a pastiche of the Holy Roman Empire) as directed by Terry Gilliam. Lots of rakes in slashed doublets with bad teeth, comically maimed beggars, ladies carrying nosegays to ward off whatever this week's plague is.

Add your standard Tolkien-by-way-of-D&D fantasy creatures. Play them fairly straight, but take pains to emphasise how alien they are in a slightly more historically grounded human culture. Elves are mysterious robed occidentals who might well be immortal and consider themselves unfathomably superior to you, or they're figures glimpsed so fleetingly in the woods they might be elemental spirits. Dwarfs are honest traders who carry propriety and honour to absurd lengths, to the point that one dwarf clan is alleged to have levelled a castle over being shortchanged and dwarfs that don't fit the mold are pressured into becoming suicide bombers. Orcs and goblins appear on the edge of civilisation from god knows where and cannot be reasoned with but seem to live only to fight and be killed.

On top of this, add Chaos. Chaos is the sole cause of all supernatural shit Warhammer and also the reason that everything is fucked. For a sense of its flavour you might read some Michael Moorcock. But in brief, you have the threat of Chaos as a natural force (the side effect of there being a hole in the world), which manifests as all sort of mutant nasties and evil rocks. And then there's Chaos as in the Ruinous Powers, who differ from the conventional gods in that they who want to subvert mortal culture to their own ends, rather than arising from conventional worship. But the Chaos gods bestow their blessings freely and always respond to interesting followers, because they're quite happy to fuck up the natural order, so they're always a persistent temptation for people who feel shafted by an uncaring world.
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Just sharing this from the Darkest Dungeon thread: 200 every day careers of a fantasy world, and basic trappings. Looks awesome for quick NPCs. >>44449285


>>44453370
Best explanation ever.
>>
How popular is WFRP these days?

As far as I can tell, these threads rarely get more than about 20 distinct posters. Is this emblematic of the popularity at large?
>>
>>44455661

I think the silence speaks for itself.
>>
Howdy \WharFRP/,

Brainstorming ideas for one shots.

>Luccinian patriarch is dying and won't name an heir unless he's brought a fable elixir of life from under the city's Temple of Morr
>>Vampires, Necromancers, oh my!

>Halfling party gets a little too wild and suddenly fire breaks out
>>Deliberate sabotage by a rival su chef's deranged stalker trying to win their love

>Gong clearingang swears they hear and see Skaven, get told off as inventing this whole thing
>>They actually WERE hallucinating, so it's not just the thing from the book
>>>it was a chaos cult all along, hoping to draw them in as their sacrifice to appease the Horned Rat

>Players have fallen in deep with Tilean lone-shark in Marienburg and must work off their debt quickly or else, for when he arrives to determine their fate
>>"It'sah me, MARIO!"

Oneshots for the one-shot God, my fain/tg/als?
>>
>>44458632
I once had a Tilean mercenary companion that wore yellow and purple clothing, seeming to subsist only on sausages and garlic (whole cloves, mind you). He was also obsessed with gold and didn't care how you got it for him.

>>44455661
It's an old game, so people generally don't like waiting around for an update or expansion that isn't coming. It has a small but dedicated fanbase.
>>
Anyone have the old Sold Down the River .pdf? Need deets on Marienburg.

>>44458674
Damn Anon, iNeed to step up my notsosubtle memegame. Reminds me of a more well-executed GMove akin to StarGate Anon's GM.

Yeah, older with less expansions but that also means you get to come up with all the extra details yourself, that's what I enjoy doing with RPGs.

Maybe I'm a weird GM or people think that's cancerous, but I plan it out ahead of time and keep lore consistency--like, what kinds of taverns and companies and people would one expect to find in these places based upon the lore.

That being said I'd love to do a Cathay/Kingdoms of Ind fan-spansion. Any anons p'interested?
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>>44458818
Planning ahead isn't a bad thing, so I say keep doing what you're doing. I generally make up taverns/inns as I go along, but if they are interesting, I write them down for later. Like the Ulric's Arms, a very high end place that caters almost exclusively to Ulricans due to being situated in Middenheim.

Oh, and another reference I had was the briefcase from Pulp Fiction. I gave my players a quest to do when they first started and I completely forgot about it. It was a package, from the owner of the Ulric's Arms, that needed to be delivered to a man in Carroburg. Several sessions later, the group brings it up and I'm caught flat footed, so I say that there's a shining, golden light when he opens the package. They found it quite funny and didn't inquire further, so I made them laugh and I didn't have to bother looking through my notes for what it actually was.
>>
>>44458887
Did they deliver the man his soul? Would've been epic.

Also fuck me I've decided to go ahead on the Cathay thing. For the moment, it's Ogreseaching time.
>>
>>44458915
I'm pretty sure it was a lot less complicated than that. I honestly don't remember what it was, it was nearly a year ago when that happened. They got themselves arrested very soon after, so it probably wouldn't have mattered in the long run.
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>>44458632
>Araby have made moves to form a working alliance with the undead Tomb Kings. Such an alliance could destabilize the world. It is up to a small group of elite assassins to stop it from going ahead.

>You are a small rock band looking to get big enough to play the mid-game performance at The Blood Bowl.

>Stranded on the coast of Lustria, your players must figure out how to survive the hostile environment for long enough to get out. Or maybe thrive.

>Your players wake up in a blank 10 x 10 room. They have no memory of who they are, but they each have a symbol of one of the chaos powers engraved into their chests.

>The Skaven have finally devised their ultimate fighting weapon. A combination of Moulder and Skyre ingenuity. This living warmachine is built as the ultimate effigy to The Horned Rat and piloted by a crew who have been specially altered to attach themselves to their living host - Rattimus Prime.

MFW I have played all of these oneshots
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>>44459470
>>
>>44459470
Anon is truly a scholar and a saint.

Progress on "Beyond the Mountains of Mourn" come slowly. How would fellow WHammerFRaPs feel about Moot-style halflings living in Cathay?
>>
>>44459521
I'm sure there would have been conflicts over which village can produce the best noodles for the Dragon Emperor. And by conflicts, I mean slap fights of the highest degree.
>>
>>44459533
The Warpstone desert and seemingly warpstone riddled Hinterlands of Khuresh, presumably a tropical region--how bad of an idea is it to make

"Warp Jet" and "Warp Jade" for those two regions, respectively? Ties in with the Ogre Kingdoms' army book talking about magical jade\jet from the region.
>>
>>44459658
Seeing as how there's almost no information on the east, I'd say go nuts. If you're going by a few lines in the OK books, you can't really go wrong unless you go full weeb on your group.
>>
>>44459679
Yeah, I dunno if I'll ever get that far East with my crew but I s'pose I could just be like "SURPRISE! You'rrrre in Cathay!" one day.
S'how I intend to introduce them to Tilea. Actually, none of them are that into Warhammer so iCould basically do anything--that being said iHave delusions of others picking up the stuff some day.

My attempt at a Whammie-styL story vignette but in 2nd person:

"
The journey across the mountains has been brutal. Ogres claimed most of the caravan, and scouting ahead you finally come to see what you’ve so longed for--an end to mountains and slopes, and the beginning of verdant fields and gushing rivers. You’re alarmed to see amidst this display an ogre--or rather, the impaled corpse of one, marked on the chest in its own blood with the sigil of the Great Maw, their feared deity. Humans make camp, eating and signing around campfires. Before you can raise your weapon, a cloaked figure is upon you, but he throws off his hood to reveal bright eyes and a kind face.
“Yashi, traveller,” he says, hand on a shortspear at his waist. “Reikspiel, you speak it?”
“Yes,” you reply, relieved but not yet convinced of his intent. “Who are you, what are you doing so close to these Ogres’ mountains?”
“We are Xiangur, and these mountains are where we hunt Ogre.” Smiling broadly, he indicates the skewered display behind him that so arrested you. “Horse need food?” he asks, “Want to make a tidy profit from the soapmakers in Dhou Shou? We’ve got all the tallow you need here friend, quarter price reduced! No fat like Ogre fat!”
"
>>
>>44459708
>>SURPRISE!
That happened to two people in my group. They found a magical map and didn't use it properly and were teleported to the middle of Cathay. They found a farmer, found he couldn't speak any language they could and then broke his front door in frustration.

That intro is fine, by the way, though I wouldn't go with the cloaked figure. I'd just say the local captain approaches them.

I've only had two Cathayan NPC's in all my campaigns. One was an old man who wandered into a village's castle grounds and started gardening, and twenty years later no one bothered to tell him to stop because he was so good at it. He speaks Reikspiel, but nobody bothered asking him if he did. The other was basically a carrot for one of my players who had That Guy tendencies. In exchange for becoming a better person, he would teach him badass kung fu. Being a better person was obviously too hard for him, so the group ended up fighting him and leaving his dead body in a ditch.
>>
>>44459759
>Being a better person was obviously too hard for him
Isn't it always though withese murder hobos?

Yeah, "cloaked figure" is pretty damn cliche.

Also, that gardener sounds like a great NPC and I'm totally considering stealing him.
>>
>>44459786
Go for it. He looks like the Chinese noodle guy from the Fifth Element.

I dangled that carrot so hard, and I was really disappointed he didn't chase it. He always wanted to be 'badass and kewl', so I made up some Cathayan background, like a clan of assassins feared throughout the east who, as legends go, wield ice powers. Yeah, he was basically old Sub-Zero, but I just wanted him to play something different for a change. His character basis was from Army of Two and I blanked out after he said that.
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>>44459809
>His character basis was from Army of Two and I blanked out after he said that.
>character basis
>Army of Two

I feel completely confident in stating that the only characterization in that game was that one of them was black, and the other was into high-stakes sports betting.

Was his character either of those two or was he just trolling?
>>
>>44437486

>Marienburg gets annexed to Bretonnia.

I don't know how this would even work

>>44441696

>I think the simple solution is to just say thathe concept of Chaos Undivided falls apart and the crusade collapses. Subsequent counterattacks restore man to status-quo, if licking some very heavy wounds.

This completely falls apart when you take into account that Archaon is called the Lord of the End Times and the one who will lead Chaos to victory. Archaon going forth and losing in Storm of Chaos is one of the primary reasons why it was bad.

It's part of why I don't care for Archaon in general and would have rather seen what Priestly's vision would have led to.
>>
>>44459832
His character was basically the same asshole he always played, but he happened to fall into a lot of money and commissioned plate armour that incorporated fancy clothes. He specifically mentioned a mask from that game. The best part was how he was screaming about how he was running full tilt from a band of Strigany who wanted to touch his face.

>>44459850
Bretonnia has taken Marienburg before. I think they held it for five years at one point.
>>
How do Whammies feel about lists of words from a language to add flavour without an actual, you know, language?

ex:
Yashi: Greeting, informal
Yosho: Greeting, formal
Adash: Friend
>>
>>44459899
No problem with it at all. I take words from Sindarin when dealing with elves. Basically as long as it sounds foreign, your players don't speak the language you're aping, and you don't replace every other word, you should be golden.
>>
>>44459850
>I don't know how this would even work

Long story short:

>Independent city-state of Marienburg is a thorn in the side of the Elector of Middenland.
>Elector is passively-aggressively making life very hard for people in Middenland.
>Nothing overt or provable, but the Elector is spending a lot of crowns on something and there is an inordinate number of pirates wrecking the shit of traders and merchants travelling by sea in Marienburg. A lot of Bretonnians are getting shitty at this.
>Words are exchange between Bretonnian nobles and the Burgher-Meisters of Marienburg,
>Aplanishatched.jpeg
>Bretonnian Navy come in force.
>Marienburg capitulates
>Nothing changes, except officially Marienburg is now run by Bretonnia.
>Middenland eases up on the piracy, because if they get caught it would drag the Empire into another war.
>>
>>44459931
In a campaign I ran, the duke of Carroburg bought up all the shipwrights that Karl Franz fired and made his own fleet, designating his own Sea Lord. Part of his plan was piracy, but because he has fuck all knowledge of sea warfare his fleet was destroyed, the Sea Lord and all his staff captured, resulting in the single most disastrous sea conflict in Imperial history. Bretonnia, because of their now good relations with the Empire, is willing to ransom him and his staff at an all time low, though if either heads of state pressure them, they might let them go free. They still keep the prizes.

Are you a bad enough dude to rescue the Sea Lord?
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>>44460007
>[REDACTED]
>Am all out of bubblegum

Well shit, time to go in dry & watch the blood fly.
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>>44460023
>>
>>44460023

This reminds me:

Be honest - any of you ever wish you had a waifu from Warhammer?
>>
>>44460311
I introduced a character named Astrid, a Norscan woman who entered a tournament and was soundly beaten by one of my players. I wouldn't say she was my waifu, but she was definitely waifu material.
>>
>>44460311
>>44460330

Had players find a female skaven. I had intended it to be a humanizing moment for the skaven as a species - their female skaven are smothered a little at birth to make them mentally retarded and used only for breeding purposes. What I thought would happen was that they players would question their go to 'Anything different from us is evil' assumption.

What happened was they adopted the thing and got...attached...
>>
>>44460381
I had a similar thought, only executed differently. A Skaven clanrat who broke into an old mans house, only to find that he's blind and completely accepting of him, even if he has a speech impediment. I haven't gotten the opportunity to play it out yet, but I think it would be a nice moment, especially when the clanrat has to lie to protect his new friend.

>>and got...attached
I really hope it wasn't magical realm.
>>
>>44460381
>I had intended it to be a humanizing moment for the skaven as a species

Like the Beastmen, Skaven are born evil. They are not a natural species. They are Chaos mutants programmed in their genes to be craven and treacherous. They cannot be humanized and shouldn't be.

WHFB is not as setting you should bring "'Anything different from us is evil" hogwosh. What next? You going to find peaceful Orcs? Bah.
>>
>>44460405
bring the subversion of "'Anything different from us is evil" hogwosh*
>>
>>44460405
I think the point was of the billions of Skaven, you might find the odd ball. Not necessarily good, but probably weird from their own perspective. They might not even remain 'good'.

Orcs can work too, if only in a different way. I remember a story from 40k where an old Ork is drinking heavily and telling some newbies how his friends are all dead. Not all the boyz make it back. I liked it, maybe because I also drink heavily, but it was a tiny touch to make them not seem like total cartoons.
>>
>>44460405
>WHFB is not as setting you should bring "'Anything different from us is evil" hogwosh

I suppose you think that mutants can't be good, that Beastmen have never returned innocent children back to human villages or that worshippers of Chaos can't repent?

>Like the Beastmen, Skaven are born evil.

Yeah, and? It's canon that Skaven mentally retard their females to use as breed engines. Sure, if they had their wits about them a female skaven would probably be every bit as evil and conniving from an Empire standpoint as a male skaven. But there is only so evil a retarded rat can be.

>>44460404
>I really hope it wasn't magical realm.

Thank fuck no. They only ever treated it like a pet or mascot in the game.

But I know one of the players writes his own fiction about what happens during downtime, and I know at least one of those involved the she-rat.
>>
>>44460381
Did they get to it before it got mutated into a 20 foot long bloated monstrosity?
>>
>>44460474
Thank goodness. I hope his fan fiction is at least tasteful. When I GM, which is basically fan fiction in progress, I try to keep it tasteful and so far out of reach of anyone's magical realm. Unless they're into some really weird and/or vanilla stuff.
>>
>>44460474
>evil and conniving from an Empire standpoint as a male skaven.
>Empire standpoint

Really?

Never had I ever imagined the day that I would encounter a Skaven apologist. Goddamn furry.

>>44460474
>you might find the odd ball

The only oddball Skaven in WHFB was Sharpwit from "Headtaker". What's odd about him is that he understood that his entire race was a joke and can never be as great as the dwarfs.
>>
>>44460483

It was the only one that survived the gassing of a Skaven hive-nest. The brood mother didn't.

>>44460490

It usually is. I didn't have any reason to suspect that this was anyone's magical realm, but I'm starting to have my doubts.
>>
>>44460518
I suppose it depends on how his characters interact with this female Skaven.

>>44460504
My example wasn't a Skaven being good, merely finding a friend. He might still be a huge politicking asshole, but he can still care for someone other than himself. Oddball doesn't mean complete subversion.
>>
>>44460504
>Skaven apologist

Are you serious?

Skaven have their share of competent and incompetent characters. They're an alien race with an alien mindframe. To call them all evil implies a shared framework.

You can't call Skaven inherently evil anymore than you can call wolves evil for eating deer.

They just do what they do. They don't give a fuck about humans or other species.

Shit man, I hope you don't GM.
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>>44460504
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>>44460549
>They're an alien race with an alien mindframe.
I don't quite understand if you mean if it is different compared to ours or not clear. If it is the latter read Children of the horned rat. It describes Skaven pretty good.
>To call them all evil implies a shared framework.
Which they have. If you call Dark Elves an evil race then so are Skaven.
Skaven are dicks to everyone else as to each other. They EXPECT every other Skaven is a dick. Skaven that treat other Skaven nice would be shunned with contempt.
>You can't call Skaven inherently evil anymore than you can call wolves evil for eating deer.
Animals act primary with instinct to survive and still are more sociable than Skaven
Skaven want world domination where every single Skaven wants to be the ruler. Even Skaven Slaves. Basically following the American Dream.
>They just do what they do. They don't give a fuck about humans or other species.
That's true, but so do Dark Elves, Demons and Beastmen.
>Shit man, I hope you don't GM.
Why shouldn't he?
You think he runs into many Skaven sympathizers and call him racist?
>>
>>44460636
Dark Elves aren't a race. They're a political faction. That's very different from an entire species being pegged as evil.
>>
>>44460636
>different compared to ours or not clear. If

Different to ours. I've got Children of the Horned Rat, 1ed Fan Work and the 2ed Re-write. It makes for some great reading.

>If you call Dark Elves an evil race then so are Skaven.
That's my point - I don't consider Dark Elves evil. They certainly CAN be evil, but I don't consider the entire faction evil as par for the course.

>Even Skaven Slaves. Basically following the American Dream.
I thought the desire for world domination WAS there instinct - it's heavily implied it's tied in with their breeding habits. When numbers get to high = another massive campaign against the surface.

>That's true, but so do Dark Elves, Demons and Beastmen.
Yeah, that's my point.

>Why shouldn't he?
Because viewing characters/NPCs as "they're evil, they will do evil things" is a poor stance for a GM to have. At the very least you should at least try to recognize their motivations and play them out accordingly.

Ultimately as long as everyone is having fun, that's the important thing - but being stuck on 'evil does evil' and 'good does good' is a poor mind frame to approach WFRP with. The setting thrives on shades of grey.
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>>44460549
>>
>>44460549
God no, you apologetic furry.

The Skaven are evil by every definition of the world. They realize they are evil and they revel in it. Their entire goal as a species is to subvert and destroy the civilization of other races and then rule the decayed ruins left behind.
>>
>>44460888
https://www.youtube.com/watch?v=YTKNahASSDI
>>
>>44460888
>The Skaven are evil by every definition of the world. They realize they are evil and they revel in it. Their entire goal as a species is to subvert and destroy the civilization of other races and then rule the decayed ruins left behind.
And that's "Evil" in your book, is it?

Thank God we don't live in a world where you have the final say on morality, you thought-policing neo-nazi.
>>
>>44460888
>Their entire goal as a species is to subvert and destroy the civilization of other races and then rule the decayed ruins left behind.

And that's evil from the human perspective, which is exactly what I fucking said, you inbred.

To the Skaven, that's good.

Good/Evil are subjective view points. There is no objective good or evil.
>>
>>44460665
>Different to ours

A civilization born of Chaos is automatically evil. There is no buts of its in this, They are evil by default. It's their genetics at work.

They are race uncapable even the smallest measure of selflessness, empathy, or altruism. They are even worse than Orcs in that regard.

>That's my point - I don't consider Dark Elves evil. They certainly CAN be evil, but I don't consider the entire faction evil as par for the course.

Dark Elves make a poor example because they not naturally evil. They are raised to be evil.

The Skaven have the honour of being born evil and being raised to be even more evil.

>I thought the desire for world domination WAS there instinct

It was something programmed into them by their god. They see it as a religious and racial objective to dominate the world.

The god that created them is a daemon god and he wrote into them the desire to spread corruption and decay in his name.

>Yeah, that's my point.

Daemons are not bad guys now?

>GMs

There is nothing grey about the Skaven. What you want to to subvert the setting so that you can have a furry in your group. You furry apologist. A "nice" Skaven. My heavens and earth.
>>
>>44460972
>It was something programmed into them by their god. They see it as a religious and racial objective to dominate the world.
Next you'll be telling me Islam is evil for believing the same thing.
>>
>>44460972
>A civilization born of Chaos is automatically evil. There is no buts of its in this, They are evil by default. It's their genetics at work.

You don't get how Chaos works, do you?

>They are race uncapable even the smallest measure of selflessness, empathy, or altruism.
Beastmen, Skaven and Warriors of Chaos have all been shown to demonstrate selflessness, empathy and altruism. It's gotten some of them killed doing it.

>They are raised to be evil.
They have a different point of you to you.

>Daemons are not bad guys now?
Daemons are the bad guys to people who fight daemons. They have their own objectives and morals.

You either don't understand subjective morality, or you're just a bored troll.

If you've got nothing better to do, I suggest going to the 40k general - they're a lot more prone to inflammatory outbursts there.
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>>44460940
Nope, that's the warham definition.

>>44460953
Except that the Skaven realize what they do is evil (See Sharpwit, Thanqoul, and the Horned Rat himself). It's from the Skaven own point of view and the view of any race that encounters them.

Even if you go with your flawed logic, then it's impossible to have a "good" Skaven because what's good to them is absolute evil to any sane race.
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>>44461000
>Nope, that's the warham definition.

No, Warhammer defines it as Chaotic.

>Except that the Skaven realize what they do is evil (See Sharpwit, Thanqoul, and the Horned Rat himself).

You're gonna have to cite some sources, because I've read the Thanquol series and he never considers himself evil - just inept.

>Even if you go with your flawed logic, then it's impossible to have a "good" Skaven because what's good to them is absolute evil to any sane race.

No, you're still failing to understand subjective reality.

If you were to see a Skaven as good, then the other Skaven would view that member as evil. Or at least wrong.

Do you comprehend the idea of alternative viewpoints?
>>
>>44461000
Army books deal with generalizations, mostly. WFRP is about digging beneath the surface. All dwarfs are all rigid people, all Bretonnians are honourable, all elves are dicks, etc.
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>>44460990
>You don't get how Chaos works, do you?

Yes,

It corrupts things and seeks to destroy all Order and wholesomeness. The first things to go are morality and compassion.

>Beastmen, Skaven and Warriors of Chaos have all been shown to demonstrate selflessness, empathy and altruism. It's gotten some of them killed doing it.

Beastmen (in the case of Ungors and mutants) and Warriors are born from humans. At the start there is still humanity in their hearts that is gradulally gets eaten away by the Chaos corruption.

Skaven are wholly evil, they were never born wiyj even a spark of compassion or empathy. You better cite examples where they do different.

>They have a different point of you to you.

With is objectively evil, setting-wise.

>Daemons are the bad guys to people who fight daemons. They have their own objectives and morals.

They are defined as evil incarnate. Next you going dream up good daemons?

>subjective morality,

Has no place in the Skaven. It can applied to humans but creatures of pure Chaos? Nope.
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>>44461065
There was a Chaos lord who defied the gods and decided to die as a man rather than a slave.

Also, deamons are beings of the Realm of Chaos and thus part of the reflection of mortal thoughts, dreams and feelings. The basest emotions power the Dark Gods most strongly, but there are exceptions like Hashut and his dealing with magic.
>>
>>44461014
>Chaotic

In Warhams is synonymous with evil.

>You're gonna have to cite some sources, because I've read the Thanquol series and he never considers himself evil - just inept.

"Rise of the Horned Rat"

Like Sharpwit, Thanqoul having finally made it to the very top sees what a wicked and foolish his race is.

>No, you're still failing to understand subjective reality.

Has no place in warhams.

>If you were to see a Skaven as good, then the other Skaven would view that member as evil. Or at least wrong.

So what I get is that you want to create a snowflake character that goes against all the lore known about the Skaven? A character whose existence should be impossible.

Goddamn.
>>
>>44461065
>It corrupts things and seeks to destroy all Order and wholesomeness. The first things to go are morality and compassion.

Close. It seeks to destroy Order, you've got that right. Morality isn't something that can be destroyed - it's a framework on how you view the world. Chaos worshippers have a different morality.

Wholesomeness and Compassion are often missing, but not always. And neither is a definitive requirement for something to be 'good'.

>Skaven are wholly evil, they were never born wiyj even a spark of compassion or empathy. You better cite examples where they do different.

Lurk, Daemonslayer and later Giantslayer I think. Deliberately goes out of his way to seek a better way of life for his people and free them from the slavery imposed on them by the Grey Seers.

>With is objectively evil, setting-wise.
The Warhammer setting has no moral compass on good/evil - only Order/Chaos.

Next you'll be saying that Witch Hunters drowning mutant babies is objectively good.

>They are defined as evil incarnate. Next you going dream up good daemons?

They are defined as Chaos Incarnate. Or Order. You do understand that there are daemons of Order, right? And, depending on your point of view and how you choose to interpret the setting - that the gods of light are in one manner or another daemons?

>Has no place in the Skaven. It can applied to humans but creatures of pure Chaos? Nope.

So you're telling me that a female skaven, with the mental capacity of a child and that cannot act in a hostile manner must be evil?

To the other anon who asked why this guy shouldn't GM - I hope you've seen why.
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>>44461114
>In Warhams is synonymous with evil.

No, it's synonymous with Chaotic. It's the whole point of the Chaos/Order dichotomy.

>Like Sharpwit, Thanqoul having finally made it to the very top sees what a wicked and foolish his race is.

I'll chalk this one down as interpretation. This is basically just Thanquol realizing his entire race is doomed from their own desires. Like a human looking at the issue with the environment and deciding 'Fuck it, we deserve it'.

>Has no place in warhams.

WFRP has been about grey areas since it's inception. Mutants who were good, noble lords who went to Chaos to save their subjects, Dwarf extremism, Elf folly.

It's never been about Black and White, Right or Wrong.

There's nothing wrong with interpreting it the way you want, but to say that it has no place in the setting is to be either blinded by stubbornness or to lack imagination and creativity.

>So what I get is that you want to create a snowflake character that goes against all the lore known about the Skaven?

The concept of an 'innocent' female Skaven breeder isn't unknown in the lore. It's how pretty much all their females are depicted.
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>>44461107
>There was a Chaos lord who defied the gods and decided to die as a man rather than a slave.

I know about that character. He is among my favourites but like I said, humans even the corrupted ones have humanity in them. The corruption of Chaos in humans is a gradual process that strips them of their humanity over the course of their journey. Even the greatest champions of Chaos has little bit of humanity tucked inside him. Humans after all are not born evil. Their souls and humanity is up for sale and that's why Chaos favours them.

Skaven on the other hand are born with their souls already belonging to Chaos. They have no goodness or soul to give to Chaos. They are an utterly corrupt and debased creatures from the moment they crawl out from their brood mothers.

>Also, deamons are beings of the Realm of Chaos and thus part of the reflection of mortal thoughts, dreams and feelings. The basest emotions power the Dark Gods most strongly, but there are exceptions like Hashut and his dealing with magic.

Irrelevant.

Daemon of Chaos are evil incarnate. You can have good warp spirits but the daemons belonging to Chaos desire one thing and its the destruction of all that is.
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>>44461107

>but there are exceptions like Hashut and his dealing with magic.

Not sure what you're trying to say here.
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>>44461161

I want you to understand that there is nothing wrong with how you choose to interpret the lore that is given to you - but you have to realise there is more than one way to interpret it.

So, now that we can ignore the autists - question for the group:

Have you ever played a non-"current" game of WFRP? Something that wasn't set in the 2500-2525 date range?
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>>44461161
Humanity isn't instinctual, it's learned. That lord was stewing over the destruction of his home village and the death of his family. He learned to appreciate them, even if most of his life was already dead at that point.
He was a Norscan at some point, and they have very different values than normal humans. Hell, they believe that dying is akin to waking from a dream.

>>Irrelevent
How? Daemons are parts of the Chaos Gods, which are quite evil but not inherently so. The realm they inhabit is like a mirror. Everything we think and feel is personified, both good and bad. The 'bad' are just easier to reflect because of how easy they are to feel.

>>44461197
You have the same inflexibility on daemons as one would say Khorne could never accept magic. Obviously his cultists need some kind of power to summon his daemons into the mortal world, smiths to forge magic weapons. What he hates is a sorcerer who kills from afar. Hashut was a Bloodthirster who dabbled in magic and was hunted down for it, forcing him to hide in what would become the Dawi Zharr city of Zharr Naggrund.
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>>44461200
My current 'canon' is set during the 2540's. It started in 2524, but has progressed this far. I've wanted to play a campaign during the Crusades Against Araby, but I haven't had the chance yet. The closest I got was an Arabyan street rat and a Norscan who punched the party doctor to death. They were headed to Ka Sabar.
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>>44461239

What's changed with your progression? Any major plays still active?
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>>44461200

>So, now that we can ignore the autists

To be honest I have to agree with the other Anon. There is looking at Chaos from another perspective and then there is walking down the road of snowflake bullshit.

>>44461226

>Hashut was a Bloodthirster who dabbled in magic and was hunted down for it, forcing him to hide in what would become the Dawi Zharr city of Zharr Naggrund.

Not any more he isn't.
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>>44461121
>Close. It seeks to destroy Order, you've got that right. Morality isn't something that can be destroyed - it's a framework on how you view the world. Chaos worshippers have a different morality.

Morality is the bed rock of civilization which is why Chaos prompts vice and sin. worshippers of Chaos often praise Chaos for freeing them from the morals that shackled them.

>Lurk, Daemonslayer and later Giantslayer I think. Deliberately goes out of his way to seek a better way of life for his people and free them from the slavery imposed on them by the Grey Seers.

Last time someone cited something from the G&F series it turned out to be a complete fabrication. Doubtful it's going be any different now.

>The Warhammer setting has no moral compass on good/evil - only Order/Chaos.

Order has grey zones. Human Chaos has some grey zones. Daemonic and Skaven Chaos? No. It's pure black.

>Next you'll be saying that Witch Hunters drowning mutant babies is objectively good.

Yes.

They are going to grow up to be Ungors or Chaos spawn. You think keeping them around is a good idea?

>They are defined as Chaos Incarnate. Or Order. You do understand that there are daemons of Order, right? And, depending on your point of view and how you choose to interpret the setting - that the gods of light are in one manner or another daemons?

I meant Chaos Daemons. There are friendly warp spirits but that's that like the dryads that aid the Wood Elves but that has nothing to do with anything.

You can't have good Chaos Daemons.

>So you're telling me that a female skaven, with the mental capacity of a child and that cannot act in a hostile manner must be evil?

Nurglings have the mentality of children and can scarcely harm humans on their lonesomes. Did that change the fact that they are pure evil.
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>>44461260
I mentioned it a few threads back, but the major things are that Karl Franz is deathly ill and can't stop his Electors from squabbling. Boris Todbringer is dead. Bretonnia has dealt the Empire its worst defeat at sea in history, but the king is very close to demanding peace among his vassals.

And no, none of my players are active anymore. My friends moved away, as did my brother, and then I moved away. Now we're on the opposite sides of Canada.
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>>44461154
>>44461154
>No, it's synonymous with Chaotic. It's the whole point of the Chaos/Order dichotomy.

The point is addressed other post.

Pure Chaos is evil of the setting. There is no redeeming whatsoever. The Skaven fall in the pure Chaos department.

>WFRP has been about grey areas since it's inception. Mutants who were good, noble lords who went to Chaos to save their subjects, Dwarf extremism, Elf folly.

Relating to humans and other sane characters. Skaven and Chaos daemons are not part of that merry group.

>The concept of an 'innocent' female Skaven breeder isn't unknown in the lore. It's how pretty much all their females are depicted.

There is no reason to assume that the Skaven female would not be affected by the inherent evil within her blood and soul.
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>>44461296
Austist.

>>44461278
Argumentative fallacies.

>>44461286
Have you ever considered just continuing the story anyway? Just as a creative exercise?
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>>44461312
I've tried writing, but it falls apart when I put pen to paper. My brother is running his own group in BC, so I occasionally give him ideas or pointers on how to make his campaign better. I still jot down ideas on a note pad, but it's never progressed beyond that. I mostly fill my time painting as writing is just too hard without any goal in sight.
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>>44461226
>Humanity isn't instinctual, it's learned. That lord was stewing over the destruction of his home village and the death of his family. He learned to appreciate them, even if most of his life was already dead at that point.

Humans have the capability and soul to learn it. The Norcsan live harsh lives but they are in the end of the day humans who value family and tribe above all. They are no different than Southren men in that regard.

See (Valkia and Wulfrik novels)

>How? Daemons are parts of the Chaos Gods, which are quite evil but not inherently so. The realm they inhabit is like a mirror. Everything we think and feel is personified, both good and bad. The 'bad' are just easier to reflect because of how easy they are to feel.

Chaos is inherently been evil since the very beginning. It was portrated as such in 99% of the sources. The only sources (the 1%) come from 40K. Fantasy is 100% consistent in showing that Chaos is pure evil with no redeeming qualities.

The good that reflected from the Warp are the Gods of Order or the the many deities of the setting but they are irrelevant in this discussion about the evil of Chaos.
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>>44461325
> I mostly fill my time painting as writing is just too hard without any goal in sight.

Shit man, I know that pain. It's one of those old ironic moments of the creative spirit - when you have no limits, you have no drive.

Have you ever thought about starting a new group?
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>>44461312
Sorry, anon.

"Good" just cannot work unless you want to go full snowflake and rape the setting which is all fine if you would just admit that's your intention. The furry apologetics was not warranted.
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>>44461345
>Chaos is inherently been evil since the very beginning.
>What is Malal.
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>>44461348
I have and did. My roommate has played a campaign with me when we were in college, but this time around he and his girlfriend were too antagonistic to continue, so it fell apart. Now I'm looking again. I don't know anyone else who can join, yet.
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>>44461368

Are you looking for only RL players, or have you extended your search online too?
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>>44461394
Just in person. I've tried to play a few games online but they never worked out. Once I wrote up a character only for the game to die in the first session.
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>>44461402
Ouch, that bites man.

I'm in the same boat. Just can't seem to find an WFRP fans down here.
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>chaos is not actually evil guys, that is just the biased viewpoints of humanity, you are an autist if you disagree

Sigmar preserve us.
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>>44460940
>And that's "Evil" in your book, is it?
So when I do evil things, realize I am evil and like it am not evil? What the fuck are you smoking?
>you thought-policing neo-nazi.
>Calling someone who things destroying civilizations is evil a neo-nazi
Excuse me but who is the nazi here?
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>>44461358
Malal was supposedly the aspect of self destruction of Chaos. His existence was one of redundancy because Chaos is self destructive on its own.
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>>44461408
It wasn't a huge deal as after I wrote up his background and did a portrait on Hero Maker I found he looked way too much like Davos Seaworth. Except he talked like Clint Eastwood from Gran Turino.
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>>44461402

Tell us about the character you wrote up.
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>>44461435
See >>44461427
He was a smuggler who sold his business and gave 90% of the profits to his sister so she could support her son, while he went off to find his brother. After the Storm of Chaos, he and his brother swore off smuggling and decided to take up honest trades, except his brother fell back into the smuggling game and disappeared. He also hated killing. He would do it if it was necessary, but spilling blood made him sick to his stomach. Human blood, of course.
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>>44461460
What happened to his brother?
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>>44461470
He disappeared and it was my character's mission to find out what happened to him. I never found out because the game didn't continue after the first session.
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>>44461480
Ah, GM story bait.

What do you think should have happened? Speaking from the perspective of both a player and GM?
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>>44461494
Personally I would have liked something tragic. Perhaps being unable to save him, or even being a cause of his death. Kneeling over his body and silently sobbing, cursing himself because he couldn't save him. Sure, he could rage at the sky while lightning crashed all around him, but I think it would feel more genuine if he looked like a pathetic human train wreck.
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>>44461520
Good choice.

Fuck I can't even remember the last time I got to be a play for a WFRP campaign. I'm usually the forever GM.
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>>44461533
I've only played twice, every other time I was forever GM. Not that I'm complaining, I love GM'ing. It gives me the opportunity to craft stories for a setting I love, for people I love playing with.
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>>44461558
Fuck yeah.

It's good to see that the WFRP general still gets fans in, rather than just trolls looking for an argument.
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>>44461575
After recognizing the thread autist, I just ignore him. If he says I'm wrong, I'd still rather talk to people about the game and setting than endlessly argue with him.

I've tried to contribute to the last five or six threads, but he seems to overshadow everything by being so incredibly stupid.

Still, it's a great game and even though I don't have a group at the moment, that doesn't stop me from chatting about it and taking down notes every so often.
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>>44461588
True that. I often wonder if he actually gets to play the game, or run it. And then I get a little sad at the idea that he might be playing while fans like us miss out.

Trying to convert my MAGE group to get a little interest going for WFRP. No luck yet, but getting there.
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>>44437158
I have one, but I don't want any of the assholes from this thread playing.
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>>44461588
You do know that there was more than one person calling you out on your snowflake Skaven? Making everyone who disagree with you into the "autist" boogeyman is interweb autism.
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>>44461608
Who knows. He might just read the rulebook and read as written, unless the rules prove him wrong. The less said about him the better.
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>>44439316
The master runes are actually kind of shit. The only advantage to them is that it's faster to put one master rune on an item than three regular runes.

Regardless, a magical weapon with three +1 attack runes is the best. Although I suppose that technically, you could also use a shield and two gauntlets with multiple attack runes each, and just get extra damage on the weapon you're actually fighting with.
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>>44461660
>Although I suppose that technically, you could also use a shield and two gauntlets with multiple attack runes each, and just get extra damage on the weapon you're actually fighting with.

Rule of Jealousy. But otherwise, yeah - best way to go for a combat monster.

>>44461618
Not only are you calling out the wrong anon, there wasn't anything snowflake about the skaven - it was a character as depicted in the WFRP lore.

>>44461633
As long as it's making him happy. At the end of the day, we play these games for fun.

Fuck it, I think I'll start a 1v1 campaign with my fiance.
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>>44461703
I hope it works out. I've found that 1v1 campaigns are incredibly boring. But that might just be me. I need that player interaction.
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>>44461703
>Rule of Jealousy.
That just means you can't make copies.
Shield: +3 Attacks
Gauntlet 1: +2 Attacks, +1d10 Initiative
Gauntlet 2: +2 Attacks
Main Weapon: +2 Attacks, +1 Damage

12 Attacks per round on your champion. Add that to the 19 DR he gets from stacking all those runic talismans, and go kill yourself some dragons.
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>>44461719
That just means you can't make a copy of a runic item you've made before, I mean. It never says you can't use the same rune more than once.
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>>44461719
>12 attacks per round
>I have become death, destroyer of worlds.
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>>44438091
>Meanwhile the dwarf is decked out in magic stuff he made himself. All the magic runes.
This is why my gm doesn't allow rune smiths as playable characters.
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>>44461749
Your GM can't come up with a natural reaction to what would happen if a Runesmith started spamming runes and got caught doing it?
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>>44461749
As the person who just posted the example of the twelve-attack-champion, I agree. They quickly get utterly ridiculous.

Depending on what you count as a copy, a dwarf could also be running around with limitless magical talismans (a bracer, a necklace, a locket, a brooch etc) with the Master Rune of Spite, for 2 damage reduction each, making them effectively immune to damage.

>>44461847
What natural reaction? Also, just fuck off.
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>>44461357
>thinks that a brain-damaged Skaven not trying to kill you instantly must be "good" and thus not work in WFRP.

>>44461345
>Thinks anyone is arguing with the notion that the Empire views Chaos as Evil vs. the stated fact that Good and Evil are subjective view points.

>>44461296
>Thinks that being Chaotic means they cannot have any features or characteristics that a man of the Empire would see as redeeming.

>Also thinks brain damage is not a thing.

>>44461278
>Is literally arguing "I don't believe the evidence you've supplied so I'm ignoring it".
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>>44461847
To be honest I am not very knowledgeable about rune smiths since I am not that interested in them, but shouldn't rune smith be at home training and forging runes anyway?
It's not like wizards who can find tomes or normal smiths who can use any forge they find.
>natural reaction
That would be?
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>>44461878
>What natural reaction?

Absolutely ANYONE seeing him use magical gear and wanting it. Or rumours spreading that a rogue runesmith is spreading knowledge of the art to umgi. Or the fact that a runesmith can only ever make one copy of a given rune item, ever.

There's nothing wrong with a GM choosing to not include something because he can't run it - but the problem is the fact that your GM can't run it. There are runesmiths in the setting, and it's not an easy career to attain or learn runes for.

If you GM doesn't want you to start as a runesmith - fair enough. But to discount them from the game altogether speaks of a failing in the GM.

But to be fair, what player would want to play a character that went off in the middle of an adventure to spend XX years working under a runelord.
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>>44461926
Part of being a Runesmith is learning from your master, but he might send you out on an errand. Specifically one that requires you to delve into a broken dwarf hold to recover lost secrets. And when you come back with something, he might still yell at you.
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>>44461926
>>44461878
>natural reaction

Off the top of my head - the idea that runic items tend to be seen with reverence by the dwafish community? I mean shit, they go to war to recover these things. And not just the massive named ones too.

I could imagine a dwarf seeing a runesmith being casual with the shit and getting very aggressive about it.
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>>44461946
>'Master, I have returned from the depths of Karag Dum and retrieved the Hammer of Fate. I battled many foes to get there, and have spent many years figh-'
>'WHAT TE FOCK TOOK YE SO LONG?!'
>'Master, I had to arrange an expedition into the very heart of the Chaos Wastes to reach Karag Dum. Even time flowed like ale in the dep-'
>'DO I LOOK LIKE I GIVE A SNOTLINGS ARSE?! THIS FLOOR AIN'T GONTA' SWEEP ISSELF, YA WEE BAM POT.
>>
>>44461703
>1v1

Probably best to let them have some hirelings and/or start with two careers or something.
>>
>>44461946
>>44461962
How do they craft shit without dwarfen fore anyway? And shouldn't that take months if not years?
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>>44461943
>and it's not an easy career to attain or learn runes for.
Yes, it is. They cost 100xp each. That's it.

>Absolutely ANYONE seeing him use magical gear and wanting it.
Absolutely any of the three people in the world with Magic Sense, you mean?

>Or rumours spreading that a rogue runesmith is spreading knowledge of the art to umgi.
Why would those rumours spread? It would take some real stupidity for a runesmith to let the public know what he's doing.

>I could imagine a dwarf seeing a runesmith being casual with the shit and getting very aggressive about it.
Who's being casual? He's just making and using them. Furthermore, the text about runesmiths in Realms of Sorcery implies that they are extremely casual with their runic items.

"It's good, but not good enough. You can have it, human. I don't want to see it again."
Is the quote for the master runesmith, I believe.

Oh, and if anyone has a problem with what I'm doing, I'll just slaughter him and his entire nation with my 50 Damage Reduction and dozens of attacks.
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>>44462066
>Oh, and if anyone has a problem with what I'm doing, I'll just slaughter him and his entire nation with my 50 Damage Reduction and dozens of attacks.
Yeah, that'll go down well.
>>
>>44461888
>>Is literally arguing "I don't believe the evidence you've supplied so I'm ignoring it".

I didn't say I am ignoring it. I put it in line to review it later at my leisure. I am just expressing my doubts about Skaven character in the novel because when people cite G&F it usually wrong. Like the time people claimed that Gotrek's axe can perma-kill daemons and then it turned out to be false.

Post pages or chapters, if you can. I am going to bet it's just a warlord that got sick of the Seers and wanted to struck off on his own with his clan. Which is a typical thing in Skavendom. Queek Headtaker is one such Skaven and I doubt anyone who argue that Queek is "good"..
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>>44462081
What are they gonna do? They could line up a hundred cannons, and that wouldn't even scratch the paint on my armour.
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>>44462122
If you think that, then try standing in front of a cannon.

I mean, don't let me stop you.

Any GM worth their salt will punish you for assuming you're invulnerable, though, because protip: You're not.
>>
>>44462246
Cannons in WFRP do 1d10+20 damage, which becomes 1d10+0 damage due to my Rune of Resistance.

A GM who bans careers that obviously unbalance the game is a reasonable GM, but one who needs to resort to asspulls to even challenge me is what I'd call utter shit.
>>
>>44462422
Making completely reasonable calls are not asspulls, though.

If you stand right in front of a cannon, on purpose, getting shot, it's perfectly reasonable for the GM to not make any rolls whatsoever, and tell you how your body is ripped apart as your armour is, still intact, being flung 500 feet backwards in a hail of sparks, smoke and fire.
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>>44461278
>Nurglings have the mentality of children and can scarcely harm humans on their lonesomes.
>has never actually met nurglings

Thsoe things are pretty fucking horrific, and they just keep coming back to fuck with you.
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>>44462066
>Yes, it is. They cost 100xp each. That's it.
If that's all it takes to take the career and advance within it, your GM is terrible.

>Absolutely any of the three people in the world with Magic Sense, you mean?
...what? You realize that the Colleges have eyes and ears everywhere, right? And no god-fearing Sigmarite would let that shit stand.


>Oh, and if anyone has a problem with what I'm doing, I'll just slaughter him and his entire nation with my 50 Damage Reduction and dozens of attacks.

gl/hf

You're literally That Guy, aren't you? The ultimate autist to end all autists.
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>>44433485
>how do we make Archaon cool?
Speaking of which, quick lore question: How well known of a figure was archaon among chaotics in 2500, what was he doing at the time?

Because I like the idea of archaon being an emerging dark crusader that is rumored to command all chaotics in the near future, but still has to fight for his place, also opens to the possibility of him actually appearing in an invasion without it needing to be the apocalypse yet.

To me 2500 seems like the better time to depict the setting in overall, what with the empire having a little bit of positive expectations still with Karl Franz just crowned and with azhag still alive to have something actually interesting between the greenies too, which also opens to funny gimmicks with a rewriting of the plot for a campaign about the resurrection of nagash.

Not strictly speaking from the point of view of role players alone, mostly wargamers' in fact.
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>>44463198
>...what? You realize that the Colleges have eyes and ears everywhere, right? And no god-fearing Sigmarite would let that shit stand.
Humans and dwarfs might have close connections but the one race doesn't observe the other constantly. This would mean a break in trust between both. Dwarfs are known throughout the Empire as narrow minded yet honorable and straight guys.
If a dwarfs actually gone rough, making magic items without any regards and some asks him about it, usually it is enough to say shit like: "Don't mind it I know what I am doing."
Hell, most people don't even know about rune smith, since nearly all of them stay in the dwarfen cities and guard their secrets.
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>>44463311
>To me 2500 seems like the better time to depict the setting in overall

No wonder Total warhammer is going to set the game in that period too.
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>>44463380
I thought we were talking about a human runesmith, or a runesmith that teaches runesmithing to others, or sells his services willy-nilly.

If it's a dwarf alone in human lands, sticking to all the rules, then there's still the issue of actually learning the runes and runesmithing. Can't imagine that there's many to help one with that.
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>>44463489
>human runesmith
What
Humans don't live long enough to learn runesmithing.
It's like saying a human can learn high magic.
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>>44463113
They are mischievous but one on its lonesome can't do much harm.
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>>44463688
>Humans don't live long enough to learn runesmithing.
Yes they do.
>It's like saying a human can learn high magic.
No it's not.

In WHFRP1 you can become a rune master thing. It's illegal, though.
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>>44463845
>thinks poisoning children and infecting people with exotic plagues isn't 'much harm'

Fuck off, puslover. Nurglings are monsters who can absolutely kill you and your family, through disease if nothing else. Read the opening of the Blackhearts book if you want to see what a handful of Nurglings can do when loose in a town. Not to mention that the creature may attract others of it's kind, or Chaos worshipers.
The filename is funny though
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>>44465175
>In WHFRP1 you can become a rune master thing. It's illegal, though.
>You can totally become a human runesmith except you can't.
Again what
But year I just reread the rune smith part and it takes just years to be able to craft runes.
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