[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Warhammer Fantasy Roleplay General, Part VI: Brass for the Brass Pants
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 47
File: background.png (2 MB, 646x913) Image search: [Google]
background.png
2 MB, 646x913
Warhammer Fantasy General, focused on the fluff and Warhammer Fantasy Roleplay. 1st and 2nd Edition, but discussion on 3rd Edition and the Tabletop is welcomed... ish.

Another thread is yet again about to fall of the board, so I'm starting yet another one. Let's try to not let this one derail.

If you see our resident autist coming back and posting meaningless shitposts even though things have been explained to him for the past five threads, hit the "â–¶" to the right of his post number and report him.

>Previous threads, some dead.
>>44108067
>>44147420
>>44208707
>>44256831
>>44298674
>>44322869

>I don't have the books for 2nd Ed.
http://khorne.ru/2nd/wfrp_web/

>how does career advancement actually work in 2nd edition?
http://i.imgur.com/8qoQOUl.png
http://i.imgur.com/dOOfPa2.png
http://i.imgur.com/jJN6PT9.jpg

>maps of the old world?
http://i.imgur.com/COthNjY.jpg
http://www.gitzmansgallery.com/shdmotwow.html

>good sites for extra resources?
http://www.kalevalahammer.com/p/page4.html
http://www.liberfanatica.net/

Outstanding questions:
>still looking for ideas for expanded arcane marks
>all-wizard party: party or death-sentence?
>non-bulls-and-such beastmen, rules and imagery?
>what wind of magic is your favourite?
>best houserules: the continuation.
>positive interpretations or aspects of chaos or the four gods?
>ever used a non-major chaos god such as Malal, Necoho or Hashut?
>expanded interpretations of such gods?

End Times and Age of Shitmar need not apply. If that's your cup of tea, there's an ongoing thread for beaten housewives with stockholm syndrome elsewhere on the board, no need to shit up this one thread, please.
>>
And here's an empty, fillable .pdf character sheet.

I wanted to include it in the OP but I couldn't find anywhere to upload it for sharing and apparently you can't link to anonfiles without it getting caught in the spam filter.
>>
File: 1410927448523.png (107 KB, 1700x800) Image search: [Google]
1410927448523.png
107 KB, 1700x800
>>
File: Harlot Career.pdf (1 B, 486x500) Image search: [Google]
Harlot Career.pdf
1 B, 486x500
>what wind of magic is your favourite?

I've always been partial to Ulgu (Shadow Wizards) or Chamon (Metal, Gold Wizards). For some reason I just like the idea of pulling off fun shit and being a somewhat atypical "wizard".

The rogue-ish illusionist caster type is an archetype I just like a lot, and if not that, then alchemists and transmuters, turning one thing into another.
>>
File: Absolutely Haram.jpg (72 KB, 531x471) Image search: [Google]
Absolutely Haram.jpg
72 KB, 531x471
>>44346032
>Implying Kislev has value

Slav expy pls go
>>
File: 1411061051334.png (203 KB, 2000x998) Image search: [Google]
1411061051334.png
203 KB, 2000x998
>>44346090
Better that Kislevites die in the thousands than have that happen to the Empire, no?
>>
File: Bretonnia Fans.jpg (38 KB, 810x543) Image search: [Google]
Bretonnia Fans.jpg
38 KB, 810x543
>>44346411
That makes them convenient meat shields, although in a proper world we would take them over and turn them into a proper province, with a big fence to keep out the Chaos and redirect it to those dress-wearing Cathayans.

It does not make them the equal of the great and good men of the Empire and Bretonnia.
>>
>>44346075

Now I want to play a prostitute who becomes some form of magic-user. Thanks.
>>
>>44346904
I once had an Ice Witch in my group who pretended to be a prostitute.
>>
>>44346948

Sounds really fun. Any hilarious tales?

Also, anyone recruiting for a game?
>>
>>44347192
The adventure didn't last all that long, unfortunately. My friend wanted to play, so I showed her the Career Compendium and she jumped at the chance to play an ice witch. She fell in with a rough crowd and would pretend to be a prostitute. When she lured her marks to a solitary area, the rest of the party would jump him, beat him and take his things. One example was a really fat merchant. I think they accidentally killed him and left him in the inn. Which they later burned down.
>>
File: wfrp_welt.jpg (1 MB, 4524x3093) Image search: [Google]
wfrp_welt.jpg
1 MB, 4524x3093
So do we even know anything about Ind or Khuresh?
>>
>>44347309
Nothing about Khuresh, other than thick jungle or tropical forest.

The only thing I remember about Ind is a little story in some book in the 2e WFRP (IIRC) where they mentioned that the locals honour the beastmen tribes. There was an account of the Imperial tourists walking with a group of locals when a bunch of beastmen jumped out of the weeds. The Imperials tried to fight, but the locals just prostrated themselves and allowed a few of their number to be carried off, for such was the will of the gods.
>>
>>44347309
Ind has a lot of gods and creatures that are like Beastmen, but not the Chaos kind. I think. There isn't a lot of information, but apparently there are tiger men. They also have iconography that scares the bejeezus out of the followers of Chaos.

I would also imagine they really hate elves, too, seeing as how the Everqueen takes an army and pillages her way through the country every ten years to keep Morrslieb from crashing into the planet. I don't know why she couldn't sail there, but I guess she likes trekking through the jungle.
>>
They have animu animal girls in Cathay right? Because I'm pretty sure it was mentioned somewhere that they do.
>>
>>44347862
Nope, but a daemonette might take that form for you. Sure, she's using it to trick you so she can pull your intestines out, but whatever.
>>
File: 1450696504333.jpg (146 KB, 316x1024) Image search: [Google]
1450696504333.jpg
146 KB, 316x1024
>>44347862
>>
>>44347999

I'm damn sure it was mentioned actually. Fox people specifically. But there is less real info about Cathay than about the goddamn Fimir.
>>
>>44348151
>Fox people specifically.

That sounds like some straight-up mutant shit right there.
>>
>>44348258

They also have tengu. And that's 100% canon.
>>
I like to read the Black Library books to help me get a better feel for the setting. I have a good grasp of it, having played Warhammer for over ten years now, but what would you recommend? I recently finished the War of Vengeance series and loved it, and put down the Knight Errant/of the Realm series because it wasn't very good. Something based on adventurers that aren't Gotrek and Felix?
>>
>>44348413
The Geneviève Dieudonné series by Jack Yeovil (alias Kim Newman): Drachenfels, Beasts in Velvet, Genevieve Undead and Silver Nails. They were collected in an omnibus a few years ago, but I don't know if you'll be able to find it again. It's about a reasonably nice Lahmian vampire going on adventures across the Empire with watchmen, actors and other scum, and it focuses more on the ordinary lives of Warhammer folk than the mass battles. If you like the character, she turns up almost unchanged in Kim Newman's non-Warhammer novels.
>>
>>44349059
Neat. I might check it out, then. After the War of Vengeance series, I'd like to read something that's based around a group of characters rather than a massive conflict or a point in history. Not to say it wasn't good, I'm just looking for something different. If you've read it, it's like Star Wars. The first book is all about build up, the second has a lot of character development and the third has a lot of action but some things get lost in the shuffle. Namely characters and plot threads that are hastily resolved.
>>
File: vv.png (219 KB, 604x359) Image search: [Google]
vv.png
219 KB, 604x359
Wait, so if you cast this on a bad guy he needs to roll every time he wants to attack you as it's committing a crime? Or just rolls until he succeeds once?

What if you have this and Blessing of Protection active?
>>
>>44349318
I would rule this depending on who you cast it on. It would work on a bandit trying to take your coin purse, but not with an Orc or a Chaos Warrior. To them, your laws and customs don't apply.

Also, he should only need to succeed once. If he passes, that's it. He could fail multiple times, but as long as he passes then he's pushed his guilt aside. Since he's not committing a crime again and again, he's just dedicated to the same crime.
>>
>>44349423

Well, duration is not "until triggered". So for that 1 minute any crime he tries should cause a roll.
>>
Is the resident autist the same fucker who made the WHFB threads unreadable and actually managed to make people just go away from it?

Anyways, working on a 8th skaven army book, and I'm in need of an Eshin rare unit. Thinking about either skitterleaping elite assassins, some sort of shadowrats blessed by the horned rat with magical powers/daemonic nature, or even the mix of the two. Which one would be better? Any ideas for an elite Eshin unit?
>>
>>44349589
The less said about him the better.

Skitterleaping assassins is a safe bet, but perhaps some specialist troops might make for a nice addition? There's already the Eshin Triad from the Storm of Chaos Eshin list. Semi daemonic rats with options for fighting different foes. Like 'warpclaws' that make them better for fighting armoured units, or 'shadow daggers' that give them more, but weaker, attacks. They might only be fielded when a Grey Seer is present and die when he does. Just for fluff reasons.
>>
>>44349059
Detlef Sierck was my favourite character from Drachenfels. By a huge margin. I'd love to have heard more about the story of The Life and Times of Sigmar Heldenhammer.

>>44348326
Where they also the ones who had those things that could "swim" through stone walls and the ground?

I like using The Romance of the Three Kingdoms as inspiration for Cathay themed characters and scenarios.

>>44345924
>still looking for ideas for expanded arcane marks
I use something similar to the Disabilities from 1ed. You roll every time you gain another Magic Point characteristic or on some of the bigger Tzeentch failures. Different flavours for different winds, as well as a generic ones for elementalists, alchemist, daemonologist, necromancers and battle wizards.

>all-wizard party: party or death-sentence?
Death sentence, for sure. Yeah, you'll have a lot of utility - but you'd have to play it real smart if you don't want to end up on the pyre. I'd love to hear any stories if people have them.
>>
>>44350087
>>all wizard party
I was running a game for my brother and his friend and they played an Ice Witch and Bright Wizard respectively. They were on a ship bound for Tilea. The Bright Wizard set fire to the powder magazine and the ship exploded. It was a very short campaign.
>>
>>44350179
>played an Ice Witch and Bright Wizard respectively
>Ice Witch
>Bright Wizard

>She's a no-nonsense hag from the frozen wastes of Kislev. He's a hot headed wizard fresh out of Battle College.
>Together they fight crime.
>>
>>44350446
That's basically the campaign pitch they gave me. The whole theme was 'fire and ice'. We didn't have the rest of our players that week, so I was all 'fuck it, let's do this'. I conjured up a campaign in an hour and the rest is history.
>>
>>44350537

Needed a steam wizard to act as an intermediary.
>>
>>44351256
I doubt it as they were throwing spells like they were Halloween candy. Also, none of their spells interacted, I'm sad to say.
>>
>>44351394
>throwing spells like they were Halloween candy
>The Bright Wizard set fire to the powder magazine and the ship exploded.

I feel like most Bright Wizards go out this way.
>>
Bit of a long shot - but any Melbourne WFRP players here?
>>
Speaking of 'battle wizard college', I'm pondering the best way to have a PC who's a battle wizard in this game; since none of the wizard careers have an easy exit into a combat class. Would it be a bad idea to let htem exit to soldier? Or mercenary?
>>
>>44352249
Personally, I think that the whole "you will never be a battle wizard' line of thinking is phooey.

Exiting Wizard Lord is a huge achievement and they should probably exit into Guild Master, especially if they want to be the College Patriarch. If they wanted to exit into Soldier or Mercenary, I might amend the careers to include less 'physical' skills and talents.

Also another long shot. Mississauga area, WFRP 2nd edition? Sorry to steal >>44351928
's idea.
>>
File: HalflingFieldwarden.jpg (12 KB, 251x300) Image search: [Google]
HalflingFieldwarden.jpg
12 KB, 251x300
Why doesn't your party have a Halfling Sniper watching your back?
>>
>>44352953
Because halflings are thieving little shits who steal work from honest chefs. Little fucks deserve the noose.
>>
>>44353576
What'sa matter long legs? Get your shit pushed in a cooking contest by a halfling?

Don't worry you're kind will eventually learn to cook.
>>
>>44353647
I COOKED YOUR MOTHER UNDER THE TABLE LAST NIGHT, SHORTSTACK.

Fucking Innkeepers hiring Halflings on fucking principle without actually trying their fucking food. You short little shits. I'm glad your fucking Moot is right on the border of Slyvania. Hope you brains taste like fucking pheasant, you cunts.
>>
>>44353647
>>44352953
>>44353576
>>44353821

Halflings aren't anywhere near as bad as fucking Elves, man. They steal your babies and shit.
>>
>>44353947
>>44352953

What do you get when you cross Elves and Halflings?

Buried in a forest.
>>
File: 1450889572033.jpg (148 KB, 600x600) Image search: [Google]
1450889572033.jpg
148 KB, 600x600
>>44352953
They have a halfling servant watching the roast.
>>
What's everyone's opinion of the population listed in Sigmar's Heirs?

If we're going off that Hochland only has 1,700 people.
>>
>>44355055

General consensus is that it's a pretty accurate appraisal of tax paying citizens still at home. It doesn't take into account anyone who wouldn't pay tax, or armies that are still afield.

You could multiply the numbers by 3 to 5 to take into consideration women, children, priests, anyone who would be exempt from taxing.
>>
>>44355113
Only just still downloaded it, as far as I can tell only Hochland and Ostland were really overrun by Chaos for a bit on the hordes way to the city o f the White Wolf.

There simply has to be more towns and cities and a ungodly amount of villages to support the lores army sizes.
>>
What flavor of Karl Franz is better?

Wise statesman, Warrior King, or a mix of both?
>>
>>44355459
Depends on the game you run. I usually use 'How was this guy elected?' Franz when playing politcal minded games, and the Warrior/Senator mix when playing games that aren't too heavy on politics.
>>
>>44355459
Wise statesman. Anything else feels like "well, he can't be weak" from a board meeting.
>>
>>44347309

>There are many night-haunted legends emanating from the fetid jungles and deadly wastes of the far hinterlands of Khuresh. Stories abound of the dread Snake Men and the foul and nightmarish Blood Naga queens who rule there, and it is a realm where men are no more than hunted prey, and blood and souls are the only coin in trade. Rarely do artifacts of this fell civilization reach the Old world and all are steeped in blood and misunderstood power. One such artifact is the White Sistrum, a strange ivory-graven rattle-drum shaped like an hourglass, whose discordant music brings madness and death, and evokes the terrible rites of the Naga.

From Monstrous Arcanum.
>>
>>44349318
I say he must roll when he plans to attack you out of nowhere, but in a fight it is no injustice when fights for his life.
>>
>>44349318
Once he start beating on you (assuming it's a crime, and not just him defending himself at that point), he's in the act of committing a crime, so he'd only have to check that once.

>>44349589
Clan Eshin got their signature traits from learning on Cathay, no? The first thought that hit me is to take a page out of the book of Batman - adaptability and utility.

What about a unit that has taken a minor trait from any of the other major clans or other factions? A sub-sect of elite assassins that are essentially Gutter Runners with an aspect pulled from the Empire (something from one of the winds of magic?), Clan Moulder (extra arms or increased bulk?), the Elves (special blades or poisons?), Chaos (warpclaws? random mutation? an aspect of one of the major four?) or something along those lines.

Just a thought.
>>
>>44352249
>I'm pondering the best way to have a PC who's a battle wizard in this game
>>44352304
>Personally, I think that the whole "you will never be a battle wizard' line of thinking is phooey.

Well, the issue really is that the game is very explicit in that it does not support playing a proper Battle Wizard as they are depicted in the TT, and that Battle Wizards are assigned to the front lines and tend to live short, explosive lives.

That said, there is absolutely nothing wrong with letting someone exit to, say, the Soldier Career, especially if they're a Bright Wizard or something.

Honestly, all the Colleges should've had some of their own Entries and Exits. Astrologer for example is a general entry into Apprentice Wizard, but it should've only been an entry for the Celestial College, and if you're part of the Bright College, all your careers should have an Exit into Soldier, I think.
>>
File: asdfgh_by_ppowergene-d923j9n[1].jpg (339 KB, 800x581) Image search: [Google]
asdfgh_by_ppowergene-d923j9n[1].jpg
339 KB, 800x581
>>44355459
>What flavor of Karl Franz is better?
>Wise statesman, Warrior King, or a mix of both?

Wise-politician-turned-poor-statesman with a good PR department.
>>
>>44355055
Hochland is a shithole that's been depopulated due to the war. I'd say that about 20k sounds about right, if we count all the displaced people.
>>
>>44348413
Blackhearts is pretty good. It's basically a set-up for a WFRP campaign: A bunch of wrongfully (and rightfully) convicted men are saved from the gallows and put to work protecting the Empire as deniable agents. When you need someone to do the impossible, they get the call.
>>
>>44358336
Sounds like Dark Heresy: Fantasy.
>>
File: wp_ss_20151224_0002.png (1 MB, 768x1240) Image search: [Google]
wp_ss_20151224_0002.png
1 MB, 768x1240
Would you?
>>
File: wp_ss_20151224_0003.png (560 KB, 768x851) Image search: [Google]
wp_ss_20151224_0003.png
560 KB, 768x851
>>44358382
I mean, why wouldn't you?
>>
File: Dark Heresy Investigations.jpg (102 KB, 500x1125) Image search: [Google]
Dark Heresy Investigations.jpg
102 KB, 500x1125
>>44358364
Kinda, though their plans usually involves going undercover and actually being clever, instead of swanning in with your rosarium and shouting at people until they tell you where the cult is. Maybe I play DH with the wrong people.

The writing is pretty snappy, though, and (spoilers) he's got no problem killing off characters so that you actually feel like they are in danger.
>>
File: Tomb King.jpg (88 KB, 540x703) Image search: [Google]
Tomb King.jpg
88 KB, 540x703
>>44358382
I don't have the bones to satisfy a woman like that. Best leave it to someone with more experience.
>>
>play vermintide
>Get urge to play WFRP 2e
>Remember the horror that is the murdersystem that is 2e
>Don't want to play 2e and fuck 3e

I hate this feeling. I want to play but I want a better system.
>>
>>44358398
>Kinda, though their plans usually involves going undercover and actually being clever, instead of swanning in with your rosarium and shouting at people until they tell you where the cult is. Maybe I play DH with the wrong people.

Unless it's Dark Heresy 2, you're not even meant to have a rosarius. You're disposables in the service of the inquisition.

Didn't mean to shit on it, it sounds great, honestly. I'm a big fan of Dark Heresy, even though mechanically it was pretty dodgy.

>>44358412
Experience is overrated.
>>
>>44358436
If you're worried about the lethality that is 2e, just play on higher levels and play down the lethality a lot.

The system assumes that you start out as nobodies and that you go up against opponents that are equal to you or better, but it doesn't have to be that way.
>>
>>44357927

How many people play WFRP campaigns set Pre-Storm?
>>
>>44358388

I'd rattle her bones.

IfyouknowwhatImean.
>>
>>44355055
One interpretation is that it's households, not actual people.

Kind of falls down for Altdorf though
>>
>>44358436
What is your experience with 3e?
I would have thought it would be more suited for your needs. It's a lot less lethal and has more of an action-fantasy movie heroism to it.
>>
>>44358576
Yeah but it has shitty dice mechanics.
>>
>>44358580
Maybe you should try FATE. That systemsshould give you what you need.
>>
>>44358542
It's confirmed to be per tax-paying household, so it doesn't include wives, children, a lot of nobles, and the clergy.

It also likely does not include prisoners, the internally displaced/the homeless and anyone that managed to avoid the census.

So it's anywhere from 3 to 10 times as much or more, depending on where we're at.

So if the numbers are 1 700 for Hochland, it's likely closer to 20 000 or even more, which makes sense because it's a ravaged shithole at the moment.
>>
>>44358738
>>implying Hochland isn't a shithole any other time
>>
>>44358753
But it's not ravaged!
>>
>>44345924
Wait. Is that a swastika on the priests forehead?
>>
Should a PC who has been raped by beastmen and left to die, but got rescued before death happened, have to roll for a mutation?

What if they got pregnant?
>>
File: Instant End.jpg (62 KB, 442x1654) Image search: [Google]
Instant End.jpg
62 KB, 442x1654
>>44358999
You should jump off a bridge for that shitty attempt at grimdark.
>>
>>44359606
It's a grim setting, anon.
>>
>>44358972
I didn't notice it until you pointed it out. I had to check my copy to make sure it was an edit.
>>
How do you handle the stats of a character who rolls the Turnskin mutation? Do you modify them off the difference from human? So a Turnskin who becomes a Gor gains 10 WS, 5 S, 20 T, 5 Ag, and loses 5 WP? I'm working on an NPC for a game I might run, a former Imperial noble turnedskin, now aspiring to be a champion of the gods that hate the gods that abandoned them, and I'm pondering how to handle stats.
>>
>>44358738
Still those numbers are far too low for anything like a army to come from Hochland, no armies at the very least.
>>
>>44360183
That number specifically does not count people in the military, because they aren't counted in the census. There's plenty of homesteads getting skipped over because the menfolk are already carrying their pikes for the Count.
>>
I just remember something about the "True Beastmen" of the Southpole. Unlike their Beastmen cousins north and everywhere, they don't get more bestial and animistic as they gain power and favour. They transform steadily into human-like forms. Sorta the reverse of the Beastmen.

The True Beastmen that accompanied Archaon became human-like. Their leader losing his snout and bestial features and mutating into a handsome dude.
>>
Aenarion versus Sigmar.

Widowmaker vs Ghaz Maraz.

Who wins?
>>
>>44360452
Aenarion and Widowmaker every time. Sigmar and Ghal Maraz are powerful, sure, but they're not even in the same league.
>>
For careers that have no viable exits (perhaps you've been in all the exits, or they just don't have any), can you still enter a base career by paying 200 XP?
>>
Is there a slayer class in this and can I run a party of them?

I've always wondered since I first learned of this game, can you anons help me?

I want to bring my friends to Karak Varn.
>>
>>44360659

Yes and yes, though they'll all be rather mechanically similar; what I'd do is allow them all one other career at start, and have them complete that, then start teh game with all of them a newly-minted group of Slayers out to die gloriously.
>>
>>44360676
I'll make them part of a reclamation party just like in that one book with that one dwarf that got the high king's daughter shanked!

Only this time there won't be any high kings daughter!

And they might just take back an upper hold!

Thank you kind anon!
>>
>>44360552
Yes, with permission from your GM.
>>
Do Beastmen only come in male, or do they have their own womenfolk?
>>
>>44361358
I recall a line about female Beasts that are basically rape victims. I don't know where it was from or if it's even real.
>>
>>44361358
There are Beastwomen. Archaon, when he was a warrior priest, came across one with his squire.

The squire refused to kill the discarded mutant baby, so Archaon told him to hide and see what happens. A filthy Beastwoman came out the woods and gently picked up the mutant baby and nursed it before dashing into the woods.

Archaon scolded the squire that the Beastwoman will raise the mutant child to hate mankind and that when it grows up in will be an enemy of justice and Order. Luckily for the squire, the Beastwoman will lead them to the Beastmen settlement where he might have a chance of redeeming himself by purging the place.
>>
>>44361488
Also, IIRC, one of G&F stories had a sympathetic beastwoman that wanted to return a lost normal human baby back to its village.I am not 100% sure about the details.
>>
>>44361524
They're supposedly very timid, and kept separate from most beastmen.
>>
>>44358580
Just play with the D6 system
>>
>>44361488
Doesn't that raise the classical "Killing (Enter evil race name) babies" and "Paladin fall" dilemmas so typical of DnD?

If you guys ran into the same situation in your games, what would you do?
>>
>>44361747
Depends on what kind of character I play. If I were a Warrior Priest of Sigmar, I'd definitely want the child dead, though I might still feel guilty about it. It may be a mutant and grow up to bring ruin to the Empire, but it's still a baby.
>>
>>44361747

Technically no, given that the Beastmen *are* explicitly creatures of chaos in setting.
>>
Why does everyone think beastmen only come from human rape?

They can mate with animals, they have their own females, and don't forget heretics and witches also willingly mate with them.

Not to mention the beastmen that are just born from normal parents.
>>
>>44361747
Well paladins don't fall in Warhammer at least not in the same way they do in D&D
>>
>>44361747
>Doesn't that raise the classical "Killing (Enter evil race name) babies" and "Paladin fall" dilemmas so typical of DnD?

No, because morality in Warhammer does not work that way. Even in DnD, killing that mutant baby would be considered an Lawful Good act anyway, so the discussion is really moot.

It is a tenet by most (good) warrior faiths in Warhammer to kill mutants and servants of Chaos. It makes no concrete distinction between babies or adults.
>>
>>44361915
>Not to mention the beastmen that are just born from normal parents.

I thought that was just mutants, not real beastmen?
>>
>>44361979
They aren't considered "true" beastmen but they do have all of the same traits
>>
>>44362084
Most of the Ungors are pissed off at being abandoned by their original parents. Their cruelty comes from feeling unwanted and being forced into a harsh and desperate existence.

So who is the REAL bad guys?
>>
>>44362142
>>So who are the REAL bad guys?

Beastmen. Still Beastmen.

Also, Ungors have small horns. It's like having a small penis, no wonder why they're pissed off.
>>
Multiple-career characters get rather terrifying. Four completed careers on this noble-turnskin-beastman and they're kinda obscene, statwise.
>>
So in 1st ed priests can cast the same spells as wizards right? And wizards are not limited to one wind?
>>
>>44362823
There are no winds in 1st edition WFRP but wizards can specialize if they wish as Demonaologists Elementalists Illusionists etc. and Priests can only cast the spells their god deems acceptable.

For instance Clerics of Mannan can only cast petty and elemental magic. Clerics of Morr get petty and necromantic magic.
>>
>>44362920

So it's exactly how it worked before Teclis happened.

That implies every mage can actually learn spells from different lores and every priest can learn arcane spells.
>>
>>44363294
Humans can learn to cast from more than one lore, it's just incredibly dangerous for them. Only elves and the Slann can properly do that. And priests are basically lite-wizards.
>>
>>44363336
>Only elves and the Slann can properly do that. And priests are basically lite-wizards.

Lies.

Vampires and Nagash managed it. Using both Shadow and Death Winds.

Heck, living Nagash combined shyish with divine magic to create Necromancy
>>
>>44363336
>>44363364

Also, the RPG notes that Grail Maidens are able to learn Beasts, Life, *and* Celestials magic. And they're normal humans, more or less.
>>
>>44359642

Wouldn't be the first time something like that happened either.

If I recall correctly, in one of the earliest Gotrek and Felix stories there is a women who gets raped by a noble, taken in by female Beastmen, and later becomes a Chaos Warrior devoted to Khorne.

Of course this is from the time when Middenheim had a different Elector Count, so I'm not sure how compatible it is with current lore.

>>44361915

Fetish

They can also come from normal animals as well, at the very least normal animals can be purposefully turned into Beastmen.

>>44363364

Vampires are already likely steeped in Dark magic, as is Nagash who ingested Warpstone. They don't give a shit about the side effects that can happen from wielding more than one wind or have become able to due to no longer being human.
>>
>>44363364

This. It's elf lies.
>>
>>44363466

Teclis's two assistants even said that human priests could easily learn to cast arcane spells, but Teclis decided not to try telling humans that their divine magic is just slightly different than arcane magic they fear so much.
>>
>>44363454
>Grail Maidens
>Normal Humans

Pick one.

>>44363364
'Properly' would be the important word in that sentence. Humans can't control multiple winds at once safely and efficiently; everyone from Vampires to Chaos Sorcerers try, but it also warps them beyond belief and tends to create stagnant pools of Dark Magic.
>>
>>44362142
>tainted by evil itself
>no, we are not the real monsters

let them live and go see the consequences, I dare you.
>>
>>44363765

In WHFB rules all elf mages get over humans in +1 to cast values and better magic items. They suffer from miscast shit just like humans.
>>
>>44363824
The important thing is that they, along with the Lizardmen, use Saphery, which is explicitly the lore made from all 8 Winds (and Welfs used to have their own special blend, but that got thrown out). For metagame reasons it's balanced in power against the other Lores, but it is a good all-rounder that shows how properly bringing together multiple winds can do pretty much anything safely, and all the fluff and books where they don't have to follow WFB or WFRP rules shows that magic as OP. Accidents still happen, but the power is much greater than anything a human using one wind can do, and safer than anything a human using multiple winds can be.

>>44363454
Not true about the Damsels. They are supposed to start with either Beast or Life and gain access to the other, and Heavens when they become Prophetesses. They also far from human, explicitly acting as vessels for the Lady's will and also 'never corrupt.' Whatever those girls become after the elves snatch them, they aren't human anymore.
>>
>>44363920
They become lewd
>>
>>44363824
But is that just for balance or fluff?
>>
>>44363920
>'never corrupt.

As in never corrupted? Corruptible?

The Fey Enchantress was turned into a vampire by Mannfred and she liked it.
>>
>>44363824

As another Anon said that represents what can happen to any magic user, not to mention it's a game mechanic.

What would be more relevant is the fact that only Elves and Slann have access to High magic.
>>
>>44364211

...wait, seriously?
>>
File: Screenshot (34).png (887 KB, 971x547) Image search: [Google]
Screenshot (34).png
887 KB, 971x547
>>44364211
Knights of the Grail, pg. 39.

Also, this is a WFRP thread. No End Times, no Age of Sigmar, no Irish.
>>
File: Love GW.png (147 KB, 400x300) Image search: [Google]
Love GW.png
147 KB, 400x300
>>44364280
Yeah.

It's OK, the bad game designers can't hurt you here.
>>
>>44364280
Yeah for serious. Mannfred turned her into a vampire and utterly corrupted her before sacrificing her to bring back Nagash.

This made Arkan tryhard with the Everchild but , unlike the Fey Enchantress, the Everchild would not be broken. She would not be corrupted. The Elves are too proud for that.
>>
>>44364309

Isn't the Fey Enchantress Lileath?
>>
File: Chivalry.gif (458 KB, 400x239) Image search: [Google]
Chivalry.gif
458 KB, 400x239
>>44364350
No, she's the Lady of the Lake, the Enchantress' boss.
>>
>>44364350
No.

The Fey Enchantress is the pope to Lileath's god.
>>
>>44364339

...that is all the stupid.

All of it. I mean 'Elves can't be corrupt'. Have YOU SEEN THE DARK ELVES?

As opposed to the pope of the religion that has the entire order of Galahads...argleflargleblargle...
>>
>>44364375
>>44364377

Well, at least there's that, but still, Lady preserve; that's just, argh.

I played Bretonnia! They were my favorite faction! It's bad enough you confirmed their state religion was at best a welven scam! Then you go and kill their she-pope in an utterly stupid way!
>>
>>44364440

Only empire gets to do cool human things. After all, no bretonian became the incarnation of a type of magic!
>>
Anyone running a game and can make room for a bro-dawi?
>>
File: 1398322391364.jpg (129 KB, 1024x579) Image search: [Google]
1398322391364.jpg
129 KB, 1024x579
>>44364309
>>44364339

Oh abloobloobloo, a half-deity got turned into a vampire or corrupted.

I don't recall Arkhan trying with the Everchild either, she served no other purpose then to bring about the resurrection of Nagash.

Some of you are just plain fucking whiners who complain simply because they don't like something, not because it violates the lore in any manner.

>>44364440

At least the End Times changed Bretonnia from an Elven meatshield to actually being a tool for good.

It wasn't really stupid either. Morgiana joined Bretonnia in battle, at some point in the confusion she was grabbed by Drycha and delivered to Mannfred to fuel his anti-deity spell over Sylvania.

>>44364495

The Empire is larger than Bretonnia, the Empire was not ravaged just prior to the End Times by civil war and plague. The Empire has seemingly always been the main human order faction.

Even still the Empire ultimately got its ass kicked. It held out fine for a bit while the Auric Bastion stood, but everything went downhill once it fell. Plague ravaged large parts of it, including Altdorf and Talabheim. The Skaven destroyed Nuln. Malagor and Tzeentch unleashed a spell that twisted livestock into Beastmen. Archaon really had no trouble steamrolling both Middenheim and Averheim.

At least Bretonnia made a good showing in Glottkin, coming to Altdorf's aid and Louen banished Kugath Plaguefather.
>>
>>44364288
This doesn't mean that they're using two winds of magic, but that for the purposes of the game, as NPC:s, they are mechanically *considered* to be casting from Beast, Life, and Celestial.
>>
>>44364852

So what, combine the three and you get the Lore of the Grail?
>>
>>44364750
Good luck none of that happened, on account of being fucking stupid.
>>
>>44364869
>So what, combine the three and you get the Lore of the Grail?

No, it's just a mechanical placeholder for narrative depiction. It's easier to say "GM:s can pull from these lores if they use ze ladies in their games" than to make an entire custom powerful lore that no-one (save the GM) will ever use in actual play.

It doesn't actually mean that they are using these three winds at the same time, narratively, and that we should draw narrative conclusions based on it.
>>
File: Warhammer FRP - Map - World Map.jpg (1 MB, 3016x2080) Image search: [Google]
Warhammer FRP - Map - World Map.jpg
1 MB, 3016x2080
>>44364750
>The Empire is larger than Bretonnia, the Empire was not ravaged just prior to the End Times by civil war and plague.

Storm of Chaos was what, 3 years before? Siege of Middenhiem was 2522, Glottkin started fighting in the north in 2525?

That's pretty damn fast for a nearly Empire-ending event. The Empire is bigger and more densely populated, but not that much larger in real terms considering how much of the Empire is dense and sparsely populated (by humans) forest.
>>
>>44364992
The Storm of Chaos blew up in GW's face so they retconned it. End Times is how they wanted it to happen so it supplanted it in the current lore.
>>
>>44364992
>Storm of Chaos was what, 3 years before? Siege of Middenhiem was 2522, Glottkin started fighting in the north in 2525?

In the Age of Shitmar Continuity, Storm of Chaos never happened.
>>
>>44364992
I wouldn't use the Sigmar's Heirs population numbers even for post storm of chaos.
>>
File: 1450767791234.jpg (65 KB, 541x651) Image search: [Google]
1450767791234.jpg
65 KB, 541x651
>>44364904

>End Times is stupid
>Probably gleefully shovels down the slop that is Storm of Chaos
>>
File: Drink Up.png (125 KB, 400x700) Image search: [Google]
Drink Up.png
125 KB, 400x700
>>44365104
>Can't think of an argument
>makes entirely unfounded assumptions about what other anon may or may not have liked
>thinks you have to swallow every hot liquid shit GW squirts into your mouth just because they have tried before
>>
Even if it was not shit the End Times does not exist in WHFRP, Storm of Chaos does.
>>
>>44365104
Storm of Chaos has the advantage of not having damaged the setting irrevocably and both figuratively and literally destroyed it.

Saying that if you think End Times is stupid, you probably gleefully shovels down the slop that is Storm of Chaos is a false dichotomy and a strawman.

Storm of Chaos was a shit event, but the post-event fluff is fine, and is actually usable, as opposed to the End Times, where the outcome is given, and it's the destruction of the entire setting, leading into Age of Sigmar.

The fact that all the End Times fluff is absolutely horrifyingly bad - on the level of bad fan-fiction, in an obvious attempt to ruin the setting for the fans and create a new setting that GW can use to shovel their stillborn product - is actually completely secondary; if, like Storm of Chaos, much of the fluff could be readily ignored or just loosely alluded to, nobody would care.

But that's not how it is.

Also, End Times and Age of Shitmar are off-topic. There's a thread for beaten housewives with stockholm syndrome elsewhere on the board, there's no need to shit up this one.

If you're the resident autist just trying to make another thinly veiled attempt at inserting End Times/Shitmar into the thread, kindly take that elsewhere.
>>
>>44365223
To be fair, Louen's death was probably the best. Sure he was sucker punched in the end, but he took down a greater daemon like a badass. That's one of two positive things I have to say about End Times, the other being Nagash returning because he, too, is a bad motherfucker.

But let's move on from ET, it isn't part of the WFRP 2nd edition timeline.
>>
>>44365153

To me it was a fair assumption to make considering the number of people I've seen in this thread who repeatedly go on about how such and such took place after Storm of Chaos, meaning they obviously accept it.

>>44365223

You know what other lore is fine? The 8th Edition lore preceding the End Times where you can branch off wherever you want because it's an RPG, you can even use the plan laid out in Tamurkhan for advancing the Fantasy timeline before Priestly left GW and Warhammer Forge was dropped due to poor sales.

The fact that you actually believe that the End Times were a deliberate act of malice on the part of the Designers is perfect evidence of why exactly parts of the Fantasy fanbase are utter shit.

Also this is Warhammer Fantasy General and a focus on the lore is mentioned in the OP. End Times is Fantasy and thus I can post about it all I want, no matter how much it may trigger you.
>>
File: 1447397074909.png (7 KB, 400x400) Image search: [Google]
1447397074909.png
7 KB, 400x400
>>44365358
>>This is Warhammer Fantasy General
No, actually it isn't. The title reads "Warhammer Fantasy Roleplay General".
>>
>>44365358
>Also this is Warhammer Fantasy General and a focus on the lore is mentioned in the OP. End Times is Fantasy and thus I can post about it all I want
>being this fucking retarded

see:

>>44345924
>End Times and Age of Shitmar need not apply. If that's your cup of tea, there's an ongoing thread for beaten housewives with stockholm syndrome elsewhere on the board, no need to shit up this one thread, please.

>>>44365358
>To me it was a fair assumption to make considering the number of people I've seen in this thread who repeatedly go on about how such and such took place after Storm of Chaos, meaning they obviously accept it.

It's accepted because it didn't end the entire universe and it's part of WHFRP2 canon. You know what's not part of WHFRP2 canon? The End Times. You know what's not part of Warhammer Fantasy? Age of Sigmar.

Accepting something doesn't mean you like it. End Times, for better or worse, is largely ignored out of necessity. For all intents and purposes, it needs to not have happened in order for the universe which we are discussing to still exist.

Like >>44365223 said, the fact that End Times and Age of Sigmar are on the level of badly written fan-fiction obviously intended to destroy the setting so that GW can shoehorn in a completely different on under the same brand name is entirely secondary.
>>
Not even Games Workshop seems to pretend that Age of Sigmar is part of Warhammer Fantasy anymore. They've rebranded it all on their home page.

For all intents and purposes, End Times was just a (bad) set-up to end the setting. I will never understand why, instead of setting Age of Sigmar up as a separate continuity from the beginning, and then just discontinue the Warhammer Fantasy TT, which they did anyway.

I wonder if they made the fluff as rushed and as bad as it was just so that nobody would want to touch Warhammer Fantasy again. I still nourish the faint hope that they'll re-retcon Fantasy so that End Times never happened, because damn, sad to see so much great stuff go.
>>
>>44365358
>accept it and like it are exactly the same things
>comparing an event that sets the stage to a retconning event that removes the stage

No, anon, you are the cancer.
>>
>cathar, tzeentchite beastfolk of Ind
>>
>>44365570

>Not even Games Workshop seems to pretend that Age of Sigmar is part of Warhammer Fantasy anymore

Because for all intents and purposes it isn't. Fantasy explains the background and certain characters, but it's not required reading.

>I will never understand why, instead of setting Age of Sigmar up as a separate continuity from the beginning, and then just discontinue the Warhammer Fantasy TT, which they did anyway

Well obviously they wouldn't have gotten sales for certain things. Also the whining would have been even worse with people bawling about feeling abandoned and not having any closure.

>>44365619

I'm sorry, I thought this was an RPG and thus free for people to do things as they desire, not rigidly stick to a time line.

You can use the 8th Edition timeline and have things transpire so that the End Times never come to pass or have the campaign end before those events would happen.
>>
File: Gor Beastfolk of Ind.png (610 KB, 460x440) Image search: [Google]
Gor Beastfolk of Ind.png
610 KB, 460x440
If the previous were Ungors, I guess this would be the Gors of the beastfolk of Ind.
>>
>>44365811
In order for there to be any kind of fruitful discussion, there has to be a commonality of setting. Since the End Times and Age of Sigmar are effectively not of the Warhammer Fantasy setting, it is specifically ignored for the purpose of the threads.

It's like saying that the turtles are part of the universe and when people tell you no, that's bullshit, you go "Oh, I thought this was an RPG! You don't HAVE to include the turtles if you don't want to, it's up to you!".

If you'd posit "Hey, wouldn't it be cool if X had happened?", it's an entirely different thing. But that's not what you're doing. You're assuming that End Times and Age of Sigmar applies. You are being informed that no, it does not, and have it explained to you.

But given that you're exhibiting the same M.O. as the resident autist, I'm just going to assume that it's you, with your whole "Whah, who, me? I wasn't shitposting at aaaaaall".
>>
>>44365934

End Times is of the Fantasy setting, you can ignore if you want but it doesn't change that fact.

Once again, I'm not sure why it's so difficult to separate 8th Edition and the End Times for some of you. There are only certain events that happen which prove to be a precursor to the End Times and they all seemingly happen around 2520.

Ah, and once more I'm being confused for some boogeyman because the Warhammer community on /tg/ suddenly needs one person they can blame all their problems on. I'm not this other Anon because I don't know anything about the RPG as far as mechanics go and I couldn't care less.
>>
For the norscan, you'd think that bear- or wolf-based beastfolk, or maybe raven-based, would be the go-to motiff, not bulls.
>>
>>44366111
Bulls?
>>
To try and get some honest discussion going on: How many careers in can characters get before you consider them unplayable? 4? 5? 8? Twenty? How deep does the rabbit hole go?
>>
>>44366140
I think it was around my fifth or six career when things started to get redundant. I was able to blow through the rest because there were so many skills and talents, not to mention stat upgrades, that I already had by then.
>>
>>44366127
Yes, bulls. "Standard" beastmen are based almost exclusively on bulls or goats.

>>44366140
>>44366169
I'd say that it seems that the system assumes four or five careers to be a "full life" and you're pretty much capping out your potential.

That being said, it's probably possibly to go through twice that if you want to master multiple fields. I like the career system in WHFRP2, but it's a bit of an issue that there's no scaling - progression is entirely linear, so it doesn't get harder and harder to progress.
>>
>>44366242
Ah, I guess it just lacked context. Beastmen take on the form that resembles fear and ignorance in the culture that they're terrorizing. In the Empire, goats. Bretonnia, I like to think they have more horse-like Beastmen. In Naggaroth, they might look a lot like Lizardmen. But the models can't be that diverse so they stick with the Empire 'standard' Beastment.
>>
>>44366242

>Yes, bulls. "Standard" beastmen are based almost exclusively on bulls or goats.

Probably because most of the Beastmen that get focused on come from within the Old World where their appearance makes sense. It gives somewhat of a cohesive feeling when they look similar, but more importantly it's cheaper.
>>
>>44346948
Aren't ice witches the ruling class of Kislev? She must really have been slumming it.
>>
>>44366393
She was visiting in the Empire and got swept up with three really stupid guys. One of which tried to run away from some Strigany when they tried to touch him, because he was meta-ing. It was her first character, so I wasn't too concerned about her background making perfect sense.
>>
>>44366393
Isn't Kislev covered in chaos warbands?
>>
>>44365859
That's pretty neat. A little too clean and unmutated for my tastes, but cool nonetheless.
>>
>>44366298
Seem to remember that goats were simply the most common and they tend sacrifice the others to the gods, or enslave them.
>>
>>44365453
>You know what's not part of WHFRP2 canon? The End Times.

There's no one canon version of the warhammer world as far as the RPG is concerned. It's been retconned to hell and back and every longstanding fan has their own headcanon and preferred explanations for the bigget mysteries and inconsistencie.

The End Times was a major official release from the people that own the IP. It's as canon as Shadows over Bogenhafen. Likely nobody playing WFRP intends to set their campaign during the end times, but it added a bunch of fluff and provides the official take on lots of the setting's dangling plot hooks (at least, according to the people that write for GW these days). It's absolutely relevant to discussions of warhammer lore. Nobody's obliged to like it or use any of it in their games.

Age of Sigmar of course is another fictional universe entirely and it's not helpful that you keep bringing it up.
>>
File: Kislev.jpg (5 MB, 2829x2000) Image search: [Google]
Kislev.jpg
5 MB, 2829x2000
>>44366275
>Beastmen take on the form that resembles fear and ignorance in the culture that they're terrorizing.

What, really? Where's this from? I've never heard this before.

If that's true, you'd think that the differences would be even bigger depending on where they're from - Norscans, Kislevites and Imperials would probably have very different frames of references as to what animals represents fear and ignorance.

Nevermind migrations of beastmen hordes.

But it's still just bulls, goats, bulls, goats, bulls, goats, or some variation thereof.

>>44366298
>It gives somewhat of a cohesive feeling when they look similar, but more importantly it's cheaper.

But I think that the last thing that should have a cohesive feeling to it are the beastmen and well, yeah, I realize why they did it to begin with, for financial reasons, but that's a BS reason when it comes to roleplaying, so I'm just lamenting the fact that other forms of beastmen gets zero exposure.

>>44366487
Not really. It's a bit of a shithole after Storm of Chaos, but they've basically routed. It got it's own source-book for WHFRP2, Realm of the Ice Queen.
>>
>>44358436
I've had good results running WFRP in both Savage Worlds and D&D 4th. It really doesn't take much conversion, when you step back and look at it Warhammer is a pretty generic fantasy world.
>>
>>44366630
>It's absolutely relevant to discussions of warhammer lore.

It's really not, for the reasons explained to you multiple times in at least two different threads.
>>
>>44366652
I know it isn't represented in the models, as I said, but I am almost certain it has been mentioned. I'll comb through my books when I'm more sober. It's something about the warping influence of Chaos and the sentients in that area.

Also, as long as Kislev has vodka, it will survive.
>>
>>44366652
>But I think that the last thing that should have a cohesive feeling to it are the beastmen

idk, I used to love random Chaos mutations all over the place and beastmen with birdfaces and tentacles just chilling in a herd of sheep, but the more I think about it the more I prefer the beastmen that have consolidated into a few stable species (ie gor, centigor, minotaur), albeit with a very high rate of mutation. I mean beastmen breed true, and they value their distinctive traits like horns so they probably murder any mutant young unless they have something cool like poisonous spines.

And, in my preferred Warhammer, what they want more than anything else is to feel like real people in a community of people like them and not bastard halfbreed monsters, so they're going to self-select for a certain degree of uniformity. Not to imply I make them all touchy-feely when they should be rapey-pillagey, but I think they ought to be basically tragic creatures and not much pleased with their role as the Chaos Gods' cannon fodder.
>>
So, here's a question, /tg/. WOmen pretending to be men cannot become Grail Knights, this is true, but what about the little bit of fluff about the Dark Grail for bretons turned into Blood Dragon vampires? Could female ones become 'Dark Grail Knights' if they were previously Questing Knights, or would that just be 'is a vampire'?
>>
>>44366652

I never really meant to offer cohesiveness as much of a reason, that's why I mentioned it being cheaper since that is most important.

Why other types of Beastmen don't get much mention or exposure is because rarely are stories set in places where the more exotic Beastmen would crop up. Or if they do they don't really bother describing them, as was the case with Tamurkhan.
>>
>>44366680
I've never before engaged in any discussion about the end times in any thread on this board. You need to come to terms with the reality of anonymous image boards.
>>
>>44366787
'Dark Grail Knights' are essentially Bretonnian Blood Dragons. If she were a bad motherfucker, then she might be rewarded the Blood Kiss. It's basically a Bretonnian taboo being capitalized on.
>>
>>44366791

Stuff like these threads have only reinforced my belief that people from Warseer, Dakkadakka, etc have begun to use /tg/ and either don't know how to or worse, refuse to adapt.
>>
>>44365358
>End Times is Fantasy and thus I can post about it all I want, no matter how much it may trigger you.

You know, this is the first time I've been in this general and I can tell you are a whiney cunt.
>>
>>44366908

Nah, those would be the people literally running to mods because someone is saying something they don't like and they're incapable of ignoring them.
>>
>>44366819

I see. So no 'Dark Grail Knight' career for them, just the Vampire Thrall -> Count -> Lord path. Not exactly bad, in any case; I've been working on an NPC for a campaign I'm running that is a former female masquearding as a male questin gknight that got the Blood Kiss. SHould prove interesting.
>>
>>44366908
If we're going to have WFRP generals, which I welcome, it's silly to let a single anon dictate what we can talk about. The End Times, the Storm of Chaos, the Doomstones campaign, WFRP 3rd edition and any other Warhammer-branded products whose merits are contested by the fanbase ought to be fit subjects for discussion itt.

Obviously completely different settings that are tangentially connected to WHF - like Age of Sigmar, Blood Bowl and 40k - are less relevant, but I'm not going to throw a fit if someone brings them up.
>>
>>44367032

What book are those classes in? I don't think I've seen rules for being a vamp before.
>>
>>44367032
Champion is the best way to go. If you really want, Grail Knight without several skills and talents (namely Resistance to Chaos) could work. Grail Knight is in my top three combat careers in the entire game, so if you want a lady to tear shit up, taking Grail Knight and making it into a dark parody would be fitting.
>>
>>44367074
Night's Dark Masters.

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!JVw20QKC
>>
>>44367074

As >>44367098 says, Night's Dark Masters. They also have some of the best trappings, lemme post 'em:

Count: Evil Laugh, 1 Magical Item, 1d10 Trusted Followers, 1000 GC worth of jewellery, Sizeable Lair (Keep, Manor House, Large Crypt, Citadel, Spire, or similar), Rampant Megalomania, 1000 GC

Lord: Army of Undead, Ambition Beyond Possibility, Control over the fake of Kings and Empires, 2d10 Fanatical Devotees, Enormous Lair (Palace, Castle, Labyrinth, Stronghold, Tower, etc), 3 Magical Items, Pride Beyond Hubris, Wealth Beyond Avarice.

Also, the Vampire Lord's career exit: Infamy Across The Ages.
>>
>>44367159
>1d10 Trusted Followers

>random trappings on an advanced career
>>
>>44367311

It happens more often than you would think, anon.
>>
>>44367328
Especially when the GM is involved, which he should be.
>>
Query: Beastmen are Mutants. Therefore, do beastmen characters get the Flee! Talent, and/or can they buy it for 100 XP for it like normal mutants can?
>>
>>44367536
I would say they could buy the Talent.
>>
>>44367098
>>44367159
How is NDM intended to be used, and how well does it work? Vampires in Warhammer are powerful, and way off the scale for what I would think works in WFRP. And the setting doesn't really support vampire adventuring parties. Or are you expected to play a sort of undead warband?
>>
>>44345924
Hey, new to WHFRP and I've been reading up on some of the lore and stuff, are there any books/adventure paths that take place is Lustria, or Sylvania or talk more in depth about those locations? Just curious as those two places within the world really caught my attention even as someone who is completely new to the series.
>>
>>44368121
I've dangled this carrot in front of one my party members, but because the family of vampires held down his bedsheets restricting his movements I felt it wasn't for him.
https://www.youtube.com/watch?v=E8pB2BIqkvQ


Based on the rules, either they are all powerful, or someone is the 'head' vampire.

>>44368129
The adventure of Yin Tao.
>>
>>44361694
D6 system? Link please? New to WHFRP, trying to learn as much as I can
>>
>>44368121

NDM is primarily a setting/GM sourcebook. There are rules for playing vampire PCs, but generally it's going to be hard work to pull it off; but then again, there's rules for playing skaven PCs, too, and an all-vampire group is probably more stable than an all-skaven group, or an all-chaos-worshippers group (especially if different gods get involved).
>>
Is there like a primer on WHFRP that will tell me all that I need to know lore wise in a digestible format and preferably one place?
>>
>>44368462
Officially? I don't think so.
>>
>>44368538
Doesn't have to be official, just somewhat comprehensive/make enough sense that I can figure this shit out pick an edition and run a game
>>
>>44368334
I don't know. Skaven and chaos marauders have societies. Ruthless societies where everyone's trying to get ahead, but they're used to working in teams.

Vampires have their children, their henchmen and their rivals and... that's about it, except for the cattle.
>>
>>44368721

Vampires have societies too, is the thing. The Strigoi don't, but they *did* and they want it back; the Von Carsteins are a tighlty-knit family of feudal lords; the Necrarchs live and re-die by carefully shared necromantic secrets; the Lahmians have been orchestrating human society since it's inception, and the Blood Dragons are a literal knightly order.
>>
File: Dracula.jpg (791 KB, 1200x1600) Image search: [Google]
Dracula.jpg
791 KB, 1200x1600
>>44368721
The thing is, Skaven are going to betray each other by their very nature, and Chaos always ends up with a mismatched party worshiping all 4 big ones who are going to be at each other's throats.

Vampires, as >>44368738 points out, often do work together in a variety of organizational types, and there's enough variety within clans (or occasional 'freelancers' who have worldviews compatible with other clans) to have distinct characters mechanically and personality-wise, while still all being on the same page.

So long as everyone is playing a vamp, the party isn't going to be encouraged to rip itself apart.
>>
>>44369763
>>44368738

How much does becoming a vampire mess with your mind? Is it 'You, on evil' or are they just themselves with new dietary requirements?

...are there non-human vampires?
>>
>>44370125
I hate the notion of non human vampires so I just make it a human curse. Elves are basically immortal and have no need. Dwarves are just too manly to turn. And halflings are too short.
>>
>>44370125
I hate the notion of non human vampires so I just make it a human curse. Elves are basically immortal and have no need. Dwarves are just too manly to turn. And halflings are too short.
>>
>>44370125

Becoming a vampire supposedly does something to you, spurring on your desire for power and domination. This can apparently be overcome however, Vlad did and was disappointed that the rest of his get ultimately could not.

However I don't think that automatically means you become good or go back to your old self. Vlad for example viewed humanity as cattle and that it was his responsibility to take good care of them.

There are no non-human vampires as far as I can recall and it's very likely there can't be because the formula and/or Blood Kiss wouldn't work.
>>
I know this isn't a game finder thread but is anyone in the Australian timezone (queensland/brisbane if in person) looking for a game or players?
>>
Is a Knight best off going with Sword/Shield if they plan to do combat on foot?

I'm pondering what to do with my Knight Errant. I start with Lance prof but that's not much good if I end up dismounted or in a building.

Birth Sword is looking really tempting on that front (I mean, I won't be able to upgrade to higher qualities later but it looks like Best+ by default)
>>
>>44367060
>If we're going to have WFRP generals, which I welcome, it's silly to let a single anon dictate what we can talk about. The End Times, the Storm of Chaos, the Doomstones campaign, WFRP 3rd edition and any other Warhammer-branded products whose merits are contested by the fanbase ought to be fit subjects for discussion itt.

It's literally in the OP, though. You can stop bitching now. This is not the thread you think it is.
>>
>>44370125
There is an elven vampire, though I can't recall his name. Most vampires are human as humans are the right mixture of desperation and ambition. Similar to why they excel at necromancy.
>>
>>44372179
Different anon. but I tend to agree. I mean, obviously this thread is not a The End Times or Age of Sigmar general - so it's not the place to discuss the pros or cons of them.

But to say they have no place in a WFRP thread (and ffs, its WFRP not WHFRP - Warhammer is one word) is patently rediculous.

We don't discourage discussing home canon and having a look at the ideas that anons bring upml. It's silly to not have a look at The End Times and see what we can use from it. Take Endhammer as an example. They've taken The End Times and made something phenomenal.

>>44370125
One of the Genevieve novels mentions a Dwarf Vampire, so there is evidence to suggest some capacity for cross contamination.

>>44368462
There is one on Liber Fanatica I believe. Try google. I know one exists.
>>
>>44361945
In WFRP morality tries to be at the player discretion. Killing a baby - mutant or not - is killing a baby. The religion's might not make a distinction - but they are RELIGIONS. Even RL religions have some clearly amoral commandments.

And there is always the argument that the religions were not written by the gods, but by mortals and that it is the spirit of the lore and not the letter that matters.
>>
>>44361747
In tome of corruption, the is a picture of a witch hunter who wanders off with a mutant baby in his arm, leaving the scared parents behind.
>>
File: 681029_1301909764029_full.jpg (36 KB, 960x536) Image search: [Google]
681029_1301909764029_full.jpg
36 KB, 960x536
>>44373128
STOP!!
>>
>>44373057
Exactly, that was more or less my point. The only ones that I can think of that would even think to take pity on a mutant baby is Shallya, and that's a pretty big if; it's more likely that they'd simply leave it in the forest, whereas most others would drown the child or something to that effect.

Individuals might be more forgiving, but the human religions of WHFRP? Fuck that.

>>44373128
Probably to "take care" of it more discreetly. Witch Hunters are unforgiving, not malicious.
>>
>>44373428
>>Witch Hunters are unforgiving, not malicious
Weeeeeeeeeeelllllll....
>>
>>44373144
> BestPostOfTheThread.png
>>
>>44370603
Skaven Vampires.

This needs to be a thing.
>>
>>44373706

Sigmar's Teats How Horrifying
>>
>>44373428
I am not sure what you mean with not malicious buy rest a sure the baby will not survive that day.
>>
>>44373844
> Rumours of an ancient Skaven, some say he's *gasp* 40 years.
> Steals away in the dead of night, hunting runtlings and breeders.
> Some say he can transform himself into a man-thing!
> Only your faith in the Horned Rat will protect you.
>>
>>44373856
I think anon means that the Witch Hunter is thinking more along the lines of "Sigmar have mercy on me and this child" and less "Fuck yes, baby killing time. "
>>
>>44373856
I meant that while the baby will be dead before the day's end, he's not (necessarily) going to kill it right in front of the poor parents.

Witch hunters are unforgiving - the baby will most likely die - but they're not (usually) malicious - and will not make the parents suffer for no reason. So he walks away with it.

Either to place it in the forest, drown in in a creek, or more likely in the case of witch hunters, burn it. At least after it's dead.
>>
>>44374650

Likely snap it's neck (quick, painless), burn the body, scatter the ashes. Depending on the particular witch hunter, may return the bones to a Sigmarite chapel for proper burial; the poor thing couldn't help how it was born.
>>
>>44368234
http://orangetide.com/rpg/d6/

You'll want d6 fantasy
>>
>>44374650
Depends on the Witch Hunter.

Some really are actively malicious. Vicious sadists who have found a state-sanctioned way to act out their darker urges and will gladly murder a child in front of it's parent. After all, it's their fault for having a mutant child.

Others might do it out of sight. Or even make a painless poison and let the child drink a last meal of warm milk and honey.
>>
>>44371937
Sword and board is a good bet, though I don't know why you want to give up your warhorse; a mounted and armoured man is a god of battle.

If your DM lets you pick up the optional regional packs, Carcassone is a nice one, but be a good sport and realise that the 'one random talent' also listed beside Birth Sword/Warrior Born is a typo. Don't be a greedy ass and demand both.
>>
File: Merry Dorfmas.png (245 KB, 589x360) Image search: [Google]
Merry Dorfmas.png
245 KB, 589x360
Happy Sigmarzeit, WFRPG!

I hope you were good boys and girls, and Father Taal brings you a sleighload of presents. If you weren't, the Witch Hunters will be along presently to find out if your failings are related to any outlawed worship.
>>
>>44375724
>(usually)
>>
Has anyone ever made a spreadsheet of all the equipment in the game(s)?
>>
>>44376996

I was reading it as '(Birth Sword OR Warrior Born) + Random Talent.

But yeah, was pondering stuff for on foot because I was thinking of getting the Virtue of Humility. Carcassone has a strong history of working alongside well respected 'Shepard's' (Read: Mercs and Peasant Scouts). That and a hugely mountainous area isn't really one conductive to cavalry.

Is that wrong?
>>
>>44372179
>It's literally in the OP, though.

It shouldn't be though, because it's stupid and petty.
>>
>>44379324
>being this retarded

It's unfortunately necessary. There's also AoS thread if that's your cup of tea. End of.
>>
Is there a particular reason that female knights can't become grail knights?

Mostly I'm wondering if the 'No female knights' is something actually decreed by the Lady or just something they roll with from the nation itself?
>>
>>44379457
I honestly have no clue, but my assumption is quite simply that there's no such thing as a female knight, especially in Bretonnia.

I doubt it's decreed by the Lady any more than the pope would've had to decreed it in contemporary Europe. It's just something that wouldn't happen.

I assume. There might be more concrete reasons.
>>
>>44379488

Yeah, I was wondering because I was looking over the classes and as long as you at least pretend to be a guy you are fine until just before Grail Knight but the Lady evidently doesn't allow women who managed to become knights worthy of it to drink from the grail.
>>
Here's a question for the thread:

Have you taken anything from End Times or AoS for use in your campaigns?

I've adopted a similar idea to Endhammer and spread it out to a decade for the conflicts length.

As for /AoS/, I'm using it as the basis for what's on the other side of the broken polar gates.
>>
>>44379388
AoS isn't the end times, you'll note. It would be weird to go into that thread and try to discuss events in the lore of the Warhammer Fantasy setting.
>>
>>44379543
desu the BUBBLES OF REALITY thing isn't that far from old Realms of Chaos fluff, so you might actually be onto something there. A trip beyond the Chaos Gates would be a bit out there for a WFRP game though.
>>
>>44379533
Those women didn't manage to become knights, they're masquerading as knights while actually holding the rank of lady. It's apparently common enough that people let it go, but it's against the stated social mores of Bretonnia, which the cult of The Lady basically created and enforces.
>>
>>44379533
Well, if you've lied your way that far, there's no chance in hell you'd be deemed worthy. Also, I wouldn't be surprised if she sleeps with each of them.
>>
>>44380445
>implying the Lady is a slut

you're going to get lanced, you carry on like that
>>
Is there any way to make bombs functional in WHF?

They look nice but at the same time they are 75 gold a shot.

I was pondering making an engineer that likes explosives but that price tag is really making me iffy when its so much cheaper to keep a Hockland Long Rifle in ammo and powder than it is to use bombs semi-regularly.
>>
>>44379609
I'm still working on the outline, but the basic concept is that the players are going to live through a modified End Times. It'll take place over a few years and the idea is that the players will slowly take on bigger roles in the conflict as the scale of the campaign becomes more apparent to them.

Eventually they'll help develop a dwarfish
Airship and anti-chaos talismans before taking the survivors of a decimated old world off into the Realm of Chaos in search of an alternative Old World where the End Times hasn't happened yet and their help can prevent it entirely.
>>
>>44379457
My reasoning is that it's because of the Elves. They've got a duality thing going with Orion and Ariel, the Lady only gives back female children in the form of Damsels... male Grail Knights are the counter-balance, the other side of the magic coin.

Just head-canon, but all the other kinds of knights, including Questing Knights, are just regular humans being judged and sorted into categories by other regular humans. Even among Questing Knights, there are many who go their whole lives without receiving the Grail. I reckon that it takes a specific kind of mindset, not just 'being virtuous' but being obsessed with virtue and the Lady, as well as martial skill and inherent masculinity, before you are considered an appropriate vessel for the Lady to use.
>>
>>44382173
I've always used 75gc as the cost to buy bombs from someone crazy enough to make them professionally. And you coild always get them for 1/10th the price if quality isn't an issue.

Otherwise just buy/make gunpowder and build your own.
>>
>>44383416

Where are the rules for crafting? I couldn't find them in the core book.
>>
>>44383477
There are no. It's up to the gm to say what you have to roll.
Rest assure however, that you need a shit ton equipment and the engineer talent.
Why even the need for bombs? IF you wanna blow things up, play 40K
>>
>>44383674

Because I want to play an engineer? More accurately, a Sapper. Sappers need explosives.
>>
>>44383782
>Sappers need explosives
Not quite right.
Historical sapper worked more with fire than explosives.
Is you character still part of the engineer guild?
Else he might bribe a member to use their equipment. The rest is up to the gm how good you have to role. Just expect it will take its time to make explosives.
>>
>>44383891

Right.

Still vaguely annoying to have so many craft skills and no actual rules for it but then, most of the 40k RPGs didn't have rules for it either.
Thread replies: 255
Thread images: 47

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.