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New CRT-thread, other one hit bump limit. Old one >>2758694
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vr/ - Retro Games

Thread replies: 230
Thread images: 54
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New CRT-thread, other one hit bump limit.

Old one
>>2758694


How does my screen look? Did I do good?
>pic related
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>>2773424
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>>2773425
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>>2773424
>implying this is a CRT
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>>2773424
>>2773425
>>2773428
gg looks like shit
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>>2773424
Topic got deleted which is fair, it may have come off more baiting than I'd intended. This is a good place to ask you guys though.

What do you think about the way Nintendo showed what they thought their games were ideally supposed to look like. With clearly defined pixels as opposed to a moire pattern caused by CRT.
>>
>>2773437
>continued

Considering this is what the game can look like now, do CRT fans truly prefer the fuzzy moire images that those screens produce? Nostalgia aside, do you honestly think it looks better?
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>CRT thread
>Clearly an unfiltered 16:9 LCD
>No pasta
WTF is happening around here?
>>
>>2773437
>>2773440
>>2773410
Heaven has no rage like love to hatred turned.

As far as the moire pattern goes, no. That element was probably not intended as it's an inconsistent function of a particular display's dot pitch. Scanlines and bloom on the other hand were certainly elements of the original design. It makes little difference when it comes to the cartoonish art of NES classics but one need only glance at a comparison of quasi-realistic sprites for fighting games to see that without scanlines you get way too-bright colors with washed out details.

I'm sorry your eyes are too sensitive for the amazing contrast and intensity of CRTs but it's like saying "I think French food is too rich". You palette is simply underdeveloped.

Furthermore, your basic presumption that the developers of Famicom games had fuck all to do with the US NES box art is clearly flawed. First wave NES box art, like many many other aesthetic choices in the West was an active rejection of Atari culture.

Sorry for "shitting up your thread" with garbage like factual refutations.
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>>2773429
>>2773432
>>2773442
Okay you got me guys. You seem to be more knowledgeable than I thought. Those are pics of my of my Mega Drive on my LCD TV via RGB.
To be honest pics can't do justice on how good the pic looks in real life, really.
>Clearly an unfiltered 16:9 LCD
It's in 4:3 mode though>>2773437
>>2773440

Pic related, dude. I think it looks bitchin, even better live.
>>
>>2773437
>>2773440
Personally if you want your games to look like an emulator screenshot I think you're a faggot. Hope that helps.
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scanlines hurt my eyes
what do I do?
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>>2773449
kill your family
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>>2773454
im being 100% serious my friend
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>>2773445
>You palette is simply underdeveloped.
Actually the opposite is true, my vision is above average which is what causes the problem.

But to be clear, you prefer the look of the image on the left here >>2773437 than the one here >>2773440 ? That's the basis of what I'm getting at. To me that second image is really the game looking the best it possibly can. But do you really think the CRT patterning and scan lines add to it aesthetically?

And you weren't shitting up my thread, I thought we were just starting to get into it. A janitor disagreed though which isn't surprising. It's all good though.
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>>2773448
Okay, but why so?
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>>2773470
Elitism. No other reason. Those people feel better when they can tell you how much better their taste is than yours.
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>>2773473
I assume it's basis is elitism, but I'm hoping by digging into it more I can get to the heart of it. I find it hard to imagine people like those screens for reasons other than nostalgia, scanlines and bloom look hideous to me, but I am genuinely curious if there are people out there who actually like them and to figure out why.
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>>2773468
Once again, you're making a spurious comparison. Your "ideal" is a screen capture, not a high resolution macro comparison of the image being displayed on comparable quality displays. I COULD take some actual comparison photos of that exact frame on both my PVM and LCD but even if I had faith this troll /crt/ thread were going to remain up, it still would not fully convey the weakness of LCD in motion - even if I properly upscaled to eliminate the heinous interlacing.
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>>2773470
Because you're either under 25 and grew up on emulators and that's how you think they're "supposed" to look, or you've got an autistic obsession with "image purity" and RGB and other such nonsense. Just all around pretty gay to care about this.
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>>2773481
Also, side note, these types of people are the reason old games are so overpriced now. So fuck you all for that too.
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>>2773480
>I COULD take some actual comparison photos

But even then they'd be photos and that would defeat the purpose. I think we can both assume we've both seen games running on CRTs and running on modern screens, even laptops.

My "ideal" is the way the game looks when emulated and displayed on a good HD screen where each and every pixel is clearly defined. Assuming you're reading this thread on a decent screen, >>2773440 is a pretty good representation of what I think the game looks like at it's absolute best.

But in your opinion, the way it comes out looking displayed on a CRT is the ideal and "best" look for the game. Is that all correct?
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>>2773481
Yes I love playing my games per RF connection on a 50 year old tv. Looks so nostalgic.
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>>2773481
That's a nice try, but I'm pushing 40 and grew up on CRTs. I just think they're ugly. I have always felt that CRTs held back what games could look like.

That you lept to the word faggot instead of saying something meaningful is a much bigger indicator of immaturity than simply not liking CRT screens.

>>2773485
Irony. Considering I moved to emulation years ago and have zero impact on the antique electronics market you're invested in, and not buying them all up and raising the price you should be thanking me,
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>>2773492
Not him but a proper RGB setup blows LCD out of the water. The images you have been posting are blurry as all hell and i am convinced you have no idea what you are talking about.

You seem like a cool guy though. Youre just ignorant is all.
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>>2773489
you'd think people pushing 40 have better things to do than trolling /crt/. have you ever seen NES/Mega Drive/SNES games displayed through RGB on a PVM?
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>>2773489
>the way it comes out looking displayed on a CRT is the ideal and "best" look for the game. Is that all correct?
Obviously. I'm even reading this thread on a GDM-FW900
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>>2773494
this, minus the "cool guy" part. you're coming off as a pedantic little person.
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>>2773447
thanks for shitposting and not even caring for pasting 1st post.
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>>2773497
You'd be surprised how many relatively older people have a lot of time to waste online. I come here when I'm at work.
>have you ever seen NES/Mega Drive/SNES games displayed through RGB on a PVM?
I don't believe I have.

>>2773498
That's fair, I just find it so hard to understand. I think that looks absolutely atrocious. Besides contrast and bright colours, what is appealing about all that patterning? Does it really make it look more detailed to you?
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>>2773502

I dont know why youre saying that. Im just calling it like it is anon. You want answers for why people dont like hdtvs emulation and lcds...and i am telling you that well...the picture just isnt as good even with rgb upscalers.

Also lets be real why would they replicate scanlines on cardboard for box art? Nothing youre saying holds weight. You seem pretty cool though.

Nothing i said was incorrect. Nothing pedantic about that.
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>>2773494
The images I've been posting were just what google could give me. I admit they kind of suck, but it's really just there for an example.
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>>2773497
Of course he hasnt. If he had,then,he wouldnt be making this thread. Unless hes baiting in which case thats sad desu senpai
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>>2773514
Ah i see.

Well i am just gonna say that youd probably have to see this stuff to believe it i guess
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>>2773494
>>2773512
To expand though, in all my years I've never seen a CRT that I liked. The blur you get with LCD isn't optimal, but I do prefer it overall. I have an IPS that I really like.
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>>2773517
The thing is, I've literally never seen a CRT that I liked. Unless there's some amazing one I haven't seen, they all have that moire pattern that I think is super ugly.
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Slightly off-topic query:
If I want to play 6th generation titles on my Trinitron I'm pretty much committed to hunting down a scan converter right? eg. Extron Emotia or one of those Mimo genius boxes.

Or is there some other device that can downsample from 480 to 240p?
I've obtained a scanline fetish and I'd love to play through some GUST RPGs on my CRT.
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OP here

Some of you got really worked up about my obvious bait. Thing is I bought a Trinitron recently because of everyone praising CRTs and whatnot, but I'm just so disappointed that it doesn't look as good as everyone is saying.

That said, can anyone provide comparison footage/pictures of LCD vs CRT, where the best output and the best TV is used? For example RGB on a PVM vs RGB on a HD Plasma TV or something like that? I think we're all really theoretical in this thread, how about some actual comparison?
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>>2773521
6th gen is darkage of gaming man. Everything is 480i which will play on your Trinitron no problem.

Now if you want 480p or higher with the consoles that support it then use a LCD.
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>>2773492
Did you miss the part about autistic obsession with image quality? Yeah. That's you.
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>>2773531
An XRGB with a good LCD is the best possible picture you can get,

You don't use a CRT for the best picture. You use it for authenticity.

Your TV has scaling problems btw. Or maybe that the inaccurate aspect? Got some weird overscan option on that's for sure.
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>>2773534
This. Although it should be relatively simple to build a device that just blanks out the even fields of a 480i signal I'm unaware of such a device.
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>>2773537
No I noticed that. If anything it's the CRT fan's obsession with image purity I find odd. The insistence that CRTs give the most "pure" representation of the game.

I just happen to like seeing the bare pixels instead of an interface pattern like you get on a CRT. Heck most of the time these days I just use a PSP out of simplicity.
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>>2773543
Are you talking about moire patterns?

Random anon just wondering wtf you two are arguing about.
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>>2773540
doing this will only get you a flickering screen.
Adding scanlines to interlaced content needs deinterlacing first, which induce various level of lag depending on deinterlacing device
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>>2773548
Deinterlacing only causes lag if you use both fields.
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>>2773534
I was kinda hoping there was a solution that would let me play with scanlines, but I guess I'll just stick it out with interlacing then.
Thanks.
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>>2773547
Pretty much. I'm just talking about the look of an actual CRT screen, no matter what it's displaying. I didn't even like watching TV before more modern screens came about.
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>>2773554
LCDs get moire patterns too.

Don't have a problem with good CRTs. Most suck though. I still prefer LCDs.

PC monitors I never had much problem with. Probably because they're progressive.
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>>2773559
Yeah that word isn't perfect. I don't honestly pay enough attention to monitors and displays to have learned all the terminology, but that specific glare that CRTs have has always hurt my eyes is all. Probably due to autism, I find it hard to imagine people actually like looking at them.
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>>2773571
Glare? I'm not sure I get what you're saying?

Consumer CRTs with composite are always blurry. You talking about that?

Most CRTs have pretty poor anti glare if any. So they reflect light pretty bad.

480i flicker is what does me in. 1 of the 2 major reasons to why I stopped console gaming with 6th gen.
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>>2773424

I notice lag when i use lcds so i prefer crts

If youre okay with mistakes made in games like mega man contra or punch out then yeah they are perfectly fine.

Otherwise go with crt every time.
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>>2773583
Don't use a shit LCD. Wow problem solved.
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>>2773589

Nah i still notice the lag. Sorry bucko. I notice it. Been playing this retro setup game for a long ass time and I always notice.

I believe that certain people arent as good at telling the difference and that some people just get used to it.

Dont shit on my my preference anon i said nothing to offend your sensibilities.
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>>2773549
you lose half frame rate then
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>>2773589
>don't use a shit lcd
>implying there is such a thing
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>>2773583
Hm I just played through Thunder Force IV, Contra Hard Corps, Earth Defence Force and DKC2 on my LCD tv and didn't notice any input lag at all.

I think that just boils down to a placebo effect. You wanna feel input lag because you need a reason to hate LCDs.
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>>2773597
No you don't? What?
>>2773594
Don't think so.
But you feel free to think you can tell a 4ms to 10ms of lag difference.

Probably some kid or 3rd worlder that never actually had a good LCD.
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>>2773582
No not blurriness, I'm talking about the light emitted by the screen. I find it very glaring and uncomfortable to look at. Old computer monitors were almost impossible for me to use because I have to be 5 or so meters away before looking at them becomes tolerable. And even ignoring excessive cords that's just a pain in the ass.
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worst crt thread ever
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>>2773614
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>>2773616
if you know avisynth you would know that
SelectEven()
halfs the framerate
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>>2773635
>not even on a crt
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>>2773646
Ok kid you need to stop,

There's 2 fields per frame for interlaced content. Using 1 field still gives you 60 frames. Assuming 60fps interlaced source.
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>>2773642
wich one is the LCD?
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>>2773649
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>>2773653
Sorry you're incorrect, champ.
http://retrogaming.hazard-city.de/
http://scanlines.hazard-city.de/

Try not being a retard next time.
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>>2773652
the one that doesn't scan to show a picture...

have you never seen a filmed CRT screen before?
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>>2773663
>>2773642
How about some information so we can laugh at the shit LCD you used for the comparison.
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>>2773660

You werent even talking to me man. I left to go get groceries. I come back and youre still arguing.

Look i have two fine sonys and i still notice. I dont know why youre so offended and butt blasted just because I have a preference.
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>>2773664
CRT's show a picture by scanning from top to bottom, so when filmed with a camera not in sync with the CRT screen the CRT will be perceived as flickering in the resulting video since the camera will only capture part of what the CRT is drawing for a particular frame. It will essentially have captured the CRT in the act of drawing a frame.

The extent of the flickering and all of course depends on what frame rate you're filming with and with what shutter speed (shorter shutter speed would theoritecally give thinner bands and vice versa).

Is that enough information to figure it out, now?

How young are you to not know this? Most people who grew up with a CRT and a videocamera would know this. Or if you ever saw video footage of computer screens on TV (unless they'd done it all proper and synced the camera and screens up with each other. I'm talking about footage where the screen shows up inadvertently)
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>>2773671
>proved wrong
>oh it's just my preference
Ok kid.
>>2773674
That's not what I asked. Good job going on a silly rant though.

I doubt I'll get any information out of you since you seem to just be a shitposter with poor reading comprehension.
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>>2773674

He seems a tad hormomal. My guess is hes young, 13 to 23. Either way its silly.

Genuinely speaking its best to use what you prefer and can reliably obtain.
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>>2773681

Again, you werent arguing with me. This is my 2nd reply to you.

In what way did you prove me wrong? Furthermore why are you so concerned?
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This thread is shit
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>>2773687
So you just but into a conversion with reaction images?
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>>2773687
That guy spends almost all day shitposting and bitching about every tiny thing. Just ignore him.
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>>2773594

Im >>2773696

So no.
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>>2773705
Then why would you reply to a post way down the post chain?
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>>2773696
Welcome to 4chan, is this your first day?
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>>2773437
Handheld consoles, mode 13h DOS games, the typewriter on Crono's desk, cover art, instruction manuals (pic related)...

Artists intended sharp pixels. Blur was a technical limitation.
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>>2773681
>poor reading comprehension
that's you

the CRT is the fucking blinking screen
Consider this thread SEGA'd
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>>2773721
Listen retard.
I didn't ask which one was the CRT.
Let me break down what I said since you're a fucking retard,

>How about some information so we can laugh at the shit LCD you used for the comparison.
How do you get "Which is the CRT" out of that. Damn you're fucking dumb.
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>>2773652
>can't tell the difference between CRT and LCD when filmed
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>>2773437
So mario was meant to be drawn diagonally and have speed lines?
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>>2773716
Saving that, thank you greatly.

I've yet to see anything at all similar from the other side though. That is, game artists saying they used CRT scanlines and moire on purpose and say that's the best way to view the games. It's often said they do, but I've never seen any proof.
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>>2773727
>I can't count to two
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>>2773736
Proof is psuedo transparancy dithering. Particularly SNES 512x224 psuedo hi res translucency.
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>>2773742
I don't see that as proof at all. It's just another way around hardware limitations of the time, and the games still look better when displayed so you can see actual pixels.
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>>2773425
I particularly enjoy the jailbars and the way the picture is very bright.
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>>2773716
>>2773736
>>2773742
Fixed.
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>>2773508
>That's fair, I just find it so hard to understand. I think that looks absolutely atrocious. Besides contrast and bright colours, what is appealing about all that patterning? Does it really make it look more detailed to you?
you're really not supposed to look at it that close... that's the wierd thing with this thread and its fetish for extreme closeups
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>>2773704

Because I can? I did not really think about it. That was after you had already been arguing with what you thought was the same person.

Relax a little
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>>2773749
Enjoy them jailbars and checkerboards then. I'm sure that looks so good with your pixel purist eyes.
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>>2773765

What is your damage?
>>
Pixels look best when they're dots and not hard blocky squares.

Therefore native resolution CRT is best.
>>
>>2773761
That's why I've mentioned I have unusually good vision, which I suspect is most of my problem. I have to be 5 or more meters away before things even start to blend together the way I assume most people see CRTs.

I've always loved going to to the movies, but before modern screens came about I pretty much couldn't play video games, watch tv or use computers without either a horrid headache or a lot of long cords and irritation. I think that's part of why I'm now so into these old games. I finally get to play them as much as I like. Gameboy was my savior as a kid.
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>>2773749
Then you're willfully ignoring the intentions of the developers to have the psuedo hires patterns appear transparent, which means the argument that developers always intended blocky nearest neighbor scaled pixels is debunked.
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>>2773778
Wow I had no idea limitation of hardware = dev/artists original intention
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>>2773778
I see it as the developers using the tools they had at their disposal to do the best they could. It doesn't mean they preferred that at all, just that they were forced to work with it. By proof, I mean something akin to >>2773716 or even any statement by an actual artist.

You're not giving anything close to proof, just more anecdotes and opinions.
>>
Just bought a 20F1U. Where can i find a power cable for this thing?
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>>2773791
Your little manuals are no proof either. Pixels don't have outlines like that, there's no way that's anything more than a simple illustration and is not some statement of intent of what the graphics should look like.
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>>2773806
It's a drawing... of course it has lines. It's a hell of a lot more like a depiction of individual pixels than of a CRT blurring them together. There's not a ton of proof either way, but I haven't seen anything else like that or the NES box art that supports what you're saying. That you're grasping at straws instead of posting something conclusive is a pretty good indicator you haven't either.

But I would genuinely like to see it if it exists, even an artist or dev saying casually that they think CRT is the best way for their graphics to be displayed.
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>>2773794
Anyone?
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>>2773806
Checkmate, blurfags.
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>>2773823

Not him but...your claims arent conclusive either.
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>>2773424
This is one of the worst /crt/-threads since the birth of this board.

You should feel ashamed and consider seppuku
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do you guys think if SED took over instead of being abandonded in favor of LCD they would be good for retro games?
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This fucking thread. A good developers goal in art design is to clearly convey exactly what you were looking at with within the limitations of the hardware. If everything was intended to look like sharp pixels than why did resolutions get larger over time?
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>>2773853
>If everything was intended to look like sharp pixels than why did resolutions get larger over time?
Because technology evolves and improves?
Games were stuck at 240p for like 30 years.
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>>2773853
Non sequitur. That's like saying if cars were intended to be safe, then why did manufacturers add additional safety features car over time?
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>>2773832
I'm not saying they are conclusive, but there's at least decent evidence for it. I'm not discounting that some game artist somewhere used CRT dithering as a purposeful aspect of their design. But if they did, I'd be very interested to learn about it.
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>>2773859
because people pushed for it. Pixel art is a limitation
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>>2773762
It's your life, do whatever you want with it. That seems like a sad existence though.
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>>2773845
the electron emitters would probably be one per individual pixel (or subpixel) like for LCDs or OLEDs, so not in a no-scaling-needed kind of way, anyhow.
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>>2773853
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Is this how the developers intended for my video game to look?

I cleaned the cartridge pins and the connector pins inside the snes and it still does this
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>>2773889
I think this should be a new rule on /vr/, pics can only be posted with scanlines, cause obviously it looks the best according to elitists. Hell why not display the whole board with scanlines?
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>another day another /vr/ crt thread
>board's slow
>might as well read it anyways
>see this
I love you guys.
>>
>>2773915
technical limitations of the edge connectors

seriously speaking you might have a botched cart though.
have you opened it up and looked inside?
>>
>>2773716
You are such a faggot. They drew them like that, on graph paper, in order to accurately transfer it to pixel art.
>>
>>2773937
It's not the cart because it does this with every game. It's the snes itself probably one of the connector pins is fucked.
>>
Wow, this thread is terrible.
Are we being raided by /v/ or something?
>>
>>2773952
we have been for weeks, if not months.
>>
>>2773945
>accurately transfer it to pixel art
So you say that this is how it's intended to look like? Thanks for the pro LCD argument
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wish i had a more recent crt so i could actually see scanlines
>>
there's no reason to reproduce technical limitations except for the nostalgia factor.

this whole argument is ridiculous.
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>>2774039
>reproduce technical limitations
theres much more to it then limitations, CRTs use completely diff. technology to display images
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>>2774054

that may be true, but it still has the effect of limitation/distortion. if I can get clean, crisp graphics without scanlines etc. then why not?

like I said, if you remember the game from that old ass tv and want to recapture that, I can sort of understand. also, some NES games have "junk" on the side because the devs assumed the tv would cut off that portion. that's the only other reason I can think of.
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Wow, people are just shitting it up in this thread today. Let's try and steer it in the right direction.

Here is my Mitsubishi CK-2602r from 1988. It was apparently one of the first consumer TVs to have an S-Video port. Beautiful woodgrain and giant speakers you can hear all over the house.
>>
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>>2774068
The picture here is pretty shitty because I'm using composite with my Genesis. Looks much better using S-Video on my SNES. I'll take pics of that in a bit.
>>
>>2774068
>>2774023
There's a serious crt thread.
>>2773698
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>>2774073
Thank you, anon. I was wondering what was going on.
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>>2774068
that TV and the VCS match absurdly well
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>>2773440
You tell me.
>>
scart to hdmi master race
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>>2774271
Lol. I honestly don't know which one of those you think looks better. The "you tell me" makes me assume you mean the bottom is best, but I could be wrong.

Anyways, I think the top looks far better than the bottom though, which is just blurry.

If you like the bottom one better that's cool, but I can't understand wanting to look at something that fuzzy. Eyes constantly trying to focus and always seeing an ugly blur is the opposite of good looking to me.
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>>2773424
>How does my screen look? Did I do good?
>pic related
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>>2773829
>20F1U
Judging by pictures, and the manual, i think you need a C13/5-15p cord. Common cords, no more than ten bucks at a home depot.
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>>2775181
is that RF on an LCD? daaamn that's like 100x beter than RGB on a PVM
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>>2775181
>>2773424
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>>2775248
>>2775258
I was just having some fun. Just the CRT setting on the Sega 3DS games.
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>>2775259
Same game without CRT setting.
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>>2775258
Colours on the "pefect Cell" look shit. Whites look too pink.
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>>2775259
I wish they kept that up. It was weird in Ecco and Sonic to have the 3D used like that to just make the screen look convex. It's not a mode I use a lot, but it would have been cool to include. They've been doing such a good job with those ports that it's all good though.
>>
>>2775259
>>2775261
These are obviously with the 3D off, right?
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>>2775261
jokes aside that looks really good
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>>2775265
Yes ofc. Although the games look incredible in 3D. Ask anyone that owns them.
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>>2775269
I meant for the photos you're taking here. You're not taking them with the 3D turned on I assume. Not that I've tried, but I imagine the picture you get would be super weird.

I totally agree with you though, Ecco is possibly my favorite game of all time and the 3DS version is not the definitive one for me. I can't imagine not seeing it in 3D now, it just looks so incredible.
>>
We're old. This is what our games looked like when we were young. We want to recapture that. We don't want to be old or nostalgic so we'll legitimize our opinions however we can.

Let it go friends, we're old and we like our games old. it's going to be alright. :)
>>
>>2775282
>We want to recapture that.
Speak for yourself. I'm over 40 and delighted that I can now make games look way better than they ever could in my youth. I don't want to recapture what these games looked like in the 80's and 90's, I want to see how incredible they can look now.

Which is part of why the 3DS M2 ports are so incredible. Not just seeing Ecco, Space Harrier, Fantasy Zone, Gunstar Heroes etc in crisp clear detail, but actually having depth added makes already great games look breathtaking.

Frankly I think nostalgia is for fools, chasing an idealized memory instead of accepting current reality. I prefer to live in the present.
>>
>>2775284
I like both. Crazy i know.
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>>2775285
Meh, there are worse things than being a little crazy.
>>
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Hey guys whats goin on in this thread
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>>2775272
It wouldn't look weird at all. Your camera only has one iris.

Why am I bumping this troll thread?
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>What I expected to see
Discussion of CRT televisions for retro gaming
>What I got
Flame war between LCDs (Off topic) & CRTs
>>
>>2773424
Just got a Broksonic tv at Goodwill for $5 mainly to play Melee with, but I do have some old games I'll be playing on it, how did I do?
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hows my snes look?
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I have retroarch installed on the wii, and it gives me the resolution 336 x 240 as an option.
Is that the best one I can choose for Super Nintendo games? 320 x 240 isnt an option unfortunately.
The difference would be very small, right?
I am playing on a crt btw
>>
>>2776019
Use the original resolution for the game you're playing. You can look it up but once you're used to looking you can tell if it looks right or not.
>>
>>2776019
It's been a while but I believe you choose the double resolution. I have this bookmarked from back when I used Retroarch on the Wii.

http://libretro.com/forums/showthread.php?t=1065
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>>2773437
Pic on right is a marketing thing.
NES couldn't muster that many shades and colors per sprite. It was a lie from day-fuck-one

Left pic is intentional shit for propaganda purposes. A properly connected and configured setup looks better than that.

To sum up, left pic is worse than reality, right pic is unrealistic.

You should learn the subject matter. Even if you don't agree with it, it makes your argument WAY stronger.
>>
>>2773449
Cry about it. Usually helps.
>>
>>2774271
Here's a hint...

I can tell just by looking that these are both from an emulator, and the one on the bottom is fed through a software filter. Neither is through a CRT.

If you seriously thought a retro videophile couldn't tell the difference, then you're the one who needs to do your homework.
>>
>>2773635
yeah pretty much
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>>2773614
Some have it, some don't.

That's the insanely frustrating part. Gotta talk to fellow gamers who know makes and models to help you out, or just take an expensive gamble.
>>
So I'm sitting here playing DKC2 and all the sudden I here a pop? I think and then a sizzle is the best way I can describe it, picture got a little weird and I fucking panicked, instantly shut off the TV and unplugged, have never had this happen to me in all my years of gaming, noticed a strange smell in the air after.

What in the actual fuck just happened, I'm worried to turn the TV back on.
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>>2776676
electricity probably arced between two things it shouldn't have. if it's still working open it up and blow the dust out with something/ remove cobwebs without touching anything.
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>>2776687
Have some OC
>>
>>2776687
NO home console release of SFIII looks how it should. The ports were all victims of Capcom's inability to recognize what sloppy scaling does to 2D graphics. Stretched and squashed pixels all over the place.

Nearly all of their CPS2 and 3 ports had this problem.
>>
>>2776676
>all the sudden
>here a pop

I see the public school system continues to disappoint.
Carry on.
>>
>>2777121
You really have nothing better to do than dig through old posts looking things to shitpost over don't you?
>>
>>2777163
Thank you for the attention. Your post is appreciated.
>>
>>2776676
But seriously...

If I were to guess based on this alone, it sounds like one of the capacitors just died. Pop that shiz open and see if anything looks black or burnt.
>>
>>2777179
Always happy to bump :)
>>
>>2777191
>Pop that shiz open and see if anything looks black or burnt.
yeah make sure you dont kill yourself in the process anon
>not even kidding
>>
>>2777357
As long as it's not plugged in, and he doesn't touch any of the exposed metal tops of the capacitors (ESPECIALLY not the fat ones that are as thick or thicker than a stack of quarters) then he should be safe.

Yes, electronics can be dangerous. But unless you're reckless and go poking around violently on shit you're totally clueless about, you probably won't get hurt. Just take it apart carefully and do more looking with your eyes than touching with your hands.
>>
>>2777642
It's actually attempting to unplug the anode that usually fucks people up.
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>>2777642
What if you were to say ground out the capacitors by touching a ground to the tops would this then drain them and make it a safe working environment?
>>
So I got a Super Retro Trio the other day and have been playing genesis games on my Sony Trinitron with it. I'm sort of new to this whole retro gaming thing. I have Sonic 1-3, and when using S-video I've noticed I get some screen distortion (top 2cm of screen is twisted in Chemical Plant Zone) and sometimes the screen flickers between two different image clarities. As if it's switching between component and S-video occasionally. I've noticed this doesn't really happen with Space Harrier II. That game seems to work fine. Is this an issue with my Sonic cartridges? They're used.
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>>2777060
um what the hell is wrong with my photo
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>>2777921
The fact that you even ask this shows that you shouldn't be touching anything.
>>
>>2776058
>>2776019
Double the *horizontal* resolution, or way, way higher. So 640x240 is good, and anything above about 2000x240 is also pretty ok
>>
>>2777921
Lol. It not just the caps but the anode cap that connects to the degauss wire as well on the back of the tube. If you ground yourself and you touch that you will potentially die.

To properly discharge a CRT to safely work on it, you have to (obviously) turn it off and plug it out of the wall. Turn the TV on and leave it on (out of the AC source) for about an hour or so. After you take the back off, you have to short the degauss wire by grounding it. After that it's safe to work on.

But honestly if you can't even ground a tube you shouldn't be touching one.
>>
>>2778001
I have no plans to work on one, but i was just curious. I know that basic depowering of equipment with any type of capacitance involves unplugging the power source then powering it on to discharge them, but i didnt know about the degauss wire. I never have been inside of a CRT monitor or tv before
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Wanting to revive my old Toshiba black stripe monitor with rf only. Everything is well marked and the PCB just pulls out easy but I'm not sure what all the pots refer to. Can any one help me with:

AGC delay
AFC balance
Sub bright
H hold
Very height

(I can sorta guess those last 2 but the rest I have no idea)

It also says focus and screen on two big black knobs situated on the sticky up black thing in the bottom right corner

Will reward with SMS shots in rf from the Toshiba or sms rgb shots on a bvm ;)
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With a bit of fiddling I got the aspect into shape. Still a bit of discolouration in the left side/left corner though
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>>2778239
>>
>>2777981
um nothing the hell is wrong with it.

Capcom is to blame for working in weird resolutions that don't translate properly to home hardware.

But what puzzles me to no end is why the 360 & PS3 port of 3rd strike STILL suffers from those stretched and squashed, poorly scaled problems. You'd think with wide screen and full HD being a thing, they'd be able to finally match the resolution of the CPS3, or at least a multiple thereof and fill in the remainder with a border or something.

But that's neither here nor there, and certainly not /vr/.
>>
>>2778239
I'd get up a test pattern rather than a grid if I were you. It'll make your life a hell of a lot easier, you'll be able to tell if your convergence is off and by how much. If you see that there is either red, blue or green slightly off from the white you can add metal strips (called permalloy assemblies) to the back of the tube, which should pull the guns into shape there. It takes a bit of fiddling to get right.
>>
>>2778261
I meant to say a test pattern such as a grid, not rather than.
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>>2778062
>>2778001
>>2777921
>>2777642
>>2777357
>>2777191

General rule of disassembling electronics:

If you don't know what it is, or what it does, DON'T TOUCH IT WITH YOUR BARE HANDS OR METAL TOOLS... better yet, DON'T TOUCH IT AT ALL!

And if you're the jumpy or nervous type, don't even bother. Let someone else do it.

We all had to learn somewhere tho, and a lot of us did some stupid shit on the way to knowing what we do. I'm surprised I haven't been zapped more often and ruined more electroincs along the way.

But again, follow the basic rules and don't be a dumb fucker, or you may become a dead fucker.
>>
>>2778261
>>2778264

Not the anon you were responding to, but I have a Neo Geo MVS that I can't seem to zero in the convergence on for the life of me. I can get the RGB to line up nicely in the center, but then it's a little off on the top and bottom... or look nice across the bottom, but nasty toward the middle and the top... or nice toward the top but off at the middle and bottom... so on and so forth.

What you just said sounds like it may help, but then there's the issue of not being able to size the pic properly without garbled bullshit showing up at the top.

It's a friggin mess, and from what I can tell, the board (chassis? harness? I forget the proper arcade lingo offhand) isn't even the original that came with the machine.
>>
>>2778280
On my bvm I have to change the apc setting to not get any waviness with my mvs. I think the mvs has a nonstandard refresh rate and that's the reason for this. The bvm has a switch, not sure what you would do on a normal tv
>>
Has anyone here used Desmatic's "Low Resolution Modeline Calculator" for a 15khz Linux setup?
>>
>>2773424
that's not a CRT
>>
>>2778338
I'm talking arcade monitors now, which may be a different animal entirely. I don't have the arcade board connected to a different display.
>>
>>2773424
OH MY GOD BUMP! BRING THIS THREAD BACK TO LIFE! SHAZOOM!
>>
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Should I finally chuck my CRT? Its still fully functional but at this point, Im getting a greater demand for HD-related stuff. I currently have an n64, SNES, and S-video modded Sega at the house, but I have a blu ray player, and a computer that only puts out HDMI instead of analog, and even watching TV is an issue with all the stations broadcasting 16:9 now.

When it's just me, the CRT is great, but as soon I have to move, or have people over, its a major inconvenience. Its just an apartment so I have no other room to put it in. It has 2 s-video-in ports, 3 AV ins, and 1 component video in, so its one of those D to A converter units.
>>
how the hell do you guys take pics of your CRTs without them being blurry as fuck or with the lines constantly moving up the screen because CRT?
>>
>>2781629
cool
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>>2782476
Get something smaller and more convenient like an Amiga monitor. Jesus Christ I love mine and I only paid like 15 bucks for it.
>>
>>2782506
I dont know about actual camera users, but with an iPad, its just a matter of patience screen focus, and the occasional white piece of paper in front of the lens for white balance & refocus.
>>
>>2782476

Ditch it and buy a flat screen for normal watching and a small 9" or 14" PVM CRT for retro gaming.
>>
I got a BVM-D20F1A (A for Australia!) about a month ago without a controller, which I ordered online and it showed up a couple of days ago. It's a beautiful set, but I have noticed there is some visible interference or sort of subtle movement over the top of the display. I can't quite articulate it, but I'll take some photos shortly.

I have caps on the BNC output plugs, tried component and RGB, multiple systems, swapping the input cards into different slots, and it all suffers from the same issue.

It's frustrating because it's small problem, but it's consistently there. Rarely after 30 minutes or so it will "warm up" and the interference (for lack of a better word) will be reduced or almost gone. Does anyone have any idea what the issue could be? I'm preparing to take it to a Sony Broadcast technician next week otherwise.
>>
>>2781474
Why the heck would anyone bump this horrid abortion of a thread?
>>
>>2784381
You mean like you just did 20 hours after the last post? Fuck you.
>>
Is Trinitron WEGA good for 240p or 480p?
>>
>>2784401
Trinitron WEGA is a wide product line. The EDTV and HDTV models should be great for 480p and the SD models may or may not be good for 240p. It depends on the specific model and may even depend on the signal type you're using.
>>
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>>2784448
Looks like a Sony KV-27FS120
27" FD Trinitron® Wega® TV
>>
>>2784471
should be very good for 240p
>>
>>2782590
how much do these PVMs typically cost?
>>
>>2784771

Free/Cheap if coming from an industry source (studio hospital) that is getting rid of them.

Maybe ~$100-200 if you're buying from someone who knows they are good for games.
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>>2773831
>implying the devs intended games to be played with 8:7 aspect ratio in emulators
>implying CRT blur is so bad that you can't make out keys on the typewriter in Crono's room
Checkmate.
>>
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>>2778001
>never use a tube when live
You have to be inside the TV while running to fix convergence problems. I did it and lived. Just don't be a moron and don't ground yourself stupidly.
>>2773829
>not recognizing a computer PSU cable
>>2785572
More comparison shots, so you can see RF/composite/S-video. I believe developers worked with S-video by 1995 at square. But the fact is that you can see separate keys on all of those (obviously clearest on s-video and RGB, though).
>>
>>2785626
SNES' encoder didn't blur stuff, and as a matter of fact neither did the Genesis, on 256x224 at least.
>>
New Thread w/ OP for whenever this one falls off the board
>>2785646
>>2785646
>>
>>2785643
I think you're full of shit.
>>
>>2778135
Screen - high voltage level, I think pretty much master brightnes.

Focus - exactly as described, alter it to change the focal length of the electron guns. Google focal length for more.
>>
>>2778001
Ground the degauss wire what in the fuck? You ground the anode cap, mate. Preferably with heavy guage wire like a multimeter lead or better yet a high-voltage probe. And you make fucking sure there's no way for the current to jump to you or through you, especially to ground.

Grounding the degauss wire won't do shit.
>>
>>2785118
>>2782590

It looks like most of those PVM models use BNC connectors instead of RCA?
>>
>>2785776
Yup.

Also, please post in the real crt thread
>>2785646
>>
>>2785679
No I am not. Don't ask me tech details, but SNES doesn't blur a single pixel, not even on RF, as a matter of fact it also does some kind of thing to stabilize dot crawl.

Meanwhile, the Genesis does some kind of lowpassing on the composite pin, which results in pixels being horizontally interpolated with each other. But on H32, the 256xwhatever mode, this does not happen. I don't know, maybe it has something to do with how this low passing is supposed to affect specific signals which are synced to work primarily with H40 modes.
>>
>>2786053
As my picture shows, pixels are somewhat blurred as an artifact of composite (NTSC) video.

However, individual pixels are still discernible.
>>
Sup so I finally got to the service menu on my 14m2u but now I need to know which setting can rotate the screen. It's slanted off to the bottom left. Anybody have suggestions? I don't want to go through over 100 options
>>
>>2787142
find a service manual and ask on the actual crt thread >>2785646
>>
>>2787174
Oops
>>
>>2786613
Well, Genesis blurs pixels in a way they don't overlap with each other and actually make solid colors out of dithered patterns.
Thread replies: 230
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